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13:23:08 545MB INFO:
Redshift for Cinema 4D R22.000 running on R22.116
13:23:08 545MB INFO:
Version 3.0.22, Jun 9 2020
13:23:08 545MB INFO:
Revision: a18e423a0, Tue, 9 Jun 2020 22:07:07 +0300
13:23:08 545MB INFO:
Build: Release
13:23:08 545MB DETAILED:
Plugin path: R:\DIST\redshift_v3.0.22\Redshift\Plugins\C4D\r22\Redshift
13:23:08 545MB DETAILED:
Local data path: C:\ProgramData\Redshift
13:23:08 545MB DETAILED:
Core data path: R:\DIST\redshift_v3.0.22\Redshift
13:23:08 545MB DETAILED:
Primary license path: R:\LIC
13:23:08 545MB DETAILED:
Procedurals path: R:\DIST\redshift_v3.0.22\Redshift\Procedurals
13:23:08 545MB DETAILED:
Preferences file: C:\ProgramData\Redshift\preferences.xml
13:23:08 545MB DETAILED:
Application path: C:\Program Files\MAXON\Cinema 4D r22\Cinema 4D.exe
13:23:08 545MB DETAILED:
Profile path: C:\Users\adi\AppData\Roaming\Maxon\Cinema 4D r22_F0C2218F
13:23:08 545MB DETAILED:
Module paths: C:\Program Files\MAXON\Cinema 4D r22\corelibs C:\Program Files\MAXON\Cinema 4D r22\plugins C:\Users\adi\AppData\Roaming\Maxon\Cinema 4D r22_F0C2218F\plugins R:\DIST\redshift_v3.0.22\Redshift\Plugins\C4D\r22 R:\PLUGINS\C4D\Common R:\PLUGINS\C4D\r22
13:23:10 589MB DEBUG:
Plugin Cache Location: C:\Users\adi\AppData\Local\Redshift\Cache/Textures
13:23:17 928MB INFO:
Session: 2020-06-22 13:23:17
13:23:17 928MB INFO:
Initializing Renderer
13:23:17 928MB DEBUG:
Querying texture cache buget from preferences.xml: 32 GB
13:23:17 928MB DEBUG:
Querying cache path from preferences.xml: %LOCALAPPDATA%\Redshift\Cache
13:23:17 928MB DEBUG:
Creating cache path C:\Users\adi\AppData\Local\Redshift\Cache
13:23:17 928MB DEBUG:
Enforcing shader cache budget...
13:23:17 928MB DEBUG:
Enforcing texture cache budget...
13:23:17 928MB DEBUG:
Collecting files...
13:23:18 929MB DEBUG:
Total size for 2067 files 32751.80MB (budget 32768.00MB)
13:23:18 929MB DEBUG:
Under budget. Done.
13:23:18 929MB DEBUG:
Creating mesh cache...
13:23:18 929MB DEBUG:
Done
13:23:18 929MB DETAILED:
13:23:18 929MB DETAILED:
Redshift Initialized
13:23:18 929MB DETAILED:
Version: 3.0.22, Jun 9 2020
13:23:18 929MB DETAILED:
Windows Platform (Windows 10 Pro)
13:23:18 929MB DETAILED:
Release Build
13:23:18 929MB DETAILED:
Number of CPU HW threads: 48
13:23:18 929MB DETAILED:
CPU speed: 3.80 GHz
13:23:18 929MB DETAILED:
Total system memory: 127.87 GB
13:23:18 929MB DETAILED:
TDR delay: 96s
13:23:18 929MB DETAILED:
Driver version: 445.87
13:23:18 929MB DETAILED:
Current working dir: R:\START
13:23:18 929MB DEBUG:
Detected env variable REDSHIFT_PATHOVERRIDE_FILE. Loading path override data from file: R:\START\pathOverride.txt
13:23:18 929MB DETAILED:
Creating CUDA contexts
13:23:18 929MB DETAILED:
CUDA init ok
13:23:18 929MB DETAILED:
Ordinals: { 0 1 }
13:23:18 1152MB DETAILED:
Initializing GPUComputing module (CUDA). Ordinal 0
13:23:18 1152MB DETAILED:
CUDA Ver: 11000
13:23:18 1152MB DETAILED:
Device 1/2 : GeForce RTX 2070
13:23:18 1152MB DETAILED:
Compute capability: 7.5
13:23:18 1152MB DETAILED:
Num multiprocessors: 36
13:23:18 1152MB DETAILED:
PCI busID: 1, deviceID: 0, domainID: 0
13:23:18 1152MB DETAILED:
Theoretical memory bandwidth: 448.063995 GB/Sec
13:23:18 1160MB DETAILED:
Measured PCIe bandwidth (pinned CPU->GPU): 12.125152 GB/s
13:23:18 1160MB DETAILED:
Measured PCIe bandwidth (pinned GPU->CPU): 12.187334 GB/s
13:23:18 1168MB DETAILED:
Measured PCIe bandwidth (paged CPU->GPU): 7.518752 GB/s
13:23:18 1168MB DETAILED:
Measured PCIe bandwidth (paged GPU->CPU): 7.112133 GB/s
13:23:18 1169MB DETAILED:
Estimated GPU->CPU latency (0): 0.045035 ms
13:23:18 1169MB DETAILED:
Estimated GPU->CPU latency (1): 0.045557 ms
13:23:18 1169MB DETAILED:
Estimated GPU->CPU latency (2): 0.045214 ms
13:23:18 1169MB DETAILED:
Estimated GPU->CPU latency (3): 0.045659 ms
13:23:18 1153MB DETAILED:
New CUDA context created
13:23:18 1153MB DETAILED:
Available memory: 6654.5414 MB out of 8192.0000 MB
13:23:18 1161MB DETAILED:
Initializing GPUComputing module (CUDA). Ordinal 1
13:23:18 1161MB DETAILED:
CUDA Ver: 11000
13:23:18 1161MB DETAILED:
Device 2/2 : GeForce RTX 2070
13:23:18 1161MB DETAILED:
Compute capability: 7.5
13:23:18 1161MB DETAILED:
Num multiprocessors: 36
13:23:18 1161MB DETAILED:
PCI busID: 33, deviceID: 0, domainID: 0
13:23:18 1161MB DETAILED:
Theoretical memory bandwidth: 448.063995 GB/Sec
13:23:18 1169MB DETAILED:
Measured PCIe bandwidth (pinned CPU->GPU): 12.127680 GB/s
13:23:18 1169MB DETAILED:
Measured PCIe bandwidth (pinned GPU->CPU): 12.188879 GB/s
13:23:18 1177MB DETAILED:
Measured PCIe bandwidth (paged CPU->GPU): 7.671394 GB/s
13:23:18 1177MB DETAILED:
Measured PCIe bandwidth (paged GPU->CPU): 7.274293 GB/s
13:23:18 1178MB DETAILED:
Estimated GPU->CPU latency (0): 0.042828 ms
13:23:19 1178MB DETAILED:
Estimated GPU->CPU latency (1): 0.044153 ms
13:23:19 1178MB DETAILED:
Estimated GPU->CPU latency (2): 0.044109 ms
13:23:19 1178MB DETAILED:
Estimated GPU->CPU latency (3): 0.043891 ms
13:23:19 1162MB DETAILED:
New CUDA context created
13:23:19 1162MB DETAILED:
Available memory: 6662.3500 MB out of 8192.0000 MB
13:23:19 1170MB DEBUG:
Determining peer-to-peer capability (NVLink or PCIe)
13:23:19 1170MB DEBUG:
Done
13:23:19 1433MB DEBUG:
OptiX denoiser init...
13:23:19 1433MB DEBUG:
Selecting device
13:23:19 1433MB DEBUG:
Selected device GeForce RTX 2070 (ordinal 1)
13:23:19 1593MB DEBUG:
OptixRT init...
13:23:19 1596MB DEBUG:
Load/set programs
13:23:19 1603MB DEBUG:
Ok!
13:23:19 1603MB DEBUG:
OptixRT init...
13:23:19 1609MB DEBUG:
Load/set programs
13:23:19 1611MB DEBUG:
Ok!
13:23:20 3571MB DEBUG:
Plugin Cache Location: C:\Users\adi\AppData\Local\Redshift\Cache/Textures
13:23:20 3571MB DEBUG:
Plugins: houdiniconfig addons advanced render alembic archigrass bitmapfilter bpexchange browser bugslife_client c4d_viewport_render c4dOctane-R21-demo c4dtoa ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing deployment dwg dwgobjects dynamics exchanges expressiontag fbx gltf goz gpurenderer hair houdiniengine i_skp io_obj metrics mkmodeler mocca model mograph motioncam motiontracker nbp newman nodeeditor_material objects onlineupdater projectassetinspector python redshift4c4d relaxuv sculpt sculptbrushes shader sketch sky sla spacemouse substance teamrender thinking particles tpoperators uvviewport volumes walkthrough X-Particles_21 xpressocore xtensions
13:23:20 3571MB DEBUG:
DrawPort: Vendor: NVIDIA Corporation Renderer: GeForce RTX 2070/PCIe/SSE2 Version: 4.6.0 NVIDIA 445.87 (445.87)
13:23:23 3590MB DEBUG:
RView: DPI:120 UI Scale: 1.250000
13:23:23 3629MB INFO:
OpenGL version=3.3.0 NVIDIA 445.87
13:23:56 3925MB DEBUG:
DocState: 1 Preview Scenes
13:23:56 3926MB DEBUG:
Context: Locked:Preview +
13:23:56 3926MB DEBUG:
MiniRender: Freeing VRAM
13:23:56 3930MB DEBUG:
Context: Unlocked:Preview +
13:23:56 3930MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:23:56 3931MB DEBUG:
Context: Locked:Preview +
13:23:56 3932MB DEBUG:
Status: Frame 0: Update Start
13:23:56 3932MB DEBUG:
Status: Updating Lights
13:23:56 3932MB DEBUG:
Status: Updating Environment
13:23:56 3932MB DEBUG:
Status: Scanning Materials
13:23:56 3932MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:23:56 3939MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c14064a0c9f09d1400000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:23:56 3940MB DEBUG:
Status: Extracting Geometry
13:23:56 3941MB DEBUG:
Mesh Creation Begin +
13:23:56 3963MB DEBUG:
Mesh Creation End +
13:23:56 3963MB DEBUG:
Status: Updating Objects
13:23:56 3963MB DEBUG:
Status: Updating Transforms
13:23:56 3963MB DEBUG:
Status: Updating Geometry
13:23:56 3963MB DEBUG:
Mesh Geometry Update Begin +
13:23:56 3964MB DEBUG:
Mesh Geometry Update End +
13:23:56 3964MB DEBUG:
Status: Preparing for Rendering
13:23:56 3964MB DEBUG:
Status: Registering Objects
13:23:56 3964MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:23:56 3964MB DEBUG:
Status: Frame 0: Update Completed
13:23:57 4072MB DEBUG:
Context: Unlocked:Preview +
13:23:57 4072MB DEBUG:
Summary: Profile: Update:00:00.032 (00:00.000/00:00.031/00:00.000) Render:00:01.029 (00:00.954/00:00.000) Output:00:00.000 Total:00:01.061
13:24:02 4068MB DEBUG:
Context: Locked:IPR +
13:24:02 4069MB DEBUG:
Context: Unlocked:IPR +
13:24:02 4069MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:24:02 4070MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:24:02 4070MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:24:02 4070MB DEBUG:
Context: Locked:IPR +
13:24:02 4071MB DEBUG:
Status: Frame 0: Update Start
13:24:02 4071MB DEBUG:
Status: Updating Lights
13:24:02 4071MB DEBUG:
Status: Updating Environment
13:24:02 4071MB DEBUG:
Status: Scanning Materials
13:24:02 4071MB DEBUG:
Status: Updating Materials
13:24:02 4071MB WARNING:
ShaderNode IPR:RS Material.2.slwqac3c_8K_Roughness{b42e99a71cdb1406123a1308819d0a00}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:24:02 4071MB DEBUG:
Status: Extracting Geometry
13:24:02 4071MB DEBUG:
Mesh Creation Begin +
13:24:02 4072MB DEBUG:
Mesh Creation End +
13:24:02 4072MB DEBUG:
Status: Updating Objects
13:24:02 4072MB DEBUG:
Status: Updating Transforms
13:24:02 4072MB DEBUG:
Status: Updating Geometry
13:24:02 4072MB DEBUG:
Mesh Geometry Update Begin +
13:24:02 4072MB DEBUG:
Mesh Geometry Update End +
13:24:02 4072MB DEBUG:
Status: Preparing for Rendering
13:24:02 4072MB DEBUG:
Status: Registering Objects
13:24:02 4072MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:24:02 4073MB DEBUG:
Status: Frame 0: Update Completed
13:24:02 4073MB INFO:
=================================================================================================
13:24:02 4073MB INFO:
Rendering frame 0...
13:24:02 4073MB INFO:
Fast scene preprocessing enabled
13:24:02 4073MB INFO:
AMM enabled
13:24:02 4073MB INFO:
Fast VRAM updates enabled
13:24:02 4073MB INFO:
=================================================================================================
13:24:02 4073MB INFO:
License for redshift-core 2021.04 (permanent)
13:24:02 4073MB DEBUG:
0ms
13:24:02 4075MB DEBUG:
13:24:02 4075MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:24:02 4075MB DEBUG:
Time to process 0 meshes: 0ms
13:24:02 4077MB DEBUG:
13:24:02 4077MB DEBUG:
Preparing materials and shaders
13:24:02 4084MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:24:02 4084MB DEBUG:
13:24:02 4084MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:24:02 4084MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:24:02 4084MB DEBUG:
Redshift can use up to 5369 MB
13:24:02 4084MB DEBUG:
Fixed: 0 MB
13:24:02 4084MB DEBUG:
Geo: 4844 MB, Tex: 0 MB, Rays: 523 MB, NRPR: 262144
13:24:02 4084MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 586 MB
13:24:02 4084MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:24:02 4084MB DEBUG:
Redshift can use up to 5547 MB
13:24:02 4084MB DEBUG:
Fixed: 0 MB
13:24:02 4084MB DEBUG:
Geo: 5022 MB, Tex: 0 MB, Rays: 523 MB, NRPR: 262144
13:24:02 4084MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 634 MB
13:24:02 4084MB DEBUG:
13:24:02 4084MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:24:02 4132MB DEBUG:
Time to process 1 meshes: 0.1s
13:24:02 4132MB DEBUG:
13:24:02 4132MB DEBUG:
Ray Tracing Hierarchy Info:
13:24:02 4132MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:24:02 4132MB DEBUG:
Extents: (-100.786827 -100.860336 -100.733574) - (100.733574 100.845108 100.786827)
13:24:02 4123MB DEBUG:
Time to create tree: 1 ms (0 0 1)
13:24:02 4123MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:24:02 4123MB DEBUG:
Redshift can use up to 5369 MB
13:24:02 4123MB DEBUG:
Fixed: 0 MB
13:24:02 4123MB DEBUG:
Geo: 3 MB, Tex: 0 MB, Rays: 4683 MB, NRPR: 1442880
13:24:02 4123MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 586 MB
13:24:02 4123MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:24:02 4123MB DEBUG:
Redshift can use up to 5547 MB
13:24:02 4123MB DEBUG:
Fixed: 0 MB
13:24:02 4124MB DEBUG:
Geo: 3 MB, Tex: 0 MB, Rays: 4683 MB, NRPR: 1442880
13:24:02 4124MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 634 MB
13:24:02 4128MB DEBUG:
13:24:02 4128MB DEBUG:
Time between RS_Renderer_Render() and now: 336.005096ms
13:24:02 4128MB DEBUG:
13:24:02 4128MB DEBUG:
Progressive rendering... (resolution: 400x400, passes: 1024)
13:24:24 4158MB DEBUG:
MiniRender: Abort Requested
13:24:24 4148MB DEBUG:
Num passes rendered: 581
13:24:24 4148MB DEBUG:
Total progressive rendering 21.4s
13:24:24 4148MB DEBUG:
13:24:24 4148MB DEBUG:
Context: Unlocked:IPR +
13:24:24 4148MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:21.740 (00:00.000/00:00.000) Output:00:00.000 Total:00:21.740
13:24:24 4148MB DEBUG:
MiniRender: Aborted (0.028)
13:24:24 4148MB DEBUG:
Context: Deferring cleanup
13:24:29 4141MB INFO:
License returned
13:24:34 4138MB DEBUG:
Freeing GPU mem...(device 0)
13:24:34 4138MB DEBUG:
Done (CUDA reported free mem before: 593 MB, after: 5962 MB)
13:24:34 4138MB DEBUG:
Freeing GPU mem...(device 1)
13:24:34 4145MB DEBUG:
Done (CUDA reported free mem before: 634 MB, after: 6181 MB)
13:25:14 4151MB DEBUG:
DocState: 1 Preview Scenes
13:25:14 4152MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:25:14 4152MB DEBUG:
Context: Locked:Preview +
13:25:14 4152MB DEBUG:
Context: Disposing 1 states
13:25:14 4119MB DEBUG:
Status: Frame 0: Update Start
13:25:14 4120MB DEBUG:
Status: Updating Lights
13:25:14 4120MB DEBUG:
Status: Updating Environment
13:25:14 4120MB DEBUG:
Status: Scanning Materials
13:25:14 4120MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c1406aa3da00982470000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:25:14 4120MB DEBUG:
Status: Extracting Geometry
13:25:14 4120MB DEBUG:
Status: Updating Objects
13:25:14 4120MB DEBUG:
Status: Updating Transforms
13:25:14 4120MB DEBUG:
Status: Updating Geometry
13:25:14 4120MB DEBUG:
Mesh Geometry Update Begin +
13:25:14 4121MB DEBUG:
Mesh Geometry Update End +
13:25:14 4121MB DEBUG:
Status: Preparing for Rendering
13:25:14 4121MB DEBUG:
Status: Registering Objects
13:25:14 4121MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:14 4121MB DEBUG:
Status: Frame 0: Update Completed
13:25:15 4123MB DEBUG:
Context: Unlocked:Preview +
13:25:15 4123MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.580 (00:00.566/00:00.000) Output:00:00.000 Total:00:00.586
13:25:16 4123MB DEBUG:
Context: Locked:IPR +
13:25:16 4124MB DEBUG:
Context: Unlocked:IPR +
13:25:16 4124MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:25:16 4124MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:25:16 4124MB DEBUG:
Context: Locked:IPR +
13:25:16 4124MB DEBUG:
Status: Frame 0: Update Start
13:25:16 4124MB DEBUG:
Status: Updating Lights
13:25:16 4124MB DEBUG:
Status: Updating Environment
13:25:16 4124MB DEBUG:
Status: Scanning Materials
13:25:16 4124MB DEBUG:
Status: Updating Materials
13:25:16 4124MB WARNING:
ShaderNode IPR:RS Material.2.slwqac3c_8K_Roughness{b42e99a71cdb1406123a1308819d0a00}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:25:16 4124MB DEBUG:
Status: Extracting Geometry
13:25:16 4124MB DEBUG:
Mesh Creation Begin +
13:25:16 4125MB DEBUG:
Mesh Creation End +
13:25:16 4125MB DEBUG:
Status: Updating Objects
13:25:16 4125MB DEBUG:
Status: Updating Transforms
13:25:16 4125MB DEBUG:
Status: Updating Geometry
13:25:16 4125MB DEBUG:
Mesh Geometry Update Begin +
13:25:16 4125MB DEBUG:
Mesh Geometry Update End +
13:25:16 4125MB DEBUG:
Status: Preparing for Rendering
13:25:16 4125MB DEBUG:
Status: Registering Objects
13:25:16 4125MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:16 4125MB DEBUG:
Status: Frame 0: Update Completed
13:25:16 4125MB INFO:
=================================================================================================
13:25:16 4125MB INFO:
Rendering frame 0...
13:25:16 4125MB INFO:
Fast scene preprocessing enabled
13:25:16 4125MB INFO:
AMM enabled
13:25:16 4125MB INFO:
Fast VRAM updates enabled
13:25:16 4125MB INFO:
=================================================================================================
13:25:16 4125MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:16 4125MB DEBUG:
0ms
13:25:16 4128MB DEBUG:
13:25:16 4128MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:16 4128MB DEBUG:
Time to process 0 meshes: 0ms
13:25:16 4130MB DEBUG:
13:25:16 4130MB DEBUG:
Preparing materials and shaders
13:25:16 4130MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:25:16 4130MB DEBUG:
13:25:16 4130MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:16 4130MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:16 4130MB DEBUG:
Redshift can use up to 5348 MB
13:25:16 4130MB DEBUG:
Fixed: 0 MB
13:25:16 4130MB DEBUG:
Geo: 4834 MB, Tex: 0 MB, Rays: 513 MB, NRPR: 262144
13:25:16 4130MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 615 MB
13:25:16 4130MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:16 4130MB DEBUG:
Redshift can use up to 5547 MB
13:25:16 4130MB DEBUG:
Fixed: 0 MB
13:25:16 4130MB DEBUG:
Geo: 5032 MB, Tex: 0 MB, Rays: 513 MB, NRPR: 262144
13:25:16 4130MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 634 MB
13:25:16 4130MB DEBUG:
13:25:16 4130MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:16 4168MB DEBUG:
Time to process 1 meshes: 0.1s
13:25:16 4168MB DEBUG:
13:25:16 4168MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:16 4168MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:16 4168MB DEBUG:
Extents: (-100.786827 -100.860336 -100.733574) - (100.733574 100.845108 100.786827)
13:25:16 4158MB DEBUG:
Time to create tree: 1 ms (0 0 1)
13:25:16 4158MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:16 4158MB DEBUG:
Redshift can use up to 5348 MB
13:25:16 4158MB DEBUG:
Fixed: 0 MB
13:25:16 4159MB DEBUG:
Geo: 3 MB, Tex: 0 MB, Rays: 4628 MB, NRPR: 1442880
13:25:16 4159MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 615 MB
13:25:16 4159MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:16 4159MB DEBUG:
Redshift can use up to 5547 MB
13:25:16 4159MB DEBUG:
Fixed: 0 MB
13:25:16 4159MB DEBUG:
Geo: 3 MB, Tex: 0 MB, Rays: 4628 MB, NRPR: 1442880
13:25:16 4159MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 634 MB
13:25:16 4163MB DEBUG:
13:25:16 4163MB DEBUG:
Time between RS_Renderer_Render() and now: 269.089111ms
13:25:16 4163MB DEBUG:
13:25:16 4163MB DEBUG:
Progressive rendering... (resolution: 400x400, passes: 1024)
13:25:17 4176MB DEBUG:
MiniRender: Abort Requested
13:25:17 4166MB DEBUG:
Num passes rendered: 481
13:25:17 4166MB DEBUG:
Total progressive rendering 0.6s
13:25:17 4166MB DEBUG:
13:25:17 4166MB DEBUG:
Context: Unlocked:IPR +
13:25:17 4166MB DEBUG:
Summary: Profile: Update:00:00.010 (00:00.000/00:00.009/00:00.000) Render:00:00.881 (00:00.279/00:00.000) Output:00:00.000 Total:00:00.891
13:25:17 4166MB DEBUG:
MiniRender: Aborted (0.003)
13:25:17 4166MB DEBUG:
Context: Deferring cleanup
13:25:22 4165MB INFO:
License returned
13:25:25 4174MB DEBUG:
DocState: 1 Preview Scenes
13:25:25 4174MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:25:25 4174MB DEBUG:
Context: Locked:Preview +
13:25:25 4174MB DEBUG:
Context: Disposing 1 states
13:25:25 4130MB DEBUG:
Status: Frame 0: Update Start
13:25:25 4130MB DEBUG:
Status: Updating Lights
13:25:25 4130MB DEBUG:
Status: Updating Environment
13:25:25 4130MB DEBUG:
Status: Scanning Materials
13:25:25 4130MB DEBUG:
Status: Extracting Geometry
13:25:25 4130MB DEBUG:
Status: Updating Objects
13:25:25 4130MB DEBUG:
Status: Updating Transforms
13:25:25 4130MB DEBUG:
Status: Updating Geometry
13:25:25 4130MB DEBUG:
Mesh Geometry Update Begin +
13:25:25 4132MB DEBUG:
Mesh Geometry Update End +
13:25:25 4132MB DEBUG:
Status: Preparing for Rendering
13:25:25 4132MB DEBUG:
Status: Registering Objects
13:25:25 4132MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:25 4132MB DEBUG:
Status: Frame 0: Update Completed
13:25:25 4132MB DEBUG:
Context: Unlocked:Preview +
13:25:25 4132MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.000/00:00.021/00:00.000) Render:00:00.184 (00:00.166/00:00.000) Output:00:00.000 Total:00:00.206
13:25:26 4125MB DEBUG:
DocState: 1 Preview Scenes
13:25:26 4125MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:25:26 4125MB DEBUG:
Context: Locked:Preview +
13:25:26 4125MB DEBUG:
Status: Frame 0: Update Start
13:25:26 4125MB DEBUG:
Status: Updating Lights
13:25:26 4125MB DEBUG:
Status: Updating Environment
13:25:26 4125MB DEBUG:
Status: Scanning Materials
13:25:26 4125MB DEBUG:
Status: Extracting Geometry
13:25:26 4125MB DEBUG:
Status: Updating Objects
13:25:26 4125MB DEBUG:
Status: Updating Transforms
13:25:26 4125MB DEBUG:
Status: Updating Geometry
13:25:26 4125MB DEBUG:
Mesh Geometry Update Begin +
13:25:26 4125MB DEBUG:
Mesh Geometry Update End +
13:25:26 4125MB DEBUG:
Status: Preparing for Rendering
13:25:26 4125MB DEBUG:
Status: Registering Objects
13:25:26 4125MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:26 4125MB DEBUG:
Status: Frame 0: Update Completed
13:25:26 4126MB DEBUG:
Context: Unlocked:Preview +
13:25:26 4126MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.005/00:00.000) Render:00:00.160 (00:00.142/00:00.000) Output:00:00.000 Total:00:00.166
13:25:28 4134MB DEBUG:
Context: Locked:IPR +
13:25:28 4135MB DEBUG:
Context: Unlocked:IPR +
13:25:28 4135MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:25:28 4135MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:25:28 4135MB DEBUG:
Context: Locked:IPR +
13:25:28 4135MB DEBUG:
Status: Frame 0: Update Start
13:25:28 4135MB DEBUG:
Status: Updating Lights
13:25:28 4135MB DEBUG:
Status: Updating Environment
13:25:28 4135MB DEBUG:
Status: Scanning Materials
13:25:28 4135MB DEBUG:
Status: Updating Materials
13:25:28 4135MB DEBUG:
Status: Extracting Geometry
13:25:28 4135MB DEBUG:
Mesh Creation Begin +
13:25:28 4135MB DEBUG:
Mesh Creation End +
13:25:28 4135MB DEBUG:
Status: Updating Objects
13:25:28 4135MB DEBUG:
Status: Updating Transforms
13:25:28 4135MB DEBUG:
Status: Updating Geometry
13:25:28 4135MB DEBUG:
Mesh Geometry Update Begin +
13:25:28 4135MB DEBUG:
Mesh Geometry Update End +
13:25:28 4135MB DEBUG:
Status: Preparing for Rendering
13:25:28 4135MB DEBUG:
Status: Registering Objects
13:25:28 4135MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:28 4135MB DEBUG:
Status: Frame 0: Update Completed
13:25:28 4135MB INFO:
=================================================================================================
13:25:28 4135MB INFO:
Rendering frame 0...
13:25:28 4135MB INFO:
Fast scene preprocessing enabled
13:25:28 4135MB INFO:
AMM enabled
13:25:28 4135MB INFO:
Fast VRAM updates enabled
13:25:28 4135MB INFO:
=================================================================================================
13:25:28 4135MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:28 4135MB DEBUG:
0ms
13:25:28 4137MB DEBUG:
13:25:28 4137MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:28 4137MB DEBUG:
Time to process 0 meshes: 0ms
13:25:28 4139MB DEBUG:
13:25:28 4139MB DEBUG:
Preparing materials and shaders
13:25:28 4139MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:25:28 4139MB DEBUG:
13:25:28 4139MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:28 4139MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:28 4139MB DEBUG:
Redshift can use up to 5348 MB
13:25:28 4139MB DEBUG:
Fixed: 0 MB
13:25:28 4139MB DEBUG:
Geo: 4858 MB, Tex: 0 MB, Rays: 489 MB, NRPR: 262144
13:25:28 4139MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 607 MB
13:25:28 4139MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:28 4139MB DEBUG:
Redshift can use up to 5547 MB
13:25:28 4139MB DEBUG:
Fixed: 0 MB
13:25:28 4139MB DEBUG:
Geo: 5056 MB, Tex: 0 MB, Rays: 489 MB, NRPR: 262144
13:25:28 4139MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 630 MB
13:25:28 4139MB DEBUG:
13:25:28 4139MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:28 4154MB DEBUG:
Time to process 1 meshes: 42ms
13:25:28 4154MB DEBUG:
13:25:28 4154MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:28 4154MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:28 4154MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:25:28 4151MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:25:28 4151MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:28 4151MB DEBUG:
Redshift can use up to 5348 MB
13:25:28 4151MB DEBUG:
Fixed: 0 MB
13:25:28 4151MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4496 MB, NRPR: 1442880
13:25:28 4151MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 607 MB
13:25:28 4151MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:28 4151MB DEBUG:
Redshift can use up to 5547 MB
13:25:28 4151MB DEBUG:
Fixed: 0 MB
13:25:28 4151MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4496 MB, NRPR: 1442880
13:25:28 4151MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 630 MB
13:25:28 4155MB DEBUG:
13:25:28 4155MB DEBUG:
Time between RS_Renderer_Render() and now: 266.541412ms
13:25:28 4155MB DEBUG:
13:25:28 4155MB DEBUG:
Progressive rendering... (resolution: 400x400, passes: 1024)
13:25:29 4174MB DEBUG:
MiniRender: Abort Requested
13:25:29 4165MB DEBUG:
Num passes rendered: 982
13:25:29 4165MB DEBUG:
Total progressive rendering 1.2s
13:25:29 4165MB DEBUG:
13:25:29 4164MB DEBUG:
Context: Unlocked:IPR +
13:25:29 4164MB DEBUG:
Summary: Profile: Update:00:00.007 (00:00.000/00:00.007/00:00.000) Render:00:01.433 (00:00.275/00:00.000) Output:00:00.000 Total:00:01.441
13:25:29 4164MB DEBUG:
MiniRender: Aborted (0.002)
13:25:29 4164MB DEBUG:
Context: Deferring cleanup
13:25:34 4230MB DEBUG:
Context: Locked:Render
13:25:34 4230MB DEBUG:
Context: Disposing 1 states
13:25:34 4201MB DEBUG:
Context: Deferring cleanup
13:25:34 4201MB DEBUG:
Context: Disposing 1 states
13:25:34 4313MB DEBUG:
Status: Scanning Scene
13:25:34 4313MB DEBUG:
Status: Frame 0: Update Start
13:25:34 4313MB DEBUG:
Status: Updating Lights
13:25:34 4313MB DEBUG:
Status: Updating Environment
13:25:34 4314MB DEBUG:
Status: Scanning Materials
13:25:34 4314MB DEBUG:
Status: Extracting Geometry
13:25:34 4314MB DEBUG:
Mesh Creation Begin +
13:25:34 4316MB DEBUG:
Mesh Creation End +
13:25:34 4316MB DEBUG:
Status: Updating Objects
13:25:34 4316MB DEBUG:
Status: Updating Transforms
13:25:34 4316MB DEBUG:
Status: Updating Geometry
13:25:34 4316MB DEBUG:
Mesh Geometry Update Begin +
13:25:34 4316MB DEBUG:
Mesh Geometry Update End +
13:25:34 4316MB DEBUG:
Status: Preparing for Rendering
13:25:34 4316MB DEBUG:
Status: Registering Objects
13:25:34 4316MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:34 4316MB DEBUG:
Status: Frame 0: Update Completed
13:25:34 4316MB DEBUG:
Renderer: Render Begin
13:25:34 4317MB INFO:
=================================================================================================
13:25:34 4318MB INFO:
Rendering frame 0...
13:25:34 4318MB INFO:
AMM enabled
13:25:34 4318MB INFO:
=================================================================================================
13:25:34 4318MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:34 4318MB DEBUG:
0ms
13:25:34 4320MB DEBUG:
13:25:34 4320MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:34 4320MB DEBUG:
Time to process 0 meshes: 0ms
13:25:34 4320MB DEBUG:
Time to process textures: 0.000016 seconds
13:25:34 4322MB DEBUG:
13:25:34 4322MB DEBUG:
Preparing materials and shaders
13:25:34 4324MB DEBUG:
13:25:34 4324MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:34 4324MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:34 4324MB DEBUG:
Redshift can use up to 5348 MB
13:25:34 4324MB DEBUG:
Fixed: 0 MB
13:25:34 4324MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:34 4324MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 652 MB
13:25:34 4324MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:34 4324MB DEBUG:
Redshift can use up to 5547 MB
13:25:34 4324MB DEBUG:
Fixed: 0 MB
13:25:34 4324MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:34 4324MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:25:34 4324MB DEBUG:
13:25:34 4324MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:34 4324MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:34 4324MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:25:34 4353MB DEBUG:
Time to create tree: 37 ms (0 37 0)
13:25:34 4353MB DEBUG:
13:25:34 4353MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:34 4353MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:34 4353MB DEBUG:
Redshift can use up to 5348 MB
13:25:34 4353MB DEBUG:
Fixed: 0 MB
13:25:34 4353MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:34 4353MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 652 MB
13:25:34 4353MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:34 4353MB DEBUG:
Redshift can use up to 5547 MB
13:25:34 4353MB DEBUG:
Fixed: 0 MB
13:25:34 4353MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:34 4353MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:34 4359MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:25:34 4359MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:34 4359MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:34 4359MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:25:34 4359MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:25:34 4359MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:25:34 4360MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:25:34 4360MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:25:34 4360MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:25:34 4361MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:25:34 4361MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:25:34 4361MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:25:34 4361MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:25:34 4361MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:25:34 4361MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:25:34 4361MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:25:34 4361MB DEBUG:
Processing blocks...
13:25:34 4358MB DEBUG:
Time to render 16 blocks: 90ms
13:25:34 4358MB INFO:
13:25:34 4358MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
Scene statistics
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
General counts
13:25:34 4358MB DEBUG:
Proxies: 0
13:25:34 4358MB DEBUG:
Proxy instances: 0
13:25:34 4358MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:34 4358MB DEBUG:
Instances: 0
13:25:34 4358MB DEBUG:
Point cloud points: 0
13:25:34 4358MB DEBUG:
Lights: 1
13:25:34 4358MB DEBUG:
Volume grids: 0 (0 unique)
13:25:34 4358MB DEBUG:
Sprite textures: 0
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
Geometry
13:25:34 4358MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:34 4358MB DEBUG:
Unique triangles post tessellation: 17952
13:25:34 4358MB DEBUG:
Unique points: 0
13:25:34 4358MB DEBUG:
Unique hair strands: 0
13:25:34 4358MB DEBUG:
Unique hair strand segments: 0
13:25:34 4358MB DEBUG:
Total triangles: 17952
13:25:34 4358MB DEBUG:
Total points: 0
13:25:34 4358MB DEBUG:
Total hair strands: 0
13:25:34 4358MB DEBUG:
Total hair strand segments: 0
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
Largest triangle meshes:
13:25:34 4358MB DEBUG:
17952 triangles : Sphere.Cache.Sphere
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
GPU Memory
13:25:34 4358MB DEBUG:
Device 0 geometry PCIe uploads: 74.06 KB (cachesize: 64.00 MB)
13:25:34 4358MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:34 4358MB DEBUG:
Device 1 geometry PCIe uploads: 74.06 KB (cachesize: 64.00 MB)
13:25:34 4358MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:34 4358MB DEBUG:
Matrices (for instances/points): 0 B
13:25:34 4358MB DEBUG:
Rays: 2.96 GB
13:25:34 4358MB DEBUG:
Sprite textures: 0 B
13:25:34 4358MB DEBUG:
Volume grids: 0 B
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
Textures
13:25:34 4358MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:34 4358MB DEBUG:
File loading time: 0ms
13:25:34 4358MB DEBUG:
File decompression time: 0ms
13:25:34 4358MB DEBUG:
Average GPU cache hits: 0%
13:25:34 4358MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:34 4358MB DEBUG:
File loading time: 0ms
13:25:34 4358MB DEBUG:
File decompression time: 0ms
13:25:34 4358MB DEBUG:
Average GPU cache hits: 0%
13:25:34 4358MB DEBUG:
13:25:34 4358MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:34 4358MB DEBUG:
Acceleration Structures: 224.94 KB
13:25:34 4358MB DEBUG:
Main primitive data: 225.38 KB
13:25:34 4358MB DEBUG:
Extra primitive data: 74.06 KB
13:25:34 4358MB DEBUG:
Primitive loading time: 0ms
13:25:34 4358MB DEBUG:
Tess/Disp time: 9ms
13:25:34 4358MB DEBUG:
13:25:34 4356MB DEBUG:
PostEffects: Applying
13:25:34 4358MB DEBUG:
Renderer: Render End
13:25:34 4358MB DEBUG:
Summary: Profile: Update:00:00.009 (00:00.000/00:00.009/00:00.000) Render:00:00.418 (00:00.220/00:00.017) Output:00:00.000 Total:00:00.428
13:25:35 4388MB DEBUG:
Status: Scanning Scene
13:25:35 4388MB DEBUG:
Status: Frame 1: Update Start
13:25:35 4388MB DEBUG:
Status: Updating Lights
13:25:35 4388MB DEBUG:
Status: Updating Environment
13:25:35 4388MB DEBUG:
Status: Scanning Materials
13:25:35 4388MB DEBUG:
Status: Extracting Geometry
13:25:35 4388MB DEBUG:
Status: Updating Objects
13:25:35 4388MB DEBUG:
Status: Updating Transforms
13:25:35 4388MB DEBUG:
Status: Updating Geometry
13:25:35 4388MB DEBUG:
Mesh Geometry Update Begin +
13:25:35 4389MB DEBUG:
Mesh Geometry Update End +
13:25:35 4389MB DEBUG:
Status: Preparing for Rendering
13:25:35 4389MB DEBUG:
Status: Registering Objects
13:25:35 4389MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:35 4389MB DEBUG:
Status: Frame 1: Update Completed
13:25:35 4389MB DEBUG:
Renderer: Render Begin
13:25:35 4389MB INFO:
=================================================================================================
13:25:35 4390MB INFO:
Rendering frame 1...
13:25:35 4390MB INFO:
AMM enabled
13:25:35 4390MB INFO:
=================================================================================================
13:25:35 4390MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:35 4390MB DEBUG:
0ms
13:25:35 4391MB DEBUG:
13:25:35 4391MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:35 4391MB DEBUG:
Time to process 0 meshes: 0ms
13:25:35 4393MB DEBUG:
13:25:35 4393MB DEBUG:
Preparing materials and shaders
13:25:35 4393MB DEBUG:
13:25:35 4393MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:35 4393MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:35 4393MB DEBUG:
Redshift can use up to 5348 MB
13:25:35 4393MB DEBUG:
Fixed: 0 MB
13:25:35 4393MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:35 4393MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 704 MB
13:25:35 4393MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:35 4393MB DEBUG:
Redshift can use up to 5547 MB
13:25:35 4393MB DEBUG:
Fixed: 0 MB
13:25:35 4393MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:35 4393MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:25:35 4393MB DEBUG:
13:25:35 4393MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:35 4393MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:35 4393MB DEBUG:
Extents: (-101.000015 -101.879509 -101.000038) - (101.000046 100.556381 101.000023)
13:25:35 4399MB DEBUG:
Time to create tree: 42 ms (0 41 0)
13:25:35 4399MB DEBUG:
13:25:35 4399MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:35 4399MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:35 4399MB DEBUG:
Redshift can use up to 5348 MB
13:25:35 4399MB DEBUG:
Fixed: 0 MB
13:25:35 4399MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:35 4399MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 704 MB
13:25:35 4399MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:35 4399MB DEBUG:
Redshift can use up to 5547 MB
13:25:35 4399MB DEBUG:
Fixed: 0 MB
13:25:35 4399MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:35 4399MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:35 4403MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:25:35 4403MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:25:35 4403MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:25:35 4403MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:25:35 4403MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:25:35 4403MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:25:35 4403MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:25:35 4403MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:25:35 4403MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:25:35 4403MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:25:35 4403MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:25:35 4403MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:25:35 4403MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:25:35 4403MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:25:35 4403MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:25:35 4403MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:25:35 4403MB DEBUG:
Processing blocks...
13:25:35 4400MB DEBUG:
Time to render 16 blocks: 88ms
13:25:35 4400MB INFO:
13:25:35 4400MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
Scene statistics
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
General counts
13:25:35 4400MB DEBUG:
Proxies: 0
13:25:35 4400MB DEBUG:
Proxy instances: 0
13:25:35 4400MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:35 4400MB DEBUG:
Instances: 0
13:25:35 4400MB DEBUG:
Point cloud points: 0
13:25:35 4400MB DEBUG:
Lights: 1
13:25:35 4400MB DEBUG:
Volume grids: 0 (0 unique)
13:25:35 4400MB DEBUG:
Sprite textures: 0
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
Geometry
13:25:35 4400MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:35 4400MB DEBUG:
Unique triangles post tessellation: 23948
13:25:35 4400MB DEBUG:
Unique points: 0
13:25:35 4400MB DEBUG:
Unique hair strands: 0
13:25:35 4400MB DEBUG:
Unique hair strand segments: 0
13:25:35 4400MB DEBUG:
Total triangles: 23948
13:25:35 4400MB DEBUG:
Total points: 0
13:25:35 4400MB DEBUG:
Total hair strands: 0
13:25:35 4400MB DEBUG:
Total hair strand segments: 0
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
Largest triangle meshes:
13:25:35 4400MB DEBUG:
23948 triangles : Sphere.Cache.Sphere
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
GPU Memory
13:25:35 4400MB DEBUG:
Device 0 geometry PCIe uploads: 100.28 KB (cachesize: 64.00 MB)
13:25:35 4400MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:35 4400MB DEBUG:
Device 1 geometry PCIe uploads: 100.28 KB (cachesize: 64.00 MB)
13:25:35 4400MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:35 4400MB DEBUG:
Matrices (for instances/points): 0 B
13:25:35 4400MB DEBUG:
Rays: 2.96 GB
13:25:35 4400MB DEBUG:
Sprite textures: 0 B
13:25:35 4400MB DEBUG:
Volume grids: 0 B
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
Textures
13:25:35 4400MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:35 4400MB DEBUG:
File loading time: 0ms
13:25:35 4400MB DEBUG:
File decompression time: 0ms
13:25:35 4400MB DEBUG:
Average GPU cache hits: 0%
13:25:35 4400MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:35 4400MB DEBUG:
File loading time: 0ms
13:25:35 4400MB DEBUG:
File decompression time: 0ms
13:25:35 4400MB DEBUG:
Average GPU cache hits: 0%
13:25:35 4400MB DEBUG:
13:25:35 4400MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:35 4400MB DEBUG:
Acceleration Structures: 316.66 KB
13:25:35 4400MB DEBUG:
Main primitive data: 304.89 KB
13:25:35 4400MB DEBUG:
Extra primitive data: 100.28 KB
13:25:35 4400MB DEBUG:
Primitive loading time: 0ms
13:25:35 4400MB DEBUG:
Tess/Disp time: 12ms
13:25:35 4400MB DEBUG:
13:25:35 4398MB DEBUG:
PostEffects: Applying
13:25:35 4399MB DEBUG:
Renderer: Render End
13:25:35 4399MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.006/00:00.000) Render:00:00.218 (00:00.135/00:00.017) Output:00:00.000 Total:00:00.225
13:25:36 4395MB DEBUG:
Status: Scanning Scene
13:25:36 4395MB DEBUG:
Status: Frame 2: Update Start
13:25:36 4395MB DEBUG:
Status: Updating Lights
13:25:36 4395MB DEBUG:
Status: Updating Environment
13:25:36 4395MB DEBUG:
Status: Scanning Materials
13:25:36 4395MB DEBUG:
Status: Extracting Geometry
13:25:36 4395MB DEBUG:
Status: Updating Objects
13:25:36 4395MB DEBUG:
Status: Updating Transforms
13:25:36 4395MB DEBUG:
Status: Updating Geometry
13:25:36 4395MB DEBUG:
Mesh Geometry Update Begin +
13:25:36 4396MB DEBUG:
Mesh Geometry Update End +
13:25:36 4396MB DEBUG:
Status: Preparing for Rendering
13:25:36 4396MB DEBUG:
Status: Registering Objects
13:25:36 4396MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:36 4396MB DEBUG:
Status: Frame 2: Update Completed
13:25:36 4396MB DEBUG:
Renderer: Render Begin
13:25:36 4396MB INFO:
=================================================================================================
13:25:36 4396MB INFO:
Rendering frame 2...
13:25:36 4396MB INFO:
AMM enabled
13:25:36 4396MB INFO:
=================================================================================================
13:25:36 4396MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:36 4396MB DEBUG:
0ms
13:25:36 4397MB DEBUG:
13:25:36 4397MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:36 4397MB DEBUG:
Time to process 0 meshes: 0ms
13:25:36 4399MB DEBUG:
13:25:36 4399MB DEBUG:
Preparing materials and shaders
13:25:36 4399MB DEBUG:
13:25:36 4399MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:36 4399MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:36 4399MB DEBUG:
Redshift can use up to 5348 MB
13:25:36 4399MB DEBUG:
Fixed: 0 MB
13:25:36 4399MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:36 4399MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 656 MB
13:25:36 4399MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:36 4399MB DEBUG:
Redshift can use up to 5547 MB
13:25:36 4399MB DEBUG:
Fixed: 0 MB
13:25:36 4399MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:36 4399MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:25:36 4399MB DEBUG:
13:25:36 4399MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:36 4399MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:36 4399MB DEBUG:
Extents: (-101.000328 -104.947800 -101.000366) - (101.000145 100.148857 101.000114)
13:25:36 4403MB DEBUG:
Time to create tree: 54 ms (0 53 0)
13:25:36 4403MB DEBUG:
13:25:36 4403MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:36 4403MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:36 4403MB DEBUG:
Redshift can use up to 5348 MB
13:25:36 4403MB DEBUG:
Fixed: 0 MB
13:25:36 4403MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:36 4403MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 656 MB
13:25:36 4403MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:36 4403MB DEBUG:
Redshift can use up to 5547 MB
13:25:36 4403MB DEBUG:
Fixed: 0 MB
13:25:36 4403MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:36 4403MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:36 4407MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:25:36 4408MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:36 4408MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:36 4408MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:25:36 4408MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:25:36 4408MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:36 4408MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:25:36 4408MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:25:36 4408MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:25:36 4408MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:25:36 4408MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:25:36 4408MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:25:36 4408MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:25:36 4408MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:25:36 4408MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:25:36 4408MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:25:36 4408MB DEBUG:
Processing blocks...
13:25:36 4404MB DEBUG:
Time to render 16 blocks: 90ms
13:25:36 4404MB INFO:
13:25:36 4404MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
Scene statistics
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
General counts
13:25:36 4404MB DEBUG:
Proxies: 0
13:25:36 4404MB DEBUG:
Proxy instances: 0
13:25:36 4404MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:36 4404MB DEBUG:
Instances: 0
13:25:36 4404MB DEBUG:
Point cloud points: 0
13:25:36 4404MB DEBUG:
Lights: 1
13:25:36 4404MB DEBUG:
Volume grids: 0 (0 unique)
13:25:36 4404MB DEBUG:
Sprite textures: 0
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
Geometry
13:25:36 4404MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:36 4404MB DEBUG:
Unique triangles post tessellation: 27872
13:25:36 4404MB DEBUG:
Unique points: 0
13:25:36 4404MB DEBUG:
Unique hair strands: 0
13:25:36 4404MB DEBUG:
Unique hair strand segments: 0
13:25:36 4404MB DEBUG:
Total triangles: 27872
13:25:36 4404MB DEBUG:
Total points: 0
13:25:36 4404MB DEBUG:
Total hair strands: 0
13:25:36 4404MB DEBUG:
Total hair strand segments: 0
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
Largest triangle meshes:
13:25:36 4404MB DEBUG:
27872 triangles : Sphere.Cache.Sphere
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
GPU Memory
13:25:36 4404MB DEBUG:
Device 0 geometry PCIe uploads: 864.48 KB (cachesize: 64.00 MB)
13:25:36 4404MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:36 4404MB DEBUG:
Device 1 geometry PCIe uploads: 864.48 KB (cachesize: 64.00 MB)
13:25:36 4404MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:36 4404MB DEBUG:
Matrices (for instances/points): 0 B
13:25:36 4404MB DEBUG:
Rays: 2.96 GB
13:25:36 4404MB DEBUG:
Sprite textures: 0 B
13:25:36 4404MB DEBUG:
Volume grids: 0 B
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
Textures
13:25:36 4404MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:36 4404MB DEBUG:
File loading time: 0ms
13:25:36 4404MB DEBUG:
File decompression time: 0ms
13:25:36 4404MB DEBUG:
Average GPU cache hits: 0%
13:25:36 4404MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:36 4404MB DEBUG:
File loading time: 0ms
13:25:36 4404MB DEBUG:
File decompression time: 0ms
13:25:36 4404MB DEBUG:
Average GPU cache hits: 0%
13:25:36 4404MB DEBUG:
13:25:36 4404MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:36 4404MB DEBUG:
Acceleration Structures: 369.08 KB
13:25:36 4404MB DEBUG:
Main primitive data: 354.49 KB
13:25:36 4404MB DEBUG:
Extra primitive data: 116.53 KB
13:25:36 4404MB DEBUG:
Primitive loading time: 0ms
13:25:36 4404MB DEBUG:
Tess/Disp time: 20ms
13:25:36 4404MB DEBUG:
13:25:36 4402MB DEBUG:
PostEffects: Applying
13:25:36 4404MB DEBUG:
Renderer: Render End
13:25:36 4404MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.418 (00:00.177/00:00.017) Output:00:00.000 Total:00:00.426
13:25:37 4395MB DEBUG:
Status: Scanning Scene
13:25:37 4395MB DEBUG:
Status: Frame 3: Update Start
13:25:37 4395MB DEBUG:
Status: Updating Lights
13:25:37 4395MB DEBUG:
Status: Updating Environment
13:25:37 4395MB DEBUG:
Status: Scanning Materials
13:25:37 4395MB DEBUG:
Status: Extracting Geometry
13:25:37 4395MB DEBUG:
Status: Updating Objects
13:25:37 4395MB DEBUG:
Status: Updating Transforms
13:25:37 4395MB DEBUG:
Status: Updating Geometry
13:25:37 4395MB DEBUG:
Mesh Geometry Update Begin +
13:25:37 4396MB DEBUG:
Mesh Geometry Update End +
13:25:37 4396MB DEBUG:
Status: Preparing for Rendering
13:25:37 4396MB DEBUG:
Status: Registering Objects
13:25:37 4396MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:37 4396MB DEBUG:
Status: Frame 3: Update Completed
13:25:37 4396MB DEBUG:
Renderer: Render Begin
13:25:37 4396MB INFO:
=================================================================================================
13:25:37 4396MB INFO:
Rendering frame 3...
13:25:37 4396MB INFO:
AMM enabled
13:25:37 4396MB INFO:
=================================================================================================
13:25:37 4396MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:37 4396MB DEBUG:
0ms
13:25:37 4397MB DEBUG:
13:25:37 4397MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:37 4397MB DEBUG:
Time to process 0 meshes: 0ms
13:25:37 4400MB DEBUG:
13:25:37 4400MB DEBUG:
Preparing materials and shaders
13:25:37 4400MB DEBUG:
13:25:37 4400MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:37 4400MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:37 4400MB DEBUG:
Redshift can use up to 5348 MB
13:25:37 4400MB DEBUG:
Fixed: 0 MB
13:25:37 4400MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:37 4400MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 656 MB
13:25:37 4400MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:37 4400MB DEBUG:
Redshift can use up to 5547 MB
13:25:37 4400MB DEBUG:
Fixed: 0 MB
13:25:37 4400MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:37 4400MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:25:37 4400MB DEBUG:
13:25:37 4400MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:37 4400MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:37 4400MB DEBUG:
Extents: (-101.003929 -108.661507 -101.004524) - (101.003067 98.383751 101.002525)
13:25:37 4404MB DEBUG:
Time to create tree: 64 ms (0 63 0)
13:25:37 4404MB DEBUG:
13:25:37 4404MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:37 4404MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:37 4404MB DEBUG:
Redshift can use up to 5348 MB
13:25:37 4404MB DEBUG:
Fixed: 0 MB
13:25:37 4404MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:37 4404MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 661 MB
13:25:37 4404MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:37 4404MB DEBUG:
Redshift can use up to 5547 MB
13:25:37 4404MB DEBUG:
Fixed: 0 MB
13:25:37 4404MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:37 4404MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:37 4408MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:25:37 4408MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:37 4408MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:37 4408MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:25:37 4408MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:25:37 4408MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:37 4408MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:25:37 4408MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:25:37 4408MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:25:37 4408MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:25:37 4408MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:25:37 4408MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:25:37 4408MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:25:37 4408MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:25:37 4408MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:25:37 4408MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:25:37 4408MB DEBUG:
Processing blocks...
13:25:37 4405MB DEBUG:
Time to render 16 blocks: 94ms
13:25:37 4405MB INFO:
13:25:37 4405MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
Scene statistics
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
General counts
13:25:37 4405MB DEBUG:
Proxies: 0
13:25:37 4405MB DEBUG:
Proxy instances: 0
13:25:37 4405MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:37 4405MB DEBUG:
Instances: 0
13:25:37 4405MB DEBUG:
Point cloud points: 0
13:25:37 4405MB DEBUG:
Lights: 1
13:25:37 4405MB DEBUG:
Volume grids: 0 (0 unique)
13:25:37 4405MB DEBUG:
Sprite textures: 0
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
Geometry
13:25:37 4405MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:37 4405MB DEBUG:
Unique triangles post tessellation: 30844
13:25:37 4405MB DEBUG:
Unique points: 0
13:25:37 4405MB DEBUG:
Unique hair strands: 0
13:25:37 4405MB DEBUG:
Unique hair strand segments: 0
13:25:37 4405MB DEBUG:
Total triangles: 30844
13:25:37 4405MB DEBUG:
Total points: 0
13:25:37 4405MB DEBUG:
Total hair strands: 0
13:25:37 4405MB DEBUG:
Total hair strand segments: 0
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
Largest triangle meshes:
13:25:37 4405MB DEBUG:
30844 triangles : Sphere.Cache.Sphere
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
GPU Memory
13:25:37 4405MB DEBUG:
Device 0 geometry PCIe uploads: 952.09 KB (cachesize: 64.00 MB)
13:25:37 4405MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:37 4405MB DEBUG:
Device 1 geometry PCIe uploads: 952.09 KB (cachesize: 64.00 MB)
13:25:37 4405MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:37 4405MB DEBUG:
Matrices (for instances/points): 0 B
13:25:37 4405MB DEBUG:
Rays: 2.96 GB
13:25:37 4405MB DEBUG:
Sprite textures: 0 B
13:25:37 4405MB DEBUG:
Volume grids: 0 B
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
Textures
13:25:37 4405MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:37 4405MB DEBUG:
File loading time: 0ms
13:25:37 4405MB DEBUG:
File decompression time: 0ms
13:25:37 4405MB DEBUG:
Average GPU cache hits: 0%
13:25:37 4405MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:37 4405MB DEBUG:
File loading time: 0ms
13:25:37 4405MB DEBUG:
File decompression time: 0ms
13:25:37 4405MB DEBUG:
Average GPU cache hits: 0%
13:25:37 4405MB DEBUG:
13:25:37 4405MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:37 4405MB DEBUG:
Acceleration Structures: 408.22 KB
13:25:37 4405MB DEBUG:
Main primitive data: 388.80 KB
13:25:37 4405MB DEBUG:
Extra primitive data: 127.97 KB
13:25:37 4405MB DEBUG:
Primitive loading time: 0ms
13:25:37 4405MB DEBUG:
Tess/Disp time: 23ms
13:25:37 4405MB DEBUG:
13:25:37 4403MB DEBUG:
PostEffects: Applying
13:25:37 4404MB DEBUG:
Renderer: Render End
13:25:37 4404MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.417 (00:00.187/00:00.016) Output:00:00.000 Total:00:00.425
13:25:38 4395MB DEBUG:
Status: Scanning Scene
13:25:38 4395MB DEBUG:
Status: Frame 4: Update Start
13:25:38 4395MB DEBUG:
Status: Updating Lights
13:25:38 4395MB DEBUG:
Status: Updating Environment
13:25:38 4395MB DEBUG:
Status: Scanning Materials
13:25:38 4395MB DEBUG:
Status: Extracting Geometry
13:25:38 4395MB DEBUG:
Status: Updating Objects
13:25:38 4395MB DEBUG:
Status: Updating Transforms
13:25:38 4395MB DEBUG:
Status: Updating Geometry
13:25:38 4395MB DEBUG:
Mesh Geometry Update Begin +
13:25:38 4397MB DEBUG:
Mesh Geometry Update End +
13:25:38 4397MB DEBUG:
Status: Preparing for Rendering
13:25:38 4397MB DEBUG:
Status: Registering Objects
13:25:38 4397MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:38 4397MB DEBUG:
Status: Frame 4: Update Completed
13:25:38 4397MB DEBUG:
Renderer: Render Begin
13:25:38 4397MB INFO:
=================================================================================================
13:25:38 4397MB INFO:
Rendering frame 4...
13:25:38 4397MB INFO:
AMM enabled
13:25:38 4397MB INFO:
=================================================================================================
13:25:38 4397MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:38 4397MB DEBUG:
0ms
13:25:38 4398MB DEBUG:
13:25:38 4398MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:38 4398MB DEBUG:
Time to process 0 meshes: 0ms
13:25:38 4399MB DEBUG:
13:25:38 4399MB DEBUG:
Preparing materials and shaders
13:25:38 4399MB DEBUG:
13:25:38 4399MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:38 4399MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:38 4399MB DEBUG:
Redshift can use up to 5348 MB
13:25:38 4399MB DEBUG:
Fixed: 0 MB
13:25:38 4399MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:38 4399MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 661 MB
13:25:38 4399MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:38 4399MB DEBUG:
Redshift can use up to 5547 MB
13:25:38 4399MB DEBUG:
Fixed: 0 MB
13:25:38 4399MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:38 4399MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:25:38 4399MB DEBUG:
13:25:38 4399MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:38 4399MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:38 4399MB DEBUG:
Extents: (-101.014549 -113.235680 -101.016449) - (101.014412 94.852753 101.012901)
13:25:38 4406MB DEBUG:
Time to create tree: 65 ms (0 64 0)
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:38 4406MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:38 4406MB DEBUG:
Redshift can use up to 5348 MB
13:25:38 4406MB DEBUG:
Fixed: 0 MB
13:25:38 4406MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:38 4406MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 666 MB
13:25:38 4406MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:38 4406MB DEBUG:
Redshift can use up to 5547 MB
13:25:38 4406MB DEBUG:
Fixed: 0 MB
13:25:38 4406MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:38 4406MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:38 4410MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:25:38 4410MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:38 4410MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:38 4410MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:25:38 4410MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:25:38 4410MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:25:38 4410MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:38 4410MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:25:38 4410MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:25:38 4410MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:25:38 4410MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:25:38 4410MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:25:38 4410MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:25:38 4410MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:25:38 4410MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:25:38 4410MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:25:38 4410MB DEBUG:
Processing blocks...
13:25:38 4406MB DEBUG:
Time to render 16 blocks: 94ms
13:25:38 4406MB INFO:
13:25:38 4406MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
Scene statistics
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
General counts
13:25:38 4406MB DEBUG:
Proxies: 0
13:25:38 4406MB DEBUG:
Proxy instances: 0
13:25:38 4406MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:38 4406MB DEBUG:
Instances: 0
13:25:38 4406MB DEBUG:
Point cloud points: 0
13:25:38 4406MB DEBUG:
Lights: 1
13:25:38 4406MB DEBUG:
Volume grids: 0 (0 unique)
13:25:38 4406MB DEBUG:
Sprite textures: 0
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
Geometry
13:25:38 4406MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:38 4406MB DEBUG:
Unique triangles post tessellation: 31598
13:25:38 4406MB DEBUG:
Unique points: 0
13:25:38 4406MB DEBUG:
Unique hair strands: 0
13:25:38 4406MB DEBUG:
Unique hair strand segments: 0
13:25:38 4406MB DEBUG:
Total triangles: 31598
13:25:38 4406MB DEBUG:
Total points: 0
13:25:38 4406MB DEBUG:
Total hair strands: 0
13:25:38 4406MB DEBUG:
Total hair strand segments: 0
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
Largest triangle meshes:
13:25:38 4406MB DEBUG:
31598 triangles : Sphere.Cache.Sphere
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
GPU Memory
13:25:38 4406MB DEBUG:
Device 0 geometry PCIe uploads: 975.22 KB (cachesize: 64.00 MB)
13:25:38 4406MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:38 4406MB DEBUG:
Device 1 geometry PCIe uploads: 975.22 KB (cachesize: 64.00 MB)
13:25:38 4406MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:38 4406MB DEBUG:
Matrices (for instances/points): 0 B
13:25:38 4406MB DEBUG:
Rays: 2.96 GB
13:25:38 4406MB DEBUG:
Sprite textures: 0 B
13:25:38 4406MB DEBUG:
Volume grids: 0 B
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
Textures
13:25:38 4406MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:38 4406MB DEBUG:
File loading time: 0ms
13:25:38 4406MB DEBUG:
File decompression time: 0ms
13:25:38 4406MB DEBUG:
Average GPU cache hits: 0%
13:25:38 4406MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:38 4406MB DEBUG:
File loading time: 0ms
13:25:38 4406MB DEBUG:
File decompression time: 0ms
13:25:38 4406MB DEBUG:
Average GPU cache hits: 0%
13:25:38 4406MB DEBUG:
13:25:38 4406MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:38 4406MB DEBUG:
Acceleration Structures: 417.98 KB
13:25:38 4406MB DEBUG:
Main primitive data: 398.02 KB
13:25:38 4406MB DEBUG:
Extra primitive data: 131.02 KB
13:25:38 4406MB DEBUG:
Primitive loading time: 0ms
13:25:38 4406MB DEBUG:
Tess/Disp time: 23ms
13:25:38 4406MB DEBUG:
13:25:38 4405MB DEBUG:
PostEffects: Applying
13:25:38 4406MB DEBUG:
Renderer: Render End
13:25:38 4406MB DEBUG:
Summary: Profile: Update:00:00.007 (00:00.000/00:00.007/00:00.000) Render:00:00.417 (00:00.262/00:00.016) Output:00:00.000 Total:00:00.425
13:25:39 4397MB DEBUG:
Status: Scanning Scene
13:25:39 4397MB DEBUG:
Status: Frame 5: Update Start
13:25:39 4397MB DEBUG:
Status: Updating Lights
13:25:39 4397MB DEBUG:
Status: Updating Environment
13:25:39 4397MB DEBUG:
Status: Scanning Materials
13:25:39 4397MB DEBUG:
Status: Extracting Geometry
13:25:39 4397MB DEBUG:
Status: Updating Objects
13:25:39 4397MB DEBUG:
Status: Updating Transforms
13:25:39 4397MB DEBUG:
Status: Updating Geometry
13:25:39 4397MB DEBUG:
Mesh Geometry Update Begin +
13:25:39 4398MB DEBUG:
Mesh Geometry Update End +
13:25:39 4398MB DEBUG:
Status: Preparing for Rendering
13:25:39 4398MB DEBUG:
Status: Registering Objects
13:25:39 4398MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:39 4398MB DEBUG:
Status: Frame 5: Update Completed
13:25:39 4398MB DEBUG:
Renderer: Render Begin
13:25:39 4398MB INFO:
=================================================================================================
13:25:39 4398MB INFO:
Rendering frame 5...
13:25:39 4398MB INFO:
AMM enabled
13:25:39 4398MB INFO:
=================================================================================================
13:25:39 4398MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:39 4399MB DEBUG:
0ms
13:25:39 4399MB DEBUG:
13:25:39 4399MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:39 4399MB DEBUG:
Time to process 0 meshes: 0ms
13:25:39 4402MB DEBUG:
13:25:39 4402MB DEBUG:
Preparing materials and shaders
13:25:39 4402MB DEBUG:
13:25:39 4402MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:39 4402MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:39 4402MB DEBUG:
Redshift can use up to 5348 MB
13:25:39 4402MB DEBUG:
Fixed: 0 MB
13:25:39 4402MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:39 4402MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 661 MB
13:25:39 4402MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:39 4402MB DEBUG:
Redshift can use up to 5547 MB
13:25:39 4402MB DEBUG:
Fixed: 0 MB
13:25:39 4402MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:39 4402MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:25:39 4402MB DEBUG:
13:25:39 4402MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:39 4402MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:39 4402MB DEBUG:
Extents: (-101.029930 -118.822044 -101.033463) - (101.031364 90.136459 101.028511)
13:25:39 4407MB DEBUG:
Time to create tree: 66 ms (0 65 0)
13:25:39 4407MB DEBUG:
13:25:39 4407MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:39 4407MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:39 4407MB DEBUG:
Redshift can use up to 5348 MB
13:25:39 4407MB DEBUG:
Fixed: 0 MB
13:25:39 4407MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:39 4407MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 666 MB
13:25:39 4407MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:39 4407MB DEBUG:
Redshift can use up to 5547 MB
13:25:39 4407MB DEBUG:
Fixed: 0 MB
13:25:39 4407MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:39 4407MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:39 4412MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:25:39 4412MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:25:39 4412MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:39 4412MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:25:39 4412MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:25:39 4412MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:25:39 4412MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:39 4412MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:25:39 4412MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:25:39 4412MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:25:39 4412MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:25:39 4412MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:25:39 4412MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:25:39 4412MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:25:39 4412MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 5ms
13:25:39 4412MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:25:39 4412MB DEBUG:
Processing blocks...
13:25:39 4409MB DEBUG:
Time to render 16 blocks: 93ms
13:25:39 4409MB INFO:
13:25:39 4409MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
Scene statistics
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
General counts
13:25:39 4409MB DEBUG:
Proxies: 0
13:25:39 4409MB DEBUG:
Proxy instances: 0
13:25:39 4409MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:39 4409MB DEBUG:
Instances: 0
13:25:39 4409MB DEBUG:
Point cloud points: 0
13:25:39 4409MB DEBUG:
Lights: 1
13:25:39 4409MB DEBUG:
Volume grids: 0 (0 unique)
13:25:39 4409MB DEBUG:
Sprite textures: 0
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
Geometry
13:25:39 4409MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:39 4409MB DEBUG:
Unique triangles post tessellation: 31804
13:25:39 4409MB DEBUG:
Unique points: 0
13:25:39 4409MB DEBUG:
Unique hair strands: 0
13:25:39 4409MB DEBUG:
Unique hair strand segments: 0
13:25:39 4409MB DEBUG:
Total triangles: 31804
13:25:39 4409MB DEBUG:
Total points: 0
13:25:39 4409MB DEBUG:
Total hair strands: 0
13:25:39 4409MB DEBUG:
Total hair strand segments: 0
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
Largest triangle meshes:
13:25:39 4409MB DEBUG:
31804 triangles : Sphere.Cache.Sphere
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
GPU Memory
13:25:39 4409MB DEBUG:
Device 0 geometry PCIe uploads: 986.72 KB (cachesize: 64.00 MB)
13:25:39 4409MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:39 4409MB DEBUG:
Device 1 geometry PCIe uploads: 986.72 KB (cachesize: 64.00 MB)
13:25:39 4409MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:39 4409MB DEBUG:
Matrices (for instances/points): 0 B
13:25:39 4409MB DEBUG:
Rays: 2.96 GB
13:25:39 4409MB DEBUG:
Sprite textures: 0 B
13:25:39 4409MB DEBUG:
Volume grids: 0 B
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
Textures
13:25:39 4409MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:39 4409MB DEBUG:
File loading time: 0ms
13:25:39 4409MB DEBUG:
File decompression time: 0ms
13:25:39 4409MB DEBUG:
Average GPU cache hits: 0%
13:25:39 4409MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:39 4409MB DEBUG:
File loading time: 0ms
13:25:39 4409MB DEBUG:
File decompression time: 0ms
13:25:39 4409MB DEBUG:
Average GPU cache hits: 0%
13:25:39 4409MB DEBUG:
13:25:39 4409MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:39 4409MB DEBUG:
Acceleration Structures: 423.61 KB
13:25:39 4409MB DEBUG:
Main primitive data: 402.24 KB
13:25:39 4409MB DEBUG:
Extra primitive data: 132.45 KB
13:25:39 4409MB DEBUG:
Primitive loading time: 0ms
13:25:39 4409MB DEBUG:
Tess/Disp time: 24ms
13:25:39 4409MB DEBUG:
13:25:39 4407MB DEBUG:
PostEffects: Applying
13:25:39 4408MB DEBUG:
Renderer: Render End
13:25:39 4408MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.419 (00:00.190/00:00.018) Output:00:00.000 Total:00:00.427
13:25:39 4398MB DEBUG:
Status: Scanning Scene
13:25:39 4398MB DEBUG:
Status: Frame 6: Update Start
13:25:39 4398MB DEBUG:
Status: Updating Lights
13:25:39 4398MB DEBUG:
Status: Updating Environment
13:25:39 4398MB DEBUG:
Status: Scanning Materials
13:25:39 4398MB DEBUG:
Status: Extracting Geometry
13:25:39 4398MB DEBUG:
Status: Updating Objects
13:25:39 4398MB DEBUG:
Status: Updating Transforms
13:25:39 4398MB DEBUG:
Status: Updating Geometry
13:25:39 4398MB DEBUG:
Mesh Geometry Update Begin +
13:25:39 4399MB DEBUG:
Mesh Geometry Update End +
13:25:39 4399MB DEBUG:
Status: Preparing for Rendering
13:25:39 4399MB DEBUG:
Status: Registering Objects
13:25:39 4399MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:39 4399MB DEBUG:
Status: Frame 6: Update Completed
13:25:39 4399MB DEBUG:
Renderer: Render Begin
13:25:39 4399MB INFO:
=================================================================================================
13:25:39 4399MB INFO:
Rendering frame 6...
13:25:39 4399MB INFO:
AMM enabled
13:25:39 4399MB INFO:
=================================================================================================
13:25:39 4399MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:39 4399MB DEBUG:
0ms
13:25:39 4400MB DEBUG:
13:25:39 4400MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:39 4400MB DEBUG:
Time to process 0 meshes: 0ms
13:25:40 4402MB DEBUG:
13:25:40 4402MB DEBUG:
Preparing materials and shaders
13:25:40 4402MB DEBUG:
13:25:40 4402MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:40 4402MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:40 4402MB DEBUG:
Redshift can use up to 5348 MB
13:25:40 4402MB DEBUG:
Fixed: 0 MB
13:25:40 4402MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:40 4402MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 660 MB
13:25:40 4402MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:40 4402MB DEBUG:
Redshift can use up to 5547 MB
13:25:40 4402MB DEBUG:
Fixed: 0 MB
13:25:40 4402MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:40 4402MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:25:40 4402MB DEBUG:
13:25:40 4402MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:40 4402MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:40 4402MB DEBUG:
Extents: (-101.041351 -125.269379 -101.046265) - (101.044624 84.295425 101.040047)
13:25:40 4409MB DEBUG:
Time to create tree: 65 ms (0 64 0)
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:40 4409MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:40 4409MB DEBUG:
Redshift can use up to 5348 MB
13:25:40 4409MB DEBUG:
Fixed: 0 MB
13:25:40 4409MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:40 4409MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 660 MB
13:25:40 4409MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:40 4409MB DEBUG:
Redshift can use up to 5547 MB
13:25:40 4409MB DEBUG:
Fixed: 0 MB
13:25:40 4409MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:40 4409MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:40 4412MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:25:40 4412MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:40 4412MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:40 4412MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:25:40 4412MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:25:40 4412MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:25:40 4412MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:40 4412MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 8ms
13:25:40 4412MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:25:40 4412MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:25:40 4412MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:25:40 4412MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:25:40 4412MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:25:40 4412MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:25:40 4412MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:25:40 4412MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:25:40 4412MB DEBUG:
Processing blocks...
13:25:40 4409MB DEBUG:
Time to render 16 blocks: 95ms
13:25:40 4409MB INFO:
13:25:40 4409MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
Scene statistics
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
General counts
13:25:40 4409MB DEBUG:
Proxies: 0
13:25:40 4409MB DEBUG:
Proxy instances: 0
13:25:40 4409MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:40 4409MB DEBUG:
Instances: 0
13:25:40 4409MB DEBUG:
Point cloud points: 0
13:25:40 4409MB DEBUG:
Lights: 1
13:25:40 4409MB DEBUG:
Volume grids: 0 (0 unique)
13:25:40 4409MB DEBUG:
Sprite textures: 0
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
Geometry
13:25:40 4409MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:40 4409MB DEBUG:
Unique triangles post tessellation: 31742
13:25:40 4409MB DEBUG:
Unique points: 0
13:25:40 4409MB DEBUG:
Unique hair strands: 0
13:25:40 4409MB DEBUG:
Unique hair strand segments: 0
13:25:40 4409MB DEBUG:
Total triangles: 31742
13:25:40 4409MB DEBUG:
Total points: 0
13:25:40 4409MB DEBUG:
Total hair strands: 0
13:25:40 4409MB DEBUG:
Total hair strand segments: 0
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
Largest triangle meshes:
13:25:40 4409MB DEBUG:
31742 triangles : Sphere.Cache.Sphere
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
GPU Memory
13:25:40 4409MB DEBUG:
Device 0 geometry PCIe uploads: 984.22 KB (cachesize: 64.00 MB)
13:25:40 4409MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:40 4409MB DEBUG:
Device 1 geometry PCIe uploads: 984.22 KB (cachesize: 64.00 MB)
13:25:40 4409MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:40 4409MB DEBUG:
Matrices (for instances/points): 0 B
13:25:40 4409MB DEBUG:
Rays: 2.96 GB
13:25:40 4409MB DEBUG:
Sprite textures: 0 B
13:25:40 4409MB DEBUG:
Volume grids: 0 B
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
Textures
13:25:40 4409MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:40 4409MB DEBUG:
File loading time: 0ms
13:25:40 4409MB DEBUG:
File decompression time: 0ms
13:25:40 4409MB DEBUG:
Average GPU cache hits: 0%
13:25:40 4409MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:40 4409MB DEBUG:
File loading time: 0ms
13:25:40 4409MB DEBUG:
File decompression time: 0ms
13:25:40 4409MB DEBUG:
Average GPU cache hits: 0%
13:25:40 4409MB DEBUG:
13:25:40 4409MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:40 4409MB DEBUG:
Acceleration Structures: 422.44 KB
13:25:40 4409MB DEBUG:
Main primitive data: 401.31 KB
13:25:40 4409MB DEBUG:
Extra primitive data: 132.14 KB
13:25:40 4409MB DEBUG:
Primitive loading time: 0ms
13:25:40 4409MB DEBUG:
Tess/Disp time: 22ms
13:25:40 4409MB DEBUG:
13:25:40 4407MB DEBUG:
PostEffects: Applying
13:25:40 4408MB DEBUG:
Renderer: Render End
13:25:40 4408MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.417 (00:00.178/00:00.016) Output:00:00.000 Total:00:00.425
13:25:40 4399MB DEBUG:
Status: Scanning Scene
13:25:40 4399MB DEBUG:
Status: Frame 7: Update Start
13:25:40 4399MB DEBUG:
Status: Updating Lights
13:25:40 4399MB DEBUG:
Status: Updating Environment
13:25:40 4399MB DEBUG:
Status: Scanning Materials
13:25:40 4399MB DEBUG:
Status: Extracting Geometry
13:25:40 4399MB DEBUG:
Status: Updating Objects
13:25:40 4399MB DEBUG:
Status: Updating Transforms
13:25:40 4399MB DEBUG:
Status: Updating Geometry
13:25:40 4399MB DEBUG:
Mesh Geometry Update Begin +
13:25:40 4400MB DEBUG:
Mesh Geometry Update End +
13:25:40 4400MB DEBUG:
Status: Preparing for Rendering
13:25:40 4400MB DEBUG:
Status: Registering Objects
13:25:40 4400MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:40 4400MB DEBUG:
Status: Frame 7: Update Completed
13:25:40 4400MB DEBUG:
Renderer: Render Begin
13:25:40 4400MB INFO:
=================================================================================================
13:25:40 4400MB INFO:
Rendering frame 7...
13:25:40 4400MB INFO:
AMM enabled
13:25:40 4400MB INFO:
=================================================================================================
13:25:40 4400MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:40 4400MB DEBUG:
0ms
13:25:40 4401MB DEBUG:
13:25:40 4401MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:40 4401MB DEBUG:
Time to process 0 meshes: 0ms
13:25:40 4403MB DEBUG:
13:25:40 4403MB DEBUG:
Preparing materials and shaders
13:25:40 4403MB DEBUG:
13:25:40 4403MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:40 4403MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:40 4403MB DEBUG:
Redshift can use up to 5348 MB
13:25:40 4403MB DEBUG:
Fixed: 0 MB
13:25:40 4403MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:40 4403MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 660 MB
13:25:40 4403MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:40 4403MB DEBUG:
Redshift can use up to 5547 MB
13:25:40 4403MB DEBUG:
Fixed: 0 MB
13:25:41 4403MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:41 4403MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:25:41 4403MB DEBUG:
13:25:41 4403MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:41 4403MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:41 4403MB DEBUG:
Extents: (-101.043777 -132.770050 -101.049316) - (101.048500 77.186249 101.042519)
13:25:41 4409MB DEBUG:
Time to create tree: 64 ms (0 63 0)
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:41 4409MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:41 4409MB DEBUG:
Redshift can use up to 5348 MB
13:25:41 4409MB DEBUG:
Fixed: 0 MB
13:25:41 4409MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:41 4409MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 666 MB
13:25:41 4409MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:41 4409MB DEBUG:
Redshift can use up to 5547 MB
13:25:41 4409MB DEBUG:
Fixed: 0 MB
13:25:41 4409MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:41 4409MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 632 MB
13:25:41 4413MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:25:41 4413MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:41 4413MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:25:41 4413MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:25:41 4413MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:25:41 4413MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:25:41 4413MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:41 4413MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:25:41 4413MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:25:41 4413MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:25:41 4413MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:25:41 4413MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:25:41 4413MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:25:41 4413MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:25:41 4413MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 6ms
13:25:41 4413MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:25:41 4413MB DEBUG:
Processing blocks...
13:25:41 4409MB DEBUG:
Time to render 16 blocks: 96ms
13:25:41 4409MB INFO:
13:25:41 4409MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
Scene statistics
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
General counts
13:25:41 4409MB DEBUG:
Proxies: 0
13:25:41 4409MB DEBUG:
Proxy instances: 0
13:25:41 4409MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:41 4409MB DEBUG:
Instances: 0
13:25:41 4409MB DEBUG:
Point cloud points: 0
13:25:41 4409MB DEBUG:
Lights: 1
13:25:41 4409MB DEBUG:
Volume grids: 0 (0 unique)
13:25:41 4409MB DEBUG:
Sprite textures: 0
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
Geometry
13:25:41 4409MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:41 4409MB DEBUG:
Unique triangles post tessellation: 31580
13:25:41 4409MB DEBUG:
Unique points: 0
13:25:41 4409MB DEBUG:
Unique hair strands: 0
13:25:41 4409MB DEBUG:
Unique hair strand segments: 0
13:25:41 4409MB DEBUG:
Total triangles: 31580
13:25:41 4409MB DEBUG:
Total points: 0
13:25:41 4409MB DEBUG:
Total hair strands: 0
13:25:41 4409MB DEBUG:
Total hair strand segments: 0
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
Largest triangle meshes:
13:25:41 4409MB DEBUG:
31580 triangles : Sphere.Cache.Sphere
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
GPU Memory
13:25:41 4409MB DEBUG:
Device 0 geometry PCIe uploads: 974.67 KB (cachesize: 64.00 MB)
13:25:41 4409MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:41 4409MB DEBUG:
Device 1 geometry PCIe uploads: 974.67 KB (cachesize: 64.00 MB)
13:25:41 4409MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:41 4409MB DEBUG:
Matrices (for instances/points): 0 B
13:25:41 4409MB DEBUG:
Rays: 2.96 GB
13:25:41 4409MB DEBUG:
Sprite textures: 0 B
13:25:41 4409MB DEBUG:
Volume grids: 0 B
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
Textures
13:25:41 4409MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:41 4409MB DEBUG:
File loading time: 0ms
13:25:41 4409MB DEBUG:
File decompression time: 0ms
13:25:41 4409MB DEBUG:
Average GPU cache hits: 0%
13:25:41 4409MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:41 4409MB DEBUG:
File loading time: 0ms
13:25:41 4409MB DEBUG:
File decompression time: 0ms
13:25:41 4409MB DEBUG:
Average GPU cache hits: 0%
13:25:41 4409MB DEBUG:
13:25:41 4409MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:41 4409MB DEBUG:
Acceleration Structures: 415.64 KB
13:25:41 4409MB DEBUG:
Main primitive data: 399.86 KB
13:25:41 4409MB DEBUG:
Extra primitive data: 131.45 KB
13:25:41 4409MB DEBUG:
Primitive loading time: 0ms
13:25:41 4409MB DEBUG:
Tess/Disp time: 22ms
13:25:41 4409MB DEBUG:
13:25:41 4408MB DEBUG:
PostEffects: Applying
13:25:41 4409MB DEBUG:
Renderer: Render End
13:25:41 4409MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.416 (00:00.260/00:00.015) Output:00:00.000 Total:00:00.424
13:25:41 4400MB DEBUG:
Status: Scanning Scene
13:25:41 4400MB DEBUG:
Status: Frame 8: Update Start
13:25:41 4400MB DEBUG:
Status: Updating Lights
13:25:41 4400MB DEBUG:
Status: Updating Environment
13:25:41 4400MB DEBUG:
Status: Scanning Materials
13:25:41 4400MB DEBUG:
Status: Extracting Geometry
13:25:41 4400MB DEBUG:
Status: Updating Objects
13:25:41 4400MB DEBUG:
Status: Updating Transforms
13:25:41 4400MB DEBUG:
Status: Updating Geometry
13:25:41 4400MB DEBUG:
Mesh Geometry Update Begin +
13:25:41 4402MB DEBUG:
Mesh Geometry Update End +
13:25:41 4402MB DEBUG:
Status: Preparing for Rendering
13:25:41 4402MB DEBUG:
Status: Registering Objects
13:25:41 4402MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:41 4402MB DEBUG:
Status: Frame 8: Update Completed
13:25:41 4402MB DEBUG:
Renderer: Render Begin
13:25:41 4402MB INFO:
=================================================================================================
13:25:41 4402MB INFO:
Rendering frame 8...
13:25:41 4402MB INFO:
AMM enabled
13:25:41 4402MB INFO:
=================================================================================================
13:25:41 4402MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:41 4402MB DEBUG:
0ms
13:25:41 4403MB DEBUG:
13:25:41 4403MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:41 4403MB DEBUG:
Time to process 0 meshes: 0ms
13:25:41 4405MB DEBUG:
13:25:41 4405MB DEBUG:
Preparing materials and shaders
13:25:41 4405MB DEBUG:
13:25:41 4405MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:41 4405MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:41 4405MB DEBUG:
Redshift can use up to 5348 MB
13:25:41 4405MB DEBUG:
Fixed: 0 MB
13:25:41 4405MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:41 4405MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 656 MB
13:25:41 4405MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:41 4405MB DEBUG:
Redshift can use up to 5547 MB
13:25:41 4405MB DEBUG:
Fixed: 0 MB
13:25:41 4405MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:41 4405MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:25:41 4405MB DEBUG:
13:25:41 4405MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:41 4405MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:41 4405MB DEBUG:
Extents: (-101.038254 -141.290375 -101.043732) - (101.043732 68.878357 101.037224)
13:25:42 4411MB DEBUG:
Time to create tree: 64 ms (0 64 0)
13:25:42 4411MB DEBUG:
13:25:42 4411MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:42 4411MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:42 4411MB DEBUG:
Redshift can use up to 5348 MB
13:25:42 4411MB DEBUG:
Fixed: 0 MB
13:25:42 4411MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:42 4411MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 666 MB
13:25:42 4411MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:42 4411MB DEBUG:
Redshift can use up to 5547 MB
13:25:42 4411MB DEBUG:
Fixed: 0 MB
13:25:42 4411MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:42 4411MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:42 4416MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:25:42 4416MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:25:42 4416MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:25:42 4416MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:25:42 4416MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:25:42 4416MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:25:42 4416MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:42 4416MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:25:42 4416MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:25:42 4416MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:25:42 4416MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:25:42 4416MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:25:42 4416MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:25:42 4416MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:25:42 4416MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:25:42 4416MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:25:42 4416MB DEBUG:
Processing blocks...
13:25:42 4412MB DEBUG:
Time to render 16 blocks: 97ms
13:25:42 4412MB INFO:
13:25:42 4412MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
Scene statistics
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
General counts
13:25:42 4412MB DEBUG:
Proxies: 0
13:25:42 4412MB DEBUG:
Proxy instances: 0
13:25:42 4412MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:42 4412MB DEBUG:
Instances: 0
13:25:42 4412MB DEBUG:
Point cloud points: 0
13:25:42 4412MB DEBUG:
Lights: 1
13:25:42 4412MB DEBUG:
Volume grids: 0 (0 unique)
13:25:42 4412MB DEBUG:
Sprite textures: 0
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
Geometry
13:25:42 4412MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:42 4412MB DEBUG:
Unique triangles post tessellation: 31024
13:25:42 4412MB DEBUG:
Unique points: 0
13:25:42 4412MB DEBUG:
Unique hair strands: 0
13:25:42 4412MB DEBUG:
Unique hair strand segments: 0
13:25:42 4412MB DEBUG:
Total triangles: 31024
13:25:42 4412MB DEBUG:
Total points: 0
13:25:42 4412MB DEBUG:
Total hair strands: 0
13:25:42 4412MB DEBUG:
Total hair strand segments: 0
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
Largest triangle meshes:
13:25:42 4412MB DEBUG:
31024 triangles : Sphere.Cache.Sphere
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
GPU Memory
13:25:42 4412MB DEBUG:
Device 0 geometry PCIe uploads: 964.78 KB (cachesize: 64.00 MB)
13:25:42 4412MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:42 4412MB DEBUG:
Device 1 geometry PCIe uploads: 964.78 KB (cachesize: 64.00 MB)
13:25:42 4412MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:42 4412MB DEBUG:
Matrices (for instances/points): 0 B
13:25:42 4412MB DEBUG:
Rays: 2.96 GB
13:25:42 4412MB DEBUG:
Sprite textures: 0 B
13:25:42 4412MB DEBUG:
Volume grids: 0 B
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
Textures
13:25:42 4412MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:42 4412MB DEBUG:
File loading time: 0ms
13:25:42 4412MB DEBUG:
File decompression time: 0ms
13:25:42 4412MB DEBUG:
Average GPU cache hits: 0%
13:25:42 4412MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:42 4412MB DEBUG:
File loading time: 0ms
13:25:42 4412MB DEBUG:
File decompression time: 0ms
13:25:42 4412MB DEBUG:
Average GPU cache hits: 0%
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:42 4412MB DEBUG:
Acceleration Structures: 413.84 KB
13:25:42 4412MB DEBUG:
Main primitive data: 393.74 KB
13:25:42 4412MB DEBUG:
Extra primitive data: 129.47 KB
13:25:42 4412MB DEBUG:
Primitive loading time: 0ms
13:25:42 4412MB DEBUG:
Tess/Disp time: 22ms
13:25:42 4412MB DEBUG:
13:25:42 4410MB DEBUG:
PostEffects: Applying
13:25:42 4412MB DEBUG:
Renderer: Render End
13:25:42 4412MB DEBUG:
Summary: Profile: Update:00:00.007 (00:00.000/00:00.007/00:00.000) Render:00:00.416 (00:00.183/00:00.015) Output:00:00.000 Total:00:00.424
13:25:42 4402MB DEBUG:
Status: Scanning Scene
13:25:42 4402MB DEBUG:
Status: Frame 9: Update Start
13:25:42 4402MB DEBUG:
Status: Updating Lights
13:25:42 4402MB DEBUG:
Status: Updating Environment
13:25:42 4402MB DEBUG:
Status: Scanning Materials
13:25:42 4402MB DEBUG:
Status: Extracting Geometry
13:25:42 4402MB DEBUG:
Status: Updating Objects
13:25:42 4402MB DEBUG:
Status: Updating Transforms
13:25:42 4402MB DEBUG:
Status: Updating Geometry
13:25:42 4402MB DEBUG:
Mesh Geometry Update Begin +
13:25:42 4403MB DEBUG:
Mesh Geometry Update End +
13:25:42 4403MB DEBUG:
Status: Preparing for Rendering
13:25:42 4403MB DEBUG:
Status: Registering Objects
13:25:42 4403MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:42 4403MB DEBUG:
Status: Frame 9: Update Completed
13:25:42 4403MB DEBUG:
Renderer: Render Begin
13:25:42 4403MB INFO:
=================================================================================================
13:25:42 4403MB INFO:
Rendering frame 9...
13:25:42 4403MB INFO:
AMM enabled
13:25:42 4403MB INFO:
=================================================================================================
13:25:42 4403MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:42 4403MB DEBUG:
0ms
13:25:42 4404MB DEBUG:
13:25:42 4404MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:42 4404MB DEBUG:
Time to process 0 meshes: 0ms
13:25:42 4406MB DEBUG:
13:25:42 4406MB DEBUG:
Preparing materials and shaders
13:25:42 4407MB DEBUG:
13:25:42 4407MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:42 4407MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:42 4407MB DEBUG:
Redshift can use up to 5348 MB
13:25:42 4407MB DEBUG:
Fixed: 0 MB
13:25:42 4407MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:42 4407MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 660 MB
13:25:42 4407MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:42 4407MB DEBUG:
Redshift can use up to 5547 MB
13:25:42 4407MB DEBUG:
Fixed: 0 MB
13:25:42 4407MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:42 4407MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:25:42 4407MB DEBUG:
13:25:42 4407MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:42 4407MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:42 4407MB DEBUG:
Extents: (-101.028252 -150.847137 -101.033401) - (101.033829 59.444344 101.027618)
13:25:42 4412MB DEBUG:
Time to create tree: 62 ms (0 61 0)
13:25:42 4412MB DEBUG:
13:25:42 4412MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:42 4412MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:42 4412MB DEBUG:
Redshift can use up to 5348 MB
13:25:42 4412MB DEBUG:
Fixed: 0 MB
13:25:43 4412MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:43 4412MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 666 MB
13:25:43 4412MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:43 4412MB DEBUG:
Redshift can use up to 5547 MB
13:25:43 4412MB DEBUG:
Fixed: 0 MB
13:25:43 4412MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:43 4412MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:43 4416MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:25:43 4416MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:43 4417MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:25:43 4417MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:25:43 4417MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:25:43 4417MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:25:43 4417MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:25:43 4417MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:25:43 4417MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:25:43 4417MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:25:43 4417MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:25:43 4417MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:25:43 4417MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:25:43 4417MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:25:43 4417MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:25:43 4417MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:25:43 4417MB DEBUG:
Processing blocks...
13:25:43 4413MB DEBUG:
Time to render 16 blocks: 97ms
13:25:43 4413MB INFO:
13:25:43 4413MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
Scene statistics
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
General counts
13:25:43 4413MB DEBUG:
Proxies: 0
13:25:43 4413MB DEBUG:
Proxy instances: 0
13:25:43 4413MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:43 4413MB DEBUG:
Instances: 0
13:25:43 4413MB DEBUG:
Point cloud points: 0
13:25:43 4413MB DEBUG:
Lights: 1
13:25:43 4413MB DEBUG:
Volume grids: 0 (0 unique)
13:25:43 4413MB DEBUG:
Sprite textures: 0
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
Geometry
13:25:43 4413MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:43 4413MB DEBUG:
Unique triangles post tessellation: 29976
13:25:43 4413MB DEBUG:
Unique points: 0
13:25:43 4413MB DEBUG:
Unique hair strands: 0
13:25:43 4413MB DEBUG:
Unique hair strand segments: 0
13:25:43 4413MB DEBUG:
Total triangles: 29976
13:25:43 4413MB DEBUG:
Total points: 0
13:25:43 4413MB DEBUG:
Total hair strands: 0
13:25:43 4413MB DEBUG:
Total hair strand segments: 0
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
Largest triangle meshes:
13:25:43 4413MB DEBUG:
29976 triangles : Sphere.Cache.Sphere
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
GPU Memory
13:25:43 4413MB DEBUG:
Device 0 geometry PCIe uploads: 927.80 KB (cachesize: 64.00 MB)
13:25:43 4413MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:43 4413MB DEBUG:
Device 1 geometry PCIe uploads: 927.80 KB (cachesize: 64.00 MB)
13:25:43 4413MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:43 4413MB DEBUG:
Matrices (for instances/points): 0 B
13:25:43 4413MB DEBUG:
Rays: 2.96 GB
13:25:43 4413MB DEBUG:
Sprite textures: 0 B
13:25:43 4413MB DEBUG:
Volume grids: 0 B
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
Textures
13:25:43 4413MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:43 4413MB DEBUG:
File loading time: 0ms
13:25:43 4413MB DEBUG:
File decompression time: 0ms
13:25:43 4413MB DEBUG:
Average GPU cache hits: 0%
13:25:43 4413MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:43 4413MB DEBUG:
File loading time: 0ms
13:25:43 4413MB DEBUG:
File decompression time: 0ms
13:25:43 4413MB DEBUG:
Average GPU cache hits: 0%
13:25:43 4413MB DEBUG:
13:25:43 4413MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:43 4413MB DEBUG:
Acceleration Structures: 396.34 KB
13:25:43 4413MB DEBUG:
Main primitive data: 380.11 KB
13:25:43 4413MB DEBUG:
Extra primitive data: 125.00 KB
13:25:43 4413MB DEBUG:
Primitive loading time: 0ms
13:25:43 4413MB DEBUG:
Tess/Disp time: 21ms
13:25:43 4413MB DEBUG:
13:25:43 4411MB DEBUG:
PostEffects: Applying
13:25:43 4413MB DEBUG:
Renderer: Render End
13:25:43 4413MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.416 (00:00.176/00:00.015) Output:00:00.000 Total:00:00.424
13:25:43 4403MB DEBUG:
Status: Scanning Scene
13:25:43 4403MB DEBUG:
Status: Frame 10: Update Start
13:25:43 4403MB DEBUG:
Status: Updating Lights
13:25:43 4403MB DEBUG:
Status: Updating Environment
13:25:43 4403MB DEBUG:
Status: Scanning Materials
13:25:43 4403MB DEBUG:
Status: Extracting Geometry
13:25:43 4403MB DEBUG:
Status: Updating Objects
13:25:43 4403MB DEBUG:
Status: Updating Transforms
13:25:43 4403MB DEBUG:
Status: Updating Geometry
13:25:43 4403MB DEBUG:
Mesh Geometry Update Begin +
13:25:43 4405MB DEBUG:
Mesh Geometry Update End +
13:25:43 4405MB DEBUG:
Status: Preparing for Rendering
13:25:43 4405MB DEBUG:
Status: Registering Objects
13:25:43 4405MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:25:43 4405MB DEBUG:
Status: Frame 10: Update Completed
13:25:43 4405MB DEBUG:
Renderer: Render Begin
13:25:43 4405MB INFO:
=================================================================================================
13:25:43 4405MB INFO:
Rendering frame 10...
13:25:43 4405MB INFO:
AMM enabled
13:25:43 4405MB INFO:
=================================================================================================
13:25:43 4405MB INFO:
License for redshift-core 2021.04 (permanent)
13:25:43 4405MB DEBUG:
0ms
13:25:43 4406MB DEBUG:
13:25:43 4406MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:25:43 4406MB DEBUG:
Time to process 0 meshes: 0ms
13:25:43 4408MB DEBUG:
13:25:43 4408MB DEBUG:
Preparing materials and shaders
13:25:43 4408MB DEBUG:
13:25:43 4408MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:25:43 4408MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:43 4408MB DEBUG:
Redshift can use up to 5348 MB
13:25:43 4408MB DEBUG:
Fixed: 0 MB
13:25:43 4408MB DEBUG:
Geo: 4866 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:43 4408MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 660 MB
13:25:43 4408MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:43 4408MB DEBUG:
Redshift can use up to 5547 MB
13:25:43 4408MB DEBUG:
Fixed: 0 MB
13:25:43 4408MB DEBUG:
Geo: 5064 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:25:43 4408MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:25:43 4408MB DEBUG:
13:25:43 4408MB DEBUG:
Ray Tracing Hierarchy Info:
13:25:43 4408MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:25:43 4408MB DEBUG:
Extents: (-101.016785 -161.473465 -101.021660) - (101.022125 48.888817 101.016518)
13:25:43 4414MB DEBUG:
Time to create tree: 59 ms (0 58 0)
13:25:43 4414MB DEBUG:
13:25:43 4414MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:25:43 4414MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:25:43 4414MB DEBUG:
Redshift can use up to 5348 MB
13:25:43 4414MB DEBUG:
Fixed: 0 MB
13:25:43 4414MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:43 4414MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 666 MB
13:25:43 4414MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:25:43 4414MB DEBUG:
Redshift can use up to 5547 MB
13:25:43 4414MB DEBUG:
Fixed: 0 MB
13:25:43 4414MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:25:43 4414MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:25:44 4417MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:25:44 4417MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:25:44 4417MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:25:44 4417MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:25:44 4417MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 7ms
13:25:44 4417MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:25:44 4417MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:25:44 4417MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:25:44 4417MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 2ms
13:25:44 4417MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:25:44 4417MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:25:44 4417MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:25:44 4417MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:25:44 4417MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:25:44 4417MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:25:44 4417MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:25:44 4417MB DEBUG:
Processing blocks...
13:25:44 4414MB DEBUG:
Time to render 16 blocks: 92ms
13:25:44 4414MB INFO:
13:25:44 4414MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
Scene statistics
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
General counts
13:25:44 4414MB DEBUG:
Proxies: 0
13:25:44 4414MB DEBUG:
Proxy instances: 0
13:25:44 4414MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:25:44 4414MB DEBUG:
Instances: 0
13:25:44 4414MB DEBUG:
Point cloud points: 0
13:25:44 4414MB DEBUG:
Lights: 1
13:25:44 4414MB DEBUG:
Volume grids: 0 (0 unique)
13:25:44 4414MB DEBUG:
Sprite textures: 0
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
Geometry
13:25:44 4414MB DEBUG:
Unique triangles pre tessellation: 4488
13:25:44 4414MB DEBUG:
Unique triangles post tessellation: 28204
13:25:44 4414MB DEBUG:
Unique points: 0
13:25:44 4414MB DEBUG:
Unique hair strands: 0
13:25:44 4414MB DEBUG:
Unique hair strand segments: 0
13:25:44 4414MB DEBUG:
Total triangles: 28204
13:25:44 4414MB DEBUG:
Total points: 0
13:25:44 4414MB DEBUG:
Total hair strands: 0
13:25:44 4414MB DEBUG:
Total hair strand segments: 0
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
Largest triangle meshes:
13:25:44 4414MB DEBUG:
28204 triangles : Sphere.Cache.Sphere
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
GPU Memory
13:25:44 4414MB DEBUG:
Device 0 geometry PCIe uploads: 877.56 KB (cachesize: 64.00 MB)
13:25:44 4414MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:44 4414MB DEBUG:
Device 1 geometry PCIe uploads: 877.56 KB (cachesize: 64.00 MB)
13:25:44 4414MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:25:44 4414MB DEBUG:
Matrices (for instances/points): 0 B
13:25:44 4414MB DEBUG:
Rays: 2.96 GB
13:25:44 4414MB DEBUG:
Sprite textures: 0 B
13:25:44 4414MB DEBUG:
Volume grids: 0 B
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
Textures
13:25:44 4414MB DEBUG:
Device 0 stream and upload time: 0ms
13:25:44 4414MB DEBUG:
File loading time: 0ms
13:25:44 4414MB DEBUG:
File decompression time: 0ms
13:25:44 4414MB DEBUG:
Average GPU cache hits: 0%
13:25:44 4414MB DEBUG:
Device 1 stream and upload time: 0ms
13:25:44 4414MB DEBUG:
File loading time: 0ms
13:25:44 4414MB DEBUG:
File decompression time: 0ms
13:25:44 4414MB DEBUG:
Average GPU cache hits: 0%
13:25:44 4414MB DEBUG:
13:25:44 4414MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:25:44 4414MB DEBUG:
Acceleration Structures: 376.89 KB
13:25:44 4414MB DEBUG:
Main primitive data: 357.98 KB
13:25:44 4414MB DEBUG:
Extra primitive data: 117.67 KB
13:25:44 4414MB DEBUG:
Primitive loading time: 0ms
13:25:44 4414MB DEBUG:
Tess/Disp time: 20ms
13:25:44 4414MB DEBUG:
13:25:44 4412MB DEBUG:
PostEffects: Applying
13:25:44 4414MB DEBUG:
Renderer: Render End
13:25:44 4414MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.007/00:00.000) Render:00:00.415 (00:00.186/00:00.014) Output:00:00.000 Total:00:00.423
13:25:44 4265MB DEBUG:
Context: Unlocked:Render
13:25:49 4125MB INFO:
License returned
13:25:54 4124MB DEBUG:
Freeing GPU mem...(device 0)
13:25:54 4124MB DEBUG:
Done (CUDA reported free mem before: 660 MB, after: 6023 MB)
13:25:54 4124MB DEBUG:
Freeing GPU mem...(device 1)
13:25:54 4124MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6179 MB)
13:26:27 4117MB DEBUG:
DocState: 1 Preview Scenes
13:26:27 4117MB DEBUG:
Context: Locked:Preview +
13:26:27 4117MB DEBUG:
MiniRender: Freeing VRAM
13:26:27 4119MB DEBUG:
Context: Unlocked:Preview +
13:26:27 4119MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:26:27 4119MB DEBUG:
Context: Locked:Preview +
13:26:27 4120MB DEBUG:
Status: Frame 0: Update Start
13:26:27 4120MB DEBUG:
Status: Updating Lights
13:26:27 4120MB DEBUG:
Status: Updating Environment
13:26:27 4120MB DEBUG:
Status: Scanning Materials
13:26:27 4120MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:26:27 4132MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c1406125ba109394c0000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:26:27 4136MB DEBUG:
Status: Extracting Geometry
13:26:27 4136MB DEBUG:
Mesh Creation Begin +
13:26:27 4141MB DEBUG:
Mesh Creation End +
13:26:27 4141MB DEBUG:
Status: Updating Objects
13:26:27 4141MB DEBUG:
Status: Updating Transforms
13:26:27 4141MB DEBUG:
Status: Updating Geometry
13:26:27 4141MB DEBUG:
Mesh Geometry Update Begin +
13:26:27 4141MB DEBUG:
Mesh Geometry Update End +
13:26:27 4141MB DEBUG:
Status: Preparing for Rendering
13:26:27 4141MB DEBUG:
Status: Registering Objects
13:26:27 4141MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:26:27 4141MB DEBUG:
Status: Frame 0: Update Completed
13:26:28 4181MB DEBUG:
Context: Unlocked:Preview +
13:26:28 4181MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.000/00:00.030/00:00.000) Render:00:00.694 (00:00.623/00:00.000) Output:00:00.000 Total:00:00.724
13:26:31 4189MB DEBUG:
Context: Deferring cleanup
13:26:33 4132MB INFO:
License returned
13:26:37 4193MB DEBUG:
DocState: 1 Preview Scenes
13:26:37 4194MB DEBUG:
Context: Locked:Preview +
13:26:37 4194MB DEBUG:
Context: Disposing 1 states
13:26:37 4163MB DEBUG:
MiniRender: Freeing VRAM
13:26:37 4163MB DEBUG:
Freeing GPU mem...(device 0)
13:26:37 4163MB DEBUG:
Done (CUDA reported free mem before: 673 MB, after: 6019 MB)
13:26:37 4163MB DEBUG:
Freeing GPU mem...(device 1)
13:26:37 4163MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6179 MB)
13:26:37 4164MB DEBUG:
Context: Unlocked:Preview +
13:26:37 4164MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:26:37 4164MB DEBUG:
Context: Locked:Preview +
13:26:37 4164MB DEBUG:
Status: Frame 0: Update Start
13:26:37 4165MB DEBUG:
Status: Updating Lights
13:26:37 4165MB DEBUG:
Status: Updating Environment
13:26:37 4165MB DEBUG:
Status: Scanning Materials
13:26:37 4165MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c14063c81a10987500000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:26:37 4165MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:26:37 4167MB DEBUG:
Status: Extracting Geometry
13:26:37 4167MB DEBUG:
Mesh Creation Begin +
13:26:37 4169MB DEBUG:
Mesh Creation End +
13:26:37 4169MB DEBUG:
Status: Updating Objects
13:26:37 4169MB DEBUG:
Status: Updating Transforms
13:26:37 4169MB DEBUG:
Status: Updating Geometry
13:26:37 4169MB DEBUG:
Mesh Geometry Update Begin +
13:26:37 4169MB DEBUG:
Mesh Geometry Update End +
13:26:37 4169MB DEBUG:
Status: Preparing for Rendering
13:26:37 4169MB DEBUG:
Status: Registering Objects
13:26:37 4169MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:26:37 4169MB DEBUG:
Status: Frame 0: Update Completed
13:26:38 4207MB DEBUG:
Context: Unlocked:Preview +
13:26:38 4207MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.000/00:00.027/00:00.000) Render:00:00.693 (00:00.617/00:00.000) Output:00:00.000 Total:00:00.720
13:26:43 4214MB INFO:
License returned
13:26:48 4214MB DEBUG:
Freeing GPU mem...(device 0)
13:26:48 4214MB DEBUG:
Done (CUDA reported free mem before: 593 MB, after: 5995 MB)
13:26:48 4214MB DEBUG:
Freeing GPU mem...(device 1)
13:26:48 4214MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6179 MB)
13:27:20 4209MB DEBUG:
Context: Locked:IPR +
13:27:20 4210MB DEBUG:
Context: Unlocked:IPR +
13:27:20 4210MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:27:20 4210MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:27:20 4210MB DEBUG:
Context: Locked:IPR +
13:27:20 4210MB DEBUG:
Status: Frame 0: Update Start
13:27:20 4210MB DEBUG:
Status: Updating Lights
13:27:20 4210MB DEBUG:
Status: Updating Environment
13:27:20 4210MB DEBUG:
Status: Scanning Materials
13:27:20 4210MB DEBUG:
Status: Updating Materials
13:27:20 4210MB WARNING:
ShaderNode IPR:RS Material.2.slwqac3c_8K_Roughness{b42e99a71cdb1406123a1308819d0a00}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:27:20 4210MB DEBUG:
Status: Extracting Geometry
13:27:20 4210MB DEBUG:
Mesh Creation Begin +
13:27:20 4211MB DEBUG:
Mesh Creation End +
13:27:20 4211MB DEBUG:
Status: Updating Objects
13:27:20 4211MB DEBUG:
Status: Updating Transforms
13:27:20 4211MB DEBUG:
Status: Updating Geometry
13:27:20 4211MB DEBUG:
Mesh Geometry Update Begin +
13:27:20 4211MB DEBUG:
Mesh Geometry Update End +
13:27:20 4211MB DEBUG:
Status: Preparing for Rendering
13:27:20 4211MB DEBUG:
Status: Registering Objects
13:27:20 4211MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:20 4211MB DEBUG:
Status: Frame 0: Update Completed
13:27:20 4211MB INFO:
=================================================================================================
13:27:20 4211MB INFO:
Rendering frame 0...
13:27:20 4211MB INFO:
Fast scene preprocessing enabled
13:27:20 4211MB INFO:
AMM enabled
13:27:20 4211MB INFO:
Fast VRAM updates enabled
13:27:20 4211MB INFO:
=================================================================================================
13:27:20 4211MB INFO:
License acquired
13:27:20 4211MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:20 4211MB DEBUG:
18ms
13:27:20 4214MB DEBUG:
13:27:20 4214MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:20 4214MB DEBUG:
Time to process 0 meshes: 0ms
13:27:20 4216MB DEBUG:
13:27:20 4216MB DEBUG:
Preparing materials and shaders
13:27:20 4217MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) AOVs were modified Textures were modified (example: textures were added) Vertex formats were modified (example: vtx formats were added)
13:27:20 4217MB DEBUG:
13:27:20 4217MB DEBUG:
Allocating GPU mem...(device 0)
13:27:20 4216MB DEBUG:
Done (Allocator size: 5328 MB. CUDA reported free mem before: 5938 MB, after: 709 MB)
13:27:20 4216MB DEBUG:
13:27:20 4216MB DEBUG:
Allocating GPU mem...(device 1)
13:27:20 4216MB DEBUG:
Done (Allocator size: 5545 MB. CUDA reported free mem before: 6179 MB, after: 633 MB)
13:27:20 4216MB DEBUG:
13:27:20 4216MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:20 4216MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:20 4216MB DEBUG:
Redshift can use up to 5328 MB
13:27:20 4216MB DEBUG:
Fixed: 0 MB
13:27:20 4216MB DEBUG:
Geo: 4779 MB, Tex: 0 MB, Rays: 547 MB, NRPR: 262144
13:27:20 4216MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 669 MB
13:27:20 4216MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:20 4216MB DEBUG:
Redshift can use up to 5545 MB
13:27:20 4216MB DEBUG:
Fixed: 0 MB
13:27:20 4216MB DEBUG:
Geo: 4996 MB, Tex: 0 MB, Rays: 547 MB, NRPR: 262144
13:27:20 4216MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:27:20 4216MB DEBUG:
13:27:20 4216MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:21 4248MB DEBUG:
Time to process 1 meshes: 89ms
13:27:21 4248MB DEBUG:
13:27:21 4248MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:21 4248MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:21 4248MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:27:21 4243MB DEBUG:
Time to create tree: 1 ms (0 0 0)
13:27:21 4243MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:21 4243MB DEBUG:
Redshift can use up to 5328 MB
13:27:21 4243MB DEBUG:
Fixed: 0 MB
13:27:21 4243MB DEBUG:
Geo: 2 MB, Tex: 0 MB, Rays: 4815 MB, NRPR: 1442880
13:27:21 4243MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 669 MB
13:27:21 4243MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:21 4243MB DEBUG:
Redshift can use up to 5545 MB
13:27:21 4243MB DEBUG:
Fixed: 0 MB
13:27:21 4243MB DEBUG:
Geo: 2 MB, Tex: 0 MB, Rays: 4815 MB, NRPR: 1442880
13:27:21 4243MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:27:21 4247MB DEBUG:
13:27:21 4247MB DEBUG:
Time between RS_Renderer_Render() and now: 766.456299ms
13:27:21 4247MB DEBUG:
13:27:21 4247MB DEBUG:
Progressive rendering... (resolution: 400x400, passes: 1024)
13:27:22 4260MB DEBUG:
MiniRender: Abort Requested
13:27:22 4251MB DEBUG:
Num passes rendered: 66
13:27:22 4251MB DEBUG:
Total progressive rendering 1.7s
13:27:22 4251MB DEBUG:
13:27:22 4251MB DEBUG:
Context: Unlocked:IPR +
13:27:22 4251MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.005/00:00.000) Render:00:02.450 (00:00.827/00:00.000) Output:00:00.000 Total:00:02.456
13:27:22 4251MB DEBUG:
MiniRender: Aborted (0.012)
13:27:22 4250MB DEBUG:
Context: Deferring cleanup
13:27:27 4245MB INFO:
License returned
13:27:28 4246MB DEBUG:
DocState: 1 Preview Scenes
13:27:28 4246MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:27:28 4246MB DEBUG:
Context: Locked:Preview +
13:27:28 4247MB DEBUG:
Context: Disposing 1 states
13:27:28 4212MB DEBUG:
Status: Frame 0: Update Start
13:27:28 4212MB DEBUG:
Status: Updating Lights
13:27:28 4212MB DEBUG:
Status: Updating Environment
13:27:28 4212MB DEBUG:
Status: Scanning Materials
13:27:28 4212MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c14067e48a20946530000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:27:28 4212MB DEBUG:
Status: Extracting Geometry
13:27:28 4212MB DEBUG:
Status: Updating Objects
13:27:28 4212MB DEBUG:
Status: Updating Transforms
13:27:28 4212MB DEBUG:
Status: Updating Geometry
13:27:28 4212MB DEBUG:
Mesh Geometry Update Begin +
13:27:28 4212MB DEBUG:
Mesh Geometry Update End +
13:27:28 4212MB DEBUG:
Status: Preparing for Rendering
13:27:28 4212MB DEBUG:
Status: Registering Objects
13:27:28 4212MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:28 4212MB DEBUG:
Status: Frame 0: Update Completed
13:27:28 4215MB DEBUG:
Context: Unlocked:Preview +
13:27:28 4215MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.278 (00:00.197/00:00.000) Output:00:00.000 Total:00:00.283
13:27:33 4223MB INFO:
License returned
13:27:34 4230MB DEBUG:
DocState: 1 Preview Scenes
13:27:34 4230MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:27:34 4230MB DEBUG:
Context: Locked:Preview +
13:27:34 4230MB DEBUG:
Status: Frame 0: Update Start
13:27:34 4230MB DEBUG:
Status: Updating Lights
13:27:34 4230MB DEBUG:
Status: Updating Environment
13:27:34 4230MB DEBUG:
Status: Scanning Materials
13:27:34 4230MB DEBUG:
Status: Extracting Geometry
13:27:34 4230MB DEBUG:
Status: Updating Objects
13:27:34 4230MB DEBUG:
Status: Updating Transforms
13:27:34 4230MB DEBUG:
Status: Updating Geometry
13:27:34 4230MB DEBUG:
Mesh Geometry Update Begin +
13:27:34 4230MB DEBUG:
Mesh Geometry Update End +
13:27:34 4230MB DEBUG:
Status: Preparing for Rendering
13:27:34 4230MB DEBUG:
Status: Registering Objects
13:27:34 4230MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:34 4230MB DEBUG:
Status: Frame 0: Update Completed
13:27:34 4232MB DEBUG:
Context: Unlocked:Preview +
13:27:34 4232MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.006/00:00.000) Render:00:00.181 (00:00.162/00:00.000) Output:00:00.000 Total:00:00.188
13:27:38 4300MB DEBUG:
Context: Locked:Render
13:27:38 4300MB DEBUG:
Context: Deferring cleanup
13:27:38 4300MB DEBUG:
Context: Disposing 1 states
13:27:38 4397MB DEBUG:
Status: Scanning Scene
13:27:38 4397MB DEBUG:
Status: Frame 0: Update Start
13:27:38 4397MB DEBUG:
Status: Updating Lights
13:27:38 4397MB DEBUG:
Status: Updating Environment
13:27:38 4397MB DEBUG:
Status: Scanning Materials
13:27:38 4397MB DEBUG:
Status: Extracting Geometry
13:27:38 4397MB DEBUG:
Mesh Creation Begin +
13:27:38 4398MB DEBUG:
Mesh Creation End +
13:27:38 4398MB DEBUG:
Status: Updating Objects
13:27:38 4398MB DEBUG:
Status: Updating Transforms
13:27:38 4398MB DEBUG:
Status: Updating Geometry
13:27:38 4398MB DEBUG:
Mesh Geometry Update Begin +
13:27:38 4398MB DEBUG:
Mesh Geometry Update End +
13:27:38 4398MB DEBUG:
Status: Preparing for Rendering
13:27:38 4398MB DEBUG:
Status: Registering Objects
13:27:38 4398MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:38 4398MB DEBUG:
Status: Frame 0: Update Completed
13:27:38 4398MB DEBUG:
Renderer: Render Begin
13:27:38 4398MB INFO:
=================================================================================================
13:27:38 4399MB INFO:
Rendering frame 0...
13:27:38 4399MB INFO:
AMM enabled
13:27:38 4399MB INFO:
=================================================================================================
13:27:38 4399MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:38 4399MB DEBUG:
0ms
13:27:38 4402MB DEBUG:
13:27:38 4402MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:38 4402MB DEBUG:
Time to process 0 meshes: 0ms
13:27:38 4402MB DEBUG:
Time to process textures: 0.000015 seconds
13:27:38 4404MB DEBUG:
13:27:38 4404MB DEBUG:
Preparing materials and shaders
13:27:38 4406MB DEBUG:
13:27:38 4406MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:38 4406MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:38 4406MB DEBUG:
Redshift can use up to 5328 MB
13:27:38 4406MB DEBUG:
Fixed: 0 MB
13:27:38 4406MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:38 4406MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:27:38 4406MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:38 4406MB DEBUG:
Redshift can use up to 5545 MB
13:27:38 4406MB DEBUG:
Fixed: 0 MB
13:27:38 4406MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:38 4406MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 631 MB
13:27:38 4406MB DEBUG:
13:27:38 4406MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:38 4406MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:38 4406MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:27:38 4433MB DEBUG:
Time to create tree: 36 ms (0 35 0)
13:27:38 4433MB DEBUG:
13:27:38 4433MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:38 4433MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:38 4433MB DEBUG:
Redshift can use up to 5328 MB
13:27:38 4433MB DEBUG:
Fixed: 0 MB
13:27:38 4433MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:38 4433MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 616 MB
13:27:38 4433MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:38 4433MB DEBUG:
Redshift can use up to 5545 MB
13:27:38 4433MB DEBUG:
Fixed: 0 MB
13:27:38 4433MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:38 4433MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:27:38 4440MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:27:38 4440MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:27:38 4440MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:38 4440MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:27:38 4440MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:38 4440MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:27:38 4440MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:27:38 4441MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:27:38 4441MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:27:38 4441MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:27:38 4441MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:27:38 4441MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:27:38 4441MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:27:38 4441MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:27:38 4441MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:38 4441MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:27:38 4441MB DEBUG:
Processing blocks...
13:27:38 4438MB DEBUG:
Time to render 16 blocks: 88ms
13:27:38 4438MB INFO:
13:27:38 4438MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
Scene statistics
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
General counts
13:27:38 4438MB DEBUG:
Proxies: 0
13:27:38 4438MB DEBUG:
Proxy instances: 0
13:27:38 4438MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:38 4438MB DEBUG:
Instances: 0
13:27:38 4438MB DEBUG:
Point cloud points: 0
13:27:38 4438MB DEBUG:
Lights: 1
13:27:38 4438MB DEBUG:
Volume grids: 0 (0 unique)
13:27:38 4438MB DEBUG:
Sprite textures: 0
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
Geometry
13:27:38 4438MB DEBUG:
Unique triangles pre tessellation: 224
13:27:38 4438MB DEBUG:
Unique triangles post tessellation: 15100
13:27:38 4438MB DEBUG:
Unique points: 0
13:27:38 4438MB DEBUG:
Unique hair strands: 0
13:27:38 4438MB DEBUG:
Unique hair strand segments: 0
13:27:38 4438MB DEBUG:
Total triangles: 15100
13:27:38 4438MB DEBUG:
Total points: 0
13:27:38 4438MB DEBUG:
Total hair strands: 0
13:27:38 4438MB DEBUG:
Total hair strand segments: 0
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
Largest triangle meshes:
13:27:38 4438MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
GPU Memory
13:27:38 4438MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:27:38 4438MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:38 4438MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:27:38 4438MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:38 4438MB DEBUG:
Matrices (for instances/points): 0 B
13:27:38 4438MB DEBUG:
Rays: 3.01 GB
13:27:38 4438MB DEBUG:
Sprite textures: 0 B
13:27:38 4438MB DEBUG:
Volume grids: 0 B
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
Textures
13:27:38 4438MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:38 4438MB DEBUG:
File loading time: 0ms
13:27:38 4438MB DEBUG:
File decompression time: 0ms
13:27:38 4438MB DEBUG:
Average GPU cache hits: 0%
13:27:38 4438MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:38 4438MB DEBUG:
File loading time: 0ms
13:27:38 4438MB DEBUG:
File decompression time: 0ms
13:27:38 4438MB DEBUG:
Average GPU cache hits: 0%
13:27:38 4438MB DEBUG:
13:27:38 4438MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:38 4438MB DEBUG:
Acceleration Structures: 199.78 KB
13:27:38 4438MB DEBUG:
Main primitive data: 189.92 KB
13:27:38 4438MB DEBUG:
Extra primitive data: 160.06 KB
13:27:38 4438MB DEBUG:
Primitive loading time: 0ms
13:27:38 4438MB DEBUG:
Tess/Disp time: 11ms
13:27:38 4438MB DEBUG:
13:27:38 4435MB DEBUG:
PostEffects: Applying
13:27:38 4437MB DEBUG:
Renderer: Render End
13:27:38 4437MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.416 (00:00.224/00:00.015) Output:00:00.000 Total:00:00.421
13:27:38 4433MB DEBUG:
Status: Scanning Scene
13:27:38 4433MB DEBUG:
Status: Frame 1: Update Start
13:27:38 4433MB DEBUG:
Status: Updating Lights
13:27:38 4433MB DEBUG:
Status: Updating Environment
13:27:38 4433MB DEBUG:
Status: Scanning Materials
13:27:38 4433MB DEBUG:
Status: Extracting Geometry
13:27:38 4433MB DEBUG:
Status: Updating Objects
13:27:38 4433MB DEBUG:
Status: Updating Transforms
13:27:38 4433MB DEBUG:
Status: Updating Geometry
13:27:38 4433MB DEBUG:
Mesh Geometry Update Begin +
13:27:38 4434MB DEBUG:
Mesh Geometry Update End +
13:27:38 4434MB DEBUG:
Status: Preparing for Rendering
13:27:38 4434MB DEBUG:
Status: Registering Objects
13:27:38 4434MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:38 4434MB DEBUG:
Status: Frame 1: Update Completed
13:27:38 4434MB DEBUG:
Renderer: Render Begin
13:27:38 4434MB INFO:
=================================================================================================
13:27:38 4434MB INFO:
Rendering frame 1...
13:27:38 4434MB INFO:
AMM enabled
13:27:38 4434MB INFO:
=================================================================================================
13:27:38 4434MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:38 4434MB DEBUG:
0ms
13:27:38 4435MB DEBUG:
13:27:38 4435MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:38 4435MB DEBUG:
Time to process 0 meshes: 0ms
13:27:38 4437MB DEBUG:
13:27:38 4437MB DEBUG:
Preparing materials and shaders
13:27:38 4437MB DEBUG:
13:27:38 4437MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:38 4437MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:38 4437MB DEBUG:
Redshift can use up to 5328 MB
13:27:38 4437MB DEBUG:
Fixed: 0 MB
13:27:38 4437MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:38 4437MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 647 MB
13:27:38 4437MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:38 4437MB DEBUG:
Redshift can use up to 5545 MB
13:27:38 4437MB DEBUG:
Fixed: 0 MB
13:27:38 4437MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:38 4437MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 631 MB
13:27:38 4437MB DEBUG:
13:27:38 4437MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:38 4437MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:38 4437MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:27:38 4442MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:27:38 4442MB DEBUG:
13:27:38 4442MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:38 4442MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:38 4442MB DEBUG:
Redshift can use up to 5328 MB
13:27:38 4442MB DEBUG:
Fixed: 0 MB
13:27:38 4442MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:38 4442MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 647 MB
13:27:38 4442MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:38 4442MB DEBUG:
Redshift can use up to 5545 MB
13:27:38 4442MB DEBUG:
Fixed: 0 MB
13:27:38 4442MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:38 4442MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:27:38 4446MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:27:38 4446MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:27:38 4446MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:38 4446MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:38 4446MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:27:38 4446MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:27:38 4446MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:27:38 4446MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:27:38 4446MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:27:38 4446MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:27:38 4446MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:27:38 4446MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:27:38 4446MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:27:38 4446MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:38 4446MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 6ms
13:27:38 4446MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:27:38 4446MB DEBUG:
Processing blocks...
13:27:38 4443MB DEBUG:
Time to render 16 blocks: 94ms
13:27:38 4443MB INFO:
13:27:38 4443MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
Scene statistics
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
General counts
13:27:38 4443MB DEBUG:
Proxies: 0
13:27:38 4443MB DEBUG:
Proxy instances: 0
13:27:38 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:38 4443MB DEBUG:
Instances: 0
13:27:38 4443MB DEBUG:
Point cloud points: 0
13:27:38 4443MB DEBUG:
Lights: 1
13:27:38 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:27:38 4443MB DEBUG:
Sprite textures: 0
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
Geometry
13:27:38 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:27:38 4443MB DEBUG:
Unique triangles post tessellation: 15100
13:27:38 4443MB DEBUG:
Unique points: 0
13:27:38 4443MB DEBUG:
Unique hair strands: 0
13:27:38 4443MB DEBUG:
Unique hair strand segments: 0
13:27:38 4443MB DEBUG:
Total triangles: 15100
13:27:38 4443MB DEBUG:
Total points: 0
13:27:38 4443MB DEBUG:
Total hair strands: 0
13:27:38 4443MB DEBUG:
Total hair strand segments: 0
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
Largest triangle meshes:
13:27:38 4443MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
GPU Memory
13:27:38 4443MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:27:38 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:38 4443MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:27:38 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:38 4443MB DEBUG:
Matrices (for instances/points): 0 B
13:27:38 4443MB DEBUG:
Rays: 3.01 GB
13:27:38 4443MB DEBUG:
Sprite textures: 0 B
13:27:38 4443MB DEBUG:
Volume grids: 0 B
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
Textures
13:27:38 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:38 4443MB DEBUG:
File loading time: 0ms
13:27:38 4443MB DEBUG:
File decompression time: 0ms
13:27:38 4443MB DEBUG:
Average GPU cache hits: 0%
13:27:38 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:38 4443MB DEBUG:
File loading time: 0ms
13:27:38 4443MB DEBUG:
File decompression time: 0ms
13:27:38 4443MB DEBUG:
Average GPU cache hits: 0%
13:27:38 4443MB DEBUG:
13:27:38 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:38 4443MB DEBUG:
Acceleration Structures: 199.78 KB
13:27:38 4443MB DEBUG:
Main primitive data: 189.92 KB
13:27:38 4443MB DEBUG:
Extra primitive data: 160.06 KB
13:27:38 4443MB DEBUG:
Primitive loading time: 0ms
13:27:38 4443MB DEBUG:
Tess/Disp time: 11ms
13:27:38 4443MB DEBUG:
13:27:38 4441MB DEBUG:
PostEffects: Applying
13:27:38 4443MB DEBUG:
Renderer: Render End
13:27:38 4443MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.124/00:00.015) Output:00:00.000 Total:00:00.220
13:27:38 4433MB DEBUG:
Status: Scanning Scene
13:27:38 4433MB DEBUG:
Status: Frame 2: Update Start
13:27:38 4433MB DEBUG:
Status: Updating Lights
13:27:38 4433MB DEBUG:
Status: Updating Environment
13:27:38 4433MB DEBUG:
Status: Scanning Materials
13:27:38 4433MB DEBUG:
Status: Extracting Geometry
13:27:38 4433MB DEBUG:
Status: Updating Objects
13:27:38 4433MB DEBUG:
Status: Updating Transforms
13:27:38 4433MB DEBUG:
Status: Updating Geometry
13:27:38 4433MB DEBUG:
Mesh Geometry Update Begin +
13:27:38 4434MB DEBUG:
Mesh Geometry Update End +
13:27:38 4434MB DEBUG:
Status: Preparing for Rendering
13:27:38 4434MB DEBUG:
Status: Registering Objects
13:27:38 4434MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:38 4434MB DEBUG:
Status: Frame 2: Update Completed
13:27:38 4434MB DEBUG:
Renderer: Render Begin
13:27:38 4434MB INFO:
=================================================================================================
13:27:38 4434MB INFO:
Rendering frame 2...
13:27:38 4434MB INFO:
AMM enabled
13:27:38 4434MB INFO:
=================================================================================================
13:27:38 4434MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:38 4434MB DEBUG:
0ms
13:27:38 4435MB DEBUG:
13:27:38 4435MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:38 4435MB DEBUG:
Time to process 0 meshes: 0ms
13:27:38 4437MB DEBUG:
13:27:38 4437MB DEBUG:
Preparing materials and shaders
13:27:38 4437MB DEBUG:
13:27:38 4437MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:38 4437MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:38 4437MB DEBUG:
Redshift can use up to 5328 MB
13:27:38 4437MB DEBUG:
Fixed: 0 MB
13:27:39 4437MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4437MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 625 MB
13:27:39 4437MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4437MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4437MB DEBUG:
Fixed: 0 MB
13:27:39 4437MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4437MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:39 4437MB DEBUG:
13:27:39 4437MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:39 4437MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:39 4437MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:27:39 4442MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:27:39 4442MB DEBUG:
13:27:39 4442MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:39 4442MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:39 4442MB DEBUG:
Redshift can use up to 5328 MB
13:27:39 4442MB DEBUG:
Fixed: 0 MB
13:27:39 4442MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:39 4442MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 647 MB
13:27:39 4442MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4442MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4442MB DEBUG:
Fixed: 0 MB
13:27:39 4442MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:39 4442MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:27:39 4446MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:27:39 4446MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:27:39 4446MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:27:39 4446MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:39 4446MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:27:39 4446MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:27:39 4446MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:27:39 4446MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:27:39 4446MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:27:39 4446MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:27:39 4446MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:27:39 4446MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:27:39 4446MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:27:39 4446MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:27:39 4446MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:39 4446MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:27:39 4446MB DEBUG:
Processing blocks...
13:27:39 4443MB DEBUG:
Time to render 16 blocks: 92ms
13:27:39 4443MB INFO:
13:27:39 4443MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Scene statistics
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
General counts
13:27:39 4443MB DEBUG:
Proxies: 0
13:27:39 4443MB DEBUG:
Proxy instances: 0
13:27:39 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:39 4443MB DEBUG:
Instances: 0
13:27:39 4443MB DEBUG:
Point cloud points: 0
13:27:39 4443MB DEBUG:
Lights: 1
13:27:39 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:27:39 4443MB DEBUG:
Sprite textures: 0
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Geometry
13:27:39 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:27:39 4443MB DEBUG:
Unique triangles post tessellation: 15096
13:27:39 4443MB DEBUG:
Unique points: 0
13:27:39 4443MB DEBUG:
Unique hair strands: 0
13:27:39 4443MB DEBUG:
Unique hair strand segments: 0
13:27:39 4443MB DEBUG:
Total triangles: 15096
13:27:39 4443MB DEBUG:
Total points: 0
13:27:39 4443MB DEBUG:
Total hair strands: 0
13:27:39 4443MB DEBUG:
Total hair strand segments: 0
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Largest triangle meshes:
13:27:39 4443MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
GPU Memory
13:27:39 4443MB DEBUG:
Device 0 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:27:39 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:39 4443MB DEBUG:
Device 1 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:27:39 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:39 4443MB DEBUG:
Matrices (for instances/points): 0 B
13:27:39 4443MB DEBUG:
Rays: 3.01 GB
13:27:39 4443MB DEBUG:
Sprite textures: 0 B
13:27:39 4443MB DEBUG:
Volume grids: 0 B
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Textures
13:27:39 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:39 4443MB DEBUG:
File loading time: 0ms
13:27:39 4443MB DEBUG:
File decompression time: 0ms
13:27:39 4443MB DEBUG:
Average GPU cache hits: 0%
13:27:39 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:39 4443MB DEBUG:
File loading time: 0ms
13:27:39 4443MB DEBUG:
File decompression time: 0ms
13:27:39 4443MB DEBUG:
Average GPU cache hits: 0%
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:39 4443MB DEBUG:
Acceleration Structures: 199.78 KB
13:27:39 4443MB DEBUG:
Main primitive data: 190.02 KB
13:27:39 4443MB DEBUG:
Extra primitive data: 160.16 KB
13:27:39 4443MB DEBUG:
Primitive loading time: 0ms
13:27:39 4443MB DEBUG:
Tess/Disp time: 11ms
13:27:39 4443MB DEBUG:
13:27:39 4441MB DEBUG:
PostEffects: Applying
13:27:39 4443MB DEBUG:
Renderer: Render End
13:27:39 4443MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.130/00:00.015) Output:00:00.000 Total:00:00.219
13:27:39 4434MB DEBUG:
Status: Scanning Scene
13:27:39 4434MB DEBUG:
Status: Frame 3: Update Start
13:27:39 4434MB DEBUG:
Status: Updating Lights
13:27:39 4434MB DEBUG:
Status: Updating Environment
13:27:39 4434MB DEBUG:
Status: Scanning Materials
13:27:39 4434MB DEBUG:
Status: Extracting Geometry
13:27:39 4434MB DEBUG:
Status: Updating Objects
13:27:39 4434MB DEBUG:
Status: Updating Transforms
13:27:39 4434MB DEBUG:
Status: Updating Geometry
13:27:39 4434MB DEBUG:
Mesh Geometry Update Begin +
13:27:39 4435MB DEBUG:
Mesh Geometry Update End +
13:27:39 4435MB DEBUG:
Status: Preparing for Rendering
13:27:39 4435MB DEBUG:
Status: Registering Objects
13:27:39 4435MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:39 4435MB DEBUG:
Status: Frame 3: Update Completed
13:27:39 4435MB DEBUG:
Renderer: Render Begin
13:27:39 4435MB INFO:
=================================================================================================
13:27:39 4435MB INFO:
Rendering frame 3...
13:27:39 4435MB INFO:
AMM enabled
13:27:39 4435MB INFO:
=================================================================================================
13:27:39 4435MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:39 4436MB DEBUG:
0ms
13:27:39 4436MB DEBUG:
13:27:39 4436MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:39 4436MB DEBUG:
Time to process 0 meshes: 0ms
13:27:39 4438MB DEBUG:
13:27:39 4438MB DEBUG:
Preparing materials and shaders
13:27:39 4438MB DEBUG:
13:27:39 4438MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:39 4438MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:39 4438MB DEBUG:
Redshift can use up to 5328 MB
13:27:39 4438MB DEBUG:
Fixed: 0 MB
13:27:39 4438MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4438MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 630 MB
13:27:39 4438MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4438MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4438MB DEBUG:
Fixed: 0 MB
13:27:39 4438MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4438MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 631 MB
13:27:39 4438MB DEBUG:
13:27:39 4438MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:39 4438MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:39 4438MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:27:39 4442MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:27:39 4442MB DEBUG:
13:27:39 4442MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:39 4442MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:39 4442MB DEBUG:
Redshift can use up to 5328 MB
13:27:39 4442MB DEBUG:
Fixed: 0 MB
13:27:39 4442MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:39 4442MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 657 MB
13:27:39 4442MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4442MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4442MB DEBUG:
Fixed: 0 MB
13:27:39 4442MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:39 4442MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:27:39 4446MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:27:39 4446MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:27:39 4446MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:39 4446MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:27:39 4446MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:39 4446MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:27:39 4446MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:27:39 4446MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:27:39 4446MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:27:39 4446MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:27:39 4446MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:27:39 4446MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:27:39 4446MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:27:39 4446MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:27:39 4446MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:27:39 4446MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:27:39 4446MB DEBUG:
Processing blocks...
13:27:39 4443MB DEBUG:
Time to render 16 blocks: 90ms
13:27:39 4443MB INFO:
13:27:39 4443MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Scene statistics
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
General counts
13:27:39 4443MB DEBUG:
Proxies: 0
13:27:39 4443MB DEBUG:
Proxy instances: 0
13:27:39 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:39 4443MB DEBUG:
Instances: 0
13:27:39 4443MB DEBUG:
Point cloud points: 0
13:27:39 4443MB DEBUG:
Lights: 1
13:27:39 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:27:39 4443MB DEBUG:
Sprite textures: 0
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Geometry
13:27:39 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:27:39 4443MB DEBUG:
Unique triangles post tessellation: 15092
13:27:39 4443MB DEBUG:
Unique points: 0
13:27:39 4443MB DEBUG:
Unique hair strands: 0
13:27:39 4443MB DEBUG:
Unique hair strand segments: 0
13:27:39 4443MB DEBUG:
Total triangles: 15092
13:27:39 4443MB DEBUG:
Total points: 0
13:27:39 4443MB DEBUG:
Total hair strands: 0
13:27:39 4443MB DEBUG:
Total hair strand segments: 0
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Largest triangle meshes:
13:27:39 4443MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
GPU Memory
13:27:39 4443MB DEBUG:
Device 0 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:27:39 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:39 4443MB DEBUG:
Device 1 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:27:39 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:39 4443MB DEBUG:
Matrices (for instances/points): 0 B
13:27:39 4443MB DEBUG:
Rays: 3.01 GB
13:27:39 4443MB DEBUG:
Sprite textures: 0 B
13:27:39 4443MB DEBUG:
Volume grids: 0 B
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Textures
13:27:39 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:39 4443MB DEBUG:
File loading time: 0ms
13:27:39 4443MB DEBUG:
File decompression time: 0ms
13:27:39 4443MB DEBUG:
Average GPU cache hits: 0%
13:27:39 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:39 4443MB DEBUG:
File loading time: 0ms
13:27:39 4443MB DEBUG:
File decompression time: 0ms
13:27:39 4443MB DEBUG:
Average GPU cache hits: 0%
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:39 4443MB DEBUG:
Acceleration Structures: 199.39 KB
13:27:39 4443MB DEBUG:
Main primitive data: 189.95 KB
13:27:39 4443MB DEBUG:
Extra primitive data: 160.11 KB
13:27:39 4443MB DEBUG:
Primitive loading time: 0ms
13:27:39 4443MB DEBUG:
Tess/Disp time: 10ms
13:27:39 4443MB DEBUG:
13:27:39 4441MB DEBUG:
PostEffects: Applying
13:27:39 4443MB DEBUG:
Renderer: Render End
13:27:39 4443MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.124/00:00.014) Output:00:00.000 Total:00:00.219
13:27:39 4435MB DEBUG:
Status: Scanning Scene
13:27:39 4435MB DEBUG:
Status: Frame 4: Update Start
13:27:39 4435MB DEBUG:
Status: Updating Lights
13:27:39 4435MB DEBUG:
Status: Updating Environment
13:27:39 4435MB DEBUG:
Status: Scanning Materials
13:27:39 4435MB DEBUG:
Status: Extracting Geometry
13:27:39 4435MB DEBUG:
Status: Updating Objects
13:27:39 4435MB DEBUG:
Status: Updating Transforms
13:27:39 4435MB DEBUG:
Status: Updating Geometry
13:27:39 4435MB DEBUG:
Mesh Geometry Update Begin +
13:27:39 4436MB DEBUG:
Mesh Geometry Update End +
13:27:39 4436MB DEBUG:
Status: Preparing for Rendering
13:27:39 4436MB DEBUG:
Status: Registering Objects
13:27:39 4436MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:39 4436MB DEBUG:
Status: Frame 4: Update Completed
13:27:39 4436MB DEBUG:
Renderer: Render Begin
13:27:39 4436MB INFO:
=================================================================================================
13:27:39 4436MB INFO:
Rendering frame 4...
13:27:39 4436MB INFO:
AMM enabled
13:27:39 4436MB INFO:
=================================================================================================
13:27:39 4436MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:39 4436MB DEBUG:
0ms
13:27:39 4437MB DEBUG:
13:27:39 4437MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:39 4437MB DEBUG:
Time to process 0 meshes: 0ms
13:27:39 4439MB DEBUG:
13:27:39 4439MB DEBUG:
Preparing materials and shaders
13:27:39 4439MB DEBUG:
13:27:39 4439MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:39 4439MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:39 4439MB DEBUG:
Redshift can use up to 5328 MB
13:27:39 4439MB DEBUG:
Fixed: 0 MB
13:27:39 4439MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4439MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 657 MB
13:27:39 4439MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4439MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4439MB DEBUG:
Fixed: 0 MB
13:27:39 4439MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4439MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:39 4439MB DEBUG:
13:27:39 4439MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:39 4439MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:39 4439MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:27:39 4443MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:27:39 4443MB DEBUG:
13:27:39 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:39 4443MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:39 4443MB DEBUG:
Redshift can use up to 5328 MB
13:27:39 4443MB DEBUG:
Fixed: 0 MB
13:27:39 4443MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:39 4443MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 657 MB
13:27:39 4443MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4443MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4443MB DEBUG:
Fixed: 0 MB
13:27:39 4443MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:39 4443MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:27:39 4448MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:27:39 4448MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:27:39 4448MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:39 4448MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:27:39 4448MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:39 4448MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:27:39 4448MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:27:39 4448MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:27:39 4448MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:27:39 4448MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:27:39 4448MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:27:39 4448MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:27:39 4448MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:27:39 4448MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:27:39 4448MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:27:39 4448MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:27:39 4448MB DEBUG:
Processing blocks...
13:27:39 4444MB DEBUG:
Time to render 16 blocks: 84ms
13:27:39 4444MB INFO:
13:27:39 4444MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
Scene statistics
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
General counts
13:27:39 4444MB DEBUG:
Proxies: 0
13:27:39 4444MB DEBUG:
Proxy instances: 0
13:27:39 4444MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:39 4444MB DEBUG:
Instances: 0
13:27:39 4444MB DEBUG:
Point cloud points: 0
13:27:39 4444MB DEBUG:
Lights: 1
13:27:39 4444MB DEBUG:
Volume grids: 0 (0 unique)
13:27:39 4444MB DEBUG:
Sprite textures: 0
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
Geometry
13:27:39 4444MB DEBUG:
Unique triangles pre tessellation: 224
13:27:39 4444MB DEBUG:
Unique triangles post tessellation: 15088
13:27:39 4444MB DEBUG:
Unique points: 0
13:27:39 4444MB DEBUG:
Unique hair strands: 0
13:27:39 4444MB DEBUG:
Unique hair strand segments: 0
13:27:39 4444MB DEBUG:
Total triangles: 15088
13:27:39 4444MB DEBUG:
Total points: 0
13:27:39 4444MB DEBUG:
Total hair strands: 0
13:27:39 4444MB DEBUG:
Total hair strand segments: 0
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
Largest triangle meshes:
13:27:39 4444MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
GPU Memory
13:27:39 4444MB DEBUG:
Device 0 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:27:39 4444MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:39 4444MB DEBUG:
Device 1 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:27:39 4444MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:39 4444MB DEBUG:
Matrices (for instances/points): 0 B
13:27:39 4444MB DEBUG:
Rays: 3.01 GB
13:27:39 4444MB DEBUG:
Sprite textures: 0 B
13:27:39 4444MB DEBUG:
Volume grids: 0 B
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
Textures
13:27:39 4444MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:39 4444MB DEBUG:
File loading time: 0ms
13:27:39 4444MB DEBUG:
File decompression time: 0ms
13:27:39 4444MB DEBUG:
Average GPU cache hits: 0%
13:27:39 4444MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:39 4444MB DEBUG:
File loading time: 0ms
13:27:39 4444MB DEBUG:
File decompression time: 0ms
13:27:39 4444MB DEBUG:
Average GPU cache hits: 0%
13:27:39 4444MB DEBUG:
13:27:39 4444MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:39 4444MB DEBUG:
Acceleration Structures: 199.55 KB
13:27:39 4444MB DEBUG:
Main primitive data: 189.67 KB
13:27:39 4444MB DEBUG:
Extra primitive data: 159.83 KB
13:27:39 4444MB DEBUG:
Primitive loading time: 0ms
13:27:39 4444MB DEBUG:
Tess/Disp time: 10ms
13:27:39 4444MB DEBUG:
13:27:39 4443MB DEBUG:
PostEffects: Applying
13:27:39 4444MB DEBUG:
Renderer: Render End
13:27:39 4444MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.417 (00:00.206/00:00.015) Output:00:00.000 Total:00:00.421
13:27:39 4436MB DEBUG:
Status: Scanning Scene
13:27:39 4436MB DEBUG:
Status: Frame 5: Update Start
13:27:39 4436MB DEBUG:
Status: Updating Lights
13:27:39 4436MB DEBUG:
Status: Updating Environment
13:27:39 4436MB DEBUG:
Status: Scanning Materials
13:27:39 4436MB DEBUG:
Status: Extracting Geometry
13:27:39 4436MB DEBUG:
Status: Updating Objects
13:27:39 4436MB DEBUG:
Status: Updating Transforms
13:27:39 4436MB DEBUG:
Status: Updating Geometry
13:27:39 4436MB DEBUG:
Mesh Geometry Update Begin +
13:27:39 4437MB DEBUG:
Mesh Geometry Update End +
13:27:39 4437MB DEBUG:
Status: Preparing for Rendering
13:27:39 4437MB DEBUG:
Status: Registering Objects
13:27:39 4437MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:39 4437MB DEBUG:
Status: Frame 5: Update Completed
13:27:39 4437MB DEBUG:
Renderer: Render Begin
13:27:39 4437MB INFO:
=================================================================================================
13:27:39 4437MB INFO:
Rendering frame 5...
13:27:39 4437MB INFO:
AMM enabled
13:27:39 4437MB INFO:
=================================================================================================
13:27:39 4437MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:39 4437MB DEBUG:
0ms
13:27:39 4438MB DEBUG:
13:27:39 4438MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:39 4438MB DEBUG:
Time to process 0 meshes: 0ms
13:27:39 4439MB DEBUG:
13:27:39 4439MB DEBUG:
Preparing materials and shaders
13:27:39 4439MB DEBUG:
13:27:39 4439MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:39 4439MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:39 4439MB DEBUG:
Redshift can use up to 5328 MB
13:27:39 4439MB DEBUG:
Fixed: 0 MB
13:27:39 4439MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4439MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 634 MB
13:27:39 4439MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:39 4439MB DEBUG:
Redshift can use up to 5545 MB
13:27:39 4439MB DEBUG:
Fixed: 0 MB
13:27:39 4439MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:39 4439MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:39 4439MB DEBUG:
13:27:39 4439MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:39 4439MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:39 4439MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:27:40 4443MB DEBUG:
Time to create tree: 33 ms (0 32 0)
13:27:40 4443MB DEBUG:
13:27:40 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:40 4443MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4443MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4443MB DEBUG:
Fixed: 0 MB
13:27:40 4443MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:40 4443MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 634 MB
13:27:40 4443MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:40 4443MB DEBUG:
Redshift can use up to 5545 MB
13:27:40 4443MB DEBUG:
Fixed: 0 MB
13:27:40 4443MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:40 4443MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:27:40 4447MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:27:40 4448MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:27:40 4448MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:27:40 4448MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:27:40 4448MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:40 4448MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:27:40 4448MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:27:40 4448MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:27:40 4448MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:27:40 4448MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:27:40 4448MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:27:40 4448MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:27:40 4448MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:27:40 4448MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:27:40 4448MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:27:40 4448MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:27:40 4448MB DEBUG:
Processing blocks...
13:27:40 4444MB DEBUG:
Time to render 16 blocks: 90ms
13:27:40 4444MB INFO:
13:27:40 4444MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
Scene statistics
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
General counts
13:27:40 4444MB DEBUG:
Proxies: 0
13:27:40 4444MB DEBUG:
Proxy instances: 0
13:27:40 4444MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:40 4444MB DEBUG:
Instances: 0
13:27:40 4444MB DEBUG:
Point cloud points: 0
13:27:40 4444MB DEBUG:
Lights: 1
13:27:40 4444MB DEBUG:
Volume grids: 0 (0 unique)
13:27:40 4444MB DEBUG:
Sprite textures: 0
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
Geometry
13:27:40 4444MB DEBUG:
Unique triangles pre tessellation: 224
13:27:40 4444MB DEBUG:
Unique triangles post tessellation: 15084
13:27:40 4444MB DEBUG:
Unique points: 0
13:27:40 4444MB DEBUG:
Unique hair strands: 0
13:27:40 4444MB DEBUG:
Unique hair strand segments: 0
13:27:40 4444MB DEBUG:
Total triangles: 15084
13:27:40 4444MB DEBUG:
Total points: 0
13:27:40 4444MB DEBUG:
Total hair strands: 0
13:27:40 4444MB DEBUG:
Total hair strand segments: 0
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
Largest triangle meshes:
13:27:40 4444MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
GPU Memory
13:27:40 4444MB DEBUG:
Device 0 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:27:40 4444MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:40 4444MB DEBUG:
Device 1 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:27:40 4444MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:40 4444MB DEBUG:
Matrices (for instances/points): 0 B
13:27:40 4444MB DEBUG:
Rays: 3.01 GB
13:27:40 4444MB DEBUG:
Sprite textures: 0 B
13:27:40 4444MB DEBUG:
Volume grids: 0 B
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
Textures
13:27:40 4444MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:40 4444MB DEBUG:
File loading time: 0ms
13:27:40 4444MB DEBUG:
File decompression time: 0ms
13:27:40 4444MB DEBUG:
Average GPU cache hits: 0%
13:27:40 4444MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:40 4444MB DEBUG:
File loading time: 0ms
13:27:40 4444MB DEBUG:
File decompression time: 0ms
13:27:40 4444MB DEBUG:
Average GPU cache hits: 0%
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:40 4444MB DEBUG:
Acceleration Structures: 199.47 KB
13:27:40 4444MB DEBUG:
Main primitive data: 189.38 KB
13:27:40 4444MB DEBUG:
Extra primitive data: 159.53 KB
13:27:40 4444MB DEBUG:
Primitive loading time: 0ms
13:27:40 4444MB DEBUG:
Tess/Disp time: 13ms
13:27:40 4444MB DEBUG:
13:27:40 4443MB DEBUG:
PostEffects: Applying
13:27:40 4445MB DEBUG:
Renderer: Render End
13:27:40 4445MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.133/00:00.015) Output:00:00.000 Total:00:00.220
13:27:40 4436MB DEBUG:
Status: Scanning Scene
13:27:40 4436MB DEBUG:
Status: Frame 6: Update Start
13:27:40 4436MB DEBUG:
Status: Updating Lights
13:27:40 4436MB DEBUG:
Status: Updating Environment
13:27:40 4436MB DEBUG:
Status: Scanning Materials
13:27:40 4436MB DEBUG:
Status: Extracting Geometry
13:27:40 4436MB DEBUG:
Status: Updating Objects
13:27:40 4436MB DEBUG:
Status: Updating Transforms
13:27:40 4436MB DEBUG:
Status: Updating Geometry
13:27:40 4436MB DEBUG:
Mesh Geometry Update Begin +
13:27:40 4437MB DEBUG:
Mesh Geometry Update End +
13:27:40 4437MB DEBUG:
Status: Preparing for Rendering
13:27:40 4437MB DEBUG:
Status: Registering Objects
13:27:40 4437MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:40 4437MB DEBUG:
Status: Frame 6: Update Completed
13:27:40 4437MB DEBUG:
Renderer: Render Begin
13:27:40 4437MB INFO:
=================================================================================================
13:27:40 4437MB INFO:
Rendering frame 6...
13:27:40 4437MB INFO:
AMM enabled
13:27:40 4437MB INFO:
=================================================================================================
13:27:40 4437MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:40 4437MB DEBUG:
0ms
13:27:40 4438MB DEBUG:
13:27:40 4438MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:40 4438MB DEBUG:
Time to process 0 meshes: 0ms
13:27:40 4441MB DEBUG:
13:27:40 4441MB DEBUG:
Preparing materials and shaders
13:27:40 4441MB DEBUG:
13:27:40 4441MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:40 4441MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4441MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4441MB DEBUG:
Fixed: 0 MB
13:27:40 4441MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:40 4441MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 628 MB
13:27:40 4441MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:40 4441MB DEBUG:
Redshift can use up to 5545 MB
13:27:40 4441MB DEBUG:
Fixed: 0 MB
13:27:40 4441MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:40 4441MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:40 4441MB DEBUG:
13:27:40 4441MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:40 4441MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:40 4441MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:27:40 4444MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:40 4444MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4444MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4444MB DEBUG:
Fixed: 0 MB
13:27:40 4444MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:40 4444MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 634 MB
13:27:40 4444MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:40 4444MB DEBUG:
Redshift can use up to 5545 MB
13:27:40 4444MB DEBUG:
Fixed: 0 MB
13:27:40 4444MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:40 4444MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:27:40 4448MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:27:40 4448MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:27:40 4448MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:40 4448MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:27:40 4448MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:40 4448MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:27:40 4448MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:27:40 4448MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:27:40 4448MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:27:40 4448MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:27:40 4448MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:27:40 4448MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:27:40 4448MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:27:40 4448MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:40 4448MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:27:40 4448MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:27:40 4448MB DEBUG:
Processing blocks...
13:27:40 4445MB DEBUG:
Time to render 16 blocks: 90ms
13:27:40 4445MB INFO:
13:27:40 4445MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
Scene statistics
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
General counts
13:27:40 4445MB DEBUG:
Proxies: 0
13:27:40 4445MB DEBUG:
Proxy instances: 0
13:27:40 4445MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:40 4445MB DEBUG:
Instances: 0
13:27:40 4445MB DEBUG:
Point cloud points: 0
13:27:40 4445MB DEBUG:
Lights: 1
13:27:40 4445MB DEBUG:
Volume grids: 0 (0 unique)
13:27:40 4445MB DEBUG:
Sprite textures: 0
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
Geometry
13:27:40 4445MB DEBUG:
Unique triangles pre tessellation: 224
13:27:40 4445MB DEBUG:
Unique triangles post tessellation: 15080
13:27:40 4445MB DEBUG:
Unique points: 0
13:27:40 4445MB DEBUG:
Unique hair strands: 0
13:27:40 4445MB DEBUG:
Unique hair strand segments: 0
13:27:40 4445MB DEBUG:
Total triangles: 15080
13:27:40 4445MB DEBUG:
Total points: 0
13:27:40 4445MB DEBUG:
Total hair strands: 0
13:27:40 4445MB DEBUG:
Total hair strand segments: 0
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
Largest triangle meshes:
13:27:40 4445MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
GPU Memory
13:27:40 4445MB DEBUG:
Device 0 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:27:40 4445MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:40 4445MB DEBUG:
Device 1 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:27:40 4445MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:40 4445MB DEBUG:
Matrices (for instances/points): 0 B
13:27:40 4445MB DEBUG:
Rays: 3.01 GB
13:27:40 4445MB DEBUG:
Sprite textures: 0 B
13:27:40 4445MB DEBUG:
Volume grids: 0 B
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
Textures
13:27:40 4445MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:40 4445MB DEBUG:
File loading time: 0ms
13:27:40 4445MB DEBUG:
File decompression time: 0ms
13:27:40 4445MB DEBUG:
Average GPU cache hits: 0%
13:27:40 4445MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:40 4445MB DEBUG:
File loading time: 0ms
13:27:40 4445MB DEBUG:
File decompression time: 0ms
13:27:40 4445MB DEBUG:
Average GPU cache hits: 0%
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:40 4445MB DEBUG:
Acceleration Structures: 199.39 KB
13:27:40 4445MB DEBUG:
Main primitive data: 189.32 KB
13:27:40 4445MB DEBUG:
Extra primitive data: 159.50 KB
13:27:40 4445MB DEBUG:
Primitive loading time: 0ms
13:27:40 4445MB DEBUG:
Tess/Disp time: 10ms
13:27:40 4445MB DEBUG:
13:27:40 4443MB DEBUG:
PostEffects: Applying
13:27:40 4444MB DEBUG:
Renderer: Render End
13:27:40 4444MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.124/00:00.014) Output:00:00.000 Total:00:00.220
13:27:40 4436MB DEBUG:
Status: Scanning Scene
13:27:40 4436MB DEBUG:
Status: Frame 7: Update Start
13:27:40 4436MB DEBUG:
Status: Updating Lights
13:27:40 4436MB DEBUG:
Status: Updating Environment
13:27:40 4436MB DEBUG:
Status: Scanning Materials
13:27:40 4436MB DEBUG:
Status: Extracting Geometry
13:27:40 4436MB DEBUG:
Status: Updating Objects
13:27:40 4436MB DEBUG:
Status: Updating Transforms
13:27:40 4436MB DEBUG:
Status: Updating Geometry
13:27:40 4436MB DEBUG:
Mesh Geometry Update Begin +
13:27:40 4437MB DEBUG:
Mesh Geometry Update End +
13:27:40 4437MB DEBUG:
Status: Preparing for Rendering
13:27:40 4437MB DEBUG:
Status: Registering Objects
13:27:40 4437MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:40 4437MB DEBUG:
Status: Frame 7: Update Completed
13:27:40 4437MB DEBUG:
Renderer: Render Begin
13:27:40 4437MB INFO:
=================================================================================================
13:27:40 4437MB INFO:
Rendering frame 7...
13:27:40 4437MB INFO:
AMM enabled
13:27:40 4437MB INFO:
=================================================================================================
13:27:40 4437MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:40 4437MB DEBUG:
0ms
13:27:40 4438MB DEBUG:
13:27:40 4438MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:40 4438MB DEBUG:
Time to process 0 meshes: 0ms
13:27:40 4440MB DEBUG:
13:27:40 4440MB DEBUG:
Preparing materials and shaders
13:27:40 4440MB DEBUG:
13:27:40 4440MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:40 4440MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4440MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4440MB DEBUG:
Fixed: 0 MB
13:27:40 4440MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:40 4440MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 634 MB
13:27:40 4440MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:40 4440MB DEBUG:
Redshift can use up to 5545 MB
13:27:40 4440MB DEBUG:
Fixed: 0 MB
13:27:40 4440MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:40 4440MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:40 4440MB DEBUG:
13:27:40 4440MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:40 4440MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:40 4440MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:27:40 4444MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:27:40 4444MB DEBUG:
13:27:40 4444MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:40 4444MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4444MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4444MB DEBUG:
Fixed: 0 MB
13:27:40 4444MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:40 4444MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 628 MB
13:27:40 4444MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:40 4444MB DEBUG:
Redshift can use up to 5545 MB
13:27:40 4444MB DEBUG:
Fixed: 0 MB
13:27:40 4444MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:40 4444MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:27:40 4448MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:27:40 4448MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:27:40 4448MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:40 4449MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:27:40 4449MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:40 4449MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:27:40 4449MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:27:40 4449MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:27:40 4449MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:27:40 4449MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:27:40 4449MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:27:40 4449MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:27:40 4449MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:27:40 4449MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:27:40 4449MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:40 4449MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:27:40 4449MB DEBUG:
Processing blocks...
13:27:40 4446MB DEBUG:
Time to render 16 blocks: 87ms
13:27:40 4446MB INFO:
13:27:40 4446MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
Scene statistics
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
General counts
13:27:40 4446MB DEBUG:
Proxies: 0
13:27:40 4446MB DEBUG:
Proxy instances: 0
13:27:40 4446MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:40 4446MB DEBUG:
Instances: 0
13:27:40 4446MB DEBUG:
Point cloud points: 0
13:27:40 4446MB DEBUG:
Lights: 1
13:27:40 4446MB DEBUG:
Volume grids: 0 (0 unique)
13:27:40 4446MB DEBUG:
Sprite textures: 0
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
Geometry
13:27:40 4446MB DEBUG:
Unique triangles pre tessellation: 224
13:27:40 4446MB DEBUG:
Unique triangles post tessellation: 15072
13:27:40 4446MB DEBUG:
Unique points: 0
13:27:40 4446MB DEBUG:
Unique hair strands: 0
13:27:40 4446MB DEBUG:
Unique hair strand segments: 0
13:27:40 4446MB DEBUG:
Total triangles: 15072
13:27:40 4446MB DEBUG:
Total points: 0
13:27:40 4446MB DEBUG:
Total hair strands: 0
13:27:40 4446MB DEBUG:
Total hair strand segments: 0
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
Largest triangle meshes:
13:27:40 4446MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
GPU Memory
13:27:40 4446MB DEBUG:
Device 0 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:27:40 4446MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:40 4446MB DEBUG:
Device 1 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:27:40 4446MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:40 4446MB DEBUG:
Matrices (for instances/points): 0 B
13:27:40 4446MB DEBUG:
Rays: 3.01 GB
13:27:40 4446MB DEBUG:
Sprite textures: 0 B
13:27:40 4446MB DEBUG:
Volume grids: 0 B
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
Textures
13:27:40 4446MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:40 4446MB DEBUG:
File loading time: 0ms
13:27:40 4446MB DEBUG:
File decompression time: 0ms
13:27:40 4446MB DEBUG:
Average GPU cache hits: 0%
13:27:40 4446MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:40 4446MB DEBUG:
File loading time: 0ms
13:27:40 4446MB DEBUG:
File decompression time: 0ms
13:27:40 4446MB DEBUG:
Average GPU cache hits: 0%
13:27:40 4446MB DEBUG:
13:27:40 4446MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:40 4446MB DEBUG:
Acceleration Structures: 199.31 KB
13:27:40 4446MB DEBUG:
Main primitive data: 189.23 KB
13:27:40 4446MB DEBUG:
Extra primitive data: 159.42 KB
13:27:40 4446MB DEBUG:
Primitive loading time: 0ms
13:27:40 4446MB DEBUG:
Tess/Disp time: 10ms
13:27:40 4446MB DEBUG:
13:27:40 4444MB DEBUG:
PostEffects: Applying
13:27:40 4446MB DEBUG:
Renderer: Render End
13:27:40 4446MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.207/00:00.015) Output:00:00.000 Total:00:00.421
13:27:40 4437MB DEBUG:
Status: Scanning Scene
13:27:40 4437MB DEBUG:
Status: Frame 8: Update Start
13:27:40 4437MB DEBUG:
Status: Updating Lights
13:27:40 4437MB DEBUG:
Status: Updating Environment
13:27:40 4437MB DEBUG:
Status: Scanning Materials
13:27:40 4437MB DEBUG:
Status: Extracting Geometry
13:27:40 4437MB DEBUG:
Status: Updating Objects
13:27:40 4437MB DEBUG:
Status: Updating Transforms
13:27:40 4437MB DEBUG:
Status: Updating Geometry
13:27:40 4437MB DEBUG:
Mesh Geometry Update Begin +
13:27:40 4438MB DEBUG:
Mesh Geometry Update End +
13:27:40 4438MB DEBUG:
Status: Preparing for Rendering
13:27:40 4438MB DEBUG:
Status: Registering Objects
13:27:40 4438MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:40 4438MB DEBUG:
Status: Frame 8: Update Completed
13:27:40 4438MB DEBUG:
Renderer: Render Begin
13:27:40 4438MB INFO:
=================================================================================================
13:27:40 4438MB INFO:
Rendering frame 8...
13:27:40 4438MB INFO:
AMM enabled
13:27:40 4438MB INFO:
=================================================================================================
13:27:40 4438MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:40 4438MB DEBUG:
0ms
13:27:40 4439MB DEBUG:
13:27:40 4439MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:40 4439MB DEBUG:
Time to process 0 meshes: 0ms
13:27:40 4441MB DEBUG:
13:27:40 4441MB DEBUG:
Preparing materials and shaders
13:27:40 4441MB DEBUG:
13:27:40 4441MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:40 4441MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4441MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4441MB DEBUG:
Fixed: 0 MB
13:27:40 4441MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:40 4441MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 628 MB
13:27:40 4441MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:40 4441MB DEBUG:
Redshift can use up to 5545 MB
13:27:40 4441MB DEBUG:
Fixed: 0 MB
13:27:40 4441MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:40 4441MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 631 MB
13:27:40 4441MB DEBUG:
13:27:40 4441MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:40 4441MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:40 4441MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:27:40 4445MB DEBUG:
Time to create tree: 33 ms (0 33 0)
13:27:40 4445MB DEBUG:
13:27:40 4445MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:40 4445MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:40 4445MB DEBUG:
Redshift can use up to 5328 MB
13:27:40 4445MB DEBUG:
Fixed: 0 MB
13:27:41 4445MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:41 4445MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 627 MB
13:27:41 4445MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:41 4445MB DEBUG:
Redshift can use up to 5545 MB
13:27:41 4445MB DEBUG:
Fixed: 0 MB
13:27:41 4445MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:41 4445MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:27:41 4449MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:27:41 4449MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:27:41 4449MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:41 4449MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:41 4449MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:27:41 4449MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:27:41 4449MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:27:41 4449MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:27:41 4449MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:27:41 4449MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:27:41 4449MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:27:41 4449MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:27:41 4449MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:27:41 4449MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:27:41 4449MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:41 4449MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:27:41 4449MB DEBUG:
Processing blocks...
13:27:41 4446MB DEBUG:
Time to render 16 blocks: 94ms
13:27:41 4446MB INFO:
13:27:41 4446MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
Scene statistics
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
General counts
13:27:41 4446MB DEBUG:
Proxies: 0
13:27:41 4446MB DEBUG:
Proxy instances: 0
13:27:41 4446MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:41 4446MB DEBUG:
Instances: 0
13:27:41 4446MB DEBUG:
Point cloud points: 0
13:27:41 4446MB DEBUG:
Lights: 1
13:27:41 4446MB DEBUG:
Volume grids: 0 (0 unique)
13:27:41 4446MB DEBUG:
Sprite textures: 0
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
Geometry
13:27:41 4446MB DEBUG:
Unique triangles pre tessellation: 224
13:27:41 4446MB DEBUG:
Unique triangles post tessellation: 15068
13:27:41 4446MB DEBUG:
Unique points: 0
13:27:41 4446MB DEBUG:
Unique hair strands: 0
13:27:41 4446MB DEBUG:
Unique hair strand segments: 0
13:27:41 4446MB DEBUG:
Total triangles: 15068
13:27:41 4446MB DEBUG:
Total points: 0
13:27:41 4446MB DEBUG:
Total hair strands: 0
13:27:41 4446MB DEBUG:
Total hair strand segments: 0
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
Largest triangle meshes:
13:27:41 4446MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
GPU Memory
13:27:41 4446MB DEBUG:
Device 0 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:27:41 4446MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:41 4446MB DEBUG:
Device 1 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:27:41 4446MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:41 4446MB DEBUG:
Matrices (for instances/points): 0 B
13:27:41 4446MB DEBUG:
Rays: 3.01 GB
13:27:41 4446MB DEBUG:
Sprite textures: 0 B
13:27:41 4446MB DEBUG:
Volume grids: 0 B
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
Textures
13:27:41 4446MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:41 4446MB DEBUG:
File loading time: 0ms
13:27:41 4446MB DEBUG:
File decompression time: 0ms
13:27:41 4446MB DEBUG:
Average GPU cache hits: 0%
13:27:41 4446MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:41 4446MB DEBUG:
File loading time: 0ms
13:27:41 4446MB DEBUG:
File decompression time: 0ms
13:27:41 4446MB DEBUG:
Average GPU cache hits: 0%
13:27:41 4446MB DEBUG:
13:27:41 4446MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:41 4446MB DEBUG:
Acceleration Structures: 199.47 KB
13:27:41 4446MB DEBUG:
Main primitive data: 189.18 KB
13:27:41 4446MB DEBUG:
Extra primitive data: 159.38 KB
13:27:41 4446MB DEBUG:
Primitive loading time: 0ms
13:27:41 4446MB DEBUG:
Tess/Disp time: 11ms
13:27:41 4446MB DEBUG:
13:27:41 4444MB DEBUG:
PostEffects: Applying
13:27:41 4446MB DEBUG:
Renderer: Render End
13:27:41 4446MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.143/00:00.015) Output:00:00.000 Total:00:00.220
13:27:41 4436MB DEBUG:
Status: Scanning Scene
13:27:41 4436MB DEBUG:
Status: Frame 9: Update Start
13:27:41 4436MB DEBUG:
Status: Updating Lights
13:27:41 4436MB DEBUG:
Status: Updating Environment
13:27:41 4436MB DEBUG:
Status: Scanning Materials
13:27:41 4436MB DEBUG:
Status: Extracting Geometry
13:27:41 4436MB DEBUG:
Status: Updating Objects
13:27:41 4436MB DEBUG:
Status: Updating Transforms
13:27:41 4436MB DEBUG:
Status: Updating Geometry
13:27:41 4436MB DEBUG:
Mesh Geometry Update Begin +
13:27:41 4437MB DEBUG:
Mesh Geometry Update End +
13:27:41 4437MB DEBUG:
Status: Preparing for Rendering
13:27:41 4437MB DEBUG:
Status: Registering Objects
13:27:41 4437MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:41 4437MB DEBUG:
Status: Frame 9: Update Completed
13:27:41 4437MB DEBUG:
Renderer: Render Begin
13:27:41 4437MB INFO:
=================================================================================================
13:27:41 4437MB INFO:
Rendering frame 9...
13:27:41 4437MB INFO:
AMM enabled
13:27:41 4437MB INFO:
=================================================================================================
13:27:41 4437MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:41 4437MB DEBUG:
0ms
13:27:41 4438MB DEBUG:
13:27:41 4438MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:41 4438MB DEBUG:
Time to process 0 meshes: 0ms
13:27:41 4440MB DEBUG:
13:27:41 4440MB DEBUG:
Preparing materials and shaders
13:27:41 4440MB DEBUG:
13:27:41 4440MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:41 4440MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:41 4440MB DEBUG:
Redshift can use up to 5328 MB
13:27:41 4440MB DEBUG:
Fixed: 0 MB
13:27:41 4440MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:41 4440MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 627 MB
13:27:41 4440MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:41 4440MB DEBUG:
Redshift can use up to 5545 MB
13:27:41 4440MB DEBUG:
Fixed: 0 MB
13:27:41 4440MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:41 4440MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:41 4440MB DEBUG:
13:27:41 4440MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:41 4440MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:41 4440MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:27:41 4444MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:27:41 4444MB DEBUG:
13:27:41 4444MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:41 4444MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:41 4444MB DEBUG:
Redshift can use up to 5328 MB
13:27:41 4444MB DEBUG:
Fixed: 0 MB
13:27:41 4445MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:41 4445MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 627 MB
13:27:41 4445MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:41 4445MB DEBUG:
Redshift can use up to 5545 MB
13:27:41 4445MB DEBUG:
Fixed: 0 MB
13:27:41 4445MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:41 4445MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:27:41 4448MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:27:41 4449MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:27:41 4449MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:27:41 4449MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:27:41 4449MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:27:41 4449MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:27:41 4449MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:27:41 4449MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:27:41 4449MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:27:41 4449MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:27:41 4449MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:27:41 4449MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:27:41 4449MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:27:41 4449MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:27:41 4449MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:27:41 4449MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 5ms
13:27:41 4449MB DEBUG:
Processing blocks...
13:27:41 4445MB DEBUG:
Time to render 16 blocks: 87ms
13:27:41 4445MB INFO:
13:27:41 4445MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
Scene statistics
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
General counts
13:27:41 4445MB DEBUG:
Proxies: 0
13:27:41 4445MB DEBUG:
Proxy instances: 0
13:27:41 4445MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:41 4445MB DEBUG:
Instances: 0
13:27:41 4445MB DEBUG:
Point cloud points: 0
13:27:41 4445MB DEBUG:
Lights: 1
13:27:41 4445MB DEBUG:
Volume grids: 0 (0 unique)
13:27:41 4445MB DEBUG:
Sprite textures: 0
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
Geometry
13:27:41 4445MB DEBUG:
Unique triangles pre tessellation: 224
13:27:41 4445MB DEBUG:
Unique triangles post tessellation: 15060
13:27:41 4445MB DEBUG:
Unique points: 0
13:27:41 4445MB DEBUG:
Unique hair strands: 0
13:27:41 4445MB DEBUG:
Unique hair strand segments: 0
13:27:41 4445MB DEBUG:
Total triangles: 15060
13:27:41 4445MB DEBUG:
Total points: 0
13:27:41 4445MB DEBUG:
Total hair strands: 0
13:27:41 4445MB DEBUG:
Total hair strand segments: 0
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
Largest triangle meshes:
13:27:41 4445MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
GPU Memory
13:27:41 4445MB DEBUG:
Device 0 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:27:41 4445MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:41 4445MB DEBUG:
Device 1 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:27:41 4445MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:41 4445MB DEBUG:
Matrices (for instances/points): 0 B
13:27:41 4445MB DEBUG:
Rays: 3.01 GB
13:27:41 4445MB DEBUG:
Sprite textures: 0 B
13:27:41 4445MB DEBUG:
Volume grids: 0 B
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
Textures
13:27:41 4445MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:41 4445MB DEBUG:
File loading time: 0ms
13:27:41 4445MB DEBUG:
File decompression time: 0ms
13:27:41 4445MB DEBUG:
Average GPU cache hits: 0%
13:27:41 4445MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:41 4445MB DEBUG:
File loading time: 0ms
13:27:41 4445MB DEBUG:
File decompression time: 0ms
13:27:41 4445MB DEBUG:
Average GPU cache hits: 0%
13:27:41 4445MB DEBUG:
13:27:41 4445MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:41 4445MB DEBUG:
Acceleration Structures: 199.23 KB
13:27:41 4445MB DEBUG:
Main primitive data: 189.19 KB
13:27:41 4445MB DEBUG:
Extra primitive data: 159.41 KB
13:27:41 4445MB DEBUG:
Primitive loading time: 0ms
13:27:41 4445MB DEBUG:
Tess/Disp time: 10ms
13:27:41 4445MB DEBUG:
13:27:41 4444MB DEBUG:
PostEffects: Applying
13:27:41 4446MB DEBUG:
Renderer: Render End
13:27:41 4446MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.217 (00:00.124/00:00.016) Output:00:00.000 Total:00:00.221
13:27:41 4446MB DEBUG:
Status: Scanning Scene
13:27:41 4446MB DEBUG:
Status: Frame 10: Update Start
13:27:41 4446MB DEBUG:
Status: Updating Lights
13:27:41 4446MB DEBUG:
Status: Updating Environment
13:27:41 4446MB DEBUG:
Status: Scanning Materials
13:27:41 4446MB DEBUG:
Status: Extracting Geometry
13:27:41 4446MB DEBUG:
Status: Updating Objects
13:27:41 4446MB DEBUG:
Status: Updating Transforms
13:27:41 4446MB DEBUG:
Status: Updating Geometry
13:27:41 4446MB DEBUG:
Mesh Geometry Update Begin +
13:27:41 4447MB DEBUG:
Mesh Geometry Update End +
13:27:41 4447MB DEBUG:
Status: Preparing for Rendering
13:27:41 4447MB DEBUG:
Status: Registering Objects
13:27:41 4447MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:27:41 4447MB DEBUG:
Status: Frame 10: Update Completed
13:27:41 4447MB DEBUG:
Renderer: Render Begin
13:27:41 4447MB INFO:
=================================================================================================
13:27:41 4447MB INFO:
Rendering frame 10...
13:27:41 4447MB INFO:
AMM enabled
13:27:41 4447MB INFO:
=================================================================================================
13:27:41 4447MB INFO:
License for redshift-core 2021.04 (permanent)
13:27:41 4447MB DEBUG:
0ms
13:27:41 4448MB DEBUG:
13:27:41 4448MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:27:41 4448MB DEBUG:
Time to process 0 meshes: 0ms
13:27:41 4450MB DEBUG:
13:27:41 4450MB DEBUG:
Preparing materials and shaders
13:27:41 4450MB DEBUG:
13:27:41 4450MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:27:41 4450MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:41 4450MB DEBUG:
Redshift can use up to 5328 MB
13:27:41 4450MB DEBUG:
Fixed: 0 MB
13:27:41 4450MB DEBUG:
Geo: 4829 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:41 4450MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 627 MB
13:27:41 4450MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:41 4450MB DEBUG:
Redshift can use up to 5545 MB
13:27:41 4450MB DEBUG:
Fixed: 0 MB
13:27:41 4450MB DEBUG:
Geo: 5047 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:27:41 4450MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:27:41 4450MB DEBUG:
13:27:41 4450MB DEBUG:
Ray Tracing Hierarchy Info:
13:27:41 4450MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:27:41 4450MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:27:41 4454MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:27:41 4454MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:27:41 4454MB DEBUG:
Redshift can use up to 5328 MB
13:27:41 4454MB DEBUG:
Fixed: 0 MB
13:27:41 4454MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:41 4454MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 626 MB
13:27:41 4454MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:27:41 4454MB DEBUG:
Redshift can use up to 5545 MB
13:27:41 4454MB DEBUG:
Fixed: 0 MB
13:27:41 4454MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:27:41 4454MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:27:41 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:27:41 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:27:41 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:27:41 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:27:41 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:27:41 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:27:41 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:27:41 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:27:41 4458MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:27:41 4458MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:27:41 4458MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:27:41 4458MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:27:41 4458MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:27:41 4458MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:27:41 4458MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:27:41 4458MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:27:41 4458MB DEBUG:
Processing blocks...
13:27:41 4454MB DEBUG:
Time to render 16 blocks: 85ms
13:27:41 4454MB INFO:
13:27:41 4454MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
Scene statistics
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
General counts
13:27:41 4454MB DEBUG:
Proxies: 0
13:27:41 4454MB DEBUG:
Proxy instances: 0
13:27:41 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:27:41 4454MB DEBUG:
Instances: 0
13:27:41 4454MB DEBUG:
Point cloud points: 0
13:27:41 4454MB DEBUG:
Lights: 1
13:27:41 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:27:41 4454MB DEBUG:
Sprite textures: 0
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
Geometry
13:27:41 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:27:41 4454MB DEBUG:
Unique triangles post tessellation: 15052
13:27:41 4454MB DEBUG:
Unique points: 0
13:27:41 4454MB DEBUG:
Unique hair strands: 0
13:27:41 4454MB DEBUG:
Unique hair strand segments: 0
13:27:41 4454MB DEBUG:
Total triangles: 15052
13:27:41 4454MB DEBUG:
Total points: 0
13:27:41 4454MB DEBUG:
Total hair strands: 0
13:27:41 4454MB DEBUG:
Total hair strand segments: 0
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
Largest triangle meshes:
13:27:41 4454MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
GPU Memory
13:27:41 4454MB DEBUG:
Device 0 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:27:41 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:41 4454MB DEBUG:
Device 1 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:27:41 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:27:41 4454MB DEBUG:
Matrices (for instances/points): 0 B
13:27:41 4454MB DEBUG:
Rays: 3.01 GB
13:27:41 4454MB DEBUG:
Sprite textures: 0 B
13:27:41 4454MB DEBUG:
Volume grids: 0 B
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
Textures
13:27:41 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:27:41 4454MB DEBUG:
File loading time: 0ms
13:27:41 4454MB DEBUG:
File decompression time: 0ms
13:27:41 4454MB DEBUG:
Average GPU cache hits: 0%
13:27:41 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:27:41 4454MB DEBUG:
File loading time: 0ms
13:27:41 4454MB DEBUG:
File decompression time: 0ms
13:27:41 4454MB DEBUG:
Average GPU cache hits: 0%
13:27:41 4454MB DEBUG:
13:27:41 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:27:41 4454MB DEBUG:
Acceleration Structures: 199.31 KB
13:27:41 4454MB DEBUG:
Main primitive data: 189.08 KB
13:27:41 4454MB DEBUG:
Extra primitive data: 159.30 KB
13:27:41 4454MB DEBUG:
Primitive loading time: 0ms
13:27:41 4454MB DEBUG:
Tess/Disp time: 11ms
13:27:41 4454MB DEBUG:
13:27:41 4453MB DEBUG:
PostEffects: Applying
13:27:41 4454MB DEBUG:
Renderer: Render End
13:27:41 4454MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.126/00:00.014) Output:00:00.000 Total:00:00.219
13:27:41 4402MB DEBUG:
Context: Unlocked:Render
13:27:46 4214MB INFO:
License returned
13:27:51 4214MB DEBUG:
Freeing GPU mem...(device 0)
13:27:51 4214MB DEBUG:
Done (CUDA reported free mem before: 626 MB, after: 5910 MB)
13:27:51 4214MB DEBUG:
Freeing GPU mem...(device 1)
13:27:51 4214MB DEBUG:
Done (CUDA reported free mem before: 631 MB, after: 6177 MB)
13:28:07 4274MB DEBUG:
Context: Locked:Render
13:28:07 4396MB DEBUG:
Status: Scanning Scene
13:28:07 4396MB DEBUG:
Status: Frame 0: Update Start
13:28:07 4396MB DEBUG:
Status: Updating Lights
13:28:07 4396MB DEBUG:
Status: Updating Environment
13:28:07 4396MB DEBUG:
Status: Scanning Materials
13:28:07 4396MB DEBUG:
Status: Extracting Geometry
13:28:07 4396MB DEBUG:
Mesh Creation Begin +
13:28:07 4396MB DEBUG:
Mesh Creation End +
13:28:07 4396MB DEBUG:
Status: Updating Objects
13:28:07 4396MB DEBUG:
Status: Updating Transforms
13:28:07 4396MB DEBUG:
Status: Updating Geometry
13:28:07 4396MB DEBUG:
Mesh Geometry Update Begin +
13:28:07 4396MB DEBUG:
Mesh Geometry Update End +
13:28:07 4396MB DEBUG:
Status: Preparing for Rendering
13:28:07 4396MB DEBUG:
Status: Registering Objects
13:28:07 4396MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:07 4396MB DEBUG:
Status: Frame 0: Update Completed
13:28:07 4396MB DEBUG:
Renderer: Render Begin
13:28:07 4397MB INFO:
=================================================================================================
13:28:07 4397MB INFO:
Rendering frame 0...
13:28:07 4397MB INFO:
AMM enabled
13:28:07 4397MB INFO:
=================================================================================================
13:28:07 4397MB INFO:
License acquired
13:28:07 4397MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:07 4397MB DEBUG:
18ms
13:28:07 4400MB DEBUG:
13:28:07 4400MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:07 4400MB DEBUG:
Time to process 0 meshes: 0ms
13:28:07 4402MB DEBUG:
13:28:07 4402MB DEBUG:
Preparing materials and shaders
13:28:07 4404MB DEBUG:
13:28:07 4404MB DEBUG:
Allocating GPU mem...(device 0)
13:28:08 4402MB DEBUG:
Done (Allocator size: 5303 MB. CUDA reported free mem before: 5910 MB, after: 681 MB)
13:28:08 4402MB DEBUG:
13:28:08 4402MB DEBUG:
Allocating GPU mem...(device 1)
13:28:08 4403MB DEBUG:
Done (Allocator size: 5543 MB. CUDA reported free mem before: 6177 MB, after: 633 MB)
13:28:08 4403MB DEBUG:
13:28:08 4403MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:08 4403MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:08 4403MB DEBUG:
Redshift can use up to 5303 MB
13:28:08 4403MB DEBUG:
Fixed: 0 MB
13:28:08 4403MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:08 4403MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 652 MB
13:28:08 4403MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:08 4403MB DEBUG:
Redshift can use up to 5543 MB
13:28:08 4403MB DEBUG:
Fixed: 0 MB
13:28:08 4403MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:08 4403MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:28:08 4403MB DEBUG:
13:28:08 4403MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:08 4403MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:08 4403MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:28:08 4432MB DEBUG:
Time to create tree: 35 ms (0 34 0)
13:28:08 4432MB DEBUG:
13:28:08 4432MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:08 4432MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:08 4432MB DEBUG:
Redshift can use up to 5303 MB
13:28:08 4432MB DEBUG:
Fixed: 0 MB
13:28:08 4432MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:08 4432MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 668 MB
13:28:08 4432MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:08 4432MB DEBUG:
Redshift can use up to 5543 MB
13:28:08 4432MB DEBUG:
Fixed: 0 MB
13:28:08 4432MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:08 4432MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:08 4438MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:28:08 4439MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:28:08 4439MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:28:08 4439MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:28:08 4439MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:28:08 4440MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:28:08 4440MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:28:08 4440MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:28:08 4440MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:28:08 4440MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:28:08 4441MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:28:08 4441MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:28:08 4441MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:28:08 4441MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:28:08 4441MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:28:08 4441MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:28:08 4441MB DEBUG:
Processing blocks...
13:28:08 4437MB DEBUG:
Time to render 16 blocks: 81ms
13:28:08 4437MB INFO:
13:28:08 4437MB INFO:
Rendering time: 0.7s (2 GPU(s) used)
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
Scene statistics
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
General counts
13:28:08 4437MB DEBUG:
Proxies: 0
13:28:08 4437MB DEBUG:
Proxy instances: 0
13:28:08 4437MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:08 4437MB DEBUG:
Instances: 0
13:28:08 4437MB DEBUG:
Point cloud points: 0
13:28:08 4437MB DEBUG:
Lights: 1
13:28:08 4437MB DEBUG:
Volume grids: 0 (0 unique)
13:28:08 4437MB DEBUG:
Sprite textures: 0
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
Geometry
13:28:08 4437MB DEBUG:
Unique triangles pre tessellation: 224
13:28:08 4437MB DEBUG:
Unique triangles post tessellation: 15100
13:28:08 4437MB DEBUG:
Unique points: 0
13:28:08 4437MB DEBUG:
Unique hair strands: 0
13:28:08 4437MB DEBUG:
Unique hair strand segments: 0
13:28:08 4437MB DEBUG:
Total triangles: 15100
13:28:08 4437MB DEBUG:
Total points: 0
13:28:08 4437MB DEBUG:
Total hair strands: 0
13:28:08 4437MB DEBUG:
Total hair strand segments: 0
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
Largest triangle meshes:
13:28:08 4437MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
GPU Memory
13:28:08 4437MB DEBUG:
Device 0 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:28:08 4437MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:08 4437MB DEBUG:
Device 1 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:28:08 4437MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:08 4437MB DEBUG:
Matrices (for instances/points): 0 B
13:28:08 4437MB DEBUG:
Rays: 2.96 GB
13:28:08 4437MB DEBUG:
Sprite textures: 0 B
13:28:08 4437MB DEBUG:
Volume grids: 0 B
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
Textures
13:28:08 4437MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:08 4437MB DEBUG:
File loading time: 0ms
13:28:08 4437MB DEBUG:
File decompression time: 0ms
13:28:08 4437MB DEBUG:
Average GPU cache hits: 0%
13:28:08 4437MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:08 4437MB DEBUG:
File loading time: 0ms
13:28:08 4437MB DEBUG:
File decompression time: 0ms
13:28:08 4437MB DEBUG:
Average GPU cache hits: 0%
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:08 4437MB DEBUG:
Acceleration Structures: 199.78 KB
13:28:08 4437MB DEBUG:
Main primitive data: 189.92 KB
13:28:08 4437MB DEBUG:
Extra primitive data: 62.66 KB
13:28:08 4437MB DEBUG:
Primitive loading time: 0ms
13:28:08 4437MB DEBUG:
Tess/Disp time: 10ms
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
PostEffects: Applying
13:28:08 4439MB DEBUG:
Renderer: Render End
13:28:08 4439MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.816 (00:00.648/00:00.014) Output:00:00.000 Total:00:00.821
13:28:08 4447MB DEBUG:
Status: Scanning Scene
13:28:08 4447MB DEBUG:
Status: Frame 1: Update Start
13:28:08 4447MB DEBUG:
Status: Updating Lights
13:28:08 4447MB DEBUG:
Status: Updating Environment
13:28:08 4447MB DEBUG:
Status: Scanning Materials
13:28:08 4447MB DEBUG:
Status: Extracting Geometry
13:28:08 4447MB DEBUG:
Status: Updating Objects
13:28:08 4447MB DEBUG:
Status: Updating Transforms
13:28:08 4447MB DEBUG:
Status: Updating Geometry
13:28:08 4447MB DEBUG:
Mesh Geometry Update Begin +
13:28:08 4448MB DEBUG:
Mesh Geometry Update End +
13:28:08 4448MB DEBUG:
Status: Preparing for Rendering
13:28:08 4448MB DEBUG:
Status: Registering Objects
13:28:08 4448MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:08 4448MB DEBUG:
Status: Frame 1: Update Completed
13:28:08 4448MB DEBUG:
Renderer: Render Begin
13:28:08 4448MB INFO:
=================================================================================================
13:28:08 4448MB INFO:
Rendering frame 1...
13:28:08 4448MB INFO:
AMM enabled
13:28:08 4448MB INFO:
=================================================================================================
13:28:08 4448MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:08 4448MB DEBUG:
0ms
13:28:08 4449MB DEBUG:
13:28:08 4449MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:08 4449MB DEBUG:
Time to process 0 meshes: 0ms
13:28:08 4450MB DEBUG:
13:28:08 4450MB DEBUG:
Preparing materials and shaders
13:28:08 4450MB DEBUG:
13:28:08 4450MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:08 4450MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:08 4450MB DEBUG:
Redshift can use up to 5303 MB
13:28:08 4450MB DEBUG:
Fixed: 0 MB
13:28:08 4450MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:08 4450MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 651 MB
13:28:08 4450MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:08 4450MB DEBUG:
Redshift can use up to 5543 MB
13:28:08 4450MB DEBUG:
Fixed: 0 MB
13:28:08 4450MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:08 4450MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:28:08 4450MB DEBUG:
13:28:08 4450MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:08 4450MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:08 4450MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:28:08 4454MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:28:08 4454MB DEBUG:
13:28:08 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:08 4454MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:08 4454MB DEBUG:
Redshift can use up to 5303 MB
13:28:08 4454MB DEBUG:
Fixed: 0 MB
13:28:08 4454MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:08 4454MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 653 MB
13:28:08 4454MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:08 4454MB DEBUG:
Redshift can use up to 5543 MB
13:28:08 4454MB DEBUG:
Fixed: 0 MB
13:28:08 4454MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:08 4454MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:28:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:28:08 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:28:08 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:28:08 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:28:08 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:28:08 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:28:08 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:28:08 4458MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:28:08 4458MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:28:08 4458MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:28:08 4458MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:28:08 4458MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:28:08 4458MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:28:08 4458MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:28:08 4458MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:28:08 4458MB DEBUG:
Processing blocks...
13:28:08 4455MB DEBUG:
Time to render 16 blocks: 79ms
13:28:08 4455MB INFO:
13:28:08 4455MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
Scene statistics
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
General counts
13:28:08 4455MB DEBUG:
Proxies: 0
13:28:08 4455MB DEBUG:
Proxy instances: 0
13:28:08 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:08 4455MB DEBUG:
Instances: 0
13:28:08 4455MB DEBUG:
Point cloud points: 0
13:28:08 4455MB DEBUG:
Lights: 1
13:28:08 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:28:08 4455MB DEBUG:
Sprite textures: 0
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
Geometry
13:28:08 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:28:08 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:28:08 4455MB DEBUG:
Unique points: 0
13:28:08 4455MB DEBUG:
Unique hair strands: 0
13:28:08 4455MB DEBUG:
Unique hair strand segments: 0
13:28:08 4455MB DEBUG:
Total triangles: 15100
13:28:08 4455MB DEBUG:
Total points: 0
13:28:08 4455MB DEBUG:
Total hair strands: 0
13:28:08 4455MB DEBUG:
Total hair strand segments: 0
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
Largest triangle meshes:
13:28:08 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
GPU Memory
13:28:08 4455MB DEBUG:
Device 0 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:28:08 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:08 4455MB DEBUG:
Device 1 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:28:08 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:08 4455MB DEBUG:
Matrices (for instances/points): 0 B
13:28:08 4455MB DEBUG:
Rays: 2.96 GB
13:28:08 4455MB DEBUG:
Sprite textures: 0 B
13:28:08 4455MB DEBUG:
Volume grids: 0 B
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
Textures
13:28:08 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:08 4455MB DEBUG:
File loading time: 0ms
13:28:08 4455MB DEBUG:
File decompression time: 0ms
13:28:08 4455MB DEBUG:
Average GPU cache hits: 0%
13:28:08 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:08 4455MB DEBUG:
File loading time: 0ms
13:28:08 4455MB DEBUG:
File decompression time: 0ms
13:28:08 4455MB DEBUG:
Average GPU cache hits: 0%
13:28:08 4455MB DEBUG:
13:28:08 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:08 4455MB DEBUG:
Acceleration Structures: 199.78 KB
13:28:08 4455MB DEBUG:
Main primitive data: 189.92 KB
13:28:08 4455MB DEBUG:
Extra primitive data: 62.66 KB
13:28:08 4455MB DEBUG:
Primitive loading time: 0ms
13:28:08 4455MB DEBUG:
Tess/Disp time: 11ms
13:28:08 4455MB DEBUG:
13:28:08 4453MB DEBUG:
PostEffects: Applying
13:28:08 4455MB DEBUG:
Renderer: Render End
13:28:08 4455MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.121/00:00.015) Output:00:00.000 Total:00:00.220
13:28:08 4435MB DEBUG:
Status: Scanning Scene
13:28:08 4435MB DEBUG:
Status: Frame 2: Update Start
13:28:08 4435MB DEBUG:
Status: Updating Lights
13:28:08 4435MB DEBUG:
Status: Updating Environment
13:28:08 4435MB DEBUG:
Status: Scanning Materials
13:28:08 4435MB DEBUG:
Status: Extracting Geometry
13:28:08 4435MB DEBUG:
Status: Updating Objects
13:28:08 4435MB DEBUG:
Status: Updating Transforms
13:28:08 4435MB DEBUG:
Status: Updating Geometry
13:28:08 4435MB DEBUG:
Mesh Geometry Update Begin +
13:28:08 4436MB DEBUG:
Mesh Geometry Update End +
13:28:08 4436MB DEBUG:
Status: Preparing for Rendering
13:28:08 4436MB DEBUG:
Status: Registering Objects
13:28:08 4436MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:08 4436MB DEBUG:
Status: Frame 2: Update Completed
13:28:08 4436MB DEBUG:
Renderer: Render Begin
13:28:08 4436MB INFO:
=================================================================================================
13:28:08 4436MB INFO:
Rendering frame 2...
13:28:08 4436MB INFO:
AMM enabled
13:28:08 4436MB INFO:
=================================================================================================
13:28:08 4436MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:08 4436MB DEBUG:
0ms
13:28:08 4437MB DEBUG:
13:28:08 4437MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:08 4437MB DEBUG:
Time to process 0 meshes: 0ms
13:28:08 4439MB DEBUG:
13:28:08 4439MB DEBUG:
Preparing materials and shaders
13:28:08 4439MB DEBUG:
13:28:08 4439MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:08 4439MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:08 4439MB DEBUG:
Redshift can use up to 5303 MB
13:28:08 4439MB DEBUG:
Fixed: 0 MB
13:28:08 4439MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:08 4439MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 652 MB
13:28:08 4439MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:08 4439MB DEBUG:
Redshift can use up to 5543 MB
13:28:08 4439MB DEBUG:
Fixed: 0 MB
13:28:08 4439MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:08 4439MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:08 4439MB DEBUG:
13:28:08 4439MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:08 4439MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:08 4439MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:28:09 4443MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:28:09 4443MB DEBUG:
13:28:09 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:09 4443MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4443MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4443MB DEBUG:
Fixed: 0 MB
13:28:09 4443MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4443MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 652 MB
13:28:09 4443MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4443MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4443MB DEBUG:
Fixed: 0 MB
13:28:09 4443MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4443MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:09 4448MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 7ms
13:28:09 4448MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:28:09 4448MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:28:09 4448MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:28:09 4448MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:28:09 4448MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:28:09 4448MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:28:09 4448MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:28:09 4448MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:28:09 4448MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:28:09 4448MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:28:09 4448MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:28:09 4448MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:28:09 4448MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:28:09 4448MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:28:09 4448MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:28:09 4448MB DEBUG:
Processing blocks...
13:28:09 4444MB DEBUG:
Time to render 16 blocks: 85ms
13:28:09 4444MB INFO:
13:28:09 4444MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
Scene statistics
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
General counts
13:28:09 4444MB DEBUG:
Proxies: 0
13:28:09 4444MB DEBUG:
Proxy instances: 0
13:28:09 4444MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:09 4444MB DEBUG:
Instances: 0
13:28:09 4444MB DEBUG:
Point cloud points: 0
13:28:09 4444MB DEBUG:
Lights: 1
13:28:09 4444MB DEBUG:
Volume grids: 0 (0 unique)
13:28:09 4444MB DEBUG:
Sprite textures: 0
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
Geometry
13:28:09 4444MB DEBUG:
Unique triangles pre tessellation: 224
13:28:09 4444MB DEBUG:
Unique triangles post tessellation: 15096
13:28:09 4444MB DEBUG:
Unique points: 0
13:28:09 4444MB DEBUG:
Unique hair strands: 0
13:28:09 4444MB DEBUG:
Unique hair strand segments: 0
13:28:09 4444MB DEBUG:
Total triangles: 15096
13:28:09 4444MB DEBUG:
Total points: 0
13:28:09 4444MB DEBUG:
Total hair strands: 0
13:28:09 4444MB DEBUG:
Total hair strand segments: 0
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
Largest triangle meshes:
13:28:09 4444MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
GPU Memory
13:28:09 4444MB DEBUG:
Device 0 geometry PCIe uploads: 62.67 KB (cachesize: 64.00 MB)
13:28:09 4444MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:09 4444MB DEBUG:
Device 1 geometry PCIe uploads: 62.67 KB (cachesize: 64.00 MB)
13:28:09 4444MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:09 4444MB DEBUG:
Matrices (for instances/points): 0 B
13:28:09 4444MB DEBUG:
Rays: 2.96 GB
13:28:09 4444MB DEBUG:
Sprite textures: 0 B
13:28:09 4444MB DEBUG:
Volume grids: 0 B
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
Textures
13:28:09 4444MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:09 4444MB DEBUG:
File loading time: 0ms
13:28:09 4444MB DEBUG:
File decompression time: 0ms
13:28:09 4444MB DEBUG:
Average GPU cache hits: 0%
13:28:09 4444MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:09 4444MB DEBUG:
File loading time: 0ms
13:28:09 4444MB DEBUG:
File decompression time: 0ms
13:28:09 4444MB DEBUG:
Average GPU cache hits: 0%
13:28:09 4444MB DEBUG:
13:28:09 4444MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:09 4444MB DEBUG:
Acceleration Structures: 199.78 KB
13:28:09 4444MB DEBUG:
Main primitive data: 190.02 KB
13:28:09 4444MB DEBUG:
Extra primitive data: 62.67 KB
13:28:09 4444MB DEBUG:
Primitive loading time: 0ms
13:28:09 4444MB DEBUG:
Tess/Disp time: 10ms
13:28:09 4444MB DEBUG:
13:28:09 4443MB DEBUG:
PostEffects: Applying
13:28:09 4444MB DEBUG:
Renderer: Render End
13:28:09 4444MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.126/00:00.014) Output:00:00.000 Total:00:00.220
13:28:09 4445MB DEBUG:
Status: Scanning Scene
13:28:09 4445MB DEBUG:
Status: Frame 3: Update Start
13:28:09 4445MB DEBUG:
Status: Updating Lights
13:28:09 4445MB DEBUG:
Status: Updating Environment
13:28:09 4445MB DEBUG:
Status: Scanning Materials
13:28:09 4445MB DEBUG:
Status: Extracting Geometry
13:28:09 4445MB DEBUG:
Status: Updating Objects
13:28:09 4445MB DEBUG:
Status: Updating Transforms
13:28:09 4445MB DEBUG:
Status: Updating Geometry
13:28:09 4445MB DEBUG:
Mesh Geometry Update Begin +
13:28:09 4445MB DEBUG:
Mesh Geometry Update End +
13:28:09 4445MB DEBUG:
Status: Preparing for Rendering
13:28:09 4445MB DEBUG:
Status: Registering Objects
13:28:09 4445MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:09 4445MB DEBUG:
Status: Frame 3: Update Completed
13:28:09 4445MB DEBUG:
Renderer: Render Begin
13:28:09 4445MB INFO:
=================================================================================================
13:28:09 4445MB INFO:
Rendering frame 3...
13:28:09 4445MB INFO:
AMM enabled
13:28:09 4445MB INFO:
=================================================================================================
13:28:09 4445MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:09 4445MB DEBUG:
0ms
13:28:09 4446MB DEBUG:
13:28:09 4446MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:09 4446MB DEBUG:
Time to process 0 meshes: 0ms
13:28:09 4448MB DEBUG:
13:28:09 4448MB DEBUG:
Preparing materials and shaders
13:28:09 4448MB DEBUG:
13:28:09 4448MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:09 4448MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4448MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4448MB DEBUG:
Fixed: 0 MB
13:28:09 4448MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:09 4448MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 652 MB
13:28:09 4448MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4448MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4448MB DEBUG:
Fixed: 0 MB
13:28:09 4448MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:09 4448MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:28:09 4448MB DEBUG:
13:28:09 4448MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:09 4448MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:09 4448MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:28:09 4451MB DEBUG:
Time to create tree: 32 ms (0 32 0)
13:28:09 4451MB DEBUG:
13:28:09 4451MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:09 4451MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4451MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4451MB DEBUG:
Fixed: 0 MB
13:28:09 4451MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4451MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 652 MB
13:28:09 4451MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4451MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4451MB DEBUG:
Fixed: 0 MB
13:28:09 4451MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4451MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:09 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:28:09 4456MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:28:09 4456MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:28:09 4456MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:28:09 4456MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:28:09 4456MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:28:09 4456MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:28:09 4456MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:28:09 4456MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:28:09 4456MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:28:09 4456MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:28:09 4456MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:28:09 4456MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:28:09 4456MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:28:09 4456MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:28:09 4456MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:28:09 4456MB DEBUG:
Processing blocks...
13:28:09 4452MB DEBUG:
Time to render 16 blocks: 85ms
13:28:09 4452MB INFO:
13:28:09 4452MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Scene statistics
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
General counts
13:28:09 4452MB DEBUG:
Proxies: 0
13:28:09 4452MB DEBUG:
Proxy instances: 0
13:28:09 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:09 4452MB DEBUG:
Instances: 0
13:28:09 4452MB DEBUG:
Point cloud points: 0
13:28:09 4452MB DEBUG:
Lights: 1
13:28:09 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:28:09 4452MB DEBUG:
Sprite textures: 0
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Geometry
13:28:09 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:28:09 4452MB DEBUG:
Unique triangles post tessellation: 15092
13:28:09 4452MB DEBUG:
Unique points: 0
13:28:09 4452MB DEBUG:
Unique hair strands: 0
13:28:09 4452MB DEBUG:
Unique hair strand segments: 0
13:28:09 4452MB DEBUG:
Total triangles: 15092
13:28:09 4452MB DEBUG:
Total points: 0
13:28:09 4452MB DEBUG:
Total hair strands: 0
13:28:09 4452MB DEBUG:
Total hair strand segments: 0
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Largest triangle meshes:
13:28:09 4452MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
GPU Memory
13:28:09 4452MB DEBUG:
Device 0 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:28:09 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:09 4452MB DEBUG:
Device 1 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:28:09 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:09 4452MB DEBUG:
Matrices (for instances/points): 0 B
13:28:09 4452MB DEBUG:
Rays: 2.96 GB
13:28:09 4452MB DEBUG:
Sprite textures: 0 B
13:28:09 4452MB DEBUG:
Volume grids: 0 B
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Textures
13:28:09 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:09 4452MB DEBUG:
File loading time: 0ms
13:28:09 4452MB DEBUG:
File decompression time: 0ms
13:28:09 4452MB DEBUG:
Average GPU cache hits: 0%
13:28:09 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:09 4452MB DEBUG:
File loading time: 0ms
13:28:09 4452MB DEBUG:
File decompression time: 0ms
13:28:09 4452MB DEBUG:
Average GPU cache hits: 0%
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:09 4452MB DEBUG:
Acceleration Structures: 199.39 KB
13:28:09 4452MB DEBUG:
Main primitive data: 189.95 KB
13:28:09 4452MB DEBUG:
Extra primitive data: 62.66 KB
13:28:09 4452MB DEBUG:
Primitive loading time: 0ms
13:28:09 4452MB DEBUG:
Tess/Disp time: 13ms
13:28:09 4452MB DEBUG:
13:28:09 4451MB DEBUG:
PostEffects: Applying
13:28:09 4452MB DEBUG:
Renderer: Render End
13:28:09 4452MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.136/00:00.014) Output:00:00.000 Total:00:00.220
13:28:09 4449MB DEBUG:
Status: Scanning Scene
13:28:09 4449MB DEBUG:
Status: Frame 4: Update Start
13:28:09 4449MB DEBUG:
Status: Updating Lights
13:28:09 4449MB DEBUG:
Status: Updating Environment
13:28:09 4449MB DEBUG:
Status: Scanning Materials
13:28:09 4449MB DEBUG:
Status: Extracting Geometry
13:28:09 4449MB DEBUG:
Status: Updating Objects
13:28:09 4449MB DEBUG:
Status: Updating Transforms
13:28:09 4449MB DEBUG:
Status: Updating Geometry
13:28:09 4449MB DEBUG:
Mesh Geometry Update Begin +
13:28:09 4449MB DEBUG:
Mesh Geometry Update End +
13:28:09 4449MB DEBUG:
Status: Preparing for Rendering
13:28:09 4449MB DEBUG:
Status: Registering Objects
13:28:09 4449MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:09 4449MB DEBUG:
Status: Frame 4: Update Completed
13:28:09 4449MB DEBUG:
Renderer: Render Begin
13:28:09 4449MB INFO:
=================================================================================================
13:28:09 4450MB INFO:
Rendering frame 4...
13:28:09 4450MB INFO:
AMM enabled
13:28:09 4450MB INFO:
=================================================================================================
13:28:09 4450MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:09 4450MB DEBUG:
0ms
13:28:09 4450MB DEBUG:
13:28:09 4450MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:09 4450MB DEBUG:
Time to process 0 meshes: 0ms
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Preparing materials and shaders
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:09 4452MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4452MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4452MB DEBUG:
Fixed: 0 MB
13:28:09 4452MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:09 4452MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 652 MB
13:28:09 4452MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4452MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4452MB DEBUG:
Fixed: 0 MB
13:28:09 4452MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:09 4452MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:28:09 4452MB DEBUG:
13:28:09 4452MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:09 4452MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:09 4452MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:28:09 4456MB DEBUG:
Time to create tree: 33 ms (0 33 0)
13:28:09 4456MB DEBUG:
13:28:09 4456MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:09 4456MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4456MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4456MB DEBUG:
Fixed: 0 MB
13:28:09 4456MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4456MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 652 MB
13:28:09 4456MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4456MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4456MB DEBUG:
Fixed: 0 MB
13:28:09 4456MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4456MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:28:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:28:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:28:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:28:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:28:09 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:28:09 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:28:09 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:28:09 4460MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:28:09 4460MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:28:09 4460MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:28:09 4460MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:28:09 4460MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:28:09 4460MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:28:09 4460MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:28:09 4460MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:28:09 4460MB DEBUG:
Processing blocks...
13:28:09 4457MB DEBUG:
Time to render 16 blocks: 80ms
13:28:09 4457MB INFO:
13:28:09 4457MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
Scene statistics
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
General counts
13:28:09 4457MB DEBUG:
Proxies: 0
13:28:09 4457MB DEBUG:
Proxy instances: 0
13:28:09 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:09 4457MB DEBUG:
Instances: 0
13:28:09 4457MB DEBUG:
Point cloud points: 0
13:28:09 4457MB DEBUG:
Lights: 1
13:28:09 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:28:09 4457MB DEBUG:
Sprite textures: 0
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
Geometry
13:28:09 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:28:09 4457MB DEBUG:
Unique triangles post tessellation: 15088
13:28:09 4457MB DEBUG:
Unique points: 0
13:28:09 4457MB DEBUG:
Unique hair strands: 0
13:28:09 4457MB DEBUG:
Unique hair strand segments: 0
13:28:09 4457MB DEBUG:
Total triangles: 15088
13:28:09 4457MB DEBUG:
Total points: 0
13:28:09 4457MB DEBUG:
Total hair strands: 0
13:28:09 4457MB DEBUG:
Total hair strand segments: 0
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
Largest triangle meshes:
13:28:09 4457MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
GPU Memory
13:28:09 4457MB DEBUG:
Device 0 geometry PCIe uploads: 62.58 KB (cachesize: 64.00 MB)
13:28:09 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:09 4457MB DEBUG:
Device 1 geometry PCIe uploads: 62.58 KB (cachesize: 64.00 MB)
13:28:09 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:09 4457MB DEBUG:
Matrices (for instances/points): 0 B
13:28:09 4457MB DEBUG:
Rays: 2.96 GB
13:28:09 4457MB DEBUG:
Sprite textures: 0 B
13:28:09 4457MB DEBUG:
Volume grids: 0 B
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
Textures
13:28:09 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:09 4457MB DEBUG:
File loading time: 0ms
13:28:09 4457MB DEBUG:
File decompression time: 0ms
13:28:09 4457MB DEBUG:
Average GPU cache hits: 0%
13:28:09 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:09 4457MB DEBUG:
File loading time: 0ms
13:28:09 4457MB DEBUG:
File decompression time: 0ms
13:28:09 4457MB DEBUG:
Average GPU cache hits: 0%
13:28:09 4457MB DEBUG:
13:28:09 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:09 4457MB DEBUG:
Acceleration Structures: 199.55 KB
13:28:09 4457MB DEBUG:
Main primitive data: 189.67 KB
13:28:09 4457MB DEBUG:
Extra primitive data: 62.58 KB
13:28:09 4457MB DEBUG:
Primitive loading time: 0ms
13:28:09 4457MB DEBUG:
Tess/Disp time: 14ms
13:28:09 4457MB DEBUG:
13:28:09 4455MB DEBUG:
PostEffects: Applying
13:28:09 4458MB DEBUG:
Renderer: Render End
13:28:09 4458MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.215/00:00.015) Output:00:00.000 Total:00:00.420
13:28:09 4451MB DEBUG:
Status: Scanning Scene
13:28:09 4451MB DEBUG:
Status: Frame 5: Update Start
13:28:09 4451MB DEBUG:
Status: Updating Lights
13:28:09 4451MB DEBUG:
Status: Updating Environment
13:28:09 4451MB DEBUG:
Status: Scanning Materials
13:28:09 4451MB DEBUG:
Status: Extracting Geometry
13:28:09 4451MB DEBUG:
Status: Updating Objects
13:28:09 4451MB DEBUG:
Status: Updating Transforms
13:28:09 4451MB DEBUG:
Status: Updating Geometry
13:28:09 4451MB DEBUG:
Mesh Geometry Update Begin +
13:28:09 4452MB DEBUG:
Mesh Geometry Update End +
13:28:09 4452MB DEBUG:
Status: Preparing for Rendering
13:28:09 4452MB DEBUG:
Status: Registering Objects
13:28:09 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:09 4452MB DEBUG:
Status: Frame 5: Update Completed
13:28:09 4452MB DEBUG:
Renderer: Render Begin
13:28:09 4452MB INFO:
=================================================================================================
13:28:09 4452MB INFO:
Rendering frame 5...
13:28:09 4452MB INFO:
AMM enabled
13:28:09 4452MB INFO:
=================================================================================================
13:28:09 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:09 4452MB DEBUG:
0ms
13:28:09 4453MB DEBUG:
13:28:09 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:09 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:28:09 4455MB DEBUG:
13:28:09 4455MB DEBUG:
Preparing materials and shaders
13:28:09 4455MB DEBUG:
13:28:09 4455MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:09 4455MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4455MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4455MB DEBUG:
Fixed: 0 MB
13:28:09 4455MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:09 4455MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 652 MB
13:28:09 4455MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4455MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4455MB DEBUG:
Fixed: 0 MB
13:28:09 4455MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:09 4455MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:09 4455MB DEBUG:
13:28:09 4455MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:09 4455MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:09 4455MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:28:09 4459MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:28:09 4459MB DEBUG:
13:28:09 4459MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:09 4459MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:09 4459MB DEBUG:
Redshift can use up to 5303 MB
13:28:09 4459MB DEBUG:
Fixed: 0 MB
13:28:09 4459MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4459MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 652 MB
13:28:09 4459MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:09 4459MB DEBUG:
Redshift can use up to 5543 MB
13:28:09 4459MB DEBUG:
Fixed: 0 MB
13:28:09 4459MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:09 4459MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:28:09 4462MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:28:09 4462MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:28:10 4462MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:28:10 4462MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:28:10 4462MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:28:10 4462MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:28:10 4462MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:28:10 4462MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:28:10 4462MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:28:10 4462MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:28:10 4463MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:28:10 4463MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:28:10 4463MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:28:10 4463MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:28:10 4463MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:28:10 4463MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:28:10 4463MB DEBUG:
Processing blocks...
13:28:10 4459MB DEBUG:
Time to render 16 blocks: 94ms
13:28:10 4459MB INFO:
13:28:10 4459MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
Scene statistics
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
General counts
13:28:10 4459MB DEBUG:
Proxies: 0
13:28:10 4459MB DEBUG:
Proxy instances: 0
13:28:10 4459MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:10 4459MB DEBUG:
Instances: 0
13:28:10 4459MB DEBUG:
Point cloud points: 0
13:28:10 4459MB DEBUG:
Lights: 1
13:28:10 4459MB DEBUG:
Volume grids: 0 (0 unique)
13:28:10 4459MB DEBUG:
Sprite textures: 0
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
Geometry
13:28:10 4459MB DEBUG:
Unique triangles pre tessellation: 224
13:28:10 4459MB DEBUG:
Unique triangles post tessellation: 15084
13:28:10 4459MB DEBUG:
Unique points: 0
13:28:10 4459MB DEBUG:
Unique hair strands: 0
13:28:10 4459MB DEBUG:
Unique hair strand segments: 0
13:28:10 4459MB DEBUG:
Total triangles: 15084
13:28:10 4459MB DEBUG:
Total points: 0
13:28:10 4459MB DEBUG:
Total hair strands: 0
13:28:10 4459MB DEBUG:
Total hair strand segments: 0
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
Largest triangle meshes:
13:28:10 4459MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
GPU Memory
13:28:10 4459MB DEBUG:
Device 0 geometry PCIe uploads: 62.50 KB (cachesize: 64.00 MB)
13:28:10 4459MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4459MB DEBUG:
Device 1 geometry PCIe uploads: 62.50 KB (cachesize: 64.00 MB)
13:28:10 4459MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4459MB DEBUG:
Matrices (for instances/points): 0 B
13:28:10 4459MB DEBUG:
Rays: 2.96 GB
13:28:10 4459MB DEBUG:
Sprite textures: 0 B
13:28:10 4459MB DEBUG:
Volume grids: 0 B
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
Textures
13:28:10 4459MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:10 4459MB DEBUG:
File loading time: 0ms
13:28:10 4459MB DEBUG:
File decompression time: 0ms
13:28:10 4459MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4459MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:10 4459MB DEBUG:
File loading time: 0ms
13:28:10 4459MB DEBUG:
File decompression time: 0ms
13:28:10 4459MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4459MB DEBUG:
13:28:10 4459MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:10 4459MB DEBUG:
Acceleration Structures: 199.47 KB
13:28:10 4459MB DEBUG:
Main primitive data: 189.38 KB
13:28:10 4459MB DEBUG:
Extra primitive data: 62.50 KB
13:28:10 4459MB DEBUG:
Primitive loading time: 0ms
13:28:10 4459MB DEBUG:
Tess/Disp time: 11ms
13:28:10 4459MB DEBUG:
13:28:10 4457MB DEBUG:
PostEffects: Applying
13:28:10 4459MB DEBUG:
Renderer: Render End
13:28:10 4459MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.217 (00:00.134/00:00.016) Output:00:00.000 Total:00:00.222
13:28:10 4453MB DEBUG:
Status: Scanning Scene
13:28:10 4453MB DEBUG:
Status: Frame 6: Update Start
13:28:10 4453MB DEBUG:
Status: Updating Lights
13:28:10 4453MB DEBUG:
Status: Updating Environment
13:28:10 4453MB DEBUG:
Status: Scanning Materials
13:28:10 4453MB DEBUG:
Status: Extracting Geometry
13:28:10 4453MB DEBUG:
Status: Updating Objects
13:28:10 4453MB DEBUG:
Status: Updating Transforms
13:28:10 4453MB DEBUG:
Status: Updating Geometry
13:28:10 4453MB DEBUG:
Mesh Geometry Update Begin +
13:28:10 4453MB DEBUG:
Mesh Geometry Update End +
13:28:10 4453MB DEBUG:
Status: Preparing for Rendering
13:28:10 4453MB DEBUG:
Status: Registering Objects
13:28:10 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:10 4453MB DEBUG:
Status: Frame 6: Update Completed
13:28:10 4453MB DEBUG:
Renderer: Render Begin
13:28:10 4453MB INFO:
=================================================================================================
13:28:10 4453MB INFO:
Rendering frame 6...
13:28:10 4453MB INFO:
AMM enabled
13:28:10 4453MB INFO:
=================================================================================================
13:28:10 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:10 4453MB DEBUG:
0ms
13:28:10 4454MB DEBUG:
13:28:10 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:10 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:28:10 4456MB DEBUG:
13:28:10 4456MB DEBUG:
Preparing materials and shaders
13:28:10 4456MB DEBUG:
13:28:10 4456MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:10 4456MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:10 4456MB DEBUG:
Redshift can use up to 5303 MB
13:28:10 4456MB DEBUG:
Fixed: 0 MB
13:28:10 4456MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:10 4456MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 652 MB
13:28:10 4456MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:10 4456MB DEBUG:
Redshift can use up to 5543 MB
13:28:10 4456MB DEBUG:
Fixed: 0 MB
13:28:10 4463MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:10 4463MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:10 4463MB DEBUG:
13:28:10 4463MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:10 4463MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:10 4463MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:28:10 4467MB DEBUG:
Time to create tree: 34 ms (0 33 0)
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:10 4467MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:10 4467MB DEBUG:
Redshift can use up to 5303 MB
13:28:10 4467MB DEBUG:
Fixed: 0 MB
13:28:10 4467MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:10 4467MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 652 MB
13:28:10 4467MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:10 4467MB DEBUG:
Redshift can use up to 5543 MB
13:28:10 4467MB DEBUG:
Fixed: 0 MB
13:28:10 4467MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:10 4467MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:10 4471MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:28:10 4471MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:28:10 4471MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:28:10 4471MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:28:10 4471MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:28:10 4471MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:28:10 4471MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:28:10 4471MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:28:10 4471MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:28:10 4471MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:28:10 4471MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:28:10 4471MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:28:10 4471MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:28:10 4471MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:28:10 4471MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:28:10 4471MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:28:10 4471MB DEBUG:
Processing blocks...
13:28:10 4467MB DEBUG:
Time to render 16 blocks: 89ms
13:28:10 4467MB INFO:
13:28:10 4467MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
Scene statistics
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
General counts
13:28:10 4467MB DEBUG:
Proxies: 0
13:28:10 4467MB DEBUG:
Proxy instances: 0
13:28:10 4467MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:10 4467MB DEBUG:
Instances: 0
13:28:10 4467MB DEBUG:
Point cloud points: 0
13:28:10 4467MB DEBUG:
Lights: 1
13:28:10 4467MB DEBUG:
Volume grids: 0 (0 unique)
13:28:10 4467MB DEBUG:
Sprite textures: 0
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
Geometry
13:28:10 4467MB DEBUG:
Unique triangles pre tessellation: 224
13:28:10 4467MB DEBUG:
Unique triangles post tessellation: 15080
13:28:10 4467MB DEBUG:
Unique points: 0
13:28:10 4467MB DEBUG:
Unique hair strands: 0
13:28:10 4467MB DEBUG:
Unique hair strand segments: 0
13:28:10 4467MB DEBUG:
Total triangles: 15080
13:28:10 4467MB DEBUG:
Total points: 0
13:28:10 4467MB DEBUG:
Total hair strands: 0
13:28:10 4467MB DEBUG:
Total hair strand segments: 0
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
Largest triangle meshes:
13:28:10 4467MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
GPU Memory
13:28:10 4467MB DEBUG:
Device 0 geometry PCIe uploads: 62.48 KB (cachesize: 64.00 MB)
13:28:10 4467MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4467MB DEBUG:
Device 1 geometry PCIe uploads: 62.48 KB (cachesize: 64.00 MB)
13:28:10 4467MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4467MB DEBUG:
Matrices (for instances/points): 0 B
13:28:10 4467MB DEBUG:
Rays: 2.96 GB
13:28:10 4467MB DEBUG:
Sprite textures: 0 B
13:28:10 4467MB DEBUG:
Volume grids: 0 B
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
Textures
13:28:10 4467MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:10 4467MB DEBUG:
File loading time: 0ms
13:28:10 4467MB DEBUG:
File decompression time: 0ms
13:28:10 4467MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4467MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:10 4467MB DEBUG:
File loading time: 0ms
13:28:10 4467MB DEBUG:
File decompression time: 0ms
13:28:10 4467MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4467MB DEBUG:
13:28:10 4467MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:10 4467MB DEBUG:
Acceleration Structures: 199.39 KB
13:28:10 4467MB DEBUG:
Main primitive data: 189.32 KB
13:28:10 4467MB DEBUG:
Extra primitive data: 62.48 KB
13:28:10 4467MB DEBUG:
Primitive loading time: 0ms
13:28:10 4467MB DEBUG:
Tess/Disp time: 14ms
13:28:10 4467MB DEBUG:
13:28:10 4466MB DEBUG:
PostEffects: Applying
13:28:10 4467MB DEBUG:
Renderer: Render End
13:28:10 4467MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.214 (00:00.138/00:00.014) Output:00:00.000 Total:00:00.219
13:28:10 4462MB DEBUG:
Status: Scanning Scene
13:28:10 4462MB DEBUG:
Status: Frame 7: Update Start
13:28:10 4462MB DEBUG:
Status: Updating Lights
13:28:10 4462MB DEBUG:
Status: Updating Environment
13:28:10 4462MB DEBUG:
Status: Scanning Materials
13:28:10 4462MB DEBUG:
Status: Extracting Geometry
13:28:10 4462MB DEBUG:
Status: Updating Objects
13:28:10 4462MB DEBUG:
Status: Updating Transforms
13:28:10 4462MB DEBUG:
Status: Updating Geometry
13:28:10 4462MB DEBUG:
Mesh Geometry Update Begin +
13:28:10 4462MB DEBUG:
Mesh Geometry Update End +
13:28:10 4462MB DEBUG:
Status: Preparing for Rendering
13:28:10 4462MB DEBUG:
Status: Registering Objects
13:28:10 4462MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:10 4462MB DEBUG:
Status: Frame 7: Update Completed
13:28:10 4462MB DEBUG:
Renderer: Render Begin
13:28:10 4462MB INFO:
=================================================================================================
13:28:10 4462MB INFO:
Rendering frame 7...
13:28:10 4462MB INFO:
AMM enabled
13:28:10 4462MB INFO:
=================================================================================================
13:28:10 4462MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:10 4462MB DEBUG:
0ms
13:28:10 4463MB DEBUG:
13:28:10 4463MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:10 4463MB DEBUG:
Time to process 0 meshes: 0ms
13:28:10 4465MB DEBUG:
13:28:10 4465MB DEBUG:
Preparing materials and shaders
13:28:10 4465MB DEBUG:
13:28:10 4465MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:10 4465MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:10 4465MB DEBUG:
Redshift can use up to 5303 MB
13:28:10 4465MB DEBUG:
Fixed: 0 MB
13:28:10 4465MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:10 4465MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 652 MB
13:28:10 4465MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:10 4465MB DEBUG:
Redshift can use up to 5543 MB
13:28:10 4465MB DEBUG:
Fixed: 0 MB
13:28:10 4465MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:10 4465MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:10 4465MB DEBUG:
13:28:10 4465MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:10 4465MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:10 4465MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:28:10 4469MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:10 4469MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:10 4469MB DEBUG:
Redshift can use up to 5303 MB
13:28:10 4469MB DEBUG:
Fixed: 0 MB
13:28:10 4469MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:10 4469MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 652 MB
13:28:10 4469MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:10 4469MB DEBUG:
Redshift can use up to 5543 MB
13:28:10 4469MB DEBUG:
Fixed: 0 MB
13:28:10 4469MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:10 4469MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:28:10 4473MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:28:10 4473MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:28:10 4473MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:28:10 4473MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:28:10 4473MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:28:10 4473MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:28:10 4473MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:28:10 4473MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:28:10 4473MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:28:10 4473MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:28:10 4473MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:28:10 4473MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:28:10 4473MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:28:10 4473MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:28:10 4473MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:28:10 4473MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:28:10 4473MB DEBUG:
Processing blocks...
13:28:10 4469MB DEBUG:
Time to render 16 blocks: 88ms
13:28:10 4469MB INFO:
13:28:10 4469MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
Scene statistics
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
General counts
13:28:10 4469MB DEBUG:
Proxies: 0
13:28:10 4469MB DEBUG:
Proxy instances: 0
13:28:10 4469MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:10 4469MB DEBUG:
Instances: 0
13:28:10 4469MB DEBUG:
Point cloud points: 0
13:28:10 4469MB DEBUG:
Lights: 1
13:28:10 4469MB DEBUG:
Volume grids: 0 (0 unique)
13:28:10 4469MB DEBUG:
Sprite textures: 0
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
Geometry
13:28:10 4469MB DEBUG:
Unique triangles pre tessellation: 224
13:28:10 4469MB DEBUG:
Unique triangles post tessellation: 15072
13:28:10 4469MB DEBUG:
Unique points: 0
13:28:10 4469MB DEBUG:
Unique hair strands: 0
13:28:10 4469MB DEBUG:
Unique hair strand segments: 0
13:28:10 4469MB DEBUG:
Total triangles: 15072
13:28:10 4469MB DEBUG:
Total points: 0
13:28:10 4469MB DEBUG:
Total hair strands: 0
13:28:10 4469MB DEBUG:
Total hair strand segments: 0
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
Largest triangle meshes:
13:28:10 4469MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
GPU Memory
13:28:10 4469MB DEBUG:
Device 0 geometry PCIe uploads: 62.45 KB (cachesize: 64.00 MB)
13:28:10 4469MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4469MB DEBUG:
Device 1 geometry PCIe uploads: 62.45 KB (cachesize: 64.00 MB)
13:28:10 4469MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4469MB DEBUG:
Matrices (for instances/points): 0 B
13:28:10 4469MB DEBUG:
Rays: 2.96 GB
13:28:10 4469MB DEBUG:
Sprite textures: 0 B
13:28:10 4469MB DEBUG:
Volume grids: 0 B
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
Textures
13:28:10 4469MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:10 4469MB DEBUG:
File loading time: 0ms
13:28:10 4469MB DEBUG:
File decompression time: 0ms
13:28:10 4469MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4469MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:10 4469MB DEBUG:
File loading time: 0ms
13:28:10 4469MB DEBUG:
File decompression time: 0ms
13:28:10 4469MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4469MB DEBUG:
13:28:10 4469MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:10 4469MB DEBUG:
Acceleration Structures: 199.31 KB
13:28:10 4469MB DEBUG:
Main primitive data: 189.23 KB
13:28:10 4469MB DEBUG:
Extra primitive data: 62.45 KB
13:28:10 4469MB DEBUG:
Primitive loading time: 0ms
13:28:10 4469MB DEBUG:
Tess/Disp time: 10ms
13:28:10 4469MB DEBUG:
13:28:10 4468MB DEBUG:
PostEffects: Applying
13:28:10 4469MB DEBUG:
Renderer: Render End
13:28:10 4469MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.216/00:00.015) Output:00:00.000 Total:00:00.421
13:28:10 4462MB DEBUG:
Status: Scanning Scene
13:28:10 4462MB DEBUG:
Status: Frame 8: Update Start
13:28:10 4462MB DEBUG:
Status: Updating Lights
13:28:10 4462MB DEBUG:
Status: Updating Environment
13:28:10 4462MB DEBUG:
Status: Scanning Materials
13:28:10 4462MB DEBUG:
Status: Extracting Geometry
13:28:10 4462MB DEBUG:
Status: Updating Objects
13:28:10 4462MB DEBUG:
Status: Updating Transforms
13:28:10 4462MB DEBUG:
Status: Updating Geometry
13:28:10 4462MB DEBUG:
Mesh Geometry Update Begin +
13:28:10 4463MB DEBUG:
Mesh Geometry Update End +
13:28:10 4463MB DEBUG:
Status: Preparing for Rendering
13:28:10 4463MB DEBUG:
Status: Registering Objects
13:28:10 4463MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:10 4463MB DEBUG:
Status: Frame 8: Update Completed
13:28:10 4463MB DEBUG:
Renderer: Render Begin
13:28:10 4463MB INFO:
=================================================================================================
13:28:10 4463MB INFO:
Rendering frame 8...
13:28:10 4463MB INFO:
AMM enabled
13:28:10 4463MB INFO:
=================================================================================================
13:28:10 4463MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:10 4463MB DEBUG:
0ms
13:28:10 4464MB DEBUG:
13:28:10 4464MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:10 4464MB DEBUG:
Time to process 0 meshes: 0ms
13:28:10 4466MB DEBUG:
13:28:10 4466MB DEBUG:
Preparing materials and shaders
13:28:10 4466MB DEBUG:
13:28:10 4466MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:10 4466MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:10 4466MB DEBUG:
Redshift can use up to 5303 MB
13:28:10 4466MB DEBUG:
Fixed: 0 MB
13:28:10 4466MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:10 4466MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 652 MB
13:28:10 4466MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:10 4466MB DEBUG:
Redshift can use up to 5543 MB
13:28:10 4466MB DEBUG:
Fixed: 0 MB
13:28:10 4466MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:10 4466MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:10 4466MB DEBUG:
13:28:10 4466MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:10 4466MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:10 4466MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:28:10 4470MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:28:10 4470MB DEBUG:
13:28:10 4470MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:10 4470MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:10 4470MB DEBUG:
Redshift can use up to 5303 MB
13:28:10 4470MB DEBUG:
Fixed: 0 MB
13:28:10 4470MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:10 4470MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 652 MB
13:28:10 4470MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:10 4470MB DEBUG:
Redshift can use up to 5543 MB
13:28:10 4470MB DEBUG:
Fixed: 0 MB
13:28:10 4470MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:10 4470MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:28:10 4474MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:28:10 4474MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:28:10 4474MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:28:10 4474MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:28:10 4474MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:28:10 4474MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:28:10 4474MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:28:10 4474MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:28:10 4474MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:28:10 4474MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:28:10 4474MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:28:10 4474MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:28:10 4474MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:28:10 4474MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:28:10 4474MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:28:10 4474MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:28:10 4474MB DEBUG:
Processing blocks...
13:28:10 4471MB DEBUG:
Time to render 16 blocks: 94ms
13:28:10 4471MB INFO:
13:28:10 4471MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
Scene statistics
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
General counts
13:28:10 4471MB DEBUG:
Proxies: 0
13:28:10 4471MB DEBUG:
Proxy instances: 0
13:28:10 4471MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:10 4471MB DEBUG:
Instances: 0
13:28:10 4471MB DEBUG:
Point cloud points: 0
13:28:10 4471MB DEBUG:
Lights: 1
13:28:10 4471MB DEBUG:
Volume grids: 0 (0 unique)
13:28:10 4471MB DEBUG:
Sprite textures: 0
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
Geometry
13:28:10 4471MB DEBUG:
Unique triangles pre tessellation: 224
13:28:10 4471MB DEBUG:
Unique triangles post tessellation: 15068
13:28:10 4471MB DEBUG:
Unique points: 0
13:28:10 4471MB DEBUG:
Unique hair strands: 0
13:28:10 4471MB DEBUG:
Unique hair strand segments: 0
13:28:10 4471MB DEBUG:
Total triangles: 15068
13:28:10 4471MB DEBUG:
Total points: 0
13:28:10 4471MB DEBUG:
Total hair strands: 0
13:28:10 4471MB DEBUG:
Total hair strand segments: 0
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
Largest triangle meshes:
13:28:10 4471MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
GPU Memory
13:28:10 4471MB DEBUG:
Device 0 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:28:10 4471MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4471MB DEBUG:
Device 1 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:28:10 4471MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:10 4471MB DEBUG:
Matrices (for instances/points): 0 B
13:28:10 4471MB DEBUG:
Rays: 2.96 GB
13:28:10 4471MB DEBUG:
Sprite textures: 0 B
13:28:10 4471MB DEBUG:
Volume grids: 0 B
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
Textures
13:28:10 4471MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:10 4471MB DEBUG:
File loading time: 0ms
13:28:10 4471MB DEBUG:
File decompression time: 0ms
13:28:10 4471MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4471MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:10 4471MB DEBUG:
File loading time: 0ms
13:28:10 4471MB DEBUG:
File decompression time: 0ms
13:28:10 4471MB DEBUG:
Average GPU cache hits: 0%
13:28:10 4471MB DEBUG:
13:28:10 4471MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:10 4471MB DEBUG:
Acceleration Structures: 199.47 KB
13:28:10 4471MB DEBUG:
Main primitive data: 189.18 KB
13:28:10 4471MB DEBUG:
Extra primitive data: 62.44 KB
13:28:10 4471MB DEBUG:
Primitive loading time: 0ms
13:28:10 4471MB DEBUG:
Tess/Disp time: 11ms
13:28:10 4471MB DEBUG:
13:28:10 4469MB DEBUG:
PostEffects: Applying
13:28:10 4470MB DEBUG:
Renderer: Render End
13:28:10 4470MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.217 (00:00.130/00:00.016) Output:00:00.000 Total:00:00.221
13:28:11 4465MB DEBUG:
Status: Scanning Scene
13:28:11 4465MB DEBUG:
Status: Frame 9: Update Start
13:28:11 4465MB DEBUG:
Status: Updating Lights
13:28:11 4465MB DEBUG:
Status: Updating Environment
13:28:11 4465MB DEBUG:
Status: Scanning Materials
13:28:11 4465MB DEBUG:
Status: Extracting Geometry
13:28:11 4465MB DEBUG:
Status: Updating Objects
13:28:11 4465MB DEBUG:
Status: Updating Transforms
13:28:11 4465MB DEBUG:
Status: Updating Geometry
13:28:11 4465MB DEBUG:
Mesh Geometry Update Begin +
13:28:11 4465MB DEBUG:
Mesh Geometry Update End +
13:28:11 4465MB DEBUG:
Status: Preparing for Rendering
13:28:11 4465MB DEBUG:
Status: Registering Objects
13:28:11 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:11 4465MB DEBUG:
Status: Frame 9: Update Completed
13:28:11 4465MB DEBUG:
Renderer: Render Begin
13:28:11 4465MB INFO:
=================================================================================================
13:28:11 4465MB INFO:
Rendering frame 9...
13:28:11 4465MB INFO:
AMM enabled
13:28:11 4465MB INFO:
=================================================================================================
13:28:11 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:11 4465MB DEBUG:
0ms
13:28:11 4466MB DEBUG:
13:28:11 4466MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:11 4466MB DEBUG:
Time to process 0 meshes: 0ms
13:28:11 4468MB DEBUG:
13:28:11 4468MB DEBUG:
Preparing materials and shaders
13:28:11 4468MB DEBUG:
13:28:11 4468MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:11 4468MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:11 4468MB DEBUG:
Redshift can use up to 5303 MB
13:28:11 4468MB DEBUG:
Fixed: 0 MB
13:28:11 4468MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:11 4468MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 652 MB
13:28:11 4468MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:11 4468MB DEBUG:
Redshift can use up to 5543 MB
13:28:11 4468MB DEBUG:
Fixed: 0 MB
13:28:11 4468MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:11 4468MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:11 4468MB DEBUG:
13:28:11 4468MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:11 4468MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:11 4468MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:28:11 4472MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:28:11 4472MB DEBUG:
13:28:11 4472MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:11 4472MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:11 4472MB DEBUG:
Redshift can use up to 5303 MB
13:28:11 4472MB DEBUG:
Fixed: 0 MB
13:28:11 4472MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:11 4472MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 652 MB
13:28:11 4472MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:11 4472MB DEBUG:
Redshift can use up to 5543 MB
13:28:11 4472MB DEBUG:
Fixed: 0 MB
13:28:11 4472MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:11 4472MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:28:11 4475MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:28:11 4475MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:28:11 4475MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:28:11 4475MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:28:11 4475MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:28:11 4475MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:28:11 4475MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:28:11 4475MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:28:11 4475MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:28:11 4475MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:28:11 4476MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:28:11 4476MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:28:11 4476MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:28:11 4476MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:28:11 4476MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:28:11 4476MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 5ms
13:28:11 4476MB DEBUG:
Processing blocks...
13:28:11 4473MB DEBUG:
Time to render 16 blocks: 91ms
13:28:11 4473MB INFO:
13:28:11 4473MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
Scene statistics
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
General counts
13:28:11 4473MB DEBUG:
Proxies: 0
13:28:11 4473MB DEBUG:
Proxy instances: 0
13:28:11 4473MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:11 4473MB DEBUG:
Instances: 0
13:28:11 4473MB DEBUG:
Point cloud points: 0
13:28:11 4473MB DEBUG:
Lights: 1
13:28:11 4473MB DEBUG:
Volume grids: 0 (0 unique)
13:28:11 4473MB DEBUG:
Sprite textures: 0
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
Geometry
13:28:11 4473MB DEBUG:
Unique triangles pre tessellation: 224
13:28:11 4473MB DEBUG:
Unique triangles post tessellation: 15060
13:28:11 4473MB DEBUG:
Unique points: 0
13:28:11 4473MB DEBUG:
Unique hair strands: 0
13:28:11 4473MB DEBUG:
Unique hair strand segments: 0
13:28:11 4473MB DEBUG:
Total triangles: 15060
13:28:11 4473MB DEBUG:
Total points: 0
13:28:11 4473MB DEBUG:
Total hair strands: 0
13:28:11 4473MB DEBUG:
Total hair strand segments: 0
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
Largest triangle meshes:
13:28:11 4473MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
GPU Memory
13:28:11 4473MB DEBUG:
Device 0 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:28:11 4473MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:11 4473MB DEBUG:
Device 1 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:28:11 4473MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:11 4473MB DEBUG:
Matrices (for instances/points): 0 B
13:28:11 4473MB DEBUG:
Rays: 2.96 GB
13:28:11 4473MB DEBUG:
Sprite textures: 0 B
13:28:11 4473MB DEBUG:
Volume grids: 0 B
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
Textures
13:28:11 4473MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:11 4473MB DEBUG:
File loading time: 0ms
13:28:11 4473MB DEBUG:
File decompression time: 0ms
13:28:11 4473MB DEBUG:
Average GPU cache hits: 0%
13:28:11 4473MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:11 4473MB DEBUG:
File loading time: 0ms
13:28:11 4473MB DEBUG:
File decompression time: 0ms
13:28:11 4473MB DEBUG:
Average GPU cache hits: 0%
13:28:11 4473MB DEBUG:
13:28:11 4473MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:11 4473MB DEBUG:
Acceleration Structures: 199.23 KB
13:28:11 4473MB DEBUG:
Main primitive data: 189.19 KB
13:28:11 4473MB DEBUG:
Extra primitive data: 62.44 KB
13:28:11 4473MB DEBUG:
Primitive loading time: 0ms
13:28:11 4473MB DEBUG:
Tess/Disp time: 10ms
13:28:11 4473MB DEBUG:
13:28:11 4471MB DEBUG:
PostEffects: Applying
13:28:11 4471MB DEBUG:
Renderer: Render End
13:28:11 4471MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.214 (00:00.131/00:00.014) Output:00:00.000 Total:00:00.219
13:28:11 4453MB DEBUG:
Status: Scanning Scene
13:28:11 4453MB DEBUG:
Status: Frame 10: Update Start
13:28:11 4453MB DEBUG:
Status: Updating Lights
13:28:11 4453MB DEBUG:
Status: Updating Environment
13:28:11 4453MB DEBUG:
Status: Scanning Materials
13:28:11 4453MB DEBUG:
Status: Extracting Geometry
13:28:11 4453MB DEBUG:
Status: Updating Objects
13:28:11 4453MB DEBUG:
Status: Updating Transforms
13:28:11 4453MB DEBUG:
Status: Updating Geometry
13:28:11 4453MB DEBUG:
Mesh Geometry Update Begin +
13:28:11 4454MB DEBUG:
Mesh Geometry Update End +
13:28:11 4454MB DEBUG:
Status: Preparing for Rendering
13:28:11 4454MB DEBUG:
Status: Registering Objects
13:28:11 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:28:11 4454MB DEBUG:
Status: Frame 10: Update Completed
13:28:11 4454MB DEBUG:
Renderer: Render Begin
13:28:11 4454MB INFO:
=================================================================================================
13:28:11 4454MB INFO:
Rendering frame 10...
13:28:11 4454MB INFO:
AMM enabled
13:28:11 4454MB INFO:
=================================================================================================
13:28:11 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:28:11 4454MB DEBUG:
0ms
13:28:11 4455MB DEBUG:
13:28:11 4455MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:28:11 4455MB DEBUG:
Time to process 0 meshes: 0ms
13:28:11 4457MB DEBUG:
13:28:11 4457MB DEBUG:
Preparing materials and shaders
13:28:11 4457MB DEBUG:
13:28:11 4457MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:28:11 4457MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:11 4457MB DEBUG:
Redshift can use up to 5303 MB
13:28:11 4457MB DEBUG:
Fixed: 0 MB
13:28:11 4457MB DEBUG:
Geo: 4820 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:11 4457MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 652 MB
13:28:11 4457MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:11 4457MB DEBUG:
Redshift can use up to 5543 MB
13:28:11 4457MB DEBUG:
Fixed: 0 MB
13:28:11 4457MB DEBUG:
Geo: 5061 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:28:11 4457MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:28:11 4457MB DEBUG:
13:28:11 4457MB DEBUG:
Ray Tracing Hierarchy Info:
13:28:11 4457MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:28:11 4457MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:28:11 4461MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:28:11 4461MB DEBUG:
13:28:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:28:11 4461MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:28:11 4461MB DEBUG:
Redshift can use up to 5303 MB
13:28:11 4461MB DEBUG:
Fixed: 0 MB
13:28:11 4461MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:11 4461MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 651 MB
13:28:11 4461MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:28:11 4461MB DEBUG:
Redshift can use up to 5543 MB
13:28:11 4461MB DEBUG:
Fixed: 0 MB
13:28:11 4461MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:28:11 4461MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:28:11 4465MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:28:11 4465MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:28:11 4465MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:28:11 4465MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:28:11 4465MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:28:11 4465MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:28:11 4465MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:28:11 4465MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:28:11 4465MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 4ms
13:28:11 4465MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:28:11 4465MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:28:11 4465MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:28:11 4465MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:28:11 4465MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:28:11 4465MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:28:11 4465MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:28:11 4465MB DEBUG:
Processing blocks...
13:28:11 4462MB DEBUG:
Time to render 16 blocks: 89ms
13:28:11 4462MB INFO:
13:28:11 4462MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
Scene statistics
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
General counts
13:28:11 4462MB DEBUG:
Proxies: 0
13:28:11 4462MB DEBUG:
Proxy instances: 0
13:28:11 4462MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:28:11 4462MB DEBUG:
Instances: 0
13:28:11 4462MB DEBUG:
Point cloud points: 0
13:28:11 4462MB DEBUG:
Lights: 1
13:28:11 4462MB DEBUG:
Volume grids: 0 (0 unique)
13:28:11 4462MB DEBUG:
Sprite textures: 0
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
Geometry
13:28:11 4462MB DEBUG:
Unique triangles pre tessellation: 224
13:28:11 4462MB DEBUG:
Unique triangles post tessellation: 15052
13:28:11 4462MB DEBUG:
Unique points: 0
13:28:11 4462MB DEBUG:
Unique hair strands: 0
13:28:11 4462MB DEBUG:
Unique hair strand segments: 0
13:28:11 4462MB DEBUG:
Total triangles: 15052
13:28:11 4462MB DEBUG:
Total points: 0
13:28:11 4462MB DEBUG:
Total hair strands: 0
13:28:11 4462MB DEBUG:
Total hair strand segments: 0
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
Largest triangle meshes:
13:28:11 4462MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
GPU Memory
13:28:11 4462MB DEBUG:
Device 0 geometry PCIe uploads: 62.41 KB (cachesize: 64.00 MB)
13:28:11 4462MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:11 4462MB DEBUG:
Device 1 geometry PCIe uploads: 62.41 KB (cachesize: 64.00 MB)
13:28:11 4462MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:28:11 4462MB DEBUG:
Matrices (for instances/points): 0 B
13:28:11 4462MB DEBUG:
Rays: 2.96 GB
13:28:11 4462MB DEBUG:
Sprite textures: 0 B
13:28:11 4462MB DEBUG:
Volume grids: 0 B
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
Textures
13:28:11 4462MB DEBUG:
Device 0 stream and upload time: 0ms
13:28:11 4462MB DEBUG:
File loading time: 0ms
13:28:11 4462MB DEBUG:
File decompression time: 0ms
13:28:11 4462MB DEBUG:
Average GPU cache hits: 0%
13:28:11 4462MB DEBUG:
Device 1 stream and upload time: 0ms
13:28:11 4462MB DEBUG:
File loading time: 0ms
13:28:11 4462MB DEBUG:
File decompression time: 0ms
13:28:11 4462MB DEBUG:
Average GPU cache hits: 0%
13:28:11 4462MB DEBUG:
13:28:11 4462MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:28:11 4462MB DEBUG:
Acceleration Structures: 199.31 KB
13:28:11 4462MB DEBUG:
Main primitive data: 189.08 KB
13:28:11 4462MB DEBUG:
Extra primitive data: 62.41 KB
13:28:11 4462MB DEBUG:
Primitive loading time: 0ms
13:28:11 4462MB DEBUG:
Tess/Disp time: 10ms
13:28:11 4462MB DEBUG:
13:28:11 4460MB DEBUG:
PostEffects: Applying
13:28:11 4462MB DEBUG:
Renderer: Render End
13:28:11 4462MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.129/00:00.014) Output:00:00.000 Total:00:00.219
13:28:11 4416MB DEBUG:
Context: Unlocked:Render
13:28:16 4218MB INFO:
License returned
13:28:21 4218MB DEBUG:
Freeing GPU mem...(device 0)
13:28:21 4218MB DEBUG:
Done (CUDA reported free mem before: 604 MB, after: 5954 MB)
13:28:21 4218MB DEBUG:
Freeing GPU mem...(device 1)
13:28:21 4218MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6177 MB)
13:29:08 4212MB DEBUG:
DocState: 1 Preview Scenes
13:29:08 4212MB DEBUG:
Context: Locked:Preview +
13:29:08 4212MB DEBUG:
MiniRender: Freeing VRAM
13:29:08 4214MB DEBUG:
Context: Unlocked:Preview +
13:29:08 4214MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:29:08 4214MB DEBUG:
Context: Locked:Preview +
13:29:08 4215MB DEBUG:
Status: Frame 0: Update Start
13:29:08 4215MB DEBUG:
Status: Updating Lights
13:29:08 4215MB DEBUG:
Status: Updating Environment
13:29:08 4215MB DEBUG:
Status: Scanning Materials
13:29:08 4215MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c1406e1cea309b7580000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:29:08 4216MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:29:08 4225MB DEBUG:
Status: Extracting Geometry
13:29:08 4227MB DEBUG:
Mesh Creation Begin +
13:29:08 4226MB DEBUG:
Mesh Creation End +
13:29:08 4226MB DEBUG:
Status: Updating Objects
13:29:08 4226MB DEBUG:
Status: Updating Transforms
13:29:08 4226MB DEBUG:
Status: Updating Geometry
13:29:08 4226MB DEBUG:
Mesh Geometry Update Begin +
13:29:08 4226MB DEBUG:
Mesh Geometry Update End +
13:29:08 4225MB DEBUG:
Status: Preparing for Rendering
13:29:08 4225MB DEBUG:
Status: Registering Objects
13:29:08 4225MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:29:08 4225MB DEBUG:
Status: Frame 0: Update Completed
13:29:09 4261MB DEBUG:
Context: Unlocked:Preview +
13:29:09 4261MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.000/00:00.030/00:00.000) Render:00:00.709 (00:00.638/00:00.000) Output:00:00.000 Total:00:00.739
13:29:11 4269MB DEBUG:
DocState: 1 Preview Scenes
13:29:11 4270MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:29:11 4270MB DEBUG:
Context: Locked:Preview +
13:29:11 4270MB DEBUG:
Status: Frame 0: Update Start
13:29:11 4270MB DEBUG:
Status: Updating Lights
13:29:11 4270MB DEBUG:
Status: Updating Environment
13:29:11 4270MB DEBUG:
Status: Scanning Materials
13:29:11 4270MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c14060edca3094a5a0000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:29:11 4270MB DEBUG:
Status: Extracting Geometry
13:29:11 4270MB DEBUG:
Status: Updating Objects
13:29:11 4270MB DEBUG:
Status: Updating Transforms
13:29:11 4270MB DEBUG:
Status: Updating Geometry
13:29:11 4270MB DEBUG:
Mesh Geometry Update Begin +
13:29:11 4270MB DEBUG:
Mesh Geometry Update End +
13:29:11 4270MB DEBUG:
Status: Preparing for Rendering
13:29:11 4270MB DEBUG:
Status: Registering Objects
13:29:11 4270MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:29:11 4270MB DEBUG:
Status: Frame 0: Update Completed
13:29:12 4271MB DEBUG:
Context: Unlocked:Preview +
13:29:12 4271MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.306 (00:00.213/00:00.000) Output:00:00.000 Total:00:00.311
13:29:17 4279MB INFO:
License returned
13:29:22 4278MB DEBUG:
Freeing GPU mem...(device 0)
13:29:22 4278MB DEBUG:
Done (CUDA reported free mem before: 652 MB, after: 6024 MB)
13:29:22 4278MB DEBUG:
Freeing GPU mem...(device 1)
13:29:22 4278MB DEBUG:
Done (CUDA reported free mem before: 631 MB, after: 6175 MB)
13:30:20 4279MB DEBUG:
DocState: 1 Preview Scenes
13:30:20 4279MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:30:20 4279MB DEBUG:
Context: Locked:Preview +
13:30:20 4279MB DEBUG:
Status: Frame 0: Update Start
13:30:20 4279MB DEBUG:
Status: Updating Lights
13:30:20 4279MB DEBUG:
Status: Updating Environment
13:30:20 4279MB DEBUG:
Status: Scanning Materials
13:30:20 4279MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c1406dce8a409425c0000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:30:20 4279MB DEBUG:
Status: Extracting Geometry
13:30:20 4279MB DEBUG:
Status: Updating Objects
13:30:20 4279MB DEBUG:
Status: Updating Transforms
13:30:20 4279MB DEBUG:
Status: Updating Geometry
13:30:20 4279MB DEBUG:
Mesh Geometry Update Begin +
13:30:20 4279MB DEBUG:
Mesh Geometry Update End +
13:30:20 4279MB DEBUG:
Status: Preparing for Rendering
13:30:20 4279MB DEBUG:
Status: Registering Objects
13:30:20 4279MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:20 4279MB DEBUG:
Status: Frame 0: Update Completed
13:30:21 4279MB DEBUG:
Context: Unlocked:Preview +
13:30:21 4279MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.005/00:00.000) Render:00:00.683 (00:00.613/00:00.000) Output:00:00.000 Total:00:00.689
13:30:21 4298MB DEBUG:
DocState: 1 Preview Scenes
13:30:21 4299MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:30:21 4299MB DEBUG:
Context: Locked:Preview +
13:30:21 4300MB DEBUG:
Status: Frame 0: Update Start
13:30:21 4300MB DEBUG:
Status: Updating Lights
13:30:21 4300MB DEBUG:
Status: Updating Environment
13:30:21 4300MB DEBUG:
Status: Scanning Materials
13:30:21 4300MB DEBUG:
Status: Extracting Geometry
13:30:21 4300MB DEBUG:
Status: Updating Objects
13:30:21 4300MB DEBUG:
Status: Updating Transforms
13:30:21 4300MB DEBUG:
Status: Updating Geometry
13:30:21 4300MB DEBUG:
Mesh Geometry Update Begin +
13:30:21 4301MB DEBUG:
Mesh Geometry Update End +
13:30:21 4301MB DEBUG:
Status: Preparing for Rendering
13:30:21 4301MB DEBUG:
Status: Registering Objects
13:30:21 4301MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:21 4301MB DEBUG:
Status: Frame 0: Update Completed
13:30:21 4302MB DEBUG:
Context: Unlocked:Preview +
13:30:21 4302MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.008/00:00.000) Render:00:00.161 (00:00.143/00:00.000) Output:00:00.000 Total:00:00.170
13:30:25 4367MB DEBUG:
Context: Locked:Render
13:30:25 4367MB DEBUG:
Context: Deferring cleanup
13:30:25 4367MB DEBUG:
Context: Disposing 1 states
13:30:25 4460MB DEBUG:
Status: Scanning Scene
13:30:25 4460MB DEBUG:
Status: Frame 0: Update Start
13:30:25 4460MB DEBUG:
Status: Updating Lights
13:30:25 4460MB DEBUG:
Status: Updating Environment
13:30:25 4460MB DEBUG:
Status: Scanning Materials
13:30:25 4460MB DEBUG:
Status: Extracting Geometry
13:30:25 4460MB DEBUG:
Mesh Creation Begin +
13:30:25 4461MB DEBUG:
Mesh Creation End +
13:30:25 4461MB DEBUG:
Status: Updating Objects
13:30:25 4461MB DEBUG:
Status: Updating Transforms
13:30:25 4461MB DEBUG:
Status: Updating Geometry
13:30:25 4461MB DEBUG:
Mesh Geometry Update Begin +
13:30:25 4461MB DEBUG:
Mesh Geometry Update End +
13:30:25 4461MB DEBUG:
Status: Preparing for Rendering
13:30:25 4461MB DEBUG:
Status: Registering Objects
13:30:25 4461MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:25 4461MB DEBUG:
Status: Frame 0: Update Completed
13:30:25 4461MB DEBUG:
Renderer: Render Begin
13:30:25 4461MB INFO:
=================================================================================================
13:30:25 4461MB INFO:
Rendering frame 0...
13:30:25 4461MB INFO:
AMM enabled
13:30:25 4461MB INFO:
=================================================================================================
13:30:25 4461MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:25 4461MB DEBUG:
0ms
13:30:25 4464MB DEBUG:
13:30:25 4464MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:25 4464MB DEBUG:
Time to process 0 meshes: 0ms
13:30:25 4464MB DEBUG:
Time to process textures: 0.000018 seconds
13:30:25 4466MB DEBUG:
13:30:25 4466MB DEBUG:
Preparing materials and shaders
13:30:25 4467MB DEBUG:
13:30:25 4467MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:25 4467MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:25 4467MB DEBUG:
Redshift can use up to 5320 MB
13:30:25 4467MB DEBUG:
Fixed: 0 MB
13:30:25 4467MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:25 4467MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 618 MB
13:30:25 4467MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:25 4467MB DEBUG:
Redshift can use up to 5541 MB
13:30:25 4467MB DEBUG:
Fixed: 0 MB
13:30:25 4467MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:25 4467MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 631 MB
13:30:25 4467MB DEBUG:
13:30:25 4467MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:25 4467MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:25 4467MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:30:25 4494MB DEBUG:
Time to create tree: 34 ms (0 34 0)
13:30:25 4494MB DEBUG:
13:30:25 4494MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:25 4494MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:25 4494MB DEBUG:
Redshift can use up to 5320 MB
13:30:25 4494MB DEBUG:
Fixed: 0 MB
13:30:25 4494MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:25 4494MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 634 MB
13:30:25 4494MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:25 4494MB DEBUG:
Redshift can use up to 5541 MB
13:30:25 4494MB DEBUG:
Fixed: 0 MB
13:30:26 4495MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4495MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:30:26 4501MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:30:26 4501MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:30:26 4501MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:30:26 4501MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:26 4501MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:30:26 4501MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:26 4502MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:30:26 4502MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:30:26 4502MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:30:26 4502MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:26 4503MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:30:26 4503MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:26 4503MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:26 4503MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:26 4503MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:30:26 4503MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:30:26 4503MB DEBUG:
Processing blocks...
13:30:26 4499MB DEBUG:
Time to render 16 blocks: 89ms
13:30:26 4499MB INFO:
13:30:26 4499MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
Scene statistics
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
General counts
13:30:26 4499MB DEBUG:
Proxies: 0
13:30:26 4499MB DEBUG:
Proxy instances: 0
13:30:26 4499MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:26 4499MB DEBUG:
Instances: 0
13:30:26 4499MB DEBUG:
Point cloud points: 0
13:30:26 4499MB DEBUG:
Lights: 1
13:30:26 4499MB DEBUG:
Volume grids: 0 (0 unique)
13:30:26 4499MB DEBUG:
Sprite textures: 0
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
Geometry
13:30:26 4499MB DEBUG:
Unique triangles pre tessellation: 224
13:30:26 4499MB DEBUG:
Unique triangles post tessellation: 15100
13:30:26 4499MB DEBUG:
Unique points: 0
13:30:26 4499MB DEBUG:
Unique hair strands: 0
13:30:26 4499MB DEBUG:
Unique hair strand segments: 0
13:30:26 4499MB DEBUG:
Total triangles: 15100
13:30:26 4499MB DEBUG:
Total points: 0
13:30:26 4499MB DEBUG:
Total hair strands: 0
13:30:26 4499MB DEBUG:
Total hair strand segments: 0
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
Largest triangle meshes:
13:30:26 4499MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
GPU Memory
13:30:26 4499MB DEBUG:
Device 0 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:30:26 4499MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4499MB DEBUG:
Device 1 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:30:26 4499MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4499MB DEBUG:
Matrices (for instances/points): 0 B
13:30:26 4499MB DEBUG:
Rays: 2.96 GB
13:30:26 4499MB DEBUG:
Sprite textures: 0 B
13:30:26 4499MB DEBUG:
Volume grids: 0 B
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
Textures
13:30:26 4499MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:26 4499MB DEBUG:
File loading time: 0ms
13:30:26 4499MB DEBUG:
File decompression time: 0ms
13:30:26 4499MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4499MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:26 4499MB DEBUG:
File loading time: 0ms
13:30:26 4499MB DEBUG:
File decompression time: 0ms
13:30:26 4499MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:26 4499MB DEBUG:
Acceleration Structures: 199.78 KB
13:30:26 4499MB DEBUG:
Main primitive data: 189.92 KB
13:30:26 4499MB DEBUG:
Extra primitive data: 62.66 KB
13:30:26 4499MB DEBUG:
Primitive loading time: 0ms
13:30:26 4499MB DEBUG:
Tess/Disp time: 10ms
13:30:26 4499MB DEBUG:
13:30:26 4499MB DEBUG:
PostEffects: Applying
13:30:26 4501MB DEBUG:
Renderer: Render End
13:30:26 4501MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.416 (00:00.218/00:00.015) Output:00:00.000 Total:00:00.421
13:30:26 4506MB DEBUG:
Status: Scanning Scene
13:30:26 4506MB DEBUG:
Status: Frame 1: Update Start
13:30:26 4506MB DEBUG:
Status: Updating Lights
13:30:26 4506MB DEBUG:
Status: Updating Environment
13:30:26 4506MB DEBUG:
Status: Scanning Materials
13:30:26 4506MB DEBUG:
Status: Extracting Geometry
13:30:26 4506MB DEBUG:
Status: Updating Objects
13:30:26 4506MB DEBUG:
Status: Updating Transforms
13:30:26 4506MB DEBUG:
Status: Updating Geometry
13:30:26 4506MB DEBUG:
Mesh Geometry Update Begin +
13:30:26 4506MB DEBUG:
Mesh Geometry Update End +
13:30:26 4506MB DEBUG:
Status: Preparing for Rendering
13:30:26 4506MB DEBUG:
Status: Registering Objects
13:30:26 4506MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:26 4506MB DEBUG:
Status: Frame 1: Update Completed
13:30:26 4506MB DEBUG:
Renderer: Render Begin
13:30:26 4506MB INFO:
=================================================================================================
13:30:26 4506MB INFO:
Rendering frame 1...
13:30:26 4506MB INFO:
AMM enabled
13:30:26 4506MB INFO:
=================================================================================================
13:30:26 4506MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:26 4506MB DEBUG:
0ms
13:30:26 4507MB DEBUG:
13:30:26 4507MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:26 4507MB DEBUG:
Time to process 0 meshes: 0ms
13:30:26 4509MB DEBUG:
13:30:26 4509MB DEBUG:
Preparing materials and shaders
13:30:26 4509MB DEBUG:
13:30:26 4509MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:26 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4509MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4509MB DEBUG:
Fixed: 0 MB
13:30:26 4509MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:26 4509MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 626 MB
13:30:26 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:26 4509MB DEBUG:
Redshift can use up to 5541 MB
13:30:26 4509MB DEBUG:
Fixed: 0 MB
13:30:26 4509MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:26 4509MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:26 4509MB DEBUG:
13:30:26 4509MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:26 4509MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:26 4509MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:30:26 4512MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:30:26 4512MB DEBUG:
13:30:26 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:26 4512MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4512MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4512MB DEBUG:
Fixed: 0 MB
13:30:26 4512MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4512MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 643 MB
13:30:26 4512MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:26 4512MB DEBUG:
Redshift can use up to 5541 MB
13:30:26 4512MB DEBUG:
Fixed: 0 MB
13:30:26 4512MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4512MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:30:26 4516MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:30:26 4516MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:30:26 4516MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:30:26 4516MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:26 4516MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:30:26 4516MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:26 4516MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:30:26 4516MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:30:26 4516MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:30:26 4517MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:26 4517MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:30:26 4517MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:26 4517MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:26 4517MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:26 4517MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:30:26 4517MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:30:26 4517MB DEBUG:
Processing blocks...
13:30:26 4513MB DEBUG:
Time to render 16 blocks: 90ms
13:30:26 4513MB INFO:
13:30:26 4513MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
Scene statistics
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
General counts
13:30:26 4513MB DEBUG:
Proxies: 0
13:30:26 4513MB DEBUG:
Proxy instances: 0
13:30:26 4513MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:26 4513MB DEBUG:
Instances: 0
13:30:26 4513MB DEBUG:
Point cloud points: 0
13:30:26 4513MB DEBUG:
Lights: 1
13:30:26 4513MB DEBUG:
Volume grids: 0 (0 unique)
13:30:26 4513MB DEBUG:
Sprite textures: 0
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
Geometry
13:30:26 4513MB DEBUG:
Unique triangles pre tessellation: 224
13:30:26 4513MB DEBUG:
Unique triangles post tessellation: 15100
13:30:26 4513MB DEBUG:
Unique points: 0
13:30:26 4513MB DEBUG:
Unique hair strands: 0
13:30:26 4513MB DEBUG:
Unique hair strand segments: 0
13:30:26 4513MB DEBUG:
Total triangles: 15100
13:30:26 4513MB DEBUG:
Total points: 0
13:30:26 4513MB DEBUG:
Total hair strands: 0
13:30:26 4513MB DEBUG:
Total hair strand segments: 0
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
Largest triangle meshes:
13:30:26 4513MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
GPU Memory
13:30:26 4513MB DEBUG:
Device 0 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:30:26 4513MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4513MB DEBUG:
Device 1 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:30:26 4513MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4513MB DEBUG:
Matrices (for instances/points): 0 B
13:30:26 4513MB DEBUG:
Rays: 2.96 GB
13:30:26 4513MB DEBUG:
Sprite textures: 0 B
13:30:26 4513MB DEBUG:
Volume grids: 0 B
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
Textures
13:30:26 4513MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:26 4513MB DEBUG:
File loading time: 0ms
13:30:26 4513MB DEBUG:
File decompression time: 0ms
13:30:26 4513MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4513MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:26 4513MB DEBUG:
File loading time: 0ms
13:30:26 4513MB DEBUG:
File decompression time: 0ms
13:30:26 4513MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:26 4513MB DEBUG:
Acceleration Structures: 199.78 KB
13:30:26 4513MB DEBUG:
Main primitive data: 189.92 KB
13:30:26 4513MB DEBUG:
Extra primitive data: 62.66 KB
13:30:26 4513MB DEBUG:
Primitive loading time: 0ms
13:30:26 4513MB DEBUG:
Tess/Disp time: 11ms
13:30:26 4513MB DEBUG:
13:30:26 4511MB DEBUG:
PostEffects: Applying
13:30:26 4513MB DEBUG:
Renderer: Render End
13:30:26 4513MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.131/00:00.015) Output:00:00.000 Total:00:00.221
13:30:26 4509MB DEBUG:
Status: Scanning Scene
13:30:26 4509MB DEBUG:
Status: Frame 2: Update Start
13:30:26 4509MB DEBUG:
Status: Updating Lights
13:30:26 4509MB DEBUG:
Status: Updating Environment
13:30:26 4509MB DEBUG:
Status: Scanning Materials
13:30:26 4509MB DEBUG:
Status: Extracting Geometry
13:30:26 4509MB DEBUG:
Status: Updating Objects
13:30:26 4509MB DEBUG:
Status: Updating Transforms
13:30:26 4509MB DEBUG:
Status: Updating Geometry
13:30:26 4509MB DEBUG:
Mesh Geometry Update Begin +
13:30:26 4510MB DEBUG:
Mesh Geometry Update End +
13:30:26 4510MB DEBUG:
Status: Preparing for Rendering
13:30:26 4510MB DEBUG:
Status: Registering Objects
13:30:26 4510MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:26 4510MB DEBUG:
Status: Frame 2: Update Completed
13:30:26 4510MB DEBUG:
Renderer: Render Begin
13:30:26 4510MB INFO:
=================================================================================================
13:30:26 4510MB INFO:
Rendering frame 2...
13:30:26 4510MB INFO:
AMM enabled
13:30:26 4510MB INFO:
=================================================================================================
13:30:26 4510MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:26 4510MB DEBUG:
0ms
13:30:26 4511MB DEBUG:
13:30:26 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:26 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:30:26 4512MB DEBUG:
13:30:26 4512MB DEBUG:
Preparing materials and shaders
13:30:26 4512MB DEBUG:
13:30:26 4512MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:26 4512MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4512MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4512MB DEBUG:
Fixed: 0 MB
13:30:26 4512MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:26 4512MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 626 MB
13:30:26 4512MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:26 4512MB DEBUG:
Redshift can use up to 5541 MB
13:30:26 4512MB DEBUG:
Fixed: 0 MB
13:30:26 4512MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:26 4512MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 631 MB
13:30:26 4512MB DEBUG:
13:30:26 4512MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:26 4512MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:26 4512MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:30:26 4516MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:30:26 4516MB DEBUG:
13:30:26 4516MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:26 4516MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4516MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4516MB DEBUG:
Fixed: 0 MB
13:30:26 4516MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4516MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 625 MB
13:30:26 4516MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:26 4516MB DEBUG:
Redshift can use up to 5541 MB
13:30:26 4516MB DEBUG:
Fixed: 0 MB
13:30:26 4516MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4516MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:30:26 4521MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:30:26 4521MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:30:26 4521MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:26 4521MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:30:26 4521MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:30:26 4521MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:26 4521MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:30:26 4521MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:30:26 4521MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:30:26 4521MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:30:26 4521MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:30:26 4521MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:30:26 4521MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:30:26 4521MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:30:26 4521MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:30:26 4521MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:30:26 4521MB DEBUG:
Processing blocks...
13:30:26 4517MB DEBUG:
Time to render 16 blocks: 0.1s
13:30:26 4517MB INFO:
13:30:26 4517MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
Scene statistics
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
General counts
13:30:26 4517MB DEBUG:
Proxies: 0
13:30:26 4517MB DEBUG:
Proxy instances: 0
13:30:26 4517MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:26 4517MB DEBUG:
Instances: 0
13:30:26 4517MB DEBUG:
Point cloud points: 0
13:30:26 4517MB DEBUG:
Lights: 1
13:30:26 4517MB DEBUG:
Volume grids: 0 (0 unique)
13:30:26 4517MB DEBUG:
Sprite textures: 0
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
Geometry
13:30:26 4517MB DEBUG:
Unique triangles pre tessellation: 224
13:30:26 4517MB DEBUG:
Unique triangles post tessellation: 15096
13:30:26 4517MB DEBUG:
Unique points: 0
13:30:26 4517MB DEBUG:
Unique hair strands: 0
13:30:26 4517MB DEBUG:
Unique hair strand segments: 0
13:30:26 4517MB DEBUG:
Total triangles: 15096
13:30:26 4517MB DEBUG:
Total points: 0
13:30:26 4517MB DEBUG:
Total hair strands: 0
13:30:26 4517MB DEBUG:
Total hair strand segments: 0
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
Largest triangle meshes:
13:30:26 4517MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
GPU Memory
13:30:26 4517MB DEBUG:
Device 0 geometry PCIe uploads: 62.67 KB (cachesize: 64.00 MB)
13:30:26 4517MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4517MB DEBUG:
Device 1 geometry PCIe uploads: 62.67 KB (cachesize: 64.00 MB)
13:30:26 4517MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4517MB DEBUG:
Matrices (for instances/points): 0 B
13:30:26 4517MB DEBUG:
Rays: 2.96 GB
13:30:26 4517MB DEBUG:
Sprite textures: 0 B
13:30:26 4517MB DEBUG:
Volume grids: 0 B
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
Textures
13:30:26 4517MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:26 4517MB DEBUG:
File loading time: 0ms
13:30:26 4517MB DEBUG:
File decompression time: 0ms
13:30:26 4517MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4517MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:26 4517MB DEBUG:
File loading time: 0ms
13:30:26 4517MB DEBUG:
File decompression time: 0ms
13:30:26 4517MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4517MB DEBUG:
13:30:26 4517MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:26 4517MB DEBUG:
Acceleration Structures: 199.78 KB
13:30:26 4517MB DEBUG:
Main primitive data: 190.02 KB
13:30:26 4517MB DEBUG:
Extra primitive data: 62.67 KB
13:30:26 4517MB DEBUG:
Primitive loading time: 0ms
13:30:26 4517MB DEBUG:
Tess/Disp time: 10ms
13:30:26 4517MB DEBUG:
13:30:26 4516MB DEBUG:
PostEffects: Applying
13:30:26 4517MB DEBUG:
Renderer: Render End
13:30:26 4517MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.132/00:00.015) Output:00:00.000 Total:00:00.220
13:30:26 4512MB DEBUG:
Status: Scanning Scene
13:30:26 4512MB DEBUG:
Status: Frame 3: Update Start
13:30:26 4512MB DEBUG:
Status: Updating Lights
13:30:26 4512MB DEBUG:
Status: Updating Environment
13:30:26 4512MB DEBUG:
Status: Scanning Materials
13:30:26 4512MB DEBUG:
Status: Extracting Geometry
13:30:26 4512MB DEBUG:
Status: Updating Objects
13:30:26 4512MB DEBUG:
Status: Updating Transforms
13:30:26 4512MB DEBUG:
Status: Updating Geometry
13:30:26 4512MB DEBUG:
Mesh Geometry Update Begin +
13:30:26 4512MB DEBUG:
Mesh Geometry Update End +
13:30:26 4512MB DEBUG:
Status: Preparing for Rendering
13:30:26 4512MB DEBUG:
Status: Registering Objects
13:30:26 4512MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:26 4512MB DEBUG:
Status: Frame 3: Update Completed
13:30:26 4512MB DEBUG:
Renderer: Render Begin
13:30:26 4512MB INFO:
=================================================================================================
13:30:26 4512MB INFO:
Rendering frame 3...
13:30:26 4512MB INFO:
AMM enabled
13:30:26 4512MB INFO:
=================================================================================================
13:30:26 4512MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:26 4512MB DEBUG:
0ms
13:30:26 4513MB DEBUG:
13:30:26 4513MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:26 4513MB DEBUG:
Time to process 0 meshes: 0ms
13:30:26 4515MB DEBUG:
13:30:26 4515MB DEBUG:
Preparing materials and shaders
13:30:26 4515MB DEBUG:
13:30:26 4515MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:26 4515MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4515MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4515MB DEBUG:
Fixed: 0 MB
13:30:26 4515MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:26 4515MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 647 MB
13:30:26 4515MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:26 4515MB DEBUG:
Redshift can use up to 5541 MB
13:30:26 4515MB DEBUG:
Fixed: 0 MB
13:30:26 4515MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:26 4515MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:26 4515MB DEBUG:
13:30:26 4515MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:26 4515MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:26 4515MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:30:26 4519MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:30:26 4519MB DEBUG:
13:30:26 4519MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:26 4519MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4519MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4519MB DEBUG:
Fixed: 0 MB
13:30:26 4519MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4519MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 654 MB
13:30:26 4519MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:26 4519MB DEBUG:
Redshift can use up to 5541 MB
13:30:26 4519MB DEBUG:
Fixed: 0 MB
13:30:26 4519MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:26 4519MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:30:26 4523MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:30:26 4523MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:30:26 4523MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:26 4523MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:30:26 4523MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:26 4523MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:30:26 4523MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:30:26 4523MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:30:26 4523MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:30:26 4523MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:30:26 4523MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:30:26 4523MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:30:26 4523MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:26 4523MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:26 4523MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:30:26 4523MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:30:26 4523MB DEBUG:
Processing blocks...
13:30:26 4520MB DEBUG:
Time to render 16 blocks: 86ms
13:30:26 4520MB INFO:
13:30:26 4520MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
Scene statistics
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
General counts
13:30:26 4520MB DEBUG:
Proxies: 0
13:30:26 4520MB DEBUG:
Proxy instances: 0
13:30:26 4520MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:26 4520MB DEBUG:
Instances: 0
13:30:26 4520MB DEBUG:
Point cloud points: 0
13:30:26 4520MB DEBUG:
Lights: 1
13:30:26 4520MB DEBUG:
Volume grids: 0 (0 unique)
13:30:26 4520MB DEBUG:
Sprite textures: 0
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
Geometry
13:30:26 4520MB DEBUG:
Unique triangles pre tessellation: 224
13:30:26 4520MB DEBUG:
Unique triangles post tessellation: 15092
13:30:26 4520MB DEBUG:
Unique points: 0
13:30:26 4520MB DEBUG:
Unique hair strands: 0
13:30:26 4520MB DEBUG:
Unique hair strand segments: 0
13:30:26 4520MB DEBUG:
Total triangles: 15092
13:30:26 4520MB DEBUG:
Total points: 0
13:30:26 4520MB DEBUG:
Total hair strands: 0
13:30:26 4520MB DEBUG:
Total hair strand segments: 0
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
Largest triangle meshes:
13:30:26 4520MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
GPU Memory
13:30:26 4520MB DEBUG:
Device 0 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:30:26 4520MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4520MB DEBUG:
Device 1 geometry PCIe uploads: 62.66 KB (cachesize: 64.00 MB)
13:30:26 4520MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:26 4520MB DEBUG:
Matrices (for instances/points): 0 B
13:30:26 4520MB DEBUG:
Rays: 2.96 GB
13:30:26 4520MB DEBUG:
Sprite textures: 0 B
13:30:26 4520MB DEBUG:
Volume grids: 0 B
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
Textures
13:30:26 4520MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:26 4520MB DEBUG:
File loading time: 0ms
13:30:26 4520MB DEBUG:
File decompression time: 0ms
13:30:26 4520MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4520MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:26 4520MB DEBUG:
File loading time: 0ms
13:30:26 4520MB DEBUG:
File decompression time: 0ms
13:30:26 4520MB DEBUG:
Average GPU cache hits: 0%
13:30:26 4520MB DEBUG:
13:30:26 4520MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:26 4520MB DEBUG:
Acceleration Structures: 199.39 KB
13:30:26 4520MB DEBUG:
Main primitive data: 189.95 KB
13:30:26 4520MB DEBUG:
Extra primitive data: 62.66 KB
13:30:26 4520MB DEBUG:
Primitive loading time: 0ms
13:30:26 4520MB DEBUG:
Tess/Disp time: 10ms
13:30:26 4520MB DEBUG:
13:30:26 4518MB DEBUG:
PostEffects: Applying
13:30:26 4520MB DEBUG:
Renderer: Render End
13:30:26 4520MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.123/00:00.015) Output:00:00.000 Total:00:00.220
13:30:26 4512MB DEBUG:
Status: Scanning Scene
13:30:26 4512MB DEBUG:
Status: Frame 4: Update Start
13:30:26 4512MB DEBUG:
Status: Updating Lights
13:30:26 4512MB DEBUG:
Status: Updating Environment
13:30:26 4512MB DEBUG:
Status: Scanning Materials
13:30:26 4512MB DEBUG:
Status: Extracting Geometry
13:30:26 4512MB DEBUG:
Status: Updating Objects
13:30:26 4512MB DEBUG:
Status: Updating Transforms
13:30:26 4512MB DEBUG:
Status: Updating Geometry
13:30:26 4512MB DEBUG:
Mesh Geometry Update Begin +
13:30:26 4513MB DEBUG:
Mesh Geometry Update End +
13:30:26 4513MB DEBUG:
Status: Preparing for Rendering
13:30:26 4513MB DEBUG:
Status: Registering Objects
13:30:26 4513MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:26 4513MB DEBUG:
Status: Frame 4: Update Completed
13:30:26 4513MB DEBUG:
Renderer: Render Begin
13:30:26 4513MB INFO:
=================================================================================================
13:30:26 4513MB INFO:
Rendering frame 4...
13:30:26 4513MB INFO:
AMM enabled
13:30:26 4513MB INFO:
=================================================================================================
13:30:26 4513MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:26 4513MB DEBUG:
0ms
13:30:26 4514MB DEBUG:
13:30:26 4514MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:26 4514MB DEBUG:
Time to process 0 meshes: 0ms
13:30:26 4516MB DEBUG:
13:30:26 4516MB DEBUG:
Preparing materials and shaders
13:30:26 4516MB DEBUG:
13:30:26 4516MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:26 4516MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:26 4516MB DEBUG:
Redshift can use up to 5320 MB
13:30:26 4516MB DEBUG:
Fixed: 0 MB
13:30:27 4516MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4516MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 654 MB
13:30:27 4516MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4516MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4516MB DEBUG:
Fixed: 0 MB
13:30:27 4516MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4516MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:27 4516MB DEBUG:
13:30:27 4516MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:27 4516MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:27 4516MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:30:27 4520MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:27 4520MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:27 4520MB DEBUG:
Redshift can use up to 5320 MB
13:30:27 4520MB DEBUG:
Fixed: 0 MB
13:30:27 4520MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:27 4520MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 654 MB
13:30:27 4520MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4520MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4520MB DEBUG:
Fixed: 0 MB
13:30:27 4520MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:27 4520MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 631 MB
13:30:27 4524MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:30:27 4524MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:30:27 4524MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:27 4524MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:30:27 4524MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:27 4524MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:30:27 4524MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:30:27 4524MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:30:27 4524MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:30:27 4524MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:30:27 4524MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:27 4524MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:30:27 4524MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:30:27 4524MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:30:27 4524MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:30:27 4524MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:30:27 4524MB DEBUG:
Processing blocks...
13:30:27 4520MB DEBUG:
Time to render 16 blocks: 95ms
13:30:27 4520MB INFO:
13:30:27 4520MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Scene statistics
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
General counts
13:30:27 4520MB DEBUG:
Proxies: 0
13:30:27 4520MB DEBUG:
Proxy instances: 0
13:30:27 4520MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:27 4520MB DEBUG:
Instances: 0
13:30:27 4520MB DEBUG:
Point cloud points: 0
13:30:27 4520MB DEBUG:
Lights: 1
13:30:27 4520MB DEBUG:
Volume grids: 0 (0 unique)
13:30:27 4520MB DEBUG:
Sprite textures: 0
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Geometry
13:30:27 4520MB DEBUG:
Unique triangles pre tessellation: 224
13:30:27 4520MB DEBUG:
Unique triangles post tessellation: 15088
13:30:27 4520MB DEBUG:
Unique points: 0
13:30:27 4520MB DEBUG:
Unique hair strands: 0
13:30:27 4520MB DEBUG:
Unique hair strand segments: 0
13:30:27 4520MB DEBUG:
Total triangles: 15088
13:30:27 4520MB DEBUG:
Total points: 0
13:30:27 4520MB DEBUG:
Total hair strands: 0
13:30:27 4520MB DEBUG:
Total hair strand segments: 0
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Largest triangle meshes:
13:30:27 4520MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
GPU Memory
13:30:27 4520MB DEBUG:
Device 0 geometry PCIe uploads: 62.58 KB (cachesize: 64.00 MB)
13:30:27 4520MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:27 4520MB DEBUG:
Device 1 geometry PCIe uploads: 62.58 KB (cachesize: 64.00 MB)
13:30:27 4520MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:27 4520MB DEBUG:
Matrices (for instances/points): 0 B
13:30:27 4520MB DEBUG:
Rays: 2.96 GB
13:30:27 4520MB DEBUG:
Sprite textures: 0 B
13:30:27 4520MB DEBUG:
Volume grids: 0 B
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Textures
13:30:27 4520MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:27 4520MB DEBUG:
File loading time: 0ms
13:30:27 4520MB DEBUG:
File decompression time: 0ms
13:30:27 4520MB DEBUG:
Average GPU cache hits: 0%
13:30:27 4520MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:27 4520MB DEBUG:
File loading time: 0ms
13:30:27 4520MB DEBUG:
File decompression time: 0ms
13:30:27 4520MB DEBUG:
Average GPU cache hits: 0%
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:27 4520MB DEBUG:
Acceleration Structures: 199.55 KB
13:30:27 4520MB DEBUG:
Main primitive data: 189.67 KB
13:30:27 4520MB DEBUG:
Extra primitive data: 62.58 KB
13:30:27 4520MB DEBUG:
Primitive loading time: 0ms
13:30:27 4520MB DEBUG:
Tess/Disp time: 11ms
13:30:27 4520MB DEBUG:
13:30:27 4519MB DEBUG:
PostEffects: Applying
13:30:27 4520MB DEBUG:
Renderer: Render End
13:30:27 4520MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.216/00:00.014) Output:00:00.000 Total:00:00.420
13:30:27 4514MB DEBUG:
Status: Scanning Scene
13:30:27 4514MB DEBUG:
Status: Frame 5: Update Start
13:30:27 4514MB DEBUG:
Status: Updating Lights
13:30:27 4514MB DEBUG:
Status: Updating Environment
13:30:27 4514MB DEBUG:
Status: Scanning Materials
13:30:27 4514MB DEBUG:
Status: Extracting Geometry
13:30:27 4514MB DEBUG:
Status: Updating Objects
13:30:27 4514MB DEBUG:
Status: Updating Transforms
13:30:27 4514MB DEBUG:
Status: Updating Geometry
13:30:27 4514MB DEBUG:
Mesh Geometry Update Begin +
13:30:27 4515MB DEBUG:
Mesh Geometry Update End +
13:30:27 4515MB DEBUG:
Status: Preparing for Rendering
13:30:27 4515MB DEBUG:
Status: Registering Objects
13:30:27 4515MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:27 4515MB DEBUG:
Status: Frame 5: Update Completed
13:30:27 4515MB DEBUG:
Renderer: Render Begin
13:30:27 4515MB INFO:
=================================================================================================
13:30:27 4515MB INFO:
Rendering frame 5...
13:30:27 4515MB INFO:
AMM enabled
13:30:27 4515MB INFO:
=================================================================================================
13:30:27 4515MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:27 4515MB DEBUG:
0ms
13:30:27 4516MB DEBUG:
13:30:27 4516MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:27 4516MB DEBUG:
Time to process 0 meshes: 0ms
13:30:27 4517MB DEBUG:
13:30:27 4517MB DEBUG:
Preparing materials and shaders
13:30:27 4517MB DEBUG:
13:30:27 4517MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:27 4517MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:27 4517MB DEBUG:
Redshift can use up to 5320 MB
13:30:27 4517MB DEBUG:
Fixed: 0 MB
13:30:27 4517MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4517MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 628 MB
13:30:27 4517MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4517MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4517MB DEBUG:
Fixed: 0 MB
13:30:27 4517MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4517MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:27 4517MB DEBUG:
13:30:27 4517MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:27 4517MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:27 4518MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:30:27 4521MB DEBUG:
Time to create tree: 29 ms (0 28 0)
13:30:27 4521MB DEBUG:
13:30:27 4521MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:27 4521MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:27 4521MB DEBUG:
Redshift can use up to 5320 MB
13:30:27 4521MB DEBUG:
Fixed: 0 MB
13:30:27 4521MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:27 4521MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:30:27 4521MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4521MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4521MB DEBUG:
Fixed: 0 MB
13:30:27 4521MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:27 4521MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:30:27 4525MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:30:27 4525MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:30:27 4526MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:30:27 4526MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:30:27 4526MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:30:27 4526MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:27 4526MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:30:27 4526MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:30:27 4526MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:30:27 4526MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:27 4526MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:30:27 4526MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:27 4526MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:27 4526MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:27 4526MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:30:27 4526MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:30:27 4526MB DEBUG:
Processing blocks...
13:30:27 4522MB DEBUG:
Time to render 16 blocks: 92ms
13:30:27 4522MB INFO:
13:30:27 4522MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
Scene statistics
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
General counts
13:30:27 4522MB DEBUG:
Proxies: 0
13:30:27 4522MB DEBUG:
Proxy instances: 0
13:30:27 4522MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:27 4522MB DEBUG:
Instances: 0
13:30:27 4522MB DEBUG:
Point cloud points: 0
13:30:27 4522MB DEBUG:
Lights: 1
13:30:27 4522MB DEBUG:
Volume grids: 0 (0 unique)
13:30:27 4522MB DEBUG:
Sprite textures: 0
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
Geometry
13:30:27 4522MB DEBUG:
Unique triangles pre tessellation: 224
13:30:27 4522MB DEBUG:
Unique triangles post tessellation: 15084
13:30:27 4522MB DEBUG:
Unique points: 0
13:30:27 4522MB DEBUG:
Unique hair strands: 0
13:30:27 4522MB DEBUG:
Unique hair strand segments: 0
13:30:27 4522MB DEBUG:
Total triangles: 15084
13:30:27 4522MB DEBUG:
Total points: 0
13:30:27 4522MB DEBUG:
Total hair strands: 0
13:30:27 4522MB DEBUG:
Total hair strand segments: 0
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
Largest triangle meshes:
13:30:27 4522MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
GPU Memory
13:30:27 4522MB DEBUG:
Device 0 geometry PCIe uploads: 62.50 KB (cachesize: 64.00 MB)
13:30:27 4522MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:27 4522MB DEBUG:
Device 1 geometry PCIe uploads: 62.50 KB (cachesize: 64.00 MB)
13:30:27 4522MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:27 4522MB DEBUG:
Matrices (for instances/points): 0 B
13:30:27 4522MB DEBUG:
Rays: 2.96 GB
13:30:27 4522MB DEBUG:
Sprite textures: 0 B
13:30:27 4522MB DEBUG:
Volume grids: 0 B
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
Textures
13:30:27 4522MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:27 4522MB DEBUG:
File loading time: 0ms
13:30:27 4522MB DEBUG:
File decompression time: 0ms
13:30:27 4522MB DEBUG:
Average GPU cache hits: 0%
13:30:27 4522MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:27 4522MB DEBUG:
File loading time: 0ms
13:30:27 4522MB DEBUG:
File decompression time: 0ms
13:30:27 4522MB DEBUG:
Average GPU cache hits: 0%
13:30:27 4522MB DEBUG:
13:30:27 4522MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:27 4522MB DEBUG:
Acceleration Structures: 199.47 KB
13:30:27 4522MB DEBUG:
Main primitive data: 189.38 KB
13:30:27 4522MB DEBUG:
Extra primitive data: 62.50 KB
13:30:27 4522MB DEBUG:
Primitive loading time: 0ms
13:30:27 4522MB DEBUG:
Tess/Disp time: 10ms
13:30:27 4522MB DEBUG:
13:30:27 4521MB DEBUG:
PostEffects: Applying
13:30:27 4523MB DEBUG:
Renderer: Render End
13:30:27 4523MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.124/00:00.015) Output:00:00.000 Total:00:00.221
13:30:27 4515MB DEBUG:
Status: Scanning Scene
13:30:27 4515MB DEBUG:
Status: Frame 6: Update Start
13:30:27 4515MB DEBUG:
Status: Updating Lights
13:30:27 4515MB DEBUG:
Status: Updating Environment
13:30:27 4515MB DEBUG:
Status: Scanning Materials
13:30:27 4515MB DEBUG:
Status: Extracting Geometry
13:30:27 4515MB DEBUG:
Status: Updating Objects
13:30:27 4515MB DEBUG:
Status: Updating Transforms
13:30:27 4515MB DEBUG:
Status: Updating Geometry
13:30:27 4515MB DEBUG:
Mesh Geometry Update Begin +
13:30:27 4516MB DEBUG:
Mesh Geometry Update End +
13:30:27 4516MB DEBUG:
Status: Preparing for Rendering
13:30:27 4516MB DEBUG:
Status: Registering Objects
13:30:27 4516MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:27 4516MB DEBUG:
Status: Frame 6: Update Completed
13:30:27 4516MB DEBUG:
Renderer: Render Begin
13:30:27 4516MB INFO:
=================================================================================================
13:30:27 4516MB INFO:
Rendering frame 6...
13:30:27 4516MB INFO:
AMM enabled
13:30:27 4516MB INFO:
=================================================================================================
13:30:27 4516MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:27 4516MB DEBUG:
0ms
13:30:27 4517MB DEBUG:
13:30:27 4517MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:27 4517MB DEBUG:
Time to process 0 meshes: 0ms
13:30:27 4519MB DEBUG:
13:30:27 4519MB DEBUG:
Preparing materials and shaders
13:30:27 4519MB DEBUG:
13:30:27 4519MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:27 4519MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:27 4519MB DEBUG:
Redshift can use up to 5320 MB
13:30:27 4519MB DEBUG:
Fixed: 0 MB
13:30:27 4519MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4519MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 628 MB
13:30:27 4519MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4519MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4519MB DEBUG:
Fixed: 0 MB
13:30:27 4519MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4519MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:27 4519MB DEBUG:
13:30:27 4519MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:27 4519MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:27 4519MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:30:27 4523MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:30:27 4523MB DEBUG:
13:30:27 4523MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:27 4523MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:27 4523MB DEBUG:
Redshift can use up to 5320 MB
13:30:27 4523MB DEBUG:
Fixed: 0 MB
13:30:27 4523MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:27 4523MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:30:27 4523MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4523MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4523MB DEBUG:
Fixed: 0 MB
13:30:27 4523MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:27 4523MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:30:27 4527MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:30:27 4527MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:30:27 4527MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:27 4527MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:27 4527MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:30:27 4527MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:27 4527MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:30:27 4527MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:30:27 4527MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:30:27 4527MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:27 4527MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:30:27 4527MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:27 4527MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:30:27 4527MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:27 4527MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:30:27 4527MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:30:27 4527MB DEBUG:
Processing blocks...
13:30:27 4524MB DEBUG:
Time to render 16 blocks: 87ms
13:30:27 4524MB INFO:
13:30:27 4524MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
Scene statistics
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
General counts
13:30:27 4524MB DEBUG:
Proxies: 0
13:30:27 4524MB DEBUG:
Proxy instances: 0
13:30:27 4524MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:27 4524MB DEBUG:
Instances: 0
13:30:27 4524MB DEBUG:
Point cloud points: 0
13:30:27 4524MB DEBUG:
Lights: 1
13:30:27 4524MB DEBUG:
Volume grids: 0 (0 unique)
13:30:27 4524MB DEBUG:
Sprite textures: 0
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
Geometry
13:30:27 4524MB DEBUG:
Unique triangles pre tessellation: 224
13:30:27 4524MB DEBUG:
Unique triangles post tessellation: 15080
13:30:27 4524MB DEBUG:
Unique points: 0
13:30:27 4524MB DEBUG:
Unique hair strands: 0
13:30:27 4524MB DEBUG:
Unique hair strand segments: 0
13:30:27 4524MB DEBUG:
Total triangles: 15080
13:30:27 4524MB DEBUG:
Total points: 0
13:30:27 4524MB DEBUG:
Total hair strands: 0
13:30:27 4524MB DEBUG:
Total hair strand segments: 0
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
Largest triangle meshes:
13:30:27 4524MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
GPU Memory
13:30:27 4524MB DEBUG:
Device 0 geometry PCIe uploads: 62.48 KB (cachesize: 64.00 MB)
13:30:27 4524MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:27 4524MB DEBUG:
Device 1 geometry PCIe uploads: 62.48 KB (cachesize: 64.00 MB)
13:30:27 4524MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:27 4524MB DEBUG:
Matrices (for instances/points): 0 B
13:30:27 4524MB DEBUG:
Rays: 2.96 GB
13:30:27 4524MB DEBUG:
Sprite textures: 0 B
13:30:27 4524MB DEBUG:
Volume grids: 0 B
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
Textures
13:30:27 4524MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:27 4524MB DEBUG:
File loading time: 0ms
13:30:27 4524MB DEBUG:
File decompression time: 0ms
13:30:27 4524MB DEBUG:
Average GPU cache hits: 0%
13:30:27 4524MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:27 4524MB DEBUG:
File loading time: 0ms
13:30:27 4524MB DEBUG:
File decompression time: 0ms
13:30:27 4524MB DEBUG:
Average GPU cache hits: 0%
13:30:27 4524MB DEBUG:
13:30:27 4524MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:27 4524MB DEBUG:
Acceleration Structures: 199.39 KB
13:30:27 4524MB DEBUG:
Main primitive data: 189.32 KB
13:30:27 4524MB DEBUG:
Extra primitive data: 62.48 KB
13:30:27 4524MB DEBUG:
Primitive loading time: 0ms
13:30:27 4524MB DEBUG:
Tess/Disp time: 10ms
13:30:27 4524MB DEBUG:
13:30:27 4522MB DEBUG:
PostEffects: Applying
13:30:27 4523MB DEBUG:
Renderer: Render End
13:30:27 4523MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.127/00:00.014) Output:00:00.000 Total:00:00.219
13:30:27 4517MB DEBUG:
Status: Scanning Scene
13:30:27 4517MB DEBUG:
Status: Frame 7: Update Start
13:30:27 4517MB DEBUG:
Status: Updating Lights
13:30:27 4517MB DEBUG:
Status: Updating Environment
13:30:27 4517MB DEBUG:
Status: Scanning Materials
13:30:27 4517MB DEBUG:
Status: Extracting Geometry
13:30:27 4517MB DEBUG:
Status: Updating Objects
13:30:27 4517MB DEBUG:
Status: Updating Transforms
13:30:27 4517MB DEBUG:
Status: Updating Geometry
13:30:27 4517MB DEBUG:
Mesh Geometry Update Begin +
13:30:27 4517MB DEBUG:
Mesh Geometry Update End +
13:30:27 4517MB DEBUG:
Status: Preparing for Rendering
13:30:27 4517MB DEBUG:
Status: Registering Objects
13:30:27 4517MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:27 4517MB DEBUG:
Status: Frame 7: Update Completed
13:30:27 4517MB DEBUG:
Renderer: Render Begin
13:30:27 4517MB INFO:
=================================================================================================
13:30:27 4518MB INFO:
Rendering frame 7...
13:30:27 4518MB INFO:
AMM enabled
13:30:27 4518MB INFO:
=================================================================================================
13:30:27 4518MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:27 4518MB DEBUG:
0ms
13:30:27 4519MB DEBUG:
13:30:27 4519MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:27 4519MB DEBUG:
Time to process 0 meshes: 0ms
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Preparing materials and shaders
13:30:27 4520MB DEBUG:
13:30:27 4520MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:27 4520MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:27 4520MB DEBUG:
Redshift can use up to 5320 MB
13:30:27 4520MB DEBUG:
Fixed: 0 MB
13:30:27 4520MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4520MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:30:27 4520MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:27 4520MB DEBUG:
Redshift can use up to 5541 MB
13:30:27 4520MB DEBUG:
Fixed: 0 MB
13:30:27 4520MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:27 4520MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:28 4520MB DEBUG:
13:30:28 4520MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:28 4520MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:28 4520MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:30:28 4524MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:28 4524MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4524MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4524MB DEBUG:
Fixed: 0 MB
13:30:28 4524MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4524MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 628 MB
13:30:28 4524MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4524MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4524MB DEBUG:
Fixed: 0 MB
13:30:28 4524MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4524MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:30:28 4528MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:30:28 4528MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:30:28 4528MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:28 4528MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:28 4528MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:30:28 4528MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:30:28 4528MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:30:28 4528MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:30:28 4528MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:30:28 4528MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:28 4528MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:30:28 4528MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:28 4528MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:28 4528MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:28 4528MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:30:28 4528MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:30:28 4528MB DEBUG:
Processing blocks...
13:30:28 4524MB DEBUG:
Time to render 16 blocks: 92ms
13:30:28 4524MB INFO:
13:30:28 4524MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
Scene statistics
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
General counts
13:30:28 4524MB DEBUG:
Proxies: 0
13:30:28 4524MB DEBUG:
Proxy instances: 0
13:30:28 4524MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:28 4524MB DEBUG:
Instances: 0
13:30:28 4524MB DEBUG:
Point cloud points: 0
13:30:28 4524MB DEBUG:
Lights: 1
13:30:28 4524MB DEBUG:
Volume grids: 0 (0 unique)
13:30:28 4524MB DEBUG:
Sprite textures: 0
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
Geometry
13:30:28 4524MB DEBUG:
Unique triangles pre tessellation: 224
13:30:28 4524MB DEBUG:
Unique triangles post tessellation: 15072
13:30:28 4524MB DEBUG:
Unique points: 0
13:30:28 4524MB DEBUG:
Unique hair strands: 0
13:30:28 4524MB DEBUG:
Unique hair strand segments: 0
13:30:28 4524MB DEBUG:
Total triangles: 15072
13:30:28 4524MB DEBUG:
Total points: 0
13:30:28 4524MB DEBUG:
Total hair strands: 0
13:30:28 4524MB DEBUG:
Total hair strand segments: 0
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
Largest triangle meshes:
13:30:28 4524MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
GPU Memory
13:30:28 4524MB DEBUG:
Device 0 geometry PCIe uploads: 62.45 KB (cachesize: 64.00 MB)
13:30:28 4524MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:28 4524MB DEBUG:
Device 1 geometry PCIe uploads: 62.45 KB (cachesize: 64.00 MB)
13:30:28 4524MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:28 4524MB DEBUG:
Matrices (for instances/points): 0 B
13:30:28 4524MB DEBUG:
Rays: 2.96 GB
13:30:28 4524MB DEBUG:
Sprite textures: 0 B
13:30:28 4524MB DEBUG:
Volume grids: 0 B
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
Textures
13:30:28 4524MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:28 4524MB DEBUG:
File loading time: 0ms
13:30:28 4524MB DEBUG:
File decompression time: 0ms
13:30:28 4524MB DEBUG:
Average GPU cache hits: 0%
13:30:28 4524MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:28 4524MB DEBUG:
File loading time: 0ms
13:30:28 4524MB DEBUG:
File decompression time: 0ms
13:30:28 4524MB DEBUG:
Average GPU cache hits: 0%
13:30:28 4524MB DEBUG:
13:30:28 4524MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:28 4524MB DEBUG:
Acceleration Structures: 199.31 KB
13:30:28 4524MB DEBUG:
Main primitive data: 189.23 KB
13:30:28 4524MB DEBUG:
Extra primitive data: 62.45 KB
13:30:28 4524MB DEBUG:
Primitive loading time: 0ms
13:30:28 4524MB DEBUG:
Tess/Disp time: 10ms
13:30:28 4524MB DEBUG:
13:30:28 4523MB DEBUG:
PostEffects: Applying
13:30:28 4524MB DEBUG:
Renderer: Render End
13:30:28 4524MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.211/00:00.014) Output:00:00.000 Total:00:00.420
13:30:28 4517MB DEBUG:
Status: Scanning Scene
13:30:28 4517MB DEBUG:
Status: Frame 8: Update Start
13:30:28 4517MB DEBUG:
Status: Updating Lights
13:30:28 4517MB DEBUG:
Status: Updating Environment
13:30:28 4517MB DEBUG:
Status: Scanning Materials
13:30:28 4517MB DEBUG:
Status: Extracting Geometry
13:30:28 4517MB DEBUG:
Status: Updating Objects
13:30:28 4517MB DEBUG:
Status: Updating Transforms
13:30:28 4517MB DEBUG:
Status: Updating Geometry
13:30:28 4517MB DEBUG:
Mesh Geometry Update Begin +
13:30:28 4518MB DEBUG:
Mesh Geometry Update End +
13:30:28 4518MB DEBUG:
Status: Preparing for Rendering
13:30:28 4518MB DEBUG:
Status: Registering Objects
13:30:28 4518MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:28 4518MB DEBUG:
Status: Frame 8: Update Completed
13:30:28 4518MB DEBUG:
Renderer: Render Begin
13:30:28 4518MB INFO:
=================================================================================================
13:30:28 4518MB INFO:
Rendering frame 8...
13:30:28 4518MB INFO:
AMM enabled
13:30:28 4518MB INFO:
=================================================================================================
13:30:28 4518MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:28 4518MB DEBUG:
0ms
13:30:28 4519MB DEBUG:
13:30:28 4519MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:28 4519MB DEBUG:
Time to process 0 meshes: 0ms
13:30:28 4521MB DEBUG:
13:30:28 4521MB DEBUG:
Preparing materials and shaders
13:30:28 4521MB DEBUG:
13:30:28 4521MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:28 4521MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4521MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4521MB DEBUG:
Fixed: 0 MB
13:30:28 4521MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:28 4521MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 621 MB
13:30:28 4521MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4521MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4521MB DEBUG:
Fixed: 0 MB
13:30:28 4521MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:28 4521MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:28 4521MB DEBUG:
13:30:28 4521MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:28 4521MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:28 4521MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:30:28 4525MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:28 4525MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4525MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4525MB DEBUG:
Fixed: 0 MB
13:30:28 4525MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4525MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 626 MB
13:30:28 4525MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4525MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4525MB DEBUG:
Fixed: 0 MB
13:30:28 4525MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4525MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:30:28 4529MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:30:28 4529MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:30:28 4529MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:28 4529MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:28 4529MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:30:28 4529MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:28 4529MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:30:28 4529MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:30:28 4529MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:30:28 4529MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:30:28 4529MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:30:28 4529MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:28 4529MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:28 4529MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:28 4529MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:30:28 4529MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:30:28 4529MB DEBUG:
Processing blocks...
13:30:28 4525MB DEBUG:
Time to render 16 blocks: 89ms
13:30:28 4525MB INFO:
13:30:28 4525MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
Scene statistics
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
General counts
13:30:28 4525MB DEBUG:
Proxies: 0
13:30:28 4525MB DEBUG:
Proxy instances: 0
13:30:28 4525MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:28 4525MB DEBUG:
Instances: 0
13:30:28 4525MB DEBUG:
Point cloud points: 0
13:30:28 4525MB DEBUG:
Lights: 1
13:30:28 4525MB DEBUG:
Volume grids: 0 (0 unique)
13:30:28 4525MB DEBUG:
Sprite textures: 0
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
Geometry
13:30:28 4525MB DEBUG:
Unique triangles pre tessellation: 224
13:30:28 4525MB DEBUG:
Unique triangles post tessellation: 15068
13:30:28 4525MB DEBUG:
Unique points: 0
13:30:28 4525MB DEBUG:
Unique hair strands: 0
13:30:28 4525MB DEBUG:
Unique hair strand segments: 0
13:30:28 4525MB DEBUG:
Total triangles: 15068
13:30:28 4525MB DEBUG:
Total points: 0
13:30:28 4525MB DEBUG:
Total hair strands: 0
13:30:28 4525MB DEBUG:
Total hair strand segments: 0
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
Largest triangle meshes:
13:30:28 4525MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
GPU Memory
13:30:28 4525MB DEBUG:
Device 0 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:30:28 4525MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:28 4525MB DEBUG:
Device 1 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:30:28 4525MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:28 4525MB DEBUG:
Matrices (for instances/points): 0 B
13:30:28 4525MB DEBUG:
Rays: 2.96 GB
13:30:28 4525MB DEBUG:
Sprite textures: 0 B
13:30:28 4525MB DEBUG:
Volume grids: 0 B
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
Textures
13:30:28 4525MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:28 4525MB DEBUG:
File loading time: 0ms
13:30:28 4525MB DEBUG:
File decompression time: 0ms
13:30:28 4525MB DEBUG:
Average GPU cache hits: 0%
13:30:28 4525MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:28 4525MB DEBUG:
File loading time: 0ms
13:30:28 4525MB DEBUG:
File decompression time: 0ms
13:30:28 4525MB DEBUG:
Average GPU cache hits: 0%
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:28 4525MB DEBUG:
Acceleration Structures: 199.47 KB
13:30:28 4525MB DEBUG:
Main primitive data: 189.18 KB
13:30:28 4525MB DEBUG:
Extra primitive data: 62.44 KB
13:30:28 4525MB DEBUG:
Primitive loading time: 0ms
13:30:28 4525MB DEBUG:
Tess/Disp time: 10ms
13:30:28 4525MB DEBUG:
13:30:28 4524MB DEBUG:
PostEffects: Applying
13:30:28 4524MB DEBUG:
Renderer: Render End
13:30:28 4524MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.129/00:00.015) Output:00:00.000 Total:00:00.220
13:30:28 4518MB DEBUG:
Status: Scanning Scene
13:30:28 4518MB DEBUG:
Status: Frame 9: Update Start
13:30:28 4518MB DEBUG:
Status: Updating Lights
13:30:28 4518MB DEBUG:
Status: Updating Environment
13:30:28 4518MB DEBUG:
Status: Scanning Materials
13:30:28 4518MB DEBUG:
Status: Extracting Geometry
13:30:28 4518MB DEBUG:
Status: Updating Objects
13:30:28 4518MB DEBUG:
Status: Updating Transforms
13:30:28 4518MB DEBUG:
Status: Updating Geometry
13:30:28 4518MB DEBUG:
Mesh Geometry Update Begin +
13:30:28 4519MB DEBUG:
Mesh Geometry Update End +
13:30:28 4519MB DEBUG:
Status: Preparing for Rendering
13:30:28 4519MB DEBUG:
Status: Registering Objects
13:30:28 4519MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:28 4519MB DEBUG:
Status: Frame 9: Update Completed
13:30:28 4519MB DEBUG:
Renderer: Render Begin
13:30:28 4519MB INFO:
=================================================================================================
13:30:28 4519MB INFO:
Rendering frame 9...
13:30:28 4519MB INFO:
AMM enabled
13:30:28 4519MB INFO:
=================================================================================================
13:30:28 4519MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:28 4519MB DEBUG:
0ms
13:30:28 4520MB DEBUG:
13:30:28 4520MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:28 4520MB DEBUG:
Time to process 0 meshes: 0ms
13:30:28 4522MB DEBUG:
13:30:28 4522MB DEBUG:
Preparing materials and shaders
13:30:28 4522MB DEBUG:
13:30:28 4522MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:28 4522MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4522MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4522MB DEBUG:
Fixed: 0 MB
13:30:28 4522MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:28 4522MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 622 MB
13:30:28 4522MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4522MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4522MB DEBUG:
Fixed: 0 MB
13:30:28 4522MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:28 4522MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:28 4522MB DEBUG:
13:30:28 4522MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:28 4522MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:28 4522MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:30:28 4525MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:30:28 4525MB DEBUG:
13:30:28 4525MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:28 4525MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4525MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4525MB DEBUG:
Fixed: 0 MB
13:30:28 4525MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4525MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 622 MB
13:30:28 4525MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4525MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4525MB DEBUG:
Fixed: 0 MB
13:30:28 4525MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4525MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:30:28 4530MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:30:28 4530MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:30:28 4530MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:28 4530MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:28 4530MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:30:28 4530MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:30:28 4530MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:30:28 4530MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:30:28 4530MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:30:28 4530MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:30:28 4530MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:30:28 4530MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:30:28 4530MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:30:28 4530MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:30:28 4530MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:30:28 4530MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 5ms
13:30:28 4530MB DEBUG:
Processing blocks...
13:30:28 4526MB DEBUG:
Time to render 16 blocks: 91ms
13:30:28 4526MB INFO:
13:30:28 4526MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
Scene statistics
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
General counts
13:30:28 4526MB DEBUG:
Proxies: 0
13:30:28 4526MB DEBUG:
Proxy instances: 0
13:30:28 4526MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:28 4526MB DEBUG:
Instances: 0
13:30:28 4526MB DEBUG:
Point cloud points: 0
13:30:28 4526MB DEBUG:
Lights: 1
13:30:28 4526MB DEBUG:
Volume grids: 0 (0 unique)
13:30:28 4526MB DEBUG:
Sprite textures: 0
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
Geometry
13:30:28 4526MB DEBUG:
Unique triangles pre tessellation: 224
13:30:28 4526MB DEBUG:
Unique triangles post tessellation: 15060
13:30:28 4526MB DEBUG:
Unique points: 0
13:30:28 4526MB DEBUG:
Unique hair strands: 0
13:30:28 4526MB DEBUG:
Unique hair strand segments: 0
13:30:28 4526MB DEBUG:
Total triangles: 15060
13:30:28 4526MB DEBUG:
Total points: 0
13:30:28 4526MB DEBUG:
Total hair strands: 0
13:30:28 4526MB DEBUG:
Total hair strand segments: 0
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
Largest triangle meshes:
13:30:28 4526MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
GPU Memory
13:30:28 4526MB DEBUG:
Device 0 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:30:28 4526MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:28 4526MB DEBUG:
Device 1 geometry PCIe uploads: 62.44 KB (cachesize: 64.00 MB)
13:30:28 4526MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:28 4526MB DEBUG:
Matrices (for instances/points): 0 B
13:30:28 4526MB DEBUG:
Rays: 2.96 GB
13:30:28 4526MB DEBUG:
Sprite textures: 0 B
13:30:28 4526MB DEBUG:
Volume grids: 0 B
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
Textures
13:30:28 4526MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:28 4526MB DEBUG:
File loading time: 0ms
13:30:28 4526MB DEBUG:
File decompression time: 0ms
13:30:28 4526MB DEBUG:
Average GPU cache hits: 0%
13:30:28 4526MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:28 4526MB DEBUG:
File loading time: 0ms
13:30:28 4526MB DEBUG:
File decompression time: 0ms
13:30:28 4526MB DEBUG:
Average GPU cache hits: 0%
13:30:28 4526MB DEBUG:
13:30:28 4526MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:28 4526MB DEBUG:
Acceleration Structures: 199.23 KB
13:30:28 4526MB DEBUG:
Main primitive data: 189.19 KB
13:30:28 4526MB DEBUG:
Extra primitive data: 62.44 KB
13:30:28 4526MB DEBUG:
Primitive loading time: 0ms
13:30:28 4526MB DEBUG:
Tess/Disp time: 11ms
13:30:28 4526MB DEBUG:
13:30:28 4525MB DEBUG:
PostEffects: Applying
13:30:28 4526MB DEBUG:
Renderer: Render End
13:30:28 4526MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.005/00:00.000) Render:00:00.214 (00:00.132/00:00.014) Output:00:00.000 Total:00:00.220
13:30:28 4503MB DEBUG:
Status: Scanning Scene
13:30:28 4503MB DEBUG:
Status: Frame 10: Update Start
13:30:28 4503MB DEBUG:
Status: Updating Lights
13:30:28 4503MB DEBUG:
Status: Updating Environment
13:30:28 4503MB DEBUG:
Status: Scanning Materials
13:30:28 4503MB DEBUG:
Status: Extracting Geometry
13:30:28 4503MB DEBUG:
Status: Updating Objects
13:30:28 4503MB DEBUG:
Status: Updating Transforms
13:30:28 4503MB DEBUG:
Status: Updating Geometry
13:30:28 4503MB DEBUG:
Mesh Geometry Update Begin +
13:30:28 4503MB DEBUG:
Mesh Geometry Update End +
13:30:28 4503MB DEBUG:
Status: Preparing for Rendering
13:30:28 4503MB DEBUG:
Status: Registering Objects
13:30:28 4503MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:30:28 4503MB DEBUG:
Status: Frame 10: Update Completed
13:30:28 4503MB DEBUG:
Renderer: Render Begin
13:30:28 4503MB INFO:
=================================================================================================
13:30:28 4503MB INFO:
Rendering frame 10...
13:30:28 4503MB INFO:
AMM enabled
13:30:28 4503MB INFO:
=================================================================================================
13:30:28 4503MB INFO:
License for redshift-core 2021.04 (permanent)
13:30:28 4503MB DEBUG:
0ms
13:30:28 4504MB DEBUG:
13:30:28 4504MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:30:28 4504MB DEBUG:
Time to process 0 meshes: 0ms
13:30:28 4506MB DEBUG:
13:30:28 4506MB DEBUG:
Preparing materials and shaders
13:30:28 4506MB DEBUG:
13:30:28 4506MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:30:28 4506MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4506MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4506MB DEBUG:
Fixed: 0 MB
13:30:28 4506MB DEBUG:
Geo: 4838 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:28 4506MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 626 MB
13:30:28 4506MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4506MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4506MB DEBUG:
Fixed: 0 MB
13:30:28 4506MB DEBUG:
Geo: 5059 MB, Tex: 0 MB, Rays: 481 MB, NRPR: 262144
13:30:28 4506MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:30:28 4506MB DEBUG:
13:30:28 4506MB DEBUG:
Ray Tracing Hierarchy Info:
13:30:28 4506MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:30:28 4506MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:30:28 4510MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:30:28 4510MB DEBUG:
13:30:28 4510MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:30:28 4510MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:30:28 4510MB DEBUG:
Redshift can use up to 5320 MB
13:30:28 4510MB DEBUG:
Fixed: 0 MB
13:30:28 4510MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4510MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 627 MB
13:30:28 4510MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:30:28 4510MB DEBUG:
Redshift can use up to 5541 MB
13:30:28 4510MB DEBUG:
Fixed: 0 MB
13:30:28 4510MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3029 MB, NRPR: 786432
13:30:28 4510MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:30:28 4514MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:30:28 4514MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:30:28 4514MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:30:28 4514MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:30:28 4514MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:30:28 4514MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:30:29 4514MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:30:29 4514MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:30:29 4514MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:30:29 4514MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:30:29 4514MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:30:29 4514MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:30:29 4514MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:30:29 4514MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:30:29 4514MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:30:29 4514MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:30:29 4514MB DEBUG:
Processing blocks...
13:30:29 4511MB DEBUG:
Time to render 16 blocks: 86ms
13:30:29 4511MB INFO:
13:30:29 4511MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
Scene statistics
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
General counts
13:30:29 4511MB DEBUG:
Proxies: 0
13:30:29 4511MB DEBUG:
Proxy instances: 0
13:30:29 4511MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:30:29 4511MB DEBUG:
Instances: 0
13:30:29 4511MB DEBUG:
Point cloud points: 0
13:30:29 4511MB DEBUG:
Lights: 1
13:30:29 4511MB DEBUG:
Volume grids: 0 (0 unique)
13:30:29 4511MB DEBUG:
Sprite textures: 0
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
Geometry
13:30:29 4511MB DEBUG:
Unique triangles pre tessellation: 224
13:30:29 4511MB DEBUG:
Unique triangles post tessellation: 15052
13:30:29 4511MB DEBUG:
Unique points: 0
13:30:29 4511MB DEBUG:
Unique hair strands: 0
13:30:29 4511MB DEBUG:
Unique hair strand segments: 0
13:30:29 4511MB DEBUG:
Total triangles: 15052
13:30:29 4511MB DEBUG:
Total points: 0
13:30:29 4511MB DEBUG:
Total hair strands: 0
13:30:29 4511MB DEBUG:
Total hair strand segments: 0
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
Largest triangle meshes:
13:30:29 4511MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
GPU Memory
13:30:29 4511MB DEBUG:
Device 0 geometry PCIe uploads: 62.41 KB (cachesize: 64.00 MB)
13:30:29 4511MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:29 4511MB DEBUG:
Device 1 geometry PCIe uploads: 62.41 KB (cachesize: 64.00 MB)
13:30:29 4511MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:30:29 4511MB DEBUG:
Matrices (for instances/points): 0 B
13:30:29 4511MB DEBUG:
Rays: 2.96 GB
13:30:29 4511MB DEBUG:
Sprite textures: 0 B
13:30:29 4511MB DEBUG:
Volume grids: 0 B
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
Textures
13:30:29 4511MB DEBUG:
Device 0 stream and upload time: 0ms
13:30:29 4511MB DEBUG:
File loading time: 0ms
13:30:29 4511MB DEBUG:
File decompression time: 0ms
13:30:29 4511MB DEBUG:
Average GPU cache hits: 0%
13:30:29 4511MB DEBUG:
Device 1 stream and upload time: 0ms
13:30:29 4511MB DEBUG:
File loading time: 0ms
13:30:29 4511MB DEBUG:
File decompression time: 0ms
13:30:29 4511MB DEBUG:
Average GPU cache hits: 0%
13:30:29 4511MB DEBUG:
13:30:29 4511MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:30:29 4511MB DEBUG:
Acceleration Structures: 199.31 KB
13:30:29 4511MB DEBUG:
Main primitive data: 189.08 KB
13:30:29 4511MB DEBUG:
Extra primitive data: 62.41 KB
13:30:29 4511MB DEBUG:
Primitive loading time: 0ms
13:30:29 4511MB DEBUG:
Tess/Disp time: 10ms
13:30:29 4511MB DEBUG:
13:30:29 4509MB DEBUG:
PostEffects: Applying
13:30:29 4511MB DEBUG:
Renderer: Render End
13:30:29 4511MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.122/00:00.015) Output:00:00.000 Total:00:00.220
13:30:29 4457MB DEBUG:
Context: Unlocked:Render
13:30:34 4346MB INFO:
License returned
13:30:39 4349MB DEBUG:
Freeing GPU mem...(device 0)
13:30:39 4349MB DEBUG:
Done (CUDA reported free mem before: 614 MB, after: 5981 MB)
13:30:39 4349MB DEBUG:
Freeing GPU mem...(device 1)
13:30:39 4355MB DEBUG:
Done (CUDA reported free mem before: 631 MB, after: 6173 MB)
13:31:57 4407MB DEBUG:
Context: Locked:Render
13:31:57 4452MB DEBUG:
Status: Scanning Scene
13:31:57 4452MB DEBUG:
Status: Frame 0: Update Start
13:31:57 4452MB DEBUG:
Status: Updating Lights
13:31:57 4452MB DEBUG:
Status: Updating Environment
13:31:57 4452MB DEBUG:
Status: Scanning Materials
13:31:57 4452MB DEBUG:
Status: Extracting Geometry
13:31:57 4452MB DEBUG:
Mesh Creation Begin +
13:31:57 4453MB DEBUG:
Mesh Creation End +
13:31:57 4453MB DEBUG:
Status: Updating Objects
13:31:57 4453MB DEBUG:
Status: Updating Transforms
13:31:57 4453MB DEBUG:
Status: Updating Geometry
13:31:57 4453MB DEBUG:
Mesh Geometry Update Begin +
13:31:57 4453MB DEBUG:
Mesh Geometry Update End +
13:31:57 4453MB DEBUG:
Status: Preparing for Rendering
13:31:57 4453MB DEBUG:
Status: Registering Objects
13:31:57 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:57 4453MB DEBUG:
Status: Frame 0: Update Completed
13:31:57 4453MB DEBUG:
Renderer: Render Begin
13:31:57 4454MB INFO:
=================================================================================================
13:31:57 4454MB INFO:
Rendering frame 0...
13:31:57 4454MB INFO:
AMM enabled
13:31:57 4454MB INFO:
=================================================================================================
13:31:57 4455MB INFO:
License acquired
13:31:57 4455MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:57 4455MB DEBUG:
19ms
13:31:57 4458MB DEBUG:
13:31:57 4458MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:57 4458MB DEBUG:
Time to process 0 meshes: 0ms
13:31:57 4460MB DEBUG:
13:31:57 4460MB DEBUG:
Preparing materials and shaders
13:31:57 4462MB DEBUG:
13:31:57 4462MB DEBUG:
Allocating GPU mem...(device 0)
13:31:57 4461MB DEBUG:
Done (Allocator size: 5289 MB. CUDA reported free mem before: 5895 MB, after: 731 MB)
13:31:57 4461MB DEBUG:
13:31:57 4461MB DEBUG:
Allocating GPU mem...(device 1)
13:31:58 4461MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:31:58 4461MB DEBUG:
13:31:58 4461MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:58 4461MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:58 4461MB DEBUG:
Redshift can use up to 5289 MB
13:31:58 4461MB DEBUG:
Fixed: 0 MB
13:31:58 4461MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:58 4461MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 658 MB
13:31:58 4461MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:58 4461MB DEBUG:
Redshift can use up to 5540 MB
13:31:58 4461MB DEBUG:
Fixed: 0 MB
13:31:58 4461MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:58 4461MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:31:58 4461MB DEBUG:
13:31:58 4461MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:58 4461MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:58 4461MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:31:58 4490MB DEBUG:
Time to create tree: 46 ms (0 45 0)
13:31:58 4490MB DEBUG:
13:31:58 4490MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:58 4490MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:58 4490MB DEBUG:
Redshift can use up to 5289 MB
13:31:58 4490MB DEBUG:
Fixed: 0 MB
13:31:58 4490MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:58 4490MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 674 MB
13:31:58 4490MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:58 4490MB DEBUG:
Redshift can use up to 5540 MB
13:31:58 4490MB DEBUG:
Fixed: 0 MB
13:31:58 4490MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:58 4490MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:31:58 4497MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:31:58 4497MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:31:58 4497MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:31:58 4497MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:31:58 4497MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:31:58 4497MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:31:58 4497MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:31:58 4498MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:31:58 4498MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:31:58 4498MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:31:58 4498MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:31:58 4498MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:31:58 4498MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:31:58 4498MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:31:58 4499MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:31:58 4499MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:31:58 4499MB DEBUG:
Processing blocks...
13:31:58 4495MB DEBUG:
Time to render 16 blocks: 88ms
13:31:58 4495MB INFO:
13:31:58 4495MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
Scene statistics
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
General counts
13:31:58 4495MB DEBUG:
Proxies: 0
13:31:58 4495MB DEBUG:
Proxy instances: 0
13:31:58 4495MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:31:58 4495MB DEBUG:
Instances: 0
13:31:58 4495MB DEBUG:
Point cloud points: 0
13:31:58 4495MB DEBUG:
Lights: 1
13:31:58 4495MB DEBUG:
Volume grids: 0 (0 unique)
13:31:58 4495MB DEBUG:
Sprite textures: 0
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
Geometry
13:31:58 4495MB DEBUG:
Unique triangles pre tessellation: 224
13:31:58 4495MB DEBUG:
Unique triangles post tessellation: 15100
13:31:58 4495MB DEBUG:
Unique points: 0
13:31:58 4495MB DEBUG:
Unique hair strands: 0
13:31:58 4495MB DEBUG:
Unique hair strand segments: 0
13:31:58 4495MB DEBUG:
Total triangles: 15100
13:31:58 4495MB DEBUG:
Total points: 0
13:31:58 4495MB DEBUG:
Total hair strands: 0
13:31:58 4495MB DEBUG:
Total hair strand segments: 0
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
Largest triangle meshes:
13:31:58 4495MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
GPU Memory
13:31:58 4495MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:31:58 4495MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:58 4495MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:31:58 4495MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:58 4495MB DEBUG:
Matrices (for instances/points): 0 B
13:31:58 4495MB DEBUG:
Rays: 3.01 GB
13:31:58 4495MB DEBUG:
Sprite textures: 0 B
13:31:58 4495MB DEBUG:
Volume grids: 0 B
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
Textures
13:31:58 4495MB DEBUG:
Device 0 stream and upload time: 0ms
13:31:58 4495MB DEBUG:
File loading time: 0ms
13:31:58 4495MB DEBUG:
File decompression time: 0ms
13:31:58 4495MB DEBUG:
Average GPU cache hits: 0%
13:31:58 4495MB DEBUG:
Device 1 stream and upload time: 0ms
13:31:58 4495MB DEBUG:
File loading time: 0ms
13:31:58 4495MB DEBUG:
File decompression time: 0ms
13:31:58 4495MB DEBUG:
Average GPU cache hits: 0%
13:31:58 4495MB DEBUG:
13:31:58 4495MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:31:58 4495MB DEBUG:
Acceleration Structures: 199.78 KB
13:31:58 4495MB DEBUG:
Main primitive data: 189.92 KB
13:31:58 4495MB DEBUG:
Extra primitive data: 160.06 KB
13:31:58 4495MB DEBUG:
Primitive loading time: 0ms
13:31:58 4495MB DEBUG:
Tess/Disp time: 17ms
13:31:58 4495MB DEBUG:
13:31:58 4493MB DEBUG:
PostEffects: Applying
13:31:58 4494MB DEBUG:
Renderer: Render End
13:31:58 4494MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.005/00:00.000) Render:00:00.816 (00:00.603/00:00.015) Output:00:00.000 Total:00:00.822
13:31:58 4494MB DEBUG:
Status: Scanning Scene
13:31:58 4494MB DEBUG:
Status: Frame 1: Update Start
13:31:58 4494MB DEBUG:
Status: Updating Lights
13:31:58 4494MB DEBUG:
Status: Updating Environment
13:31:58 4494MB DEBUG:
Status: Scanning Materials
13:31:58 4494MB DEBUG:
Status: Extracting Geometry
13:31:58 4494MB DEBUG:
Status: Updating Objects
13:31:58 4494MB DEBUG:
Status: Updating Transforms
13:31:58 4494MB DEBUG:
Status: Updating Geometry
13:31:58 4494MB DEBUG:
Mesh Geometry Update Begin +
13:31:58 4495MB DEBUG:
Mesh Geometry Update End +
13:31:58 4495MB DEBUG:
Status: Preparing for Rendering
13:31:58 4495MB DEBUG:
Status: Registering Objects
13:31:58 4495MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:58 4495MB DEBUG:
Status: Frame 1: Update Completed
13:31:58 4495MB DEBUG:
Renderer: Render Begin
13:31:58 4495MB INFO:
=================================================================================================
13:31:58 4495MB INFO:
Rendering frame 1...
13:31:58 4495MB INFO:
AMM enabled
13:31:58 4495MB INFO:
=================================================================================================
13:31:58 4495MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:58 4495MB DEBUG:
0ms
13:31:58 4496MB DEBUG:
13:31:58 4496MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:58 4496MB DEBUG:
Time to process 0 meshes: 0ms
13:31:58 4498MB DEBUG:
13:31:58 4498MB DEBUG:
Preparing materials and shaders
13:31:58 4498MB DEBUG:
13:31:58 4498MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:58 4498MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:58 4498MB DEBUG:
Redshift can use up to 5289 MB
13:31:58 4498MB DEBUG:
Fixed: 0 MB
13:31:58 4498MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:58 4498MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 675 MB
13:31:58 4498MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:58 4498MB DEBUG:
Redshift can use up to 5540 MB
13:31:58 4498MB DEBUG:
Fixed: 0 MB
13:31:58 4498MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:58 4498MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:31:58 4498MB DEBUG:
13:31:58 4498MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:58 4498MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:58 4498MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:31:58 4502MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:31:58 4502MB DEBUG:
13:31:58 4502MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:58 4502MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:58 4502MB DEBUG:
Redshift can use up to 5289 MB
13:31:58 4502MB DEBUG:
Fixed: 0 MB
13:31:58 4502MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:58 4502MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 675 MB
13:31:58 4502MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:58 4502MB DEBUG:
Redshift can use up to 5540 MB
13:31:58 4502MB DEBUG:
Fixed: 0 MB
13:31:58 4502MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:58 4502MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:31:58 4506MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:31:58 4507MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:31:58 4507MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:31:58 4507MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:31:58 4507MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:31:58 4507MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:31:58 4507MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:31:58 4507MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:31:58 4507MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:31:58 4507MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:31:58 4507MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:31:58 4507MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:31:58 4507MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:31:58 4507MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:31:58 4507MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:31:58 4507MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:31:58 4507MB DEBUG:
Processing blocks...
13:31:58 4503MB DEBUG:
Time to render 16 blocks: 87ms
13:31:58 4503MB INFO:
13:31:58 4503MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
Scene statistics
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
General counts
13:31:58 4503MB DEBUG:
Proxies: 0
13:31:58 4503MB DEBUG:
Proxy instances: 0
13:31:58 4503MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:31:58 4503MB DEBUG:
Instances: 0
13:31:58 4503MB DEBUG:
Point cloud points: 0
13:31:58 4503MB DEBUG:
Lights: 1
13:31:58 4503MB DEBUG:
Volume grids: 0 (0 unique)
13:31:58 4503MB DEBUG:
Sprite textures: 0
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
Geometry
13:31:58 4503MB DEBUG:
Unique triangles pre tessellation: 224
13:31:58 4503MB DEBUG:
Unique triangles post tessellation: 15100
13:31:58 4503MB DEBUG:
Unique points: 0
13:31:58 4503MB DEBUG:
Unique hair strands: 0
13:31:58 4503MB DEBUG:
Unique hair strand segments: 0
13:31:58 4503MB DEBUG:
Total triangles: 15100
13:31:58 4503MB DEBUG:
Total points: 0
13:31:58 4503MB DEBUG:
Total hair strands: 0
13:31:58 4503MB DEBUG:
Total hair strand segments: 0
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
Largest triangle meshes:
13:31:58 4503MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
GPU Memory
13:31:58 4503MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:31:58 4503MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:58 4503MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:31:58 4503MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:58 4503MB DEBUG:
Matrices (for instances/points): 0 B
13:31:58 4503MB DEBUG:
Rays: 3.01 GB
13:31:58 4503MB DEBUG:
Sprite textures: 0 B
13:31:58 4503MB DEBUG:
Volume grids: 0 B
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
Textures
13:31:58 4503MB DEBUG:
Device 0 stream and upload time: 0ms
13:31:58 4503MB DEBUG:
File loading time: 0ms
13:31:58 4503MB DEBUG:
File decompression time: 0ms
13:31:58 4503MB DEBUG:
Average GPU cache hits: 0%
13:31:58 4503MB DEBUG:
Device 1 stream and upload time: 0ms
13:31:58 4503MB DEBUG:
File loading time: 0ms
13:31:58 4503MB DEBUG:
File decompression time: 0ms
13:31:58 4503MB DEBUG:
Average GPU cache hits: 0%
13:31:58 4503MB DEBUG:
13:31:58 4503MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:31:58 4503MB DEBUG:
Acceleration Structures: 199.78 KB
13:31:58 4503MB DEBUG:
Main primitive data: 189.92 KB
13:31:58 4503MB DEBUG:
Extra primitive data: 160.06 KB
13:31:58 4503MB DEBUG:
Primitive loading time: 0ms
13:31:58 4503MB DEBUG:
Tess/Disp time: 10ms
13:31:58 4503MB DEBUG:
13:31:58 4501MB DEBUG:
PostEffects: Applying
13:31:58 4503MB DEBUG:
Renderer: Render End
13:31:58 4503MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.415 (00:00.205/00:00.014) Output:00:00.000 Total:00:00.419
13:31:58 4497MB DEBUG:
Status: Scanning Scene
13:31:58 4497MB DEBUG:
Status: Frame 2: Update Start
13:31:58 4497MB DEBUG:
Status: Updating Lights
13:31:58 4497MB DEBUG:
Status: Updating Environment
13:31:58 4497MB DEBUG:
Status: Scanning Materials
13:31:58 4497MB DEBUG:
Status: Extracting Geometry
13:31:58 4497MB DEBUG:
Status: Updating Objects
13:31:58 4497MB DEBUG:
Status: Updating Transforms
13:31:58 4497MB DEBUG:
Status: Updating Geometry
13:31:58 4497MB DEBUG:
Mesh Geometry Update Begin +
13:31:58 4498MB DEBUG:
Mesh Geometry Update End +
13:31:58 4498MB DEBUG:
Status: Preparing for Rendering
13:31:58 4498MB DEBUG:
Status: Registering Objects
13:31:58 4498MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:58 4498MB DEBUG:
Status: Frame 2: Update Completed
13:31:58 4498MB DEBUG:
Renderer: Render Begin
13:31:58 4498MB INFO:
=================================================================================================
13:31:58 4498MB INFO:
Rendering frame 2...
13:31:58 4498MB INFO:
AMM enabled
13:31:58 4498MB INFO:
=================================================================================================
13:31:58 4498MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:58 4498MB DEBUG:
0ms
13:31:58 4499MB DEBUG:
13:31:58 4499MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:58 4499MB DEBUG:
Time to process 0 meshes: 0ms
13:31:58 4501MB DEBUG:
13:31:58 4501MB DEBUG:
Preparing materials and shaders
13:31:58 4501MB DEBUG:
13:31:58 4501MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:58 4501MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:58 4501MB DEBUG:
Redshift can use up to 5289 MB
13:31:58 4501MB DEBUG:
Fixed: 0 MB
13:31:58 4501MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:58 4501MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 678 MB
13:31:58 4501MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:58 4501MB DEBUG:
Redshift can use up to 5540 MB
13:31:58 4501MB DEBUG:
Fixed: 0 MB
13:31:58 4501MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:58 4501MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:31:58 4501MB DEBUG:
13:31:58 4501MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:58 4501MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:58 4501MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:31:58 4504MB DEBUG:
Time to create tree: 33 ms (0 33 0)
13:31:58 4504MB DEBUG:
13:31:58 4504MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:58 4504MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:58 4504MB DEBUG:
Redshift can use up to 5289 MB
13:31:58 4504MB DEBUG:
Fixed: 0 MB
13:31:58 4504MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:58 4504MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 662 MB
13:31:58 4504MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:58 4504MB DEBUG:
Redshift can use up to 5540 MB
13:31:58 4504MB DEBUG:
Fixed: 0 MB
13:31:58 4504MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:58 4504MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:31:58 4509MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 7ms
13:31:58 4509MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:31:58 4509MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:31:58 4509MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:31:58 4509MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:31:58 4509MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:31:58 4509MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:31:58 4509MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:31:58 4509MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:31:58 4509MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:31:58 4509MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:31:58 4509MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:31:58 4509MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:31:58 4509MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:31:58 4509MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:31:58 4509MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:31:58 4509MB DEBUG:
Processing blocks...
13:31:58 4505MB DEBUG:
Time to render 16 blocks: 81ms
13:31:58 4505MB INFO:
13:31:58 4505MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:31:58 4505MB DEBUG:
13:31:58 4505MB DEBUG:
Scene statistics
13:31:58 4505MB DEBUG:
13:31:58 4505MB DEBUG:
General counts
13:31:58 4505MB DEBUG:
Proxies: 0
13:31:58 4505MB DEBUG:
Proxy instances: 0
13:31:58 4505MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:31:58 4505MB DEBUG:
Instances: 0
13:31:58 4505MB DEBUG:
Point cloud points: 0
13:31:58 4505MB DEBUG:
Lights: 1
13:31:58 4505MB DEBUG:
Volume grids: 0 (0 unique)
13:31:58 4505MB DEBUG:
Sprite textures: 0
13:31:58 4505MB DEBUG:
13:31:58 4505MB DEBUG:
Geometry
13:31:58 4505MB DEBUG:
Unique triangles pre tessellation: 224
13:31:58 4505MB DEBUG:
Unique triangles post tessellation: 15096
13:31:58 4505MB DEBUG:
Unique points: 0
13:31:58 4505MB DEBUG:
Unique hair strands: 0
13:31:58 4505MB DEBUG:
Unique hair strand segments: 0
13:31:58 4505MB DEBUG:
Total triangles: 15096
13:31:58 4505MB DEBUG:
Total points: 0
13:31:58 4505MB DEBUG:
Total hair strands: 0
13:31:58 4505MB DEBUG:
Total hair strand segments: 0
13:31:58 4505MB DEBUG:
13:31:58 4505MB DEBUG:
Largest triangle meshes:
13:31:58 4505MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:31:58 4505MB DEBUG:
13:31:58 4505MB DEBUG:
GPU Memory
13:31:58 4505MB DEBUG:
Device 0 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:31:58 4505MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:58 4505MB DEBUG:
Device 1 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:31:59 4505MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4505MB DEBUG:
Matrices (for instances/points): 0 B
13:31:59 4505MB DEBUG:
Rays: 3.01 GB
13:31:59 4505MB DEBUG:
Sprite textures: 0 B
13:31:59 4505MB DEBUG:
Volume grids: 0 B
13:31:59 4505MB DEBUG:
13:31:59 4505MB DEBUG:
Textures
13:31:59 4505MB DEBUG:
Device 0 stream and upload time: 0ms
13:31:59 4505MB DEBUG:
File loading time: 0ms
13:31:59 4505MB DEBUG:
File decompression time: 0ms
13:31:59 4505MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4505MB DEBUG:
Device 1 stream and upload time: 0ms
13:31:59 4505MB DEBUG:
File loading time: 0ms
13:31:59 4505MB DEBUG:
File decompression time: 0ms
13:31:59 4505MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4505MB DEBUG:
13:31:59 4505MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:31:59 4505MB DEBUG:
Acceleration Structures: 199.78 KB
13:31:59 4505MB DEBUG:
Main primitive data: 190.02 KB
13:31:59 4505MB DEBUG:
Extra primitive data: 160.16 KB
13:31:59 4505MB DEBUG:
Primitive loading time: 0ms
13:31:59 4505MB DEBUG:
Tess/Disp time: 14ms
13:31:59 4505MB DEBUG:
13:31:59 4504MB DEBUG:
PostEffects: Applying
13:31:59 4505MB DEBUG:
Renderer: Render End
13:31:59 4505MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.214 (00:00.134/00:00.014) Output:00:00.000 Total:00:00.219
13:31:59 4499MB DEBUG:
Status: Scanning Scene
13:31:59 4499MB DEBUG:
Status: Frame 3: Update Start
13:31:59 4499MB DEBUG:
Status: Updating Lights
13:31:59 4499MB DEBUG:
Status: Updating Environment
13:31:59 4499MB DEBUG:
Status: Scanning Materials
13:31:59 4499MB DEBUG:
Status: Extracting Geometry
13:31:59 4499MB DEBUG:
Status: Updating Objects
13:31:59 4499MB DEBUG:
Status: Updating Transforms
13:31:59 4499MB DEBUG:
Status: Updating Geometry
13:31:59 4499MB DEBUG:
Mesh Geometry Update Begin +
13:31:59 4500MB DEBUG:
Mesh Geometry Update End +
13:31:59 4500MB DEBUG:
Status: Preparing for Rendering
13:31:59 4500MB DEBUG:
Status: Registering Objects
13:31:59 4500MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:59 4500MB DEBUG:
Status: Frame 3: Update Completed
13:31:59 4500MB DEBUG:
Renderer: Render Begin
13:31:59 4500MB INFO:
=================================================================================================
13:31:59 4500MB INFO:
Rendering frame 3...
13:31:59 4500MB INFO:
AMM enabled
13:31:59 4500MB INFO:
=================================================================================================
13:31:59 4500MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:59 4500MB DEBUG:
0ms
13:31:59 4501MB DEBUG:
13:31:59 4501MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:59 4501MB DEBUG:
Time to process 0 meshes: 0ms
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Preparing materials and shaders
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:59 4503MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4503MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4503MB DEBUG:
Fixed: 0 MB
13:31:59 4503MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4503MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 673 MB
13:31:59 4503MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4503MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4503MB DEBUG:
Fixed: 0 MB
13:31:59 4503MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4503MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:59 4503MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:59 4503MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:31:59 4507MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:59 4507MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4507MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4507MB DEBUG:
Fixed: 0 MB
13:31:59 4507MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4507MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 657 MB
13:31:59 4507MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4507MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4507MB DEBUG:
Fixed: 0 MB
13:31:59 4507MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4507MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:31:59 4510MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:31:59 4510MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:31:59 4510MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:31:59 4510MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:31:59 4510MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:31:59 4510MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:31:59 4510MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:31:59 4510MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:31:59 4510MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:31:59 4510MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:31:59 4510MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:31:59 4510MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:31:59 4510MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:31:59 4510MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:31:59 4510MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:31:59 4510MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:31:59 4510MB DEBUG:
Processing blocks...
13:31:59 4507MB DEBUG:
Time to render 16 blocks: 88ms
13:31:59 4507MB INFO:
13:31:59 4507MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Scene statistics
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
General counts
13:31:59 4507MB DEBUG:
Proxies: 0
13:31:59 4507MB DEBUG:
Proxy instances: 0
13:31:59 4507MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:31:59 4507MB DEBUG:
Instances: 0
13:31:59 4507MB DEBUG:
Point cloud points: 0
13:31:59 4507MB DEBUG:
Lights: 1
13:31:59 4507MB DEBUG:
Volume grids: 0 (0 unique)
13:31:59 4507MB DEBUG:
Sprite textures: 0
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Geometry
13:31:59 4507MB DEBUG:
Unique triangles pre tessellation: 224
13:31:59 4507MB DEBUG:
Unique triangles post tessellation: 15092
13:31:59 4507MB DEBUG:
Unique points: 0
13:31:59 4507MB DEBUG:
Unique hair strands: 0
13:31:59 4507MB DEBUG:
Unique hair strand segments: 0
13:31:59 4507MB DEBUG:
Total triangles: 15092
13:31:59 4507MB DEBUG:
Total points: 0
13:31:59 4507MB DEBUG:
Total hair strands: 0
13:31:59 4507MB DEBUG:
Total hair strand segments: 0
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Largest triangle meshes:
13:31:59 4507MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
GPU Memory
13:31:59 4507MB DEBUG:
Device 0 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:31:59 4507MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4507MB DEBUG:
Device 1 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:31:59 4507MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4507MB DEBUG:
Matrices (for instances/points): 0 B
13:31:59 4507MB DEBUG:
Rays: 3.01 GB
13:31:59 4507MB DEBUG:
Sprite textures: 0 B
13:31:59 4507MB DEBUG:
Volume grids: 0 B
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Textures
13:31:59 4507MB DEBUG:
Device 0 stream and upload time: 0ms
13:31:59 4507MB DEBUG:
File loading time: 0ms
13:31:59 4507MB DEBUG:
File decompression time: 0ms
13:31:59 4507MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4507MB DEBUG:
Device 1 stream and upload time: 0ms
13:31:59 4507MB DEBUG:
File loading time: 0ms
13:31:59 4507MB DEBUG:
File decompression time: 0ms
13:31:59 4507MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:31:59 4507MB DEBUG:
Acceleration Structures: 199.39 KB
13:31:59 4507MB DEBUG:
Main primitive data: 189.95 KB
13:31:59 4507MB DEBUG:
Extra primitive data: 160.11 KB
13:31:59 4507MB DEBUG:
Primitive loading time: 0ms
13:31:59 4507MB DEBUG:
Tess/Disp time: 11ms
13:31:59 4507MB DEBUG:
13:31:59 4505MB DEBUG:
PostEffects: Applying
13:31:59 4506MB DEBUG:
Renderer: Render End
13:31:59 4506MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.133/00:00.015) Output:00:00.000 Total:00:00.220
13:31:59 4500MB DEBUG:
Status: Scanning Scene
13:31:59 4500MB DEBUG:
Status: Frame 4: Update Start
13:31:59 4500MB DEBUG:
Status: Updating Lights
13:31:59 4500MB DEBUG:
Status: Updating Environment
13:31:59 4500MB DEBUG:
Status: Scanning Materials
13:31:59 4500MB DEBUG:
Status: Extracting Geometry
13:31:59 4500MB DEBUG:
Status: Updating Objects
13:31:59 4500MB DEBUG:
Status: Updating Transforms
13:31:59 4500MB DEBUG:
Status: Updating Geometry
13:31:59 4500MB DEBUG:
Mesh Geometry Update Begin +
13:31:59 4500MB DEBUG:
Mesh Geometry Update End +
13:31:59 4500MB DEBUG:
Status: Preparing for Rendering
13:31:59 4500MB DEBUG:
Status: Registering Objects
13:31:59 4500MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:59 4500MB DEBUG:
Status: Frame 4: Update Completed
13:31:59 4500MB DEBUG:
Renderer: Render Begin
13:31:59 4500MB INFO:
=================================================================================================
13:31:59 4500MB INFO:
Rendering frame 4...
13:31:59 4500MB INFO:
AMM enabled
13:31:59 4500MB INFO:
=================================================================================================
13:31:59 4500MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:59 4500MB DEBUG:
0ms
13:31:59 4501MB DEBUG:
13:31:59 4501MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:59 4501MB DEBUG:
Time to process 0 meshes: 0ms
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Preparing materials and shaders
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:59 4503MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4503MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4503MB DEBUG:
Fixed: 0 MB
13:31:59 4503MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4503MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 662 MB
13:31:59 4503MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4503MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4503MB DEBUG:
Fixed: 0 MB
13:31:59 4503MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4503MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:59 4503MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:59 4503MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:31:59 4507MB DEBUG:
Time to create tree: 31 ms (0 31 0)
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:59 4507MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4507MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4507MB DEBUG:
Fixed: 0 MB
13:31:59 4507MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4507MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 678 MB
13:31:59 4507MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4507MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4507MB DEBUG:
Fixed: 0 MB
13:31:59 4507MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4507MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:31:59 4511MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 7ms
13:31:59 4511MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:31:59 4511MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:31:59 4511MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:31:59 4511MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:31:59 4511MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:31:59 4511MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:31:59 4511MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:31:59 4511MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:31:59 4511MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:31:59 4511MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 5ms
13:31:59 4511MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:31:59 4511MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:31:59 4511MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:31:59 4511MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:31:59 4511MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:31:59 4511MB DEBUG:
Processing blocks...
13:31:59 4507MB DEBUG:
Time to render 16 blocks: 82ms
13:31:59 4507MB INFO:
13:31:59 4507MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Scene statistics
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
General counts
13:31:59 4507MB DEBUG:
Proxies: 0
13:31:59 4507MB DEBUG:
Proxy instances: 0
13:31:59 4507MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:31:59 4507MB DEBUG:
Instances: 0
13:31:59 4507MB DEBUG:
Point cloud points: 0
13:31:59 4507MB DEBUG:
Lights: 1
13:31:59 4507MB DEBUG:
Volume grids: 0 (0 unique)
13:31:59 4507MB DEBUG:
Sprite textures: 0
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Geometry
13:31:59 4507MB DEBUG:
Unique triangles pre tessellation: 224
13:31:59 4507MB DEBUG:
Unique triangles post tessellation: 15088
13:31:59 4507MB DEBUG:
Unique points: 0
13:31:59 4507MB DEBUG:
Unique hair strands: 0
13:31:59 4507MB DEBUG:
Unique hair strand segments: 0
13:31:59 4507MB DEBUG:
Total triangles: 15088
13:31:59 4507MB DEBUG:
Total points: 0
13:31:59 4507MB DEBUG:
Total hair strands: 0
13:31:59 4507MB DEBUG:
Total hair strand segments: 0
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Largest triangle meshes:
13:31:59 4507MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
GPU Memory
13:31:59 4507MB DEBUG:
Device 0 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:31:59 4507MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4507MB DEBUG:
Device 1 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:31:59 4507MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4507MB DEBUG:
Matrices (for instances/points): 0 B
13:31:59 4507MB DEBUG:
Rays: 3.01 GB
13:31:59 4507MB DEBUG:
Sprite textures: 0 B
13:31:59 4507MB DEBUG:
Volume grids: 0 B
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Textures
13:31:59 4507MB DEBUG:
Device 0 stream and upload time: 0ms
13:31:59 4507MB DEBUG:
File loading time: 0ms
13:31:59 4507MB DEBUG:
File decompression time: 0ms
13:31:59 4507MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4507MB DEBUG:
Device 1 stream and upload time: 0ms
13:31:59 4507MB DEBUG:
File loading time: 0ms
13:31:59 4507MB DEBUG:
File decompression time: 0ms
13:31:59 4507MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:31:59 4507MB DEBUG:
Acceleration Structures: 199.55 KB
13:31:59 4507MB DEBUG:
Main primitive data: 189.67 KB
13:31:59 4507MB DEBUG:
Extra primitive data: 159.83 KB
13:31:59 4507MB DEBUG:
Primitive loading time: 0ms
13:31:59 4507MB DEBUG:
Tess/Disp time: 12ms
13:31:59 4507MB DEBUG:
13:31:59 4506MB DEBUG:
PostEffects: Applying
13:31:59 4507MB DEBUG:
Renderer: Render End
13:31:59 4507MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.123/00:00.014) Output:00:00.000 Total:00:00.219
13:31:59 4502MB DEBUG:
Status: Scanning Scene
13:31:59 4502MB DEBUG:
Status: Frame 5: Update Start
13:31:59 4502MB DEBUG:
Status: Updating Lights
13:31:59 4502MB DEBUG:
Status: Updating Environment
13:31:59 4502MB DEBUG:
Status: Scanning Materials
13:31:59 4502MB DEBUG:
Status: Extracting Geometry
13:31:59 4502MB DEBUG:
Status: Updating Objects
13:31:59 4502MB DEBUG:
Status: Updating Transforms
13:31:59 4502MB DEBUG:
Status: Updating Geometry
13:31:59 4502MB DEBUG:
Mesh Geometry Update Begin +
13:31:59 4502MB DEBUG:
Mesh Geometry Update End +
13:31:59 4502MB DEBUG:
Status: Preparing for Rendering
13:31:59 4502MB DEBUG:
Status: Registering Objects
13:31:59 4502MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:59 4502MB DEBUG:
Status: Frame 5: Update Completed
13:31:59 4502MB DEBUG:
Renderer: Render Begin
13:31:59 4502MB INFO:
=================================================================================================
13:31:59 4503MB INFO:
Rendering frame 5...
13:31:59 4503MB INFO:
AMM enabled
13:31:59 4503MB INFO:
=================================================================================================
13:31:59 4503MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:59 4503MB DEBUG:
0ms
13:31:59 4503MB DEBUG:
13:31:59 4503MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:59 4503MB DEBUG:
Time to process 0 meshes: 0ms
13:31:59 4504MB DEBUG:
13:31:59 4504MB DEBUG:
Preparing materials and shaders
13:31:59 4504MB DEBUG:
13:31:59 4504MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:59 4504MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4504MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4504MB DEBUG:
Fixed: 0 MB
13:31:59 4504MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4504MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 662 MB
13:31:59 4504MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4504MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4504MB DEBUG:
Fixed: 0 MB
13:31:59 4504MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4504MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:31:59 4504MB DEBUG:
13:31:59 4504MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:59 4504MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:59 4504MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:31:59 4508MB DEBUG:
Time to create tree: 33 ms (0 32 0)
13:31:59 4508MB DEBUG:
13:31:59 4508MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:59 4508MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4508MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4508MB DEBUG:
Fixed: 0 MB
13:31:59 4508MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4508MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 678 MB
13:31:59 4508MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4508MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4508MB DEBUG:
Fixed: 0 MB
13:31:59 4508MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4508MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:31:59 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:31:59 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:31:59 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:31:59 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:31:59 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:31:59 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:31:59 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:31:59 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:31:59 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:31:59 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:31:59 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:31:59 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:31:59 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:31:59 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:31:59 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:31:59 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:31:59 4512MB DEBUG:
Processing blocks...
13:31:59 4509MB DEBUG:
Time to render 16 blocks: 93ms
13:31:59 4509MB INFO:
13:31:59 4509MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
Scene statistics
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
General counts
13:31:59 4509MB DEBUG:
Proxies: 0
13:31:59 4509MB DEBUG:
Proxy instances: 0
13:31:59 4509MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:31:59 4509MB DEBUG:
Instances: 0
13:31:59 4509MB DEBUG:
Point cloud points: 0
13:31:59 4509MB DEBUG:
Lights: 1
13:31:59 4509MB DEBUG:
Volume grids: 0 (0 unique)
13:31:59 4509MB DEBUG:
Sprite textures: 0
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
Geometry
13:31:59 4509MB DEBUG:
Unique triangles pre tessellation: 224
13:31:59 4509MB DEBUG:
Unique triangles post tessellation: 15084
13:31:59 4509MB DEBUG:
Unique points: 0
13:31:59 4509MB DEBUG:
Unique hair strands: 0
13:31:59 4509MB DEBUG:
Unique hair strand segments: 0
13:31:59 4509MB DEBUG:
Total triangles: 15084
13:31:59 4509MB DEBUG:
Total points: 0
13:31:59 4509MB DEBUG:
Total hair strands: 0
13:31:59 4509MB DEBUG:
Total hair strand segments: 0
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
Largest triangle meshes:
13:31:59 4509MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
GPU Memory
13:31:59 4509MB DEBUG:
Device 0 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:31:59 4509MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4509MB DEBUG:
Device 1 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:31:59 4509MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:31:59 4509MB DEBUG:
Matrices (for instances/points): 0 B
13:31:59 4509MB DEBUG:
Rays: 3.01 GB
13:31:59 4509MB DEBUG:
Sprite textures: 0 B
13:31:59 4509MB DEBUG:
Volume grids: 0 B
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
Textures
13:31:59 4509MB DEBUG:
Device 0 stream and upload time: 0ms
13:31:59 4509MB DEBUG:
File loading time: 0ms
13:31:59 4509MB DEBUG:
File decompression time: 0ms
13:31:59 4509MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4509MB DEBUG:
Device 1 stream and upload time: 0ms
13:31:59 4509MB DEBUG:
File loading time: 0ms
13:31:59 4509MB DEBUG:
File decompression time: 0ms
13:31:59 4509MB DEBUG:
Average GPU cache hits: 0%
13:31:59 4509MB DEBUG:
13:31:59 4509MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:31:59 4509MB DEBUG:
Acceleration Structures: 199.47 KB
13:31:59 4509MB DEBUG:
Main primitive data: 189.38 KB
13:31:59 4509MB DEBUG:
Extra primitive data: 159.53 KB
13:31:59 4509MB DEBUG:
Primitive loading time: 0ms
13:31:59 4509MB DEBUG:
Tess/Disp time: 13ms
13:31:59 4509MB DEBUG:
13:31:59 4507MB DEBUG:
PostEffects: Applying
13:31:59 4508MB DEBUG:
Renderer: Render End
13:31:59 4508MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.133/00:00.014) Output:00:00.000 Total:00:00.219
13:31:59 4505MB DEBUG:
Status: Scanning Scene
13:31:59 4505MB DEBUG:
Status: Frame 6: Update Start
13:31:59 4505MB DEBUG:
Status: Updating Lights
13:31:59 4505MB DEBUG:
Status: Updating Environment
13:31:59 4505MB DEBUG:
Status: Scanning Materials
13:31:59 4505MB DEBUG:
Status: Extracting Geometry
13:31:59 4505MB DEBUG:
Status: Updating Objects
13:31:59 4505MB DEBUG:
Status: Updating Transforms
13:31:59 4505MB DEBUG:
Status: Updating Geometry
13:31:59 4505MB DEBUG:
Mesh Geometry Update Begin +
13:31:59 4505MB DEBUG:
Mesh Geometry Update End +
13:31:59 4505MB DEBUG:
Status: Preparing for Rendering
13:31:59 4505MB DEBUG:
Status: Registering Objects
13:31:59 4505MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:31:59 4505MB DEBUG:
Status: Frame 6: Update Completed
13:31:59 4505MB DEBUG:
Renderer: Render Begin
13:31:59 4505MB INFO:
=================================================================================================
13:31:59 4505MB INFO:
Rendering frame 6...
13:31:59 4505MB INFO:
AMM enabled
13:31:59 4505MB INFO:
=================================================================================================
13:31:59 4505MB INFO:
License for redshift-core 2021.04 (permanent)
13:31:59 4505MB DEBUG:
0ms
13:31:59 4506MB DEBUG:
13:31:59 4506MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:31:59 4506MB DEBUG:
Time to process 0 meshes: 0ms
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Preparing materials and shaders
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:31:59 4507MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4507MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4507MB DEBUG:
Fixed: 0 MB
13:31:59 4507MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4507MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 657 MB
13:31:59 4507MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4507MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4507MB DEBUG:
Fixed: 0 MB
13:31:59 4507MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:31:59 4507MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:31:59 4507MB DEBUG:
13:31:59 4507MB DEBUG:
Ray Tracing Hierarchy Info:
13:31:59 4507MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:31:59 4507MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:31:59 4511MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:31:59 4511MB DEBUG:
13:31:59 4511MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:31:59 4511MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:31:59 4511MB DEBUG:
Redshift can use up to 5289 MB
13:31:59 4511MB DEBUG:
Fixed: 0 MB
13:31:59 4511MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4511MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 673 MB
13:31:59 4511MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:31:59 4511MB DEBUG:
Redshift can use up to 5540 MB
13:31:59 4511MB DEBUG:
Fixed: 0 MB
13:31:59 4511MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:31:59 4511MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:31:59 4515MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:31:59 4515MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:31:59 4515MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:31:59 4515MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:31:59 4515MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:32:00 4515MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:32:00 4515MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:32:00 4515MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:32:00 4515MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:32:00 4515MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:32:00 4515MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:32:00 4515MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:32:00 4515MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:32:00 4515MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:32:00 4515MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:32:00 4515MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:32:00 4515MB DEBUG:
Processing blocks...
13:32:00 4511MB DEBUG:
Time to render 16 blocks: 88ms
13:32:00 4511MB INFO:
13:32:00 4511MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
Scene statistics
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
General counts
13:32:00 4511MB DEBUG:
Proxies: 0
13:32:00 4511MB DEBUG:
Proxy instances: 0
13:32:00 4511MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:32:00 4511MB DEBUG:
Instances: 0
13:32:00 4511MB DEBUG:
Point cloud points: 0
13:32:00 4511MB DEBUG:
Lights: 1
13:32:00 4511MB DEBUG:
Volume grids: 0 (0 unique)
13:32:00 4511MB DEBUG:
Sprite textures: 0
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
Geometry
13:32:00 4511MB DEBUG:
Unique triangles pre tessellation: 224
13:32:00 4511MB DEBUG:
Unique triangles post tessellation: 15080
13:32:00 4511MB DEBUG:
Unique points: 0
13:32:00 4511MB DEBUG:
Unique hair strands: 0
13:32:00 4511MB DEBUG:
Unique hair strand segments: 0
13:32:00 4511MB DEBUG:
Total triangles: 15080
13:32:00 4511MB DEBUG:
Total points: 0
13:32:00 4511MB DEBUG:
Total hair strands: 0
13:32:00 4511MB DEBUG:
Total hair strand segments: 0
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
Largest triangle meshes:
13:32:00 4511MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
GPU Memory
13:32:00 4511MB DEBUG:
Device 0 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:32:00 4511MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:00 4511MB DEBUG:
Device 1 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:32:00 4511MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:00 4511MB DEBUG:
Matrices (for instances/points): 0 B
13:32:00 4511MB DEBUG:
Rays: 3.01 GB
13:32:00 4511MB DEBUG:
Sprite textures: 0 B
13:32:00 4511MB DEBUG:
Volume grids: 0 B
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
Textures
13:32:00 4511MB DEBUG:
Device 0 stream and upload time: 0ms
13:32:00 4511MB DEBUG:
File loading time: 0ms
13:32:00 4511MB DEBUG:
File decompression time: 0ms
13:32:00 4511MB DEBUG:
Average GPU cache hits: 0%
13:32:00 4511MB DEBUG:
Device 1 stream and upload time: 0ms
13:32:00 4511MB DEBUG:
File loading time: 0ms
13:32:00 4511MB DEBUG:
File decompression time: 0ms
13:32:00 4511MB DEBUG:
Average GPU cache hits: 0%
13:32:00 4511MB DEBUG:
13:32:00 4511MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:32:00 4511MB DEBUG:
Acceleration Structures: 199.39 KB
13:32:00 4511MB DEBUG:
Main primitive data: 189.32 KB
13:32:00 4511MB DEBUG:
Extra primitive data: 159.50 KB
13:32:00 4511MB DEBUG:
Primitive loading time: 0ms
13:32:00 4511MB DEBUG:
Tess/Disp time: 10ms
13:32:00 4511MB DEBUG:
13:32:00 4516MB DEBUG:
PostEffects: Applying
13:32:00 4518MB DEBUG:
Renderer: Render End
13:32:00 4518MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.210/00:00.016) Output:00:00.000 Total:00:00.421
13:32:00 4514MB DEBUG:
Status: Scanning Scene
13:32:00 4514MB DEBUG:
Status: Frame 7: Update Start
13:32:00 4514MB DEBUG:
Status: Updating Lights
13:32:00 4514MB DEBUG:
Status: Updating Environment
13:32:00 4514MB DEBUG:
Status: Scanning Materials
13:32:00 4514MB DEBUG:
Status: Extracting Geometry
13:32:00 4514MB DEBUG:
Status: Updating Objects
13:32:00 4514MB DEBUG:
Status: Updating Transforms
13:32:00 4514MB DEBUG:
Status: Updating Geometry
13:32:00 4514MB DEBUG:
Mesh Geometry Update Begin +
13:32:00 4514MB DEBUG:
Mesh Geometry Update End +
13:32:00 4514MB DEBUG:
Status: Preparing for Rendering
13:32:00 4514MB DEBUG:
Status: Registering Objects
13:32:00 4514MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:32:00 4514MB DEBUG:
Status: Frame 7: Update Completed
13:32:00 4514MB DEBUG:
Renderer: Render Begin
13:32:00 4514MB INFO:
=================================================================================================
13:32:00 4514MB INFO:
Rendering frame 7...
13:32:00 4514MB INFO:
AMM enabled
13:32:00 4514MB INFO:
=================================================================================================
13:32:00 4514MB INFO:
License for redshift-core 2021.04 (permanent)
13:32:00 4514MB DEBUG:
0ms
13:32:00 4514MB DEBUG:
13:32:00 4514MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:32:00 4514MB DEBUG:
Time to process 0 meshes: 0ms
13:32:00 4515MB DEBUG:
13:32:00 4515MB DEBUG:
Preparing materials and shaders
13:32:00 4515MB DEBUG:
13:32:00 4515MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:32:00 4515MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:00 4515MB DEBUG:
Redshift can use up to 5289 MB
13:32:00 4515MB DEBUG:
Fixed: 0 MB
13:32:00 4515MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:00 4515MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 673 MB
13:32:00 4515MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:00 4515MB DEBUG:
Redshift can use up to 5540 MB
13:32:00 4515MB DEBUG:
Fixed: 0 MB
13:32:00 4515MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:00 4515MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:32:00 4515MB DEBUG:
13:32:00 4515MB DEBUG:
Ray Tracing Hierarchy Info:
13:32:00 4515MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:32:00 4515MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:32:00 4517MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:32:00 4517MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:00 4517MB DEBUG:
Redshift can use up to 5289 MB
13:32:00 4517MB DEBUG:
Fixed: 0 MB
13:32:00 4517MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:00 4517MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 675 MB
13:32:00 4517MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:00 4517MB DEBUG:
Redshift can use up to 5540 MB
13:32:00 4517MB DEBUG:
Fixed: 0 MB
13:32:00 4517MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:00 4517MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:32:00 4521MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:32:00 4521MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:32:00 4521MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:32:00 4521MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:32:00 4521MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:32:00 4521MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:32:00 4521MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:32:00 4521MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:32:00 4521MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:32:00 4521MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:32:00 4521MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:32:00 4521MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:32:00 4521MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:32:00 4521MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:32:00 4521MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:32:00 4521MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:32:00 4521MB DEBUG:
Processing blocks...
13:32:00 4517MB DEBUG:
Time to render 16 blocks: 89ms
13:32:00 4517MB INFO:
13:32:00 4517MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
Scene statistics
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
General counts
13:32:00 4517MB DEBUG:
Proxies: 0
13:32:00 4517MB DEBUG:
Proxy instances: 0
13:32:00 4517MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:32:00 4517MB DEBUG:
Instances: 0
13:32:00 4517MB DEBUG:
Point cloud points: 0
13:32:00 4517MB DEBUG:
Lights: 1
13:32:00 4517MB DEBUG:
Volume grids: 0 (0 unique)
13:32:00 4517MB DEBUG:
Sprite textures: 0
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
Geometry
13:32:00 4517MB DEBUG:
Unique triangles pre tessellation: 224
13:32:00 4517MB DEBUG:
Unique triangles post tessellation: 15072
13:32:00 4517MB DEBUG:
Unique points: 0
13:32:00 4517MB DEBUG:
Unique hair strands: 0
13:32:00 4517MB DEBUG:
Unique hair strand segments: 0
13:32:00 4517MB DEBUG:
Total triangles: 15072
13:32:00 4517MB DEBUG:
Total points: 0
13:32:00 4517MB DEBUG:
Total hair strands: 0
13:32:00 4517MB DEBUG:
Total hair strand segments: 0
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
Largest triangle meshes:
13:32:00 4517MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
GPU Memory
13:32:00 4517MB DEBUG:
Device 0 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:32:00 4517MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:00 4517MB DEBUG:
Device 1 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:32:00 4517MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:00 4517MB DEBUG:
Matrices (for instances/points): 0 B
13:32:00 4517MB DEBUG:
Rays: 3.01 GB
13:32:00 4517MB DEBUG:
Sprite textures: 0 B
13:32:00 4517MB DEBUG:
Volume grids: 0 B
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
Textures
13:32:00 4517MB DEBUG:
Device 0 stream and upload time: 0ms
13:32:00 4517MB DEBUG:
File loading time: 0ms
13:32:00 4517MB DEBUG:
File decompression time: 0ms
13:32:00 4517MB DEBUG:
Average GPU cache hits: 0%
13:32:00 4517MB DEBUG:
Device 1 stream and upload time: 0ms
13:32:00 4517MB DEBUG:
File loading time: 0ms
13:32:00 4517MB DEBUG:
File decompression time: 0ms
13:32:00 4517MB DEBUG:
Average GPU cache hits: 0%
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:32:00 4517MB DEBUG:
Acceleration Structures: 199.31 KB
13:32:00 4517MB DEBUG:
Main primitive data: 189.23 KB
13:32:00 4517MB DEBUG:
Extra primitive data: 159.42 KB
13:32:00 4517MB DEBUG:
Primitive loading time: 0ms
13:32:00 4517MB DEBUG:
Tess/Disp time: 10ms
13:32:00 4517MB DEBUG:
13:32:00 4516MB DEBUG:
PostEffects: Applying
13:32:00 4516MB DEBUG:
Renderer: Render End
13:32:00 4516MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.214 (00:00.130/00:00.014) Output:00:00.000 Total:00:00.219
13:32:00 4511MB DEBUG:
Status: Scanning Scene
13:32:00 4511MB DEBUG:
Status: Frame 8: Update Start
13:32:00 4511MB DEBUG:
Status: Updating Lights
13:32:00 4511MB DEBUG:
Status: Updating Environment
13:32:00 4511MB DEBUG:
Status: Scanning Materials
13:32:00 4511MB DEBUG:
Status: Extracting Geometry
13:32:00 4511MB DEBUG:
Status: Updating Objects
13:32:00 4511MB DEBUG:
Status: Updating Transforms
13:32:00 4511MB DEBUG:
Status: Updating Geometry
13:32:00 4511MB DEBUG:
Mesh Geometry Update Begin +
13:32:00 4511MB DEBUG:
Mesh Geometry Update End +
13:32:00 4511MB DEBUG:
Status: Preparing for Rendering
13:32:00 4511MB DEBUG:
Status: Registering Objects
13:32:00 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:32:00 4511MB DEBUG:
Status: Frame 8: Update Completed
13:32:00 4511MB DEBUG:
Renderer: Render Begin
13:32:00 4511MB INFO:
=================================================================================================
13:32:00 4512MB INFO:
Rendering frame 8...
13:32:00 4512MB INFO:
AMM enabled
13:32:00 4512MB INFO:
=================================================================================================
13:32:00 4512MB INFO:
License for redshift-core 2021.04 (permanent)
13:32:00 4512MB DEBUG:
0ms
13:32:00 4512MB DEBUG:
13:32:00 4512MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:32:00 4512MB DEBUG:
Time to process 0 meshes: 0ms
13:32:00 4514MB DEBUG:
13:32:00 4514MB DEBUG:
Preparing materials and shaders
13:32:00 4514MB DEBUG:
13:32:00 4514MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:32:00 4514MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:00 4514MB DEBUG:
Redshift can use up to 5289 MB
13:32:00 4514MB DEBUG:
Fixed: 0 MB
13:32:00 4514MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:00 4514MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 675 MB
13:32:00 4514MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:00 4514MB DEBUG:
Redshift can use up to 5540 MB
13:32:00 4514MB DEBUG:
Fixed: 0 MB
13:32:00 4514MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:00 4514MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:32:00 4514MB DEBUG:
13:32:00 4514MB DEBUG:
Ray Tracing Hierarchy Info:
13:32:00 4514MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:32:00 4514MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:32:00 4517MB DEBUG:
Time to create tree: 32 ms (0 32 0)
13:32:00 4517MB DEBUG:
13:32:00 4517MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:32:00 4517MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:00 4517MB DEBUG:
Redshift can use up to 5289 MB
13:32:00 4517MB DEBUG:
Fixed: 0 MB
13:32:00 4517MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:00 4517MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 673 MB
13:32:00 4517MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:00 4517MB DEBUG:
Redshift can use up to 5540 MB
13:32:00 4517MB DEBUG:
Fixed: 0 MB
13:32:00 4517MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:00 4517MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:32:00 4521MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:32:00 4521MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:32:00 4521MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:32:00 4521MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:32:00 4521MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:32:00 4521MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:32:00 4521MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:32:00 4521MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:32:00 4521MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:32:00 4522MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:32:00 4522MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:32:00 4522MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:32:00 4522MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:32:00 4522MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:32:00 4522MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:32:00 4522MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:32:00 4522MB DEBUG:
Processing blocks...
13:32:00 4518MB DEBUG:
Time to render 16 blocks: 92ms
13:32:00 4518MB INFO:
13:32:00 4518MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Scene statistics
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
General counts
13:32:00 4518MB DEBUG:
Proxies: 0
13:32:00 4518MB DEBUG:
Proxy instances: 0
13:32:00 4518MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:32:00 4518MB DEBUG:
Instances: 0
13:32:00 4518MB DEBUG:
Point cloud points: 0
13:32:00 4518MB DEBUG:
Lights: 1
13:32:00 4518MB DEBUG:
Volume grids: 0 (0 unique)
13:32:00 4518MB DEBUG:
Sprite textures: 0
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Geometry
13:32:00 4518MB DEBUG:
Unique triangles pre tessellation: 224
13:32:00 4518MB DEBUG:
Unique triangles post tessellation: 15068
13:32:00 4518MB DEBUG:
Unique points: 0
13:32:00 4518MB DEBUG:
Unique hair strands: 0
13:32:00 4518MB DEBUG:
Unique hair strand segments: 0
13:32:00 4518MB DEBUG:
Total triangles: 15068
13:32:00 4518MB DEBUG:
Total points: 0
13:32:00 4518MB DEBUG:
Total hair strands: 0
13:32:00 4518MB DEBUG:
Total hair strand segments: 0
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Largest triangle meshes:
13:32:00 4518MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
GPU Memory
13:32:00 4518MB DEBUG:
Device 0 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:32:00 4518MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:00 4518MB DEBUG:
Device 1 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:32:00 4518MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:00 4518MB DEBUG:
Matrices (for instances/points): 0 B
13:32:00 4518MB DEBUG:
Rays: 3.01 GB
13:32:00 4518MB DEBUG:
Sprite textures: 0 B
13:32:00 4518MB DEBUG:
Volume grids: 0 B
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Textures
13:32:00 4518MB DEBUG:
Device 0 stream and upload time: 0ms
13:32:00 4518MB DEBUG:
File loading time: 0ms
13:32:00 4518MB DEBUG:
File decompression time: 0ms
13:32:00 4518MB DEBUG:
Average GPU cache hits: 0%
13:32:00 4518MB DEBUG:
Device 1 stream and upload time: 0ms
13:32:00 4518MB DEBUG:
File loading time: 0ms
13:32:00 4518MB DEBUG:
File decompression time: 0ms
13:32:00 4518MB DEBUG:
Average GPU cache hits: 0%
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:32:00 4518MB DEBUG:
Acceleration Structures: 199.47 KB
13:32:00 4518MB DEBUG:
Main primitive data: 189.18 KB
13:32:00 4518MB DEBUG:
Extra primitive data: 159.38 KB
13:32:00 4518MB DEBUG:
Primitive loading time: 0ms
13:32:00 4518MB DEBUG:
Tess/Disp time: 11ms
13:32:00 4518MB DEBUG:
13:32:00 4517MB DEBUG:
PostEffects: Applying
13:32:00 4518MB DEBUG:
Renderer: Render End
13:32:00 4518MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.415 (00:00.214/00:00.014) Output:00:00.000 Total:00:00.420
13:32:00 4516MB DEBUG:
Status: Scanning Scene
13:32:00 4516MB DEBUG:
Status: Frame 9: Update Start
13:32:00 4516MB DEBUG:
Status: Updating Lights
13:32:00 4516MB DEBUG:
Status: Updating Environment
13:32:00 4516MB DEBUG:
Status: Scanning Materials
13:32:00 4516MB DEBUG:
Status: Extracting Geometry
13:32:00 4516MB DEBUG:
Status: Updating Objects
13:32:00 4516MB DEBUG:
Status: Updating Transforms
13:32:00 4516MB DEBUG:
Status: Updating Geometry
13:32:00 4516MB DEBUG:
Mesh Geometry Update Begin +
13:32:00 4516MB DEBUG:
Mesh Geometry Update End +
13:32:00 4516MB DEBUG:
Status: Preparing for Rendering
13:32:00 4516MB DEBUG:
Status: Registering Objects
13:32:00 4516MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:32:00 4516MB DEBUG:
Status: Frame 9: Update Completed
13:32:00 4516MB DEBUG:
Renderer: Render Begin
13:32:00 4516MB INFO:
=================================================================================================
13:32:00 4516MB INFO:
Rendering frame 9...
13:32:00 4516MB INFO:
AMM enabled
13:32:00 4516MB INFO:
=================================================================================================
13:32:00 4516MB INFO:
License for redshift-core 2021.04 (permanent)
13:32:00 4516MB DEBUG:
0ms
13:32:00 4516MB DEBUG:
13:32:00 4516MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:32:00 4516MB DEBUG:
Time to process 0 meshes: 0ms
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Preparing materials and shaders
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:32:00 4518MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:00 4518MB DEBUG:
Redshift can use up to 5289 MB
13:32:00 4518MB DEBUG:
Fixed: 0 MB
13:32:00 4518MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:00 4518MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 676 MB
13:32:00 4518MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:00 4518MB DEBUG:
Redshift can use up to 5540 MB
13:32:00 4518MB DEBUG:
Fixed: 0 MB
13:32:00 4518MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:00 4518MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:32:00 4518MB DEBUG:
13:32:00 4518MB DEBUG:
Ray Tracing Hierarchy Info:
13:32:00 4518MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:32:00 4518MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:32:00 4522MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:32:00 4522MB DEBUG:
13:32:00 4522MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:32:00 4522MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:00 4522MB DEBUG:
Redshift can use up to 5289 MB
13:32:00 4522MB DEBUG:
Fixed: 0 MB
13:32:00 4522MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:00 4522MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 657 MB
13:32:00 4522MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:00 4522MB DEBUG:
Redshift can use up to 5540 MB
13:32:00 4522MB DEBUG:
Fixed: 0 MB
13:32:01 4522MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:01 4522MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:32:01 4525MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:32:01 4525MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:32:01 4525MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:32:01 4525MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:32:01 4525MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:32:01 4525MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:32:01 4525MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:32:01 4525MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:32:01 4525MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:32:01 4525MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:32:01 4525MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:32:01 4525MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:32:01 4525MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:32:01 4525MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:32:01 4525MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:32:01 4525MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 5ms
13:32:01 4525MB DEBUG:
Processing blocks...
13:32:01 4522MB DEBUG:
Time to render 16 blocks: 87ms
13:32:01 4522MB INFO:
13:32:01 4522MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Scene statistics
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
General counts
13:32:01 4522MB DEBUG:
Proxies: 0
13:32:01 4522MB DEBUG:
Proxy instances: 0
13:32:01 4522MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:32:01 4522MB DEBUG:
Instances: 0
13:32:01 4522MB DEBUG:
Point cloud points: 0
13:32:01 4522MB DEBUG:
Lights: 1
13:32:01 4522MB DEBUG:
Volume grids: 0 (0 unique)
13:32:01 4522MB DEBUG:
Sprite textures: 0
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Geometry
13:32:01 4522MB DEBUG:
Unique triangles pre tessellation: 224
13:32:01 4522MB DEBUG:
Unique triangles post tessellation: 15060
13:32:01 4522MB DEBUG:
Unique points: 0
13:32:01 4522MB DEBUG:
Unique hair strands: 0
13:32:01 4522MB DEBUG:
Unique hair strand segments: 0
13:32:01 4522MB DEBUG:
Total triangles: 15060
13:32:01 4522MB DEBUG:
Total points: 0
13:32:01 4522MB DEBUG:
Total hair strands: 0
13:32:01 4522MB DEBUG:
Total hair strand segments: 0
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Largest triangle meshes:
13:32:01 4522MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
GPU Memory
13:32:01 4522MB DEBUG:
Device 0 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:32:01 4522MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:01 4522MB DEBUG:
Device 1 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:32:01 4522MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:01 4522MB DEBUG:
Matrices (for instances/points): 0 B
13:32:01 4522MB DEBUG:
Rays: 3.01 GB
13:32:01 4522MB DEBUG:
Sprite textures: 0 B
13:32:01 4522MB DEBUG:
Volume grids: 0 B
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Textures
13:32:01 4522MB DEBUG:
Device 0 stream and upload time: 0ms
13:32:01 4522MB DEBUG:
File loading time: 0ms
13:32:01 4522MB DEBUG:
File decompression time: 0ms
13:32:01 4522MB DEBUG:
Average GPU cache hits: 0%
13:32:01 4522MB DEBUG:
Device 1 stream and upload time: 0ms
13:32:01 4522MB DEBUG:
File loading time: 0ms
13:32:01 4522MB DEBUG:
File decompression time: 0ms
13:32:01 4522MB DEBUG:
Average GPU cache hits: 0%
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:32:01 4522MB DEBUG:
Acceleration Structures: 199.23 KB
13:32:01 4522MB DEBUG:
Main primitive data: 189.19 KB
13:32:01 4522MB DEBUG:
Extra primitive data: 159.41 KB
13:32:01 4522MB DEBUG:
Primitive loading time: 0ms
13:32:01 4522MB DEBUG:
Tess/Disp time: 10ms
13:32:01 4522MB DEBUG:
13:32:01 4520MB DEBUG:
PostEffects: Applying
13:32:01 4522MB DEBUG:
Renderer: Render End
13:32:01 4522MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.124/00:00.015) Output:00:00.000 Total:00:00.220
13:32:01 4517MB DEBUG:
Status: Scanning Scene
13:32:01 4517MB DEBUG:
Status: Frame 10: Update Start
13:32:01 4517MB DEBUG:
Status: Updating Lights
13:32:01 4517MB DEBUG:
Status: Updating Environment
13:32:01 4517MB DEBUG:
Status: Scanning Materials
13:32:01 4517MB DEBUG:
Status: Extracting Geometry
13:32:01 4517MB DEBUG:
Status: Updating Objects
13:32:01 4517MB DEBUG:
Status: Updating Transforms
13:32:01 4517MB DEBUG:
Status: Updating Geometry
13:32:01 4517MB DEBUG:
Mesh Geometry Update Begin +
13:32:01 4517MB DEBUG:
Mesh Geometry Update End +
13:32:01 4517MB DEBUG:
Status: Preparing for Rendering
13:32:01 4517MB DEBUG:
Status: Registering Objects
13:32:01 4517MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:32:01 4517MB DEBUG:
Status: Frame 10: Update Completed
13:32:01 4517MB DEBUG:
Renderer: Render Begin
13:32:01 4517MB INFO:
=================================================================================================
13:32:01 4517MB INFO:
Rendering frame 10...
13:32:01 4517MB INFO:
AMM enabled
13:32:01 4517MB INFO:
=================================================================================================
13:32:01 4517MB INFO:
License for redshift-core 2021.04 (permanent)
13:32:01 4517MB DEBUG:
0ms
13:32:01 4517MB DEBUG:
13:32:01 4517MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:32:01 4517MB DEBUG:
Time to process 0 meshes: 0ms
13:32:01 4518MB DEBUG:
13:32:01 4518MB DEBUG:
Preparing materials and shaders
13:32:01 4518MB DEBUG:
13:32:01 4518MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:32:01 4518MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:01 4518MB DEBUG:
Redshift can use up to 5289 MB
13:32:01 4518MB DEBUG:
Fixed: 0 MB
13:32:01 4518MB DEBUG:
Geo: 4791 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:01 4518MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 678 MB
13:32:01 4518MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:01 4518MB DEBUG:
Redshift can use up to 5540 MB
13:32:01 4518MB DEBUG:
Fixed: 0 MB
13:32:01 4518MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:32:01 4518MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:32:01 4518MB DEBUG:
13:32:01 4518MB DEBUG:
Ray Tracing Hierarchy Info:
13:32:01 4518MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:32:01 4518MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:32:01 4522MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:32:01 4522MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:32:01 4522MB DEBUG:
Redshift can use up to 5289 MB
13:32:01 4522MB DEBUG:
Fixed: 0 MB
13:32:01 4522MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:01 4522MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 662 MB
13:32:01 4522MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:32:01 4522MB DEBUG:
Redshift can use up to 5540 MB
13:32:01 4522MB DEBUG:
Fixed: 0 MB
13:32:01 4522MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:32:01 4522MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:32:01 4526MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:32:01 4526MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:32:01 4526MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:32:01 4526MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:32:01 4526MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:32:01 4526MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:32:01 4526MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:32:01 4526MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 4ms
13:32:01 4526MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:32:01 4526MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:32:01 4526MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:32:01 4526MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:32:01 4526MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:32:01 4526MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:32:01 4526MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:32:01 4526MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:32:01 4526MB DEBUG:
Processing blocks...
13:32:01 4522MB DEBUG:
Time to render 16 blocks: 91ms
13:32:01 4522MB INFO:
13:32:01 4522MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Scene statistics
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
General counts
13:32:01 4522MB DEBUG:
Proxies: 0
13:32:01 4522MB DEBUG:
Proxy instances: 0
13:32:01 4522MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:32:01 4522MB DEBUG:
Instances: 0
13:32:01 4522MB DEBUG:
Point cloud points: 0
13:32:01 4522MB DEBUG:
Lights: 1
13:32:01 4522MB DEBUG:
Volume grids: 0 (0 unique)
13:32:01 4522MB DEBUG:
Sprite textures: 0
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Geometry
13:32:01 4522MB DEBUG:
Unique triangles pre tessellation: 224
13:32:01 4522MB DEBUG:
Unique triangles post tessellation: 15052
13:32:01 4522MB DEBUG:
Unique points: 0
13:32:01 4522MB DEBUG:
Unique hair strands: 0
13:32:01 4522MB DEBUG:
Unique hair strand segments: 0
13:32:01 4522MB DEBUG:
Total triangles: 15052
13:32:01 4522MB DEBUG:
Total points: 0
13:32:01 4522MB DEBUG:
Total hair strands: 0
13:32:01 4522MB DEBUG:
Total hair strand segments: 0
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Largest triangle meshes:
13:32:01 4522MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
GPU Memory
13:32:01 4522MB DEBUG:
Device 0 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:32:01 4522MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:01 4522MB DEBUG:
Device 1 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:32:01 4522MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:32:01 4522MB DEBUG:
Matrices (for instances/points): 0 B
13:32:01 4522MB DEBUG:
Rays: 3.01 GB
13:32:01 4522MB DEBUG:
Sprite textures: 0 B
13:32:01 4522MB DEBUG:
Volume grids: 0 B
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
Textures
13:32:01 4522MB DEBUG:
Device 0 stream and upload time: 0ms
13:32:01 4522MB DEBUG:
File loading time: 0ms
13:32:01 4522MB DEBUG:
File decompression time: 0ms
13:32:01 4522MB DEBUG:
Average GPU cache hits: 0%
13:32:01 4522MB DEBUG:
Device 1 stream and upload time: 0ms
13:32:01 4522MB DEBUG:
File loading time: 0ms
13:32:01 4522MB DEBUG:
File decompression time: 0ms
13:32:01 4522MB DEBUG:
Average GPU cache hits: 0%
13:32:01 4522MB DEBUG:
13:32:01 4522MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:32:01 4522MB DEBUG:
Acceleration Structures: 199.31 KB
13:32:01 4522MB DEBUG:
Main primitive data: 189.08 KB
13:32:01 4522MB DEBUG:
Extra primitive data: 159.30 KB
13:32:01 4522MB DEBUG:
Primitive loading time: 0ms
13:32:01 4522MB DEBUG:
Tess/Disp time: 11ms
13:32:01 4522MB DEBUG:
13:32:01 4521MB DEBUG:
PostEffects: Applying
13:32:01 4523MB DEBUG:
Renderer: Render End
13:32:01 4523MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.131/00:00.015) Output:00:00.000 Total:00:00.220
13:32:01 4483MB DEBUG:
Context: Unlocked:Render
13:32:06 4262MB INFO:
License returned
13:32:11 4255MB DEBUG:
Freeing GPU mem...(device 0)
13:32:11 4255MB DEBUG:
Done (CUDA reported free mem before: 609 MB, after: 5944 MB)
13:32:11 4255MB DEBUG:
Freeing GPU mem...(device 1)
13:32:11 4255MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:34:26 4320MB DEBUG:
Context: Locked:Render
13:34:26 4447MB DEBUG:
Status: Scanning Scene
13:34:26 4447MB DEBUG:
Status: Frame 0: Update Start
13:34:26 4447MB DEBUG:
Status: Updating Lights
13:34:26 4447MB DEBUG:
Status: Updating Environment
13:34:26 4447MB DEBUG:
Status: Scanning Materials
13:34:26 4447MB DEBUG:
Status: Extracting Geometry
13:34:26 4447MB DEBUG:
Mesh Creation Begin +
13:34:26 4448MB DEBUG:
Mesh Creation End +
13:34:26 4448MB DEBUG:
Status: Updating Objects
13:34:26 4448MB DEBUG:
Status: Updating Transforms
13:34:26 4448MB DEBUG:
Status: Updating Geometry
13:34:26 4448MB DEBUG:
Mesh Geometry Update Begin +
13:34:26 4448MB DEBUG:
Mesh Geometry Update End +
13:34:26 4448MB DEBUG:
Status: Preparing for Rendering
13:34:26 4448MB DEBUG:
Status: Registering Objects
13:34:26 4448MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:26 4448MB DEBUG:
Status: Frame 0: Update Completed
13:34:26 4448MB DEBUG:
Renderer: Render Begin
13:34:26 4448MB INFO:
=================================================================================================
13:34:26 4449MB INFO:
Rendering frame 0...
13:34:26 4449MB INFO:
AMM enabled
13:34:26 4449MB INFO:
=================================================================================================
13:34:26 4449MB INFO:
License acquired
13:34:26 4449MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:26 4449MB DEBUG:
21ms
13:34:26 4452MB DEBUG:
13:34:26 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:26 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:34:26 4454MB DEBUG:
13:34:26 4454MB DEBUG:
Preparing materials and shaders
13:34:26 4456MB DEBUG:
13:34:26 4456MB DEBUG:
Allocating GPU mem...(device 0)
13:34:26 4454MB DEBUG:
Done (Allocator size: 5295 MB. CUDA reported free mem before: 5901 MB, after: 726 MB)
13:34:26 4454MB DEBUG:
13:34:26 4454MB DEBUG:
Allocating GPU mem...(device 1)
13:34:26 4455MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:34:26 4455MB DEBUG:
13:34:26 4455MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:26 4455MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:26 4455MB DEBUG:
Redshift can use up to 5295 MB
13:34:26 4455MB DEBUG:
Fixed: 0 MB
13:34:26 4455MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:26 4455MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 654 MB
13:34:26 4455MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:26 4455MB DEBUG:
Redshift can use up to 5540 MB
13:34:26 4455MB DEBUG:
Fixed: 0 MB
13:34:26 4455MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:26 4455MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:34:26 4455MB DEBUG:
13:34:26 4455MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:26 4455MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:26 4455MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:34:26 4483MB DEBUG:
Time to create tree: 38 ms (0 37 0)
13:34:26 4483MB DEBUG:
13:34:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:26 4483MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:26 4483MB DEBUG:
Redshift can use up to 5295 MB
13:34:26 4483MB DEBUG:
Fixed: 0 MB
13:34:26 4483MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:26 4483MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 670 MB
13:34:26 4483MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:26 4483MB DEBUG:
Redshift can use up to 5540 MB
13:34:26 4483MB DEBUG:
Fixed: 0 MB
13:34:26 4483MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:26 4483MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:26 4490MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:34:26 4490MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:34:26 4490MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:34:26 4490MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:34:26 4490MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:34:26 4490MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:34:26 4490MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:34:26 4490MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:34:26 4490MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:34:26 4490MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:34:26 4490MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:34:26 4490MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:34:26 4490MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:34:26 4490MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:34:26 4490MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:34:26 4490MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:34:26 4490MB DEBUG:
Processing blocks...
13:34:26 4487MB DEBUG:
Time to render 16 blocks: 85ms
13:34:26 4487MB INFO:
13:34:26 4487MB INFO:
Rendering time: 0.7s (2 GPU(s) used)
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
Scene statistics
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
General counts
13:34:26 4487MB DEBUG:
Proxies: 0
13:34:26 4487MB DEBUG:
Proxy instances: 0
13:34:26 4487MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:26 4487MB DEBUG:
Instances: 0
13:34:26 4487MB DEBUG:
Point cloud points: 0
13:34:26 4487MB DEBUG:
Lights: 1
13:34:26 4487MB DEBUG:
Volume grids: 0 (0 unique)
13:34:26 4487MB DEBUG:
Sprite textures: 0
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
Geometry
13:34:26 4487MB DEBUG:
Unique triangles pre tessellation: 224
13:34:26 4487MB DEBUG:
Unique triangles post tessellation: 15100
13:34:26 4487MB DEBUG:
Unique points: 0
13:34:26 4487MB DEBUG:
Unique hair strands: 0
13:34:26 4487MB DEBUG:
Unique hair strand segments: 0
13:34:26 4487MB DEBUG:
Total triangles: 15100
13:34:26 4487MB DEBUG:
Total points: 0
13:34:26 4487MB DEBUG:
Total hair strands: 0
13:34:26 4487MB DEBUG:
Total hair strand segments: 0
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
Largest triangle meshes:
13:34:26 4487MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
GPU Memory
13:34:26 4487MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:34:26 4487MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:26 4487MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:34:26 4487MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:26 4487MB DEBUG:
Matrices (for instances/points): 0 B
13:34:26 4487MB DEBUG:
Rays: 3.01 GB
13:34:26 4487MB DEBUG:
Sprite textures: 0 B
13:34:26 4487MB DEBUG:
Volume grids: 0 B
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
Textures
13:34:26 4487MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:26 4487MB DEBUG:
File loading time: 0ms
13:34:26 4487MB DEBUG:
File decompression time: 0ms
13:34:26 4487MB DEBUG:
Average GPU cache hits: 0%
13:34:26 4487MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:26 4487MB DEBUG:
File loading time: 0ms
13:34:26 4487MB DEBUG:
File decompression time: 0ms
13:34:26 4487MB DEBUG:
Average GPU cache hits: 0%
13:34:26 4487MB DEBUG:
13:34:26 4487MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:26 4487MB DEBUG:
Acceleration Structures: 199.78 KB
13:34:26 4487MB DEBUG:
Main primitive data: 189.92 KB
13:34:26 4487MB DEBUG:
Extra primitive data: 160.06 KB
13:34:26 4487MB DEBUG:
Primitive loading time: 0ms
13:34:26 4487MB DEBUG:
Tess/Disp time: 11ms
13:34:26 4487MB DEBUG:
13:34:26 4486MB DEBUG:
PostEffects: Applying
13:34:26 4487MB DEBUG:
Renderer: Render End
13:34:26 4487MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.005/00:00.000) Render:00:00.816 (00:00.655/00:00.014) Output:00:00.000 Total:00:00.822
13:34:26 4495MB DEBUG:
Status: Scanning Scene
13:34:26 4495MB DEBUG:
Status: Frame 1: Update Start
13:34:26 4495MB DEBUG:
Status: Updating Lights
13:34:26 4495MB DEBUG:
Status: Updating Environment
13:34:26 4495MB DEBUG:
Status: Scanning Materials
13:34:26 4495MB DEBUG:
Status: Extracting Geometry
13:34:26 4495MB DEBUG:
Status: Updating Objects
13:34:26 4495MB DEBUG:
Status: Updating Transforms
13:34:26 4495MB DEBUG:
Status: Updating Geometry
13:34:26 4495MB DEBUG:
Mesh Geometry Update Begin +
13:34:26 4495MB DEBUG:
Mesh Geometry Update End +
13:34:26 4495MB DEBUG:
Status: Preparing for Rendering
13:34:26 4495MB DEBUG:
Status: Registering Objects
13:34:26 4495MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:26 4495MB DEBUG:
Status: Frame 1: Update Completed
13:34:26 4495MB DEBUG:
Renderer: Render Begin
13:34:26 4495MB INFO:
=================================================================================================
13:34:26 4496MB INFO:
Rendering frame 1...
13:34:26 4496MB INFO:
AMM enabled
13:34:26 4496MB INFO:
=================================================================================================
13:34:26 4496MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:26 4496MB DEBUG:
0ms
13:34:26 4496MB DEBUG:
13:34:26 4496MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:26 4496MB DEBUG:
Time to process 0 meshes: 0ms
13:34:26 4498MB DEBUG:
13:34:26 4498MB DEBUG:
Preparing materials and shaders
13:34:26 4498MB DEBUG:
13:34:26 4498MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:26 4498MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:26 4498MB DEBUG:
Redshift can use up to 5295 MB
13:34:26 4498MB DEBUG:
Fixed: 0 MB
13:34:27 4498MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4498MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 694 MB
13:34:27 4498MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4498MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4498MB DEBUG:
Fixed: 0 MB
13:34:27 4498MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4498MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:27 4498MB DEBUG:
13:34:27 4498MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:27 4498MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:27 4498MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:34:27 4502MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:27 4502MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4502MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4502MB DEBUG:
Fixed: 0 MB
13:34:27 4502MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4502MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 710 MB
13:34:27 4502MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4502MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4502MB DEBUG:
Fixed: 0 MB
13:34:27 4502MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4502MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:34:27 4506MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:34:27 4506MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:34:27 4506MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:34:27 4506MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:34:27 4506MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:34:27 4506MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:34:27 4506MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:34:27 4506MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:34:27 4506MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:34:27 4506MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:34:27 4506MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:34:27 4506MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:34:27 4506MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:34:27 4506MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:34:27 4506MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:27 4506MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:34:27 4506MB DEBUG:
Processing blocks...
13:34:27 4502MB DEBUG:
Time to render 16 blocks: 87ms
13:34:27 4502MB INFO:
13:34:27 4502MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
Scene statistics
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
General counts
13:34:27 4502MB DEBUG:
Proxies: 0
13:34:27 4502MB DEBUG:
Proxy instances: 0
13:34:27 4502MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:27 4502MB DEBUG:
Instances: 0
13:34:27 4502MB DEBUG:
Point cloud points: 0
13:34:27 4502MB DEBUG:
Lights: 1
13:34:27 4502MB DEBUG:
Volume grids: 0 (0 unique)
13:34:27 4502MB DEBUG:
Sprite textures: 0
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
Geometry
13:34:27 4502MB DEBUG:
Unique triangles pre tessellation: 224
13:34:27 4502MB DEBUG:
Unique triangles post tessellation: 15100
13:34:27 4502MB DEBUG:
Unique points: 0
13:34:27 4502MB DEBUG:
Unique hair strands: 0
13:34:27 4502MB DEBUG:
Unique hair strand segments: 0
13:34:27 4502MB DEBUG:
Total triangles: 15100
13:34:27 4502MB DEBUG:
Total points: 0
13:34:27 4502MB DEBUG:
Total hair strands: 0
13:34:27 4502MB DEBUG:
Total hair strand segments: 0
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
Largest triangle meshes:
13:34:27 4502MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
GPU Memory
13:34:27 4502MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:34:27 4502MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4502MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:34:27 4502MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4502MB DEBUG:
Matrices (for instances/points): 0 B
13:34:27 4502MB DEBUG:
Rays: 3.01 GB
13:34:27 4502MB DEBUG:
Sprite textures: 0 B
13:34:27 4502MB DEBUG:
Volume grids: 0 B
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
Textures
13:34:27 4502MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:27 4502MB DEBUG:
File loading time: 0ms
13:34:27 4502MB DEBUG:
File decompression time: 0ms
13:34:27 4502MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4502MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:27 4502MB DEBUG:
File loading time: 0ms
13:34:27 4502MB DEBUG:
File decompression time: 0ms
13:34:27 4502MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4502MB DEBUG:
13:34:27 4502MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:27 4502MB DEBUG:
Acceleration Structures: 199.78 KB
13:34:27 4502MB DEBUG:
Main primitive data: 189.92 KB
13:34:27 4502MB DEBUG:
Extra primitive data: 160.06 KB
13:34:27 4502MB DEBUG:
Primitive loading time: 0ms
13:34:27 4502MB DEBUG:
Tess/Disp time: 10ms
13:34:27 4502MB DEBUG:
13:34:27 4500MB DEBUG:
PostEffects: Applying
13:34:27 4502MB DEBUG:
Renderer: Render End
13:34:27 4502MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.120/00:00.015) Output:00:00.000 Total:00:00.220
13:34:27 4504MB DEBUG:
Status: Scanning Scene
13:34:27 4504MB DEBUG:
Status: Frame 2: Update Start
13:34:27 4504MB DEBUG:
Status: Updating Lights
13:34:27 4504MB DEBUG:
Status: Updating Environment
13:34:27 4504MB DEBUG:
Status: Scanning Materials
13:34:27 4504MB DEBUG:
Status: Extracting Geometry
13:34:27 4504MB DEBUG:
Status: Updating Objects
13:34:27 4504MB DEBUG:
Status: Updating Transforms
13:34:27 4504MB DEBUG:
Status: Updating Geometry
13:34:27 4504MB DEBUG:
Mesh Geometry Update Begin +
13:34:27 4504MB DEBUG:
Mesh Geometry Update End +
13:34:27 4504MB DEBUG:
Status: Preparing for Rendering
13:34:27 4504MB DEBUG:
Status: Registering Objects
13:34:27 4504MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:27 4504MB DEBUG:
Status: Frame 2: Update Completed
13:34:27 4504MB DEBUG:
Renderer: Render Begin
13:34:27 4504MB INFO:
=================================================================================================
13:34:27 4504MB INFO:
Rendering frame 2...
13:34:27 4504MB INFO:
AMM enabled
13:34:27 4504MB INFO:
=================================================================================================
13:34:27 4504MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:27 4504MB DEBUG:
0ms
13:34:27 4504MB DEBUG:
13:34:27 4504MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:27 4504MB DEBUG:
Time to process 0 meshes: 0ms
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Preparing materials and shaders
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:27 4505MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4505MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4505MB DEBUG:
Fixed: 0 MB
13:34:27 4505MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4505MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 694 MB
13:34:27 4505MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4505MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4505MB DEBUG:
Fixed: 0 MB
13:34:27 4505MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4505MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:27 4505MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:27 4505MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:34:27 4506MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:34:27 4506MB DEBUG:
13:34:27 4506MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:27 4506MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4506MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4506MB DEBUG:
Fixed: 0 MB
13:34:27 4506MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4506MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 694 MB
13:34:27 4506MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4506MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4506MB DEBUG:
Fixed: 0 MB
13:34:27 4506MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4506MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:27 4510MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:34:27 4510MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:34:27 4510MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:34:27 4510MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:34:27 4510MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:34:27 4510MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:34:27 4510MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:34:27 4510MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:34:27 4510MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:34:27 4510MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:34:27 4510MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:34:27 4510MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:34:27 4510MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:34:27 4510MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:34:27 4510MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:34:27 4510MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:34:27 4510MB DEBUG:
Processing blocks...
13:34:27 4507MB DEBUG:
Time to render 16 blocks: 80ms
13:34:27 4507MB INFO:
13:34:27 4507MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
Scene statistics
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
General counts
13:34:27 4507MB DEBUG:
Proxies: 0
13:34:27 4507MB DEBUG:
Proxy instances: 0
13:34:27 4507MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:27 4507MB DEBUG:
Instances: 0
13:34:27 4507MB DEBUG:
Point cloud points: 0
13:34:27 4507MB DEBUG:
Lights: 1
13:34:27 4507MB DEBUG:
Volume grids: 0 (0 unique)
13:34:27 4507MB DEBUG:
Sprite textures: 0
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
Geometry
13:34:27 4507MB DEBUG:
Unique triangles pre tessellation: 224
13:34:27 4507MB DEBUG:
Unique triangles post tessellation: 15096
13:34:27 4507MB DEBUG:
Unique points: 0
13:34:27 4507MB DEBUG:
Unique hair strands: 0
13:34:27 4507MB DEBUG:
Unique hair strand segments: 0
13:34:27 4507MB DEBUG:
Total triangles: 15096
13:34:27 4507MB DEBUG:
Total points: 0
13:34:27 4507MB DEBUG:
Total hair strands: 0
13:34:27 4507MB DEBUG:
Total hair strand segments: 0
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
Largest triangle meshes:
13:34:27 4507MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
GPU Memory
13:34:27 4507MB DEBUG:
Device 0 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:34:27 4507MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4507MB DEBUG:
Device 1 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:34:27 4507MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4507MB DEBUG:
Matrices (for instances/points): 0 B
13:34:27 4507MB DEBUG:
Rays: 3.01 GB
13:34:27 4507MB DEBUG:
Sprite textures: 0 B
13:34:27 4507MB DEBUG:
Volume grids: 0 B
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
Textures
13:34:27 4507MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:27 4507MB DEBUG:
File loading time: 0ms
13:34:27 4507MB DEBUG:
File decompression time: 0ms
13:34:27 4507MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4507MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:27 4507MB DEBUG:
File loading time: 0ms
13:34:27 4507MB DEBUG:
File decompression time: 0ms
13:34:27 4507MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4507MB DEBUG:
13:34:27 4507MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:27 4507MB DEBUG:
Acceleration Structures: 199.78 KB
13:34:27 4507MB DEBUG:
Main primitive data: 190.02 KB
13:34:27 4507MB DEBUG:
Extra primitive data: 160.16 KB
13:34:27 4507MB DEBUG:
Primitive loading time: 0ms
13:34:27 4507MB DEBUG:
Tess/Disp time: 11ms
13:34:27 4507MB DEBUG:
13:34:27 4505MB DEBUG:
PostEffects: Applying
13:34:27 4506MB DEBUG:
Renderer: Render End
13:34:27 4506MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.123/00:00.014) Output:00:00.000 Total:00:00.220
13:34:27 4505MB DEBUG:
Status: Scanning Scene
13:34:27 4505MB DEBUG:
Status: Frame 3: Update Start
13:34:27 4505MB DEBUG:
Status: Updating Lights
13:34:27 4505MB DEBUG:
Status: Updating Environment
13:34:27 4505MB DEBUG:
Status: Scanning Materials
13:34:27 4505MB DEBUG:
Status: Extracting Geometry
13:34:27 4505MB DEBUG:
Status: Updating Objects
13:34:27 4505MB DEBUG:
Status: Updating Transforms
13:34:27 4505MB DEBUG:
Status: Updating Geometry
13:34:27 4505MB DEBUG:
Mesh Geometry Update Begin +
13:34:27 4505MB DEBUG:
Mesh Geometry Update End +
13:34:27 4505MB DEBUG:
Status: Preparing for Rendering
13:34:27 4505MB DEBUG:
Status: Registering Objects
13:34:27 4505MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:27 4505MB DEBUG:
Status: Frame 3: Update Completed
13:34:27 4505MB DEBUG:
Renderer: Render Begin
13:34:27 4505MB INFO:
=================================================================================================
13:34:27 4505MB INFO:
Rendering frame 3...
13:34:27 4505MB INFO:
AMM enabled
13:34:27 4505MB INFO:
=================================================================================================
13:34:27 4505MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:27 4505MB DEBUG:
0ms
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:27 4505MB DEBUG:
Time to process 0 meshes: 0ms
13:34:27 4506MB DEBUG:
13:34:27 4506MB DEBUG:
Preparing materials and shaders
13:34:27 4506MB DEBUG:
13:34:27 4506MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:27 4506MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4506MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4506MB DEBUG:
Fixed: 0 MB
13:34:27 4506MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4506MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 654 MB
13:34:27 4506MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4506MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4506MB DEBUG:
Fixed: 0 MB
13:34:27 4506MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4506MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:27 4506MB DEBUG:
13:34:27 4506MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:27 4506MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:27 4506MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:34:27 4509MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:27 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4509MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4509MB DEBUG:
Fixed: 0 MB
13:34:27 4509MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4509MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 659 MB
13:34:27 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4509MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4509MB DEBUG:
Fixed: 0 MB
13:34:27 4509MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4509MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:34:27 4513MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:34:27 4513MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:34:27 4513MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:34:27 4513MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:34:27 4513MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:34:27 4513MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:34:27 4513MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:34:27 4513MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:34:27 4513MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:34:27 4513MB DEBUG:
Processing blocks...
13:34:27 4510MB DEBUG:
Time to render 16 blocks: 93ms
13:34:27 4510MB INFO:
13:34:27 4510MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
Scene statistics
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
General counts
13:34:27 4510MB DEBUG:
Proxies: 0
13:34:27 4510MB DEBUG:
Proxy instances: 0
13:34:27 4510MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:27 4510MB DEBUG:
Instances: 0
13:34:27 4510MB DEBUG:
Point cloud points: 0
13:34:27 4510MB DEBUG:
Lights: 1
13:34:27 4510MB DEBUG:
Volume grids: 0 (0 unique)
13:34:27 4510MB DEBUG:
Sprite textures: 0
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
Geometry
13:34:27 4510MB DEBUG:
Unique triangles pre tessellation: 224
13:34:27 4510MB DEBUG:
Unique triangles post tessellation: 15092
13:34:27 4510MB DEBUG:
Unique points: 0
13:34:27 4510MB DEBUG:
Unique hair strands: 0
13:34:27 4510MB DEBUG:
Unique hair strand segments: 0
13:34:27 4510MB DEBUG:
Total triangles: 15092
13:34:27 4510MB DEBUG:
Total points: 0
13:34:27 4510MB DEBUG:
Total hair strands: 0
13:34:27 4510MB DEBUG:
Total hair strand segments: 0
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
Largest triangle meshes:
13:34:27 4510MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
GPU Memory
13:34:27 4510MB DEBUG:
Device 0 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:34:27 4510MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4510MB DEBUG:
Device 1 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:34:27 4510MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4510MB DEBUG:
Matrices (for instances/points): 0 B
13:34:27 4510MB DEBUG:
Rays: 3.01 GB
13:34:27 4510MB DEBUG:
Sprite textures: 0 B
13:34:27 4510MB DEBUG:
Volume grids: 0 B
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
Textures
13:34:27 4510MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:27 4510MB DEBUG:
File loading time: 0ms
13:34:27 4510MB DEBUG:
File decompression time: 0ms
13:34:27 4510MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4510MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:27 4510MB DEBUG:
File loading time: 0ms
13:34:27 4510MB DEBUG:
File decompression time: 0ms
13:34:27 4510MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4510MB DEBUG:
13:34:27 4510MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:27 4510MB DEBUG:
Acceleration Structures: 199.39 KB
13:34:27 4510MB DEBUG:
Main primitive data: 189.95 KB
13:34:27 4510MB DEBUG:
Extra primitive data: 160.11 KB
13:34:27 4510MB DEBUG:
Primitive loading time: 0ms
13:34:27 4510MB DEBUG:
Tess/Disp time: 10ms
13:34:27 4510MB DEBUG:
13:34:27 4508MB DEBUG:
PostEffects: Applying
13:34:27 4509MB DEBUG:
Renderer: Render End
13:34:27 4509MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.130/00:00.015) Output:00:00.000 Total:00:00.221
13:34:27 4504MB DEBUG:
Status: Scanning Scene
13:34:27 4504MB DEBUG:
Status: Frame 4: Update Start
13:34:27 4504MB DEBUG:
Status: Updating Lights
13:34:27 4504MB DEBUG:
Status: Updating Environment
13:34:27 4504MB DEBUG:
Status: Scanning Materials
13:34:27 4504MB DEBUG:
Status: Extracting Geometry
13:34:27 4504MB DEBUG:
Status: Updating Objects
13:34:27 4504MB DEBUG:
Status: Updating Transforms
13:34:27 4504MB DEBUG:
Status: Updating Geometry
13:34:27 4504MB DEBUG:
Mesh Geometry Update Begin +
13:34:27 4504MB DEBUG:
Mesh Geometry Update End +
13:34:27 4504MB DEBUG:
Status: Preparing for Rendering
13:34:27 4504MB DEBUG:
Status: Registering Objects
13:34:27 4504MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:27 4504MB DEBUG:
Status: Frame 4: Update Completed
13:34:27 4504MB DEBUG:
Renderer: Render Begin
13:34:27 4504MB INFO:
=================================================================================================
13:34:27 4504MB INFO:
Rendering frame 4...
13:34:27 4504MB INFO:
AMM enabled
13:34:27 4504MB INFO:
=================================================================================================
13:34:27 4504MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:27 4504MB DEBUG:
0ms
13:34:27 4504MB DEBUG:
13:34:27 4504MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:27 4504MB DEBUG:
Time to process 0 meshes: 0ms
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Preparing materials and shaders
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:27 4505MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4505MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4505MB DEBUG:
Fixed: 0 MB
13:34:27 4505MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4505MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 658 MB
13:34:27 4505MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4505MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4505MB DEBUG:
Fixed: 0 MB
13:34:27 4505MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:27 4505MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:27 4505MB DEBUG:
13:34:27 4505MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:27 4505MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:27 4505MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:34:27 4509MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:27 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:27 4509MB DEBUG:
Redshift can use up to 5295 MB
13:34:27 4509MB DEBUG:
Fixed: 0 MB
13:34:27 4509MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4509MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 658 MB
13:34:27 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:27 4509MB DEBUG:
Redshift can use up to 5540 MB
13:34:27 4509MB DEBUG:
Fixed: 0 MB
13:34:27 4509MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:27 4509MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:27 4513MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:34:27 4513MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:34:27 4513MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:34:27 4513MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:34:27 4513MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:34:27 4513MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:34:27 4513MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:34:27 4513MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:34:27 4513MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:34:27 4513MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:34:27 4513MB DEBUG:
Processing blocks...
13:34:27 4509MB DEBUG:
Time to render 16 blocks: 81ms
13:34:27 4509MB INFO:
13:34:27 4509MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
Scene statistics
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
General counts
13:34:27 4509MB DEBUG:
Proxies: 0
13:34:27 4509MB DEBUG:
Proxy instances: 0
13:34:27 4509MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:27 4509MB DEBUG:
Instances: 0
13:34:27 4509MB DEBUG:
Point cloud points: 0
13:34:27 4509MB DEBUG:
Lights: 1
13:34:27 4509MB DEBUG:
Volume grids: 0 (0 unique)
13:34:27 4509MB DEBUG:
Sprite textures: 0
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
Geometry
13:34:27 4509MB DEBUG:
Unique triangles pre tessellation: 224
13:34:27 4509MB DEBUG:
Unique triangles post tessellation: 15088
13:34:27 4509MB DEBUG:
Unique points: 0
13:34:27 4509MB DEBUG:
Unique hair strands: 0
13:34:27 4509MB DEBUG:
Unique hair strand segments: 0
13:34:27 4509MB DEBUG:
Total triangles: 15088
13:34:27 4509MB DEBUG:
Total points: 0
13:34:27 4509MB DEBUG:
Total hair strands: 0
13:34:27 4509MB DEBUG:
Total hair strand segments: 0
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
Largest triangle meshes:
13:34:27 4509MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
GPU Memory
13:34:27 4509MB DEBUG:
Device 0 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:34:27 4509MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4509MB DEBUG:
Device 1 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:34:27 4509MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:27 4509MB DEBUG:
Matrices (for instances/points): 0 B
13:34:27 4509MB DEBUG:
Rays: 3.01 GB
13:34:27 4509MB DEBUG:
Sprite textures: 0 B
13:34:27 4509MB DEBUG:
Volume grids: 0 B
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
Textures
13:34:27 4509MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:27 4509MB DEBUG:
File loading time: 0ms
13:34:27 4509MB DEBUG:
File decompression time: 0ms
13:34:27 4509MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4509MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:27 4509MB DEBUG:
File loading time: 0ms
13:34:27 4509MB DEBUG:
File decompression time: 0ms
13:34:27 4509MB DEBUG:
Average GPU cache hits: 0%
13:34:27 4509MB DEBUG:
13:34:27 4509MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:27 4509MB DEBUG:
Acceleration Structures: 199.55 KB
13:34:27 4509MB DEBUG:
Main primitive data: 189.67 KB
13:34:27 4509MB DEBUG:
Extra primitive data: 159.83 KB
13:34:27 4509MB DEBUG:
Primitive loading time: 0ms
13:34:27 4509MB DEBUG:
Tess/Disp time: 11ms
13:34:27 4509MB DEBUG:
13:34:28 4508MB DEBUG:
PostEffects: Applying
13:34:28 4509MB DEBUG:
Renderer: Render End
13:34:28 4509MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.417 (00:00.209/00:00.015) Output:00:00.000 Total:00:00.421
13:34:28 4506MB DEBUG:
Status: Scanning Scene
13:34:28 4506MB DEBUG:
Status: Frame 5: Update Start
13:34:28 4506MB DEBUG:
Status: Updating Lights
13:34:28 4506MB DEBUG:
Status: Updating Environment
13:34:28 4506MB DEBUG:
Status: Scanning Materials
13:34:28 4506MB DEBUG:
Status: Extracting Geometry
13:34:28 4506MB DEBUG:
Status: Updating Objects
13:34:28 4506MB DEBUG:
Status: Updating Transforms
13:34:28 4506MB DEBUG:
Status: Updating Geometry
13:34:28 4506MB DEBUG:
Mesh Geometry Update Begin +
13:34:28 4506MB DEBUG:
Mesh Geometry Update End +
13:34:28 4506MB DEBUG:
Status: Preparing for Rendering
13:34:28 4506MB DEBUG:
Status: Registering Objects
13:34:28 4506MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:28 4506MB DEBUG:
Status: Frame 5: Update Completed
13:34:28 4506MB DEBUG:
Renderer: Render Begin
13:34:28 4506MB INFO:
=================================================================================================
13:34:28 4506MB INFO:
Rendering frame 5...
13:34:28 4506MB INFO:
AMM enabled
13:34:28 4506MB INFO:
=================================================================================================
13:34:28 4506MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:28 4506MB DEBUG:
0ms
13:34:28 4507MB DEBUG:
13:34:28 4507MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:28 4507MB DEBUG:
Time to process 0 meshes: 0ms
13:34:28 4508MB DEBUG:
13:34:28 4508MB DEBUG:
Preparing materials and shaders
13:34:28 4508MB DEBUG:
13:34:28 4508MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:28 4508MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:28 4508MB DEBUG:
Redshift can use up to 5295 MB
13:34:28 4508MB DEBUG:
Fixed: 0 MB
13:34:28 4508MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:28 4508MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 653 MB
13:34:28 4508MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:28 4508MB DEBUG:
Redshift can use up to 5540 MB
13:34:28 4508MB DEBUG:
Fixed: 0 MB
13:34:28 4508MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:28 4508MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:28 4508MB DEBUG:
13:34:28 4508MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:28 4508MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:28 4508MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:34:28 4511MB DEBUG:
Time to create tree: 31 ms (0 31 0)
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:28 4511MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:28 4511MB DEBUG:
Redshift can use up to 5295 MB
13:34:28 4511MB DEBUG:
Fixed: 0 MB
13:34:28 4511MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:28 4511MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 653 MB
13:34:28 4511MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:28 4511MB DEBUG:
Redshift can use up to 5540 MB
13:34:28 4511MB DEBUG:
Fixed: 0 MB
13:34:28 4511MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:28 4511MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:28 4514MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:34:28 4514MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:34:28 4514MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:34:28 4514MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:34:28 4515MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:34:28 4515MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:34:28 4515MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:34:28 4515MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:34:28 4515MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:34:28 4515MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:34:28 4515MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:34:28 4515MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:34:28 4515MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:34:28 4515MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:34:28 4515MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:28 4515MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:34:28 4515MB DEBUG:
Processing blocks...
13:34:28 4511MB DEBUG:
Time to render 16 blocks: 89ms
13:34:28 4511MB INFO:
13:34:28 4511MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
Scene statistics
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
General counts
13:34:28 4511MB DEBUG:
Proxies: 0
13:34:28 4511MB DEBUG:
Proxy instances: 0
13:34:28 4511MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:28 4511MB DEBUG:
Instances: 0
13:34:28 4511MB DEBUG:
Point cloud points: 0
13:34:28 4511MB DEBUG:
Lights: 1
13:34:28 4511MB DEBUG:
Volume grids: 0 (0 unique)
13:34:28 4511MB DEBUG:
Sprite textures: 0
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
Geometry
13:34:28 4511MB DEBUG:
Unique triangles pre tessellation: 224
13:34:28 4511MB DEBUG:
Unique triangles post tessellation: 15084
13:34:28 4511MB DEBUG:
Unique points: 0
13:34:28 4511MB DEBUG:
Unique hair strands: 0
13:34:28 4511MB DEBUG:
Unique hair strand segments: 0
13:34:28 4511MB DEBUG:
Total triangles: 15084
13:34:28 4511MB DEBUG:
Total points: 0
13:34:28 4511MB DEBUG:
Total hair strands: 0
13:34:28 4511MB DEBUG:
Total hair strand segments: 0
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
Largest triangle meshes:
13:34:28 4511MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
GPU Memory
13:34:28 4511MB DEBUG:
Device 0 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:34:28 4511MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:28 4511MB DEBUG:
Device 1 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:34:28 4511MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:28 4511MB DEBUG:
Matrices (for instances/points): 0 B
13:34:28 4511MB DEBUG:
Rays: 3.01 GB
13:34:28 4511MB DEBUG:
Sprite textures: 0 B
13:34:28 4511MB DEBUG:
Volume grids: 0 B
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
Textures
13:34:28 4511MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:28 4511MB DEBUG:
File loading time: 0ms
13:34:28 4511MB DEBUG:
File decompression time: 0ms
13:34:28 4511MB DEBUG:
Average GPU cache hits: 0%
13:34:28 4511MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:28 4511MB DEBUG:
File loading time: 0ms
13:34:28 4511MB DEBUG:
File decompression time: 0ms
13:34:28 4511MB DEBUG:
Average GPU cache hits: 0%
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:28 4511MB DEBUG:
Acceleration Structures: 199.47 KB
13:34:28 4511MB DEBUG:
Main primitive data: 189.38 KB
13:34:28 4511MB DEBUG:
Extra primitive data: 159.53 KB
13:34:28 4511MB DEBUG:
Primitive loading time: 0ms
13:34:28 4511MB DEBUG:
Tess/Disp time: 11ms
13:34:28 4511MB DEBUG:
13:34:28 4509MB DEBUG:
PostEffects: Applying
13:34:28 4510MB DEBUG:
Renderer: Render End
13:34:28 4510MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.005/00:00.000) Render:00:00.215 (00:00.134/00:00.014) Output:00:00.000 Total:00:00.221
13:34:28 4507MB DEBUG:
Status: Scanning Scene
13:34:28 4507MB DEBUG:
Status: Frame 6: Update Start
13:34:28 4507MB DEBUG:
Status: Updating Lights
13:34:28 4507MB DEBUG:
Status: Updating Environment
13:34:28 4507MB DEBUG:
Status: Scanning Materials
13:34:28 4507MB DEBUG:
Status: Extracting Geometry
13:34:28 4507MB DEBUG:
Status: Updating Objects
13:34:28 4507MB DEBUG:
Status: Updating Transforms
13:34:28 4507MB DEBUG:
Status: Updating Geometry
13:34:28 4507MB DEBUG:
Mesh Geometry Update Begin +
13:34:28 4507MB DEBUG:
Mesh Geometry Update End +
13:34:28 4507MB DEBUG:
Status: Preparing for Rendering
13:34:28 4507MB DEBUG:
Status: Registering Objects
13:34:28 4507MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:28 4507MB DEBUG:
Status: Frame 6: Update Completed
13:34:28 4507MB DEBUG:
Renderer: Render Begin
13:34:28 4507MB INFO:
=================================================================================================
13:34:28 4507MB INFO:
Rendering frame 6...
13:34:28 4507MB INFO:
AMM enabled
13:34:28 4507MB INFO:
=================================================================================================
13:34:28 4507MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:28 4507MB DEBUG:
0ms
13:34:28 4507MB DEBUG:
13:34:28 4507MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:28 4507MB DEBUG:
Time to process 0 meshes: 0ms
13:34:28 4508MB DEBUG:
13:34:28 4508MB DEBUG:
Preparing materials and shaders
13:34:28 4508MB DEBUG:
13:34:28 4508MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:28 4508MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:28 4508MB DEBUG:
Redshift can use up to 5295 MB
13:34:28 4508MB DEBUG:
Fixed: 0 MB
13:34:28 4508MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:28 4508MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 658 MB
13:34:28 4508MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:28 4508MB DEBUG:
Redshift can use up to 5540 MB
13:34:28 4508MB DEBUG:
Fixed: 0 MB
13:34:28 4508MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:28 4508MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:28 4508MB DEBUG:
13:34:28 4508MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:28 4508MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:28 4508MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:34:28 4512MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:28 4512MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:28 4512MB DEBUG:
Redshift can use up to 5295 MB
13:34:28 4512MB DEBUG:
Fixed: 0 MB
13:34:28 4512MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:28 4512MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 658 MB
13:34:28 4512MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:28 4512MB DEBUG:
Redshift can use up to 5540 MB
13:34:28 4512MB DEBUG:
Fixed: 0 MB
13:34:28 4512MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:28 4512MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:34:28 4515MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:34:28 4516MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:34:28 4516MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:34:28 4516MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:34:28 4516MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:34:28 4516MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:34:28 4516MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:34:28 4516MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:34:28 4516MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:34:28 4516MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:34:28 4516MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:34:28 4516MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:34:28 4516MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:34:28 4516MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:34:28 4516MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:34:28 4516MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:34:28 4516MB DEBUG:
Processing blocks...
13:34:28 4512MB DEBUG:
Time to render 16 blocks: 88ms
13:34:28 4512MB INFO:
13:34:28 4512MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Scene statistics
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
General counts
13:34:28 4512MB DEBUG:
Proxies: 0
13:34:28 4512MB DEBUG:
Proxy instances: 0
13:34:28 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:28 4512MB DEBUG:
Instances: 0
13:34:28 4512MB DEBUG:
Point cloud points: 0
13:34:28 4512MB DEBUG:
Lights: 1
13:34:28 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:34:28 4512MB DEBUG:
Sprite textures: 0
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Geometry
13:34:28 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:34:28 4512MB DEBUG:
Unique triangles post tessellation: 15080
13:34:28 4512MB DEBUG:
Unique points: 0
13:34:28 4512MB DEBUG:
Unique hair strands: 0
13:34:28 4512MB DEBUG:
Unique hair strand segments: 0
13:34:28 4512MB DEBUG:
Total triangles: 15080
13:34:28 4512MB DEBUG:
Total points: 0
13:34:28 4512MB DEBUG:
Total hair strands: 0
13:34:28 4512MB DEBUG:
Total hair strand segments: 0
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Largest triangle meshes:
13:34:28 4512MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
GPU Memory
13:34:28 4512MB DEBUG:
Device 0 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:34:28 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:28 4512MB DEBUG:
Device 1 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:34:28 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:28 4512MB DEBUG:
Matrices (for instances/points): 0 B
13:34:28 4512MB DEBUG:
Rays: 3.01 GB
13:34:28 4512MB DEBUG:
Sprite textures: 0 B
13:34:28 4512MB DEBUG:
Volume grids: 0 B
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Textures
13:34:28 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:28 4512MB DEBUG:
File loading time: 0ms
13:34:28 4512MB DEBUG:
File decompression time: 0ms
13:34:28 4512MB DEBUG:
Average GPU cache hits: 0%
13:34:28 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:28 4512MB DEBUG:
File loading time: 0ms
13:34:28 4512MB DEBUG:
File decompression time: 0ms
13:34:28 4512MB DEBUG:
Average GPU cache hits: 0%
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:28 4512MB DEBUG:
Acceleration Structures: 199.39 KB
13:34:28 4512MB DEBUG:
Main primitive data: 189.32 KB
13:34:28 4512MB DEBUG:
Extra primitive data: 159.50 KB
13:34:28 4512MB DEBUG:
Primitive loading time: 0ms
13:34:28 4512MB DEBUG:
Tess/Disp time: 11ms
13:34:28 4512MB DEBUG:
13:34:28 4510MB DEBUG:
PostEffects: Applying
13:34:28 4511MB DEBUG:
Renderer: Render End
13:34:28 4511MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.123/00:00.016) Output:00:00.000 Total:00:00.220
13:34:28 4510MB DEBUG:
Status: Scanning Scene
13:34:28 4510MB DEBUG:
Status: Frame 7: Update Start
13:34:28 4510MB DEBUG:
Status: Updating Lights
13:34:28 4510MB DEBUG:
Status: Updating Environment
13:34:28 4510MB DEBUG:
Status: Scanning Materials
13:34:28 4510MB DEBUG:
Status: Extracting Geometry
13:34:28 4510MB DEBUG:
Status: Updating Objects
13:34:28 4510MB DEBUG:
Status: Updating Transforms
13:34:28 4510MB DEBUG:
Status: Updating Geometry
13:34:28 4510MB DEBUG:
Mesh Geometry Update Begin +
13:34:28 4511MB DEBUG:
Mesh Geometry Update End +
13:34:28 4511MB DEBUG:
Status: Preparing for Rendering
13:34:28 4511MB DEBUG:
Status: Registering Objects
13:34:28 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:28 4511MB DEBUG:
Status: Frame 7: Update Completed
13:34:28 4511MB DEBUG:
Renderer: Render Begin
13:34:28 4511MB INFO:
=================================================================================================
13:34:28 4511MB INFO:
Rendering frame 7...
13:34:28 4511MB INFO:
AMM enabled
13:34:28 4511MB INFO:
=================================================================================================
13:34:28 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:28 4511MB DEBUG:
0ms
13:34:28 4511MB DEBUG:
13:34:28 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:28 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Preparing materials and shaders
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:28 4512MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:28 4512MB DEBUG:
Redshift can use up to 5295 MB
13:34:28 4512MB DEBUG:
Fixed: 0 MB
13:34:28 4512MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:28 4512MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 658 MB
13:34:28 4512MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:28 4512MB DEBUG:
Redshift can use up to 5540 MB
13:34:28 4512MB DEBUG:
Fixed: 0 MB
13:34:28 4512MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:28 4512MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:28 4512MB DEBUG:
13:34:28 4512MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:28 4512MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:28 4512MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:34:28 4515MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:28 4515MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:28 4515MB DEBUG:
Redshift can use up to 5295 MB
13:34:28 4515MB DEBUG:
Fixed: 0 MB
13:34:28 4515MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:28 4515MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 658 MB
13:34:28 4515MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:28 4515MB DEBUG:
Redshift can use up to 5540 MB
13:34:28 4515MB DEBUG:
Fixed: 0 MB
13:34:28 4515MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:28 4515MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:28 4518MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:34:28 4518MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:34:28 4518MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:34:28 4518MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:34:28 4518MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:34:28 4518MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:34:28 4518MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:34:28 4518MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:34:28 4518MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:34:28 4518MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:34:28 4518MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:34:28 4518MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:34:28 4518MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:34:28 4518MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:34:28 4518MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:28 4518MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:34:28 4518MB DEBUG:
Processing blocks...
13:34:28 4515MB DEBUG:
Time to render 16 blocks: 87ms
13:34:28 4515MB INFO:
13:34:28 4515MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
Scene statistics
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
General counts
13:34:28 4515MB DEBUG:
Proxies: 0
13:34:28 4515MB DEBUG:
Proxy instances: 0
13:34:28 4515MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:28 4515MB DEBUG:
Instances: 0
13:34:28 4515MB DEBUG:
Point cloud points: 0
13:34:28 4515MB DEBUG:
Lights: 1
13:34:28 4515MB DEBUG:
Volume grids: 0 (0 unique)
13:34:28 4515MB DEBUG:
Sprite textures: 0
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
Geometry
13:34:28 4515MB DEBUG:
Unique triangles pre tessellation: 224
13:34:28 4515MB DEBUG:
Unique triangles post tessellation: 15072
13:34:28 4515MB DEBUG:
Unique points: 0
13:34:28 4515MB DEBUG:
Unique hair strands: 0
13:34:28 4515MB DEBUG:
Unique hair strand segments: 0
13:34:28 4515MB DEBUG:
Total triangles: 15072
13:34:28 4515MB DEBUG:
Total points: 0
13:34:28 4515MB DEBUG:
Total hair strands: 0
13:34:28 4515MB DEBUG:
Total hair strand segments: 0
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
Largest triangle meshes:
13:34:28 4515MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
GPU Memory
13:34:28 4515MB DEBUG:
Device 0 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:34:28 4515MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:28 4515MB DEBUG:
Device 1 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:34:28 4515MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:28 4515MB DEBUG:
Matrices (for instances/points): 0 B
13:34:28 4515MB DEBUG:
Rays: 3.01 GB
13:34:28 4515MB DEBUG:
Sprite textures: 0 B
13:34:28 4515MB DEBUG:
Volume grids: 0 B
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
Textures
13:34:28 4515MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:28 4515MB DEBUG:
File loading time: 0ms
13:34:28 4515MB DEBUG:
File decompression time: 0ms
13:34:28 4515MB DEBUG:
Average GPU cache hits: 0%
13:34:28 4515MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:28 4515MB DEBUG:
File loading time: 0ms
13:34:28 4515MB DEBUG:
File decompression time: 0ms
13:34:28 4515MB DEBUG:
Average GPU cache hits: 0%
13:34:28 4515MB DEBUG:
13:34:28 4515MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:28 4515MB DEBUG:
Acceleration Structures: 199.31 KB
13:34:28 4515MB DEBUG:
Main primitive data: 189.23 KB
13:34:28 4515MB DEBUG:
Extra primitive data: 159.42 KB
13:34:28 4515MB DEBUG:
Primitive loading time: 0ms
13:34:28 4515MB DEBUG:
Tess/Disp time: 10ms
13:34:28 4515MB DEBUG:
13:34:29 4513MB DEBUG:
PostEffects: Applying
13:34:29 4514MB DEBUG:
Renderer: Render End
13:34:29 4514MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.211/00:00.014) Output:00:00.000 Total:00:00.420
13:34:29 4510MB DEBUG:
Status: Scanning Scene
13:34:29 4510MB DEBUG:
Status: Frame 8: Update Start
13:34:29 4510MB DEBUG:
Status: Updating Lights
13:34:29 4510MB DEBUG:
Status: Updating Environment
13:34:29 4510MB DEBUG:
Status: Scanning Materials
13:34:29 4510MB DEBUG:
Status: Extracting Geometry
13:34:29 4510MB DEBUG:
Status: Updating Objects
13:34:29 4510MB DEBUG:
Status: Updating Transforms
13:34:29 4510MB DEBUG:
Status: Updating Geometry
13:34:29 4510MB DEBUG:
Mesh Geometry Update Begin +
13:34:29 4510MB DEBUG:
Mesh Geometry Update End +
13:34:29 4510MB DEBUG:
Status: Preparing for Rendering
13:34:29 4510MB DEBUG:
Status: Registering Objects
13:34:29 4510MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:29 4510MB DEBUG:
Status: Frame 8: Update Completed
13:34:29 4510MB DEBUG:
Renderer: Render Begin
13:34:29 4510MB INFO:
=================================================================================================
13:34:29 4511MB INFO:
Rendering frame 8...
13:34:29 4511MB INFO:
AMM enabled
13:34:29 4511MB INFO:
=================================================================================================
13:34:29 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:29 4511MB DEBUG:
0ms
13:34:29 4511MB DEBUG:
13:34:29 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:29 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:34:29 4512MB DEBUG:
13:34:29 4512MB DEBUG:
Preparing materials and shaders
13:34:29 4512MB DEBUG:
13:34:29 4512MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:29 4512MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:29 4512MB DEBUG:
Redshift can use up to 5295 MB
13:34:29 4512MB DEBUG:
Fixed: 0 MB
13:34:29 4512MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:29 4512MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 653 MB
13:34:29 4512MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:29 4512MB DEBUG:
Redshift can use up to 5540 MB
13:34:29 4512MB DEBUG:
Fixed: 0 MB
13:34:29 4518MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:29 4518MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:29 4518MB DEBUG:
13:34:29 4518MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:29 4518MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:29 4518MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:34:29 4522MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:29 4522MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:29 4522MB DEBUG:
Redshift can use up to 5295 MB
13:34:29 4522MB DEBUG:
Fixed: 0 MB
13:34:29 4522MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:29 4522MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 657 MB
13:34:29 4522MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:29 4522MB DEBUG:
Redshift can use up to 5540 MB
13:34:29 4522MB DEBUG:
Fixed: 0 MB
13:34:29 4522MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:29 4522MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:34:29 4525MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:34:29 4525MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:34:29 4525MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:34:29 4525MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:34:29 4525MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:34:29 4525MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:34:29 4525MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:34:29 4525MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:34:29 4525MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:34:29 4525MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:34:29 4525MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:34:29 4525MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:34:29 4525MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:34:29 4525MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:29 4525MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:34:29 4525MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:34:29 4525MB DEBUG:
Processing blocks...
13:34:29 4522MB DEBUG:
Time to render 16 blocks: 96ms
13:34:29 4522MB INFO:
13:34:29 4522MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
Scene statistics
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
General counts
13:34:29 4522MB DEBUG:
Proxies: 0
13:34:29 4522MB DEBUG:
Proxy instances: 0
13:34:29 4522MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:29 4522MB DEBUG:
Instances: 0
13:34:29 4522MB DEBUG:
Point cloud points: 0
13:34:29 4522MB DEBUG:
Lights: 1
13:34:29 4522MB DEBUG:
Volume grids: 0 (0 unique)
13:34:29 4522MB DEBUG:
Sprite textures: 0
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
Geometry
13:34:29 4522MB DEBUG:
Unique triangles pre tessellation: 224
13:34:29 4522MB DEBUG:
Unique triangles post tessellation: 15068
13:34:29 4522MB DEBUG:
Unique points: 0
13:34:29 4522MB DEBUG:
Unique hair strands: 0
13:34:29 4522MB DEBUG:
Unique hair strand segments: 0
13:34:29 4522MB DEBUG:
Total triangles: 15068
13:34:29 4522MB DEBUG:
Total points: 0
13:34:29 4522MB DEBUG:
Total hair strands: 0
13:34:29 4522MB DEBUG:
Total hair strand segments: 0
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
Largest triangle meshes:
13:34:29 4522MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
GPU Memory
13:34:29 4522MB DEBUG:
Device 0 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:34:29 4522MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:29 4522MB DEBUG:
Device 1 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:34:29 4522MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:29 4522MB DEBUG:
Matrices (for instances/points): 0 B
13:34:29 4522MB DEBUG:
Rays: 3.01 GB
13:34:29 4522MB DEBUG:
Sprite textures: 0 B
13:34:29 4522MB DEBUG:
Volume grids: 0 B
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
Textures
13:34:29 4522MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:29 4522MB DEBUG:
File loading time: 0ms
13:34:29 4522MB DEBUG:
File decompression time: 0ms
13:34:29 4522MB DEBUG:
Average GPU cache hits: 0%
13:34:29 4522MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:29 4522MB DEBUG:
File loading time: 0ms
13:34:29 4522MB DEBUG:
File decompression time: 0ms
13:34:29 4522MB DEBUG:
Average GPU cache hits: 0%
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:29 4522MB DEBUG:
Acceleration Structures: 199.47 KB
13:34:29 4522MB DEBUG:
Main primitive data: 189.18 KB
13:34:29 4522MB DEBUG:
Extra primitive data: 159.38 KB
13:34:29 4522MB DEBUG:
Primitive loading time: 0ms
13:34:29 4522MB DEBUG:
Tess/Disp time: 12ms
13:34:29 4522MB DEBUG:
13:34:29 4520MB DEBUG:
PostEffects: Applying
13:34:29 4521MB DEBUG:
Renderer: Render End
13:34:29 4521MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.138/00:00.015) Output:00:00.000 Total:00:00.221
13:34:29 4518MB DEBUG:
Status: Scanning Scene
13:34:29 4518MB DEBUG:
Status: Frame 9: Update Start
13:34:29 4518MB DEBUG:
Status: Updating Lights
13:34:29 4518MB DEBUG:
Status: Updating Environment
13:34:29 4518MB DEBUG:
Status: Scanning Materials
13:34:29 4518MB DEBUG:
Status: Extracting Geometry
13:34:29 4518MB DEBUG:
Status: Updating Objects
13:34:29 4518MB DEBUG:
Status: Updating Transforms
13:34:29 4518MB DEBUG:
Status: Updating Geometry
13:34:29 4518MB DEBUG:
Mesh Geometry Update Begin +
13:34:29 4519MB DEBUG:
Mesh Geometry Update End +
13:34:29 4519MB DEBUG:
Status: Preparing for Rendering
13:34:29 4519MB DEBUG:
Status: Registering Objects
13:34:29 4519MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:29 4519MB DEBUG:
Status: Frame 9: Update Completed
13:34:29 4519MB DEBUG:
Renderer: Render Begin
13:34:29 4519MB INFO:
=================================================================================================
13:34:29 4519MB INFO:
Rendering frame 9...
13:34:29 4519MB INFO:
AMM enabled
13:34:29 4519MB INFO:
=================================================================================================
13:34:29 4519MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:29 4519MB DEBUG:
0ms
13:34:29 4519MB DEBUG:
13:34:29 4519MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:29 4519MB DEBUG:
Time to process 0 meshes: 0ms
13:34:29 4521MB DEBUG:
13:34:29 4521MB DEBUG:
Preparing materials and shaders
13:34:29 4521MB DEBUG:
13:34:29 4521MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:29 4521MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:29 4521MB DEBUG:
Redshift can use up to 5295 MB
13:34:29 4521MB DEBUG:
Fixed: 0 MB
13:34:29 4521MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:29 4521MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 653 MB
13:34:29 4521MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:29 4521MB DEBUG:
Redshift can use up to 5540 MB
13:34:29 4521MB DEBUG:
Fixed: 0 MB
13:34:29 4521MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:29 4521MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:34:29 4521MB DEBUG:
13:34:29 4521MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:29 4521MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:29 4521MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:34:29 4524MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:29 4524MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:29 4524MB DEBUG:
Redshift can use up to 5295 MB
13:34:29 4524MB DEBUG:
Fixed: 0 MB
13:34:29 4524MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:29 4524MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 658 MB
13:34:29 4524MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:29 4524MB DEBUG:
Redshift can use up to 5540 MB
13:34:29 4524MB DEBUG:
Fixed: 0 MB
13:34:29 4524MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:29 4524MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:34:29 4527MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:34:29 4527MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:34:29 4527MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:34:29 4527MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:34:29 4527MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:34:29 4527MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:34:29 4527MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:34:29 4527MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:34:29 4528MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:34:29 4528MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:34:29 4528MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:34:29 4528MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:34:29 4528MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:34:29 4528MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:29 4528MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:34:29 4528MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 5ms
13:34:29 4528MB DEBUG:
Processing blocks...
13:34:29 4524MB DEBUG:
Time to render 16 blocks: 88ms
13:34:29 4524MB INFO:
13:34:29 4524MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
Scene statistics
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
General counts
13:34:29 4524MB DEBUG:
Proxies: 0
13:34:29 4524MB DEBUG:
Proxy instances: 0
13:34:29 4524MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:29 4524MB DEBUG:
Instances: 0
13:34:29 4524MB DEBUG:
Point cloud points: 0
13:34:29 4524MB DEBUG:
Lights: 1
13:34:29 4524MB DEBUG:
Volume grids: 0 (0 unique)
13:34:29 4524MB DEBUG:
Sprite textures: 0
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
Geometry
13:34:29 4524MB DEBUG:
Unique triangles pre tessellation: 224
13:34:29 4524MB DEBUG:
Unique triangles post tessellation: 15060
13:34:29 4524MB DEBUG:
Unique points: 0
13:34:29 4524MB DEBUG:
Unique hair strands: 0
13:34:29 4524MB DEBUG:
Unique hair strand segments: 0
13:34:29 4524MB DEBUG:
Total triangles: 15060
13:34:29 4524MB DEBUG:
Total points: 0
13:34:29 4524MB DEBUG:
Total hair strands: 0
13:34:29 4524MB DEBUG:
Total hair strand segments: 0
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
Largest triangle meshes:
13:34:29 4524MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
GPU Memory
13:34:29 4524MB DEBUG:
Device 0 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:34:29 4524MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:29 4524MB DEBUG:
Device 1 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:34:29 4524MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:29 4524MB DEBUG:
Matrices (for instances/points): 0 B
13:34:29 4524MB DEBUG:
Rays: 3.01 GB
13:34:29 4524MB DEBUG:
Sprite textures: 0 B
13:34:29 4524MB DEBUG:
Volume grids: 0 B
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
Textures
13:34:29 4524MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:29 4524MB DEBUG:
File loading time: 0ms
13:34:29 4524MB DEBUG:
File decompression time: 0ms
13:34:29 4524MB DEBUG:
Average GPU cache hits: 0%
13:34:29 4524MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:29 4524MB DEBUG:
File loading time: 0ms
13:34:29 4524MB DEBUG:
File decompression time: 0ms
13:34:29 4524MB DEBUG:
Average GPU cache hits: 0%
13:34:29 4524MB DEBUG:
13:34:29 4524MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:29 4524MB DEBUG:
Acceleration Structures: 199.23 KB
13:34:29 4524MB DEBUG:
Main primitive data: 189.19 KB
13:34:29 4524MB DEBUG:
Extra primitive data: 159.41 KB
13:34:29 4524MB DEBUG:
Primitive loading time: 0ms
13:34:29 4524MB DEBUG:
Tess/Disp time: 10ms
13:34:29 4524MB DEBUG:
13:34:29 4523MB DEBUG:
PostEffects: Applying
13:34:29 4523MB DEBUG:
Renderer: Render End
13:34:29 4523MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.124/00:00.014) Output:00:00.000 Total:00:00.219
13:34:29 4522MB DEBUG:
Status: Scanning Scene
13:34:29 4522MB DEBUG:
Status: Frame 10: Update Start
13:34:29 4522MB DEBUG:
Status: Updating Lights
13:34:29 4522MB DEBUG:
Status: Updating Environment
13:34:29 4522MB DEBUG:
Status: Scanning Materials
13:34:29 4522MB DEBUG:
Status: Extracting Geometry
13:34:29 4522MB DEBUG:
Status: Updating Objects
13:34:29 4522MB DEBUG:
Status: Updating Transforms
13:34:29 4522MB DEBUG:
Status: Updating Geometry
13:34:29 4522MB DEBUG:
Mesh Geometry Update Begin +
13:34:29 4522MB DEBUG:
Mesh Geometry Update End +
13:34:29 4522MB DEBUG:
Status: Preparing for Rendering
13:34:29 4522MB DEBUG:
Status: Registering Objects
13:34:29 4522MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:34:29 4522MB DEBUG:
Status: Frame 10: Update Completed
13:34:29 4522MB DEBUG:
Renderer: Render Begin
13:34:29 4522MB INFO:
=================================================================================================
13:34:29 4522MB INFO:
Rendering frame 10...
13:34:29 4522MB INFO:
AMM enabled
13:34:29 4522MB INFO:
=================================================================================================
13:34:29 4522MB INFO:
License for redshift-core 2021.04 (permanent)
13:34:29 4522MB DEBUG:
0ms
13:34:29 4522MB DEBUG:
13:34:29 4522MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:34:29 4522MB DEBUG:
Time to process 0 meshes: 0ms
13:34:29 4523MB DEBUG:
13:34:29 4523MB DEBUG:
Preparing materials and shaders
13:34:29 4523MB DEBUG:
13:34:29 4523MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:34:29 4523MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:29 4523MB DEBUG:
Redshift can use up to 5295 MB
13:34:29 4523MB DEBUG:
Fixed: 0 MB
13:34:29 4523MB DEBUG:
Geo: 4796 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:29 4523MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 658 MB
13:34:29 4523MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:29 4523MB DEBUG:
Redshift can use up to 5540 MB
13:34:29 4523MB DEBUG:
Fixed: 0 MB
13:34:29 4523MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:34:29 4523MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:34:29 4523MB DEBUG:
13:34:29 4523MB DEBUG:
Ray Tracing Hierarchy Info:
13:34:29 4523MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:34:29 4523MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:34:29 4525MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:34:29 4525MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:34:29 4525MB DEBUG:
Redshift can use up to 5295 MB
13:34:29 4525MB DEBUG:
Fixed: 0 MB
13:34:29 4525MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:29 4525MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 658 MB
13:34:29 4525MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:34:29 4525MB DEBUG:
Redshift can use up to 5540 MB
13:34:29 4525MB DEBUG:
Fixed: 0 MB
13:34:29 4525MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:34:29 4525MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:34:29 4529MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:34:29 4529MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:34:29 4529MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:34:29 4529MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:34:29 4529MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:34:29 4529MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:34:29 4529MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:34:29 4529MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:34:29 4529MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:34:29 4529MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:34:29 4529MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:34:29 4529MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:34:29 4529MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:34:29 4529MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:34:29 4529MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:34:29 4529MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 9ms
13:34:29 4529MB DEBUG:
Processing blocks...
13:34:29 4525MB DEBUG:
Time to render 16 blocks: 94ms
13:34:29 4525MB INFO:
13:34:29 4525MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
Scene statistics
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
General counts
13:34:29 4525MB DEBUG:
Proxies: 0
13:34:29 4525MB DEBUG:
Proxy instances: 0
13:34:29 4525MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:34:29 4525MB DEBUG:
Instances: 0
13:34:29 4525MB DEBUG:
Point cloud points: 0
13:34:29 4525MB DEBUG:
Lights: 1
13:34:29 4525MB DEBUG:
Volume grids: 0 (0 unique)
13:34:29 4525MB DEBUG:
Sprite textures: 0
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
Geometry
13:34:29 4525MB DEBUG:
Unique triangles pre tessellation: 224
13:34:29 4525MB DEBUG:
Unique triangles post tessellation: 15052
13:34:29 4525MB DEBUG:
Unique points: 0
13:34:29 4525MB DEBUG:
Unique hair strands: 0
13:34:29 4525MB DEBUG:
Unique hair strand segments: 0
13:34:29 4525MB DEBUG:
Total triangles: 15052
13:34:29 4525MB DEBUG:
Total points: 0
13:34:29 4525MB DEBUG:
Total hair strands: 0
13:34:29 4525MB DEBUG:
Total hair strand segments: 0
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
Largest triangle meshes:
13:34:29 4525MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
GPU Memory
13:34:29 4525MB DEBUG:
Device 0 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:34:29 4525MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:29 4525MB DEBUG:
Device 1 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:34:29 4525MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:34:29 4525MB DEBUG:
Matrices (for instances/points): 0 B
13:34:29 4525MB DEBUG:
Rays: 3.01 GB
13:34:29 4525MB DEBUG:
Sprite textures: 0 B
13:34:29 4525MB DEBUG:
Volume grids: 0 B
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
Textures
13:34:29 4525MB DEBUG:
Device 0 stream and upload time: 0ms
13:34:29 4525MB DEBUG:
File loading time: 0ms
13:34:29 4525MB DEBUG:
File decompression time: 0ms
13:34:29 4525MB DEBUG:
Average GPU cache hits: 0%
13:34:29 4525MB DEBUG:
Device 1 stream and upload time: 0ms
13:34:29 4525MB DEBUG:
File loading time: 0ms
13:34:29 4525MB DEBUG:
File decompression time: 0ms
13:34:29 4525MB DEBUG:
Average GPU cache hits: 0%
13:34:29 4525MB DEBUG:
13:34:29 4525MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:34:29 4525MB DEBUG:
Acceleration Structures: 199.31 KB
13:34:29 4525MB DEBUG:
Main primitive data: 189.08 KB
13:34:29 4525MB DEBUG:
Extra primitive data: 159.30 KB
13:34:29 4525MB DEBUG:
Primitive loading time: 0ms
13:34:29 4525MB DEBUG:
Tess/Disp time: 11ms
13:34:29 4525MB DEBUG:
13:34:29 4523MB DEBUG:
PostEffects: Applying
13:34:29 4524MB DEBUG:
Renderer: Render End
13:34:29 4524MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.132/00:00.015) Output:00:00.000 Total:00:00.219
13:34:29 4486MB DEBUG:
Context: Unlocked:Render
13:34:34 4406MB INFO:
License returned
13:34:39 4402MB DEBUG:
Freeing GPU mem...(device 0)
13:34:39 4399MB DEBUG:
Done (CUDA reported free mem before: 604 MB, after: 5944 MB)
13:34:39 4399MB DEBUG:
Freeing GPU mem...(device 1)
13:34:39 4399MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:35:03 4389MB DEBUG:
DocState: 1 Preview Scenes
13:35:03 4389MB DEBUG:
Context: Locked:Preview +
13:35:03 4389MB DEBUG:
MiniRender: Freeing VRAM
13:35:03 4390MB DEBUG:
Context: Unlocked:Preview +
13:35:03 4390MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:03 4390MB DEBUG:
Context: Locked:Preview +
13:35:03 4390MB DEBUG:
Status: Frame 0: Update Start
13:35:03 4390MB DEBUG:
Status: Updating Lights
13:35:03 4390MB DEBUG:
Status: Updating Environment
13:35:03 4390MB DEBUG:
Status: Scanning Materials
13:35:03 4390MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:35:03 4391MB DEBUG:
Status: Extracting Geometry
13:35:03 4391MB DEBUG:
Mesh Creation Begin +
13:35:03 4390MB DEBUG:
Mesh Creation End +
13:35:03 4390MB DEBUG:
Status: Updating Objects
13:35:03 4390MB DEBUG:
Status: Updating Transforms
13:35:03 4390MB DEBUG:
Status: Updating Geometry
13:35:03 4390MB DEBUG:
Mesh Geometry Update Begin +
13:35:03 4390MB DEBUG:
Mesh Geometry Update End +
13:35:03 4390MB DEBUG:
Status: Preparing for Rendering
13:35:03 4390MB DEBUG:
Status: Registering Objects
13:35:03 4390MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:35:03 4390MB DEBUG:
Status: Frame 0: Update Completed
13:35:03 4422MB DEBUG:
Context: Unlocked:Preview +
13:35:03 4422MB DEBUG:
Summary: Profile: Update:00:00.010 (00:00.000/00:00.009/00:00.000) Render:00:00.613 (00:00.592/00:00.000) Output:00:00.000 Total:00:00.623
13:35:05 4440MB DEBUG:
Context: Locked:IPR +
13:35:05 4442MB DEBUG:
Context: Unlocked:IPR +
13:35:05 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:05 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:05 4442MB DEBUG:
Context: Locked:IPR +
13:35:05 4442MB DEBUG:
Status: Frame 0: Update Start
13:35:05 4442MB DEBUG:
Status: Updating Lights
13:35:05 4442MB DEBUG:
Status: Updating Environment
13:35:05 4442MB DEBUG:
Status: Scanning Materials
13:35:05 4442MB DEBUG:
Status: Updating Materials
13:35:05 4442MB DEBUG:
Status: Extracting Geometry
13:35:05 4442MB DEBUG:
Mesh Creation Begin +
13:35:05 4442MB DEBUG:
Mesh Creation End +
13:35:05 4442MB DEBUG:
Status: Updating Objects
13:35:05 4442MB DEBUG:
Status: Updating Transforms
13:35:05 4442MB DEBUG:
Status: Updating Geometry
13:35:05 4442MB DEBUG:
Mesh Geometry Update Begin +
13:35:05 4442MB DEBUG:
Mesh Geometry Update End +
13:35:05 4442MB DEBUG:
Status: Preparing for Rendering
13:35:05 4442MB DEBUG:
Status: Registering Objects
13:35:05 4442MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:35:05 4442MB DEBUG:
Status: Frame 0: Update Completed
13:35:05 4442MB INFO:
=================================================================================================
13:35:05 4442MB INFO:
Rendering frame 0...
13:35:05 4442MB INFO:
Fast scene preprocessing enabled
13:35:05 4442MB INFO:
AMM enabled
13:35:05 4442MB INFO:
Fast VRAM updates enabled
13:35:05 4442MB INFO:
=================================================================================================
13:35:05 4442MB INFO:
License for redshift-core 2021.04 (permanent)
13:35:05 4442MB DEBUG:
0ms
13:35:05 4443MB DEBUG:
13:35:05 4443MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:05 4443MB DEBUG:
Time to process 0 meshes: 0ms
13:35:05 4444MB DEBUG:
13:35:05 4444MB DEBUG:
Preparing materials and shaders
13:35:05 4444MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:35:05 4444MB DEBUG:
13:35:05 4444MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:35:05 4444MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:35:05 4444MB DEBUG:
Redshift can use up to 5353 MB
13:35:05 4444MB DEBUG:
Fixed: 0 MB
13:35:05 4444MB DEBUG:
Geo: 4855 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:35:05 4444MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 618 MB
13:35:05 4444MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:35:05 4444MB DEBUG:
Redshift can use up to 5540 MB
13:35:05 4444MB DEBUG:
Fixed: 0 MB
13:35:05 4444MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:35:05 4444MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 631 MB
13:35:05 4444MB DEBUG:
13:35:05 4444MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:05 4472MB DEBUG:
Time to process 1 meshes: 43ms
13:35:05 4472MB DEBUG:
13:35:05 4472MB DEBUG:
Ray Tracing Hierarchy Info:
13:35:05 4472MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:35:05 4472MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:35:05 4471MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:35:05 4471MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:35:05 4471MB DEBUG:
Redshift can use up to 5353 MB
13:35:05 4471MB DEBUG:
Fixed: 0 MB
13:35:05 4471MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:35:05 4471MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 618 MB
13:35:05 4471MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:35:05 4471MB DEBUG:
Redshift can use up to 5540 MB
13:35:05 4471MB DEBUG:
Fixed: 0 MB
13:35:05 4471MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:35:05 4471MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 631 MB
13:35:05 4475MB DEBUG:
13:35:05 4475MB DEBUG:
Time between RS_Renderer_Render() and now: 267.935211ms
13:35:05 4475MB DEBUG:
13:35:05 4475MB DEBUG:
Progressive rendering... (resolution: 400x400, passes: 1024)
13:35:07 4471MB DEBUG:
Num passes rendered: 1026
13:35:07 4471MB DEBUG:
Total progressive rendering 1.5s
13:35:07 4471MB DEBUG:
13:35:07 4471MB INFO:
13:35:07 4471MB INFO:
Rendering time: 1.8s (2 GPU(s) used)
13:35:07 4470MB DEBUG:
Context: Unlocked:IPR +
13:35:07 4470MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:01.815 (00:00.278/00:00.000) Output:00:00.000 Total:00:01.820
13:35:12 4476MB INFO:
License returned
13:35:14 4476MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:35:14 4476MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:14 4476MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:14 4476MB DEBUG:
Context: Locked:IPR +
13:35:14 4476MB DEBUG:
Status: Frame 0: Update Start
13:35:14 4476MB DEBUG:
Status: Updating Lights
13:35:14 4476MB DEBUG:
Status: Updating Environment
13:35:14 4476MB DEBUG:
Status: Scanning Materials
13:35:14 4476MB DEBUG:
Status: Updating Materials
13:35:14 4476MB DEBUG:
Status: Extracting Geometry
13:35:14 4476MB DEBUG:
Status: Updating Objects
13:35:14 4476MB DEBUG:
Status: Updating Transforms
13:35:14 4476MB DEBUG:
Status: Updating Geometry
13:35:14 4476MB DEBUG:
Mesh Geometry Update Begin +
13:35:14 4476MB DEBUG:
Mesh Geometry Update End +
13:35:14 4476MB DEBUG:
Status: Preparing for Rendering
13:35:14 4476MB DEBUG:
Status: Registering Objects
13:35:14 4476MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:35:14 4476MB DEBUG:
Status: Frame 0: Update Completed
13:35:14 4476MB INFO:
=================================================================================================
13:35:14 4477MB INFO:
Rendering frame 0...
13:35:14 4477MB INFO:
Fast scene preprocessing enabled
13:35:14 4477MB INFO:
AMM enabled
13:35:14 4477MB INFO:
Fast VRAM updates enabled
13:35:14 4477MB INFO:
=================================================================================================
13:35:14 4477MB INFO:
License acquired
13:35:14 4477MB INFO:
License for redshift-core 2021.04 (permanent)
13:35:14 4477MB DEBUG:
19ms
13:35:14 4478MB DEBUG:
13:35:14 4478MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:14 4478MB DEBUG:
Time to process 0 meshes: 0ms
13:35:14 4479MB DEBUG:
13:35:14 4479MB DEBUG:
Preparing materials and shaders
13:35:14 4475MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed)
13:35:14 4475MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:35:14 4475MB DEBUG:
Redshift can use up to 5353 MB
13:35:14 4475MB DEBUG:
Fixed: 0 MB
13:35:14 4480MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:35:14 4480MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 612 MB
13:35:14 4480MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:35:14 4480MB DEBUG:
Redshift can use up to 5540 MB
13:35:14 4482MB DEBUG:
Fixed: 0 MB
13:35:14 4483MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:35:14 4483MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 631 MB
13:35:14 4487MB DEBUG:
13:35:14 4487MB DEBUG:
Time between RS_Renderer_Render() and now: 123.837700ms
13:35:14 4487MB DEBUG:
13:35:14 4487MB DEBUG:
Progressive rendering... (resolution: 400x400, passes: 1024)
13:35:15 4481MB DEBUG:
Num passes rendered: 1026
13:35:15 4481MB DEBUG:
Total progressive rendering 1.3s
13:35:15 4481MB DEBUG:
13:35:15 4481MB INFO:
13:35:15 4481MB INFO:
Rendering time: 1.4s (2 GPU(s) used)
13:35:15 4480MB DEBUG:
Context: Unlocked:IPR +
13:35:15 4480MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:01.429 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.429
13:35:20 4480MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[ ROvr] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
13:35:20 4480MB DEBUG:
Context: Locked:IPR +
13:35:20 4480MB DEBUG:
Status: Frame 0: Update Start
13:35:20 4480MB DEBUG:
Status: Frame 0: Update Completed
13:35:20 4480MB INFO:
=================================================================================================
13:35:20 4480MB INFO:
Rendering frame 0...
13:35:20 4480MB INFO:
Fast scene preprocessing enabled
13:35:20 4480MB INFO:
AMM enabled
13:35:20 4480MB INFO:
Fast VRAM updates enabled
13:35:20 4480MB INFO:
=================================================================================================
13:35:20 4480MB INFO:
License for redshift-core 2021.04 (permanent)
13:35:20 4480MB DEBUG:
0ms
13:35:20 4480MB DEBUG:
13:35:20 4480MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:20 4480MB DEBUG:
Time to process 0 meshes: 0ms
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
Preparing materials and shaders
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:35:20 4481MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:35:20 4481MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:35:20 4481MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 17ms
13:35:20 4481MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:35:20 4481MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:35:20 4481MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:35:20 4481MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:35:20 4481MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:35:20 4481MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:35:20 4481MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:35:20 4481MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:35:20 4481MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 16ms
13:35:20 4481MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:35:20 4481MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:35:20 4481MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:35:20 4481MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:35:20 4481MB DEBUG:
Processing blocks...
13:35:20 4481MB DEBUG:
Time to render 16 blocks: 63ms
13:35:20 4481MB INFO:
13:35:20 4481MB INFO:
Rendering time: 88ms (2 GPU(s) used)
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
Scene statistics
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
General counts
13:35:20 4481MB DEBUG:
Proxies: 0
13:35:20 4481MB DEBUG:
Proxy instances: 0
13:35:20 4481MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:35:20 4481MB DEBUG:
Instances: 1
13:35:20 4481MB DEBUG:
Point cloud points: 0
13:35:20 4481MB DEBUG:
Lights: 1
13:35:20 4481MB DEBUG:
Volume grids: 0 (0 unique)
13:35:20 4481MB DEBUG:
Sprite textures: 0
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
Geometry
13:35:20 4481MB DEBUG:
Unique triangles pre tessellation: 224
13:35:20 4481MB DEBUG:
Unique triangles post tessellation: 15100
13:35:20 4481MB DEBUG:
Unique points: 0
13:35:20 4481MB DEBUG:
Unique hair strands: 0
13:35:20 4481MB DEBUG:
Unique hair strand segments: 0
13:35:20 4481MB DEBUG:
Total triangles: 15100
13:35:20 4481MB DEBUG:
Total points: 0
13:35:20 4481MB DEBUG:
Total hair strands: 0
13:35:20 4481MB DEBUG:
Total hair strand segments: 0
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
Largest triangle meshes:
13:35:20 4481MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
GPU Memory
13:35:20 4481MB DEBUG:
Device 0 geometry PCIe uploads: 591.50 KB (cachesize: 1.22 MB)
13:35:20 4481MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:35:20 4481MB DEBUG:
Device 1 geometry PCIe uploads: 591.50 KB (cachesize: 1.22 MB)
13:35:20 4481MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:35:20 4481MB DEBUG:
Matrices (for instances/points): 48 B
13:35:20 4481MB DEBUG:
Rays: 3.01 GB
13:35:20 4481MB DEBUG:
Sprite textures: 0 B
13:35:20 4481MB DEBUG:
Volume grids: 0 B
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
Textures
13:35:20 4481MB DEBUG:
Device 0 stream and upload time: 0ms
13:35:20 4481MB DEBUG:
File loading time: 0ms
13:35:20 4481MB DEBUG:
File decompression time: 0ms
13:35:20 4481MB DEBUG:
Average GPU cache hits: 0%
13:35:20 4481MB DEBUG:
Device 1 stream and upload time: 0ms
13:35:20 4481MB DEBUG:
File loading time: 0ms
13:35:20 4481MB DEBUG:
File decompression time: 0ms
13:35:20 4481MB DEBUG:
Average GPU cache hits: 0%
13:35:20 4481MB DEBUG:
13:35:20 4481MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:35:20 4481MB DEBUG:
Acceleration Structures: 199.86 KB
13:35:20 4481MB DEBUG:
Main primitive data: 188.87 KB
13:35:20 4481MB DEBUG:
Extra primitive data: 191.30 KB
13:35:20 4481MB DEBUG:
Primitive loading time: 0ms
13:35:20 4481MB DEBUG:
Tess/Disp time: 12ms
13:35:20 4481MB DEBUG:
13:35:20 4480MB DEBUG:
Context: Unlocked:IPR +
13:35:20 4480MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.000/00:00.001/00:00.000) Render:00:00.094 (00:00.033/00:00.000) Output:00:00.000 Total:00:00.095
13:35:25 4472MB INFO:
License returned
13:35:30 4475MB DEBUG:
Freeing GPU mem...(device 0)
13:35:30 4475MB DEBUG:
Done (CUDA reported free mem before: 617 MB, after: 6008 MB)
13:35:30 4475MB DEBUG:
Freeing GPU mem...(device 1)
13:35:30 4475MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:35:39 4473MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[] Res:[ Scan Camera Full] PLvl:0 Lvl:3
13:35:39 4473MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:39 4473MB DEBUG:
Context: Locked:IPR +
13:35:39 4473MB DEBUG:
Status: Frame 0: Update Start
13:35:39 4473MB DEBUG:
Status: Updating Lights
13:35:39 4473MB DEBUG:
Status: Updating Environment
13:35:39 4473MB DEBUG:
Status: Scanning Materials
13:35:39 4473MB DEBUG:
Status: Updating Materials
13:35:39 4473MB DEBUG:
Status: Extracting Geometry
13:35:39 4473MB DEBUG:
Status: Updating Objects
13:35:39 4473MB DEBUG:
Status: Updating Transforms
13:35:39 4473MB DEBUG:
Status: Updating Geometry
13:35:39 4473MB DEBUG:
Mesh Geometry Update Begin +
13:35:39 4473MB DEBUG:
Mesh Geometry Update End +
13:35:39 4473MB DEBUG:
Status: Preparing for Rendering
13:35:39 4473MB DEBUG:
Status: Registering Objects
13:35:39 4473MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:35:39 4473MB DEBUG:
Status: Frame 0: Update Completed
13:35:39 4473MB INFO:
=================================================================================================
13:35:39 4473MB INFO:
Rendering frame 0...
13:35:39 4473MB INFO:
Fast scene preprocessing enabled
13:35:39 4473MB INFO:
AMM enabled
13:35:39 4473MB INFO:
Fast VRAM updates enabled
13:35:39 4473MB INFO:
=================================================================================================
13:35:39 4473MB INFO:
License acquired
13:35:39 4473MB INFO:
License for redshift-core 2021.04 (permanent)
13:35:39 4473MB DEBUG:
20ms
13:35:39 4473MB DEBUG:
13:35:39 4473MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:39 4473MB DEBUG:
Time to process 0 meshes: 0ms
13:35:39 4474MB DEBUG:
13:35:39 4474MB DEBUG:
Preparing materials and shaders
13:35:39 4474MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified Textures were modified (example: textures were added)
13:35:39 4474MB DEBUG:
13:35:39 4474MB DEBUG:
Allocating GPU mem...(device 0)
13:35:39 4474MB DEBUG:
Done (Allocator size: 5359 MB. CUDA reported free mem before: 5972 MB, after: 671 MB)
13:35:39 4474MB DEBUG:
13:35:39 4474MB DEBUG:
Allocating GPU mem...(device 1)
13:35:39 4474MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:35:39 4474MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:35:39 4474MB DEBUG:
Redshift can use up to 5359 MB
13:35:39 4474MB DEBUG:
Fixed: 0 MB
13:35:39 4474MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:35:39 4474MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:35:39 4474MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:35:39 4474MB DEBUG:
Redshift can use up to 5540 MB
13:35:39 4474MB DEBUG:
Fixed: 0 MB
13:35:39 4474MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:35:39 4474MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:35:39 4477MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:35:39 4477MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:35:39 4477MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:35:39 4477MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:35:39 4477MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:35:39 4477MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:35:39 4477MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:35:39 4477MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 11ms
13:35:39 4477MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:35:39 4477MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:35:39 4477MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:35:39 4477MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:35:39 4477MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:35:39 4477MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:35:39 4477MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:35:39 4477MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:35:39 4477MB DEBUG:
Processing blocks...
13:35:39 4477MB DEBUG:
Time to render 16 blocks: 57ms
13:35:39 4477MB INFO:
13:35:39 4477MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
Scene statistics
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
General counts
13:35:39 4477MB DEBUG:
Proxies: 0
13:35:39 4477MB DEBUG:
Proxy instances: 0
13:35:39 4477MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:35:39 4477MB DEBUG:
Instances: 1
13:35:39 4477MB DEBUG:
Point cloud points: 0
13:35:39 4477MB DEBUG:
Lights: 1
13:35:39 4477MB DEBUG:
Volume grids: 0 (0 unique)
13:35:39 4477MB DEBUG:
Sprite textures: 0
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
Geometry
13:35:39 4477MB DEBUG:
Unique triangles pre tessellation: 224
13:35:39 4477MB DEBUG:
Unique triangles post tessellation: 15100
13:35:39 4477MB DEBUG:
Unique points: 0
13:35:39 4477MB DEBUG:
Unique hair strands: 0
13:35:39 4477MB DEBUG:
Unique hair strand segments: 0
13:35:39 4477MB DEBUG:
Total triangles: 15100
13:35:39 4477MB DEBUG:
Total points: 0
13:35:39 4477MB DEBUG:
Total hair strands: 0
13:35:39 4477MB DEBUG:
Total hair strand segments: 0
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
Largest triangle meshes:
13:35:39 4477MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
GPU Memory
13:35:39 4477MB DEBUG:
Device 0 geometry PCIe uploads: 591.50 KB (cachesize: 1.22 MB)
13:35:39 4477MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:35:39 4477MB DEBUG:
Device 1 geometry PCIe uploads: 591.50 KB (cachesize: 1.22 MB)
13:35:39 4477MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:35:39 4477MB DEBUG:
Matrices (for instances/points): 48 B
13:35:39 4477MB DEBUG:
Rays: 3.01 GB
13:35:39 4477MB DEBUG:
Sprite textures: 0 B
13:35:39 4477MB DEBUG:
Volume grids: 0 B
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
Textures
13:35:39 4477MB DEBUG:
Device 0 stream and upload time: 0ms
13:35:39 4477MB DEBUG:
File loading time: 0ms
13:35:39 4477MB DEBUG:
File decompression time: 0ms
13:35:39 4477MB DEBUG:
Average GPU cache hits: 0%
13:35:39 4477MB DEBUG:
Device 1 stream and upload time: 0ms
13:35:39 4477MB DEBUG:
File loading time: 0ms
13:35:39 4477MB DEBUG:
File decompression time: 0ms
13:35:39 4477MB DEBUG:
Average GPU cache hits: 0%
13:35:39 4477MB DEBUG:
13:35:39 4477MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:35:39 4477MB DEBUG:
Acceleration Structures: 199.86 KB
13:35:39 4477MB DEBUG:
Main primitive data: 188.87 KB
13:35:39 4477MB DEBUG:
Extra primitive data: 191.30 KB
13:35:39 4477MB DEBUG:
Primitive loading time: 0ms
13:35:39 4477MB DEBUG:
Tess/Disp time: 12ms
13:35:39 4477MB DEBUG:
13:35:39 4476MB DEBUG:
Context: Unlocked:IPR +
13:35:39 4476MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.595 (00:00.541/00:00.000) Output:00:00.000 Total:00:00.598
13:35:45 4476MB INFO:
License returned
13:35:46 4476MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:35:46 4476MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:46 4476MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:35:46 4476MB DEBUG:
Context: Locked:IPR +
13:35:46 4476MB DEBUG:
Status: Frame 0: Update Start
13:35:46 4476MB DEBUG:
Status: Updating Lights
13:35:46 4476MB DEBUG:
Status: Updating Environment
13:35:46 4476MB DEBUG:
Status: Scanning Materials
13:35:46 4476MB DEBUG:
Status: Updating Materials
13:35:46 4476MB DEBUG:
Status: Extracting Geometry
13:35:46 4476MB DEBUG:
Status: Updating Objects
13:35:46 4476MB DEBUG:
Status: Updating Transforms
13:35:46 4476MB DEBUG:
Status: Updating Geometry
13:35:46 4476MB DEBUG:
Mesh Geometry Update Begin +
13:35:46 4476MB DEBUG:
Mesh Geometry Update End +
13:35:46 4476MB DEBUG:
Status: Preparing for Rendering
13:35:46 4476MB DEBUG:
Status: Registering Objects
13:35:46 4476MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:35:46 4476MB DEBUG:
Status: Frame 0: Update Completed
13:35:46 4476MB INFO:
=================================================================================================
13:35:46 4476MB INFO:
Rendering frame 0...
13:35:46 4476MB INFO:
Fast scene preprocessing enabled
13:35:46 4476MB INFO:
AMM enabled
13:35:46 4476MB INFO:
Fast VRAM updates enabled
13:35:46 4476MB INFO:
=================================================================================================
13:35:46 4476MB INFO:
License acquired
13:35:46 4476MB INFO:
License for redshift-core 2021.04 (permanent)
13:35:46 4476MB DEBUG:
16ms
13:35:46 4476MB DEBUG:
13:35:46 4476MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:46 4476MB DEBUG:
Time to process 0 meshes: 0ms
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
Preparing materials and shaders
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:35:46 4477MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:35:46 4477MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:35:46 4477MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 18ms
13:35:46 4477MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:35:46 4477MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:35:46 4477MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:35:46 4477MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:35:46 4477MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:35:46 4477MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:35:46 4477MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:35:46 4477MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:35:46 4477MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:35:46 4477MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:35:46 4477MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:35:46 4477MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:35:46 4477MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:35:46 4477MB DEBUG:
Processing blocks...
13:35:46 4477MB DEBUG:
Time to render 16 blocks: 61ms
13:35:46 4477MB INFO:
13:35:46 4477MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
Scene statistics
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
General counts
13:35:46 4477MB DEBUG:
Proxies: 0
13:35:46 4477MB DEBUG:
Proxy instances: 0
13:35:46 4477MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:35:46 4477MB DEBUG:
Instances: 1
13:35:46 4477MB DEBUG:
Point cloud points: 0
13:35:46 4477MB DEBUG:
Lights: 1
13:35:46 4477MB DEBUG:
Volume grids: 0 (0 unique)
13:35:46 4477MB DEBUG:
Sprite textures: 0
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
Geometry
13:35:46 4477MB DEBUG:
Unique triangles pre tessellation: 224
13:35:46 4477MB DEBUG:
Unique triangles post tessellation: 15100
13:35:46 4477MB DEBUG:
Unique points: 0
13:35:46 4477MB DEBUG:
Unique hair strands: 0
13:35:46 4477MB DEBUG:
Unique hair strand segments: 0
13:35:46 4477MB DEBUG:
Total triangles: 15100
13:35:46 4477MB DEBUG:
Total points: 0
13:35:46 4477MB DEBUG:
Total hair strands: 0
13:35:46 4477MB DEBUG:
Total hair strand segments: 0
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
Largest triangle meshes:
13:35:46 4477MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
GPU Memory
13:35:46 4477MB DEBUG:
Device 0 geometry PCIe uploads: 591.50 KB (cachesize: 1.22 MB)
13:35:46 4477MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:35:46 4477MB DEBUG:
Device 1 geometry PCIe uploads: 591.50 KB (cachesize: 1.22 MB)
13:35:46 4477MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:35:46 4477MB DEBUG:
Matrices (for instances/points): 48 B
13:35:46 4477MB DEBUG:
Rays: 3.01 GB
13:35:46 4477MB DEBUG:
Sprite textures: 0 B
13:35:46 4477MB DEBUG:
Volume grids: 0 B
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
Textures
13:35:46 4477MB DEBUG:
Device 0 stream and upload time: 0ms
13:35:46 4477MB DEBUG:
File loading time: 0ms
13:35:46 4477MB DEBUG:
File decompression time: 0ms
13:35:46 4477MB DEBUG:
Average GPU cache hits: 0%
13:35:46 4477MB DEBUG:
Device 1 stream and upload time: 0ms
13:35:46 4477MB DEBUG:
File loading time: 0ms
13:35:46 4477MB DEBUG:
File decompression time: 0ms
13:35:46 4477MB DEBUG:
Average GPU cache hits: 0%
13:35:46 4477MB DEBUG:
13:35:46 4477MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:35:46 4477MB DEBUG:
Acceleration Structures: 199.86 KB
13:35:46 4477MB DEBUG:
Main primitive data: 188.87 KB
13:35:46 4477MB DEBUG:
Extra primitive data: 191.30 KB
13:35:46 4477MB DEBUG:
Primitive loading time: 0ms
13:35:46 4477MB DEBUG:
Tess/Disp time: 12ms
13:35:46 4477MB DEBUG:
13:35:46 4476MB DEBUG:
Context: Unlocked:IPR +
13:35:46 4476MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.193 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.193
13:35:48 4476MB DEBUG:
Context: Deferring cleanup
13:35:49 4534MB DEBUG:
Context: Locked:Render
13:35:49 4534MB DEBUG:
Context: Disposing 1 states
13:35:49 4500MB DEBUG:
Context: Deferring cleanup
13:35:49 4500MB DEBUG:
Context: Disposing 1 states
13:35:49 4522MB DEBUG:
Status: Scanning Scene
13:35:49 4522MB DEBUG:
Status: Frame 0: Update Start
13:35:49 4522MB DEBUG:
Status: Updating Lights
13:35:49 4522MB DEBUG:
Status: Updating Environment
13:35:49 4522MB DEBUG:
Status: Scanning Materials
13:35:49 4522MB DEBUG:
Status: Extracting Geometry
13:35:49 4522MB DEBUG:
Mesh Creation Begin +
13:35:49 4523MB DEBUG:
Mesh Creation End +
13:35:49 4523MB DEBUG:
Status: Updating Objects
13:35:49 4523MB DEBUG:
Status: Updating Transforms
13:35:49 4523MB DEBUG:
Status: Updating Geometry
13:35:49 4523MB DEBUG:
Mesh Geometry Update Begin +
13:35:49 4523MB DEBUG:
Mesh Geometry Update End +
13:35:49 4523MB DEBUG:
Status: Preparing for Rendering
13:35:49 4523MB DEBUG:
Status: Registering Objects
13:35:49 4523MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:35:49 4523MB DEBUG:
Status: Frame 0: Update Completed
13:35:49 4523MB DEBUG:
Renderer: Render Begin
13:35:49 4523MB INFO:
=================================================================================================
13:35:49 4523MB INFO:
Rendering frame 0...
13:35:49 4523MB INFO:
AMM enabled
13:35:49 4523MB INFO:
=================================================================================================
13:35:49 4523MB INFO:
License for redshift-core 2021.04 (permanent)
13:35:49 4523MB DEBUG:
0ms
13:35:49 4525MB DEBUG:
13:35:49 4525MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:35:49 4525MB DEBUG:
Time to process 0 meshes: 0ms
13:35:49 4525MB DEBUG:
Time to process textures: 0.000014 seconds
13:35:49 4527MB DEBUG:
13:35:49 4527MB DEBUG:
Preparing materials and shaders
13:35:49 4529MB DEBUG:
13:35:49 4529MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:35:49 4529MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:35:49 4529MB DEBUG:
Redshift can use up to 5359 MB
13:35:49 4529MB DEBUG:
Fixed: 0 MB
13:35:49 4529MB DEBUG:
Geo: 4861 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:35:49 4529MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 625 MB
13:35:49 4529MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:35:49 4529MB DEBUG:
Redshift can use up to 5540 MB
13:35:49 4529MB DEBUG:
Fixed: 0 MB
13:35:49 4529MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:35:49 4529MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:35:49 4529MB DEBUG:
13:35:49 4529MB DEBUG:
Ray Tracing Hierarchy Info:
13:35:49 4529MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:35:49 4529MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:35:49 4555MB DEBUG:
Time to create tree: 42 ms (0 42 0)
13:35:49 4555MB DEBUG:
13:35:49 4555MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:35:49 4555MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:35:49 4555MB DEBUG:
Redshift can use up to 5359 MB
13:35:49 4555MB DEBUG:
Fixed: 0 MB
13:35:49 4555MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:35:49 4555MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 625 MB
13:35:49 4555MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:35:49 4555MB DEBUG:
Redshift can use up to 5540 MB
13:35:49 4555MB DEBUG:
Fixed: 0 MB
13:35:49 4555MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:35:49 4555MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:35:49 4562MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:35:49 4562MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:35:49 4562MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 21ms
13:35:49 4562MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:35:49 4562MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:35:49 4562MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:35:49 4562MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 14ms
13:35:49 4563MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:35:49 4563MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:35:49 4563MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:35:49 4563MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:35:49 4563MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 15ms
13:35:49 4563MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:35:49 4564MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:35:49 4564MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:35:49 4564MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:35:49 4564MB DEBUG:
Processing blocks...
13:35:49 4560MB DEBUG:
Time to render 16 blocks: 0.1s
13:35:49 4560MB INFO:
13:35:49 4560MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
Scene statistics
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
General counts
13:35:49 4560MB DEBUG:
Proxies: 0
13:35:49 4560MB DEBUG:
Proxy instances: 0
13:35:49 4560MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:35:49 4560MB DEBUG:
Instances: 0
13:35:49 4560MB DEBUG:
Point cloud points: 0
13:35:49 4560MB DEBUG:
Lights: 1
13:35:49 4560MB DEBUG:
Volume grids: 0 (0 unique)
13:35:49 4560MB DEBUG:
Sprite textures: 0
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
Geometry
13:35:49 4560MB DEBUG:
Unique triangles pre tessellation: 224
13:35:49 4560MB DEBUG:
Unique triangles post tessellation: 15100
13:35:49 4560MB DEBUG:
Unique points: 0
13:35:49 4560MB DEBUG:
Unique hair strands: 0
13:35:49 4560MB DEBUG:
Unique hair strand segments: 0
13:35:49 4560MB DEBUG:
Total triangles: 15100
13:35:49 4560MB DEBUG:
Total points: 0
13:35:49 4560MB DEBUG:
Total hair strands: 0
13:35:49 4560MB DEBUG:
Total hair strand segments: 0
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
Largest triangle meshes:
13:35:49 4560MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
GPU Memory
13:35:49 4560MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:35:49 4560MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:35:49 4560MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:35:49 4560MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:35:49 4560MB DEBUG:
Matrices (for instances/points): 0 B
13:35:49 4560MB DEBUG:
Rays: 3.01 GB
13:35:49 4560MB DEBUG:
Sprite textures: 0 B
13:35:49 4560MB DEBUG:
Volume grids: 0 B
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
Textures
13:35:49 4560MB DEBUG:
Device 0 stream and upload time: 0ms
13:35:49 4560MB DEBUG:
File loading time: 0ms
13:35:49 4560MB DEBUG:
File decompression time: 0ms
13:35:49 4560MB DEBUG:
Average GPU cache hits: 0%
13:35:49 4560MB DEBUG:
Device 1 stream and upload time: 0ms
13:35:49 4560MB DEBUG:
File loading time: 0ms
13:35:49 4560MB DEBUG:
File decompression time: 0ms
13:35:49 4560MB DEBUG:
Average GPU cache hits: 0%
13:35:49 4560MB DEBUG:
13:35:49 4560MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:35:49 4560MB DEBUG:
Acceleration Structures: 199.78 KB
13:35:49 4560MB DEBUG:
Main primitive data: 189.92 KB
13:35:49 4560MB DEBUG:
Extra primitive data: 160.06 KB
13:35:49 4560MB DEBUG:
Primitive loading time: 0ms
13:35:49 4560MB DEBUG:
Tess/Disp time: 11ms
13:35:49 4560MB DEBUG:
13:35:49 4558MB DEBUG:
Renderer: Render End
13:35:49 4558MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.007/00:00.004/00:00.000) Render:00:00.400 (00:00.151/00:00.000) Output:00:00.000 Total:00:00.412
13:35:49 4512MB DEBUG:
Context: Unlocked:Render
13:35:54 4426MB INFO:
License returned
13:35:59 4432MB DEBUG:
Freeing GPU mem...(device 0)
13:35:59 4432MB DEBUG:
Done (CUDA reported free mem before: 624 MB, after: 6020 MB)
13:35:59 4432MB DEBUG:
Freeing GPU mem...(device 1)
13:35:59 4432MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:36:17 4433MB DEBUG:
DocState: 1 Preview Scenes
13:36:17 4433MB DEBUG:
Context: Locked:Preview +
13:36:17 4433MB DEBUG:
MiniRender: Freeing VRAM
13:36:17 4434MB DEBUG:
Context: Unlocked:Preview +
13:36:17 4434MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:17 4434MB DEBUG:
Context: Locked:Preview +
13:36:17 4434MB DEBUG:
Status: Frame 0: Update Start
13:36:17 4434MB DEBUG:
Status: Updating Lights
13:36:17 4434MB DEBUG:
Status: Updating Environment
13:36:17 4434MB DEBUG:
Status: Scanning Materials
13:36:17 4434MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:36:17 4434MB DEBUG:
Status: Extracting Geometry
13:36:17 4434MB DEBUG:
Mesh Creation Begin +
13:36:17 4434MB DEBUG:
Mesh Creation End +
13:36:17 4434MB DEBUG:
Status: Updating Objects
13:36:17 4434MB DEBUG:
Status: Updating Transforms
13:36:17 4434MB DEBUG:
Status: Updating Geometry
13:36:17 4434MB DEBUG:
Mesh Geometry Update Begin +
13:36:17 4434MB DEBUG:
Mesh Geometry Update End +
13:36:17 4434MB DEBUG:
Status: Preparing for Rendering
13:36:17 4434MB DEBUG:
Status: Registering Objects
13:36:17 4434MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:36:17 4434MB DEBUG:
Status: Frame 0: Update Completed
13:36:18 4468MB DEBUG:
Context: Unlocked:Preview +
13:36:18 4468MB DEBUG:
Summary: Profile: Update:00:00.010 (00:00.000/00:00.009/00:00.000) Render:00:00.610 (00:00.586/00:00.000) Output:00:00.000 Total:00:00.621
13:36:19 4468MB DEBUG:
Context: Locked:IPR +
13:36:19 4469MB DEBUG:
Context: Unlocked:IPR +
13:36:19 4469MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:19 4469MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:19 4469MB DEBUG:
Context: Locked:IPR +
13:36:19 4469MB DEBUG:
Status: Frame 0: Update Start
13:36:19 4469MB DEBUG:
Status: Updating Lights
13:36:19 4469MB DEBUG:
Status: Updating Environment
13:36:19 4469MB DEBUG:
Status: Scanning Materials
13:36:19 4469MB DEBUG:
Status: Updating Materials
13:36:19 4469MB DEBUG:
Status: Extracting Geometry
13:36:19 4469MB DEBUG:
Mesh Creation Begin +
13:36:19 4469MB DEBUG:
Mesh Creation End +
13:36:19 4469MB DEBUG:
Status: Updating Objects
13:36:19 4469MB DEBUG:
Status: Updating Transforms
13:36:19 4469MB DEBUG:
Status: Updating Geometry
13:36:19 4469MB DEBUG:
Mesh Geometry Update Begin +
13:36:19 4469MB DEBUG:
Mesh Geometry Update End +
13:36:19 4469MB DEBUG:
Status: Preparing for Rendering
13:36:19 4469MB DEBUG:
Status: Registering Objects
13:36:19 4469MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:36:19 4469MB DEBUG:
Status: Frame 0: Update Completed
13:36:19 4469MB INFO:
=================================================================================================
13:36:19 4469MB INFO:
Rendering frame 0...
13:36:19 4469MB INFO:
Fast scene preprocessing enabled
13:36:19 4469MB INFO:
AMM enabled
13:36:19 4469MB INFO:
Fast VRAM updates enabled
13:36:19 4469MB INFO:
=================================================================================================
13:36:19 4469MB INFO:
License for redshift-core 2021.04 (permanent)
13:36:19 4469MB DEBUG:
0ms
13:36:19 4471MB DEBUG:
13:36:19 4471MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:36:19 4471MB DEBUG:
Time to process 0 meshes: 0ms
13:36:19 4472MB DEBUG:
13:36:19 4472MB DEBUG:
Preparing materials and shaders
13:36:19 4472MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:36:19 4472MB DEBUG:
13:36:19 4472MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:36:19 4472MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:36:19 4472MB DEBUG:
Redshift can use up to 5362 MB
13:36:19 4472MB DEBUG:
Fixed: 0 MB
13:36:19 4472MB DEBUG:
Geo: 4863 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:36:19 4472MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 625 MB
13:36:19 4472MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:36:19 4472MB DEBUG:
Redshift can use up to 5540 MB
13:36:19 4472MB DEBUG:
Fixed: 0 MB
13:36:19 4472MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:36:19 4472MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:36:19 4472MB DEBUG:
13:36:19 4472MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:36:19 4498MB DEBUG:
Time to process 1 meshes: 37ms
13:36:19 4498MB DEBUG:
13:36:19 4498MB DEBUG:
Ray Tracing Hierarchy Info:
13:36:19 4498MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:36:19 4498MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:36:19 4496MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:36:19 4496MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:36:19 4496MB DEBUG:
Redshift can use up to 5362 MB
13:36:19 4496MB DEBUG:
Fixed: 0 MB
13:36:19 4496MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:36:19 4496MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 625 MB
13:36:19 4496MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:36:19 4496MB DEBUG:
Redshift can use up to 5540 MB
13:36:19 4496MB DEBUG:
Fixed: 0 MB
13:36:19 4496MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:36:19 4496MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:36:19 4500MB DEBUG:
13:36:19 4500MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:36:19 4503MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:36:19 4503MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:36:19 4503MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:36:19 4503MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:36:19 4503MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:36:19 4503MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:36:19 4503MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:36:19 4503MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:36:19 4503MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:36:19 4503MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:36:19 4503MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:36:19 4503MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:36:19 4503MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:36:19 4503MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:36:19 4503MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:36:19 4503MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:36:19 4503MB DEBUG:
Processing blocks...
13:36:19 4503MB DEBUG:
Time to render 16 blocks: 59ms
13:36:19 4503MB INFO:
13:36:19 4503MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
Scene statistics
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
General counts
13:36:19 4503MB DEBUG:
Proxies: 0
13:36:19 4503MB DEBUG:
Proxy instances: 0
13:36:19 4503MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:36:19 4503MB DEBUG:
Instances: 1
13:36:19 4503MB DEBUG:
Point cloud points: 0
13:36:19 4503MB DEBUG:
Lights: 1
13:36:19 4503MB DEBUG:
Volume grids: 0 (0 unique)
13:36:19 4503MB DEBUG:
Sprite textures: 0
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
Geometry
13:36:19 4503MB DEBUG:
Unique triangles pre tessellation: 224
13:36:19 4503MB DEBUG:
Unique triangles post tessellation: 15100
13:36:19 4503MB DEBUG:
Unique points: 0
13:36:19 4503MB DEBUG:
Unique hair strands: 0
13:36:19 4503MB DEBUG:
Unique hair strand segments: 0
13:36:19 4503MB DEBUG:
Total triangles: 15100
13:36:19 4503MB DEBUG:
Total points: 0
13:36:19 4503MB DEBUG:
Total hair strands: 0
13:36:19 4503MB DEBUG:
Total hair strand segments: 0
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
Largest triangle meshes:
13:36:19 4503MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
GPU Memory
13:36:19 4503MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:36:19 4503MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:36:19 4503MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:36:19 4503MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:36:19 4503MB DEBUG:
Matrices (for instances/points): 48 B
13:36:19 4503MB DEBUG:
Rays: 4.43 GB
13:36:19 4503MB DEBUG:
Sprite textures: 0 B
13:36:19 4503MB DEBUG:
Volume grids: 0 B
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
Textures
13:36:19 4503MB DEBUG:
Device 0 stream and upload time: 0ms
13:36:19 4503MB DEBUG:
File loading time: 0ms
13:36:19 4503MB DEBUG:
File decompression time: 0ms
13:36:19 4503MB DEBUG:
Average GPU cache hits: 0%
13:36:19 4503MB DEBUG:
Device 1 stream and upload time: 0ms
13:36:19 4503MB DEBUG:
File loading time: 0ms
13:36:19 4503MB DEBUG:
File decompression time: 0ms
13:36:19 4503MB DEBUG:
Average GPU cache hits: 0%
13:36:19 4503MB DEBUG:
13:36:19 4503MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:36:19 4503MB DEBUG:
Acceleration Structures: 199.86 KB
13:36:19 4503MB DEBUG:
Main primitive data: 188.87 KB
13:36:19 4503MB DEBUG:
Extra primitive data: 159.08 KB
13:36:19 4503MB DEBUG:
Primitive loading time: 0ms
13:36:19 4503MB DEBUG:
Tess/Disp time: 10ms
13:36:19 4503MB DEBUG:
13:36:19 4502MB DEBUG:
Context: Unlocked:IPR +
13:36:19 4502MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.233 (00:00.180/00:00.000) Output:00:00.000 Total:00:00.238
13:36:24 4502MB INFO:
License returned
13:36:29 4505MB DEBUG:
Freeing GPU mem...(device 0)
13:36:29 4505MB DEBUG:
Done (CUDA reported free mem before: 668 MB, after: 6029 MB)
13:36:29 4505MB DEBUG:
Freeing GPU mem...(device 1)
13:36:29 4505MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:36:54 4505MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:36:54 4505MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:54 4505MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:54 4505MB DEBUG:
Context: Locked:IPR +
13:36:54 4505MB DEBUG:
Status: Frame 0: Update Start
13:36:54 4505MB DEBUG:
Status: Updating Lights
13:36:54 4505MB DEBUG:
Status: Updating Environment
13:36:54 4505MB DEBUG:
Status: Scanning Materials
13:36:54 4505MB DEBUG:
Status: Updating Materials
13:36:54 4505MB DEBUG:
Status: Extracting Geometry
13:36:54 4505MB DEBUG:
Status: Updating Objects
13:36:54 4505MB DEBUG:
Status: Updating Transforms
13:36:54 4505MB DEBUG:
Status: Updating Geometry
13:36:54 4505MB DEBUG:
Mesh Geometry Update Begin +
13:36:54 4505MB DEBUG:
Mesh Geometry Update End +
13:36:54 4505MB DEBUG:
Status: Preparing for Rendering
13:36:54 4505MB DEBUG:
Status: Registering Objects
13:36:54 4505MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:36:54 4505MB DEBUG:
Status: Frame 0: Update Completed
13:36:54 4505MB INFO:
=================================================================================================
13:36:54 4505MB INFO:
Rendering frame 0...
13:36:54 4505MB INFO:
Fast scene preprocessing enabled
13:36:54 4505MB INFO:
AMM enabled
13:36:54 4505MB INFO:
Fast VRAM updates enabled
13:36:54 4505MB INFO:
=================================================================================================
13:36:54 4505MB INFO:
License acquired
13:36:54 4505MB INFO:
License for redshift-core 2021.04 (permanent)
13:36:54 4505MB DEBUG:
15ms
13:36:54 4505MB DEBUG:
13:36:54 4505MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:36:54 4505MB DEBUG:
Time to process 0 meshes: 0ms
13:36:54 4512MB DEBUG:
13:36:54 4512MB DEBUG:
Preparing materials and shaders
13:36:55 4512MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed Materials were modified (examples: shader graph changed) AOVs were modified Textures were modified (example: textures were added) Vertex formats were modified (example: vtx formats were added)
13:36:55 4512MB DEBUG:
13:36:55 4512MB DEBUG:
Allocating GPU mem...(device 0)
13:36:55 4510MB DEBUG:
Done (Allocator size: 5365 MB. CUDA reported free mem before: 5979 MB, after: 617 MB)
13:36:55 4510MB DEBUG:
13:36:55 4510MB DEBUG:
Allocating GPU mem...(device 1)
13:36:55 4510MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:36:55 4510MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:36:55 4510MB DEBUG:
Redshift can use up to 5365 MB
13:36:55 4510MB DEBUG:
Fixed: 0 MB
13:36:55 4510MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:36:55 4510MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 621 MB
13:36:55 4510MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:36:55 4510MB DEBUG:
Redshift can use up to 5540 MB
13:36:55 4510MB DEBUG:
Fixed: 0 MB
13:36:55 4510MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:36:55 4510MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:36:55 4513MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:36:55 4513MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:36:55 4513MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:36:55 4513MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:36:55 4513MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:36:55 4513MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:36:55 4514MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:36:55 4513MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:36:55 4513MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 5ms
13:36:55 4513MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:36:55 4513MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:36:55 4513MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:36:55 4513MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:36:55 4513MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:36:55 4513MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:36:55 4513MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:36:55 4513MB DEBUG:
Processing blocks...
13:36:55 4513MB DEBUG:
Time to render 16 blocks: 46ms
13:36:55 4513MB INFO:
13:36:55 4513MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
Scene statistics
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
General counts
13:36:55 4513MB DEBUG:
Proxies: 0
13:36:55 4513MB DEBUG:
Proxy instances: 0
13:36:55 4513MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:36:55 4513MB DEBUG:
Instances: 1
13:36:55 4513MB DEBUG:
Point cloud points: 0
13:36:55 4513MB DEBUG:
Lights: 1
13:36:55 4513MB DEBUG:
Volume grids: 0 (0 unique)
13:36:55 4513MB DEBUG:
Sprite textures: 0
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
Geometry
13:36:55 4513MB DEBUG:
Unique triangles pre tessellation: 224
13:36:55 4513MB DEBUG:
Unique triangles post tessellation: 15100
13:36:55 4513MB DEBUG:
Unique points: 0
13:36:55 4513MB DEBUG:
Unique hair strands: 0
13:36:55 4513MB DEBUG:
Unique hair strand segments: 0
13:36:55 4513MB DEBUG:
Total triangles: 15100
13:36:55 4513MB DEBUG:
Total points: 0
13:36:55 4513MB DEBUG:
Total hair strands: 0
13:36:55 4513MB DEBUG:
Total hair strand segments: 0
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
Largest triangle meshes:
13:36:55 4513MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
GPU Memory
13:36:55 4513MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:36:55 4513MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:36:55 4513MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:36:55 4513MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:36:55 4513MB DEBUG:
Matrices (for instances/points): 48 B
13:36:55 4513MB DEBUG:
Rays: 3.01 GB
13:36:55 4513MB DEBUG:
Sprite textures: 0 B
13:36:55 4513MB DEBUG:
Volume grids: 0 B
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
Textures
13:36:55 4513MB DEBUG:
Device 0 stream and upload time: 0ms
13:36:55 4513MB DEBUG:
File loading time: 0ms
13:36:55 4513MB DEBUG:
File decompression time: 0ms
13:36:55 4513MB DEBUG:
Average GPU cache hits: 0%
13:36:55 4513MB DEBUG:
Device 1 stream and upload time: 0ms
13:36:55 4513MB DEBUG:
File loading time: 0ms
13:36:55 4513MB DEBUG:
File decompression time: 0ms
13:36:55 4513MB DEBUG:
Average GPU cache hits: 0%
13:36:55 4513MB DEBUG:
13:36:55 4513MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:36:55 4513MB DEBUG:
Acceleration Structures: 199.86 KB
13:36:55 4513MB DEBUG:
Main primitive data: 188.87 KB
13:36:55 4513MB DEBUG:
Extra primitive data: 159.08 KB
13:36:55 4513MB DEBUG:
Primitive loading time: 0ms
13:36:55 4513MB DEBUG:
Tess/Disp time: 10ms
13:36:55 4513MB DEBUG:
13:36:55 4512MB DEBUG:
Context: Unlocked:IPR +
13:36:55 4512MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.585 (00:00.539/00:00.000) Output:00:00.000 Total:00:00.585
13:36:58 4506MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:36:58 4506MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:58 4506MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:36:58 4506MB DEBUG:
Context: Locked:IPR +
13:36:58 4506MB DEBUG:
Status: Frame 0: Update Start
13:36:58 4506MB DEBUG:
Status: Updating Lights
13:36:58 4506MB DEBUG:
Status: Updating Environment
13:36:58 4506MB DEBUG:
Status: Scanning Materials
13:36:58 4506MB DEBUG:
Status: Updating Materials
13:36:58 4506MB DEBUG:
Status: Extracting Geometry
13:36:58 4506MB DEBUG:
Status: Updating Objects
13:36:58 4506MB DEBUG:
MiniRender: Abort Requested
13:36:58 4506MB DEBUG:
Status: Updating Transforms
13:36:58 4506MB DEBUG:
Status: Updating Geometry
13:36:58 4506MB DEBUG:
Mesh Geometry Update Begin +
13:36:58 4506MB DEBUG:
Mesh Geometry Update End +
13:36:58 4506MB DEBUG:
Status: Preparing for Rendering
13:36:58 4506MB DEBUG:
Status: Registering Objects
13:36:58 4506MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:36:58 4506MB DEBUG:
Status: Frame 0: Update Completed
13:36:58 4506MB DEBUG:
Context: Unlocked:IPR +
13:36:58 4506MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:36:58 4506MB DEBUG:
MiniRender: Aborted (0.001)
13:36:58 4506MB DEBUG:
Context: Locked:IPR +
13:36:58 4506MB DEBUG:
Status: Frame 0: Update Start
13:36:58 4506MB DEBUG:
Status: Frame 0: Update Completed
13:36:58 4506MB INFO:
=================================================================================================
13:36:58 4506MB INFO:
Rendering frame 0...
13:36:58 4506MB INFO:
Fast scene preprocessing enabled
13:36:58 4506MB INFO:
AMM enabled
13:36:58 4506MB INFO:
Fast VRAM updates enabled
13:36:58 4506MB INFO:
=================================================================================================
13:36:58 4506MB INFO:
License for redshift-core 2021.04 (permanent)
13:36:58 4506MB DEBUG:
0ms
13:36:58 4506MB DEBUG:
13:36:58 4506MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:36:58 4506MB DEBUG:
Time to process 0 meshes: 0ms
13:36:58 4507MB DEBUG:
13:36:58 4507MB DEBUG:
Preparing materials and shaders
13:36:58 4507MB DEBUG:
13:36:58 4507MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:36:58 4507MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:36:58 4507MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:36:58 4507MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:36:58 4507MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:36:58 4507MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:36:58 4507MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:36:58 4507MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:36:58 4507MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:36:58 4507MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:36:58 4507MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:36:58 4507MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 14ms
13:36:58 4509MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:36:58 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:36:58 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:36:58 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:36:58 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:36:58 4512MB DEBUG:
Processing blocks...
13:36:58 4512MB DEBUG:
Time to render 16 blocks: 63ms
13:36:58 4512MB INFO:
13:36:58 4512MB INFO:
Rendering time: 82ms (2 GPU(s) used)
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
Scene statistics
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
General counts
13:36:58 4512MB DEBUG:
Proxies: 0
13:36:58 4512MB DEBUG:
Proxy instances: 0
13:36:58 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:36:58 4512MB DEBUG:
Instances: 1
13:36:58 4512MB DEBUG:
Point cloud points: 0
13:36:58 4512MB DEBUG:
Lights: 1
13:36:58 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:36:58 4512MB DEBUG:
Sprite textures: 0
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
Geometry
13:36:58 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:36:58 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:36:58 4512MB DEBUG:
Unique points: 0
13:36:58 4512MB DEBUG:
Unique hair strands: 0
13:36:58 4512MB DEBUG:
Unique hair strand segments: 0
13:36:58 4512MB DEBUG:
Total triangles: 15100
13:36:58 4512MB DEBUG:
Total points: 0
13:36:58 4512MB DEBUG:
Total hair strands: 0
13:36:58 4512MB DEBUG:
Total hair strand segments: 0
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
Largest triangle meshes:
13:36:58 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
GPU Memory
13:36:58 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:36:58 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:36:58 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:36:58 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:36:58 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:36:58 4512MB DEBUG:
Rays: 3.01 GB
13:36:58 4512MB DEBUG:
Sprite textures: 0 B
13:36:58 4512MB DEBUG:
Volume grids: 0 B
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
Textures
13:36:58 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:36:58 4512MB DEBUG:
File loading time: 0ms
13:36:58 4512MB DEBUG:
File decompression time: 0ms
13:36:58 4512MB DEBUG:
Average GPU cache hits: 0%
13:36:58 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:36:58 4512MB DEBUG:
File loading time: 0ms
13:36:58 4512MB DEBUG:
File decompression time: 0ms
13:36:58 4512MB DEBUG:
Average GPU cache hits: 0%
13:36:58 4512MB DEBUG:
13:36:58 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:36:58 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:36:58 4512MB DEBUG:
Main primitive data: 188.87 KB
13:36:58 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:36:58 4512MB DEBUG:
Primitive loading time: 0ms
13:36:58 4512MB DEBUG:
Tess/Disp time: 10ms
13:36:58 4512MB DEBUG:
13:36:58 4511MB DEBUG:
Context: Unlocked:IPR +
13:36:58 4511MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.000/00:00.001/00:00.000) Render:00:00.087 (00:00.027/00:00.000) Output:00:00.000 Total:00:00.088
13:37:01 4520MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:01 4520MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:01 4520MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:01 4520MB DEBUG:
Context: Locked:IPR +
13:37:01 4520MB DEBUG:
Status: Frame 0: Update Start
13:37:01 4520MB DEBUG:
Status: Updating Lights
13:37:01 4520MB DEBUG:
Status: Updating Environment
13:37:01 4520MB DEBUG:
Status: Scanning Materials
13:37:01 4520MB DEBUG:
Status: Updating Materials
13:37:01 4520MB DEBUG:
Status: Extracting Geometry
13:37:01 4520MB DEBUG:
Status: Updating Objects
13:37:01 4520MB DEBUG:
Status: Updating Transforms
13:37:01 4520MB DEBUG:
Status: Updating Geometry
13:37:01 4520MB DEBUG:
Mesh Geometry Update Begin +
13:37:01 4520MB DEBUG:
Mesh Geometry Update End +
13:37:01 4520MB DEBUG:
Status: Preparing for Rendering
13:37:01 4520MB DEBUG:
Status: Registering Objects
13:37:01 4520MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:01 4520MB DEBUG:
Status: Frame 0: Update Completed
13:37:01 4520MB INFO:
=================================================================================================
13:37:01 4520MB INFO:
Rendering frame 0...
13:37:01 4520MB INFO:
Fast scene preprocessing enabled
13:37:01 4520MB INFO:
AMM enabled
13:37:01 4520MB INFO:
Fast VRAM updates enabled
13:37:01 4520MB INFO:
=================================================================================================
13:37:01 4520MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:01 4520MB DEBUG:
0ms
13:37:01 4520MB DEBUG:
13:37:01 4520MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:01 4520MB DEBUG:
Time to process 0 meshes: 0ms
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
Preparing materials and shaders
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:01 4521MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:37:01 4521MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:37:01 4521MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:01 4521MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:37:01 4521MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:01 4521MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 16ms
13:37:01 4521MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:37:01 4521MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:37:01 4521MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:37:01 4521MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:01 4521MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:01 4521MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:37:01 4521MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:01 4521MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:37:01 4521MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:37:01 4521MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:01 4521MB DEBUG:
Processing blocks...
13:37:01 4521MB DEBUG:
Time to render 16 blocks: 56ms
13:37:01 4521MB INFO:
13:37:01 4521MB INFO:
Rendering time: 75ms (2 GPU(s) used)
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
Scene statistics
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
General counts
13:37:01 4521MB DEBUG:
Proxies: 0
13:37:01 4521MB DEBUG:
Proxy instances: 0
13:37:01 4521MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:01 4521MB DEBUG:
Instances: 1
13:37:01 4521MB DEBUG:
Point cloud points: 0
13:37:01 4521MB DEBUG:
Lights: 1
13:37:01 4521MB DEBUG:
Volume grids: 0 (0 unique)
13:37:01 4521MB DEBUG:
Sprite textures: 0
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
Geometry
13:37:01 4521MB DEBUG:
Unique triangles pre tessellation: 224
13:37:01 4521MB DEBUG:
Unique triangles post tessellation: 15100
13:37:01 4521MB DEBUG:
Unique points: 0
13:37:01 4521MB DEBUG:
Unique hair strands: 0
13:37:01 4521MB DEBUG:
Unique hair strand segments: 0
13:37:01 4521MB DEBUG:
Total triangles: 15100
13:37:01 4521MB DEBUG:
Total points: 0
13:37:01 4521MB DEBUG:
Total hair strands: 0
13:37:01 4521MB DEBUG:
Total hair strand segments: 0
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
Largest triangle meshes:
13:37:01 4521MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
GPU Memory
13:37:01 4521MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:01 4521MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:01 4521MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:01 4521MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:01 4521MB DEBUG:
Matrices (for instances/points): 48 B
13:37:01 4521MB DEBUG:
Rays: 3.01 GB
13:37:01 4521MB DEBUG:
Sprite textures: 0 B
13:37:01 4521MB DEBUG:
Volume grids: 0 B
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
Textures
13:37:01 4521MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:01 4521MB DEBUG:
File loading time: 0ms
13:37:01 4521MB DEBUG:
File decompression time: 0ms
13:37:01 4521MB DEBUG:
Average GPU cache hits: 0%
13:37:01 4521MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:01 4521MB DEBUG:
File loading time: 0ms
13:37:01 4521MB DEBUG:
File decompression time: 0ms
13:37:01 4521MB DEBUG:
Average GPU cache hits: 0%
13:37:01 4521MB DEBUG:
13:37:01 4521MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:01 4521MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:01 4521MB DEBUG:
Main primitive data: 188.87 KB
13:37:01 4521MB DEBUG:
Extra primitive data: 159.08 KB
13:37:01 4521MB DEBUG:
Primitive loading time: 0ms
13:37:01 4521MB DEBUG:
Tess/Disp time: 10ms
13:37:01 4521MB DEBUG:
13:37:01 4520MB DEBUG:
Context: Unlocked:IPR +
13:37:01 4520MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.081 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
13:37:03 4514MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:03 4514MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:03 4514MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:03 4514MB DEBUG:
Context: Locked:IPR +
13:37:03 4514MB DEBUG:
Status: Frame 0: Update Start
13:37:03 4514MB DEBUG:
Status: Updating Lights
13:37:03 4514MB DEBUG:
Status: Updating Environment
13:37:03 4514MB DEBUG:
Status: Scanning Materials
13:37:03 4514MB DEBUG:
Status: Updating Materials
13:37:03 4514MB DEBUG:
Status: Extracting Geometry
13:37:03 4514MB DEBUG:
Status: Updating Objects
13:37:03 4514MB DEBUG:
Status: Updating Transforms
13:37:03 4514MB DEBUG:
Status: Updating Geometry
13:37:03 4514MB DEBUG:
Mesh Geometry Update Begin +
13:37:03 4514MB DEBUG:
Mesh Geometry Update End +
13:37:03 4514MB DEBUG:
Status: Preparing for Rendering
13:37:03 4514MB DEBUG:
Status: Registering Objects
13:37:03 4514MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:03 4514MB DEBUG:
Status: Frame 0: Update Completed
13:37:03 4514MB INFO:
=================================================================================================
13:37:03 4514MB INFO:
Rendering frame 0...
13:37:03 4514MB INFO:
Fast scene preprocessing enabled
13:37:03 4514MB INFO:
AMM enabled
13:37:03 4514MB INFO:
Fast VRAM updates enabled
13:37:03 4514MB INFO:
=================================================================================================
13:37:03 4514MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:03 4514MB DEBUG:
0ms
13:37:03 4514MB DEBUG:
13:37:03 4514MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:03 4514MB DEBUG:
Time to process 0 meshes: 0ms
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
Preparing materials and shaders
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:03 4515MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:03 4515MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:03 4515MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 21ms
13:37:03 4515MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:03 4515MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:03 4515MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:03 4515MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:03 4515MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 17ms
13:37:03 4515MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:37:03 4515MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:37:03 4515MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:03 4515MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:03 4515MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:37:03 4515MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:03 4515MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:03 4515MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:37:03 4515MB DEBUG:
Processing blocks...
13:37:03 4515MB DEBUG:
Time to render 16 blocks: 65ms
13:37:03 4515MB INFO:
13:37:03 4515MB INFO:
Rendering time: 88ms (2 GPU(s) used)
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
Scene statistics
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
General counts
13:37:03 4515MB DEBUG:
Proxies: 0
13:37:03 4515MB DEBUG:
Proxy instances: 0
13:37:03 4515MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:03 4515MB DEBUG:
Instances: 1
13:37:03 4515MB DEBUG:
Point cloud points: 0
13:37:03 4515MB DEBUG:
Lights: 1
13:37:03 4515MB DEBUG:
Volume grids: 0 (0 unique)
13:37:03 4515MB DEBUG:
Sprite textures: 0
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
Geometry
13:37:03 4515MB DEBUG:
Unique triangles pre tessellation: 224
13:37:03 4515MB DEBUG:
Unique triangles post tessellation: 15100
13:37:03 4515MB DEBUG:
Unique points: 0
13:37:03 4515MB DEBUG:
Unique hair strands: 0
13:37:03 4515MB DEBUG:
Unique hair strand segments: 0
13:37:03 4515MB DEBUG:
Total triangles: 15100
13:37:03 4515MB DEBUG:
Total points: 0
13:37:03 4515MB DEBUG:
Total hair strands: 0
13:37:03 4515MB DEBUG:
Total hair strand segments: 0
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
Largest triangle meshes:
13:37:03 4515MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
GPU Memory
13:37:03 4515MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:03 4515MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:03 4515MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:03 4515MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:03 4515MB DEBUG:
Matrices (for instances/points): 48 B
13:37:03 4515MB DEBUG:
Rays: 3.01 GB
13:37:03 4515MB DEBUG:
Sprite textures: 0 B
13:37:03 4515MB DEBUG:
Volume grids: 0 B
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
Textures
13:37:03 4515MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:03 4515MB DEBUG:
File loading time: 0ms
13:37:03 4515MB DEBUG:
File decompression time: 0ms
13:37:03 4515MB DEBUG:
Average GPU cache hits: 0%
13:37:03 4515MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:03 4515MB DEBUG:
File loading time: 0ms
13:37:03 4515MB DEBUG:
File decompression time: 0ms
13:37:03 4515MB DEBUG:
Average GPU cache hits: 0%
13:37:03 4515MB DEBUG:
13:37:03 4515MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:03 4515MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:03 4515MB DEBUG:
Main primitive data: 188.87 KB
13:37:03 4515MB DEBUG:
Extra primitive data: 159.08 KB
13:37:03 4515MB DEBUG:
Primitive loading time: 0ms
13:37:03 4515MB DEBUG:
Tess/Disp time: 10ms
13:37:03 4515MB DEBUG:
13:37:03 4514MB DEBUG:
Context: Unlocked:IPR +
13:37:03 4514MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.093 (00:00.031/00:00.000) Output:00:00.000 Total:00:00.094
13:37:05 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:05 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:05 4518MB DEBUG:
Context: Locked:IPR +
13:37:05 4518MB DEBUG:
Status: Frame 0: Update Start
13:37:05 4518MB DEBUG:
Status: Updating Lights
13:37:05 4518MB DEBUG:
Status: Updating Environment
13:37:05 4518MB DEBUG:
Status: Scanning Materials
13:37:05 4518MB DEBUG:
Status: Updating Materials
13:37:05 4518MB DEBUG:
Status: Extracting Geometry
13:37:05 4518MB DEBUG:
Status: Updating Objects
13:37:05 4518MB DEBUG:
Status: Updating Transforms
13:37:05 4518MB DEBUG:
Status: Updating Geometry
13:37:05 4518MB DEBUG:
Mesh Geometry Update Begin +
13:37:05 4518MB DEBUG:
Mesh Geometry Update End +
13:37:05 4518MB DEBUG:
Status: Preparing for Rendering
13:37:05 4518MB DEBUG:
Status: Registering Objects
13:37:05 4518MB DEBUG:
MiniRender: Abort Requested
13:37:05 4518MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:05 4518MB DEBUG:
Status: Frame 0: Update Completed
13:37:05 4518MB DEBUG:
Context: Unlocked:IPR +
13:37:05 4518MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:37:05 4518MB DEBUG:
MiniRender: Aborted (0.001)
13:37:05 4518MB DEBUG:
Context: Locked:IPR +
13:37:05 4518MB DEBUG:
Status: Frame 0: Update Start
13:37:05 4518MB DEBUG:
Status: Frame 0: Update Completed
13:37:05 4518MB INFO:
=================================================================================================
13:37:05 4518MB INFO:
Rendering frame 0...
13:37:05 4518MB INFO:
Fast scene preprocessing enabled
13:37:05 4518MB INFO:
AMM enabled
13:37:05 4518MB INFO:
Fast VRAM updates enabled
13:37:05 4518MB INFO:
=================================================================================================
13:37:05 4518MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:05 4518MB DEBUG:
0ms
13:37:05 4518MB DEBUG:
13:37:05 4518MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:05 4518MB DEBUG:
Time to process 0 meshes: 0ms
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
Preparing materials and shaders
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:05 4519MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:05 4519MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:05 4519MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 17ms
13:37:05 4519MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:05 4519MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:05 4519MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:37:05 4519MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:37:05 4519MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:05 4519MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:05 4519MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:05 4519MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:05 4519MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:05 4519MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 17ms
13:37:05 4519MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:05 4519MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:37:05 4519MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:37:05 4519MB DEBUG:
Processing blocks...
13:37:05 4519MB DEBUG:
Time to render 16 blocks: 62ms
13:37:05 4519MB INFO:
13:37:05 4519MB INFO:
Rendering time: 83ms (2 GPU(s) used)
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
Scene statistics
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
General counts
13:37:05 4519MB DEBUG:
Proxies: 0
13:37:05 4519MB DEBUG:
Proxy instances: 0
13:37:05 4519MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:05 4519MB DEBUG:
Instances: 1
13:37:05 4519MB DEBUG:
Point cloud points: 0
13:37:05 4519MB DEBUG:
Lights: 1
13:37:05 4519MB DEBUG:
Volume grids: 0 (0 unique)
13:37:05 4519MB DEBUG:
Sprite textures: 0
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
Geometry
13:37:05 4519MB DEBUG:
Unique triangles pre tessellation: 224
13:37:05 4519MB DEBUG:
Unique triangles post tessellation: 15100
13:37:05 4519MB DEBUG:
Unique points: 0
13:37:05 4519MB DEBUG:
Unique hair strands: 0
13:37:05 4519MB DEBUG:
Unique hair strand segments: 0
13:37:05 4519MB DEBUG:
Total triangles: 15100
13:37:05 4519MB DEBUG:
Total points: 0
13:37:05 4519MB DEBUG:
Total hair strands: 0
13:37:05 4519MB DEBUG:
Total hair strand segments: 0
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
Largest triangle meshes:
13:37:05 4519MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
GPU Memory
13:37:05 4519MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:05 4519MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:05 4519MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:05 4519MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:05 4519MB DEBUG:
Matrices (for instances/points): 48 B
13:37:05 4519MB DEBUG:
Rays: 3.01 GB
13:37:05 4519MB DEBUG:
Sprite textures: 0 B
13:37:05 4519MB DEBUG:
Volume grids: 0 B
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
Textures
13:37:05 4519MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:05 4519MB DEBUG:
File loading time: 0ms
13:37:05 4519MB DEBUG:
File decompression time: 0ms
13:37:05 4519MB DEBUG:
Average GPU cache hits: 0%
13:37:05 4519MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:05 4519MB DEBUG:
File loading time: 0ms
13:37:05 4519MB DEBUG:
File decompression time: 0ms
13:37:05 4519MB DEBUG:
Average GPU cache hits: 0%
13:37:05 4519MB DEBUG:
13:37:05 4519MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:05 4519MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:05 4519MB DEBUG:
Main primitive data: 188.87 KB
13:37:05 4519MB DEBUG:
Extra primitive data: 159.08 KB
13:37:05 4519MB DEBUG:
Primitive loading time: 0ms
13:37:05 4519MB DEBUG:
Tess/Disp time: 10ms
13:37:05 4519MB DEBUG:
13:37:05 4518MB DEBUG:
Context: Unlocked:IPR +
13:37:05 4518MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.089
13:37:10 4512MB INFO:
License returned
13:37:15 4514MB DEBUG:
Freeing GPU mem...(device 0)
13:37:15 4514MB DEBUG:
Done (CUDA reported free mem before: 619 MB, after: 6021 MB)
13:37:15 4514MB DEBUG:
Freeing GPU mem...(device 1)
13:37:16 4514MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:37:22 4508MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:22 4508MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:22 4508MB DEBUG:
Context: Locked:IPR +
13:37:22 4508MB DEBUG:
Status: Frame 0: Update Start
13:37:22 4508MB DEBUG:
Status: Updating Lights
13:37:22 4508MB DEBUG:
Status: Updating Environment
13:37:22 4508MB DEBUG:
Status: Scanning Materials
13:37:22 4508MB DEBUG:
Status: Updating Materials
13:37:22 4508MB DEBUG:
Status: Extracting Geometry
13:37:22 4508MB DEBUG:
MiniRender: Abort Requested
13:37:22 4508MB DEBUG:
Status: Updating Objects
13:37:22 4508MB DEBUG:
Status: Updating Transforms
13:37:22 4508MB DEBUG:
Status: Updating Geometry
13:37:22 4508MB DEBUG:
Mesh Geometry Update Begin +
13:37:22 4508MB DEBUG:
Mesh Geometry Update End +
13:37:22 4508MB DEBUG:
Status: Preparing for Rendering
13:37:22 4508MB DEBUG:
Status: Registering Objects
13:37:22 4508MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:22 4508MB DEBUG:
Status: Frame 0: Update Completed
13:37:22 4508MB DEBUG:
Context: Unlocked:IPR +
13:37:22 4508MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:37:22 4508MB DEBUG:
MiniRender: Aborted (0.001)
13:37:23 4508MB DEBUG:
Context: Locked:IPR +
13:37:23 4508MB DEBUG:
Status: Frame 0: Update Start
13:37:23 4508MB DEBUG:
Status: Frame 0: Update Completed
13:37:23 4508MB INFO:
=================================================================================================
13:37:23 4508MB INFO:
Rendering frame 0...
13:37:23 4508MB INFO:
Fast scene preprocessing enabled
13:37:23 4508MB INFO:
AMM enabled
13:37:23 4508MB INFO:
Fast VRAM updates enabled
13:37:23 4508MB INFO:
=================================================================================================
13:37:23 4508MB INFO:
License acquired
13:37:23 4508MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:23 4508MB DEBUG:
22ms
13:37:23 4508MB DEBUG:
13:37:23 4508MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:23 4508MB DEBUG:
Time to process 0 meshes: 0ms
13:37:23 4509MB DEBUG:
13:37:23 4509MB DEBUG:
Preparing materials and shaders
13:37:23 4509MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified Textures were modified (example: textures were added)
13:37:23 4509MB DEBUG:
13:37:23 4509MB DEBUG:
Allocating GPU mem...(device 0)
13:37:23 4509MB DEBUG:
Done (Allocator size: 5362 MB. CUDA reported free mem before: 5976 MB, after: 616 MB)
13:37:23 4509MB DEBUG:
13:37:23 4509MB DEBUG:
Allocating GPU mem...(device 1)
13:37:23 4509MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:37:23 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:37:23 4509MB DEBUG:
Redshift can use up to 5362 MB
13:37:23 4509MB DEBUG:
Fixed: 0 MB
13:37:23 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:23 4509MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 616 MB
13:37:23 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:37:23 4509MB DEBUG:
Redshift can use up to 5540 MB
13:37:23 4509MB DEBUG:
Fixed: 0 MB
13:37:23 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:23 4509MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:23 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:37:23 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:37:23 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:37:23 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:37:23 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:37:23 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:37:23 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:37:23 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:37:23 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:37:23 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:23 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:23 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:23 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 10ms
13:37:23 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:23 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:23 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:37:23 4512MB DEBUG:
Processing blocks...
13:37:23 4512MB DEBUG:
Time to render 16 blocks: 51ms
13:37:23 4512MB INFO:
13:37:23 4512MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
Scene statistics
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
General counts
13:37:23 4512MB DEBUG:
Proxies: 0
13:37:23 4512MB DEBUG:
Proxy instances: 0
13:37:23 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:23 4512MB DEBUG:
Instances: 1
13:37:23 4512MB DEBUG:
Point cloud points: 0
13:37:23 4512MB DEBUG:
Lights: 1
13:37:23 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:23 4512MB DEBUG:
Sprite textures: 0
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
Geometry
13:37:23 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:23 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:23 4512MB DEBUG:
Unique points: 0
13:37:23 4512MB DEBUG:
Unique hair strands: 0
13:37:23 4512MB DEBUG:
Unique hair strand segments: 0
13:37:23 4512MB DEBUG:
Total triangles: 15100
13:37:23 4512MB DEBUG:
Total points: 0
13:37:23 4512MB DEBUG:
Total hair strands: 0
13:37:23 4512MB DEBUG:
Total hair strand segments: 0
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
Largest triangle meshes:
13:37:23 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
GPU Memory
13:37:23 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:23 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:23 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:23 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:23 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:23 4512MB DEBUG:
Rays: 3.01 GB
13:37:23 4512MB DEBUG:
Sprite textures: 0 B
13:37:23 4512MB DEBUG:
Volume grids: 0 B
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
Textures
13:37:23 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:23 4512MB DEBUG:
File loading time: 0ms
13:37:23 4512MB DEBUG:
File decompression time: 0ms
13:37:23 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:23 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:23 4512MB DEBUG:
File loading time: 0ms
13:37:23 4512MB DEBUG:
File decompression time: 0ms
13:37:23 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:23 4512MB DEBUG:
13:37:23 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:23 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:23 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:23 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:23 4512MB DEBUG:
Primitive loading time: 0ms
13:37:23 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:23 4512MB DEBUG:
13:37:23 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:23 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.585 (00:00.536/00:00.000) Output:00:00.000 Total:00:00.585
13:37:25 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:25 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:25 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:25 4518MB DEBUG:
Context: Locked:IPR +
13:37:25 4518MB DEBUG:
Status: Frame 0: Update Start
13:37:25 4518MB DEBUG:
Status: Updating Lights
13:37:25 4518MB DEBUG:
Status: Updating Environment
13:37:25 4518MB DEBUG:
Status: Scanning Materials
13:37:25 4518MB DEBUG:
Status: Updating Materials
13:37:25 4518MB DEBUG:
Status: Extracting Geometry
13:37:25 4518MB DEBUG:
Status: Updating Objects
13:37:25 4518MB DEBUG:
Status: Updating Transforms
13:37:25 4518MB DEBUG:
Status: Updating Geometry
13:37:25 4518MB DEBUG:
Mesh Geometry Update Begin +
13:37:25 4518MB DEBUG:
Mesh Geometry Update End +
13:37:25 4518MB DEBUG:
Status: Preparing for Rendering
13:37:25 4518MB DEBUG:
Status: Registering Objects
13:37:25 4518MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:25 4518MB DEBUG:
Status: Frame 0: Update Completed
13:37:25 4518MB INFO:
=================================================================================================
13:37:25 4518MB INFO:
Rendering frame 0...
13:37:25 4518MB INFO:
Fast scene preprocessing enabled
13:37:25 4518MB INFO:
AMM enabled
13:37:25 4518MB INFO:
Fast VRAM updates enabled
13:37:25 4518MB INFO:
=================================================================================================
13:37:25 4518MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:25 4518MB DEBUG:
0ms
13:37:25 4518MB DEBUG:
13:37:25 4518MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:25 4518MB DEBUG:
Time to process 0 meshes: 0ms
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
Preparing materials and shaders
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:25 4519MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:25 4519MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:37:25 4519MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 18ms
13:37:25 4519MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:25 4519MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:25 4519MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:37:25 4519MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:37:25 4519MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:25 4519MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:37:25 4519MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:25 4519MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:25 4519MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 17ms
13:37:25 4519MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:37:25 4519MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:37:25 4519MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:37:25 4519MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:25 4519MB DEBUG:
Processing blocks...
13:37:25 4519MB DEBUG:
Time to render 16 blocks: 65ms
13:37:25 4519MB INFO:
13:37:25 4519MB INFO:
Rendering time: 87ms (2 GPU(s) used)
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
Scene statistics
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
General counts
13:37:25 4519MB DEBUG:
Proxies: 0
13:37:25 4519MB DEBUG:
Proxy instances: 0
13:37:25 4519MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:25 4519MB DEBUG:
Instances: 1
13:37:25 4519MB DEBUG:
Point cloud points: 0
13:37:25 4519MB DEBUG:
Lights: 1
13:37:25 4519MB DEBUG:
Volume grids: 0 (0 unique)
13:37:25 4519MB DEBUG:
Sprite textures: 0
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
Geometry
13:37:25 4519MB DEBUG:
Unique triangles pre tessellation: 224
13:37:25 4519MB DEBUG:
Unique triangles post tessellation: 15100
13:37:25 4519MB DEBUG:
Unique points: 0
13:37:25 4519MB DEBUG:
Unique hair strands: 0
13:37:25 4519MB DEBUG:
Unique hair strand segments: 0
13:37:25 4519MB DEBUG:
Total triangles: 15100
13:37:25 4519MB DEBUG:
Total points: 0
13:37:25 4519MB DEBUG:
Total hair strands: 0
13:37:25 4519MB DEBUG:
Total hair strand segments: 0
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
Largest triangle meshes:
13:37:25 4519MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
GPU Memory
13:37:25 4519MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:25 4519MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:25 4519MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:25 4519MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:25 4519MB DEBUG:
Matrices (for instances/points): 48 B
13:37:25 4519MB DEBUG:
Rays: 3.01 GB
13:37:25 4519MB DEBUG:
Sprite textures: 0 B
13:37:25 4519MB DEBUG:
Volume grids: 0 B
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
Textures
13:37:25 4519MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:25 4519MB DEBUG:
File loading time: 0ms
13:37:25 4519MB DEBUG:
File decompression time: 0ms
13:37:25 4519MB DEBUG:
Average GPU cache hits: 0%
13:37:25 4519MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:25 4519MB DEBUG:
File loading time: 0ms
13:37:25 4519MB DEBUG:
File decompression time: 0ms
13:37:25 4519MB DEBUG:
Average GPU cache hits: 0%
13:37:25 4519MB DEBUG:
13:37:25 4519MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:25 4519MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:25 4519MB DEBUG:
Main primitive data: 188.87 KB
13:37:25 4519MB DEBUG:
Extra primitive data: 159.08 KB
13:37:25 4519MB DEBUG:
Primitive loading time: 0ms
13:37:25 4519MB DEBUG:
Tess/Disp time: 10ms
13:37:25 4519MB DEBUG:
13:37:25 4518MB DEBUG:
Context: Unlocked:IPR +
13:37:25 4518MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.093 (00:00.031/00:00.000) Output:00:00.000 Total:00:00.093
13:37:27 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:27 4518MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:27 4518MB DEBUG:
Context: Locked:IPR +
13:37:27 4518MB DEBUG:
Status: Frame 0: Update Start
13:37:27 4518MB DEBUG:
Status: Updating Lights
13:37:27 4518MB DEBUG:
Status: Updating Environment
13:37:27 4518MB DEBUG:
Status: Scanning Materials
13:37:27 4518MB DEBUG:
Status: Updating Materials
13:37:27 4518MB DEBUG:
Status: Extracting Geometry
13:37:27 4518MB DEBUG:
Status: Updating Objects
13:37:27 4518MB DEBUG:
Status: Updating Transforms
13:37:27 4518MB DEBUG:
Status: Updating Geometry
13:37:27 4518MB DEBUG:
Mesh Geometry Update Begin +
13:37:27 4518MB DEBUG:
MiniRender: Abort Requested
13:37:27 4518MB DEBUG:
Mesh Geometry Update End +
13:37:27 4518MB DEBUG:
Status: Preparing for Rendering
13:37:27 4518MB DEBUG:
Status: Registering Objects
13:37:27 4518MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:27 4518MB DEBUG:
Status: Frame 0: Update Completed
13:37:27 4518MB DEBUG:
Context: Unlocked:IPR +
13:37:27 4518MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:37:27 4518MB DEBUG:
MiniRender: Aborted (0.001)
13:37:27 4518MB DEBUG:
Context: Locked:IPR +
13:37:27 4518MB DEBUG:
Status: Frame 0: Update Start
13:37:27 4518MB DEBUG:
Status: Frame 0: Update Completed
13:37:27 4518MB INFO:
=================================================================================================
13:37:27 4518MB INFO:
Rendering frame 0...
13:37:27 4518MB INFO:
Fast scene preprocessing enabled
13:37:27 4518MB INFO:
AMM enabled
13:37:27 4518MB INFO:
Fast VRAM updates enabled
13:37:27 4518MB INFO:
=================================================================================================
13:37:27 4518MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:27 4518MB DEBUG:
0ms
13:37:27 4518MB DEBUG:
13:37:27 4518MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:27 4518MB DEBUG:
Time to process 0 meshes: 0ms
13:37:27 4519MB DEBUG:
13:37:27 4519MB DEBUG:
Preparing materials and shaders
13:37:27 4519MB DEBUG:
13:37:27 4519MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:27 4519MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:27 4519MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:37:27 4519MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 21ms
13:37:27 4519MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:27 4519MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:27 4519MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:27 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:27 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 17ms
13:37:27 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:37:27 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:27 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:27 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:27 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:27 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:37:27 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:37:27 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:37:27 4512MB DEBUG:
Processing blocks...
13:37:27 4512MB DEBUG:
Time to render 16 blocks: 66ms
13:37:27 4512MB INFO:
13:37:27 4512MB INFO:
Rendering time: 87ms (2 GPU(s) used)
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
Scene statistics
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
General counts
13:37:27 4512MB DEBUG:
Proxies: 0
13:37:27 4512MB DEBUG:
Proxy instances: 0
13:37:27 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:27 4512MB DEBUG:
Instances: 1
13:37:27 4512MB DEBUG:
Point cloud points: 0
13:37:27 4512MB DEBUG:
Lights: 1
13:37:27 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:27 4512MB DEBUG:
Sprite textures: 0
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
Geometry
13:37:27 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:27 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:27 4512MB DEBUG:
Unique points: 0
13:37:27 4512MB DEBUG:
Unique hair strands: 0
13:37:27 4512MB DEBUG:
Unique hair strand segments: 0
13:37:27 4512MB DEBUG:
Total triangles: 15100
13:37:27 4512MB DEBUG:
Total points: 0
13:37:27 4512MB DEBUG:
Total hair strands: 0
13:37:27 4512MB DEBUG:
Total hair strand segments: 0
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
Largest triangle meshes:
13:37:27 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
GPU Memory
13:37:27 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:27 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:27 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:27 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:27 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:27 4512MB DEBUG:
Rays: 3.01 GB
13:37:27 4512MB DEBUG:
Sprite textures: 0 B
13:37:27 4512MB DEBUG:
Volume grids: 0 B
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
Textures
13:37:27 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:27 4512MB DEBUG:
File loading time: 0ms
13:37:27 4512MB DEBUG:
File decompression time: 0ms
13:37:27 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:27 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:27 4512MB DEBUG:
File loading time: 0ms
13:37:27 4512MB DEBUG:
File decompression time: 0ms
13:37:27 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:27 4512MB DEBUG:
13:37:27 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:27 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:27 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:27 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:27 4512MB DEBUG:
Primitive loading time: 0ms
13:37:27 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:27 4512MB DEBUG:
13:37:27 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:27 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.093 (00:00.030/00:00.000) Output:00:00.000 Total:00:00.093
13:37:28 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:28 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:28 4511MB DEBUG:
Context: Locked:IPR +
13:37:28 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:28 4511MB DEBUG:
Status: Updating Lights
13:37:28 4511MB DEBUG:
Status: Updating Environment
13:37:28 4511MB DEBUG:
Status: Scanning Materials
13:37:28 4511MB DEBUG:
Status: Updating Materials
13:37:28 4511MB DEBUG:
Status: Extracting Geometry
13:37:28 4511MB DEBUG:
Status: Updating Objects
13:37:28 4511MB DEBUG:
MiniRender: Abort Requested
13:37:28 4511MB DEBUG:
Status: Updating Transforms
13:37:28 4511MB DEBUG:
Status: Updating Geometry
13:37:28 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:28 4511MB DEBUG:
Mesh Geometry Update End +
13:37:28 4511MB DEBUG:
Status: Preparing for Rendering
13:37:28 4511MB DEBUG:
Status: Registering Objects
13:37:28 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:28 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:28 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:28 4511MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:37:28 4511MB DEBUG:
MiniRender: Aborted (0.001)
13:37:28 4511MB DEBUG:
Context: Locked:IPR +
13:37:28 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:28 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:28 4511MB INFO:
=================================================================================================
13:37:28 4511MB INFO:
Rendering frame 0...
13:37:28 4511MB INFO:
Fast scene preprocessing enabled
13:37:28 4511MB INFO:
AMM enabled
13:37:28 4511MB INFO:
Fast VRAM updates enabled
13:37:28 4511MB INFO:
=================================================================================================
13:37:28 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:28 4511MB DEBUG:
0ms
13:37:28 4511MB DEBUG:
13:37:28 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:28 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
Preparing materials and shaders
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:28 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:28 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:28 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:37:28 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:28 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:37:28 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:37:28 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:37:28 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:28 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:28 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:28 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 14ms
13:37:28 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:28 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:28 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:37:28 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:37:28 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:37:28 4512MB DEBUG:
Processing blocks...
13:37:28 4512MB DEBUG:
Time to render 16 blocks: 62ms
13:37:28 4512MB INFO:
13:37:28 4512MB INFO:
Rendering time: 82ms (2 GPU(s) used)
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
Scene statistics
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
General counts
13:37:28 4512MB DEBUG:
Proxies: 0
13:37:28 4512MB DEBUG:
Proxy instances: 0
13:37:28 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:28 4512MB DEBUG:
Instances: 1
13:37:28 4512MB DEBUG:
Point cloud points: 0
13:37:28 4512MB DEBUG:
Lights: 1
13:37:28 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:28 4512MB DEBUG:
Sprite textures: 0
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
Geometry
13:37:28 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:28 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:28 4512MB DEBUG:
Unique points: 0
13:37:28 4512MB DEBUG:
Unique hair strands: 0
13:37:28 4512MB DEBUG:
Unique hair strand segments: 0
13:37:28 4512MB DEBUG:
Total triangles: 15100
13:37:28 4512MB DEBUG:
Total points: 0
13:37:28 4512MB DEBUG:
Total hair strands: 0
13:37:28 4512MB DEBUG:
Total hair strand segments: 0
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
Largest triangle meshes:
13:37:28 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
GPU Memory
13:37:28 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:28 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:28 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:28 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:28 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:28 4512MB DEBUG:
Rays: 3.01 GB
13:37:28 4512MB DEBUG:
Sprite textures: 0 B
13:37:28 4512MB DEBUG:
Volume grids: 0 B
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
Textures
13:37:28 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:28 4512MB DEBUG:
File loading time: 0ms
13:37:28 4512MB DEBUG:
File decompression time: 0ms
13:37:28 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:28 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:28 4512MB DEBUG:
File loading time: 0ms
13:37:28 4512MB DEBUG:
File decompression time: 0ms
13:37:28 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:28 4512MB DEBUG:
13:37:28 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:28 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:28 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:28 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:28 4512MB DEBUG:
Primitive loading time: 0ms
13:37:28 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:28 4512MB DEBUG:
13:37:28 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:28 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.000
13:37:33 4511MB INFO:
License returned
13:37:34 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:34 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:34 4511MB DEBUG:
Context: Locked:IPR +
13:37:34 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:34 4511MB DEBUG:
Status: Updating Lights
13:37:34 4511MB DEBUG:
Status: Updating Environment
13:37:34 4511MB DEBUG:
Status: Scanning Materials
13:37:34 4511MB DEBUG:
Status: Updating Materials
13:37:34 4511MB DEBUG:
Status: Extracting Geometry
13:37:34 4511MB DEBUG:
Status: Updating Objects
13:37:34 4511MB DEBUG:
Status: Updating Transforms
13:37:34 4511MB DEBUG:
Status: Updating Geometry
13:37:34 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:34 4511MB DEBUG:
Mesh Geometry Update End +
13:37:34 4511MB DEBUG:
Status: Preparing for Rendering
13:37:34 4511MB DEBUG:
Status: Registering Objects
13:37:34 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:34 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:34 4511MB INFO:
=================================================================================================
13:37:34 4511MB INFO:
Rendering frame 0...
13:37:34 4511MB INFO:
Fast scene preprocessing enabled
13:37:34 4511MB INFO:
AMM enabled
13:37:34 4511MB INFO:
Fast VRAM updates enabled
13:37:34 4511MB INFO:
=================================================================================================
13:37:34 4511MB INFO:
License acquired
13:37:34 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:34 4511MB DEBUG:
18ms
13:37:34 4511MB DEBUG:
13:37:34 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:34 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
Preparing materials and shaders
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:34 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:34 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:37:34 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:34 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:37:34 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:34 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:37:34 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:37:34 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:37:34 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:37:34 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:34 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:37:34 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:34 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:34 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:37:34 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:37:34 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:37:34 4512MB DEBUG:
Processing blocks...
13:37:34 4512MB DEBUG:
Time to render 16 blocks: 63ms
13:37:34 4512MB INFO:
13:37:34 4512MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
Scene statistics
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
General counts
13:37:34 4512MB DEBUG:
Proxies: 0
13:37:34 4512MB DEBUG:
Proxy instances: 0
13:37:34 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:34 4512MB DEBUG:
Instances: 1
13:37:34 4512MB DEBUG:
Point cloud points: 0
13:37:34 4512MB DEBUG:
Lights: 1
13:37:34 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:34 4512MB DEBUG:
Sprite textures: 0
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
Geometry
13:37:34 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:34 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:34 4512MB DEBUG:
Unique points: 0
13:37:34 4512MB DEBUG:
Unique hair strands: 0
13:37:34 4512MB DEBUG:
Unique hair strand segments: 0
13:37:34 4512MB DEBUG:
Total triangles: 15100
13:37:34 4512MB DEBUG:
Total points: 0
13:37:34 4512MB DEBUG:
Total hair strands: 0
13:37:34 4512MB DEBUG:
Total hair strand segments: 0
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
Largest triangle meshes:
13:37:34 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
GPU Memory
13:37:34 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:34 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:34 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:34 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:34 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:34 4512MB DEBUG:
Rays: 3.01 GB
13:37:34 4512MB DEBUG:
Sprite textures: 0 B
13:37:34 4512MB DEBUG:
Volume grids: 0 B
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
Textures
13:37:34 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:34 4512MB DEBUG:
File loading time: 0ms
13:37:34 4512MB DEBUG:
File decompression time: 0ms
13:37:34 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:34 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:34 4512MB DEBUG:
File loading time: 0ms
13:37:34 4512MB DEBUG:
File decompression time: 0ms
13:37:34 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:34 4512MB DEBUG:
13:37:34 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:34 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:34 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:34 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:34 4512MB DEBUG:
Primitive loading time: 0ms
13:37:34 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:34 4512MB DEBUG:
13:37:34 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:34 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.105 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.105
13:37:36 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:36 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:36 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:36 4511MB DEBUG:
Context: Locked:IPR +
13:37:36 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:36 4511MB DEBUG:
Status: Updating Lights
13:37:36 4511MB DEBUG:
Status: Updating Environment
13:37:36 4511MB DEBUG:
Status: Scanning Materials
13:37:36 4511MB DEBUG:
Status: Updating Materials
13:37:36 4511MB DEBUG:
Status: Extracting Geometry
13:37:36 4511MB DEBUG:
Status: Updating Objects
13:37:36 4511MB DEBUG:
Status: Updating Transforms
13:37:36 4511MB DEBUG:
Status: Updating Geometry
13:37:36 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:36 4511MB DEBUG:
Mesh Geometry Update End +
13:37:36 4511MB DEBUG:
Status: Preparing for Rendering
13:37:36 4511MB DEBUG:
Status: Registering Objects
13:37:36 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:36 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:36 4511MB INFO:
=================================================================================================
13:37:36 4511MB INFO:
Rendering frame 0...
13:37:36 4511MB INFO:
Fast scene preprocessing enabled
13:37:36 4511MB INFO:
AMM enabled
13:37:36 4511MB INFO:
Fast VRAM updates enabled
13:37:36 4511MB INFO:
=================================================================================================
13:37:36 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:36 4511MB DEBUG:
0ms
13:37:36 4511MB DEBUG:
13:37:36 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:36 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
Preparing materials and shaders
13:37:36 4509MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:37:36 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:37:36 4509MB DEBUG:
Redshift can use up to 5362 MB
13:37:36 4509MB DEBUG:
Fixed: 0 MB
13:37:36 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:36 4509MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 616 MB
13:37:36 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:37:36 4509MB DEBUG:
Redshift can use up to 5540 MB
13:37:36 4509MB DEBUG:
Fixed: 0 MB
13:37:36 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:36 4509MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:36 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:37:36 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:36 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:37:36 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:37:36 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:36 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:36 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:36 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:37:36 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:37:36 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:36 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:36 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:37:36 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:36 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:37:36 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:37:36 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:36 4512MB DEBUG:
Processing blocks...
13:37:36 4512MB DEBUG:
Time to render 16 blocks: 55ms
13:37:36 4512MB INFO:
13:37:36 4512MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
Scene statistics
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
General counts
13:37:36 4512MB DEBUG:
Proxies: 0
13:37:36 4512MB DEBUG:
Proxy instances: 0
13:37:36 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:36 4512MB DEBUG:
Instances: 1
13:37:36 4512MB DEBUG:
Point cloud points: 0
13:37:36 4512MB DEBUG:
Lights: 1
13:37:36 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:36 4512MB DEBUG:
Sprite textures: 0
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
Geometry
13:37:36 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:36 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:36 4512MB DEBUG:
Unique points: 0
13:37:36 4512MB DEBUG:
Unique hair strands: 0
13:37:36 4512MB DEBUG:
Unique hair strand segments: 0
13:37:36 4512MB DEBUG:
Total triangles: 15100
13:37:36 4512MB DEBUG:
Total points: 0
13:37:36 4512MB DEBUG:
Total hair strands: 0
13:37:36 4512MB DEBUG:
Total hair strand segments: 0
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
Largest triangle meshes:
13:37:36 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
GPU Memory
13:37:36 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:36 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:36 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:36 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:36 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:36 4512MB DEBUG:
Rays: 3.01 GB
13:37:36 4512MB DEBUG:
Sprite textures: 0 B
13:37:36 4512MB DEBUG:
Volume grids: 0 B
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
Textures
13:37:36 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:36 4512MB DEBUG:
File loading time: 0ms
13:37:36 4512MB DEBUG:
File decompression time: 0ms
13:37:36 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:36 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:36 4512MB DEBUG:
File loading time: 0ms
13:37:36 4512MB DEBUG:
File decompression time: 0ms
13:37:36 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:36 4512MB DEBUG:
13:37:36 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:36 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:36 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:36 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:36 4512MB DEBUG:
Primitive loading time: 0ms
13:37:36 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:36 4512MB DEBUG:
13:37:36 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:36 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.157 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.157
13:37:41 4511MB INFO:
License returned
13:37:42 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:42 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:42 4511MB DEBUG:
Context: Locked:IPR +
13:37:42 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:42 4511MB DEBUG:
Status: Updating Lights
13:37:42 4511MB DEBUG:
Status: Updating Environment
13:37:42 4511MB DEBUG:
Status: Scanning Materials
13:37:42 4511MB DEBUG:
Status: Updating Materials
13:37:42 4511MB DEBUG:
Status: Extracting Geometry
13:37:42 4511MB DEBUG:
Status: Updating Objects
13:37:42 4511MB DEBUG:
Status: Updating Transforms
13:37:42 4511MB DEBUG:
Status: Updating Geometry
13:37:42 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:42 4511MB DEBUG:
Mesh Geometry Update End +
13:37:42 4511MB DEBUG:
Status: Preparing for Rendering
13:37:42 4511MB DEBUG:
Status: Registering Objects
13:37:42 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:42 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:42 4511MB INFO:
=================================================================================================
13:37:42 4511MB INFO:
Rendering frame 0...
13:37:42 4511MB INFO:
Fast scene preprocessing enabled
13:37:42 4511MB INFO:
AMM enabled
13:37:42 4511MB INFO:
Fast VRAM updates enabled
13:37:42 4511MB INFO:
=================================================================================================
13:37:42 4511MB INFO:
License acquired
13:37:42 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:42 4511MB DEBUG:
21ms
13:37:42 4511MB DEBUG:
13:37:42 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:42 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
Preparing materials and shaders
13:37:42 4509MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed)
13:37:42 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:37:42 4509MB DEBUG:
Redshift can use up to 5362 MB
13:37:42 4509MB DEBUG:
Fixed: 0 MB
13:37:42 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:42 4509MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 621 MB
13:37:42 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:37:42 4509MB DEBUG:
Redshift can use up to 5540 MB
13:37:42 4509MB DEBUG:
Fixed: 0 MB
13:37:42 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:42 4509MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:42 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:37:42 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:42 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 22ms
13:37:42 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:42 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:42 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:42 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:42 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 16ms
13:37:42 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:37:42 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:42 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:42 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:42 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:37:42 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:42 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:42 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:37:42 4512MB DEBUG:
Processing blocks...
13:37:42 4512MB DEBUG:
Time to render 16 blocks: 66ms
13:37:42 4512MB INFO:
13:37:42 4512MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
Scene statistics
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
General counts
13:37:42 4512MB DEBUG:
Proxies: 0
13:37:42 4512MB DEBUG:
Proxy instances: 0
13:37:42 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:42 4512MB DEBUG:
Instances: 1
13:37:42 4512MB DEBUG:
Point cloud points: 0
13:37:42 4512MB DEBUG:
Lights: 1
13:37:42 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:42 4512MB DEBUG:
Sprite textures: 0
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
Geometry
13:37:42 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:42 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:42 4512MB DEBUG:
Unique points: 0
13:37:42 4512MB DEBUG:
Unique hair strands: 0
13:37:42 4512MB DEBUG:
Unique hair strand segments: 0
13:37:42 4512MB DEBUG:
Total triangles: 15100
13:37:42 4512MB DEBUG:
Total points: 0
13:37:42 4512MB DEBUG:
Total hair strands: 0
13:37:42 4512MB DEBUG:
Total hair strand segments: 0
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
Largest triangle meshes:
13:37:42 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
GPU Memory
13:37:42 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:42 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:42 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:42 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:42 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:42 4512MB DEBUG:
Rays: 3.01 GB
13:37:42 4512MB DEBUG:
Sprite textures: 0 B
13:37:42 4512MB DEBUG:
Volume grids: 0 B
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
Textures
13:37:42 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:42 4512MB DEBUG:
File loading time: 0ms
13:37:42 4512MB DEBUG:
File decompression time: 0ms
13:37:42 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:42 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:42 4512MB DEBUG:
File loading time: 0ms
13:37:42 4512MB DEBUG:
File decompression time: 0ms
13:37:42 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:42 4512MB DEBUG:
13:37:42 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:42 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:42 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:42 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:42 4512MB DEBUG:
Primitive loading time: 0ms
13:37:42 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:42 4512MB DEBUG:
13:37:42 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:42 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.193 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.193
13:37:46 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:46 4511MB DEBUG:
Context: Locked:IPR +
13:37:46 4511MB DEBUG:
MiniRender: Abort Requested
13:37:46 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:46 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:46 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.000
13:37:46 4511MB DEBUG:
MiniRender: Aborted (0.000)
13:37:46 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:46 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:46 4511MB DEBUG:
Context: Locked:IPR +
13:37:46 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:46 4511MB DEBUG:
Status: Updating Lights
13:37:46 4511MB DEBUG:
Status: Updating Environment
13:37:46 4511MB DEBUG:
Status: Scanning Materials
13:37:46 4511MB DEBUG:
Status: Updating Materials
13:37:46 4511MB DEBUG:
Status: Extracting Geometry
13:37:46 4511MB DEBUG:
Status: Updating Objects
13:37:46 4511MB DEBUG:
Status: Updating Transforms
13:37:46 4511MB DEBUG:
Status: Updating Geometry
13:37:46 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:46 4511MB DEBUG:
Mesh Geometry Update End +
13:37:46 4511MB DEBUG:
Status: Preparing for Rendering
13:37:46 4511MB DEBUG:
Status: Registering Objects
13:37:46 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:46 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:46 4511MB INFO:
=================================================================================================
13:37:46 4511MB INFO:
Rendering frame 0...
13:37:46 4511MB INFO:
Fast scene preprocessing enabled
13:37:46 4511MB INFO:
AMM enabled
13:37:46 4511MB INFO:
Fast VRAM updates enabled
13:37:46 4511MB INFO:
=================================================================================================
13:37:46 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:46 4511MB DEBUG:
0ms
13:37:46 4511MB DEBUG:
13:37:46 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:46 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
Preparing materials and shaders
13:37:46 4509MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed)
13:37:46 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:37:46 4509MB DEBUG:
Redshift can use up to 5362 MB
13:37:46 4509MB DEBUG:
Fixed: 0 MB
13:37:46 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:46 4509MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 615 MB
13:37:46 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:37:46 4509MB DEBUG:
Redshift can use up to 5540 MB
13:37:46 4509MB DEBUG:
Fixed: 0 MB
13:37:46 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:46 4509MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:46 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:37:46 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:46 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:37:46 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:37:46 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 15ms
13:37:46 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:37:46 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:46 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:37:46 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:37:46 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:46 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:46 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:46 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:37:46 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:46 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:46 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:37:46 4512MB DEBUG:
Processing blocks...
13:37:46 4512MB DEBUG:
Time to render 16 blocks: 58ms
13:37:46 4512MB INFO:
13:37:46 4512MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
Scene statistics
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
General counts
13:37:46 4512MB DEBUG:
Proxies: 0
13:37:46 4512MB DEBUG:
Proxy instances: 0
13:37:46 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:46 4512MB DEBUG:
Instances: 1
13:37:46 4512MB DEBUG:
Point cloud points: 0
13:37:46 4512MB DEBUG:
Lights: 1
13:37:46 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:46 4512MB DEBUG:
Sprite textures: 0
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
Geometry
13:37:46 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:46 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:46 4512MB DEBUG:
Unique points: 0
13:37:46 4512MB DEBUG:
Unique hair strands: 0
13:37:46 4512MB DEBUG:
Unique hair strand segments: 0
13:37:46 4512MB DEBUG:
Total triangles: 15100
13:37:46 4512MB DEBUG:
Total points: 0
13:37:46 4512MB DEBUG:
Total hair strands: 0
13:37:46 4512MB DEBUG:
Total hair strand segments: 0
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
Largest triangle meshes:
13:37:46 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
GPU Memory
13:37:46 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:46 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:46 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:46 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:46 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:46 4512MB DEBUG:
Rays: 3.01 GB
13:37:46 4512MB DEBUG:
Sprite textures: 0 B
13:37:46 4512MB DEBUG:
Volume grids: 0 B
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
Textures
13:37:46 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:46 4512MB DEBUG:
File loading time: 0ms
13:37:46 4512MB DEBUG:
File decompression time: 0ms
13:37:46 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:46 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:46 4512MB DEBUG:
File loading time: 0ms
13:37:46 4512MB DEBUG:
File decompression time: 0ms
13:37:46 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:46 4512MB DEBUG:
13:37:46 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:46 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:46 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:46 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:46 4512MB DEBUG:
Primitive loading time: 0ms
13:37:46 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:46 4512MB DEBUG:
13:37:46 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:46 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.161 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.161
13:37:47 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:47 4512MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:47 4512MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:47 4512MB DEBUG:
Context: Locked:IPR +
13:37:47 4512MB DEBUG:
Status: Frame 0: Update Start
13:37:47 4512MB DEBUG:
Status: Updating Lights
13:37:47 4512MB DEBUG:
Status: Updating Environment
13:37:47 4512MB DEBUG:
Status: Scanning Materials
13:37:47 4512MB DEBUG:
Status: Updating Materials
13:37:47 4512MB DEBUG:
Status: Extracting Geometry
13:37:47 4512MB DEBUG:
Status: Updating Objects
13:37:47 4512MB DEBUG:
Status: Updating Transforms
13:37:47 4512MB DEBUG:
Status: Updating Geometry
13:37:47 4512MB DEBUG:
Mesh Geometry Update Begin +
13:37:47 4512MB DEBUG:
Mesh Geometry Update End +
13:37:47 4512MB DEBUG:
Status: Preparing for Rendering
13:37:47 4512MB DEBUG:
Status: Registering Objects
13:37:47 4512MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:47 4512MB DEBUG:
Status: Frame 0: Update Completed
13:37:47 4512MB INFO:
=================================================================================================
13:37:47 4512MB INFO:
Rendering frame 0...
13:37:47 4512MB INFO:
Fast scene preprocessing enabled
13:37:47 4512MB INFO:
AMM enabled
13:37:47 4512MB INFO:
Fast VRAM updates enabled
13:37:47 4512MB INFO:
=================================================================================================
13:37:47 4512MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:47 4512MB DEBUG:
0ms
13:37:47 4512MB DEBUG:
13:37:47 4512MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:47 4512MB DEBUG:
Time to process 0 meshes: 0ms
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
Preparing materials and shaders
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:47 4513MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:47 4513MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:37:47 4513MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 20ms
13:37:47 4513MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:47 4513MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:47 4513MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:47 4513MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:47 4513MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 17ms
13:37:47 4513MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:37:47 4513MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:47 4513MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:47 4513MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:47 4513MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:37:47 4513MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:47 4513MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:47 4513MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:37:47 4513MB DEBUG:
Processing blocks...
13:37:47 4513MB DEBUG:
Time to render 16 blocks: 65ms
13:37:47 4513MB INFO:
13:37:47 4513MB INFO:
Rendering time: 84ms (2 GPU(s) used)
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
Scene statistics
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
General counts
13:37:47 4513MB DEBUG:
Proxies: 0
13:37:47 4513MB DEBUG:
Proxy instances: 0
13:37:47 4513MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:47 4513MB DEBUG:
Instances: 1
13:37:47 4513MB DEBUG:
Point cloud points: 0
13:37:47 4513MB DEBUG:
Lights: 1
13:37:47 4513MB DEBUG:
Volume grids: 0 (0 unique)
13:37:47 4513MB DEBUG:
Sprite textures: 0
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
Geometry
13:37:47 4513MB DEBUG:
Unique triangles pre tessellation: 224
13:37:47 4513MB DEBUG:
Unique triangles post tessellation: 15100
13:37:47 4513MB DEBUG:
Unique points: 0
13:37:47 4513MB DEBUG:
Unique hair strands: 0
13:37:47 4513MB DEBUG:
Unique hair strand segments: 0
13:37:47 4513MB DEBUG:
Total triangles: 15100
13:37:47 4513MB DEBUG:
Total points: 0
13:37:47 4513MB DEBUG:
Total hair strands: 0
13:37:47 4513MB DEBUG:
Total hair strand segments: 0
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
Largest triangle meshes:
13:37:47 4513MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
GPU Memory
13:37:47 4513MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:47 4513MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:47 4513MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:47 4513MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:47 4513MB DEBUG:
Matrices (for instances/points): 48 B
13:37:47 4513MB DEBUG:
Rays: 3.01 GB
13:37:47 4513MB DEBUG:
Sprite textures: 0 B
13:37:47 4513MB DEBUG:
Volume grids: 0 B
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
Textures
13:37:47 4513MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:47 4513MB DEBUG:
File loading time: 0ms
13:37:47 4513MB DEBUG:
File decompression time: 0ms
13:37:47 4513MB DEBUG:
Average GPU cache hits: 0%
13:37:47 4513MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:47 4513MB DEBUG:
File loading time: 0ms
13:37:47 4513MB DEBUG:
File decompression time: 0ms
13:37:47 4513MB DEBUG:
Average GPU cache hits: 0%
13:37:47 4513MB DEBUG:
13:37:47 4513MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:47 4513MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:47 4513MB DEBUG:
Main primitive data: 188.87 KB
13:37:47 4513MB DEBUG:
Extra primitive data: 159.08 KB
13:37:47 4513MB DEBUG:
Primitive loading time: 0ms
13:37:47 4513MB DEBUG:
Tess/Disp time: 10ms
13:37:47 4513MB DEBUG:
13:37:47 4512MB DEBUG:
Context: Unlocked:IPR +
13:37:47 4512MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.089 (00:00.027/00:00.000) Output:00:00.000 Total:00:00.089
13:37:52 4512MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:52 4512MB DEBUG:
Context: Locked:IPR +
13:37:52 4512MB DEBUG:
Status: Frame 0: Update Start
13:37:52 4512MB DEBUG:
Status: Updating Lights
13:37:52 4512MB DEBUG:
Status: Updating Environment
13:37:52 4512MB DEBUG:
Status: Scanning Materials
13:37:52 4512MB DEBUG:
Status: Updating Materials
13:37:52 4512MB DEBUG:
Status: Extracting Geometry
13:37:52 4512MB DEBUG:
Status: Updating Objects
13:37:52 4512MB DEBUG:
Status: Updating Transforms
13:37:52 4512MB DEBUG:
Status: Updating Geometry
13:37:52 4512MB DEBUG:
Mesh Geometry Update Begin +
13:37:52 4512MB DEBUG:
Mesh Geometry Update End +
13:37:52 4512MB DEBUG:
Status: Preparing for Rendering
13:37:52 4512MB DEBUG:
Status: Registering Objects
13:37:52 4512MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:52 4512MB DEBUG:
Status: Frame 0: Update Completed
13:37:52 4512MB INFO:
=================================================================================================
13:37:52 4512MB INFO:
Rendering frame 0...
13:37:52 4512MB INFO:
Fast scene preprocessing enabled
13:37:52 4512MB INFO:
AMM enabled
13:37:52 4512MB INFO:
Fast VRAM updates enabled
13:37:52 4512MB INFO:
=================================================================================================
13:37:52 4512MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:52 4512MB DEBUG:
0ms
13:37:52 4512MB DEBUG:
13:37:52 4512MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:52 4512MB DEBUG:
Time to process 0 meshes: 0ms
13:37:52 4513MB DEBUG:
13:37:52 4513MB DEBUG:
Preparing materials and shaders
13:37:52 4509MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed)
13:37:52 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:37:52 4509MB DEBUG:
Redshift can use up to 5362 MB
13:37:52 4509MB DEBUG:
Fixed: 0 MB
13:37:52 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:52 4509MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 616 MB
13:37:52 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:37:52 4509MB DEBUG:
Redshift can use up to 5540 MB
13:37:52 4509MB DEBUG:
Fixed: 0 MB
13:37:52 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:52 4509MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:37:52 4513MB DEBUG:
13:37:52 4513MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:52 4513MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:37:52 4513MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:52 4513MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 19ms
13:37:53 4513MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:53 4513MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:53 4513MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:37:53 4513MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:37:53 4513MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:53 4513MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:53 4513MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:53 4513MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:53 4513MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 16ms
13:37:53 4513MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:37:53 4513MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:37:53 4513MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:37:53 4513MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:53 4513MB DEBUG:
Processing blocks...
13:37:53 4513MB DEBUG:
Time to render 16 blocks: 65ms
13:37:53 4513MB INFO:
13:37:53 4513MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
Scene statistics
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
General counts
13:37:53 4513MB DEBUG:
Proxies: 0
13:37:53 4513MB DEBUG:
Proxy instances: 0
13:37:53 4513MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:53 4513MB DEBUG:
Instances: 1
13:37:53 4513MB DEBUG:
Point cloud points: 0
13:37:53 4513MB DEBUG:
Lights: 1
13:37:53 4513MB DEBUG:
Volume grids: 0 (0 unique)
13:37:53 4513MB DEBUG:
Sprite textures: 0
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
Geometry
13:37:53 4513MB DEBUG:
Unique triangles pre tessellation: 224
13:37:53 4513MB DEBUG:
Unique triangles post tessellation: 15100
13:37:53 4513MB DEBUG:
Unique points: 0
13:37:53 4513MB DEBUG:
Unique hair strands: 0
13:37:53 4513MB DEBUG:
Unique hair strand segments: 0
13:37:53 4513MB DEBUG:
Total triangles: 15100
13:37:53 4513MB DEBUG:
Total points: 0
13:37:53 4513MB DEBUG:
Total hair strands: 0
13:37:53 4513MB DEBUG:
Total hair strand segments: 0
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
Largest triangle meshes:
13:37:53 4513MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
GPU Memory
13:37:53 4513MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:53 4513MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:53 4513MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:53 4513MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:53 4513MB DEBUG:
Matrices (for instances/points): 48 B
13:37:53 4513MB DEBUG:
Rays: 3.01 GB
13:37:53 4513MB DEBUG:
Sprite textures: 0 B
13:37:53 4513MB DEBUG:
Volume grids: 0 B
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
Textures
13:37:53 4513MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:53 4513MB DEBUG:
File loading time: 0ms
13:37:53 4513MB DEBUG:
File decompression time: 0ms
13:37:53 4513MB DEBUG:
Average GPU cache hits: 0%
13:37:53 4513MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:53 4513MB DEBUG:
File loading time: 0ms
13:37:53 4513MB DEBUG:
File decompression time: 0ms
13:37:53 4513MB DEBUG:
Average GPU cache hits: 0%
13:37:53 4513MB DEBUG:
13:37:53 4513MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:53 4513MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:53 4513MB DEBUG:
Main primitive data: 188.87 KB
13:37:53 4513MB DEBUG:
Extra primitive data: 159.08 KB
13:37:53 4513MB DEBUG:
Primitive loading time: 0ms
13:37:53 4513MB DEBUG:
Tess/Disp time: 10ms
13:37:53 4513MB DEBUG:
13:37:53 4512MB DEBUG:
Context: Unlocked:IPR +
13:37:53 4512MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.164 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.164
13:37:54 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:54 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:54 4511MB DEBUG:
Context: Locked:IPR +
13:37:54 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:54 4511MB DEBUG:
Status: Updating Lights
13:37:54 4511MB DEBUG:
Status: Updating Environment
13:37:54 4511MB DEBUG:
Status: Scanning Materials
13:37:54 4511MB DEBUG:
Status: Updating Materials
13:37:54 4511MB DEBUG:
Status: Extracting Geometry
13:37:54 4511MB DEBUG:
Status: Updating Objects
13:37:54 4511MB DEBUG:
Status: Updating Transforms
13:37:54 4511MB DEBUG:
Status: Updating Geometry
13:37:54 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:54 4511MB DEBUG:
Mesh Geometry Update End +
13:37:54 4511MB DEBUG:
Status: Preparing for Rendering
13:37:54 4511MB DEBUG:
Status: Registering Objects
13:37:54 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:54 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:54 4511MB INFO:
=================================================================================================
13:37:54 4511MB INFO:
Rendering frame 0...
13:37:54 4511MB INFO:
Fast scene preprocessing enabled
13:37:54 4511MB INFO:
AMM enabled
13:37:54 4511MB INFO:
Fast VRAM updates enabled
13:37:54 4511MB INFO:
=================================================================================================
13:37:54 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:54 4511MB DEBUG:
0ms
13:37:54 4511MB DEBUG:
13:37:54 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:54 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
Preparing materials and shaders
13:37:54 4509MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed)
13:37:54 4509MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:37:54 4509MB DEBUG:
Redshift can use up to 5362 MB
13:37:54 4509MB DEBUG:
Fixed: 0 MB
13:37:54 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:54 4509MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 616 MB
13:37:54 4509MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:37:54 4509MB DEBUG:
Redshift can use up to 5540 MB
13:37:54 4509MB DEBUG:
Fixed: 0 MB
13:37:54 4509MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:37:54 4509MB DEBUG:
MiniRender: Abort Requested
13:37:54 4509MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:37:54 4509MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
Scene statistics
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
General counts
13:37:54 4509MB DEBUG:
Proxies: 0
13:37:54 4509MB DEBUG:
Proxy instances: 0
13:37:54 4509MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:54 4509MB DEBUG:
Instances: 1
13:37:54 4509MB DEBUG:
Point cloud points: 0
13:37:54 4509MB DEBUG:
Lights: 1
13:37:54 4509MB DEBUG:
Volume grids: 0 (0 unique)
13:37:54 4509MB DEBUG:
Sprite textures: 0
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
Geometry
13:37:54 4509MB DEBUG:
Unique triangles pre tessellation: 224
13:37:54 4509MB DEBUG:
Unique triangles post tessellation: 15100
13:37:54 4509MB DEBUG:
Unique points: 0
13:37:54 4509MB DEBUG:
Unique hair strands: 0
13:37:54 4509MB DEBUG:
Unique hair strand segments: 0
13:37:54 4509MB DEBUG:
Total triangles: 15100
13:37:54 4509MB DEBUG:
Total points: 0
13:37:54 4509MB DEBUG:
Total hair strands: 0
13:37:54 4509MB DEBUG:
Total hair strand segments: 0
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
Largest triangle meshes:
13:37:54 4509MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
GPU Memory
13:37:54 4509MB DEBUG:
Device 0 geometry PCIe uploads: 0 B (cachesize: 1.19 MB)
13:37:54 4509MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:54 4509MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 1.19 MB)
13:37:54 4509MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:54 4509MB DEBUG:
Matrices (for instances/points): 48 B
13:37:54 4509MB DEBUG:
Rays: 3.01 GB
13:37:54 4509MB DEBUG:
Sprite textures: 0 B
13:37:54 4509MB DEBUG:
Volume grids: 0 B
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
Textures
13:37:54 4509MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:54 4509MB DEBUG:
File loading time: 0ms
13:37:54 4509MB DEBUG:
File decompression time: 0ms
13:37:54 4509MB DEBUG:
Average GPU cache hits: 0%
13:37:54 4509MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:54 4509MB DEBUG:
File loading time: 0ms
13:37:54 4509MB DEBUG:
File decompression time: 0ms
13:37:54 4509MB DEBUG:
Average GPU cache hits: 0%
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:54 4509MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:54 4509MB DEBUG:
Main primitive data: 188.87 KB
13:37:54 4509MB DEBUG:
Extra primitive data: 159.08 KB
13:37:54 4509MB DEBUG:
Primitive loading time: 0ms
13:37:54 4509MB DEBUG:
Tess/Disp time: 10ms
13:37:54 4509MB DEBUG:
13:37:54 4508MB DEBUG:
Context: Unlocked:IPR +
13:37:54 4508MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.064 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.064
13:37:54 4508MB DEBUG:
MiniRender: Aborted (0.015)
13:37:54 4508MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:54 4508MB DEBUG:
Context: Locked:IPR +
13:37:54 4508MB DEBUG:
Status: Frame 0: Update Start
13:37:54 4508MB DEBUG:
Status: Updating Lights
13:37:54 4508MB DEBUG:
Status: Updating Environment
13:37:54 4508MB DEBUG:
Status: Scanning Materials
13:37:54 4508MB DEBUG:
Status: Updating Materials
13:37:54 4508MB DEBUG:
Status: Extracting Geometry
13:37:54 4508MB DEBUG:
Status: Updating Objects
13:37:54 4508MB DEBUG:
Status: Updating Transforms
13:37:54 4508MB DEBUG:
Status: Updating Geometry
13:37:54 4508MB DEBUG:
Mesh Geometry Update Begin +
13:37:54 4508MB DEBUG:
Mesh Geometry Update End +
13:37:54 4508MB DEBUG:
Status: Preparing for Rendering
13:37:54 4508MB DEBUG:
Status: Registering Objects
13:37:54 4508MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:54 4508MB DEBUG:
Status: Frame 0: Update Completed
13:37:54 4508MB INFO:
=================================================================================================
13:37:54 4508MB INFO:
Rendering frame 0...
13:37:54 4508MB INFO:
Fast scene preprocessing enabled
13:37:54 4508MB INFO:
AMM enabled
13:37:54 4508MB INFO:
Fast VRAM updates enabled
13:37:54 4508MB INFO:
=================================================================================================
13:37:54 4508MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:54 4508MB DEBUG:
0ms
13:37:54 4508MB DEBUG:
13:37:54 4508MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:54 4508MB DEBUG:
Time to process 0 meshes: 0ms
13:37:54 4509MB DEBUG:
13:37:54 4509MB DEBUG:
Preparing materials and shaders
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:54 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 12ms
13:37:54 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 16ms
13:37:54 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:37:54 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:37:54 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:37:54 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 18ms
13:37:54 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:37:54 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:37:54 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:37:54 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:54 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:37:54 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:54 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:37:54 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:54 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:37:54 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:37:54 4512MB DEBUG:
Processing blocks...
13:37:54 4512MB DEBUG:
Time to render 16 blocks: 66ms
13:37:54 4512MB INFO:
13:37:54 4512MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
Scene statistics
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
General counts
13:37:54 4512MB DEBUG:
Proxies: 0
13:37:54 4512MB DEBUG:
Proxy instances: 0
13:37:54 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:54 4512MB DEBUG:
Instances: 1
13:37:54 4512MB DEBUG:
Point cloud points: 0
13:37:54 4512MB DEBUG:
Lights: 1
13:37:54 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:54 4512MB DEBUG:
Sprite textures: 0
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
Geometry
13:37:54 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:54 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:54 4512MB DEBUG:
Unique points: 0
13:37:54 4512MB DEBUG:
Unique hair strands: 0
13:37:54 4512MB DEBUG:
Unique hair strand segments: 0
13:37:54 4512MB DEBUG:
Total triangles: 15100
13:37:54 4512MB DEBUG:
Total points: 0
13:37:54 4512MB DEBUG:
Total hair strands: 0
13:37:54 4512MB DEBUG:
Total hair strand segments: 0
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
Largest triangle meshes:
13:37:54 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
GPU Memory
13:37:54 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:54 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:54 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:54 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:54 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:54 4512MB DEBUG:
Rays: 3.01 GB
13:37:54 4512MB DEBUG:
Sprite textures: 0 B
13:37:54 4512MB DEBUG:
Volume grids: 0 B
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
Textures
13:37:54 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:54 4512MB DEBUG:
File loading time: 0ms
13:37:54 4512MB DEBUG:
File decompression time: 0ms
13:37:54 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:54 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:54 4512MB DEBUG:
File loading time: 0ms
13:37:54 4512MB DEBUG:
File decompression time: 0ms
13:37:54 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:54 4512MB DEBUG:
13:37:54 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:54 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:54 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:54 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:54 4512MB DEBUG:
Primitive loading time: 0ms
13:37:54 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:54 4512MB DEBUG:
13:37:54 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:54 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.124 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.124
13:37:55 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:37:55 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:37:55 4511MB DEBUG:
Context: Locked:IPR +
13:37:55 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:55 4511MB DEBUG:
Status: Updating Lights
13:37:55 4511MB DEBUG:
Status: Updating Environment
13:37:55 4511MB DEBUG:
Status: Scanning Materials
13:37:55 4511MB DEBUG:
Status: Updating Materials
13:37:55 4511MB DEBUG:
Status: Extracting Geometry
13:37:55 4511MB DEBUG:
Status: Updating Objects
13:37:55 4511MB DEBUG:
MiniRender: Abort Requested
13:37:55 4511MB DEBUG:
Status: Updating Transforms
13:37:55 4511MB DEBUG:
Status: Updating Geometry
13:37:55 4511MB DEBUG:
Mesh Geometry Update Begin +
13:37:55 4511MB DEBUG:
Mesh Geometry Update End +
13:37:55 4511MB DEBUG:
Status: Preparing for Rendering
13:37:55 4511MB DEBUG:
Status: Registering Objects
13:37:55 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:37:55 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:55 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:55 4511MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:37:55 4511MB DEBUG:
MiniRender: Aborted (0.001)
13:37:55 4511MB DEBUG:
Context: Locked:IPR +
13:37:55 4511MB DEBUG:
Status: Frame 0: Update Start
13:37:55 4511MB DEBUG:
Status: Frame 0: Update Completed
13:37:55 4511MB INFO:
=================================================================================================
13:37:55 4511MB INFO:
Rendering frame 0...
13:37:55 4511MB INFO:
Fast scene preprocessing enabled
13:37:55 4511MB INFO:
AMM enabled
13:37:55 4511MB INFO:
Fast VRAM updates enabled
13:37:55 4511MB INFO:
=================================================================================================
13:37:55 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:37:55 4511MB DEBUG:
0ms
13:37:55 4511MB DEBUG:
13:37:55 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:37:55 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
Preparing materials and shaders
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:37:56 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:37:56 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:37:56 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:37:56 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:37:56 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:37:56 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:37:56 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:37:56 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:37:56 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:37:56 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:37:56 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 15ms
13:37:56 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:37:56 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:37:56 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:37:56 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:37:56 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:37:56 4512MB DEBUG:
Processing blocks...
13:37:56 4512MB DEBUG:
Time to render 16 blocks: 66ms
13:37:56 4512MB INFO:
13:37:56 4512MB INFO:
Rendering time: 85ms (2 GPU(s) used)
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
Scene statistics
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
General counts
13:37:56 4512MB DEBUG:
Proxies: 0
13:37:56 4512MB DEBUG:
Proxy instances: 0
13:37:56 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:37:56 4512MB DEBUG:
Instances: 1
13:37:56 4512MB DEBUG:
Point cloud points: 0
13:37:56 4512MB DEBUG:
Lights: 1
13:37:56 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:37:56 4512MB DEBUG:
Sprite textures: 0
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
Geometry
13:37:56 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:37:56 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:37:56 4512MB DEBUG:
Unique points: 0
13:37:56 4512MB DEBUG:
Unique hair strands: 0
13:37:56 4512MB DEBUG:
Unique hair strand segments: 0
13:37:56 4512MB DEBUG:
Total triangles: 15100
13:37:56 4512MB DEBUG:
Total points: 0
13:37:56 4512MB DEBUG:
Total hair strands: 0
13:37:56 4512MB DEBUG:
Total hair strand segments: 0
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
Largest triangle meshes:
13:37:56 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
GPU Memory
13:37:56 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:56 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:56 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:37:56 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:37:56 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:37:56 4512MB DEBUG:
Rays: 3.01 GB
13:37:56 4512MB DEBUG:
Sprite textures: 0 B
13:37:56 4512MB DEBUG:
Volume grids: 0 B
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
Textures
13:37:56 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:37:56 4512MB DEBUG:
File loading time: 0ms
13:37:56 4512MB DEBUG:
File decompression time: 0ms
13:37:56 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:56 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:37:56 4512MB DEBUG:
File loading time: 0ms
13:37:56 4512MB DEBUG:
File decompression time: 0ms
13:37:56 4512MB DEBUG:
Average GPU cache hits: 0%
13:37:56 4512MB DEBUG:
13:37:56 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:37:56 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:37:56 4512MB DEBUG:
Main primitive data: 188.87 KB
13:37:56 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:37:56 4512MB DEBUG:
Primitive loading time: 0ms
13:37:56 4512MB DEBUG:
Tess/Disp time: 10ms
13:37:56 4512MB DEBUG:
13:37:56 4511MB DEBUG:
Context: Unlocked:IPR +
13:37:56 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.091 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.091
13:38:01 4511MB INFO:
License returned
13:38:04 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:38:04 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:38:04 4511MB DEBUG:
Context: Locked:IPR +
13:38:04 4511MB DEBUG:
Status: Frame 0: Update Start
13:38:04 4511MB DEBUG:
Status: Updating Lights
13:38:04 4511MB DEBUG:
Status: Updating Environment
13:38:04 4511MB DEBUG:
Status: Scanning Materials
13:38:04 4511MB DEBUG:
Status: Updating Materials
13:38:04 4511MB DEBUG:
Status: Extracting Geometry
13:38:04 4511MB DEBUG:
Status: Updating Objects
13:38:04 4511MB DEBUG:
Status: Updating Transforms
13:38:04 4511MB DEBUG:
Status: Updating Geometry
13:38:04 4511MB DEBUG:
Mesh Geometry Update Begin +
13:38:04 4511MB DEBUG:
Mesh Geometry Update End +
13:38:04 4511MB DEBUG:
Status: Preparing for Rendering
13:38:04 4511MB DEBUG:
Status: Registering Objects
13:38:04 4511MB DEBUG:
MiniRender: Abort Requested
13:38:04 4511MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:04 4511MB DEBUG:
Status: Frame 0: Update Completed
13:38:04 4511MB DEBUG:
Context: Unlocked:IPR +
13:38:04 4511MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:38:04 4511MB DEBUG:
MiniRender: Aborted (0.000)
13:38:04 4511MB DEBUG:
Context: Locked:IPR +
13:38:04 4511MB DEBUG:
Status: Frame 0: Update Start
13:38:04 4511MB DEBUG:
Status: Frame 0: Update Completed
13:38:04 4511MB INFO:
=================================================================================================
13:38:04 4511MB INFO:
Rendering frame 0...
13:38:04 4511MB INFO:
Fast scene preprocessing enabled
13:38:04 4511MB INFO:
AMM enabled
13:38:04 4511MB INFO:
Fast VRAM updates enabled
13:38:04 4511MB INFO:
=================================================================================================
13:38:04 4511MB INFO:
License acquired
13:38:04 4511MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:04 4511MB DEBUG:
19ms
13:38:04 4511MB DEBUG:
13:38:04 4511MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:04 4511MB DEBUG:
Time to process 0 meshes: 0ms
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
Preparing materials and shaders
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:04 4512MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:38:04 4512MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:38:04 4512MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:38:04 4512MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:38:04 4512MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:04 4512MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:38:04 4512MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:38:04 4512MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:38:04 4512MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 12ms
13:38:04 4512MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:04 4512MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:38:04 4512MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:38:04 4512MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:04 4512MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:38:04 4512MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:04 4512MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:38:04 4512MB DEBUG:
Processing blocks...
13:38:04 4512MB DEBUG:
Time to render 16 blocks: 56ms
13:38:04 4512MB INFO:
13:38:04 4512MB INFO:
Rendering time: 97ms (2 GPU(s) used)
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
Scene statistics
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
General counts
13:38:04 4512MB DEBUG:
Proxies: 0
13:38:04 4512MB DEBUG:
Proxy instances: 0
13:38:04 4512MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:04 4512MB DEBUG:
Instances: 1
13:38:04 4512MB DEBUG:
Point cloud points: 0
13:38:04 4512MB DEBUG:
Lights: 1
13:38:04 4512MB DEBUG:
Volume grids: 0 (0 unique)
13:38:04 4512MB DEBUG:
Sprite textures: 0
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
Geometry
13:38:04 4512MB DEBUG:
Unique triangles pre tessellation: 224
13:38:04 4512MB DEBUG:
Unique triangles post tessellation: 15100
13:38:04 4512MB DEBUG:
Unique points: 0
13:38:04 4512MB DEBUG:
Unique hair strands: 0
13:38:04 4512MB DEBUG:
Unique hair strand segments: 0
13:38:04 4512MB DEBUG:
Total triangles: 15100
13:38:04 4512MB DEBUG:
Total points: 0
13:38:04 4512MB DEBUG:
Total hair strands: 0
13:38:04 4512MB DEBUG:
Total hair strand segments: 0
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
Largest triangle meshes:
13:38:04 4512MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
GPU Memory
13:38:04 4512MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:38:04 4512MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:38:04 4512MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:38:04 4512MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:38:04 4512MB DEBUG:
Matrices (for instances/points): 48 B
13:38:04 4512MB DEBUG:
Rays: 3.01 GB
13:38:04 4512MB DEBUG:
Sprite textures: 0 B
13:38:04 4512MB DEBUG:
Volume grids: 0 B
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
Textures
13:38:04 4512MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:04 4512MB DEBUG:
File loading time: 0ms
13:38:04 4512MB DEBUG:
File decompression time: 0ms
13:38:04 4512MB DEBUG:
Average GPU cache hits: 0%
13:38:04 4512MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:04 4512MB DEBUG:
File loading time: 0ms
13:38:04 4512MB DEBUG:
File decompression time: 0ms
13:38:04 4512MB DEBUG:
Average GPU cache hits: 0%
13:38:04 4512MB DEBUG:
13:38:04 4512MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:04 4512MB DEBUG:
Acceleration Structures: 199.86 KB
13:38:04 4512MB DEBUG:
Main primitive data: 188.87 KB
13:38:04 4512MB DEBUG:
Extra primitive data: 159.08 KB
13:38:04 4512MB DEBUG:
Primitive loading time: 0ms
13:38:04 4512MB DEBUG:
Tess/Disp time: 10ms
13:38:04 4512MB DEBUG:
13:38:04 4511MB DEBUG:
Context: Unlocked:IPR +
13:38:04 4511MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.103 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.103
13:38:07 4511MB DEBUG:
Context: Deferring cleanup
13:38:09 4579MB DEBUG:
Context: Locked:Render
13:38:09 4579MB DEBUG:
Context: Disposing 1 states
13:38:09 4546MB DEBUG:
Context: Deferring cleanup
13:38:09 4546MB DEBUG:
Context: Disposing 1 states
13:38:09 4567MB DEBUG:
Status: Scanning Scene
13:38:09 4567MB DEBUG:
Status: Frame 0: Update Start
13:38:09 4567MB DEBUG:
Status: Updating Lights
13:38:09 4567MB DEBUG:
Status: Updating Environment
13:38:09 4567MB DEBUG:
Status: Scanning Materials
13:38:09 4567MB DEBUG:
Status: Extracting Geometry
13:38:09 4567MB DEBUG:
Mesh Creation Begin +
13:38:09 4568MB DEBUG:
Mesh Creation End +
13:38:09 4568MB DEBUG:
Status: Updating Objects
13:38:09 4568MB DEBUG:
Status: Updating Transforms
13:38:09 4568MB DEBUG:
Status: Updating Geometry
13:38:09 4568MB DEBUG:
Mesh Geometry Update Begin +
13:38:09 4568MB DEBUG:
Mesh Geometry Update End +
13:38:09 4568MB DEBUG:
Status: Preparing for Rendering
13:38:09 4568MB DEBUG:
Status: Registering Objects
13:38:09 4568MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:09 4568MB DEBUG:
Status: Frame 0: Update Completed
13:38:09 4568MB DEBUG:
Renderer: Render Begin
13:38:09 4568MB INFO:
=================================================================================================
13:38:09 4568MB INFO:
Rendering frame 0...
13:38:09 4568MB INFO:
AMM enabled
13:38:09 4568MB INFO:
=================================================================================================
13:38:09 4568MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:09 4568MB DEBUG:
0ms
13:38:09 4571MB DEBUG:
13:38:09 4571MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:09 4571MB DEBUG:
Time to process 0 meshes: 0ms
13:38:09 4571MB DEBUG:
Time to process textures: 0.000017 seconds
13:38:09 4573MB DEBUG:
13:38:09 4573MB DEBUG:
Preparing materials and shaders
13:38:09 4575MB DEBUG:
13:38:09 4575MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:09 4575MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:09 4575MB DEBUG:
Redshift can use up to 5362 MB
13:38:09 4575MB DEBUG:
Fixed: 0 MB
13:38:09 4575MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:09 4575MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 608 MB
13:38:09 4575MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:09 4575MB DEBUG:
Redshift can use up to 5540 MB
13:38:09 4575MB DEBUG:
Fixed: 0 MB
13:38:09 4575MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:09 4575MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:09 4575MB DEBUG:
13:38:09 4575MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:09 4575MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:09 4575MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:38:09 4602MB DEBUG:
Time to create tree: 36 ms (0 35 0)
13:38:09 4602MB DEBUG:
13:38:09 4602MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:09 4602MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:09 4602MB DEBUG:
Redshift can use up to 5362 MB
13:38:09 4602MB DEBUG:
Fixed: 0 MB
13:38:09 4602MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:09 4602MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 624 MB
13:38:09 4602MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:09 4602MB DEBUG:
Redshift can use up to 5540 MB
13:38:09 4602MB DEBUG:
Fixed: 0 MB
13:38:09 4602MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:09 4602MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:09 4608MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:38:09 4608MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:09 4608MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:38:09 4608MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:38:09 4608MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:09 4608MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:09 4609MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:09 4609MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:09 4609MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:09 4609MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:09 4609MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:09 4610MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:09 4610MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:09 4610MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:09 4610MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:38:09 4610MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:09 4610MB DEBUG:
Processing blocks...
13:38:09 4606MB DEBUG:
Time to render 16 blocks: 83ms
13:38:09 4606MB INFO:
13:38:09 4606MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
Scene statistics
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
General counts
13:38:09 4606MB DEBUG:
Proxies: 0
13:38:09 4606MB DEBUG:
Proxy instances: 0
13:38:09 4606MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:09 4606MB DEBUG:
Instances: 0
13:38:09 4606MB DEBUG:
Point cloud points: 0
13:38:09 4606MB DEBUG:
Lights: 1
13:38:09 4606MB DEBUG:
Volume grids: 0 (0 unique)
13:38:09 4606MB DEBUG:
Sprite textures: 0
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
Geometry
13:38:09 4606MB DEBUG:
Unique triangles pre tessellation: 224
13:38:09 4606MB DEBUG:
Unique triangles post tessellation: 15100
13:38:09 4606MB DEBUG:
Unique points: 0
13:38:09 4606MB DEBUG:
Unique hair strands: 0
13:38:09 4606MB DEBUG:
Unique hair strand segments: 0
13:38:09 4606MB DEBUG:
Total triangles: 15100
13:38:09 4606MB DEBUG:
Total points: 0
13:38:09 4606MB DEBUG:
Total hair strands: 0
13:38:09 4606MB DEBUG:
Total hair strand segments: 0
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
Largest triangle meshes:
13:38:09 4606MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
GPU Memory
13:38:09 4606MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:09 4606MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:09 4606MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:09 4606MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:09 4606MB DEBUG:
Matrices (for instances/points): 0 B
13:38:09 4606MB DEBUG:
Rays: 3.01 GB
13:38:09 4606MB DEBUG:
Sprite textures: 0 B
13:38:09 4606MB DEBUG:
Volume grids: 0 B
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
Textures
13:38:09 4606MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:09 4606MB DEBUG:
File loading time: 0ms
13:38:09 4606MB DEBUG:
File decompression time: 0ms
13:38:09 4606MB DEBUG:
Average GPU cache hits: 0%
13:38:09 4606MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:09 4606MB DEBUG:
File loading time: 0ms
13:38:09 4606MB DEBUG:
File decompression time: 0ms
13:38:09 4606MB DEBUG:
Average GPU cache hits: 0%
13:38:09 4606MB DEBUG:
13:38:09 4606MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:09 4606MB DEBUG:
Acceleration Structures: 199.78 KB
13:38:09 4606MB DEBUG:
Main primitive data: 189.92 KB
13:38:09 4606MB DEBUG:
Extra primitive data: 160.06 KB
13:38:09 4606MB DEBUG:
Primitive loading time: 0ms
13:38:09 4606MB DEBUG:
Tess/Disp time: 11ms
13:38:09 4606MB DEBUG:
13:38:10 4605MB DEBUG:
PostEffects: Applying
13:38:10 4605MB DEBUG:
Renderer: Render End
13:38:10 4605MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.005/00:00.000) Render:00:00.419 (00:00.222/00:00.018) Output:00:00.000 Total:00:00.425
13:38:10 4595MB DEBUG:
Status: Scanning Scene
13:38:10 4595MB DEBUG:
Status: Frame 1: Update Start
13:38:10 4595MB DEBUG:
Status: Updating Lights
13:38:10 4595MB DEBUG:
Status: Updating Environment
13:38:10 4595MB DEBUG:
Status: Scanning Materials
13:38:10 4595MB DEBUG:
Status: Extracting Geometry
13:38:10 4595MB DEBUG:
Status: Updating Objects
13:38:10 4595MB DEBUG:
Status: Updating Transforms
13:38:10 4595MB DEBUG:
Status: Updating Geometry
13:38:10 4595MB DEBUG:
Mesh Geometry Update Begin +
13:38:10 4596MB DEBUG:
Mesh Geometry Update End +
13:38:10 4596MB DEBUG:
Status: Preparing for Rendering
13:38:10 4596MB DEBUG:
Status: Registering Objects
13:38:10 4596MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:10 4596MB DEBUG:
Status: Frame 1: Update Completed
13:38:10 4596MB DEBUG:
Renderer: Render Begin
13:38:10 4596MB INFO:
=================================================================================================
13:38:10 4596MB INFO:
Rendering frame 1...
13:38:10 4596MB INFO:
AMM enabled
13:38:10 4596MB INFO:
=================================================================================================
13:38:10 4596MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:10 4596MB DEBUG:
0ms
13:38:10 4597MB DEBUG:
13:38:10 4597MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:10 4597MB DEBUG:
Time to process 0 meshes: 0ms
13:38:10 4598MB DEBUG:
13:38:10 4598MB DEBUG:
Preparing materials and shaders
13:38:10 4598MB DEBUG:
13:38:10 4598MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:10 4598MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4598MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4598MB DEBUG:
Fixed: 0 MB
13:38:10 4598MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4598MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 601 MB
13:38:10 4598MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4598MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4598MB DEBUG:
Fixed: 0 MB
13:38:10 4598MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4598MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:10 4598MB DEBUG:
13:38:10 4598MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:10 4598MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:10 4598MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:38:10 4602MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:38:10 4602MB DEBUG:
13:38:10 4602MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:10 4602MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4602MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4602MB DEBUG:
Fixed: 0 MB
13:38:10 4602MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4602MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 601 MB
13:38:10 4602MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4602MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4602MB DEBUG:
Fixed: 0 MB
13:38:10 4602MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4602MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:10 4606MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:38:10 4606MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:10 4606MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:38:10 4606MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:38:10 4606MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 6ms
13:38:10 4606MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:10 4606MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:10 4606MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:10 4606MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:38:10 4606MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:38:10 4606MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:10 4606MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:38:10 4606MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:38:10 4606MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:38:10 4606MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:10 4606MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:38:10 4606MB DEBUG:
Processing blocks...
13:38:10 4603MB DEBUG:
Time to render 16 blocks: 87ms
13:38:10 4603MB INFO:
13:38:10 4603MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Scene statistics
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
General counts
13:38:10 4603MB DEBUG:
Proxies: 0
13:38:10 4603MB DEBUG:
Proxy instances: 0
13:38:10 4603MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:10 4603MB DEBUG:
Instances: 0
13:38:10 4603MB DEBUG:
Point cloud points: 0
13:38:10 4603MB DEBUG:
Lights: 1
13:38:10 4603MB DEBUG:
Volume grids: 0 (0 unique)
13:38:10 4603MB DEBUG:
Sprite textures: 0
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Geometry
13:38:10 4603MB DEBUG:
Unique triangles pre tessellation: 224
13:38:10 4603MB DEBUG:
Unique triangles post tessellation: 15100
13:38:10 4603MB DEBUG:
Unique points: 0
13:38:10 4603MB DEBUG:
Unique hair strands: 0
13:38:10 4603MB DEBUG:
Unique hair strand segments: 0
13:38:10 4603MB DEBUG:
Total triangles: 15100
13:38:10 4603MB DEBUG:
Total points: 0
13:38:10 4603MB DEBUG:
Total hair strands: 0
13:38:10 4603MB DEBUG:
Total hair strand segments: 0
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Largest triangle meshes:
13:38:10 4603MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
GPU Memory
13:38:10 4603MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:10 4603MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:10 4603MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:10 4603MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:10 4603MB DEBUG:
Matrices (for instances/points): 0 B
13:38:10 4603MB DEBUG:
Rays: 3.01 GB
13:38:10 4603MB DEBUG:
Sprite textures: 0 B
13:38:10 4603MB DEBUG:
Volume grids: 0 B
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Textures
13:38:10 4603MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:10 4603MB DEBUG:
File loading time: 0ms
13:38:10 4603MB DEBUG:
File decompression time: 0ms
13:38:10 4603MB DEBUG:
Average GPU cache hits: 0%
13:38:10 4603MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:10 4603MB DEBUG:
File loading time: 0ms
13:38:10 4603MB DEBUG:
File decompression time: 0ms
13:38:10 4603MB DEBUG:
Average GPU cache hits: 0%
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:10 4603MB DEBUG:
Acceleration Structures: 199.78 KB
13:38:10 4603MB DEBUG:
Main primitive data: 189.92 KB
13:38:10 4603MB DEBUG:
Extra primitive data: 160.06 KB
13:38:10 4603MB DEBUG:
Primitive loading time: 0ms
13:38:10 4603MB DEBUG:
Tess/Disp time: 11ms
13:38:10 4603MB DEBUG:
13:38:10 4601MB DEBUG:
PostEffects: Applying
13:38:10 4602MB DEBUG:
Renderer: Render End
13:38:10 4602MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.217 (00:00.128/00:00.016) Output:00:00.000 Total:00:00.222
13:38:10 4599MB DEBUG:
Status: Scanning Scene
13:38:10 4599MB DEBUG:
Status: Frame 2: Update Start
13:38:10 4599MB DEBUG:
Status: Updating Lights
13:38:10 4599MB DEBUG:
Status: Updating Environment
13:38:10 4599MB DEBUG:
Status: Scanning Materials
13:38:10 4599MB DEBUG:
Status: Extracting Geometry
13:38:10 4599MB DEBUG:
Status: Updating Objects
13:38:10 4599MB DEBUG:
Status: Updating Transforms
13:38:10 4599MB DEBUG:
Status: Updating Geometry
13:38:10 4599MB DEBUG:
Mesh Geometry Update Begin +
13:38:10 4599MB DEBUG:
Mesh Geometry Update End +
13:38:10 4599MB DEBUG:
Status: Preparing for Rendering
13:38:10 4599MB DEBUG:
Status: Registering Objects
13:38:10 4599MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:10 4599MB DEBUG:
Status: Frame 2: Update Completed
13:38:10 4599MB DEBUG:
Renderer: Render Begin
13:38:10 4599MB INFO:
=================================================================================================
13:38:10 4599MB INFO:
Rendering frame 2...
13:38:10 4599MB INFO:
AMM enabled
13:38:10 4599MB INFO:
=================================================================================================
13:38:10 4599MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:10 4599MB DEBUG:
0ms
13:38:10 4599MB DEBUG:
13:38:10 4599MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:10 4599MB DEBUG:
Time to process 0 meshes: 0ms
13:38:10 4600MB DEBUG:
13:38:10 4600MB DEBUG:
Preparing materials and shaders
13:38:10 4600MB DEBUG:
13:38:10 4600MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:10 4600MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4600MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4600MB DEBUG:
Fixed: 0 MB
13:38:10 4600MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4600MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 618 MB
13:38:10 4600MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4600MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4600MB DEBUG:
Fixed: 0 MB
13:38:10 4600MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4600MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:38:10 4600MB DEBUG:
13:38:10 4600MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:10 4600MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:10 4600MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:38:10 4604MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:10 4604MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4604MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4604MB DEBUG:
Fixed: 0 MB
13:38:10 4604MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4604MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 619 MB
13:38:10 4604MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4604MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4604MB DEBUG:
Fixed: 0 MB
13:38:10 4604MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4604MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:10 4608MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:38:10 4608MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:38:10 4608MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:38:10 4608MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:38:10 4608MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:10 4608MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:38:10 4608MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:38:10 4608MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:38:10 4608MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:38:10 4608MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:10 4608MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:38:10 4608MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:38:10 4608MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:10 4608MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:10 4608MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:10 4608MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:38:10 4608MB DEBUG:
Processing blocks...
13:38:10 4604MB DEBUG:
Time to render 16 blocks: 81ms
13:38:10 4604MB INFO:
13:38:10 4604MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
Scene statistics
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
General counts
13:38:10 4604MB DEBUG:
Proxies: 0
13:38:10 4604MB DEBUG:
Proxy instances: 0
13:38:10 4604MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:10 4604MB DEBUG:
Instances: 0
13:38:10 4604MB DEBUG:
Point cloud points: 0
13:38:10 4604MB DEBUG:
Lights: 1
13:38:10 4604MB DEBUG:
Volume grids: 0 (0 unique)
13:38:10 4604MB DEBUG:
Sprite textures: 0
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
Geometry
13:38:10 4604MB DEBUG:
Unique triangles pre tessellation: 224
13:38:10 4604MB DEBUG:
Unique triangles post tessellation: 15096
13:38:10 4604MB DEBUG:
Unique points: 0
13:38:10 4604MB DEBUG:
Unique hair strands: 0
13:38:10 4604MB DEBUG:
Unique hair strand segments: 0
13:38:10 4604MB DEBUG:
Total triangles: 15096
13:38:10 4604MB DEBUG:
Total points: 0
13:38:10 4604MB DEBUG:
Total hair strands: 0
13:38:10 4604MB DEBUG:
Total hair strand segments: 0
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
Largest triangle meshes:
13:38:10 4604MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
GPU Memory
13:38:10 4604MB DEBUG:
Device 0 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:38:10 4604MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:10 4604MB DEBUG:
Device 1 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:38:10 4604MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:10 4604MB DEBUG:
Matrices (for instances/points): 0 B
13:38:10 4604MB DEBUG:
Rays: 3.01 GB
13:38:10 4604MB DEBUG:
Sprite textures: 0 B
13:38:10 4604MB DEBUG:
Volume grids: 0 B
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
Textures
13:38:10 4604MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:10 4604MB DEBUG:
File loading time: 0ms
13:38:10 4604MB DEBUG:
File decompression time: 0ms
13:38:10 4604MB DEBUG:
Average GPU cache hits: 0%
13:38:10 4604MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:10 4604MB DEBUG:
File loading time: 0ms
13:38:10 4604MB DEBUG:
File decompression time: 0ms
13:38:10 4604MB DEBUG:
Average GPU cache hits: 0%
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:10 4604MB DEBUG:
Acceleration Structures: 199.78 KB
13:38:10 4604MB DEBUG:
Main primitive data: 190.02 KB
13:38:10 4604MB DEBUG:
Extra primitive data: 160.16 KB
13:38:10 4604MB DEBUG:
Primitive loading time: 0ms
13:38:10 4604MB DEBUG:
Tess/Disp time: 10ms
13:38:10 4604MB DEBUG:
13:38:10 4603MB DEBUG:
PostEffects: Applying
13:38:10 4604MB DEBUG:
Renderer: Render End
13:38:10 4604MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.219 (00:00.119/00:00.018) Output:00:00.000 Total:00:00.224
13:38:10 4602MB DEBUG:
Status: Scanning Scene
13:38:10 4602MB DEBUG:
Status: Frame 3: Update Start
13:38:10 4602MB DEBUG:
Status: Updating Lights
13:38:10 4602MB DEBUG:
Status: Updating Environment
13:38:10 4602MB DEBUG:
Status: Scanning Materials
13:38:10 4602MB DEBUG:
Status: Extracting Geometry
13:38:10 4602MB DEBUG:
Status: Updating Objects
13:38:10 4602MB DEBUG:
Status: Updating Transforms
13:38:10 4602MB DEBUG:
Status: Updating Geometry
13:38:10 4602MB DEBUG:
Mesh Geometry Update Begin +
13:38:10 4602MB DEBUG:
Mesh Geometry Update End +
13:38:10 4602MB DEBUG:
Status: Preparing for Rendering
13:38:10 4602MB DEBUG:
Status: Registering Objects
13:38:10 4602MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:10 4602MB DEBUG:
Status: Frame 3: Update Completed
13:38:10 4602MB DEBUG:
Renderer: Render Begin
13:38:10 4602MB INFO:
=================================================================================================
13:38:10 4602MB INFO:
Rendering frame 3...
13:38:10 4602MB INFO:
AMM enabled
13:38:10 4602MB INFO:
=================================================================================================
13:38:10 4602MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:10 4602MB DEBUG:
0ms
13:38:10 4602MB DEBUG:
13:38:10 4602MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:10 4602MB DEBUG:
Time to process 0 meshes: 0ms
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Preparing materials and shaders
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:10 4603MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4603MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4603MB DEBUG:
Fixed: 0 MB
13:38:10 4603MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4603MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 636 MB
13:38:10 4603MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4603MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4603MB DEBUG:
Fixed: 0 MB
13:38:10 4603MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4603MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:10 4603MB DEBUG:
13:38:10 4603MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:10 4603MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:10 4603MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:38:10 4606MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:10 4606MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4606MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4606MB DEBUG:
Fixed: 0 MB
13:38:10 4606MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4606MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 619 MB
13:38:10 4606MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4606MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4606MB DEBUG:
Fixed: 0 MB
13:38:10 4606MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4606MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:10 4610MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:38:10 4610MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:10 4610MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:38:10 4610MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:38:10 4610MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:10 4610MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:10 4610MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:38:10 4610MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:10 4610MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:38:10 4610MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:10 4610MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:10 4610MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:38:10 4610MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:38:10 4610MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:38:10 4610MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:10 4610MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:38:10 4610MB DEBUG:
Processing blocks...
13:38:10 4606MB DEBUG:
Time to render 16 blocks: 82ms
13:38:10 4606MB INFO:
13:38:10 4606MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
Scene statistics
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
General counts
13:38:10 4606MB DEBUG:
Proxies: 0
13:38:10 4606MB DEBUG:
Proxy instances: 0
13:38:10 4606MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:10 4606MB DEBUG:
Instances: 0
13:38:10 4606MB DEBUG:
Point cloud points: 0
13:38:10 4606MB DEBUG:
Lights: 1
13:38:10 4606MB DEBUG:
Volume grids: 0 (0 unique)
13:38:10 4606MB DEBUG:
Sprite textures: 0
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
Geometry
13:38:10 4606MB DEBUG:
Unique triangles pre tessellation: 224
13:38:10 4606MB DEBUG:
Unique triangles post tessellation: 15092
13:38:10 4606MB DEBUG:
Unique points: 0
13:38:10 4606MB DEBUG:
Unique hair strands: 0
13:38:10 4606MB DEBUG:
Unique hair strand segments: 0
13:38:10 4606MB DEBUG:
Total triangles: 15092
13:38:10 4606MB DEBUG:
Total points: 0
13:38:10 4606MB DEBUG:
Total hair strands: 0
13:38:10 4606MB DEBUG:
Total hair strand segments: 0
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
Largest triangle meshes:
13:38:10 4606MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
GPU Memory
13:38:10 4606MB DEBUG:
Device 0 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:38:10 4606MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:10 4606MB DEBUG:
Device 1 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:38:10 4606MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:10 4606MB DEBUG:
Matrices (for instances/points): 0 B
13:38:10 4606MB DEBUG:
Rays: 3.01 GB
13:38:10 4606MB DEBUG:
Sprite textures: 0 B
13:38:10 4606MB DEBUG:
Volume grids: 0 B
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
Textures
13:38:10 4606MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:10 4606MB DEBUG:
File loading time: 0ms
13:38:10 4606MB DEBUG:
File decompression time: 0ms
13:38:10 4606MB DEBUG:
Average GPU cache hits: 0%
13:38:10 4606MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:10 4606MB DEBUG:
File loading time: 0ms
13:38:10 4606MB DEBUG:
File decompression time: 0ms
13:38:10 4606MB DEBUG:
Average GPU cache hits: 0%
13:38:10 4606MB DEBUG:
13:38:10 4606MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:10 4606MB DEBUG:
Acceleration Structures: 199.39 KB
13:38:10 4606MB DEBUG:
Main primitive data: 189.95 KB
13:38:10 4606MB DEBUG:
Extra primitive data: 160.11 KB
13:38:10 4606MB DEBUG:
Primitive loading time: 0ms
13:38:10 4606MB DEBUG:
Tess/Disp time: 11ms
13:38:10 4606MB DEBUG:
13:38:10 4605MB DEBUG:
PostEffects: Applying
13:38:10 4606MB DEBUG:
Renderer: Render End
13:38:10 4606MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.219 (00:00.125/00:00.018) Output:00:00.000 Total:00:00.224
13:38:10 4604MB DEBUG:
Status: Scanning Scene
13:38:10 4604MB DEBUG:
Status: Frame 4: Update Start
13:38:10 4604MB DEBUG:
Status: Updating Lights
13:38:10 4604MB DEBUG:
Status: Updating Environment
13:38:10 4604MB DEBUG:
Status: Scanning Materials
13:38:10 4604MB DEBUG:
Status: Extracting Geometry
13:38:10 4604MB DEBUG:
Status: Updating Objects
13:38:10 4604MB DEBUG:
Status: Updating Transforms
13:38:10 4604MB DEBUG:
Status: Updating Geometry
13:38:10 4604MB DEBUG:
Mesh Geometry Update Begin +
13:38:10 4604MB DEBUG:
Mesh Geometry Update End +
13:38:10 4604MB DEBUG:
Status: Preparing for Rendering
13:38:10 4604MB DEBUG:
Status: Registering Objects
13:38:10 4604MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:10 4604MB DEBUG:
Status: Frame 4: Update Completed
13:38:10 4604MB DEBUG:
Renderer: Render Begin
13:38:10 4604MB INFO:
=================================================================================================
13:38:10 4604MB INFO:
Rendering frame 4...
13:38:10 4604MB INFO:
AMM enabled
13:38:10 4604MB INFO:
=================================================================================================
13:38:10 4604MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:10 4604MB DEBUG:
0ms
13:38:10 4604MB DEBUG:
13:38:10 4604MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:10 4604MB DEBUG:
Time to process 0 meshes: 0ms
13:38:10 4605MB DEBUG:
13:38:10 4605MB DEBUG:
Preparing materials and shaders
13:38:10 4605MB DEBUG:
13:38:10 4605MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:10 4605MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4605MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4605MB DEBUG:
Fixed: 0 MB
13:38:10 4605MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4605MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 646 MB
13:38:10 4605MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4605MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4605MB DEBUG:
Fixed: 0 MB
13:38:10 4605MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:10 4605MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:38:10 4605MB DEBUG:
13:38:10 4605MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:10 4605MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:10 4605MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:38:10 4608MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:10 4608MB DEBUG:
13:38:10 4608MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:10 4608MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:10 4608MB DEBUG:
Redshift can use up to 5362 MB
13:38:10 4608MB DEBUG:
Fixed: 0 MB
13:38:10 4608MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4608MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 646 MB
13:38:10 4608MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:10 4608MB DEBUG:
Redshift can use up to 5540 MB
13:38:10 4608MB DEBUG:
Fixed: 0 MB
13:38:10 4608MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:10 4608MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:10 4612MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:38:10 4612MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:10 4612MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:38:10 4612MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:38:10 4612MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:11 4612MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:11 4612MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:11 4612MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:11 4612MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:11 4612MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:11 4612MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:11 4612MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:11 4612MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:11 4612MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:11 4612MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:38:11 4612MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:11 4612MB DEBUG:
Processing blocks...
13:38:11 4608MB DEBUG:
Time to render 16 blocks: 83ms
13:38:11 4608MB INFO:
13:38:11 4608MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
Scene statistics
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
General counts
13:38:11 4608MB DEBUG:
Proxies: 0
13:38:11 4608MB DEBUG:
Proxy instances: 0
13:38:11 4608MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:11 4608MB DEBUG:
Instances: 0
13:38:11 4608MB DEBUG:
Point cloud points: 0
13:38:11 4608MB DEBUG:
Lights: 1
13:38:11 4608MB DEBUG:
Volume grids: 0 (0 unique)
13:38:11 4608MB DEBUG:
Sprite textures: 0
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
Geometry
13:38:11 4608MB DEBUG:
Unique triangles pre tessellation: 224
13:38:11 4608MB DEBUG:
Unique triangles post tessellation: 15088
13:38:11 4608MB DEBUG:
Unique points: 0
13:38:11 4608MB DEBUG:
Unique hair strands: 0
13:38:11 4608MB DEBUG:
Unique hair strand segments: 0
13:38:11 4608MB DEBUG:
Total triangles: 15088
13:38:11 4608MB DEBUG:
Total points: 0
13:38:11 4608MB DEBUG:
Total hair strands: 0
13:38:11 4608MB DEBUG:
Total hair strand segments: 0
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
Largest triangle meshes:
13:38:11 4608MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
GPU Memory
13:38:11 4608MB DEBUG:
Device 0 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:38:11 4608MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:11 4608MB DEBUG:
Device 1 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:38:11 4608MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:11 4608MB DEBUG:
Matrices (for instances/points): 0 B
13:38:11 4608MB DEBUG:
Rays: 3.01 GB
13:38:11 4608MB DEBUG:
Sprite textures: 0 B
13:38:11 4608MB DEBUG:
Volume grids: 0 B
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
Textures
13:38:11 4608MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:11 4608MB DEBUG:
File loading time: 0ms
13:38:11 4608MB DEBUG:
File decompression time: 0ms
13:38:11 4608MB DEBUG:
Average GPU cache hits: 0%
13:38:11 4608MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:11 4608MB DEBUG:
File loading time: 0ms
13:38:11 4608MB DEBUG:
File decompression time: 0ms
13:38:11 4608MB DEBUG:
Average GPU cache hits: 0%
13:38:11 4608MB DEBUG:
13:38:11 4608MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:11 4608MB DEBUG:
Acceleration Structures: 199.55 KB
13:38:11 4608MB DEBUG:
Main primitive data: 189.67 KB
13:38:11 4608MB DEBUG:
Extra primitive data: 159.83 KB
13:38:11 4608MB DEBUG:
Primitive loading time: 0ms
13:38:11 4608MB DEBUG:
Tess/Disp time: 10ms
13:38:11 4608MB DEBUG:
13:38:11 4607MB DEBUG:
PostEffects: Applying
13:38:11 4608MB DEBUG:
Renderer: Render End
13:38:11 4608MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.217 (00:00.120/00:00.017) Output:00:00.000 Total:00:00.222
13:38:11 4602MB DEBUG:
Status: Scanning Scene
13:38:11 4602MB DEBUG:
Status: Frame 5: Update Start
13:38:11 4602MB DEBUG:
Status: Updating Lights
13:38:11 4602MB DEBUG:
Status: Updating Environment
13:38:11 4602MB DEBUG:
Status: Scanning Materials
13:38:11 4602MB DEBUG:
Status: Extracting Geometry
13:38:11 4602MB DEBUG:
Status: Updating Objects
13:38:11 4602MB DEBUG:
Status: Updating Transforms
13:38:11 4602MB DEBUG:
Status: Updating Geometry
13:38:11 4602MB DEBUG:
Mesh Geometry Update Begin +
13:38:11 4602MB DEBUG:
Mesh Geometry Update End +
13:38:11 4602MB DEBUG:
Status: Preparing for Rendering
13:38:11 4602MB DEBUG:
Status: Registering Objects
13:38:11 4602MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:11 4602MB DEBUG:
Status: Frame 5: Update Completed
13:38:11 4602MB DEBUG:
Renderer: Render Begin
13:38:11 4602MB INFO:
=================================================================================================
13:38:11 4602MB INFO:
Rendering frame 5...
13:38:11 4602MB INFO:
AMM enabled
13:38:11 4602MB INFO:
=================================================================================================
13:38:11 4602MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:11 4602MB DEBUG:
0ms
13:38:11 4602MB DEBUG:
13:38:11 4602MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:11 4602MB DEBUG:
Time to process 0 meshes: 0ms
13:38:11 4603MB DEBUG:
13:38:11 4603MB DEBUG:
Preparing materials and shaders
13:38:11 4603MB DEBUG:
13:38:11 4603MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:11 4603MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:11 4603MB DEBUG:
Redshift can use up to 5362 MB
13:38:11 4603MB DEBUG:
Fixed: 0 MB
13:38:11 4603MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:11 4603MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 601 MB
13:38:11 4603MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:11 4603MB DEBUG:
Redshift can use up to 5540 MB
13:38:11 4603MB DEBUG:
Fixed: 0 MB
13:38:11 4603MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:11 4603MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:38:11 4603MB DEBUG:
13:38:11 4603MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:11 4603MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:11 4603MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:38:11 4606MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:38:11 4606MB DEBUG:
13:38:11 4606MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:11 4606MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:11 4606MB DEBUG:
Redshift can use up to 5362 MB
13:38:11 4606MB DEBUG:
Fixed: 0 MB
13:38:11 4606MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:11 4606MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 604 MB
13:38:11 4606MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:11 4606MB DEBUG:
Redshift can use up to 5540 MB
13:38:11 4606MB DEBUG:
Fixed: 0 MB
13:38:11 4606MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:11 4606MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:11 4610MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:38:11 4610MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:11 4610MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:38:11 4610MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:38:11 4610MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:11 4610MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:11 4610MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:11 4610MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:11 4610MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:38:11 4610MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:11 4610MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:11 4610MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:11 4610MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:11 4610MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:11 4610MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:38:11 4610MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:11 4610MB DEBUG:
Processing blocks...
13:38:11 4607MB DEBUG:
Time to render 16 blocks: 86ms
13:38:11 4607MB INFO:
13:38:11 4607MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
Scene statistics
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
General counts
13:38:11 4607MB DEBUG:
Proxies: 0
13:38:11 4607MB DEBUG:
Proxy instances: 0
13:38:11 4607MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:11 4607MB DEBUG:
Instances: 0
13:38:11 4607MB DEBUG:
Point cloud points: 0
13:38:11 4607MB DEBUG:
Lights: 1
13:38:11 4607MB DEBUG:
Volume grids: 0 (0 unique)
13:38:11 4607MB DEBUG:
Sprite textures: 0
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
Geometry
13:38:11 4607MB DEBUG:
Unique triangles pre tessellation: 224
13:38:11 4607MB DEBUG:
Unique triangles post tessellation: 15084
13:38:11 4607MB DEBUG:
Unique points: 0
13:38:11 4607MB DEBUG:
Unique hair strands: 0
13:38:11 4607MB DEBUG:
Unique hair strand segments: 0
13:38:11 4607MB DEBUG:
Total triangles: 15084
13:38:11 4607MB DEBUG:
Total points: 0
13:38:11 4607MB DEBUG:
Total hair strands: 0
13:38:11 4607MB DEBUG:
Total hair strand segments: 0
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
Largest triangle meshes:
13:38:11 4607MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
GPU Memory
13:38:11 4607MB DEBUG:
Device 0 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:38:11 4607MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:11 4607MB DEBUG:
Device 1 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:38:11 4607MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:11 4607MB DEBUG:
Matrices (for instances/points): 0 B
13:38:11 4607MB DEBUG:
Rays: 3.01 GB
13:38:11 4607MB DEBUG:
Sprite textures: 0 B
13:38:11 4607MB DEBUG:
Volume grids: 0 B
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
Textures
13:38:11 4607MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:11 4607MB DEBUG:
File loading time: 0ms
13:38:11 4607MB DEBUG:
File decompression time: 0ms
13:38:11 4607MB DEBUG:
Average GPU cache hits: 0%
13:38:11 4607MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:11 4607MB DEBUG:
File loading time: 0ms
13:38:11 4607MB DEBUG:
File decompression time: 0ms
13:38:11 4607MB DEBUG:
Average GPU cache hits: 0%
13:38:11 4607MB DEBUG:
13:38:11 4607MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:11 4607MB DEBUG:
Acceleration Structures: 199.47 KB
13:38:11 4607MB DEBUG:
Main primitive data: 189.38 KB
13:38:11 4607MB DEBUG:
Extra primitive data: 159.53 KB
13:38:11 4607MB DEBUG:
Primitive loading time: 0ms
13:38:11 4607MB DEBUG:
Tess/Disp time: 11ms
13:38:11 4607MB DEBUG:
13:38:11 4605MB DEBUG:
PostEffects: Applying
13:38:11 4606MB DEBUG:
Renderer: Render End
13:38:11 4606MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.214/00:00.015) Output:00:00.000 Total:00:00.420
13:38:11 4604MB DEBUG:
Status: Scanning Scene
13:38:11 4604MB DEBUG:
Status: Frame 6: Update Start
13:38:11 4604MB DEBUG:
Status: Updating Lights
13:38:11 4604MB DEBUG:
Status: Updating Environment
13:38:11 4604MB DEBUG:
Status: Scanning Materials
13:38:11 4604MB DEBUG:
Status: Extracting Geometry
13:38:11 4604MB DEBUG:
Status: Updating Objects
13:38:11 4604MB DEBUG:
Status: Updating Transforms
13:38:11 4604MB DEBUG:
Status: Updating Geometry
13:38:11 4604MB DEBUG:
Mesh Geometry Update Begin +
13:38:11 4604MB DEBUG:
Mesh Geometry Update End +
13:38:11 4604MB DEBUG:
Status: Preparing for Rendering
13:38:11 4604MB DEBUG:
Status: Registering Objects
13:38:11 4604MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:11 4604MB DEBUG:
Status: Frame 6: Update Completed
13:38:11 4604MB DEBUG:
Renderer: Render Begin
13:38:11 4604MB INFO:
=================================================================================================
13:38:11 4604MB INFO:
Rendering frame 6...
13:38:11 4604MB INFO:
AMM enabled
13:38:11 4604MB INFO:
=================================================================================================
13:38:11 4604MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:11 4604MB DEBUG:
0ms
13:38:11 4604MB DEBUG:
13:38:11 4604MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:11 4604MB DEBUG:
Time to process 0 meshes: 0ms
13:38:11 4605MB DEBUG:
13:38:11 4605MB DEBUG:
Preparing materials and shaders
13:38:11 4605MB DEBUG:
13:38:11 4605MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:11 4605MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:11 4605MB DEBUG:
Redshift can use up to 5362 MB
13:38:11 4605MB DEBUG:
Fixed: 0 MB
13:38:11 4605MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:11 4605MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 602 MB
13:38:11 4605MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:11 4605MB DEBUG:
Redshift can use up to 5540 MB
13:38:11 4605MB DEBUG:
Fixed: 0 MB
13:38:11 4605MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:11 4605MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:38:11 4605MB DEBUG:
13:38:11 4605MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:11 4605MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:11 4605MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:38:11 4609MB DEBUG:
Time to create tree: 33 ms (0 32 0)
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:11 4609MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:11 4609MB DEBUG:
Redshift can use up to 5362 MB
13:38:11 4609MB DEBUG:
Fixed: 0 MB
13:38:11 4609MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:11 4609MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 602 MB
13:38:11 4609MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:11 4609MB DEBUG:
Redshift can use up to 5540 MB
13:38:11 4609MB DEBUG:
Fixed: 0 MB
13:38:11 4609MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:11 4609MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:11 4612MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:11 4612MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:38:11 4612MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:38:11 4613MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:11 4613MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:38:11 4613MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:11 4613MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:11 4613MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:11 4613MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:11 4613MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:11 4613MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:11 4613MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:38:11 4613MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 6ms
13:38:11 4613MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:11 4613MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:38:11 4613MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:11 4613MB DEBUG:
Processing blocks...
13:38:11 4609MB DEBUG:
Time to render 16 blocks: 91ms
13:38:11 4609MB INFO:
13:38:11 4609MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
Scene statistics
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
General counts
13:38:11 4609MB DEBUG:
Proxies: 0
13:38:11 4609MB DEBUG:
Proxy instances: 0
13:38:11 4609MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:11 4609MB DEBUG:
Instances: 0
13:38:11 4609MB DEBUG:
Point cloud points: 0
13:38:11 4609MB DEBUG:
Lights: 1
13:38:11 4609MB DEBUG:
Volume grids: 0 (0 unique)
13:38:11 4609MB DEBUG:
Sprite textures: 0
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
Geometry
13:38:11 4609MB DEBUG:
Unique triangles pre tessellation: 224
13:38:11 4609MB DEBUG:
Unique triangles post tessellation: 15080
13:38:11 4609MB DEBUG:
Unique points: 0
13:38:11 4609MB DEBUG:
Unique hair strands: 0
13:38:11 4609MB DEBUG:
Unique hair strand segments: 0
13:38:11 4609MB DEBUG:
Total triangles: 15080
13:38:11 4609MB DEBUG:
Total points: 0
13:38:11 4609MB DEBUG:
Total hair strands: 0
13:38:11 4609MB DEBUG:
Total hair strand segments: 0
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
Largest triangle meshes:
13:38:11 4609MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
GPU Memory
13:38:11 4609MB DEBUG:
Device 0 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:38:11 4609MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:11 4609MB DEBUG:
Device 1 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:38:11 4609MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:11 4609MB DEBUG:
Matrices (for instances/points): 0 B
13:38:11 4609MB DEBUG:
Rays: 3.01 GB
13:38:11 4609MB DEBUG:
Sprite textures: 0 B
13:38:11 4609MB DEBUG:
Volume grids: 0 B
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
Textures
13:38:11 4609MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:11 4609MB DEBUG:
File loading time: 0ms
13:38:11 4609MB DEBUG:
File decompression time: 0ms
13:38:11 4609MB DEBUG:
Average GPU cache hits: 0%
13:38:11 4609MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:11 4609MB DEBUG:
File loading time: 0ms
13:38:11 4609MB DEBUG:
File decompression time: 0ms
13:38:11 4609MB DEBUG:
Average GPU cache hits: 0%
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:11 4609MB DEBUG:
Acceleration Structures: 199.39 KB
13:38:11 4609MB DEBUG:
Main primitive data: 189.32 KB
13:38:11 4609MB DEBUG:
Extra primitive data: 159.50 KB
13:38:11 4609MB DEBUG:
Primitive loading time: 0ms
13:38:11 4609MB DEBUG:
Tess/Disp time: 10ms
13:38:11 4609MB DEBUG:
13:38:11 4607MB DEBUG:
PostEffects: Applying
13:38:11 4609MB DEBUG:
Renderer: Render End
13:38:11 4609MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.133/00:00.015) Output:00:00.000 Total:00:00.220
13:38:11 4604MB DEBUG:
Status: Scanning Scene
13:38:11 4604MB DEBUG:
Status: Frame 7: Update Start
13:38:11 4604MB DEBUG:
Status: Updating Lights
13:38:11 4604MB DEBUG:
Status: Updating Environment
13:38:11 4604MB DEBUG:
Status: Scanning Materials
13:38:11 4604MB DEBUG:
Status: Extracting Geometry
13:38:11 4604MB DEBUG:
Status: Updating Objects
13:38:11 4604MB DEBUG:
Status: Updating Transforms
13:38:11 4604MB DEBUG:
Status: Updating Geometry
13:38:11 4604MB DEBUG:
Mesh Geometry Update Begin +
13:38:11 4604MB DEBUG:
Mesh Geometry Update End +
13:38:11 4604MB DEBUG:
Status: Preparing for Rendering
13:38:11 4604MB DEBUG:
Status: Registering Objects
13:38:11 4604MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:11 4604MB DEBUG:
Status: Frame 7: Update Completed
13:38:11 4604MB DEBUG:
Renderer: Render Begin
13:38:11 4604MB INFO:
=================================================================================================
13:38:11 4604MB INFO:
Rendering frame 7...
13:38:11 4604MB INFO:
AMM enabled
13:38:11 4604MB INFO:
=================================================================================================
13:38:11 4604MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:11 4604MB DEBUG:
0ms
13:38:11 4604MB DEBUG:
13:38:11 4604MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:11 4604MB DEBUG:
Time to process 0 meshes: 0ms
13:38:11 4606MB DEBUG:
13:38:11 4606MB DEBUG:
Preparing materials and shaders
13:38:11 4606MB DEBUG:
13:38:11 4606MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:11 4606MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:11 4606MB DEBUG:
Redshift can use up to 5362 MB
13:38:11 4606MB DEBUG:
Fixed: 0 MB
13:38:11 4606MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:11 4606MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 601 MB
13:38:11 4606MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:11 4606MB DEBUG:
Redshift can use up to 5540 MB
13:38:11 4606MB DEBUG:
Fixed: 0 MB
13:38:11 4606MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:11 4606MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:11 4606MB DEBUG:
13:38:11 4606MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:11 4606MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:11 4606MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:38:11 4609MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:11 4609MB DEBUG:
13:38:11 4609MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:11 4609MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:11 4609MB DEBUG:
Redshift can use up to 5362 MB
13:38:11 4609MB DEBUG:
Fixed: 0 MB
13:38:11 4609MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:11 4609MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 596 MB
13:38:11 4609MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:11 4609MB DEBUG:
Redshift can use up to 5540 MB
13:38:11 4609MB DEBUG:
Fixed: 0 MB
13:38:11 4609MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:11 4609MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:11 4613MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:38:11 4613MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:12 4613MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:38:12 4613MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:12 4613MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:12 4613MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:12 4613MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:12 4613MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:12 4613MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:12 4613MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:12 4613MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:12 4613MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:38:12 4613MB DEBUG:
Processing blocks...
13:38:12 4609MB DEBUG:
Time to render 16 blocks: 84ms
13:38:12 4609MB INFO:
13:38:12 4609MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Scene statistics
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
General counts
13:38:12 4609MB DEBUG:
Proxies: 0
13:38:12 4609MB DEBUG:
Proxy instances: 0
13:38:12 4609MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:12 4609MB DEBUG:
Instances: 0
13:38:12 4609MB DEBUG:
Point cloud points: 0
13:38:12 4609MB DEBUG:
Lights: 1
13:38:12 4609MB DEBUG:
Volume grids: 0 (0 unique)
13:38:12 4609MB DEBUG:
Sprite textures: 0
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Geometry
13:38:12 4609MB DEBUG:
Unique triangles pre tessellation: 224
13:38:12 4609MB DEBUG:
Unique triangles post tessellation: 15072
13:38:12 4609MB DEBUG:
Unique points: 0
13:38:12 4609MB DEBUG:
Unique hair strands: 0
13:38:12 4609MB DEBUG:
Unique hair strand segments: 0
13:38:12 4609MB DEBUG:
Total triangles: 15072
13:38:12 4609MB DEBUG:
Total points: 0
13:38:12 4609MB DEBUG:
Total hair strands: 0
13:38:12 4609MB DEBUG:
Total hair strand segments: 0
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Largest triangle meshes:
13:38:12 4609MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
GPU Memory
13:38:12 4609MB DEBUG:
Device 0 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:38:12 4609MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4609MB DEBUG:
Device 1 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:38:12 4609MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4609MB DEBUG:
Matrices (for instances/points): 0 B
13:38:12 4609MB DEBUG:
Rays: 3.01 GB
13:38:12 4609MB DEBUG:
Sprite textures: 0 B
13:38:12 4609MB DEBUG:
Volume grids: 0 B
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Textures
13:38:12 4609MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:12 4609MB DEBUG:
File loading time: 0ms
13:38:12 4609MB DEBUG:
File decompression time: 0ms
13:38:12 4609MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4609MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:12 4609MB DEBUG:
File loading time: 0ms
13:38:12 4609MB DEBUG:
File decompression time: 0ms
13:38:12 4609MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:12 4609MB DEBUG:
Acceleration Structures: 199.31 KB
13:38:12 4609MB DEBUG:
Main primitive data: 189.23 KB
13:38:12 4609MB DEBUG:
Extra primitive data: 159.42 KB
13:38:12 4609MB DEBUG:
Primitive loading time: 0ms
13:38:12 4609MB DEBUG:
Tess/Disp time: 10ms
13:38:12 4609MB DEBUG:
13:38:12 4608MB DEBUG:
PostEffects: Applying
13:38:12 4609MB DEBUG:
Renderer: Render End
13:38:12 4609MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.207/00:00.015) Output:00:00.000 Total:00:00.420
13:38:12 4604MB DEBUG:
Status: Scanning Scene
13:38:12 4604MB DEBUG:
Status: Frame 8: Update Start
13:38:12 4604MB DEBUG:
Status: Updating Lights
13:38:12 4604MB DEBUG:
Status: Updating Environment
13:38:12 4604MB DEBUG:
Status: Scanning Materials
13:38:12 4604MB DEBUG:
Status: Extracting Geometry
13:38:12 4604MB DEBUG:
Status: Updating Objects
13:38:12 4604MB DEBUG:
Status: Updating Transforms
13:38:12 4604MB DEBUG:
Status: Updating Geometry
13:38:12 4604MB DEBUG:
Mesh Geometry Update Begin +
13:38:12 4605MB DEBUG:
Mesh Geometry Update End +
13:38:12 4605MB DEBUG:
Status: Preparing for Rendering
13:38:12 4605MB DEBUG:
Status: Registering Objects
13:38:12 4605MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:12 4605MB DEBUG:
Status: Frame 8: Update Completed
13:38:12 4605MB DEBUG:
Renderer: Render Begin
13:38:12 4605MB INFO:
=================================================================================================
13:38:12 4605MB INFO:
Rendering frame 8...
13:38:12 4605MB INFO:
AMM enabled
13:38:12 4605MB INFO:
=================================================================================================
13:38:12 4605MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:12 4605MB DEBUG:
0ms
13:38:12 4605MB DEBUG:
13:38:12 4605MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:12 4605MB DEBUG:
Time to process 0 meshes: 0ms
13:38:12 4606MB DEBUG:
13:38:12 4606MB DEBUG:
Preparing materials and shaders
13:38:12 4606MB DEBUG:
13:38:12 4606MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:12 4606MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:12 4606MB DEBUG:
Redshift can use up to 5362 MB
13:38:12 4606MB DEBUG:
Fixed: 0 MB
13:38:12 4606MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:12 4606MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 619 MB
13:38:12 4606MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:12 4606MB DEBUG:
Redshift can use up to 5540 MB
13:38:12 4606MB DEBUG:
Fixed: 0 MB
13:38:12 4606MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:12 4606MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:12 4606MB DEBUG:
13:38:12 4606MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:12 4606MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:12 4606MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:38:12 4609MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:12 4609MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:12 4609MB DEBUG:
Redshift can use up to 5362 MB
13:38:12 4609MB DEBUG:
Fixed: 0 MB
13:38:12 4609MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:12 4609MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 618 MB
13:38:12 4609MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:12 4609MB DEBUG:
Redshift can use up to 5540 MB
13:38:12 4609MB DEBUG:
Fixed: 0 MB
13:38:12 4609MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:12 4609MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:12 4613MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:38:12 4613MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:38:12 4613MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:12 4613MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:38:12 4613MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:12 4613MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:12 4613MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:12 4613MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:38:12 4613MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:38:12 4613MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:38:12 4613MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:12 4613MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:38:12 4613MB DEBUG:
Processing blocks...
13:38:12 4610MB DEBUG:
Time to render 16 blocks: 86ms
13:38:12 4610MB INFO:
13:38:12 4610MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
Scene statistics
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
General counts
13:38:12 4610MB DEBUG:
Proxies: 0
13:38:12 4610MB DEBUG:
Proxy instances: 0
13:38:12 4610MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:12 4610MB DEBUG:
Instances: 0
13:38:12 4610MB DEBUG:
Point cloud points: 0
13:38:12 4610MB DEBUG:
Lights: 1
13:38:12 4610MB DEBUG:
Volume grids: 0 (0 unique)
13:38:12 4610MB DEBUG:
Sprite textures: 0
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
Geometry
13:38:12 4610MB DEBUG:
Unique triangles pre tessellation: 224
13:38:12 4610MB DEBUG:
Unique triangles post tessellation: 15068
13:38:12 4610MB DEBUG:
Unique points: 0
13:38:12 4610MB DEBUG:
Unique hair strands: 0
13:38:12 4610MB DEBUG:
Unique hair strand segments: 0
13:38:12 4610MB DEBUG:
Total triangles: 15068
13:38:12 4610MB DEBUG:
Total points: 0
13:38:12 4610MB DEBUG:
Total hair strands: 0
13:38:12 4610MB DEBUG:
Total hair strand segments: 0
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
Largest triangle meshes:
13:38:12 4610MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
GPU Memory
13:38:12 4610MB DEBUG:
Device 0 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:38:12 4610MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4610MB DEBUG:
Device 1 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:38:12 4610MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4610MB DEBUG:
Matrices (for instances/points): 0 B
13:38:12 4610MB DEBUG:
Rays: 3.01 GB
13:38:12 4610MB DEBUG:
Sprite textures: 0 B
13:38:12 4610MB DEBUG:
Volume grids: 0 B
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
Textures
13:38:12 4610MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:12 4610MB DEBUG:
File loading time: 0ms
13:38:12 4610MB DEBUG:
File decompression time: 0ms
13:38:12 4610MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4610MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:12 4610MB DEBUG:
File loading time: 0ms
13:38:12 4610MB DEBUG:
File decompression time: 0ms
13:38:12 4610MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4610MB DEBUG:
13:38:12 4610MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:12 4610MB DEBUG:
Acceleration Structures: 199.47 KB
13:38:12 4610MB DEBUG:
Main primitive data: 189.18 KB
13:38:12 4610MB DEBUG:
Extra primitive data: 159.38 KB
13:38:12 4610MB DEBUG:
Primitive loading time: 0ms
13:38:12 4610MB DEBUG:
Tess/Disp time: 10ms
13:38:12 4610MB DEBUG:
13:38:12 4608MB DEBUG:
PostEffects: Applying
13:38:12 4609MB DEBUG:
Renderer: Render End
13:38:12 4609MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.125/00:00.014) Output:00:00.000 Total:00:00.219
13:38:12 4604MB DEBUG:
Status: Scanning Scene
13:38:12 4604MB DEBUG:
Status: Frame 9: Update Start
13:38:12 4604MB DEBUG:
Status: Updating Lights
13:38:12 4604MB DEBUG:
Status: Updating Environment
13:38:12 4604MB DEBUG:
Status: Scanning Materials
13:38:12 4604MB DEBUG:
Status: Extracting Geometry
13:38:12 4604MB DEBUG:
Status: Updating Objects
13:38:12 4604MB DEBUG:
Status: Updating Transforms
13:38:12 4604MB DEBUG:
Status: Updating Geometry
13:38:12 4604MB DEBUG:
Mesh Geometry Update Begin +
13:38:12 4605MB DEBUG:
Mesh Geometry Update End +
13:38:12 4605MB DEBUG:
Status: Preparing for Rendering
13:38:12 4605MB DEBUG:
Status: Registering Objects
13:38:12 4605MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:12 4605MB DEBUG:
Status: Frame 9: Update Completed
13:38:12 4605MB DEBUG:
Renderer: Render Begin
13:38:12 4605MB INFO:
=================================================================================================
13:38:12 4605MB INFO:
Rendering frame 9...
13:38:12 4605MB INFO:
AMM enabled
13:38:12 4605MB INFO:
=================================================================================================
13:38:12 4605MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:12 4605MB DEBUG:
0ms
13:38:12 4606MB DEBUG:
13:38:12 4606MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:12 4606MB DEBUG:
Time to process 0 meshes: 0ms
13:38:12 4608MB DEBUG:
13:38:12 4608MB DEBUG:
Preparing materials and shaders
13:38:12 4608MB DEBUG:
13:38:12 4608MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:12 4608MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:12 4608MB DEBUG:
Redshift can use up to 5362 MB
13:38:12 4608MB DEBUG:
Fixed: 0 MB
13:38:12 4608MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:12 4608MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 645 MB
13:38:12 4608MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:12 4608MB DEBUG:
Redshift can use up to 5540 MB
13:38:12 4608MB DEBUG:
Fixed: 0 MB
13:38:12 4608MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:12 4608MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:12 4608MB DEBUG:
13:38:12 4608MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:12 4608MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:12 4608MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:38:12 4611MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:12 4611MB DEBUG:
13:38:12 4611MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:12 4611MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:12 4611MB DEBUG:
Redshift can use up to 5362 MB
13:38:12 4611MB DEBUG:
Fixed: 0 MB
13:38:12 4611MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:12 4611MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 645 MB
13:38:12 4611MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:12 4611MB DEBUG:
Redshift can use up to 5540 MB
13:38:12 4611MB DEBUG:
Fixed: 0 MB
13:38:12 4611MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:12 4611MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:38:12 4615MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 7ms
13:38:12 4615MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:38:12 4615MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:38:12 4615MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:12 4615MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:38:12 4615MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:38:12 4615MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:38:12 4615MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:38:12 4615MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:38:12 4615MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:38:12 4615MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:12 4615MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:38:12 4615MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:38:12 4615MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:38:12 4615MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:12 4615MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 9ms
13:38:12 4615MB DEBUG:
Processing blocks...
13:38:12 4612MB DEBUG:
Time to render 16 blocks: 95ms
13:38:12 4612MB INFO:
13:38:12 4612MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
Scene statistics
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
General counts
13:38:12 4612MB DEBUG:
Proxies: 0
13:38:12 4612MB DEBUG:
Proxy instances: 0
13:38:12 4612MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:12 4612MB DEBUG:
Instances: 0
13:38:12 4612MB DEBUG:
Point cloud points: 0
13:38:12 4612MB DEBUG:
Lights: 1
13:38:12 4612MB DEBUG:
Volume grids: 0 (0 unique)
13:38:12 4612MB DEBUG:
Sprite textures: 0
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
Geometry
13:38:12 4612MB DEBUG:
Unique triangles pre tessellation: 224
13:38:12 4612MB DEBUG:
Unique triangles post tessellation: 15060
13:38:12 4612MB DEBUG:
Unique points: 0
13:38:12 4612MB DEBUG:
Unique hair strands: 0
13:38:12 4612MB DEBUG:
Unique hair strand segments: 0
13:38:12 4612MB DEBUG:
Total triangles: 15060
13:38:12 4612MB DEBUG:
Total points: 0
13:38:12 4612MB DEBUG:
Total hair strands: 0
13:38:12 4612MB DEBUG:
Total hair strand segments: 0
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
Largest triangle meshes:
13:38:12 4612MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
GPU Memory
13:38:12 4612MB DEBUG:
Device 0 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:38:12 4612MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4612MB DEBUG:
Device 1 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:38:12 4612MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4612MB DEBUG:
Matrices (for instances/points): 0 B
13:38:12 4612MB DEBUG:
Rays: 3.01 GB
13:38:12 4612MB DEBUG:
Sprite textures: 0 B
13:38:12 4612MB DEBUG:
Volume grids: 0 B
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
Textures
13:38:12 4612MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:12 4612MB DEBUG:
File loading time: 0ms
13:38:12 4612MB DEBUG:
File decompression time: 0ms
13:38:12 4612MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4612MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:12 4612MB DEBUG:
File loading time: 0ms
13:38:12 4612MB DEBUG:
File decompression time: 0ms
13:38:12 4612MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4612MB DEBUG:
13:38:12 4612MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:12 4612MB DEBUG:
Acceleration Structures: 199.23 KB
13:38:12 4612MB DEBUG:
Main primitive data: 189.19 KB
13:38:12 4612MB DEBUG:
Extra primitive data: 159.41 KB
13:38:12 4612MB DEBUG:
Primitive loading time: 0ms
13:38:12 4612MB DEBUG:
Tess/Disp time: 10ms
13:38:12 4612MB DEBUG:
13:38:12 4610MB DEBUG:
PostEffects: Applying
13:38:12 4611MB DEBUG:
Renderer: Render End
13:38:12 4611MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.126/00:00.015) Output:00:00.000 Total:00:00.220
13:38:12 4606MB DEBUG:
Status: Scanning Scene
13:38:12 4606MB DEBUG:
Status: Frame 10: Update Start
13:38:12 4606MB DEBUG:
Status: Updating Lights
13:38:12 4606MB DEBUG:
Status: Updating Environment
13:38:12 4606MB DEBUG:
Status: Scanning Materials
13:38:12 4606MB DEBUG:
Status: Extracting Geometry
13:38:12 4606MB DEBUG:
Status: Updating Objects
13:38:12 4606MB DEBUG:
Status: Updating Transforms
13:38:12 4606MB DEBUG:
Status: Updating Geometry
13:38:12 4606MB DEBUG:
Mesh Geometry Update Begin +
13:38:12 4606MB DEBUG:
Mesh Geometry Update End +
13:38:12 4606MB DEBUG:
Status: Preparing for Rendering
13:38:12 4606MB DEBUG:
Status: Registering Objects
13:38:12 4606MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:12 4606MB DEBUG:
Status: Frame 10: Update Completed
13:38:12 4606MB DEBUG:
Renderer: Render Begin
13:38:12 4606MB INFO:
=================================================================================================
13:38:12 4606MB INFO:
Rendering frame 10...
13:38:12 4606MB INFO:
AMM enabled
13:38:12 4606MB INFO:
=================================================================================================
13:38:12 4606MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:12 4606MB DEBUG:
0ms
13:38:12 4607MB DEBUG:
13:38:12 4607MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:12 4607MB DEBUG:
Time to process 0 meshes: 0ms
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Preparing materials and shaders
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:12 4609MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:12 4609MB DEBUG:
Redshift can use up to 5362 MB
13:38:12 4609MB DEBUG:
Fixed: 0 MB
13:38:12 4609MB DEBUG:
Geo: 4864 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:12 4609MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 641 MB
13:38:12 4609MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:12 4609MB DEBUG:
Redshift can use up to 5540 MB
13:38:12 4609MB DEBUG:
Fixed: 0 MB
13:38:12 4609MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:12 4609MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:12 4609MB DEBUG:
13:38:12 4609MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:12 4609MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:12 4609MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:38:12 4613MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:12 4613MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:12 4613MB DEBUG:
Redshift can use up to 5362 MB
13:38:12 4613MB DEBUG:
Fixed: 0 MB
13:38:12 4613MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:12 4613MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 645 MB
13:38:12 4613MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:12 4613MB DEBUG:
Redshift can use up to 5540 MB
13:38:12 4613MB DEBUG:
Fixed: 0 MB
13:38:12 4613MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:12 4613MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:12 4617MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:38:12 4617MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:38:12 4617MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:38:12 4617MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:38:12 4617MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:12 4617MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:38:12 4617MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:38:12 4617MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:38:12 4617MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:38:12 4617MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:38:12 4617MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:12 4617MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:38:12 4617MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:38:12 4617MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:12 4617MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:38:12 4617MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:38:12 4617MB DEBUG:
Processing blocks...
13:38:12 4613MB DEBUG:
Time to render 16 blocks: 84ms
13:38:12 4613MB INFO:
13:38:12 4613MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
Scene statistics
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
General counts
13:38:12 4613MB DEBUG:
Proxies: 0
13:38:12 4613MB DEBUG:
Proxy instances: 0
13:38:12 4613MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:12 4613MB DEBUG:
Instances: 0
13:38:12 4613MB DEBUG:
Point cloud points: 0
13:38:12 4613MB DEBUG:
Lights: 1
13:38:12 4613MB DEBUG:
Volume grids: 0 (0 unique)
13:38:12 4613MB DEBUG:
Sprite textures: 0
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
Geometry
13:38:12 4613MB DEBUG:
Unique triangles pre tessellation: 224
13:38:12 4613MB DEBUG:
Unique triangles post tessellation: 15052
13:38:12 4613MB DEBUG:
Unique points: 0
13:38:12 4613MB DEBUG:
Unique hair strands: 0
13:38:12 4613MB DEBUG:
Unique hair strand segments: 0
13:38:12 4613MB DEBUG:
Total triangles: 15052
13:38:12 4613MB DEBUG:
Total points: 0
13:38:12 4613MB DEBUG:
Total hair strands: 0
13:38:12 4613MB DEBUG:
Total hair strand segments: 0
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
Largest triangle meshes:
13:38:12 4613MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
GPU Memory
13:38:12 4613MB DEBUG:
Device 0 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:38:12 4613MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4613MB DEBUG:
Device 1 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:38:12 4613MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:12 4613MB DEBUG:
Matrices (for instances/points): 0 B
13:38:12 4613MB DEBUG:
Rays: 3.01 GB
13:38:12 4613MB DEBUG:
Sprite textures: 0 B
13:38:12 4613MB DEBUG:
Volume grids: 0 B
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
Textures
13:38:12 4613MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:12 4613MB DEBUG:
File loading time: 0ms
13:38:12 4613MB DEBUG:
File decompression time: 0ms
13:38:12 4613MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4613MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:12 4613MB DEBUG:
File loading time: 0ms
13:38:12 4613MB DEBUG:
File decompression time: 0ms
13:38:12 4613MB DEBUG:
Average GPU cache hits: 0%
13:38:12 4613MB DEBUG:
13:38:12 4613MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:12 4613MB DEBUG:
Acceleration Structures: 199.31 KB
13:38:12 4613MB DEBUG:
Main primitive data: 189.08 KB
13:38:12 4613MB DEBUG:
Extra primitive data: 159.30 KB
13:38:12 4613MB DEBUG:
Primitive loading time: 0ms
13:38:12 4613MB DEBUG:
Tess/Disp time: 10ms
13:38:12 4613MB DEBUG:
13:38:12 4612MB DEBUG:
PostEffects: Applying
13:38:12 4613MB DEBUG:
Renderer: Render End
13:38:12 4613MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.214 (00:00.126/00:00.014) Output:00:00.000 Total:00:00.219
13:38:12 4570MB DEBUG:
Context: Unlocked:Render
13:38:17 4481MB INFO:
License returned
13:38:22 4476MB DEBUG:
DocState: 1 Preview Scenes
13:38:22 4476MB DEBUG:
Context: Locked:Preview +
13:38:22 4476MB DEBUG:
MiniRender: Freeing VRAM
13:38:22 4476MB DEBUG:
Freeing GPU mem...(device 0)
13:38:22 4468MB DEBUG:
Done (CUDA reported free mem before: 615 MB, after: 6014 MB)
13:38:22 4468MB DEBUG:
Freeing GPU mem...(device 1)
13:38:22 4468MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:38:22 4469MB DEBUG:
Context: Unlocked:Preview +
13:38:22 4469MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:38:22 4469MB DEBUG:
Context: Locked:Preview +
13:38:22 4469MB DEBUG:
Status: Frame 0: Update Start
13:38:22 4469MB DEBUG:
Status: Updating Lights
13:38:22 4469MB DEBUG:
Status: Updating Environment
13:38:22 4469MB DEBUG:
Status: Scanning Materials
13:38:22 4469MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:38:22 4469MB DEBUG:
Status: Extracting Geometry
13:38:22 4469MB DEBUG:
Mesh Creation Begin +
13:38:22 4469MB DEBUG:
Mesh Creation End +
13:38:22 4469MB DEBUG:
Status: Updating Objects
13:38:22 4469MB DEBUG:
Status: Updating Transforms
13:38:22 4469MB DEBUG:
Status: Updating Geometry
13:38:22 4469MB DEBUG:
Mesh Geometry Update Begin +
13:38:22 4469MB DEBUG:
Mesh Geometry Update End +
13:38:22 4469MB DEBUG:
Status: Preparing for Rendering
13:38:22 4469MB DEBUG:
Status: Registering Objects
13:38:22 4469MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:22 4469MB DEBUG:
Status: Frame 0: Update Completed
13:38:22 4503MB DEBUG:
Context: Unlocked:Preview +
13:38:22 4503MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.008/00:00.000) Render:00:00.586 (00:00.570/00:00.000) Output:00:00.000 Total:00:00.595
13:38:23 4507MB DEBUG:
Context: Locked:IPR +
13:38:23 4508MB DEBUG:
Context: Unlocked:IPR +
13:38:23 4508MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:38:23 4508MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:38:23 4508MB DEBUG:
Context: Locked:IPR +
13:38:23 4508MB DEBUG:
Status: Frame 0: Update Start
13:38:23 4508MB DEBUG:
Status: Updating Lights
13:38:23 4508MB DEBUG:
Status: Updating Environment
13:38:23 4508MB DEBUG:
Status: Scanning Materials
13:38:23 4508MB DEBUG:
Status: Updating Materials
13:38:23 4508MB DEBUG:
Status: Extracting Geometry
13:38:23 4508MB DEBUG:
Mesh Creation Begin +
13:38:23 4508MB DEBUG:
Mesh Creation End +
13:38:23 4508MB DEBUG:
Status: Updating Objects
13:38:23 4508MB DEBUG:
Status: Updating Transforms
13:38:23 4508MB DEBUG:
Status: Updating Geometry
13:38:23 4508MB DEBUG:
Mesh Geometry Update Begin +
13:38:23 4508MB DEBUG:
Mesh Geometry Update End +
13:38:23 4508MB DEBUG:
Status: Preparing for Rendering
13:38:23 4508MB DEBUG:
Status: Registering Objects
13:38:23 4508MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:23 4508MB DEBUG:
Status: Frame 0: Update Completed
13:38:23 4508MB INFO:
=================================================================================================
13:38:23 4508MB INFO:
Rendering frame 0...
13:38:23 4508MB INFO:
Fast scene preprocessing enabled
13:38:23 4508MB INFO:
AMM enabled
13:38:23 4508MB INFO:
Fast VRAM updates enabled
13:38:23 4508MB INFO:
=================================================================================================
13:38:23 4508MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:23 4508MB DEBUG:
0ms
13:38:23 4509MB DEBUG:
13:38:23 4509MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:23 4509MB DEBUG:
Time to process 0 meshes: 0ms
13:38:23 4510MB DEBUG:
13:38:23 4510MB DEBUG:
Preparing materials and shaders
13:38:23 4510MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:38:23 4510MB DEBUG:
13:38:23 4510MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:23 4510MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:23 4510MB DEBUG:
Redshift can use up to 5397 MB
13:38:23 4510MB DEBUG:
Fixed: 0 MB
13:38:23 4510MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:23 4510MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 591 MB
13:38:23 4510MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:23 4510MB DEBUG:
Redshift can use up to 5540 MB
13:38:23 4510MB DEBUG:
Fixed: 0 MB
13:38:23 4510MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:23 4510MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 631 MB
13:38:23 4510MB DEBUG:
13:38:23 4510MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:23 4538MB DEBUG:
Time to process 1 meshes: 38ms
13:38:23 4538MB DEBUG:
13:38:23 4538MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:23 4538MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:23 4538MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:38:23 4536MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:38:23 4536MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:23 4536MB DEBUG:
Redshift can use up to 5397 MB
13:38:23 4536MB DEBUG:
Fixed: 0 MB
13:38:23 4536MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:38:23 4536MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 629 MB
13:38:23 4536MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:23 4536MB DEBUG:
Redshift can use up to 5540 MB
13:38:23 4536MB DEBUG:
Fixed: 0 MB
13:38:23 4536MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:38:23 4536MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 631 MB
13:38:23 4540MB DEBUG:
13:38:23 4540MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:23 4543MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:38:23 4543MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:38:23 4543MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:38:23 4543MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:38:23 4543MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:38:23 4543MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:38:23 4543MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:38:23 4543MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 10ms
13:38:23 4543MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:38:23 4543MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:38:24 4543MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:38:24 4543MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:38:24 4543MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 10ms
13:38:24 4543MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:24 4543MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:24 4543MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:38:24 4543MB DEBUG:
Processing blocks...
13:38:24 4543MB DEBUG:
Time to render 16 blocks: 55ms
13:38:24 4543MB INFO:
13:38:24 4543MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
Scene statistics
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
General counts
13:38:24 4543MB DEBUG:
Proxies: 0
13:38:24 4543MB DEBUG:
Proxy instances: 0
13:38:24 4543MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:24 4543MB DEBUG:
Instances: 1
13:38:24 4543MB DEBUG:
Point cloud points: 0
13:38:24 4543MB DEBUG:
Lights: 1
13:38:24 4543MB DEBUG:
Volume grids: 0 (0 unique)
13:38:24 4543MB DEBUG:
Sprite textures: 0
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
Geometry
13:38:24 4543MB DEBUG:
Unique triangles pre tessellation: 224
13:38:24 4543MB DEBUG:
Unique triangles post tessellation: 15100
13:38:24 4543MB DEBUG:
Unique points: 0
13:38:24 4543MB DEBUG:
Unique hair strands: 0
13:38:24 4543MB DEBUG:
Unique hair strand segments: 0
13:38:24 4543MB DEBUG:
Total triangles: 15100
13:38:24 4543MB DEBUG:
Total points: 0
13:38:24 4543MB DEBUG:
Total hair strands: 0
13:38:24 4543MB DEBUG:
Total hair strand segments: 0
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
Largest triangle meshes:
13:38:24 4543MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
GPU Memory
13:38:24 4543MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:38:24 4543MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:38:24 4543MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:38:24 4543MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:38:24 4543MB DEBUG:
Matrices (for instances/points): 48 B
13:38:24 4543MB DEBUG:
Rays: 4.43 GB
13:38:24 4543MB DEBUG:
Sprite textures: 0 B
13:38:24 4543MB DEBUG:
Volume grids: 0 B
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
Textures
13:38:24 4543MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:24 4543MB DEBUG:
File loading time: 0ms
13:38:24 4543MB DEBUG:
File decompression time: 0ms
13:38:24 4543MB DEBUG:
Average GPU cache hits: 0%
13:38:24 4543MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:24 4543MB DEBUG:
File loading time: 0ms
13:38:24 4543MB DEBUG:
File decompression time: 0ms
13:38:24 4543MB DEBUG:
Average GPU cache hits: 0%
13:38:24 4543MB DEBUG:
13:38:24 4543MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:24 4543MB DEBUG:
Acceleration Structures: 199.86 KB
13:38:24 4543MB DEBUG:
Main primitive data: 188.87 KB
13:38:24 4543MB DEBUG:
Extra primitive data: 159.08 KB
13:38:24 4543MB DEBUG:
Primitive loading time: 0ms
13:38:24 4543MB DEBUG:
Tess/Disp time: 11ms
13:38:24 4543MB DEBUG:
13:38:24 4542MB DEBUG:
Context: Unlocked:IPR +
13:38:24 4542MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.005/00:00.000) Render:00:00.331 (00:00.279/00:00.000) Output:00:00.000 Total:00:00.337
13:38:24 4542MB DEBUG:
Context: Deferring cleanup
13:38:27 4610MB DEBUG:
Context: Locked:Render
13:38:27 4610MB DEBUG:
Context: Disposing 1 states
13:38:27 4577MB DEBUG:
Context: Deferring cleanup
13:38:27 4577MB DEBUG:
Context: Disposing 1 states
13:38:27 4587MB DEBUG:
Status: Scanning Scene
13:38:27 4587MB DEBUG:
Status: Frame 0: Update Start
13:38:27 4587MB DEBUG:
Status: Updating Lights
13:38:27 4587MB DEBUG:
Status: Updating Environment
13:38:27 4587MB DEBUG:
Status: Scanning Materials
13:38:27 4587MB DEBUG:
Status: Extracting Geometry
13:38:27 4587MB DEBUG:
Mesh Creation Begin +
13:38:27 4587MB DEBUG:
Mesh Creation End +
13:38:27 4587MB DEBUG:
Status: Updating Objects
13:38:27 4587MB DEBUG:
Status: Updating Transforms
13:38:27 4587MB DEBUG:
Status: Updating Geometry
13:38:27 4587MB DEBUG:
Mesh Geometry Update Begin +
13:38:27 4587MB DEBUG:
Mesh Geometry Update End +
13:38:27 4587MB DEBUG:
Status: Preparing for Rendering
13:38:27 4587MB DEBUG:
Status: Registering Objects
13:38:27 4587MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:27 4587MB DEBUG:
Status: Frame 0: Update Completed
13:38:27 4587MB DEBUG:
Renderer: Render Begin
13:38:27 4587MB INFO:
=================================================================================================
13:38:27 4588MB INFO:
Rendering frame 0...
13:38:27 4588MB INFO:
AMM enabled
13:38:27 4588MB INFO:
=================================================================================================
13:38:27 4588MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:27 4588MB DEBUG:
0ms
13:38:27 4591MB DEBUG:
13:38:27 4591MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:27 4591MB DEBUG:
Time to process 0 meshes: 0ms
13:38:27 4591MB DEBUG:
Time to process textures: 0.000016 seconds
13:38:27 4593MB DEBUG:
13:38:27 4593MB DEBUG:
Preparing materials and shaders
13:38:27 4594MB DEBUG:
13:38:27 4594MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:27 4594MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:27 4594MB DEBUG:
Redshift can use up to 5397 MB
13:38:27 4594MB DEBUG:
Fixed: 0 MB
13:38:27 4594MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:27 4594MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 583 MB
13:38:27 4594MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:27 4594MB DEBUG:
Redshift can use up to 5540 MB
13:38:27 4594MB DEBUG:
Fixed: 0 MB
13:38:27 4594MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:27 4594MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:27 4594MB DEBUG:
13:38:27 4594MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:27 4594MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:27 4594MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:38:27 4621MB DEBUG:
Time to create tree: 36 ms (0 36 0)
13:38:27 4621MB DEBUG:
13:38:27 4621MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:27 4621MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:27 4621MB DEBUG:
Redshift can use up to 5397 MB
13:38:27 4621MB DEBUG:
Fixed: 0 MB
13:38:27 4621MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:27 4621MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 600 MB
13:38:27 4621MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:27 4621MB DEBUG:
Redshift can use up to 5540 MB
13:38:27 4621MB DEBUG:
Fixed: 0 MB
13:38:27 4621MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:27 4621MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:27 4627MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:38:27 4627MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:38:27 4627MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:38:27 4627MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:27 4628MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:38:27 4628MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:27 4628MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:38:27 4628MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:27 4628MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:38:27 4629MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:38:27 4629MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:38:27 4629MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:27 4629MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:38:27 4629MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:27 4629MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:27 4629MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:38:27 4629MB DEBUG:
Processing blocks...
13:38:27 4626MB DEBUG:
Time to render 16 blocks: 90ms
13:38:27 4626MB INFO:
13:38:27 4626MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
Scene statistics
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
General counts
13:38:27 4626MB DEBUG:
Proxies: 0
13:38:27 4626MB DEBUG:
Proxy instances: 0
13:38:27 4626MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:27 4626MB DEBUG:
Instances: 0
13:38:27 4626MB DEBUG:
Point cloud points: 0
13:38:27 4626MB DEBUG:
Lights: 1
13:38:27 4626MB DEBUG:
Volume grids: 0 (0 unique)
13:38:27 4626MB DEBUG:
Sprite textures: 0
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
Geometry
13:38:27 4626MB DEBUG:
Unique triangles pre tessellation: 224
13:38:27 4626MB DEBUG:
Unique triangles post tessellation: 15100
13:38:27 4626MB DEBUG:
Unique points: 0
13:38:27 4626MB DEBUG:
Unique hair strands: 0
13:38:27 4626MB DEBUG:
Unique hair strand segments: 0
13:38:27 4626MB DEBUG:
Total triangles: 15100
13:38:27 4626MB DEBUG:
Total points: 0
13:38:27 4626MB DEBUG:
Total hair strands: 0
13:38:27 4626MB DEBUG:
Total hair strand segments: 0
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
Largest triangle meshes:
13:38:27 4626MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
GPU Memory
13:38:27 4626MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:27 4626MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:27 4626MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:27 4626MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:27 4626MB DEBUG:
Matrices (for instances/points): 0 B
13:38:27 4626MB DEBUG:
Rays: 3.01 GB
13:38:27 4626MB DEBUG:
Sprite textures: 0 B
13:38:27 4626MB DEBUG:
Volume grids: 0 B
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
Textures
13:38:27 4626MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:27 4626MB DEBUG:
File loading time: 0ms
13:38:27 4626MB DEBUG:
File decompression time: 0ms
13:38:27 4626MB DEBUG:
Average GPU cache hits: 0%
13:38:27 4626MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:27 4626MB DEBUG:
File loading time: 0ms
13:38:27 4626MB DEBUG:
File decompression time: 0ms
13:38:27 4626MB DEBUG:
Average GPU cache hits: 0%
13:38:27 4626MB DEBUG:
13:38:27 4626MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:27 4626MB DEBUG:
Acceleration Structures: 199.78 KB
13:38:27 4626MB DEBUG:
Main primitive data: 189.92 KB
13:38:27 4626MB DEBUG:
Extra primitive data: 160.06 KB
13:38:27 4626MB DEBUG:
Primitive loading time: 0ms
13:38:27 4626MB DEBUG:
Tess/Disp time: 11ms
13:38:27 4626MB DEBUG:
13:38:27 4624MB DEBUG:
PostEffects: Applying
13:38:27 4624MB DEBUG:
Renderer: Render End
13:38:27 4624MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.214 (00:00.143/00:00.014) Output:00:00.000 Total:00:00.219
13:38:27 4621MB DEBUG:
Status: Scanning Scene
13:38:27 4621MB DEBUG:
Status: Frame 1: Update Start
13:38:27 4621MB DEBUG:
Status: Updating Lights
13:38:27 4621MB DEBUG:
Status: Updating Environment
13:38:27 4621MB DEBUG:
Status: Scanning Materials
13:38:27 4621MB DEBUG:
Status: Extracting Geometry
13:38:27 4621MB DEBUG:
Status: Updating Objects
13:38:27 4621MB DEBUG:
Status: Updating Transforms
13:38:27 4621MB DEBUG:
Status: Updating Geometry
13:38:27 4621MB DEBUG:
Mesh Geometry Update Begin +
13:38:27 4621MB DEBUG:
Mesh Geometry Update End +
13:38:27 4621MB DEBUG:
Status: Preparing for Rendering
13:38:27 4621MB DEBUG:
Status: Registering Objects
13:38:27 4621MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:27 4621MB DEBUG:
Status: Frame 1: Update Completed
13:38:27 4621MB DEBUG:
Renderer: Render Begin
13:38:27 4621MB INFO:
=================================================================================================
13:38:27 4621MB INFO:
Rendering frame 1...
13:38:27 4621MB INFO:
AMM enabled
13:38:27 4621MB INFO:
=================================================================================================
13:38:27 4621MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:27 4621MB DEBUG:
0ms
13:38:27 4622MB DEBUG:
13:38:27 4622MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:27 4622MB DEBUG:
Time to process 0 meshes: 0ms
13:38:27 4623MB DEBUG:
13:38:27 4623MB DEBUG:
Preparing materials and shaders
13:38:27 4623MB DEBUG:
13:38:27 4623MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:27 4623MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:27 4623MB DEBUG:
Redshift can use up to 5397 MB
13:38:27 4623MB DEBUG:
Fixed: 0 MB
13:38:27 4623MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:27 4623MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 629 MB
13:38:27 4623MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:27 4623MB DEBUG:
Redshift can use up to 5540 MB
13:38:27 4623MB DEBUG:
Fixed: 0 MB
13:38:27 4623MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:27 4623MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:38:27 4623MB DEBUG:
13:38:27 4623MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:27 4623MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:27 4623MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:38:28 4626MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:38:28 4626MB DEBUG:
13:38:28 4626MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:28 4626MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4626MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4626MB DEBUG:
Fixed: 0 MB
13:38:28 4626MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4626MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 629 MB
13:38:28 4626MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4626MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4626MB DEBUG:
Fixed: 0 MB
13:38:28 4626MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4626MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:28 4631MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:38:28 4631MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:38:28 4631MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:38:28 4631MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:28 4631MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 12ms
13:38:28 4631MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:38:28 4631MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:38:28 4631MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:38:28 4631MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:38:28 4631MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:38:28 4631MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:28 4631MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:28 4631MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:28 4631MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:38:28 4631MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:38:28 4631MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 6ms
13:38:28 4631MB DEBUG:
Processing blocks...
13:38:28 4627MB DEBUG:
Time to render 16 blocks: 97ms
13:38:28 4627MB INFO:
13:38:28 4627MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Scene statistics
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
General counts
13:38:28 4627MB DEBUG:
Proxies: 0
13:38:28 4627MB DEBUG:
Proxy instances: 0
13:38:28 4627MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:28 4627MB DEBUG:
Instances: 0
13:38:28 4627MB DEBUG:
Point cloud points: 0
13:38:28 4627MB DEBUG:
Lights: 1
13:38:28 4627MB DEBUG:
Volume grids: 0 (0 unique)
13:38:28 4627MB DEBUG:
Sprite textures: 0
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Geometry
13:38:28 4627MB DEBUG:
Unique triangles pre tessellation: 224
13:38:28 4627MB DEBUG:
Unique triangles post tessellation: 15100
13:38:28 4627MB DEBUG:
Unique points: 0
13:38:28 4627MB DEBUG:
Unique hair strands: 0
13:38:28 4627MB DEBUG:
Unique hair strand segments: 0
13:38:28 4627MB DEBUG:
Total triangles: 15100
13:38:28 4627MB DEBUG:
Total points: 0
13:38:28 4627MB DEBUG:
Total hair strands: 0
13:38:28 4627MB DEBUG:
Total hair strand segments: 0
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Largest triangle meshes:
13:38:28 4627MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
GPU Memory
13:38:28 4627MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:28 4627MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:28 4627MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:38:28 4627MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:28 4627MB DEBUG:
Matrices (for instances/points): 0 B
13:38:28 4627MB DEBUG:
Rays: 3.01 GB
13:38:28 4627MB DEBUG:
Sprite textures: 0 B
13:38:28 4627MB DEBUG:
Volume grids: 0 B
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Textures
13:38:28 4627MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:28 4627MB DEBUG:
File loading time: 0ms
13:38:28 4627MB DEBUG:
File decompression time: 0ms
13:38:28 4627MB DEBUG:
Average GPU cache hits: 0%
13:38:28 4627MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:28 4627MB DEBUG:
File loading time: 0ms
13:38:28 4627MB DEBUG:
File decompression time: 0ms
13:38:28 4627MB DEBUG:
Average GPU cache hits: 0%
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:28 4627MB DEBUG:
Acceleration Structures: 199.78 KB
13:38:28 4627MB DEBUG:
Main primitive data: 189.92 KB
13:38:28 4627MB DEBUG:
Extra primitive data: 160.06 KB
13:38:28 4627MB DEBUG:
Primitive loading time: 0ms
13:38:28 4627MB DEBUG:
Tess/Disp time: 10ms
13:38:28 4627MB DEBUG:
13:38:28 4626MB DEBUG:
PostEffects: Applying
13:38:28 4626MB DEBUG:
Renderer: Render End
13:38:28 4626MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.217 (00:00.125/00:00.016) Output:00:00.000 Total:00:00.221
13:38:28 4626MB DEBUG:
Status: Scanning Scene
13:38:28 4626MB DEBUG:
Status: Frame 2: Update Start
13:38:28 4626MB DEBUG:
Status: Updating Lights
13:38:28 4626MB DEBUG:
Status: Updating Environment
13:38:28 4626MB DEBUG:
Status: Scanning Materials
13:38:28 4626MB DEBUG:
Status: Extracting Geometry
13:38:28 4626MB DEBUG:
Status: Updating Objects
13:38:28 4626MB DEBUG:
Status: Updating Transforms
13:38:28 4626MB DEBUG:
Status: Updating Geometry
13:38:28 4626MB DEBUG:
Mesh Geometry Update Begin +
13:38:28 4626MB DEBUG:
Mesh Geometry Update End +
13:38:28 4626MB DEBUG:
Status: Preparing for Rendering
13:38:28 4626MB DEBUG:
Status: Registering Objects
13:38:28 4626MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:28 4626MB DEBUG:
Status: Frame 2: Update Completed
13:38:28 4626MB DEBUG:
Renderer: Render Begin
13:38:28 4626MB INFO:
=================================================================================================
13:38:28 4626MB INFO:
Rendering frame 2...
13:38:28 4626MB INFO:
AMM enabled
13:38:28 4626MB INFO:
=================================================================================================
13:38:28 4626MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:28 4626MB DEBUG:
0ms
13:38:28 4626MB DEBUG:
13:38:28 4626MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:28 4626MB DEBUG:
Time to process 0 meshes: 0ms
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Preparing materials and shaders
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:28 4627MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4627MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4627MB DEBUG:
Fixed: 0 MB
13:38:28 4627MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:28 4627MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 584 MB
13:38:28 4627MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4627MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4627MB DEBUG:
Fixed: 0 MB
13:38:28 4627MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:28 4627MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:28 4627MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:28 4627MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:38:28 4629MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:28 4629MB DEBUG:
13:38:28 4629MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:28 4629MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4629MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4629MB DEBUG:
Fixed: 0 MB
13:38:28 4629MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4629MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 631 MB
13:38:28 4629MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4629MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4629MB DEBUG:
Fixed: 0 MB
13:38:28 4629MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4629MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:28 4633MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:38:28 4633MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:38:28 4633MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:38:28 4633MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:38:28 4633MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:28 4633MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:28 4633MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:28 4633MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:28 4633MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:28 4633MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:38:28 4633MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:38:28 4633MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:28 4633MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:28 4633MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:28 4633MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:28 4633MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:38:28 4633MB DEBUG:
Processing blocks...
13:38:28 4630MB DEBUG:
Time to render 16 blocks: 88ms
13:38:28 4630MB INFO:
13:38:28 4630MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Scene statistics
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
General counts
13:38:28 4630MB DEBUG:
Proxies: 0
13:38:28 4630MB DEBUG:
Proxy instances: 0
13:38:28 4630MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:28 4630MB DEBUG:
Instances: 0
13:38:28 4630MB DEBUG:
Point cloud points: 0
13:38:28 4630MB DEBUG:
Lights: 1
13:38:28 4630MB DEBUG:
Volume grids: 0 (0 unique)
13:38:28 4630MB DEBUG:
Sprite textures: 0
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Geometry
13:38:28 4630MB DEBUG:
Unique triangles pre tessellation: 224
13:38:28 4630MB DEBUG:
Unique triangles post tessellation: 15096
13:38:28 4630MB DEBUG:
Unique points: 0
13:38:28 4630MB DEBUG:
Unique hair strands: 0
13:38:28 4630MB DEBUG:
Unique hair strand segments: 0
13:38:28 4630MB DEBUG:
Total triangles: 15096
13:38:28 4630MB DEBUG:
Total points: 0
13:38:28 4630MB DEBUG:
Total hair strands: 0
13:38:28 4630MB DEBUG:
Total hair strand segments: 0
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Largest triangle meshes:
13:38:28 4630MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
GPU Memory
13:38:28 4630MB DEBUG:
Device 0 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:38:28 4630MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:28 4630MB DEBUG:
Device 1 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:38:28 4630MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:28 4630MB DEBUG:
Matrices (for instances/points): 0 B
13:38:28 4630MB DEBUG:
Rays: 3.01 GB
13:38:28 4630MB DEBUG:
Sprite textures: 0 B
13:38:28 4630MB DEBUG:
Volume grids: 0 B
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Textures
13:38:28 4630MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:28 4630MB DEBUG:
File loading time: 0ms
13:38:28 4630MB DEBUG:
File decompression time: 0ms
13:38:28 4630MB DEBUG:
Average GPU cache hits: 0%
13:38:28 4630MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:28 4630MB DEBUG:
File loading time: 0ms
13:38:28 4630MB DEBUG:
File decompression time: 0ms
13:38:28 4630MB DEBUG:
Average GPU cache hits: 0%
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:28 4630MB DEBUG:
Acceleration Structures: 199.78 KB
13:38:28 4630MB DEBUG:
Main primitive data: 190.02 KB
13:38:28 4630MB DEBUG:
Extra primitive data: 160.16 KB
13:38:28 4630MB DEBUG:
Primitive loading time: 0ms
13:38:28 4630MB DEBUG:
Tess/Disp time: 10ms
13:38:28 4630MB DEBUG:
13:38:28 4628MB DEBUG:
PostEffects: Applying
13:38:28 4628MB DEBUG:
Renderer: Render End
13:38:28 4628MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.214 (00:00.128/00:00.014) Output:00:00.000 Total:00:00.219
13:38:28 4627MB DEBUG:
Status: Scanning Scene
13:38:28 4627MB DEBUG:
Status: Frame 3: Update Start
13:38:28 4627MB DEBUG:
Status: Updating Lights
13:38:28 4627MB DEBUG:
Status: Updating Environment
13:38:28 4627MB DEBUG:
Status: Scanning Materials
13:38:28 4627MB DEBUG:
Status: Extracting Geometry
13:38:28 4627MB DEBUG:
Status: Updating Objects
13:38:28 4627MB DEBUG:
Status: Updating Transforms
13:38:28 4627MB DEBUG:
Status: Updating Geometry
13:38:28 4627MB DEBUG:
Mesh Geometry Update Begin +
13:38:28 4627MB DEBUG:
Mesh Geometry Update End +
13:38:28 4627MB DEBUG:
Status: Preparing for Rendering
13:38:28 4627MB DEBUG:
Status: Registering Objects
13:38:28 4627MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:28 4627MB DEBUG:
Status: Frame 3: Update Completed
13:38:28 4627MB DEBUG:
Renderer: Render Begin
13:38:28 4627MB INFO:
=================================================================================================
13:38:28 4627MB INFO:
Rendering frame 3...
13:38:28 4627MB INFO:
AMM enabled
13:38:28 4627MB INFO:
=================================================================================================
13:38:28 4627MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:28 4627MB DEBUG:
0ms
13:38:28 4627MB DEBUG:
13:38:28 4627MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:28 4627MB DEBUG:
Time to process 0 meshes: 0ms
13:38:28 4628MB DEBUG:
13:38:28 4628MB DEBUG:
Preparing materials and shaders
13:38:28 4628MB DEBUG:
13:38:28 4628MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:28 4628MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4628MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4628MB DEBUG:
Fixed: 0 MB
13:38:28 4628MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:28 4628MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 606 MB
13:38:28 4628MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4628MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4628MB DEBUG:
Fixed: 0 MB
13:38:28 4628MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:28 4628MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:28 4628MB DEBUG:
13:38:28 4628MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:28 4628MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:28 4628MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:38:28 4631MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:28 4631MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4631MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4631MB DEBUG:
Fixed: 0 MB
13:38:28 4631MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4631MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 612 MB
13:38:28 4631MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4631MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4631MB DEBUG:
Fixed: 0 MB
13:38:28 4631MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4631MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:38:28 4635MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:38:28 4635MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:38:28 4635MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:38:28 4635MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:28 4635MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:38:28 4635MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:38:28 4635MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:38:28 4635MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:28 4635MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:28 4635MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:38:28 4635MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:28 4635MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:28 4635MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:38:28 4635MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:38:28 4635MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:28 4635MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:38:28 4635MB DEBUG:
Processing blocks...
13:38:28 4631MB DEBUG:
Time to render 16 blocks: 95ms
13:38:28 4631MB INFO:
13:38:28 4631MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
Scene statistics
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
General counts
13:38:28 4631MB DEBUG:
Proxies: 0
13:38:28 4631MB DEBUG:
Proxy instances: 0
13:38:28 4631MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:28 4631MB DEBUG:
Instances: 0
13:38:28 4631MB DEBUG:
Point cloud points: 0
13:38:28 4631MB DEBUG:
Lights: 1
13:38:28 4631MB DEBUG:
Volume grids: 0 (0 unique)
13:38:28 4631MB DEBUG:
Sprite textures: 0
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
Geometry
13:38:28 4631MB DEBUG:
Unique triangles pre tessellation: 224
13:38:28 4631MB DEBUG:
Unique triangles post tessellation: 15092
13:38:28 4631MB DEBUG:
Unique points: 0
13:38:28 4631MB DEBUG:
Unique hair strands: 0
13:38:28 4631MB DEBUG:
Unique hair strand segments: 0
13:38:28 4631MB DEBUG:
Total triangles: 15092
13:38:28 4631MB DEBUG:
Total points: 0
13:38:28 4631MB DEBUG:
Total hair strands: 0
13:38:28 4631MB DEBUG:
Total hair strand segments: 0
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
Largest triangle meshes:
13:38:28 4631MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
GPU Memory
13:38:28 4631MB DEBUG:
Device 0 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:38:28 4631MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:28 4631MB DEBUG:
Device 1 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:38:28 4631MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:28 4631MB DEBUG:
Matrices (for instances/points): 0 B
13:38:28 4631MB DEBUG:
Rays: 3.01 GB
13:38:28 4631MB DEBUG:
Sprite textures: 0 B
13:38:28 4631MB DEBUG:
Volume grids: 0 B
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
Textures
13:38:28 4631MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:28 4631MB DEBUG:
File loading time: 0ms
13:38:28 4631MB DEBUG:
File decompression time: 0ms
13:38:28 4631MB DEBUG:
Average GPU cache hits: 0%
13:38:28 4631MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:28 4631MB DEBUG:
File loading time: 0ms
13:38:28 4631MB DEBUG:
File decompression time: 0ms
13:38:28 4631MB DEBUG:
Average GPU cache hits: 0%
13:38:28 4631MB DEBUG:
13:38:28 4631MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:28 4631MB DEBUG:
Acceleration Structures: 199.39 KB
13:38:28 4631MB DEBUG:
Main primitive data: 189.95 KB
13:38:28 4631MB DEBUG:
Extra primitive data: 160.11 KB
13:38:28 4631MB DEBUG:
Primitive loading time: 0ms
13:38:28 4631MB DEBUG:
Tess/Disp time: 11ms
13:38:28 4631MB DEBUG:
13:38:28 4630MB DEBUG:
PostEffects: Applying
13:38:28 4630MB DEBUG:
Renderer: Render End
13:38:28 4630MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.416 (00:00.212/00:00.014) Output:00:00.000 Total:00:00.420
13:38:28 4629MB DEBUG:
Status: Scanning Scene
13:38:28 4629MB DEBUG:
Status: Frame 4: Update Start
13:38:28 4629MB DEBUG:
Status: Updating Lights
13:38:28 4629MB DEBUG:
Status: Updating Environment
13:38:28 4629MB DEBUG:
Status: Scanning Materials
13:38:28 4629MB DEBUG:
Status: Extracting Geometry
13:38:28 4629MB DEBUG:
Status: Updating Objects
13:38:28 4629MB DEBUG:
Status: Updating Transforms
13:38:28 4629MB DEBUG:
Status: Updating Geometry
13:38:28 4629MB DEBUG:
Mesh Geometry Update Begin +
13:38:28 4629MB DEBUG:
Mesh Geometry Update End +
13:38:28 4629MB DEBUG:
Status: Preparing for Rendering
13:38:28 4629MB DEBUG:
Status: Registering Objects
13:38:28 4629MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:28 4629MB DEBUG:
Status: Frame 4: Update Completed
13:38:28 4629MB DEBUG:
Renderer: Render Begin
13:38:28 4629MB INFO:
=================================================================================================
13:38:28 4629MB INFO:
Rendering frame 4...
13:38:28 4629MB INFO:
AMM enabled
13:38:28 4629MB INFO:
=================================================================================================
13:38:28 4629MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:28 4629MB DEBUG:
0ms
13:38:28 4629MB DEBUG:
13:38:28 4629MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:28 4629MB DEBUG:
Time to process 0 meshes: 0ms
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Preparing materials and shaders
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:28 4630MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4630MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4630MB DEBUG:
Fixed: 0 MB
13:38:28 4630MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:28 4630MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:38:28 4630MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4630MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4630MB DEBUG:
Fixed: 0 MB
13:38:28 4630MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:28 4630MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:38:28 4630MB DEBUG:
13:38:28 4630MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:28 4630MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:28 4630MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:38:28 4633MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:28 4633MB DEBUG:
13:38:28 4633MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:28 4633MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:28 4633MB DEBUG:
Redshift can use up to 5397 MB
13:38:28 4633MB DEBUG:
Fixed: 0 MB
13:38:28 4633MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4633MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 585 MB
13:38:28 4633MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:28 4633MB DEBUG:
Redshift can use up to 5540 MB
13:38:28 4633MB DEBUG:
Fixed: 0 MB
13:38:28 4633MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:28 4633MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:28 4636MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:38:28 4636MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:38:28 4636MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:38:28 4636MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:28 4636MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:38:28 4636MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:29 4636MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:38:29 4636MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:29 4636MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:38:29 4636MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:29 4636MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:29 4636MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:29 4636MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:29 4636MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:29 4636MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:38:29 4636MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:29 4636MB DEBUG:
Processing blocks...
13:38:29 4633MB DEBUG:
Time to render 16 blocks: 88ms
13:38:29 4633MB INFO:
13:38:29 4633MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Scene statistics
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
General counts
13:38:29 4633MB DEBUG:
Proxies: 0
13:38:29 4633MB DEBUG:
Proxy instances: 0
13:38:29 4633MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:29 4633MB DEBUG:
Instances: 0
13:38:29 4633MB DEBUG:
Point cloud points: 0
13:38:29 4633MB DEBUG:
Lights: 1
13:38:29 4633MB DEBUG:
Volume grids: 0 (0 unique)
13:38:29 4633MB DEBUG:
Sprite textures: 0
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Geometry
13:38:29 4633MB DEBUG:
Unique triangles pre tessellation: 224
13:38:29 4633MB DEBUG:
Unique triangles post tessellation: 15088
13:38:29 4633MB DEBUG:
Unique points: 0
13:38:29 4633MB DEBUG:
Unique hair strands: 0
13:38:29 4633MB DEBUG:
Unique hair strand segments: 0
13:38:29 4633MB DEBUG:
Total triangles: 15088
13:38:29 4633MB DEBUG:
Total points: 0
13:38:29 4633MB DEBUG:
Total hair strands: 0
13:38:29 4633MB DEBUG:
Total hair strand segments: 0
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Largest triangle meshes:
13:38:29 4633MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
GPU Memory
13:38:29 4633MB DEBUG:
Device 0 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:38:29 4633MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4633MB DEBUG:
Device 1 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:38:29 4633MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4633MB DEBUG:
Matrices (for instances/points): 0 B
13:38:29 4633MB DEBUG:
Rays: 3.01 GB
13:38:29 4633MB DEBUG:
Sprite textures: 0 B
13:38:29 4633MB DEBUG:
Volume grids: 0 B
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Textures
13:38:29 4633MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:29 4633MB DEBUG:
File loading time: 0ms
13:38:29 4633MB DEBUG:
File decompression time: 0ms
13:38:29 4633MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4633MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:29 4633MB DEBUG:
File loading time: 0ms
13:38:29 4633MB DEBUG:
File decompression time: 0ms
13:38:29 4633MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:29 4633MB DEBUG:
Acceleration Structures: 199.55 KB
13:38:29 4633MB DEBUG:
Main primitive data: 189.67 KB
13:38:29 4633MB DEBUG:
Extra primitive data: 159.83 KB
13:38:29 4633MB DEBUG:
Primitive loading time: 0ms
13:38:29 4633MB DEBUG:
Tess/Disp time: 10ms
13:38:29 4633MB DEBUG:
13:38:29 4631MB DEBUG:
PostEffects: Applying
13:38:29 4632MB DEBUG:
Renderer: Render End
13:38:29 4632MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.122/00:00.014) Output:00:00.000 Total:00:00.219
13:38:29 4632MB DEBUG:
Status: Scanning Scene
13:38:29 4632MB DEBUG:
Status: Frame 5: Update Start
13:38:29 4632MB DEBUG:
Status: Updating Lights
13:38:29 4632MB DEBUG:
Status: Updating Environment
13:38:29 4632MB DEBUG:
Status: Scanning Materials
13:38:29 4632MB DEBUG:
Status: Extracting Geometry
13:38:29 4632MB DEBUG:
Status: Updating Objects
13:38:29 4632MB DEBUG:
Status: Updating Transforms
13:38:29 4632MB DEBUG:
Status: Updating Geometry
13:38:29 4632MB DEBUG:
Mesh Geometry Update Begin +
13:38:29 4632MB DEBUG:
Mesh Geometry Update End +
13:38:29 4632MB DEBUG:
Status: Preparing for Rendering
13:38:29 4632MB DEBUG:
Status: Registering Objects
13:38:29 4632MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:29 4632MB DEBUG:
Status: Frame 5: Update Completed
13:38:29 4632MB DEBUG:
Renderer: Render Begin
13:38:29 4632MB INFO:
=================================================================================================
13:38:29 4632MB INFO:
Rendering frame 5...
13:38:29 4632MB INFO:
AMM enabled
13:38:29 4632MB INFO:
=================================================================================================
13:38:29 4632MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:29 4632MB DEBUG:
0ms
13:38:29 4632MB DEBUG:
13:38:29 4632MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:29 4632MB DEBUG:
Time to process 0 meshes: 0ms
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Preparing materials and shaders
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:29 4633MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:29 4633MB DEBUG:
Redshift can use up to 5397 MB
13:38:29 4633MB DEBUG:
Fixed: 0 MB
13:38:29 4633MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:29 4633MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 615 MB
13:38:29 4633MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:29 4633MB DEBUG:
Redshift can use up to 5540 MB
13:38:29 4633MB DEBUG:
Fixed: 0 MB
13:38:29 4633MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:29 4633MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:29 4633MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:29 4633MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:38:29 4634MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:29 4634MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:29 4634MB DEBUG:
Redshift can use up to 5397 MB
13:38:29 4634MB DEBUG:
Fixed: 0 MB
13:38:29 4634MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:29 4634MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 615 MB
13:38:29 4634MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:29 4634MB DEBUG:
Redshift can use up to 5540 MB
13:38:29 4634MB DEBUG:
Fixed: 0 MB
13:38:29 4634MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:29 4634MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:29 4637MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:38:29 4637MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:38:29 4637MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:38:29 4637MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:38:29 4637MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:29 4637MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:29 4637MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:38:29 4637MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:29 4637MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:38:29 4637MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:29 4637MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:29 4637MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:29 4637MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:29 4637MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:29 4637MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:29 4637MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:38:29 4637MB DEBUG:
Processing blocks...
13:38:29 4634MB DEBUG:
Time to render 16 blocks: 90ms
13:38:29 4634MB INFO:
13:38:29 4634MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
Scene statistics
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
General counts
13:38:29 4634MB DEBUG:
Proxies: 0
13:38:29 4634MB DEBUG:
Proxy instances: 0
13:38:29 4634MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:29 4634MB DEBUG:
Instances: 0
13:38:29 4634MB DEBUG:
Point cloud points: 0
13:38:29 4634MB DEBUG:
Lights: 1
13:38:29 4634MB DEBUG:
Volume grids: 0 (0 unique)
13:38:29 4634MB DEBUG:
Sprite textures: 0
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
Geometry
13:38:29 4634MB DEBUG:
Unique triangles pre tessellation: 224
13:38:29 4634MB DEBUG:
Unique triangles post tessellation: 15084
13:38:29 4634MB DEBUG:
Unique points: 0
13:38:29 4634MB DEBUG:
Unique hair strands: 0
13:38:29 4634MB DEBUG:
Unique hair strand segments: 0
13:38:29 4634MB DEBUG:
Total triangles: 15084
13:38:29 4634MB DEBUG:
Total points: 0
13:38:29 4634MB DEBUG:
Total hair strands: 0
13:38:29 4634MB DEBUG:
Total hair strand segments: 0
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
Largest triangle meshes:
13:38:29 4634MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
GPU Memory
13:38:29 4634MB DEBUG:
Device 0 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:38:29 4634MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4634MB DEBUG:
Device 1 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:38:29 4634MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4634MB DEBUG:
Matrices (for instances/points): 0 B
13:38:29 4634MB DEBUG:
Rays: 3.01 GB
13:38:29 4634MB DEBUG:
Sprite textures: 0 B
13:38:29 4634MB DEBUG:
Volume grids: 0 B
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
Textures
13:38:29 4634MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:29 4634MB DEBUG:
File loading time: 0ms
13:38:29 4634MB DEBUG:
File decompression time: 0ms
13:38:29 4634MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4634MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:29 4634MB DEBUG:
File loading time: 0ms
13:38:29 4634MB DEBUG:
File decompression time: 0ms
13:38:29 4634MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4634MB DEBUG:
13:38:29 4634MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:29 4634MB DEBUG:
Acceleration Structures: 199.47 KB
13:38:29 4634MB DEBUG:
Main primitive data: 189.38 KB
13:38:29 4634MB DEBUG:
Extra primitive data: 159.53 KB
13:38:29 4634MB DEBUG:
Primitive loading time: 0ms
13:38:29 4634MB DEBUG:
Tess/Disp time: 10ms
13:38:29 4634MB DEBUG:
13:38:29 4632MB DEBUG:
PostEffects: Applying
13:38:29 4633MB DEBUG:
Renderer: Render End
13:38:29 4633MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.134/00:00.014) Output:00:00.000 Total:00:00.220
13:38:29 4632MB DEBUG:
Status: Scanning Scene
13:38:29 4632MB DEBUG:
Status: Frame 6: Update Start
13:38:29 4632MB DEBUG:
Status: Updating Lights
13:38:29 4632MB DEBUG:
Status: Updating Environment
13:38:29 4632MB DEBUG:
Status: Scanning Materials
13:38:29 4632MB DEBUG:
Status: Extracting Geometry
13:38:29 4632MB DEBUG:
Status: Updating Objects
13:38:29 4632MB DEBUG:
Status: Updating Transforms
13:38:29 4632MB DEBUG:
Status: Updating Geometry
13:38:29 4632MB DEBUG:
Mesh Geometry Update Begin +
13:38:29 4632MB DEBUG:
Mesh Geometry Update End +
13:38:29 4632MB DEBUG:
Status: Preparing for Rendering
13:38:29 4632MB DEBUG:
Status: Registering Objects
13:38:29 4632MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:29 4632MB DEBUG:
Status: Frame 6: Update Completed
13:38:29 4632MB DEBUG:
Renderer: Render Begin
13:38:29 4632MB INFO:
=================================================================================================
13:38:29 4632MB INFO:
Rendering frame 6...
13:38:29 4632MB INFO:
AMM enabled
13:38:29 4632MB INFO:
=================================================================================================
13:38:29 4632MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:29 4632MB DEBUG:
0ms
13:38:29 4632MB DEBUG:
13:38:29 4632MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:29 4632MB DEBUG:
Time to process 0 meshes: 0ms
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Preparing materials and shaders
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:29 4633MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:29 4633MB DEBUG:
Redshift can use up to 5397 MB
13:38:29 4633MB DEBUG:
Fixed: 0 MB
13:38:29 4633MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:29 4633MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 615 MB
13:38:29 4633MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:29 4633MB DEBUG:
Redshift can use up to 5540 MB
13:38:29 4633MB DEBUG:
Fixed: 0 MB
13:38:29 4633MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:29 4633MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:29 4633MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:29 4633MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:38:29 4635MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:29 4635MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:29 4635MB DEBUG:
Redshift can use up to 5397 MB
13:38:29 4635MB DEBUG:
Fixed: 0 MB
13:38:29 4635MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:29 4635MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 605 MB
13:38:29 4635MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:29 4635MB DEBUG:
Redshift can use up to 5540 MB
13:38:29 4635MB DEBUG:
Fixed: 0 MB
13:38:29 4635MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:29 4635MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:38:29 4639MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:38:29 4639MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:38:29 4639MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:38:29 4639MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:29 4639MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:38:29 4639MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:29 4639MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:38:29 4639MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:29 4639MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:38:29 4639MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:29 4639MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:29 4639MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:29 4639MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:38:29 4639MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:29 4639MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:38:29 4639MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:29 4639MB DEBUG:
Processing blocks...
13:38:29 4635MB DEBUG:
Time to render 16 blocks: 88ms
13:38:29 4635MB INFO:
13:38:29 4635MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Scene statistics
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
General counts
13:38:29 4635MB DEBUG:
Proxies: 0
13:38:29 4635MB DEBUG:
Proxy instances: 0
13:38:29 4635MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:29 4635MB DEBUG:
Instances: 0
13:38:29 4635MB DEBUG:
Point cloud points: 0
13:38:29 4635MB DEBUG:
Lights: 1
13:38:29 4635MB DEBUG:
Volume grids: 0 (0 unique)
13:38:29 4635MB DEBUG:
Sprite textures: 0
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Geometry
13:38:29 4635MB DEBUG:
Unique triangles pre tessellation: 224
13:38:29 4635MB DEBUG:
Unique triangles post tessellation: 15080
13:38:29 4635MB DEBUG:
Unique points: 0
13:38:29 4635MB DEBUG:
Unique hair strands: 0
13:38:29 4635MB DEBUG:
Unique hair strand segments: 0
13:38:29 4635MB DEBUG:
Total triangles: 15080
13:38:29 4635MB DEBUG:
Total points: 0
13:38:29 4635MB DEBUG:
Total hair strands: 0
13:38:29 4635MB DEBUG:
Total hair strand segments: 0
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Largest triangle meshes:
13:38:29 4635MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
GPU Memory
13:38:29 4635MB DEBUG:
Device 0 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:38:29 4635MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4635MB DEBUG:
Device 1 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:38:29 4635MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4635MB DEBUG:
Matrices (for instances/points): 0 B
13:38:29 4635MB DEBUG:
Rays: 3.01 GB
13:38:29 4635MB DEBUG:
Sprite textures: 0 B
13:38:29 4635MB DEBUG:
Volume grids: 0 B
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Textures
13:38:29 4635MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:29 4635MB DEBUG:
File loading time: 0ms
13:38:29 4635MB DEBUG:
File decompression time: 0ms
13:38:29 4635MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4635MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:29 4635MB DEBUG:
File loading time: 0ms
13:38:29 4635MB DEBUG:
File decompression time: 0ms
13:38:29 4635MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:29 4635MB DEBUG:
Acceleration Structures: 199.39 KB
13:38:29 4635MB DEBUG:
Main primitive data: 189.32 KB
13:38:29 4635MB DEBUG:
Extra primitive data: 159.50 KB
13:38:29 4635MB DEBUG:
Primitive loading time: 0ms
13:38:29 4635MB DEBUG:
Tess/Disp time: 10ms
13:38:29 4635MB DEBUG:
13:38:29 4634MB DEBUG:
PostEffects: Applying
13:38:29 4634MB DEBUG:
Renderer: Render End
13:38:29 4634MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.416 (00:00.205/00:00.014) Output:00:00.000 Total:00:00.420
13:38:29 4632MB DEBUG:
Status: Scanning Scene
13:38:29 4632MB DEBUG:
Status: Frame 7: Update Start
13:38:29 4632MB DEBUG:
Status: Updating Lights
13:38:29 4632MB DEBUG:
Status: Updating Environment
13:38:29 4632MB DEBUG:
Status: Scanning Materials
13:38:29 4632MB DEBUG:
Status: Extracting Geometry
13:38:29 4632MB DEBUG:
Status: Updating Objects
13:38:29 4632MB DEBUG:
Status: Updating Transforms
13:38:29 4632MB DEBUG:
Status: Updating Geometry
13:38:29 4632MB DEBUG:
Mesh Geometry Update Begin +
13:38:29 4632MB DEBUG:
Mesh Geometry Update End +
13:38:29 4632MB DEBUG:
Status: Preparing for Rendering
13:38:29 4632MB DEBUG:
Status: Registering Objects
13:38:29 4632MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:29 4632MB DEBUG:
Status: Frame 7: Update Completed
13:38:29 4632MB DEBUG:
Renderer: Render Begin
13:38:29 4632MB INFO:
=================================================================================================
13:38:29 4632MB INFO:
Rendering frame 7...
13:38:29 4632MB INFO:
AMM enabled
13:38:29 4632MB INFO:
=================================================================================================
13:38:29 4632MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:29 4632MB DEBUG:
0ms
13:38:29 4632MB DEBUG:
13:38:29 4632MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:29 4632MB DEBUG:
Time to process 0 meshes: 0ms
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Preparing materials and shaders
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:29 4633MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:29 4633MB DEBUG:
Redshift can use up to 5397 MB
13:38:29 4633MB DEBUG:
Fixed: 0 MB
13:38:29 4633MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:29 4633MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 586 MB
13:38:29 4633MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:29 4633MB DEBUG:
Redshift can use up to 5540 MB
13:38:29 4633MB DEBUG:
Fixed: 0 MB
13:38:29 4633MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:29 4633MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:29 4633MB DEBUG:
13:38:29 4633MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:29 4633MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:29 4633MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:38:29 4635MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:29 4635MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:29 4635MB DEBUG:
Redshift can use up to 5397 MB
13:38:29 4635MB DEBUG:
Fixed: 0 MB
13:38:29 4635MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:29 4635MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 629 MB
13:38:29 4635MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:29 4635MB DEBUG:
Redshift can use up to 5540 MB
13:38:29 4635MB DEBUG:
Fixed: 0 MB
13:38:29 4635MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:29 4635MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:29 4639MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:38:29 4639MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:38:29 4639MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:38:29 4639MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:29 4639MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:38:29 4639MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:38:29 4639MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:38:29 4639MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:29 4639MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:38:29 4639MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:38:29 4639MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:38:29 4639MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:29 4639MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:38:29 4639MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:29 4639MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:38:29 4639MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:38:29 4639MB DEBUG:
Processing blocks...
13:38:29 4635MB DEBUG:
Time to render 16 blocks: 87ms
13:38:29 4635MB INFO:
13:38:29 4635MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Scene statistics
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
General counts
13:38:29 4635MB DEBUG:
Proxies: 0
13:38:29 4635MB DEBUG:
Proxy instances: 0
13:38:29 4635MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:29 4635MB DEBUG:
Instances: 0
13:38:29 4635MB DEBUG:
Point cloud points: 0
13:38:29 4635MB DEBUG:
Lights: 1
13:38:29 4635MB DEBUG:
Volume grids: 0 (0 unique)
13:38:29 4635MB DEBUG:
Sprite textures: 0
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Geometry
13:38:29 4635MB DEBUG:
Unique triangles pre tessellation: 224
13:38:29 4635MB DEBUG:
Unique triangles post tessellation: 15072
13:38:29 4635MB DEBUG:
Unique points: 0
13:38:29 4635MB DEBUG:
Unique hair strands: 0
13:38:29 4635MB DEBUG:
Unique hair strand segments: 0
13:38:29 4635MB DEBUG:
Total triangles: 15072
13:38:29 4635MB DEBUG:
Total points: 0
13:38:29 4635MB DEBUG:
Total hair strands: 0
13:38:29 4635MB DEBUG:
Total hair strand segments: 0
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Largest triangle meshes:
13:38:29 4635MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
GPU Memory
13:38:29 4635MB DEBUG:
Device 0 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:38:29 4635MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4635MB DEBUG:
Device 1 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:38:29 4635MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:29 4635MB DEBUG:
Matrices (for instances/points): 0 B
13:38:29 4635MB DEBUG:
Rays: 3.01 GB
13:38:29 4635MB DEBUG:
Sprite textures: 0 B
13:38:29 4635MB DEBUG:
Volume grids: 0 B
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
Textures
13:38:29 4635MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:29 4635MB DEBUG:
File loading time: 0ms
13:38:29 4635MB DEBUG:
File decompression time: 0ms
13:38:29 4635MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4635MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:29 4635MB DEBUG:
File loading time: 0ms
13:38:29 4635MB DEBUG:
File decompression time: 0ms
13:38:29 4635MB DEBUG:
Average GPU cache hits: 0%
13:38:29 4635MB DEBUG:
13:38:29 4635MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:29 4635MB DEBUG:
Acceleration Structures: 199.31 KB
13:38:29 4635MB DEBUG:
Main primitive data: 189.23 KB
13:38:29 4635MB DEBUG:
Extra primitive data: 159.42 KB
13:38:29 4635MB DEBUG:
Primitive loading time: 0ms
13:38:29 4635MB DEBUG:
Tess/Disp time: 10ms
13:38:29 4635MB DEBUG:
13:38:29 4634MB DEBUG:
PostEffects: Applying
13:38:29 4634MB DEBUG:
Renderer: Render End
13:38:29 4634MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.125/00:00.014) Output:00:00.000 Total:00:00.219
13:38:30 4634MB DEBUG:
Status: Scanning Scene
13:38:30 4634MB DEBUG:
Status: Frame 8: Update Start
13:38:30 4634MB DEBUG:
Status: Updating Lights
13:38:30 4634MB DEBUG:
Status: Updating Environment
13:38:30 4634MB DEBUG:
Status: Scanning Materials
13:38:30 4634MB DEBUG:
Status: Extracting Geometry
13:38:30 4634MB DEBUG:
Status: Updating Objects
13:38:30 4634MB DEBUG:
Status: Updating Transforms
13:38:30 4634MB DEBUG:
Status: Updating Geometry
13:38:30 4634MB DEBUG:
Mesh Geometry Update Begin +
13:38:30 4634MB DEBUG:
Mesh Geometry Update End +
13:38:30 4634MB DEBUG:
Status: Preparing for Rendering
13:38:30 4634MB DEBUG:
Status: Registering Objects
13:38:30 4634MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:30 4634MB DEBUG:
Status: Frame 8: Update Completed
13:38:30 4634MB DEBUG:
Renderer: Render Begin
13:38:30 4634MB INFO:
=================================================================================================
13:38:30 4634MB INFO:
Rendering frame 8...
13:38:30 4634MB INFO:
AMM enabled
13:38:30 4634MB INFO:
=================================================================================================
13:38:30 4634MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:30 4634MB DEBUG:
0ms
13:38:30 4634MB DEBUG:
13:38:30 4634MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:30 4634MB DEBUG:
Time to process 0 meshes: 0ms
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Preparing materials and shaders
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:30 4636MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:30 4636MB DEBUG:
Redshift can use up to 5397 MB
13:38:30 4636MB DEBUG:
Fixed: 0 MB
13:38:30 4636MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:30 4636MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 629 MB
13:38:30 4636MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:30 4636MB DEBUG:
Redshift can use up to 5540 MB
13:38:30 4636MB DEBUG:
Fixed: 0 MB
13:38:30 4636MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:30 4636MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:30 4636MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:30 4636MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:38:30 4638MB DEBUG:
Time to create tree: 32 ms (0 31 0)
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:30 4638MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:30 4638MB DEBUG:
Redshift can use up to 5397 MB
13:38:30 4638MB DEBUG:
Fixed: 0 MB
13:38:30 4638MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:30 4638MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 586 MB
13:38:30 4638MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:30 4638MB DEBUG:
Redshift can use up to 5540 MB
13:38:30 4638MB DEBUG:
Fixed: 0 MB
13:38:30 4638MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:30 4638MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 633 MB
13:38:30 4642MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:38:30 4642MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:38:30 4642MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:38:30 4642MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:38:30 4642MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:30 4642MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:38:30 4642MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:38:30 4642MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:38:30 4642MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:38:30 4642MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:38:30 4642MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:30 4642MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:38:30 4642MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:38:30 4642MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:38:30 4642MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:30 4642MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:38:30 4642MB DEBUG:
Processing blocks...
13:38:30 4638MB DEBUG:
Time to render 16 blocks: 0.1s
13:38:30 4638MB INFO:
13:38:30 4638MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
Scene statistics
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
General counts
13:38:30 4638MB DEBUG:
Proxies: 0
13:38:30 4638MB DEBUG:
Proxy instances: 0
13:38:30 4638MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:30 4638MB DEBUG:
Instances: 0
13:38:30 4638MB DEBUG:
Point cloud points: 0
13:38:30 4638MB DEBUG:
Lights: 1
13:38:30 4638MB DEBUG:
Volume grids: 0 (0 unique)
13:38:30 4638MB DEBUG:
Sprite textures: 0
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
Geometry
13:38:30 4638MB DEBUG:
Unique triangles pre tessellation: 224
13:38:30 4638MB DEBUG:
Unique triangles post tessellation: 15068
13:38:30 4638MB DEBUG:
Unique points: 0
13:38:30 4638MB DEBUG:
Unique hair strands: 0
13:38:30 4638MB DEBUG:
Unique hair strand segments: 0
13:38:30 4638MB DEBUG:
Total triangles: 15068
13:38:30 4638MB DEBUG:
Total points: 0
13:38:30 4638MB DEBUG:
Total hair strands: 0
13:38:30 4638MB DEBUG:
Total hair strand segments: 0
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
Largest triangle meshes:
13:38:30 4638MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
GPU Memory
13:38:30 4638MB DEBUG:
Device 0 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:38:30 4638MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:30 4638MB DEBUG:
Device 1 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:38:30 4638MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:30 4638MB DEBUG:
Matrices (for instances/points): 0 B
13:38:30 4638MB DEBUG:
Rays: 3.01 GB
13:38:30 4638MB DEBUG:
Sprite textures: 0 B
13:38:30 4638MB DEBUG:
Volume grids: 0 B
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
Textures
13:38:30 4638MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:30 4638MB DEBUG:
File loading time: 0ms
13:38:30 4638MB DEBUG:
File decompression time: 0ms
13:38:30 4638MB DEBUG:
Average GPU cache hits: 0%
13:38:30 4638MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:30 4638MB DEBUG:
File loading time: 0ms
13:38:30 4638MB DEBUG:
File decompression time: 0ms
13:38:30 4638MB DEBUG:
Average GPU cache hits: 0%
13:38:30 4638MB DEBUG:
13:38:30 4638MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:30 4638MB DEBUG:
Acceleration Structures: 199.47 KB
13:38:30 4638MB DEBUG:
Main primitive data: 189.18 KB
13:38:30 4638MB DEBUG:
Extra primitive data: 159.38 KB
13:38:30 4638MB DEBUG:
Primitive loading time: 0ms
13:38:30 4638MB DEBUG:
Tess/Disp time: 11ms
13:38:30 4638MB DEBUG:
13:38:30 4637MB DEBUG:
PostEffects: Applying
13:38:30 4637MB DEBUG:
Renderer: Render End
13:38:30 4637MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.137/00:00.015) Output:00:00.000 Total:00:00.220
13:38:30 4632MB DEBUG:
Status: Scanning Scene
13:38:30 4632MB DEBUG:
Status: Frame 9: Update Start
13:38:30 4632MB DEBUG:
Status: Updating Lights
13:38:30 4632MB DEBUG:
Status: Updating Environment
13:38:30 4632MB DEBUG:
Status: Scanning Materials
13:38:30 4632MB DEBUG:
Status: Extracting Geometry
13:38:30 4632MB DEBUG:
Status: Updating Objects
13:38:30 4632MB DEBUG:
Status: Updating Transforms
13:38:30 4632MB DEBUG:
Status: Updating Geometry
13:38:30 4632MB DEBUG:
Mesh Geometry Update Begin +
13:38:30 4632MB DEBUG:
Mesh Geometry Update End +
13:38:30 4632MB DEBUG:
Status: Preparing for Rendering
13:38:30 4632MB DEBUG:
Status: Registering Objects
13:38:30 4632MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:30 4632MB DEBUG:
Status: Frame 9: Update Completed
13:38:30 4632MB DEBUG:
Renderer: Render Begin
13:38:30 4632MB INFO:
=================================================================================================
13:38:30 4632MB INFO:
Rendering frame 9...
13:38:30 4632MB INFO:
AMM enabled
13:38:30 4632MB INFO:
=================================================================================================
13:38:30 4632MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:30 4632MB DEBUG:
0ms
13:38:30 4632MB DEBUG:
13:38:30 4632MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:30 4632MB DEBUG:
Time to process 0 meshes: 0ms
13:38:30 4633MB DEBUG:
13:38:30 4633MB DEBUG:
Preparing materials and shaders
13:38:30 4633MB DEBUG:
13:38:30 4633MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:30 4633MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:30 4633MB DEBUG:
Redshift can use up to 5397 MB
13:38:30 4633MB DEBUG:
Fixed: 0 MB
13:38:30 4633MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:30 4633MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 620 MB
13:38:30 4633MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:30 4633MB DEBUG:
Redshift can use up to 5540 MB
13:38:30 4633MB DEBUG:
Fixed: 0 MB
13:38:30 4633MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:30 4633MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:30 4633MB DEBUG:
13:38:30 4633MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:30 4633MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:30 4633MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:38:30 4635MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:38:30 4635MB DEBUG:
13:38:30 4635MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:30 4635MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:30 4635MB DEBUG:
Redshift can use up to 5397 MB
13:38:30 4635MB DEBUG:
Fixed: 0 MB
13:38:30 4635MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:30 4635MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 604 MB
13:38:30 4635MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:30 4635MB DEBUG:
Redshift can use up to 5540 MB
13:38:30 4635MB DEBUG:
Fixed: 0 MB
13:38:30 4635MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:30 4635MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:38:30 4639MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:38:30 4639MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:38:30 4639MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:38:30 4639MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:38:30 4639MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:38:30 4639MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:38:30 4639MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:38:30 4639MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:38:30 4639MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:38:30 4639MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:38:30 4639MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:38:30 4639MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:38:30 4639MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:38:30 4639MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:38:30 4639MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:38:30 4639MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:38:30 4639MB DEBUG:
Processing blocks...
13:38:30 4636MB DEBUG:
Time to render 16 blocks: 89ms
13:38:30 4636MB INFO:
13:38:30 4636MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Scene statistics
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
General counts
13:38:30 4636MB DEBUG:
Proxies: 0
13:38:30 4636MB DEBUG:
Proxy instances: 0
13:38:30 4636MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:30 4636MB DEBUG:
Instances: 0
13:38:30 4636MB DEBUG:
Point cloud points: 0
13:38:30 4636MB DEBUG:
Lights: 1
13:38:30 4636MB DEBUG:
Volume grids: 0 (0 unique)
13:38:30 4636MB DEBUG:
Sprite textures: 0
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Geometry
13:38:30 4636MB DEBUG:
Unique triangles pre tessellation: 224
13:38:30 4636MB DEBUG:
Unique triangles post tessellation: 15060
13:38:30 4636MB DEBUG:
Unique points: 0
13:38:30 4636MB DEBUG:
Unique hair strands: 0
13:38:30 4636MB DEBUG:
Unique hair strand segments: 0
13:38:30 4636MB DEBUG:
Total triangles: 15060
13:38:30 4636MB DEBUG:
Total points: 0
13:38:30 4636MB DEBUG:
Total hair strands: 0
13:38:30 4636MB DEBUG:
Total hair strand segments: 0
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Largest triangle meshes:
13:38:30 4636MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
GPU Memory
13:38:30 4636MB DEBUG:
Device 0 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:38:30 4636MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:30 4636MB DEBUG:
Device 1 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:38:30 4636MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:30 4636MB DEBUG:
Matrices (for instances/points): 0 B
13:38:30 4636MB DEBUG:
Rays: 3.01 GB
13:38:30 4636MB DEBUG:
Sprite textures: 0 B
13:38:30 4636MB DEBUG:
Volume grids: 0 B
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
Textures
13:38:30 4636MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:30 4636MB DEBUG:
File loading time: 0ms
13:38:30 4636MB DEBUG:
File decompression time: 0ms
13:38:30 4636MB DEBUG:
Average GPU cache hits: 0%
13:38:30 4636MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:30 4636MB DEBUG:
File loading time: 0ms
13:38:30 4636MB DEBUG:
File decompression time: 0ms
13:38:30 4636MB DEBUG:
Average GPU cache hits: 0%
13:38:30 4636MB DEBUG:
13:38:30 4636MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:30 4636MB DEBUG:
Acceleration Structures: 199.23 KB
13:38:30 4636MB DEBUG:
Main primitive data: 189.19 KB
13:38:30 4636MB DEBUG:
Extra primitive data: 159.41 KB
13:38:30 4636MB DEBUG:
Primitive loading time: 0ms
13:38:30 4636MB DEBUG:
Tess/Disp time: 10ms
13:38:30 4636MB DEBUG:
13:38:30 4634MB DEBUG:
PostEffects: Applying
13:38:30 4635MB DEBUG:
Renderer: Render End
13:38:30 4635MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.127/00:00.014) Output:00:00.000 Total:00:00.219
13:38:30 4633MB DEBUG:
Status: Scanning Scene
13:38:30 4633MB DEBUG:
Status: Frame 10: Update Start
13:38:30 4633MB DEBUG:
Status: Updating Lights
13:38:30 4633MB DEBUG:
Status: Updating Environment
13:38:30 4633MB DEBUG:
Status: Scanning Materials
13:38:30 4633MB DEBUG:
Status: Extracting Geometry
13:38:30 4633MB DEBUG:
Status: Updating Objects
13:38:30 4633MB DEBUG:
Status: Updating Transforms
13:38:30 4633MB DEBUG:
Status: Updating Geometry
13:38:30 4633MB DEBUG:
Mesh Geometry Update Begin +
13:38:30 4633MB DEBUG:
Mesh Geometry Update End +
13:38:30 4633MB DEBUG:
Status: Preparing for Rendering
13:38:30 4633MB DEBUG:
Status: Registering Objects
13:38:30 4633MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:38:30 4633MB DEBUG:
Status: Frame 10: Update Completed
13:38:30 4633MB DEBUG:
Renderer: Render Begin
13:38:30 4633MB INFO:
=================================================================================================
13:38:30 4633MB INFO:
Rendering frame 10...
13:38:30 4633MB INFO:
AMM enabled
13:38:30 4633MB INFO:
=================================================================================================
13:38:30 4633MB INFO:
License for redshift-core 2021.04 (permanent)
13:38:30 4633MB DEBUG:
0ms
13:38:30 4633MB DEBUG:
13:38:30 4633MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:38:30 4633MB DEBUG:
Time to process 0 meshes: 0ms
13:38:30 4639MB DEBUG:
13:38:30 4639MB DEBUG:
Preparing materials and shaders
13:38:30 4639MB DEBUG:
13:38:30 4639MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:38:30 4639MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:30 4639MB DEBUG:
Redshift can use up to 5397 MB
13:38:30 4639MB DEBUG:
Fixed: 0 MB
13:38:30 4639MB DEBUG:
Geo: 4898 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:30 4639MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 604 MB
13:38:30 4639MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:30 4639MB DEBUG:
Redshift can use up to 5540 MB
13:38:30 4639MB DEBUG:
Fixed: 0 MB
13:38:30 4639MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:38:30 4639MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:38:30 4639MB DEBUG:
13:38:30 4639MB DEBUG:
Ray Tracing Hierarchy Info:
13:38:30 4639MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:38:30 4639MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:38:30 4642MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:38:30 4642MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:38:30 4642MB DEBUG:
Redshift can use up to 5397 MB
13:38:30 4642MB DEBUG:
Fixed: 0 MB
13:38:30 4642MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:30 4642MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 586 MB
13:38:30 4642MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:38:30 4642MB DEBUG:
Redshift can use up to 5540 MB
13:38:30 4642MB DEBUG:
Fixed: 0 MB
13:38:30 4642MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:38:30 4642MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:38:30 4646MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:38:30 4646MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:38:30 4646MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:38:30 4646MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:38:30 4646MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:38:30 4646MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:38:30 4646MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:38:30 4646MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:38:30 4646MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:38:30 4646MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 4ms
13:38:30 4646MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:38:30 4646MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:38:30 4646MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:38:30 4646MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:38:30 4646MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:38:30 4646MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:38:30 4646MB DEBUG:
Processing blocks...
13:38:30 4642MB DEBUG:
Time to render 16 blocks: 99ms
13:38:30 4642MB INFO:
13:38:30 4642MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
Scene statistics
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
General counts
13:38:30 4642MB DEBUG:
Proxies: 0
13:38:30 4642MB DEBUG:
Proxy instances: 0
13:38:30 4642MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:38:30 4642MB DEBUG:
Instances: 0
13:38:30 4642MB DEBUG:
Point cloud points: 0
13:38:30 4642MB DEBUG:
Lights: 1
13:38:30 4642MB DEBUG:
Volume grids: 0 (0 unique)
13:38:30 4642MB DEBUG:
Sprite textures: 0
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
Geometry
13:38:30 4642MB DEBUG:
Unique triangles pre tessellation: 224
13:38:30 4642MB DEBUG:
Unique triangles post tessellation: 15052
13:38:30 4642MB DEBUG:
Unique points: 0
13:38:30 4642MB DEBUG:
Unique hair strands: 0
13:38:30 4642MB DEBUG:
Unique hair strand segments: 0
13:38:30 4642MB DEBUG:
Total triangles: 15052
13:38:30 4642MB DEBUG:
Total points: 0
13:38:30 4642MB DEBUG:
Total hair strands: 0
13:38:30 4642MB DEBUG:
Total hair strand segments: 0
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
Largest triangle meshes:
13:38:30 4642MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
GPU Memory
13:38:30 4642MB DEBUG:
Device 0 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:38:30 4642MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:30 4642MB DEBUG:
Device 1 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:38:30 4642MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:38:30 4642MB DEBUG:
Matrices (for instances/points): 0 B
13:38:30 4642MB DEBUG:
Rays: 3.01 GB
13:38:30 4642MB DEBUG:
Sprite textures: 0 B
13:38:30 4642MB DEBUG:
Volume grids: 0 B
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
Textures
13:38:30 4642MB DEBUG:
Device 0 stream and upload time: 0ms
13:38:30 4642MB DEBUG:
File loading time: 0ms
13:38:30 4642MB DEBUG:
File decompression time: 0ms
13:38:30 4642MB DEBUG:
Average GPU cache hits: 0%
13:38:30 4642MB DEBUG:
Device 1 stream and upload time: 0ms
13:38:30 4642MB DEBUG:
File loading time: 0ms
13:38:30 4642MB DEBUG:
File decompression time: 0ms
13:38:30 4642MB DEBUG:
Average GPU cache hits: 0%
13:38:30 4642MB DEBUG:
13:38:30 4642MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:38:30 4642MB DEBUG:
Acceleration Structures: 199.31 KB
13:38:30 4642MB DEBUG:
Main primitive data: 189.08 KB
13:38:30 4642MB DEBUG:
Extra primitive data: 159.30 KB
13:38:30 4642MB DEBUG:
Primitive loading time: 0ms
13:38:30 4642MB DEBUG:
Tess/Disp time: 10ms
13:38:30 4642MB DEBUG:
13:38:30 4641MB DEBUG:
PostEffects: Applying
13:38:30 4641MB DEBUG:
Renderer: Render End
13:38:30 4641MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.217 (00:00.130/00:00.016) Output:00:00.000 Total:00:00.221
13:38:30 4604MB DEBUG:
Context: Unlocked:Render
13:38:35 4515MB INFO:
License returned
13:38:40 4516MB DEBUG:
Freeing GPU mem...(device 0)
13:38:40 4516MB DEBUG:
Done (CUDA reported free mem before: 602 MB, after: 6043 MB)
13:38:40 4516MB DEBUG:
Freeing GPU mem...(device 1)
13:38:40 4516MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:39:02 4566MB DEBUG:
Context: Locked:Render
13:39:02 4589MB DEBUG:
Status: Scanning Scene
13:39:02 4589MB DEBUG:
Status: Frame 0: Update Start
13:39:02 4589MB DEBUG:
Status: Updating Lights
13:39:02 4589MB DEBUG:
Status: Updating Environment
13:39:02 4589MB DEBUG:
Status: Scanning Materials
13:39:02 4589MB DEBUG:
Status: Extracting Geometry
13:39:02 4589MB DEBUG:
Mesh Creation Begin +
13:39:02 4589MB DEBUG:
Mesh Creation End +
13:39:02 4589MB DEBUG:
Status: Updating Objects
13:39:02 4589MB DEBUG:
Status: Updating Transforms
13:39:02 4589MB DEBUG:
Status: Updating Deformations
13:39:02 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Transforms
13:39:03 4589MB DEBUG:
Status: Updating Deformations
13:39:03 4589MB DEBUG:
Deformation Update Begin +
13:39:03 4589MB DEBUG:
Deformation Update End +
13:39:03 4589MB DEBUG:
Status: Updating Geometry
13:39:03 4589MB DEBUG:
Status: Preparing for Rendering
13:39:03 4589MB DEBUG:
Status: Registering Objects
13:39:03 4589MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:03 4589MB DEBUG:
Status: Frame 0: Update Completed
13:39:03 4589MB DEBUG:
Renderer: Render Begin
13:39:03 4589MB INFO:
=================================================================================================
13:39:03 4589MB INFO:
Rendering frame 0...
13:39:03 4589MB INFO:
AMM enabled
13:39:03 4589MB INFO:
=================================================================================================
13:39:03 4589MB INFO:
License acquired
13:39:03 4589MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:03 4589MB DEBUG:
14ms
13:39:03 4590MB DEBUG:
13:39:03 4590MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:03 4590MB DEBUG:
Time to process 0 meshes: 0ms
13:39:03 4591MB DEBUG:
13:39:03 4591MB DEBUG:
Preparing materials and shaders
13:39:03 4593MB DEBUG:
13:39:03 4593MB DEBUG:
Allocating GPU mem...(device 0)
13:39:03 4588MB DEBUG:
Done (Allocator size: 5341 MB. CUDA reported free mem before: 5953 MB, after: 686 MB)
13:39:03 4588MB DEBUG:
13:39:03 4588MB DEBUG:
Allocating GPU mem...(device 1)
13:39:03 4589MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:39:03 4589MB DEBUG:
13:39:03 4589MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:03 4589MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:03 4589MB DEBUG:
Redshift can use up to 5341 MB
13:39:03 4589MB DEBUG:
Fixed: 0 MB
13:39:03 4589MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:03 4589MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 631 MB
13:39:03 4589MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:03 4589MB DEBUG:
Redshift can use up to 5540 MB
13:39:03 4589MB DEBUG:
Fixed: 0 MB
13:39:03 4589MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:03 4589MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:03 4589MB DEBUG:
13:39:03 4589MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:03 4681MB DEBUG:
Time to process 1 meshes: 91ms
13:39:03 4681MB DEBUG:
13:39:03 4681MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:03 4681MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:03 4681MB DEBUG:
Extents: (-100.000000 -100.043411 -100.000000) - (100.000000 100.000000 100.000000)
13:39:03 4627MB DEBUG:
Time to create tree: 6 ms (0 0 6)
13:39:03 4627MB DEBUG:
13:39:03 4627MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:03 4627MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:03 4627MB DEBUG:
Redshift can use up to 5341 MB
13:39:03 4627MB DEBUG:
Fixed: 0 MB
13:39:03 4627MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:03 4627MB DEBUG:
Done! ( 27ms). CUDA reported free mem: 614 MB
13:39:03 4627MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:03 4627MB DEBUG:
Redshift can use up to 5540 MB
13:39:03 4627MB DEBUG:
Fixed: 0 MB
13:39:03 4627MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:03 4627MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:03 4639MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:39:03 4639MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 15ms
13:39:03 4640MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:39:03 4640MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:39:03 4640MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 6ms
13:39:03 4640MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:39:03 4640MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:39:03 4640MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:39:03 4640MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:39:03 4640MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:39:03 4640MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:39:03 4640MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:39:03 4640MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:03 4640MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:39:03 4640MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:39:03 4640MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:39:03 4640MB DEBUG:
Processing blocks...
13:39:03 4636MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:03 4636MB INFO:
13:39:03 4636MB INFO:
Rendering time: 0.8s (2 GPU(s) used)
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
Scene statistics
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
General counts
13:39:03 4636MB DEBUG:
Proxies: 0
13:39:03 4636MB DEBUG:
Proxy instances: 0
13:39:03 4636MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:03 4636MB DEBUG:
Instances: 1
13:39:03 4636MB DEBUG:
Point cloud points: 0
13:39:03 4636MB DEBUG:
Lights: 1
13:39:03 4636MB DEBUG:
Volume grids: 0 (0 unique)
13:39:03 4636MB DEBUG:
Sprite textures: 0
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
Geometry
13:39:03 4636MB DEBUG:
Unique triangles pre tessellation: 224
13:39:03 4636MB DEBUG:
Unique triangles post tessellation: 15100
13:39:03 4636MB DEBUG:
Unique points: 0
13:39:03 4636MB DEBUG:
Unique hair strands: 0
13:39:03 4636MB DEBUG:
Unique hair strand segments: 0
13:39:03 4636MB DEBUG:
Total triangles: 15100
13:39:03 4636MB DEBUG:
Total points: 0
13:39:03 4636MB DEBUG:
Total hair strands: 0
13:39:03 4636MB DEBUG:
Total hair strand segments: 0
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
Largest triangle meshes:
13:39:03 4636MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
GPU Memory
13:39:03 4636MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:03 4636MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:03 4636MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:03 4636MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:03 4636MB DEBUG:
Matrices (for instances/points): 432 B
13:39:03 4636MB DEBUG:
Rays: 3.16 GB
13:39:03 4636MB DEBUG:
Sprite textures: 0 B
13:39:03 4636MB DEBUG:
Volume grids: 0 B
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
Textures
13:39:03 4636MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:03 4636MB DEBUG:
File loading time: 0ms
13:39:03 4636MB DEBUG:
File decompression time: 0ms
13:39:03 4636MB DEBUG:
Average GPU cache hits: 0%
13:39:03 4636MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:03 4636MB DEBUG:
File loading time: 0ms
13:39:03 4636MB DEBUG:
File decompression time: 0ms
13:39:03 4636MB DEBUG:
Average GPU cache hits: 0%
13:39:03 4636MB DEBUG:
13:39:03 4636MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:03 4636MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:03 4636MB DEBUG:
Main primitive data: 1.19 MB
13:39:03 4636MB DEBUG:
Extra primitive data: 416.20 KB
13:39:03 4636MB DEBUG:
Primitive loading time: 0ms
13:39:03 4636MB DEBUG:
Tess/Disp time: 31ms
13:39:03 4636MB DEBUG:
13:39:03 4632MB DEBUG:
PostEffects: Applying
13:39:03 4633MB DEBUG:
Renderer: Render End
13:39:03 4633MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.000/00:00.025/00:00.000) Render:00:00.817 (00:00.737/00:00.015) Output:00:00.000 Total:00:00.843
13:39:03 4634MB DEBUG:
Status: Scanning Scene
13:39:03 4634MB DEBUG:
Status: Frame 1: Update Start
13:39:03 4634MB DEBUG:
Status: Updating Lights
13:39:03 4634MB DEBUG:
Status: Updating Environment
13:39:03 4634MB DEBUG:
Status: Scanning Materials
13:39:03 4634MB DEBUG:
Status: Extracting Geometry
13:39:03 4634MB DEBUG:
Status: Updating Objects
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4634MB DEBUG:
Deformation Update End +
13:39:03 4634MB DEBUG:
Status: Updating Transforms
13:39:03 4634MB DEBUG:
Status: Updating Deformations
13:39:03 4634MB DEBUG:
Deformation Update Begin +
13:39:03 4633MB DEBUG:
Deformation Update End +
13:39:03 4633MB DEBUG:
Status: Updating Geometry
13:39:03 4633MB DEBUG:
Status: Preparing for Rendering
13:39:03 4633MB DEBUG:
Status: Registering Objects
13:39:03 4633MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:03 4633MB DEBUG:
Status: Frame 1: Update Completed
13:39:03 4633MB DEBUG:
Renderer: Render Begin
13:39:03 4633MB INFO:
=================================================================================================
13:39:03 4633MB INFO:
Rendering frame 1...
13:39:03 4633MB INFO:
AMM enabled
13:39:03 4633MB INFO:
=================================================================================================
13:39:03 4633MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:03 4633MB DEBUG:
0ms
13:39:03 4633MB DEBUG:
13:39:03 4633MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:03 4633MB DEBUG:
Time to process 0 meshes: 0ms
13:39:03 4634MB DEBUG:
13:39:03 4634MB DEBUG:
Preparing materials and shaders
13:39:03 4634MB DEBUG:
13:39:03 4634MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:03 4634MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:03 4634MB DEBUG:
Redshift can use up to 5341 MB
13:39:03 4634MB DEBUG:
Fixed: 0 MB
13:39:03 4634MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:03 4634MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:39:03 4634MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:03 4634MB DEBUG:
Redshift can use up to 5540 MB
13:39:03 4634MB DEBUG:
Fixed: 0 MB
13:39:03 4634MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:03 4634MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:39:03 4634MB DEBUG:
13:39:03 4634MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:03 4695MB DEBUG:
Time to process 1 meshes: 67ms
13:39:04 4695MB DEBUG:
13:39:04 4695MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:04 4695MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:04 4695MB DEBUG:
Extents: (-100.000008 -101.495041 -100.000008) - (100.000008 99.482140 100.000008)
13:39:04 4641MB DEBUG:
Time to create tree: 5 ms (0 0 4)
13:39:04 4641MB DEBUG:
13:39:04 4641MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:04 4641MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:04 4641MB DEBUG:
Redshift can use up to 5341 MB
13:39:04 4641MB DEBUG:
Fixed: 0 MB
13:39:04 4641MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:04 4641MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 631 MB
13:39:04 4641MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:04 4641MB DEBUG:
Redshift can use up to 5540 MB
13:39:04 4641MB DEBUG:
Fixed: 0 MB
13:39:04 4641MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:04 4641MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:04 4646MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:39:04 4646MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:39:04 4646MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:39:04 4646MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:39:04 4646MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:39:04 4646MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:39:04 4646MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:39:04 4646MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:39:04 4646MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:39:04 4646MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:39:04 4646MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:39:04 4646MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:39:04 4646MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:39:04 4646MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:04 4646MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:39:04 4646MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:39:04 4646MB DEBUG:
Processing blocks...
13:39:04 4642MB DEBUG:
Time to render 16 blocks: 90ms
13:39:04 4642MB INFO:
13:39:04 4642MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
Scene statistics
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
General counts
13:39:04 4642MB DEBUG:
Proxies: 0
13:39:04 4642MB DEBUG:
Proxy instances: 0
13:39:04 4642MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:04 4642MB DEBUG:
Instances: 1
13:39:04 4642MB DEBUG:
Point cloud points: 0
13:39:04 4642MB DEBUG:
Lights: 1
13:39:04 4642MB DEBUG:
Volume grids: 0 (0 unique)
13:39:04 4642MB DEBUG:
Sprite textures: 0
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
Geometry
13:39:04 4642MB DEBUG:
Unique triangles pre tessellation: 224
13:39:04 4642MB DEBUG:
Unique triangles post tessellation: 15096
13:39:04 4642MB DEBUG:
Unique points: 0
13:39:04 4642MB DEBUG:
Unique hair strands: 0
13:39:04 4642MB DEBUG:
Unique hair strand segments: 0
13:39:04 4642MB DEBUG:
Total triangles: 15096
13:39:04 4642MB DEBUG:
Total points: 0
13:39:04 4642MB DEBUG:
Total hair strands: 0
13:39:04 4642MB DEBUG:
Total hair strand segments: 0
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
Largest triangle meshes:
13:39:04 4642MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
GPU Memory
13:39:04 4642MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:04 4642MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:04 4642MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:04 4642MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:04 4642MB DEBUG:
Matrices (for instances/points): 432 B
13:39:04 4642MB DEBUG:
Rays: 3.16 GB
13:39:04 4642MB DEBUG:
Sprite textures: 0 B
13:39:04 4642MB DEBUG:
Volume grids: 0 B
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
Textures
13:39:04 4642MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:04 4642MB DEBUG:
File loading time: 0ms
13:39:04 4642MB DEBUG:
File decompression time: 0ms
13:39:04 4642MB DEBUG:
Average GPU cache hits: 0%
13:39:04 4642MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:04 4642MB DEBUG:
File loading time: 0ms
13:39:04 4642MB DEBUG:
File decompression time: 0ms
13:39:04 4642MB DEBUG:
Average GPU cache hits: 0%
13:39:04 4642MB DEBUG:
13:39:04 4642MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:04 4642MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:04 4642MB DEBUG:
Main primitive data: 1.19 MB
13:39:04 4642MB DEBUG:
Extra primitive data: 416.42 KB
13:39:04 4642MB DEBUG:
Primitive loading time: 0ms
13:39:04 4642MB DEBUG:
Tess/Disp time: 27ms
13:39:04 4642MB DEBUG:
13:39:04 4637MB DEBUG:
PostEffects: Applying
13:39:04 4639MB DEBUG:
Renderer: Render End
13:39:04 4639MB DEBUG:
Summary: Profile: Update:00:00.015 (00:00.000/00:00.014/00:00.000) Render:00:00.416 (00:00.265/00:00.015) Output:00:00.000 Total:00:00.431
13:39:04 4639MB DEBUG:
Status: Scanning Scene
13:39:04 4639MB DEBUG:
Status: Frame 2: Update Start
13:39:04 4639MB DEBUG:
Status: Updating Lights
13:39:04 4639MB DEBUG:
Status: Updating Environment
13:39:04 4639MB DEBUG:
Status: Scanning Materials
13:39:04 4639MB DEBUG:
Status: Extracting Geometry
13:39:04 4639MB DEBUG:
Status: Updating Objects
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4639MB DEBUG:
Deformation Update End +
13:39:04 4639MB DEBUG:
Status: Updating Transforms
13:39:04 4639MB DEBUG:
Status: Updating Deformations
13:39:04 4639MB DEBUG:
Deformation Update Begin +
13:39:04 4638MB DEBUG:
Deformation Update End +
13:39:04 4638MB DEBUG:
Status: Updating Geometry
13:39:04 4638MB DEBUG:
Status: Preparing for Rendering
13:39:04 4638MB DEBUG:
Status: Registering Objects
13:39:04 4638MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:04 4638MB DEBUG:
Status: Frame 2: Update Completed
13:39:04 4638MB DEBUG:
Renderer: Render Begin
13:39:04 4638MB INFO:
=================================================================================================
13:39:04 4639MB INFO:
Rendering frame 2...
13:39:04 4639MB INFO:
AMM enabled
13:39:04 4639MB INFO:
=================================================================================================
13:39:04 4639MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:04 4639MB DEBUG:
0ms
13:39:04 4639MB DEBUG:
13:39:04 4639MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:04 4639MB DEBUG:
Time to process 0 meshes: 0ms
13:39:04 4640MB DEBUG:
13:39:04 4640MB DEBUG:
Preparing materials and shaders
13:39:04 4640MB DEBUG:
13:39:04 4640MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:04 4640MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:04 4640MB DEBUG:
Redshift can use up to 5341 MB
13:39:04 4640MB DEBUG:
Fixed: 0 MB
13:39:04 4640MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:04 4640MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 657 MB
13:39:04 4640MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:04 4640MB DEBUG:
Redshift can use up to 5540 MB
13:39:04 4640MB DEBUG:
Fixed: 0 MB
13:39:04 4640MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:04 4640MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:39:04 4640MB DEBUG:
13:39:04 4640MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:04 4702MB DEBUG:
Time to process 1 meshes: 67ms
13:39:04 4702MB DEBUG:
13:39:04 4702MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:04 4702MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:04 4702MB DEBUG:
Extents: (-100.000000 -105.593590 -100.000000) - (100.000000 96.670929 100.000000)
13:39:04 4648MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:04 4648MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:04 4648MB DEBUG:
Redshift can use up to 5341 MB
13:39:04 4648MB DEBUG:
Fixed: 0 MB
13:39:04 4648MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:04 4648MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 657 MB
13:39:04 4648MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:04 4648MB DEBUG:
Redshift can use up to 5540 MB
13:39:04 4648MB DEBUG:
Fixed: 0 MB
13:39:04 4648MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:04 4648MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:39:04 4652MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:39:04 4652MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:39:04 4652MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:39:04 4652MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:39:04 4652MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:39:04 4652MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:39:04 4652MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:39:04 4652MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:39:04 4652MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:39:04 4652MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:39:04 4652MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:39:04 4652MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:39:04 4652MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:39:04 4652MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:04 4652MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:39:04 4652MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:39:04 4652MB DEBUG:
Processing blocks...
13:39:04 4648MB DEBUG:
Time to render 16 blocks: 85ms
13:39:04 4648MB INFO:
13:39:04 4648MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
Scene statistics
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
General counts
13:39:04 4648MB DEBUG:
Proxies: 0
13:39:04 4648MB DEBUG:
Proxy instances: 0
13:39:04 4648MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:04 4648MB DEBUG:
Instances: 1
13:39:04 4648MB DEBUG:
Point cloud points: 0
13:39:04 4648MB DEBUG:
Lights: 1
13:39:04 4648MB DEBUG:
Volume grids: 0 (0 unique)
13:39:04 4648MB DEBUG:
Sprite textures: 0
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
Geometry
13:39:04 4648MB DEBUG:
Unique triangles pre tessellation: 224
13:39:04 4648MB DEBUG:
Unique triangles post tessellation: 15092
13:39:04 4648MB DEBUG:
Unique points: 0
13:39:04 4648MB DEBUG:
Unique hair strands: 0
13:39:04 4648MB DEBUG:
Unique hair strand segments: 0
13:39:04 4648MB DEBUG:
Total triangles: 15092
13:39:04 4648MB DEBUG:
Total points: 0
13:39:04 4648MB DEBUG:
Total hair strands: 0
13:39:04 4648MB DEBUG:
Total hair strand segments: 0
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
Largest triangle meshes:
13:39:04 4648MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
GPU Memory
13:39:04 4648MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:04 4648MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:04 4648MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:04 4648MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:04 4648MB DEBUG:
Matrices (for instances/points): 432 B
13:39:04 4648MB DEBUG:
Rays: 3.16 GB
13:39:04 4648MB DEBUG:
Sprite textures: 0 B
13:39:04 4648MB DEBUG:
Volume grids: 0 B
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
Textures
13:39:04 4648MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:04 4648MB DEBUG:
File loading time: 0ms
13:39:04 4648MB DEBUG:
File decompression time: 0ms
13:39:04 4648MB DEBUG:
Average GPU cache hits: 0%
13:39:04 4648MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:04 4648MB DEBUG:
File loading time: 0ms
13:39:04 4648MB DEBUG:
File decompression time: 0ms
13:39:04 4648MB DEBUG:
Average GPU cache hits: 0%
13:39:04 4648MB DEBUG:
13:39:04 4648MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:04 4648MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:04 4648MB DEBUG:
Main primitive data: 1.19 MB
13:39:04 4648MB DEBUG:
Extra primitive data: 416.33 KB
13:39:04 4648MB DEBUG:
Primitive loading time: 0ms
13:39:04 4648MB DEBUG:
Tess/Disp time: 27ms
13:39:04 4648MB DEBUG:
13:39:04 4643MB DEBUG:
PostEffects: Applying
13:39:04 4646MB DEBUG:
Renderer: Render End
13:39:04 4646MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.000/00:00.013/00:00.000) Render:00:00.418 (00:00.163/00:00.016) Output:00:00.000 Total:00:00.432
13:39:04 4645MB DEBUG:
Status: Scanning Scene
13:39:04 4645MB DEBUG:
Status: Frame 3: Update Start
13:39:04 4645MB DEBUG:
Status: Updating Lights
13:39:04 4645MB DEBUG:
Status: Updating Environment
13:39:04 4645MB DEBUG:
Status: Scanning Materials
13:39:04 4645MB DEBUG:
Status: Extracting Geometry
13:39:04 4645MB DEBUG:
Status: Updating Objects
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4645MB DEBUG:
Deformation Update End +
13:39:04 4645MB DEBUG:
Status: Updating Transforms
13:39:04 4645MB DEBUG:
Status: Updating Deformations
13:39:04 4645MB DEBUG:
Deformation Update Begin +
13:39:04 4644MB DEBUG:
Deformation Update End +
13:39:04 4644MB DEBUG:
Status: Updating Geometry
13:39:04 4644MB DEBUG:
Status: Preparing for Rendering
13:39:04 4644MB DEBUG:
Status: Registering Objects
13:39:04 4644MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:04 4644MB DEBUG:
Status: Frame 3: Update Completed
13:39:04 4644MB DEBUG:
Renderer: Render Begin
13:39:04 4644MB INFO:
=================================================================================================
13:39:04 4644MB INFO:
Rendering frame 3...
13:39:04 4644MB INFO:
AMM enabled
13:39:04 4644MB INFO:
=================================================================================================
13:39:04 4644MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:04 4644MB DEBUG:
0ms
13:39:04 4644MB DEBUG:
13:39:04 4644MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:04 4644MB DEBUG:
Time to process 0 meshes: 0ms
13:39:04 4645MB DEBUG:
13:39:04 4645MB DEBUG:
Preparing materials and shaders
13:39:04 4645MB DEBUG:
13:39:04 4645MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:04 4645MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:04 4645MB DEBUG:
Redshift can use up to 5341 MB
13:39:04 4645MB DEBUG:
Fixed: 0 MB
13:39:04 4645MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:04 4645MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 615 MB
13:39:04 4645MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:04 4645MB DEBUG:
Redshift can use up to 5540 MB
13:39:04 4645MB DEBUG:
Fixed: 0 MB
13:39:04 4645MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:04 4645MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:39:04 4645MB DEBUG:
13:39:04 4645MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:04 4708MB DEBUG:
Time to process 1 meshes: 70ms
13:39:04 4708MB DEBUG:
13:39:04 4708MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:04 4708MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:04 4708MB DEBUG:
Extents: (-100.000008 -112.178093 -100.000008) - (100.000008 91.370461 100.000008)
13:39:04 4654MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:39:04 4654MB DEBUG:
13:39:04 4654MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:04 4654MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:04 4654MB DEBUG:
Redshift can use up to 5341 MB
13:39:04 4654MB DEBUG:
Fixed: 0 MB
13:39:04 4654MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:04 4654MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 614 MB
13:39:04 4654MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:04 4654MB DEBUG:
Redshift can use up to 5540 MB
13:39:04 4654MB DEBUG:
Fixed: 0 MB
13:39:04 4654MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:04 4654MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:39:04 4658MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:39:04 4658MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:39:04 4658MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:39:04 4658MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:39:04 4658MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:39:04 4658MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:39:04 4658MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:39:04 4658MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:39:04 4658MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:39:04 4658MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:39:04 4658MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:39:04 4658MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:39:04 4658MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:39:04 4658MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:04 4658MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:39:04 4658MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:39:04 4658MB DEBUG:
Processing blocks...
13:39:04 4654MB DEBUG:
Time to render 16 blocks: 88ms
13:39:04 4654MB INFO:
13:39:04 4654MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:04 4654MB DEBUG:
13:39:04 4654MB DEBUG:
Scene statistics
13:39:04 4654MB DEBUG:
13:39:04 4654MB DEBUG:
General counts
13:39:04 4654MB DEBUG:
Proxies: 0
13:39:04 4654MB DEBUG:
Proxy instances: 0
13:39:04 4654MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:04 4654MB DEBUG:
Instances: 1
13:39:05 4654MB DEBUG:
Point cloud points: 0
13:39:05 4654MB DEBUG:
Lights: 1
13:39:05 4654MB DEBUG:
Volume grids: 0 (0 unique)
13:39:05 4654MB DEBUG:
Sprite textures: 0
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
Geometry
13:39:05 4654MB DEBUG:
Unique triangles pre tessellation: 224
13:39:05 4654MB DEBUG:
Unique triangles post tessellation: 15088
13:39:05 4654MB DEBUG:
Unique points: 0
13:39:05 4654MB DEBUG:
Unique hair strands: 0
13:39:05 4654MB DEBUG:
Unique hair strand segments: 0
13:39:05 4654MB DEBUG:
Total triangles: 15088
13:39:05 4654MB DEBUG:
Total points: 0
13:39:05 4654MB DEBUG:
Total hair strands: 0
13:39:05 4654MB DEBUG:
Total hair strand segments: 0
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
Largest triangle meshes:
13:39:05 4654MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
GPU Memory
13:39:05 4654MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:05 4654MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:05 4654MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:05 4654MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:05 4654MB DEBUG:
Matrices (for instances/points): 432 B
13:39:05 4654MB DEBUG:
Rays: 3.16 GB
13:39:05 4654MB DEBUG:
Sprite textures: 0 B
13:39:05 4654MB DEBUG:
Volume grids: 0 B
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
Textures
13:39:05 4654MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:05 4654MB DEBUG:
File loading time: 0ms
13:39:05 4654MB DEBUG:
File decompression time: 0ms
13:39:05 4654MB DEBUG:
Average GPU cache hits: 0%
13:39:05 4654MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:05 4654MB DEBUG:
File loading time: 0ms
13:39:05 4654MB DEBUG:
File decompression time: 0ms
13:39:05 4654MB DEBUG:
Average GPU cache hits: 0%
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:05 4654MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:05 4654MB DEBUG:
Main primitive data: 1.19 MB
13:39:05 4654MB DEBUG:
Extra primitive data: 415.66 KB
13:39:05 4654MB DEBUG:
Primitive loading time: 0ms
13:39:05 4654MB DEBUG:
Tess/Disp time: 28ms
13:39:05 4654MB DEBUG:
13:39:05 4647MB DEBUG:
PostEffects: Applying
13:39:05 4649MB DEBUG:
Renderer: Render End
13:39:05 4649MB DEBUG:
Summary: Profile: Update:00:00.015 (00:00.000/00:00.015/00:00.000) Render:00:00.416 (00:00.173/00:00.015) Output:00:00.000 Total:00:00.432
13:39:05 4649MB DEBUG:
Status: Scanning Scene
13:39:05 4649MB DEBUG:
Status: Frame 4: Update Start
13:39:05 4649MB DEBUG:
Status: Updating Lights
13:39:05 4649MB DEBUG:
Status: Updating Environment
13:39:05 4649MB DEBUG:
Status: Scanning Materials
13:39:05 4649MB DEBUG:
Status: Extracting Geometry
13:39:05 4649MB DEBUG:
Status: Updating Objects
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4649MB DEBUG:
Deformation Update End +
13:39:05 4649MB DEBUG:
Status: Updating Transforms
13:39:05 4649MB DEBUG:
Status: Updating Deformations
13:39:05 4649MB DEBUG:
Deformation Update Begin +
13:39:05 4648MB DEBUG:
Deformation Update End +
13:39:05 4648MB DEBUG:
Status: Updating Geometry
13:39:05 4648MB DEBUG:
Status: Preparing for Rendering
13:39:05 4648MB DEBUG:
Status: Registering Objects
13:39:05 4648MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:05 4648MB DEBUG:
Status: Frame 4: Update Completed
13:39:05 4648MB DEBUG:
Renderer: Render Begin
13:39:05 4648MB INFO:
=================================================================================================
13:39:05 4648MB INFO:
Rendering frame 4...
13:39:05 4648MB INFO:
AMM enabled
13:39:05 4648MB INFO:
=================================================================================================
13:39:05 4648MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:05 4648MB DEBUG:
0ms
13:39:05 4648MB DEBUG:
13:39:05 4648MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:05 4648MB DEBUG:
Time to process 0 meshes: 0ms
13:39:05 4649MB DEBUG:
13:39:05 4649MB DEBUG:
Preparing materials and shaders
13:39:05 4649MB DEBUG:
13:39:05 4649MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:05 4649MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:05 4649MB DEBUG:
Redshift can use up to 5341 MB
13:39:05 4649MB DEBUG:
Fixed: 0 MB
13:39:05 4649MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:05 4649MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 615 MB
13:39:05 4649MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:05 4649MB DEBUG:
Redshift can use up to 5540 MB
13:39:05 4649MB DEBUG:
Fixed: 0 MB
13:39:05 4649MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:05 4649MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:39:05 4649MB DEBUG:
13:39:05 4649MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:05 4711MB DEBUG:
Time to process 1 meshes: 66ms
13:39:05 4711MB DEBUG:
13:39:05 4711MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:05 4711MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:05 4711MB DEBUG:
Extents: (-100.000008 -121.242203 -100.000008) - (100.000008 83.587112 100.000008)
13:39:05 4657MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:05 4657MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:05 4657MB DEBUG:
Redshift can use up to 5341 MB
13:39:05 4657MB DEBUG:
Fixed: 0 MB
13:39:05 4657MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:05 4657MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 615 MB
13:39:05 4657MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:05 4657MB DEBUG:
Redshift can use up to 5540 MB
13:39:05 4657MB DEBUG:
Fixed: 0 MB
13:39:05 4657MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:05 4657MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:05 4661MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:39:05 4661MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:39:05 4661MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:39:05 4661MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:39:05 4661MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:39:05 4661MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:39:05 4661MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:39:05 4661MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:39:05 4661MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:39:05 4661MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:39:05 4661MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:39:05 4661MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:39:05 4661MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:05 4661MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:39:05 4661MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:39:05 4661MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:39:05 4661MB DEBUG:
Processing blocks...
13:39:05 4657MB DEBUG:
Time to render 16 blocks: 96ms
13:39:05 4657MB INFO:
13:39:05 4657MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
Scene statistics
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
General counts
13:39:05 4657MB DEBUG:
Proxies: 0
13:39:05 4657MB DEBUG:
Proxy instances: 0
13:39:05 4657MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:05 4657MB DEBUG:
Instances: 1
13:39:05 4657MB DEBUG:
Point cloud points: 0
13:39:05 4657MB DEBUG:
Lights: 1
13:39:05 4657MB DEBUG:
Volume grids: 0 (0 unique)
13:39:05 4657MB DEBUG:
Sprite textures: 0
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
Geometry
13:39:05 4657MB DEBUG:
Unique triangles pre tessellation: 224
13:39:05 4657MB DEBUG:
Unique triangles post tessellation: 15080
13:39:05 4657MB DEBUG:
Unique points: 0
13:39:05 4657MB DEBUG:
Unique hair strands: 0
13:39:05 4657MB DEBUG:
Unique hair strand segments: 0
13:39:05 4657MB DEBUG:
Total triangles: 15080
13:39:05 4657MB DEBUG:
Total points: 0
13:39:05 4657MB DEBUG:
Total hair strands: 0
13:39:05 4657MB DEBUG:
Total hair strand segments: 0
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
Largest triangle meshes:
13:39:05 4657MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
GPU Memory
13:39:05 4657MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:05 4657MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:05 4657MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:05 4657MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:05 4657MB DEBUG:
Matrices (for instances/points): 432 B
13:39:05 4657MB DEBUG:
Rays: 3.16 GB
13:39:05 4657MB DEBUG:
Sprite textures: 0 B
13:39:05 4657MB DEBUG:
Volume grids: 0 B
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
Textures
13:39:05 4657MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:05 4657MB DEBUG:
File loading time: 0ms
13:39:05 4657MB DEBUG:
File decompression time: 0ms
13:39:05 4657MB DEBUG:
Average GPU cache hits: 0%
13:39:05 4657MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:05 4657MB DEBUG:
File loading time: 0ms
13:39:05 4657MB DEBUG:
File decompression time: 0ms
13:39:05 4657MB DEBUG:
Average GPU cache hits: 0%
13:39:05 4657MB DEBUG:
13:39:05 4657MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:05 4657MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:05 4657MB DEBUG:
Main primitive data: 1.19 MB
13:39:05 4657MB DEBUG:
Extra primitive data: 415.45 KB
13:39:05 4657MB DEBUG:
Primitive loading time: 0ms
13:39:05 4657MB DEBUG:
Tess/Disp time: 27ms
13:39:05 4657MB DEBUG:
13:39:05 4651MB DEBUG:
PostEffects: Applying
13:39:05 4653MB DEBUG:
Renderer: Render End
13:39:05 4653MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.000/00:00.013/00:00.000) Render:00:00.417 (00:00.167/00:00.016) Output:00:00.000 Total:00:00.431
13:39:05 4654MB DEBUG:
Status: Scanning Scene
13:39:05 4654MB DEBUG:
Status: Frame 5: Update Start
13:39:05 4654MB DEBUG:
Status: Updating Lights
13:39:05 4654MB DEBUG:
Status: Updating Environment
13:39:05 4654MB DEBUG:
Status: Scanning Materials
13:39:05 4654MB DEBUG:
Status: Extracting Geometry
13:39:05 4654MB DEBUG:
Status: Updating Objects
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4654MB DEBUG:
Deformation Update End +
13:39:05 4654MB DEBUG:
Status: Updating Transforms
13:39:05 4654MB DEBUG:
Status: Updating Deformations
13:39:05 4654MB DEBUG:
Deformation Update Begin +
13:39:05 4653MB DEBUG:
Deformation Update End +
13:39:05 4653MB DEBUG:
Status: Updating Geometry
13:39:05 4653MB DEBUG:
Status: Preparing for Rendering
13:39:05 4653MB DEBUG:
Status: Registering Objects
13:39:05 4653MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:05 4653MB DEBUG:
Status: Frame 5: Update Completed
13:39:05 4653MB DEBUG:
Renderer: Render Begin
13:39:05 4653MB INFO:
=================================================================================================
13:39:05 4653MB INFO:
Rendering frame 5...
13:39:05 4653MB INFO:
AMM enabled
13:39:05 4653MB INFO:
=================================================================================================
13:39:05 4653MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:05 4653MB DEBUG:
0ms
13:39:05 4653MB DEBUG:
13:39:05 4653MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:05 4653MB DEBUG:
Time to process 0 meshes: 0ms
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
Preparing materials and shaders
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:05 4654MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:05 4654MB DEBUG:
Redshift can use up to 5341 MB
13:39:05 4654MB DEBUG:
Fixed: 0 MB
13:39:05 4654MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:05 4654MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 615 MB
13:39:05 4654MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:05 4654MB DEBUG:
Redshift can use up to 5540 MB
13:39:05 4654MB DEBUG:
Fixed: 0 MB
13:39:05 4654MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:05 4654MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:39:05 4654MB DEBUG:
13:39:05 4654MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:05 4716MB DEBUG:
Time to process 1 meshes: 73ms
13:39:05 4716MB DEBUG:
13:39:05 4716MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:05 4716MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:05 4716MB DEBUG:
Extents: (-100.000008 -132.779556 -100.000008) - (100.000008 73.327225 100.000008)
13:39:05 4662MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:39:05 4662MB DEBUG:
13:39:05 4662MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:05 4662MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:05 4662MB DEBUG:
Redshift can use up to 5341 MB
13:39:05 4662MB DEBUG:
Fixed: 0 MB
13:39:05 4662MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:05 4662MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 615 MB
13:39:05 4662MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:05 4662MB DEBUG:
Redshift can use up to 5540 MB
13:39:05 4662MB DEBUG:
Fixed: 0 MB
13:39:05 4662MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:05 4662MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:05 4666MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:39:05 4666MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 18ms
13:39:05 4666MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:39:05 4666MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:39:05 4666MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:39:05 4666MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:39:05 4665MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:39:05 4665MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 9ms
13:39:05 4665MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:39:05 4665MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:39:05 4665MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:39:05 4665MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:39:05 4665MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:39:05 4665MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:05 4665MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:39:05 4665MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:39:05 4665MB DEBUG:
Processing blocks...
13:39:05 4661MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:05 4661MB INFO:
13:39:05 4661MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
Scene statistics
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
General counts
13:39:05 4661MB DEBUG:
Proxies: 0
13:39:05 4661MB DEBUG:
Proxy instances: 0
13:39:05 4661MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:05 4661MB DEBUG:
Instances: 1
13:39:05 4661MB DEBUG:
Point cloud points: 0
13:39:05 4661MB DEBUG:
Lights: 1
13:39:05 4661MB DEBUG:
Volume grids: 0 (0 unique)
13:39:05 4661MB DEBUG:
Sprite textures: 0
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
Geometry
13:39:05 4661MB DEBUG:
Unique triangles pre tessellation: 224
13:39:05 4661MB DEBUG:
Unique triangles post tessellation: 15072
13:39:05 4661MB DEBUG:
Unique points: 0
13:39:05 4661MB DEBUG:
Unique hair strands: 0
13:39:05 4661MB DEBUG:
Unique hair strand segments: 0
13:39:05 4661MB DEBUG:
Total triangles: 15072
13:39:05 4661MB DEBUG:
Total points: 0
13:39:05 4661MB DEBUG:
Total hair strands: 0
13:39:05 4661MB DEBUG:
Total hair strand segments: 0
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
Largest triangle meshes:
13:39:05 4661MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
GPU Memory
13:39:05 4661MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:05 4661MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:05 4661MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:05 4661MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:05 4661MB DEBUG:
Matrices (for instances/points): 432 B
13:39:05 4661MB DEBUG:
Rays: 3.16 GB
13:39:05 4661MB DEBUG:
Sprite textures: 0 B
13:39:05 4661MB DEBUG:
Volume grids: 0 B
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
Textures
13:39:05 4661MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:05 4661MB DEBUG:
File loading time: 0ms
13:39:05 4661MB DEBUG:
File decompression time: 0ms
13:39:05 4661MB DEBUG:
Average GPU cache hits: 0%
13:39:05 4661MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:05 4661MB DEBUG:
File loading time: 0ms
13:39:05 4661MB DEBUG:
File decompression time: 0ms
13:39:05 4661MB DEBUG:
Average GPU cache hits: 0%
13:39:05 4661MB DEBUG:
13:39:05 4661MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:05 4661MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:05 4661MB DEBUG:
Main primitive data: 1.19 MB
13:39:05 4661MB DEBUG:
Extra primitive data: 415.25 KB
13:39:05 4661MB DEBUG:
Primitive loading time: 0ms
13:39:05 4661MB DEBUG:
Tess/Disp time: 30ms
13:39:05 4661MB DEBUG:
13:39:06 4657MB DEBUG:
PostEffects: Applying
13:39:06 4658MB DEBUG:
Renderer: Render End
13:39:06 4658MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.017/00:00.000) Render:00:00.416 (00:00.183/00:00.015) Output:00:00.000 Total:00:00.434
13:39:06 4658MB DEBUG:
Status: Scanning Scene
13:39:06 4658MB DEBUG:
Status: Frame 6: Update Start
13:39:06 4658MB DEBUG:
Status: Updating Lights
13:39:06 4658MB DEBUG:
Status: Updating Environment
13:39:06 4658MB DEBUG:
Status: Scanning Materials
13:39:06 4658MB DEBUG:
Status: Extracting Geometry
13:39:06 4658MB DEBUG:
Status: Updating Objects
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4658MB DEBUG:
Deformation Update End +
13:39:06 4658MB DEBUG:
Status: Updating Transforms
13:39:06 4658MB DEBUG:
Status: Updating Deformations
13:39:06 4658MB DEBUG:
Deformation Update Begin +
13:39:06 4657MB DEBUG:
Deformation Update End +
13:39:06 4657MB DEBUG:
Status: Updating Geometry
13:39:06 4657MB DEBUG:
Status: Preparing for Rendering
13:39:06 4657MB DEBUG:
Status: Registering Objects
13:39:06 4657MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:06 4657MB DEBUG:
Status: Frame 6: Update Completed
13:39:06 4657MB DEBUG:
Renderer: Render Begin
13:39:06 4657MB INFO:
=================================================================================================
13:39:06 4657MB INFO:
Rendering frame 6...
13:39:06 4657MB INFO:
AMM enabled
13:39:06 4657MB INFO:
=================================================================================================
13:39:06 4657MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:06 4657MB DEBUG:
0ms
13:39:06 4657MB DEBUG:
13:39:06 4657MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:06 4657MB DEBUG:
Time to process 0 meshes: 0ms
13:39:06 4658MB DEBUG:
13:39:06 4658MB DEBUG:
Preparing materials and shaders
13:39:06 4658MB DEBUG:
13:39:06 4658MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:06 4658MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:06 4658MB DEBUG:
Redshift can use up to 5341 MB
13:39:06 4658MB DEBUG:
Fixed: 0 MB
13:39:06 4658MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:06 4658MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 615 MB
13:39:06 4658MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:06 4658MB DEBUG:
Redshift can use up to 5540 MB
13:39:06 4658MB DEBUG:
Fixed: 0 MB
13:39:06 4658MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:06 4658MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:06 4658MB DEBUG:
13:39:06 4658MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:06 4719MB DEBUG:
Time to process 1 meshes: 67ms
13:39:06 4719MB DEBUG:
13:39:06 4719MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:06 4719MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:06 4719MB DEBUG:
Extents: (-100.000000 -146.783829 -100.000000) - (100.000000 60.597153 100.000000)
13:39:06 4665MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:39:06 4665MB DEBUG:
13:39:06 4665MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:06 4665MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:06 4665MB DEBUG:
Redshift can use up to 5341 MB
13:39:06 4665MB DEBUG:
Fixed: 0 MB
13:39:06 4665MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:06 4665MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 615 MB
13:39:06 4665MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:06 4665MB DEBUG:
Redshift can use up to 5540 MB
13:39:06 4665MB DEBUG:
Fixed: 0 MB
13:39:06 4665MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:06 4665MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:06 4670MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:39:06 4670MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 14ms
13:39:06 4670MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:39:06 4670MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:39:06 4670MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:39:06 4670MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:39:06 4670MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:39:06 4670MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:39:06 4670MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:39:06 4670MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:39:06 4670MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:39:06 4670MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:39:06 4670MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:06 4670MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:39:06 4670MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:39:06 4670MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:39:06 4670MB DEBUG:
Processing blocks...
13:39:06 4666MB DEBUG:
Time to render 16 blocks: 93ms
13:39:06 4666MB INFO:
13:39:06 4666MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Scene statistics
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
General counts
13:39:06 4666MB DEBUG:
Proxies: 0
13:39:06 4666MB DEBUG:
Proxy instances: 0
13:39:06 4666MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:06 4666MB DEBUG:
Instances: 1
13:39:06 4666MB DEBUG:
Point cloud points: 0
13:39:06 4666MB DEBUG:
Lights: 1
13:39:06 4666MB DEBUG:
Volume grids: 0 (0 unique)
13:39:06 4666MB DEBUG:
Sprite textures: 0
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Geometry
13:39:06 4666MB DEBUG:
Unique triangles pre tessellation: 224
13:39:06 4666MB DEBUG:
Unique triangles post tessellation: 15060
13:39:06 4666MB DEBUG:
Unique points: 0
13:39:06 4666MB DEBUG:
Unique hair strands: 0
13:39:06 4666MB DEBUG:
Unique hair strand segments: 0
13:39:06 4666MB DEBUG:
Total triangles: 15060
13:39:06 4666MB DEBUG:
Total points: 0
13:39:06 4666MB DEBUG:
Total hair strands: 0
13:39:06 4666MB DEBUG:
Total hair strand segments: 0
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Largest triangle meshes:
13:39:06 4666MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
GPU Memory
13:39:06 4666MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:06 4666MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:06 4666MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:06 4666MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:06 4666MB DEBUG:
Matrices (for instances/points): 432 B
13:39:06 4666MB DEBUG:
Rays: 3.16 GB
13:39:06 4666MB DEBUG:
Sprite textures: 0 B
13:39:06 4666MB DEBUG:
Volume grids: 0 B
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Textures
13:39:06 4666MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:06 4666MB DEBUG:
File loading time: 0ms
13:39:06 4666MB DEBUG:
File decompression time: 0ms
13:39:06 4666MB DEBUG:
Average GPU cache hits: 0%
13:39:06 4666MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:06 4666MB DEBUG:
File loading time: 0ms
13:39:06 4666MB DEBUG:
File decompression time: 0ms
13:39:06 4666MB DEBUG:
Average GPU cache hits: 0%
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:06 4666MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:06 4666MB DEBUG:
Main primitive data: 1.19 MB
13:39:06 4666MB DEBUG:
Extra primitive data: 415.28 KB
13:39:06 4666MB DEBUG:
Primitive loading time: 0ms
13:39:06 4666MB DEBUG:
Tess/Disp time: 27ms
13:39:06 4666MB DEBUG:
13:39:06 4662MB DEBUG:
PostEffects: Applying
13:39:06 4664MB DEBUG:
Renderer: Render End
13:39:06 4664MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.000/00:00.013/00:00.000) Render:00:00.416 (00:00.169/00:00.015) Output:00:00.000 Total:00:00.431
13:39:06 4665MB DEBUG:
Status: Scanning Scene
13:39:06 4665MB DEBUG:
Status: Frame 7: Update Start
13:39:06 4666MB DEBUG:
Status: Updating Lights
13:39:06 4666MB DEBUG:
Status: Updating Environment
13:39:06 4666MB DEBUG:
Status: Scanning Materials
13:39:06 4666MB DEBUG:
Status: Extracting Geometry
13:39:06 4666MB DEBUG:
Status: Updating Objects
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4666MB DEBUG:
Deformation Update End +
13:39:06 4666MB DEBUG:
Status: Updating Transforms
13:39:06 4666MB DEBUG:
Status: Updating Deformations
13:39:06 4666MB DEBUG:
Deformation Update Begin +
13:39:06 4664MB DEBUG:
Deformation Update End +
13:39:06 4664MB DEBUG:
Status: Updating Geometry
13:39:06 4664MB DEBUG:
Status: Preparing for Rendering
13:39:06 4664MB DEBUG:
Status: Registering Objects
13:39:06 4664MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:06 4664MB DEBUG:
Status: Frame 7: Update Completed
13:39:06 4664MB DEBUG:
Renderer: Render Begin
13:39:06 4664MB INFO:
=================================================================================================
13:39:06 4665MB INFO:
Rendering frame 7...
13:39:06 4665MB INFO:
AMM enabled
13:39:06 4665MB INFO:
=================================================================================================
13:39:06 4665MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:06 4665MB DEBUG:
0ms
13:39:06 4665MB DEBUG:
13:39:06 4665MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:06 4665MB DEBUG:
Time to process 0 meshes: 0ms
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Preparing materials and shaders
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:06 4666MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:06 4666MB DEBUG:
Redshift can use up to 5341 MB
13:39:06 4666MB DEBUG:
Fixed: 0 MB
13:39:06 4666MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:06 4666MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 630 MB
13:39:06 4666MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:06 4666MB DEBUG:
Redshift can use up to 5540 MB
13:39:06 4666MB DEBUG:
Fixed: 0 MB
13:39:06 4666MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:06 4666MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 633 MB
13:39:06 4666MB DEBUG:
13:39:06 4666MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:06 4726MB DEBUG:
Time to process 1 meshes: 77ms
13:39:06 4726MB DEBUG:
13:39:06 4726MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:06 4726MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:06 4726MB DEBUG:
Extents: (-100.000008 -163.248703 -100.000000) - (100.000008 45.403221 100.000008)
13:39:06 4672MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:06 4672MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:06 4672MB DEBUG:
Redshift can use up to 5341 MB
13:39:06 4672MB DEBUG:
Fixed: 0 MB
13:39:06 4672MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:06 4672MB DEBUG:
Done! ( 29ms). CUDA reported free mem: 614 MB
13:39:06 4672MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:06 4672MB DEBUG:
Redshift can use up to 5540 MB
13:39:06 4672MB DEBUG:
Fixed: 0 MB
13:39:06 4672MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:06 4672MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:39:06 4676MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:39:06 4676MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:39:06 4675MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:39:06 4675MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:39:06 4675MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:39:06 4675MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:39:06 4675MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:39:06 4675MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:39:06 4675MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:39:06 4675MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:39:06 4676MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:39:06 4676MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:39:06 4676MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:39:06 4676MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:06 4676MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:39:06 4676MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:39:06 4676MB DEBUG:
Processing blocks...
13:39:06 4672MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:06 4672MB INFO:
13:39:06 4672MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
Scene statistics
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
General counts
13:39:06 4672MB DEBUG:
Proxies: 0
13:39:06 4672MB DEBUG:
Proxy instances: 0
13:39:06 4672MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:06 4672MB DEBUG:
Instances: 1
13:39:06 4672MB DEBUG:
Point cloud points: 0
13:39:06 4672MB DEBUG:
Lights: 1
13:39:06 4672MB DEBUG:
Volume grids: 0 (0 unique)
13:39:06 4672MB DEBUG:
Sprite textures: 0
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
Geometry
13:39:06 4672MB DEBUG:
Unique triangles pre tessellation: 224
13:39:06 4672MB DEBUG:
Unique triangles post tessellation: 15048
13:39:06 4672MB DEBUG:
Unique points: 0
13:39:06 4672MB DEBUG:
Unique hair strands: 0
13:39:06 4672MB DEBUG:
Unique hair strand segments: 0
13:39:06 4672MB DEBUG:
Total triangles: 15048
13:39:06 4672MB DEBUG:
Total points: 0
13:39:06 4672MB DEBUG:
Total hair strands: 0
13:39:06 4672MB DEBUG:
Total hair strand segments: 0
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
Largest triangle meshes:
13:39:06 4672MB DEBUG:
15048 triangles : Sphere.Cache.Sphere
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
GPU Memory
13:39:06 4672MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:06 4672MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:06 4672MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:06 4672MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:06 4672MB DEBUG:
Matrices (for instances/points): 432 B
13:39:06 4672MB DEBUG:
Rays: 3.16 GB
13:39:06 4672MB DEBUG:
Sprite textures: 0 B
13:39:06 4672MB DEBUG:
Volume grids: 0 B
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
Textures
13:39:06 4672MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:06 4672MB DEBUG:
File loading time: 0ms
13:39:06 4672MB DEBUG:
File decompression time: 0ms
13:39:06 4672MB DEBUG:
Average GPU cache hits: 0%
13:39:06 4672MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:06 4672MB DEBUG:
File loading time: 0ms
13:39:06 4672MB DEBUG:
File decompression time: 0ms
13:39:06 4672MB DEBUG:
Average GPU cache hits: 0%
13:39:06 4672MB DEBUG:
13:39:06 4672MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:06 4672MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:06 4672MB DEBUG:
Main primitive data: 1.19 MB
13:39:06 4672MB DEBUG:
Extra primitive data: 414.97 KB
13:39:06 4672MB DEBUG:
Primitive loading time: 0ms
13:39:06 4672MB DEBUG:
Tess/Disp time: 30ms
13:39:06 4672MB DEBUG:
13:39:07 4667MB DEBUG:
PostEffects: Applying
13:39:07 4670MB DEBUG:
Renderer: Render End
13:39:07 4670MB DEBUG:
Summary: Profile: Update:00:00.015 (00:00.000/00:00.015/00:00.000) Render:00:00.417 (00:00.286/00:00.015) Output:00:00.000 Total:00:00.432
13:39:07 4671MB DEBUG:
Status: Scanning Scene
13:39:07 4671MB DEBUG:
Status: Frame 8: Update Start
13:39:07 4671MB DEBUG:
Status: Updating Lights
13:39:07 4671MB DEBUG:
Status: Updating Environment
13:39:07 4671MB DEBUG:
Status: Scanning Materials
13:39:07 4671MB DEBUG:
Status: Extracting Geometry
13:39:07 4671MB DEBUG:
Status: Updating Objects
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4671MB DEBUG:
Deformation Update End +
13:39:07 4671MB DEBUG:
Status: Updating Transforms
13:39:07 4671MB DEBUG:
Status: Updating Deformations
13:39:07 4671MB DEBUG:
Deformation Update Begin +
13:39:07 4670MB DEBUG:
Deformation Update End +
13:39:07 4670MB DEBUG:
Status: Updating Geometry
13:39:07 4670MB DEBUG:
Status: Preparing for Rendering
13:39:07 4670MB DEBUG:
Status: Registering Objects
13:39:07 4670MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:07 4670MB DEBUG:
Status: Frame 8: Update Completed
13:39:07 4670MB DEBUG:
Renderer: Render Begin
13:39:07 4670MB INFO:
=================================================================================================
13:39:07 4671MB INFO:
Rendering frame 8...
13:39:07 4671MB INFO:
AMM enabled
13:39:07 4671MB INFO:
=================================================================================================
13:39:07 4671MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:07 4671MB DEBUG:
0ms
13:39:07 4671MB DEBUG:
13:39:07 4671MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:07 4671MB DEBUG:
Time to process 0 meshes: 0ms
13:39:07 4673MB DEBUG:
13:39:07 4673MB DEBUG:
Preparing materials and shaders
13:39:07 4673MB DEBUG:
13:39:07 4673MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:07 4673MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:07 4673MB DEBUG:
Redshift can use up to 5341 MB
13:39:07 4673MB DEBUG:
Fixed: 0 MB
13:39:07 4673MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:07 4673MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 630 MB
13:39:07 4673MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:07 4673MB DEBUG:
Redshift can use up to 5540 MB
13:39:07 4673MB DEBUG:
Fixed: 0 MB
13:39:07 4673MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:07 4673MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:07 4673MB DEBUG:
13:39:07 4673MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:07 4732MB DEBUG:
Time to process 1 meshes: 66ms
13:39:07 4732MB DEBUG:
13:39:07 4732MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:07 4732MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:07 4732MB DEBUG:
Extents: (-100.000008 -182.167862 -100.000008) - (100.000008 27.751740 100.000008)
13:39:07 4680MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:07 4680MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:07 4680MB DEBUG:
Redshift can use up to 5341 MB
13:39:07 4680MB DEBUG:
Fixed: 0 MB
13:39:07 4680MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:07 4680MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 612 MB
13:39:07 4680MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:07 4680MB DEBUG:
Redshift can use up to 5540 MB
13:39:07 4680MB DEBUG:
Fixed: 0 MB
13:39:07 4680MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:07 4680MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:07 4684MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:39:07 4684MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 13ms
13:39:07 4684MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:39:07 4684MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:39:07 4684MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 7ms
13:39:07 4684MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:39:07 4684MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:39:07 4684MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:39:07 4684MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:39:07 4684MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:39:07 4684MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:39:07 4684MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:39:07 4684MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:07 4684MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:39:07 4684MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:39:07 4684MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:39:07 4684MB DEBUG:
Processing blocks...
13:39:07 4680MB DEBUG:
Time to render 16 blocks: 97ms
13:39:07 4680MB INFO:
13:39:07 4680MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
Scene statistics
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
General counts
13:39:07 4680MB DEBUG:
Proxies: 0
13:39:07 4680MB DEBUG:
Proxy instances: 0
13:39:07 4680MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:07 4680MB DEBUG:
Instances: 1
13:39:07 4680MB DEBUG:
Point cloud points: 0
13:39:07 4680MB DEBUG:
Lights: 1
13:39:07 4680MB DEBUG:
Volume grids: 0 (0 unique)
13:39:07 4680MB DEBUG:
Sprite textures: 0
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
Geometry
13:39:07 4680MB DEBUG:
Unique triangles pre tessellation: 224
13:39:07 4680MB DEBUG:
Unique triangles post tessellation: 14728
13:39:07 4680MB DEBUG:
Unique points: 0
13:39:07 4680MB DEBUG:
Unique hair strands: 0
13:39:07 4680MB DEBUG:
Unique hair strand segments: 0
13:39:07 4680MB DEBUG:
Total triangles: 14728
13:39:07 4680MB DEBUG:
Total points: 0
13:39:07 4680MB DEBUG:
Total hair strands: 0
13:39:07 4680MB DEBUG:
Total hair strand segments: 0
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
Largest triangle meshes:
13:39:07 4680MB DEBUG:
14728 triangles : Sphere.Cache.Sphere
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
GPU Memory
13:39:07 4680MB DEBUG:
Device 0 geometry PCIe uploads: 2.63 MB (cachesize: 64.00 MB)
13:39:07 4680MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:07 4680MB DEBUG:
Device 1 geometry PCIe uploads: 2.63 MB (cachesize: 64.00 MB)
13:39:07 4680MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:07 4680MB DEBUG:
Matrices (for instances/points): 432 B
13:39:07 4680MB DEBUG:
Rays: 3.16 GB
13:39:07 4680MB DEBUG:
Sprite textures: 0 B
13:39:07 4680MB DEBUG:
Volume grids: 0 B
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
Textures
13:39:07 4680MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:07 4680MB DEBUG:
File loading time: 0ms
13:39:07 4680MB DEBUG:
File decompression time: 0ms
13:39:07 4680MB DEBUG:
Average GPU cache hits: 0%
13:39:07 4680MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:07 4680MB DEBUG:
File loading time: 0ms
13:39:07 4680MB DEBUG:
File decompression time: 0ms
13:39:07 4680MB DEBUG:
Average GPU cache hits: 0%
13:39:07 4680MB DEBUG:
13:39:07 4680MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:07 4680MB DEBUG:
Acceleration Structures: 1.06 MB
13:39:07 4680MB DEBUG:
Main primitive data: 1.16 MB
13:39:07 4680MB DEBUG:
Extra primitive data: 405.09 KB
13:39:07 4680MB DEBUG:
Primitive loading time: 0ms
13:39:07 4680MB DEBUG:
Tess/Disp time: 26ms
13:39:07 4680MB DEBUG:
13:39:07 4676MB DEBUG:
PostEffects: Applying
13:39:07 4677MB DEBUG:
Renderer: Render End
13:39:07 4677MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.000/00:00.014/00:00.000) Render:00:00.416 (00:00.256/00:00.015) Output:00:00.000 Total:00:00.431
13:39:07 4677MB DEBUG:
Status: Scanning Scene
13:39:07 4677MB DEBUG:
Status: Frame 9: Update Start
13:39:07 4677MB DEBUG:
Status: Updating Lights
13:39:07 4677MB DEBUG:
Status: Updating Environment
13:39:07 4677MB DEBUG:
Status: Scanning Materials
13:39:07 4677MB DEBUG:
Status: Extracting Geometry
13:39:07 4677MB DEBUG:
Status: Updating Objects
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Transforms
13:39:07 4677MB DEBUG:
Status: Updating Deformations
13:39:07 4677MB DEBUG:
Deformation Update Begin +
13:39:07 4676MB DEBUG:
Deformation Update End +
13:39:07 4676MB DEBUG:
Status: Updating Geometry
13:39:07 4676MB DEBUG:
Status: Preparing for Rendering
13:39:07 4676MB DEBUG:
Status: Registering Objects
13:39:07 4676MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:07 4676MB DEBUG:
Status: Frame 9: Update Completed
13:39:07 4676MB DEBUG:
Renderer: Render Begin
13:39:07 4676MB INFO:
=================================================================================================
13:39:07 4676MB INFO:
Rendering frame 9...
13:39:07 4676MB INFO:
AMM enabled
13:39:07 4676MB INFO:
=================================================================================================
13:39:07 4676MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:07 4676MB DEBUG:
0ms
13:39:07 4676MB DEBUG:
13:39:07 4676MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:07 4676MB DEBUG:
Time to process 0 meshes: 0ms
13:39:07 4677MB DEBUG:
13:39:07 4677MB DEBUG:
Preparing materials and shaders
13:39:07 4677MB DEBUG:
13:39:07 4677MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:07 4677MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:07 4677MB DEBUG:
Redshift can use up to 5341 MB
13:39:07 4677MB DEBUG:
Fixed: 0 MB
13:39:07 4677MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:07 4677MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 614 MB
13:39:07 4677MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:07 4677MB DEBUG:
Redshift can use up to 5540 MB
13:39:07 4677MB DEBUG:
Fixed: 0 MB
13:39:07 4677MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:07 4677MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:07 4677MB DEBUG:
13:39:07 4677MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:07 4732MB DEBUG:
Time to process 1 meshes: 72ms
13:39:07 4732MB DEBUG:
13:39:07 4732MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:07 4732MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:07 4732MB DEBUG:
Extents: (-100.000000 -203.535034 -100.000000) - (100.000000 7.649010 100.000000)
13:39:07 4683MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:07 4683MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:07 4683MB DEBUG:
Redshift can use up to 5341 MB
13:39:07 4683MB DEBUG:
Fixed: 0 MB
13:39:07 4683MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:07 4683MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 613 MB
13:39:07 4683MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:07 4683MB DEBUG:
Redshift can use up to 5540 MB
13:39:07 4683MB DEBUG:
Fixed: 0 MB
13:39:07 4683MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:07 4683MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:39:07 4687MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 12ms
13:39:07 4686MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:39:07 4686MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:39:07 4686MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:39:07 4686MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:39:07 4686MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:39:07 4686MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:39:07 4686MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:39:07 4686MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:39:07 4686MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:39:07 4686MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:39:07 4686MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:39:07 4686MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:39:07 4686MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:07 4686MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:39:07 4686MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 10ms
13:39:07 4686MB DEBUG:
Processing blocks...
13:39:07 4683MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:07 4683MB INFO:
13:39:07 4683MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
Scene statistics
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
General counts
13:39:07 4683MB DEBUG:
Proxies: 0
13:39:07 4683MB DEBUG:
Proxy instances: 0
13:39:07 4683MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:07 4683MB DEBUG:
Instances: 1
13:39:07 4683MB DEBUG:
Point cloud points: 0
13:39:07 4683MB DEBUG:
Lights: 1
13:39:07 4683MB DEBUG:
Volume grids: 0 (0 unique)
13:39:07 4683MB DEBUG:
Sprite textures: 0
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
Geometry
13:39:07 4683MB DEBUG:
Unique triangles pre tessellation: 224
13:39:07 4683MB DEBUG:
Unique triangles post tessellation: 14038
13:39:07 4683MB DEBUG:
Unique points: 0
13:39:07 4683MB DEBUG:
Unique hair strands: 0
13:39:07 4683MB DEBUG:
Unique hair strand segments: 0
13:39:07 4683MB DEBUG:
Total triangles: 14038
13:39:07 4683MB DEBUG:
Total points: 0
13:39:07 4683MB DEBUG:
Total hair strands: 0
13:39:07 4683MB DEBUG:
Total hair strand segments: 0
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
Largest triangle meshes:
13:39:07 4683MB DEBUG:
14038 triangles : Sphere.Cache.Sphere
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
GPU Memory
13:39:07 4683MB DEBUG:
Device 0 geometry PCIe uploads: 2.51 MB (cachesize: 64.00 MB)
13:39:07 4683MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:07 4683MB DEBUG:
Device 1 geometry PCIe uploads: 2.51 MB (cachesize: 64.00 MB)
13:39:07 4683MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:07 4683MB DEBUG:
Matrices (for instances/points): 432 B
13:39:07 4683MB DEBUG:
Rays: 3.16 GB
13:39:07 4683MB DEBUG:
Sprite textures: 0 B
13:39:07 4683MB DEBUG:
Volume grids: 0 B
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
Textures
13:39:07 4683MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:07 4683MB DEBUG:
File loading time: 0ms
13:39:07 4683MB DEBUG:
File decompression time: 0ms
13:39:07 4683MB DEBUG:
Average GPU cache hits: 0%
13:39:07 4683MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:07 4683MB DEBUG:
File loading time: 0ms
13:39:07 4683MB DEBUG:
File decompression time: 0ms
13:39:07 4683MB DEBUG:
Average GPU cache hits: 0%
13:39:07 4683MB DEBUG:
13:39:07 4683MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:07 4683MB DEBUG:
Acceleration Structures: 1.01 MB
13:39:07 4683MB DEBUG:
Main primitive data: 1.11 MB
13:39:07 4683MB DEBUG:
Extra primitive data: 388.42 KB
13:39:07 4683MB DEBUG:
Primitive loading time: 0ms
13:39:07 4683MB DEBUG:
Tess/Disp time: 28ms
13:39:07 4683MB DEBUG:
13:39:07 4678MB DEBUG:
PostEffects: Applying
13:39:07 4680MB DEBUG:
Renderer: Render End
13:39:07 4680MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.000/00:00.013/00:00.000) Render:00:00.416 (00:00.183/00:00.015) Output:00:00.000 Total:00:00.430
13:39:07 4678MB DEBUG:
Status: Scanning Scene
13:39:07 4678MB DEBUG:
Status: Frame 10: Update Start
13:39:07 4678MB DEBUG:
Status: Updating Lights
13:39:07 4678MB DEBUG:
Status: Updating Environment
13:39:07 4678MB DEBUG:
Status: Scanning Materials
13:39:07 4678MB DEBUG:
Status: Extracting Geometry
13:39:07 4678MB DEBUG:
Status: Updating Objects
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4678MB DEBUG:
Deformation Update End +
13:39:07 4678MB DEBUG:
Status: Updating Transforms
13:39:07 4678MB DEBUG:
Status: Updating Deformations
13:39:07 4678MB DEBUG:
Deformation Update Begin +
13:39:07 4677MB DEBUG:
Deformation Update End +
13:39:07 4677MB DEBUG:
Status: Updating Geometry
13:39:07 4677MB DEBUG:
Status: Preparing for Rendering
13:39:07 4677MB DEBUG:
Status: Registering Objects
13:39:07 4677MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:07 4677MB DEBUG:
Status: Frame 10: Update Completed
13:39:07 4677MB DEBUG:
Renderer: Render Begin
13:39:07 4677MB INFO:
=================================================================================================
13:39:07 4677MB INFO:
Rendering frame 10...
13:39:07 4677MB INFO:
AMM enabled
13:39:07 4677MB INFO:
=================================================================================================
13:39:07 4677MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:07 4677MB DEBUG:
0ms
13:39:07 4677MB DEBUG:
13:39:07 4677MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:07 4677MB DEBUG:
Time to process 0 meshes: 0ms
13:39:07 4679MB DEBUG:
13:39:07 4679MB DEBUG:
Preparing materials and shaders
13:39:07 4679MB DEBUG:
13:39:07 4679MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:07 4679MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:07 4679MB DEBUG:
Redshift can use up to 5341 MB
13:39:07 4679MB DEBUG:
Fixed: 0 MB
13:39:07 4679MB DEBUG:
Geo: 4789 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:07 4679MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 608 MB
13:39:07 4679MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:07 4679MB DEBUG:
Redshift can use up to 5540 MB
13:39:07 4679MB DEBUG:
Fixed: 0 MB
13:39:08 4679MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:08 4679MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:08 4679MB DEBUG:
13:39:08 4679MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:08 4731MB DEBUG:
Time to process 1 meshes: 64ms
13:39:08 4731MB DEBUG:
13:39:08 4731MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:08 4731MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:08 4731MB DEBUG:
Extents: (-100.000008 -227.343933 -100.000008) - (100.000008 -14.898712 100.000008)
13:39:08 4685MB DEBUG:
Time to create tree: 6 ms (0 0 5)
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:08 4685MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:08 4685MB DEBUG:
Redshift can use up to 5341 MB
13:39:08 4685MB DEBUG:
Fixed: 0 MB
13:39:08 4685MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:08 4685MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 608 MB
13:39:08 4685MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:08 4685MB DEBUG:
Redshift can use up to 5540 MB
13:39:08 4685MB DEBUG:
Fixed: 0 MB
13:39:08 4685MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:08 4685MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:39:08 4689MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:39:08 4689MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:39:08 4689MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:39:08 4689MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:39:08 4689MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:39:08 4689MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:39:08 4689MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:39:08 4689MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:39:08 4689MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:39:08 4689MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:39:08 4689MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:39:08 4689MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:39:08 4689MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:08 4689MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:39:08 4689MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:39:08 4689MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:39:08 4689MB DEBUG:
Processing blocks...
13:39:08 4685MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:08 4685MB INFO:
13:39:08 4685MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
Scene statistics
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
General counts
13:39:08 4685MB DEBUG:
Proxies: 0
13:39:08 4685MB DEBUG:
Proxy instances: 0
13:39:08 4685MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:08 4685MB DEBUG:
Instances: 1
13:39:08 4685MB DEBUG:
Point cloud points: 0
13:39:08 4685MB DEBUG:
Lights: 1
13:39:08 4685MB DEBUG:
Volume grids: 0 (0 unique)
13:39:08 4685MB DEBUG:
Sprite textures: 0
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
Geometry
13:39:08 4685MB DEBUG:
Unique triangles pre tessellation: 224
13:39:08 4685MB DEBUG:
Unique triangles post tessellation: 13418
13:39:08 4685MB DEBUG:
Unique points: 0
13:39:08 4685MB DEBUG:
Unique hair strands: 0
13:39:08 4685MB DEBUG:
Unique hair strand segments: 0
13:39:08 4685MB DEBUG:
Total triangles: 13418
13:39:08 4685MB DEBUG:
Total points: 0
13:39:08 4685MB DEBUG:
Total hair strands: 0
13:39:08 4685MB DEBUG:
Total hair strand segments: 0
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
Largest triangle meshes:
13:39:08 4685MB DEBUG:
13418 triangles : Sphere.Cache.Sphere
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
GPU Memory
13:39:08 4685MB DEBUG:
Device 0 geometry PCIe uploads: 2.39 MB (cachesize: 64.00 MB)
13:39:08 4685MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:08 4685MB DEBUG:
Device 1 geometry PCIe uploads: 2.39 MB (cachesize: 64.00 MB)
13:39:08 4685MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:08 4685MB DEBUG:
Matrices (for instances/points): 432 B
13:39:08 4685MB DEBUG:
Rays: 3.16 GB
13:39:08 4685MB DEBUG:
Sprite textures: 0 B
13:39:08 4685MB DEBUG:
Volume grids: 0 B
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
Textures
13:39:08 4685MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:08 4685MB DEBUG:
File loading time: 0ms
13:39:08 4685MB DEBUG:
File decompression time: 0ms
13:39:08 4685MB DEBUG:
Average GPU cache hits: 0%
13:39:08 4685MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:08 4685MB DEBUG:
File loading time: 0ms
13:39:08 4685MB DEBUG:
File decompression time: 0ms
13:39:08 4685MB DEBUG:
Average GPU cache hits: 0%
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:08 4685MB DEBUG:
Acceleration Structures: 987.91 KB
13:39:08 4685MB DEBUG:
Main primitive data: 1.06 MB
13:39:08 4685MB DEBUG:
Extra primitive data: 369.20 KB
13:39:08 4685MB DEBUG:
Primitive loading time: 0ms
13:39:08 4685MB DEBUG:
Tess/Disp time: 25ms
13:39:08 4685MB DEBUG:
13:39:08 4685MB DEBUG:
PostEffects: Applying
13:39:08 4686MB DEBUG:
Renderer: Render End
13:39:08 4686MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.000/00:00.013/00:00.000) Render:00:00.415 (00:00.177/00:00.014) Output:00:00.000 Total:00:00.429
13:39:08 4643MB DEBUG:
Context: Unlocked:Render
13:39:13 4377MB INFO:
License returned
13:39:18 4371MB DEBUG:
Freeing GPU mem...(device 0)
13:39:18 4371MB DEBUG:
Done (CUDA reported free mem before: 612 MB, after: 5999 MB)
13:39:18 4371MB DEBUG:
Freeing GPU mem...(device 1)
13:39:18 4371MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:39:28 4426MB DEBUG:
Context: Locked:Render
13:39:28 4547MB DEBUG:
Status: Scanning Scene
13:39:28 4547MB DEBUG:
Status: Frame 0: Update Start
13:39:28 4548MB DEBUG:
Status: Updating Lights
13:39:28 4548MB DEBUG:
Status: Updating Environment
13:39:28 4548MB DEBUG:
Status: Scanning Materials
13:39:28 4548MB DEBUG:
Status: Extracting Geometry
13:39:28 4548MB DEBUG:
Mesh Creation Begin +
13:39:28 4548MB DEBUG:
Mesh Creation End +
13:39:28 4548MB DEBUG:
Status: Updating Objects
13:39:28 4548MB DEBUG:
Status: Updating Transforms
13:39:28 4548MB DEBUG:
Status: Updating Deformations
13:39:28 4548MB DEBUG:
Deformation Update Begin +
13:39:28 4548MB DEBUG:
Deformation Update End +
13:39:28 4548MB DEBUG:
Status: Updating Transforms
13:39:28 4548MB DEBUG:
Status: Updating Deformations
13:39:28 4548MB DEBUG:
Deformation Update Begin +
13:39:28 4548MB DEBUG:
Deformation Update End +
13:39:28 4548MB DEBUG:
Status: Updating Transforms
13:39:28 4548MB DEBUG:
Status: Updating Deformations
13:39:28 4548MB DEBUG:
Deformation Update Begin +
13:39:28 4548MB DEBUG:
Deformation Update End +
13:39:28 4548MB DEBUG:
Status: Updating Transforms
13:39:28 4548MB DEBUG:
Status: Updating Deformations
13:39:28 4548MB DEBUG:
Deformation Update Begin +
13:39:28 4548MB DEBUG:
Deformation Update End +
13:39:28 4548MB DEBUG:
Status: Updating Transforms
13:39:28 4548MB DEBUG:
Status: Updating Deformations
13:39:28 4548MB DEBUG:
Deformation Update Begin +
13:39:28 4548MB DEBUG:
Deformation Update End +
13:39:28 4550MB DEBUG:
Status: Updating Transforms
13:39:28 4550MB DEBUG:
Status: Updating Deformations
13:39:28 4550MB DEBUG:
Deformation Update Begin +
13:39:28 4550MB DEBUG:
Deformation Update End +
13:39:28 4550MB DEBUG:
Status: Updating Transforms
13:39:28 4550MB DEBUG:
Status: Updating Deformations
13:39:28 4550MB DEBUG:
Deformation Update Begin +
13:39:28 4550MB DEBUG:
Deformation Update End +
13:39:28 4550MB DEBUG:
Status: Updating Transforms
13:39:28 4550MB DEBUG:
Status: Updating Deformations
13:39:28 4550MB DEBUG:
Deformation Update Begin +
13:39:28 4550MB DEBUG:
Deformation Update End +
13:39:28 4550MB DEBUG:
Status: Updating Transforms
13:39:28 4550MB DEBUG:
Status: Updating Deformations
13:39:28 4550MB DEBUG:
Deformation Update Begin +
13:39:28 4550MB DEBUG:
Deformation Update End +
13:39:28 4550MB DEBUG:
Status: Updating Geometry
13:39:28 4550MB DEBUG:
Status: Preparing for Rendering
13:39:28 4550MB DEBUG:
Status: Registering Objects
13:39:28 4550MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:28 4550MB DEBUG:
Status: Frame 0: Update Completed
13:39:28 4550MB DEBUG:
Renderer: Render Begin
13:39:28 4550MB INFO:
=================================================================================================
13:39:28 4551MB INFO:
Rendering frame 0...
13:39:28 4551MB INFO:
AMM enabled
13:39:28 4551MB INFO:
=================================================================================================
13:39:28 4551MB INFO:
License acquired
13:39:28 4551MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:28 4551MB DEBUG:
19ms
13:39:29 4553MB DEBUG:
13:39:29 4553MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:29 4553MB DEBUG:
Time to process 0 meshes: 0ms
13:39:29 4555MB DEBUG:
13:39:29 4555MB DEBUG:
Preparing materials and shaders
13:39:29 4557MB DEBUG:
13:39:29 4557MB DEBUG:
Allocating GPU mem...(device 0)
13:39:29 4552MB DEBUG:
Done (Allocator size: 5361 MB. CUDA reported free mem before: 5975 MB, after: 629 MB)
13:39:29 4552MB DEBUG:
13:39:29 4552MB DEBUG:
Allocating GPU mem...(device 1)
13:39:29 4552MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:39:29 4552MB DEBUG:
13:39:29 4552MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:29 4552MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:29 4552MB DEBUG:
Redshift can use up to 5361 MB
13:39:29 4552MB DEBUG:
Fixed: 0 MB
13:39:29 4552MB DEBUG:
Geo: 4809 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:29 4552MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 628 MB
13:39:29 4552MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:29 4552MB DEBUG:
Redshift can use up to 5540 MB
13:39:29 4552MB DEBUG:
Fixed: 0 MB
13:39:29 4552MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:29 4552MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 633 MB
13:39:29 4552MB DEBUG:
13:39:29 4552MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:29 4649MB DEBUG:
Time to process 1 meshes: 77ms
13:39:29 4649MB DEBUG:
13:39:29 4649MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:29 4649MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:29 4649MB DEBUG:
Extents: (-100.000000 -100.975708 -100.000000) - (100.000000 100.000000 100.000000)
13:39:29 4596MB DEBUG:
Time to create tree: 6 ms (0 0 6)
13:39:29 4596MB DEBUG:
13:39:29 4596MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:29 4596MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:29 4596MB DEBUG:
Redshift can use up to 5361 MB
13:39:29 4596MB DEBUG:
Fixed: 0 MB
13:39:29 4596MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:29 4596MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 628 MB
13:39:29 4596MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:29 4596MB DEBUG:
Redshift can use up to 5540 MB
13:39:29 4596MB DEBUG:
Fixed: 0 MB
13:39:29 4596MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:29 4596MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:39:29 4606MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:39:29 4606MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:39:29 4607MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:39:29 4607MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:39:29 4607MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:39:29 4607MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 16ms
13:39:29 4607MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:39:29 4607MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:39:29 4607MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 11ms
13:39:29 4607MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:39:29 4607MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:39:29 4607MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:29 4607MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:39:29 4607MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:29 4607MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:39:29 4607MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:39:29 4607MB DEBUG:
Processing blocks...
13:39:29 4603MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:29 4603MB INFO:
13:39:29 4603MB INFO:
Rendering time: 0.8s (2 GPU(s) used)
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
Scene statistics
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
General counts
13:39:29 4603MB DEBUG:
Proxies: 0
13:39:29 4603MB DEBUG:
Proxy instances: 0
13:39:29 4603MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:29 4603MB DEBUG:
Instances: 1
13:39:29 4603MB DEBUG:
Point cloud points: 0
13:39:29 4603MB DEBUG:
Lights: 1
13:39:29 4603MB DEBUG:
Volume grids: 0 (0 unique)
13:39:29 4603MB DEBUG:
Sprite textures: 0
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
Geometry
13:39:29 4603MB DEBUG:
Unique triangles pre tessellation: 224
13:39:29 4603MB DEBUG:
Unique triangles post tessellation: 15100
13:39:29 4603MB DEBUG:
Unique points: 0
13:39:29 4603MB DEBUG:
Unique hair strands: 0
13:39:29 4603MB DEBUG:
Unique hair strand segments: 0
13:39:29 4603MB DEBUG:
Total triangles: 15100
13:39:29 4603MB DEBUG:
Total points: 0
13:39:29 4603MB DEBUG:
Total hair strands: 0
13:39:29 4603MB DEBUG:
Total hair strand segments: 0
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
Largest triangle meshes:
13:39:29 4603MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
GPU Memory
13:39:29 4603MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:29 4603MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:29 4603MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:39:29 4603MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:29 4603MB DEBUG:
Matrices (for instances/points): 432 B
13:39:29 4603MB DEBUG:
Rays: 3.16 GB
13:39:29 4603MB DEBUG:
Sprite textures: 0 B
13:39:29 4603MB DEBUG:
Volume grids: 0 B
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
Textures
13:39:29 4603MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:29 4603MB DEBUG:
File loading time: 0ms
13:39:29 4603MB DEBUG:
File decompression time: 0ms
13:39:29 4603MB DEBUG:
Average GPU cache hits: 0%
13:39:29 4603MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:29 4603MB DEBUG:
File loading time: 0ms
13:39:29 4603MB DEBUG:
File decompression time: 0ms
13:39:29 4603MB DEBUG:
Average GPU cache hits: 0%
13:39:29 4603MB DEBUG:
13:39:29 4603MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:29 4603MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:29 4603MB DEBUG:
Main primitive data: 1.19 MB
13:39:29 4603MB DEBUG:
Extra primitive data: 416.20 KB
13:39:29 4603MB DEBUG:
Primitive loading time: 0ms
13:39:29 4603MB DEBUG:
Tess/Disp time: 27ms
13:39:29 4603MB DEBUG:
13:39:29 4600MB DEBUG:
Renderer: Render End
13:39:29 4600MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.008/00:00.018/00:00.000) Render:00:00.801 (00:00.725/00:00.000) Output:00:00.000 Total:00:00.828
13:39:29 4560MB DEBUG:
Context: Unlocked:Render
13:39:33 4542MB DEBUG:
Context: Locked:Render
13:39:33 4577MB DEBUG:
Status: Scanning Scene
13:39:33 4577MB DEBUG:
Status: Frame 4: Update Start
13:39:33 4577MB DEBUG:
Status: Updating Lights
13:39:33 4577MB DEBUG:
Status: Updating Environment
13:39:33 4577MB DEBUG:
Status: Scanning Materials
13:39:33 4577MB DEBUG:
Status: Extracting Geometry
13:39:33 4577MB DEBUG:
Mesh Creation Begin +
13:39:33 4577MB DEBUG:
Mesh Creation End +
13:39:33 4577MB DEBUG:
Status: Updating Objects
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Transforms
13:39:33 4577MB DEBUG:
Status: Updating Deformations
13:39:33 4577MB DEBUG:
Deformation Update Begin +
13:39:33 4577MB DEBUG:
Deformation Update End +
13:39:33 4577MB DEBUG:
Status: Updating Geometry
13:39:33 4577MB DEBUG:
Status: Preparing for Rendering
13:39:33 4577MB DEBUG:
Status: Registering Objects
13:39:33 4577MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:33 4577MB DEBUG:
Status: Frame 4: Update Completed
13:39:33 4577MB DEBUG:
Renderer: Render Begin
13:39:33 4577MB INFO:
=================================================================================================
13:39:33 4577MB INFO:
Rendering frame 4...
13:39:33 4577MB INFO:
AMM enabled
13:39:33 4577MB INFO:
=================================================================================================
13:39:33 4577MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:33 4577MB DEBUG:
0ms
13:39:33 4579MB DEBUG:
13:39:33 4579MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:33 4579MB DEBUG:
Time to process 0 meshes: 0ms
13:39:33 4580MB DEBUG:
13:39:33 4580MB DEBUG:
Preparing materials and shaders
13:39:33 4582MB DEBUG:
13:39:33 4582MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:33 4582MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:33 4582MB DEBUG:
Redshift can use up to 5361 MB
13:39:33 4582MB DEBUG:
Fixed: 0 MB
13:39:33 4582MB DEBUG:
Geo: 4809 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:33 4582MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 623 MB
13:39:33 4582MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:33 4582MB DEBUG:
Redshift can use up to 5540 MB
13:39:33 4582MB DEBUG:
Fixed: 0 MB
13:39:33 4582MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:39:33 4582MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:33 4582MB DEBUG:
13:39:33 4582MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:33 4671MB DEBUG:
Time to process 1 meshes: 77ms
13:39:33 4671MB DEBUG:
13:39:33 4671MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:33 4671MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:33 4671MB DEBUG:
Extents: (-100.000023 -124.039528 -100.000008) - (100.000015 90.829910 100.000023)
13:39:33 4619MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:39:33 4619MB DEBUG:
13:39:33 4619MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:33 4619MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:33 4619MB DEBUG:
Redshift can use up to 5361 MB
13:39:33 4619MB DEBUG:
Fixed: 0 MB
13:39:33 4619MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:33 4619MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 623 MB
13:39:33 4619MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:33 4619MB DEBUG:
Redshift can use up to 5540 MB
13:39:33 4619MB DEBUG:
Fixed: 0 MB
13:39:33 4619MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:39:33 4619MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:33 4628MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:39:33 4628MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 18ms
13:39:33 4627MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:39:33 4627MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:39:33 4627MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:39:33 4627MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 20ms
13:39:33 4627MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:39:33 4627MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:39:33 4627MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 14ms
13:39:34 4627MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:39:34 4627MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:39:34 4627MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:39:34 4627MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:34 4627MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:39:34 4627MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:39:34 4627MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:39:34 4627MB DEBUG:
Processing blocks...
13:39:34 4624MB DEBUG:
Time to render 16 blocks: 0.1s
13:39:34 4624MB INFO:
13:39:34 4624MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
Scene statistics
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
General counts
13:39:34 4624MB DEBUG:
Proxies: 0
13:39:34 4624MB DEBUG:
Proxy instances: 0
13:39:34 4624MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:34 4624MB DEBUG:
Instances: 1
13:39:34 4624MB DEBUG:
Point cloud points: 0
13:39:34 4624MB DEBUG:
Lights: 1
13:39:34 4624MB DEBUG:
Volume grids: 0 (0 unique)
13:39:34 4624MB DEBUG:
Sprite textures: 0
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
Geometry
13:39:34 4624MB DEBUG:
Unique triangles pre tessellation: 224
13:39:34 4624MB DEBUG:
Unique triangles post tessellation: 15084
13:39:34 4624MB DEBUG:
Unique points: 0
13:39:34 4624MB DEBUG:
Unique hair strands: 0
13:39:34 4624MB DEBUG:
Unique hair strand segments: 0
13:39:34 4624MB DEBUG:
Total triangles: 15084
13:39:34 4624MB DEBUG:
Total points: 0
13:39:34 4624MB DEBUG:
Total hair strands: 0
13:39:34 4624MB DEBUG:
Total hair strand segments: 0
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
Largest triangle meshes:
13:39:34 4624MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
GPU Memory
13:39:34 4624MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:34 4624MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:34 4624MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:39:34 4624MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:34 4624MB DEBUG:
Matrices (for instances/points): 432 B
13:39:34 4624MB DEBUG:
Rays: 3.16 GB
13:39:34 4624MB DEBUG:
Sprite textures: 0 B
13:39:34 4624MB DEBUG:
Volume grids: 0 B
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
Textures
13:39:34 4624MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:34 4624MB DEBUG:
File loading time: 0ms
13:39:34 4624MB DEBUG:
File decompression time: 0ms
13:39:34 4624MB DEBUG:
Average GPU cache hits: 0%
13:39:34 4624MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:34 4624MB DEBUG:
File loading time: 0ms
13:39:34 4624MB DEBUG:
File decompression time: 0ms
13:39:34 4624MB DEBUG:
Average GPU cache hits: 0%
13:39:34 4624MB DEBUG:
13:39:34 4624MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:34 4624MB DEBUG:
Acceleration Structures: 1.11 MB
13:39:34 4624MB DEBUG:
Main primitive data: 1.19 MB
13:39:34 4624MB DEBUG:
Extra primitive data: 415.56 KB
13:39:34 4624MB DEBUG:
Primitive loading time: 0ms
13:39:34 4624MB DEBUG:
Tess/Disp time: 28ms
13:39:34 4624MB DEBUG:
13:39:34 4621MB DEBUG:
Renderer: Render End
13:39:34 4621MB DEBUG:
Summary: Profile: Update:00:00.031 (00:00.010/00:00.020/00:00.000) Render:00:00.400 (00:00.192/00:00.000) Output:00:00.000 Total:00:00.431
13:39:34 4454MB DEBUG:
Context: Unlocked:Render
13:39:39 4378MB INFO:
License returned
13:39:44 4378MB DEBUG:
Freeing GPU mem...(device 0)
13:39:44 4378MB DEBUG:
Done (CUDA reported free mem before: 623 MB, after: 6021 MB)
13:39:44 4378MB DEBUG:
Freeing GPU mem...(device 1)
13:39:44 4378MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:39:50 4385MB DEBUG:
Context: Locked:IPR +
13:39:50 4386MB DEBUG:
Context: Unlocked:IPR +
13:39:50 4386MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:39:50 4386MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:39:50 4386MB DEBUG:
Context: Locked:IPR +
13:39:50 4386MB DEBUG:
Status: Frame 4: Update Start
13:39:50 4386MB DEBUG:
Status: Updating Lights
13:39:50 4386MB DEBUG:
Status: Updating Environment
13:39:50 4386MB DEBUG:
Status: Scanning Materials
13:39:50 4386MB DEBUG:
Status: Updating Materials
13:39:50 4386MB DEBUG:
Status: Extracting Geometry
13:39:50 4386MB DEBUG:
Mesh Creation Begin +
13:39:50 4386MB DEBUG:
Mesh Creation End +
13:39:50 4386MB DEBUG:
Status: Updating Objects
13:39:50 4386MB DEBUG:
Status: Updating Transforms
13:39:50 4386MB DEBUG:
Status: Updating Geometry
13:39:50 4386MB DEBUG:
Mesh Geometry Update Begin +
13:39:50 4386MB DEBUG:
Mesh Geometry Update End +
13:39:50 4386MB DEBUG:
Status: Preparing for Rendering
13:39:50 4386MB DEBUG:
Status: Registering Objects
13:39:50 4386MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:39:50 4386MB DEBUG:
Status: Frame 4: Update Completed
13:39:50 4386MB INFO:
=================================================================================================
13:39:50 4386MB INFO:
Rendering frame 4...
13:39:50 4386MB INFO:
Fast scene preprocessing enabled
13:39:50 4386MB INFO:
AMM enabled
13:39:50 4386MB INFO:
Fast VRAM updates enabled
13:39:50 4386MB INFO:
=================================================================================================
13:39:50 4386MB INFO:
License acquired
13:39:50 4386MB INFO:
License for redshift-core 2021.04 (permanent)
13:39:50 4386MB DEBUG:
18ms
13:39:50 4388MB DEBUG:
13:39:50 4388MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:50 4388MB DEBUG:
Time to process 0 meshes: 0ms
13:39:50 4390MB DEBUG:
13:39:50 4390MB DEBUG:
Preparing materials and shaders
13:39:50 4392MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) AOVs were modified
13:39:50 4392MB DEBUG:
13:39:50 4392MB DEBUG:
Allocating GPU mem...(device 0)
13:39:50 4392MB DEBUG:
Done (Allocator size: 5403 MB. CUDA reported free mem before: 6021 MB, after: 623 MB)
13:39:50 4392MB DEBUG:
13:39:50 4392MB DEBUG:
Allocating GPU mem...(device 1)
13:39:50 4392MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:39:50 4392MB DEBUG:
13:39:50 4392MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:39:50 4392MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:50 4392MB DEBUG:
Redshift can use up to 5403 MB
13:39:50 4392MB DEBUG:
Fixed: 0 MB
13:39:50 4392MB DEBUG:
Geo: 4905 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:39:50 4392MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 612 MB
13:39:50 4392MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:50 4392MB DEBUG:
Redshift can use up to 5540 MB
13:39:50 4392MB DEBUG:
Fixed: 0 MB
13:39:50 4392MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:39:50 4392MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:39:50 4392MB DEBUG:
13:39:50 4392MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:39:50 4432MB DEBUG:
Time to process 1 meshes: 44ms
13:39:50 4432MB DEBUG:
13:39:50 4432MB DEBUG:
Ray Tracing Hierarchy Info:
13:39:50 4432MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:39:50 4432MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:39:50 4431MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:39:50 4431MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:39:50 4431MB DEBUG:
Redshift can use up to 5403 MB
13:39:50 4431MB DEBUG:
Fixed: 0 MB
13:39:50 4431MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:39:50 4431MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 588 MB
13:39:50 4431MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:39:50 4431MB DEBUG:
Redshift can use up to 5540 MB
13:39:50 4431MB DEBUG:
Fixed: 0 MB
13:39:50 4431MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:39:50 4431MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:39:50 4434MB DEBUG:
13:39:50 4434MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:39:50 4438MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:39:50 4438MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:39:50 4438MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:39:50 4438MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:39:50 4438MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:39:50 4438MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:39:50 4438MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:39:50 4438MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 11ms
13:39:50 4438MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:39:50 4438MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:39:50 4438MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:39:50 4438MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:39:50 4438MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:39:50 4438MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:39:50 4438MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:39:50 4438MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:39:50 4438MB DEBUG:
Processing blocks...
13:39:50 4438MB DEBUG:
Time to render 16 blocks: 56ms
13:39:50 4438MB INFO:
13:39:50 4438MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
Scene statistics
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
General counts
13:39:50 4438MB DEBUG:
Proxies: 0
13:39:50 4438MB DEBUG:
Proxy instances: 0
13:39:50 4438MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:39:50 4438MB DEBUG:
Instances: 1
13:39:50 4438MB DEBUG:
Point cloud points: 0
13:39:50 4438MB DEBUG:
Lights: 1
13:39:50 4438MB DEBUG:
Volume grids: 0 (0 unique)
13:39:50 4438MB DEBUG:
Sprite textures: 0
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
Geometry
13:39:50 4438MB DEBUG:
Unique triangles pre tessellation: 224
13:39:50 4438MB DEBUG:
Unique triangles post tessellation: 15100
13:39:50 4438MB DEBUG:
Unique points: 0
13:39:50 4438MB DEBUG:
Unique hair strands: 0
13:39:50 4438MB DEBUG:
Unique hair strand segments: 0
13:39:50 4438MB DEBUG:
Total triangles: 15100
13:39:50 4438MB DEBUG:
Total points: 0
13:39:50 4438MB DEBUG:
Total hair strands: 0
13:39:50 4438MB DEBUG:
Total hair strand segments: 0
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
Largest triangle meshes:
13:39:50 4438MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
GPU Memory
13:39:50 4438MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:39:50 4438MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:50 4438MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:39:50 4438MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:39:50 4438MB DEBUG:
Matrices (for instances/points): 48 B
13:39:50 4438MB DEBUG:
Rays: 3.01 GB
13:39:50 4438MB DEBUG:
Sprite textures: 0 B
13:39:50 4438MB DEBUG:
Volume grids: 0 B
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
Textures
13:39:50 4438MB DEBUG:
Device 0 stream and upload time: 0ms
13:39:50 4438MB DEBUG:
File loading time: 0ms
13:39:50 4438MB DEBUG:
File decompression time: 0ms
13:39:50 4438MB DEBUG:
Average GPU cache hits: 0%
13:39:50 4438MB DEBUG:
Device 1 stream and upload time: 0ms
13:39:50 4438MB DEBUG:
File loading time: 0ms
13:39:50 4438MB DEBUG:
File decompression time: 0ms
13:39:50 4438MB DEBUG:
Average GPU cache hits: 0%
13:39:50 4438MB DEBUG:
13:39:50 4438MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:39:50 4438MB DEBUG:
Acceleration Structures: 199.86 KB
13:39:50 4438MB DEBUG:
Main primitive data: 188.87 KB
13:39:50 4438MB DEBUG:
Extra primitive data: 159.08 KB
13:39:50 4438MB DEBUG:
Primitive loading time: 0ms
13:39:50 4438MB DEBUG:
Tess/Disp time: 10ms
13:39:50 4438MB DEBUG:
13:39:50 4437MB DEBUG:
Context: Unlocked:IPR +
13:39:50 4437MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.643 (00:00.591/00:00.000) Output:00:00.000 Total:00:00.648
13:39:55 4437MB INFO:
License returned
13:40:00 4427MB DEBUG:
Freeing GPU mem...(device 0)
13:40:01 4427MB DEBUG:
Done (CUDA reported free mem before: 622 MB, after: 6022 MB)
13:40:01 4427MB DEBUG:
Freeing GPU mem...(device 1)
13:40:01 4427MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:40:08 4427MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:08 4428MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:08 4428MB DEBUG:
Context: Locked:IPR +
13:40:08 4428MB DEBUG:
Status: Frame 4: Update Start
13:40:08 4428MB DEBUG:
Status: Updating Lights
13:40:08 4428MB DEBUG:
Status: Updating Environment
13:40:08 4428MB DEBUG:
Status: Scanning Materials
13:40:08 4428MB DEBUG:
Status: Updating Materials
13:40:08 4428MB DEBUG:
Status: Extracting Geometry
13:40:08 4428MB DEBUG:
MiniRender: Abort Requested
13:40:08 4428MB DEBUG:
Status: Updating Objects
13:40:08 4428MB DEBUG:
Status: Updating Transforms
13:40:08 4428MB DEBUG:
Status: Updating Geometry
13:40:08 4428MB DEBUG:
Mesh Geometry Update Begin +
13:40:08 4428MB DEBUG:
Mesh Geometry Update End +
13:40:08 4428MB DEBUG:
Status: Preparing for Rendering
13:40:08 4428MB DEBUG:
Status: Registering Objects
13:40:08 4428MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:08 4428MB DEBUG:
Status: Frame 4: Update Completed
13:40:08 4428MB DEBUG:
Context: Unlocked:IPR +
13:40:08 4428MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:08 4428MB DEBUG:
MiniRender: Aborted (0.001)
13:40:08 4428MB DEBUG:
Context: Locked:IPR +
13:40:08 4428MB DEBUG:
Status: Frame 4: Update Start
13:40:08 4428MB DEBUG:
Status: Frame 4: Update Completed
13:40:08 4428MB INFO:
=================================================================================================
13:40:08 4428MB INFO:
Rendering frame 4...
13:40:08 4428MB INFO:
Fast scene preprocessing enabled
13:40:08 4428MB INFO:
AMM enabled
13:40:08 4428MB INFO:
Fast VRAM updates enabled
13:40:08 4428MB INFO:
=================================================================================================
13:40:08 4428MB INFO:
License acquired
13:40:08 4428MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:08 4428MB DEBUG:
20ms
13:40:09 4428MB DEBUG:
13:40:09 4428MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:09 4428MB DEBUG:
Time to process 0 meshes: 0ms
13:40:09 4431MB DEBUG:
13:40:09 4432MB DEBUG:
Preparing materials and shaders
13:40:09 4435MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified
13:40:09 4435MB DEBUG:
13:40:09 4435MB DEBUG:
Allocating GPU mem...(device 0)
13:40:09 4439MB DEBUG:
Done (Allocator size: 5359 MB. CUDA reported free mem before: 5972 MB, after: 665 MB)
13:40:09 4439MB DEBUG:
13:40:09 4439MB DEBUG:
Allocating GPU mem...(device 1)
13:40:09 4439MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:40:09 4439MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:40:09 4439MB DEBUG:
Redshift can use up to 5359 MB
13:40:09 4439MB DEBUG:
Fixed: 0 MB
13:40:09 4439MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:40:09 4439MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 615 MB
13:40:09 4439MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:40:09 4439MB DEBUG:
Redshift can use up to 5540 MB
13:40:09 4439MB DEBUG:
Fixed: 0 MB
13:40:09 4439MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:40:09 4439MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:09 4443MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:40:09 4443MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:09 4443MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:09 4443MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:09 4443MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:40:09 4443MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:09 4443MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:09 4443MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:40:09 4443MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:09 4443MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:09 4443MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:09 4443MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:09 4443MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:40:09 4443MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:09 4443MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:09 4443MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:09 4443MB DEBUG:
Processing blocks...
13:40:09 4443MB DEBUG:
Time to render 16 blocks: 56ms
13:40:09 4443MB INFO:
13:40:09 4443MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
Scene statistics
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
General counts
13:40:09 4443MB DEBUG:
Proxies: 0
13:40:09 4443MB DEBUG:
Proxy instances: 0
13:40:09 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:09 4443MB DEBUG:
Instances: 1
13:40:09 4443MB DEBUG:
Point cloud points: 0
13:40:09 4443MB DEBUG:
Lights: 1
13:40:09 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:40:09 4443MB DEBUG:
Sprite textures: 0
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
Geometry
13:40:09 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:40:09 4443MB DEBUG:
Unique triangles post tessellation: 15100
13:40:09 4443MB DEBUG:
Unique points: 0
13:40:09 4443MB DEBUG:
Unique hair strands: 0
13:40:09 4443MB DEBUG:
Unique hair strand segments: 0
13:40:09 4443MB DEBUG:
Total triangles: 15100
13:40:09 4443MB DEBUG:
Total points: 0
13:40:09 4443MB DEBUG:
Total hair strands: 0
13:40:09 4443MB DEBUG:
Total hair strand segments: 0
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
Largest triangle meshes:
13:40:09 4443MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
GPU Memory
13:40:09 4443MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:09 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:09 4443MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:09 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:09 4443MB DEBUG:
Matrices (for instances/points): 48 B
13:40:09 4443MB DEBUG:
Rays: 3.01 GB
13:40:09 4443MB DEBUG:
Sprite textures: 0 B
13:40:09 4443MB DEBUG:
Volume grids: 0 B
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
Textures
13:40:09 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:09 4443MB DEBUG:
File loading time: 0ms
13:40:09 4443MB DEBUG:
File decompression time: 0ms
13:40:09 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:09 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:09 4443MB DEBUG:
File loading time: 0ms
13:40:09 4443MB DEBUG:
File decompression time: 0ms
13:40:09 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:09 4443MB DEBUG:
13:40:09 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:09 4443MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:09 4443MB DEBUG:
Main primitive data: 188.87 KB
13:40:09 4443MB DEBUG:
Extra primitive data: 159.08 KB
13:40:09 4443MB DEBUG:
Primitive loading time: 0ms
13:40:09 4443MB DEBUG:
Tess/Disp time: 10ms
13:40:09 4443MB DEBUG:
13:40:09 4442MB DEBUG:
Context: Unlocked:IPR +
13:40:09 4442MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.587 (00:00.536/00:00.000) Output:00:00.000 Total:00:00.587
13:40:10 4448MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:10 4448MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:10 4448MB DEBUG:
Context: Locked:IPR +
13:40:10 4448MB DEBUG:
Status: Frame 4: Update Start
13:40:10 4448MB DEBUG:
Status: Updating Lights
13:40:10 4448MB DEBUG:
Status: Updating Environment
13:40:10 4448MB DEBUG:
Status: Scanning Materials
13:40:10 4448MB DEBUG:
Status: Updating Materials
13:40:10 4448MB DEBUG:
Status: Extracting Geometry
13:40:10 4448MB DEBUG:
Status: Updating Objects
13:40:10 4448MB DEBUG:
Status: Updating Transforms
13:40:10 4448MB DEBUG:
MiniRender: Abort Requested
13:40:10 4448MB DEBUG:
Status: Updating Geometry
13:40:10 4448MB DEBUG:
Mesh Geometry Update Begin +
13:40:10 4448MB DEBUG:
Mesh Geometry Update End +
13:40:10 4448MB DEBUG:
Status: Preparing for Rendering
13:40:10 4448MB DEBUG:
Status: Registering Objects
13:40:10 4448MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:10 4448MB DEBUG:
Status: Frame 4: Update Completed
13:40:10 4448MB DEBUG:
Context: Unlocked:IPR +
13:40:10 4448MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:10 4448MB DEBUG:
MiniRender: Aborted (0.001)
13:40:10 4448MB DEBUG:
Context: Locked:IPR +
13:40:10 4448MB DEBUG:
Status: Frame 4: Update Start
13:40:10 4448MB DEBUG:
Status: Frame 4: Update Completed
13:40:10 4448MB INFO:
=================================================================================================
13:40:10 4448MB INFO:
Rendering frame 4...
13:40:10 4448MB INFO:
Fast scene preprocessing enabled
13:40:10 4448MB INFO:
AMM enabled
13:40:10 4448MB INFO:
Fast VRAM updates enabled
13:40:10 4448MB INFO:
=================================================================================================
13:40:10 4448MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:10 4448MB DEBUG:
0ms
13:40:10 4448MB DEBUG:
13:40:10 4448MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:10 4448MB DEBUG:
Time to process 0 meshes: 0ms
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
Preparing materials and shaders
13:40:10 4446MB DEBUG:
VRAM will be reset. Reason(s): Curves, texture groups or arrays or noise tables were modified
13:40:10 4446MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:40:10 4446MB DEBUG:
Redshift can use up to 5359 MB
13:40:10 4446MB DEBUG:
Fixed: 0 MB
13:40:10 4446MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:40:10 4446MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 620 MB
13:40:10 4446MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:40:10 4446MB DEBUG:
Redshift can use up to 5540 MB
13:40:10 4446MB DEBUG:
Fixed: 0 MB
13:40:10 4446MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:40:10 4446MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 633 MB
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:10 4449MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:40:10 4449MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:10 4449MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:10 4449MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:40:10 4449MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:10 4449MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:10 4449MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:40:10 4449MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:10 4449MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 5ms
13:40:10 4449MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:10 4449MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:10 4449MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:40:10 4449MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:10 4449MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:10 4449MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:40:10 4449MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:10 4449MB DEBUG:
Processing blocks...
13:40:10 4449MB DEBUG:
Time to render 16 blocks: 51ms
13:40:10 4449MB INFO:
13:40:10 4449MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
Scene statistics
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
General counts
13:40:10 4449MB DEBUG:
Proxies: 0
13:40:10 4449MB DEBUG:
Proxy instances: 0
13:40:10 4449MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:10 4449MB DEBUG:
Instances: 1
13:40:10 4449MB DEBUG:
Point cloud points: 0
13:40:10 4449MB DEBUG:
Lights: 1
13:40:10 4449MB DEBUG:
Volume grids: 0 (0 unique)
13:40:10 4449MB DEBUG:
Sprite textures: 0
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
Geometry
13:40:10 4449MB DEBUG:
Unique triangles pre tessellation: 224
13:40:10 4449MB DEBUG:
Unique triangles post tessellation: 15100
13:40:10 4449MB DEBUG:
Unique points: 0
13:40:10 4449MB DEBUG:
Unique hair strands: 0
13:40:10 4449MB DEBUG:
Unique hair strand segments: 0
13:40:10 4449MB DEBUG:
Total triangles: 15100
13:40:10 4449MB DEBUG:
Total points: 0
13:40:10 4449MB DEBUG:
Total hair strands: 0
13:40:10 4449MB DEBUG:
Total hair strand segments: 0
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
Largest triangle meshes:
13:40:10 4449MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
GPU Memory
13:40:10 4449MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:10 4449MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:10 4449MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:10 4449MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:10 4449MB DEBUG:
Matrices (for instances/points): 48 B
13:40:10 4449MB DEBUG:
Rays: 3.01 GB
13:40:10 4449MB DEBUG:
Sprite textures: 0 B
13:40:10 4449MB DEBUG:
Volume grids: 0 B
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
Textures
13:40:10 4449MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:10 4449MB DEBUG:
File loading time: 0ms
13:40:10 4449MB DEBUG:
File decompression time: 0ms
13:40:10 4449MB DEBUG:
Average GPU cache hits: 0%
13:40:10 4449MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:10 4449MB DEBUG:
File loading time: 0ms
13:40:10 4449MB DEBUG:
File decompression time: 0ms
13:40:10 4449MB DEBUG:
Average GPU cache hits: 0%
13:40:10 4449MB DEBUG:
13:40:10 4449MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:10 4449MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:10 4449MB DEBUG:
Main primitive data: 188.87 KB
13:40:10 4449MB DEBUG:
Extra primitive data: 159.08 KB
13:40:10 4449MB DEBUG:
Primitive loading time: 0ms
13:40:10 4449MB DEBUG:
Tess/Disp time: 10ms
13:40:10 4449MB DEBUG:
13:40:10 4448MB DEBUG:
Context: Unlocked:IPR +
13:40:10 4448MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.146 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.146
13:40:15 4448MB INFO:
License returned
13:40:17 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:17 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:17 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:17 4442MB DEBUG:
Context: Locked:IPR +
13:40:17 4442MB DEBUG:
Status: Frame 4: Update Start
13:40:17 4442MB DEBUG:
Status: Updating Lights
13:40:17 4442MB DEBUG:
Status: Updating Environment
13:40:17 4442MB DEBUG:
Status: Scanning Materials
13:40:17 4442MB DEBUG:
Status: Updating Materials
13:40:17 4442MB DEBUG:
Status: Extracting Geometry
13:40:17 4442MB DEBUG:
Status: Updating Objects
13:40:17 4442MB DEBUG:
Status: Updating Transforms
13:40:17 4442MB DEBUG:
Status: Updating Geometry
13:40:17 4442MB DEBUG:
Mesh Geometry Update Begin +
13:40:17 4442MB DEBUG:
Mesh Geometry Update End +
13:40:17 4442MB DEBUG:
Status: Preparing for Rendering
13:40:17 4442MB DEBUG:
Status: Registering Objects
13:40:17 4442MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:17 4442MB DEBUG:
Status: Frame 4: Update Completed
13:40:17 4442MB INFO:
=================================================================================================
13:40:17 4442MB INFO:
Rendering frame 4...
13:40:17 4442MB INFO:
Fast scene preprocessing enabled
13:40:17 4442MB INFO:
AMM enabled
13:40:17 4442MB INFO:
Fast VRAM updates enabled
13:40:17 4442MB INFO:
=================================================================================================
13:40:18 4442MB INFO:
License acquired
13:40:18 4442MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:18 4442MB DEBUG:
18ms
13:40:18 4442MB DEBUG:
13:40:18 4442MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:18 4442MB DEBUG:
Time to process 0 meshes: 0ms
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
Preparing materials and shaders
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:18 4443MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:18 4443MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:40:18 4443MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:18 4443MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:18 4443MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:18 4443MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:40:18 4443MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:18 4443MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:18 4443MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 16ms
13:40:18 4443MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:18 4443MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:18 4443MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:40:18 4443MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:18 4443MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:18 4443MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:40:18 4443MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:18 4443MB DEBUG:
Processing blocks...
13:40:18 4443MB DEBUG:
Time to render 16 blocks: 61ms
13:40:18 4443MB INFO:
13:40:18 4443MB INFO:
Rendering time: 96ms (2 GPU(s) used)
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
Scene statistics
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
General counts
13:40:18 4443MB DEBUG:
Proxies: 0
13:40:18 4443MB DEBUG:
Proxy instances: 0
13:40:18 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:18 4443MB DEBUG:
Instances: 1
13:40:18 4443MB DEBUG:
Point cloud points: 0
13:40:18 4443MB DEBUG:
Lights: 1
13:40:18 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:40:18 4443MB DEBUG:
Sprite textures: 0
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
Geometry
13:40:18 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:40:18 4443MB DEBUG:
Unique triangles post tessellation: 15100
13:40:18 4443MB DEBUG:
Unique points: 0
13:40:18 4443MB DEBUG:
Unique hair strands: 0
13:40:18 4443MB DEBUG:
Unique hair strand segments: 0
13:40:18 4443MB DEBUG:
Total triangles: 15100
13:40:18 4443MB DEBUG:
Total points: 0
13:40:18 4443MB DEBUG:
Total hair strands: 0
13:40:18 4443MB DEBUG:
Total hair strand segments: 0
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
Largest triangle meshes:
13:40:18 4443MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
GPU Memory
13:40:18 4443MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:18 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:18 4443MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:18 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:18 4443MB DEBUG:
Matrices (for instances/points): 48 B
13:40:18 4443MB DEBUG:
Rays: 3.01 GB
13:40:18 4443MB DEBUG:
Sprite textures: 0 B
13:40:18 4443MB DEBUG:
Volume grids: 0 B
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
Textures
13:40:18 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:18 4443MB DEBUG:
File loading time: 0ms
13:40:18 4443MB DEBUG:
File decompression time: 0ms
13:40:18 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:18 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:18 4443MB DEBUG:
File loading time: 0ms
13:40:18 4443MB DEBUG:
File decompression time: 0ms
13:40:18 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:18 4443MB DEBUG:
13:40:18 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:18 4443MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:18 4443MB DEBUG:
Main primitive data: 188.87 KB
13:40:18 4443MB DEBUG:
Extra primitive data: 159.08 KB
13:40:18 4443MB DEBUG:
Primitive loading time: 0ms
13:40:18 4443MB DEBUG:
Tess/Disp time: 10ms
13:40:18 4443MB DEBUG:
13:40:18 4442MB DEBUG:
Context: Unlocked:IPR +
13:40:18 4442MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.103 (00:00.042/00:00.000) Output:00:00.000 Total:00:00.103
13:40:20 4449MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:20 4449MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:20 4449MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:20 4449MB DEBUG:
Context: Locked:IPR +
13:40:20 4449MB DEBUG:
Status: Frame 4: Update Start
13:40:20 4449MB DEBUG:
Status: Updating Lights
13:40:20 4449MB DEBUG:
Status: Updating Environment
13:40:20 4449MB DEBUG:
Status: Scanning Materials
13:40:20 4449MB DEBUG:
Status: Updating Materials
13:40:20 4449MB DEBUG:
Status: Extracting Geometry
13:40:20 4449MB DEBUG:
Status: Updating Objects
13:40:20 4449MB DEBUG:
Status: Updating Transforms
13:40:20 4449MB DEBUG:
Status: Updating Geometry
13:40:20 4449MB DEBUG:
Mesh Geometry Update Begin +
13:40:20 4449MB DEBUG:
Mesh Geometry Update End +
13:40:20 4449MB DEBUG:
Status: Preparing for Rendering
13:40:20 4449MB DEBUG:
Status: Registering Objects
13:40:20 4449MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:20 4449MB DEBUG:
Status: Frame 4: Update Completed
13:40:20 4449MB INFO:
=================================================================================================
13:40:20 4449MB INFO:
Rendering frame 4...
13:40:20 4449MB INFO:
Fast scene preprocessing enabled
13:40:20 4449MB INFO:
AMM enabled
13:40:20 4449MB INFO:
Fast VRAM updates enabled
13:40:20 4449MB INFO:
=================================================================================================
13:40:20 4449MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:20 4449MB DEBUG:
0ms
13:40:20 4449MB DEBUG:
13:40:20 4449MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:20 4449MB DEBUG:
Time to process 0 meshes: 0ms
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
Preparing materials and shaders
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:20 4450MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:20 4450MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:40:20 4450MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:20 4450MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:20 4450MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:20 4450MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 18ms
13:40:20 4450MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:20 4450MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:20 4450MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:20 4450MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:20 4450MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:20 4450MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:20 4450MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:20 4450MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:20 4450MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:20 4450MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:20 4450MB DEBUG:
Processing blocks...
13:40:20 4450MB DEBUG:
Time to render 16 blocks: 63ms
13:40:20 4450MB INFO:
13:40:20 4450MB INFO:
Rendering time: 79ms (2 GPU(s) used)
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
Scene statistics
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
General counts
13:40:20 4450MB DEBUG:
Proxies: 0
13:40:20 4450MB DEBUG:
Proxy instances: 0
13:40:20 4450MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:20 4450MB DEBUG:
Instances: 1
13:40:20 4450MB DEBUG:
Point cloud points: 0
13:40:20 4450MB DEBUG:
Lights: 1
13:40:20 4450MB DEBUG:
Volume grids: 0 (0 unique)
13:40:20 4450MB DEBUG:
Sprite textures: 0
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
Geometry
13:40:20 4450MB DEBUG:
Unique triangles pre tessellation: 224
13:40:20 4450MB DEBUG:
Unique triangles post tessellation: 15100
13:40:20 4450MB DEBUG:
Unique points: 0
13:40:20 4450MB DEBUG:
Unique hair strands: 0
13:40:20 4450MB DEBUG:
Unique hair strand segments: 0
13:40:20 4450MB DEBUG:
Total triangles: 15100
13:40:20 4450MB DEBUG:
Total points: 0
13:40:20 4450MB DEBUG:
Total hair strands: 0
13:40:20 4450MB DEBUG:
Total hair strand segments: 0
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
Largest triangle meshes:
13:40:20 4450MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
GPU Memory
13:40:20 4450MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:20 4450MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:20 4450MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:20 4450MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:20 4450MB DEBUG:
Matrices (for instances/points): 48 B
13:40:20 4450MB DEBUG:
Rays: 3.01 GB
13:40:20 4450MB DEBUG:
Sprite textures: 0 B
13:40:20 4450MB DEBUG:
Volume grids: 0 B
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
Textures
13:40:20 4450MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:20 4450MB DEBUG:
File loading time: 0ms
13:40:20 4450MB DEBUG:
File decompression time: 0ms
13:40:20 4450MB DEBUG:
Average GPU cache hits: 0%
13:40:20 4450MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:20 4450MB DEBUG:
File loading time: 0ms
13:40:20 4450MB DEBUG:
File decompression time: 0ms
13:40:20 4450MB DEBUG:
Average GPU cache hits: 0%
13:40:20 4450MB DEBUG:
13:40:20 4450MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:20 4450MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:20 4450MB DEBUG:
Main primitive data: 188.87 KB
13:40:20 4450MB DEBUG:
Extra primitive data: 159.08 KB
13:40:20 4450MB DEBUG:
Primitive loading time: 0ms
13:40:20 4450MB DEBUG:
Tess/Disp time: 10ms
13:40:20 4450MB DEBUG:
13:40:20 4449MB DEBUG:
Context: Unlocked:IPR +
13:40:20 4449MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.084 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.085
13:40:22 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:22 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:22 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:22 4442MB DEBUG:
Context: Locked:IPR +
13:40:22 4442MB DEBUG:
Status: Frame 4: Update Start
13:40:22 4442MB DEBUG:
Status: Updating Lights
13:40:22 4442MB DEBUG:
Status: Updating Environment
13:40:22 4442MB DEBUG:
Status: Scanning Materials
13:40:22 4442MB DEBUG:
Status: Updating Materials
13:40:22 4442MB DEBUG:
Status: Extracting Geometry
13:40:22 4442MB DEBUG:
Status: Updating Objects
13:40:22 4442MB DEBUG:
Status: Updating Transforms
13:40:22 4442MB DEBUG:
Status: Updating Geometry
13:40:22 4442MB DEBUG:
Mesh Geometry Update Begin +
13:40:22 4442MB DEBUG:
Mesh Geometry Update End +
13:40:22 4442MB DEBUG:
Status: Preparing for Rendering
13:40:22 4442MB DEBUG:
Status: Registering Objects
13:40:22 4442MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:22 4442MB DEBUG:
Status: Frame 4: Update Completed
13:40:22 4442MB INFO:
=================================================================================================
13:40:22 4442MB INFO:
Rendering frame 4...
13:40:22 4442MB INFO:
Fast scene preprocessing enabled
13:40:22 4442MB INFO:
AMM enabled
13:40:22 4442MB INFO:
Fast VRAM updates enabled
13:40:22 4442MB INFO:
=================================================================================================
13:40:22 4442MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:22 4442MB DEBUG:
0ms
13:40:22 4442MB DEBUG:
13:40:22 4442MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:22 4442MB DEBUG:
Time to process 0 meshes: 0ms
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
Preparing materials and shaders
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:22 4443MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:22 4443MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:40:22 4443MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:22 4443MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:22 4443MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:22 4443MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 16ms
13:40:22 4443MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:22 4443MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:22 4443MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:22 4443MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:22 4443MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:22 4443MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:22 4443MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:22 4443MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:22 4443MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:22 4443MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:40:22 4443MB DEBUG:
Processing blocks...
13:40:22 4443MB DEBUG:
Time to render 16 blocks: 58ms
13:40:22 4443MB INFO:
13:40:22 4443MB INFO:
Rendering time: 78ms (2 GPU(s) used)
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
Scene statistics
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
General counts
13:40:22 4443MB DEBUG:
Proxies: 0
13:40:22 4443MB DEBUG:
Proxy instances: 0
13:40:22 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:22 4443MB DEBUG:
Instances: 1
13:40:22 4443MB DEBUG:
Point cloud points: 0
13:40:22 4443MB DEBUG:
Lights: 1
13:40:22 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:40:22 4443MB DEBUG:
Sprite textures: 0
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
Geometry
13:40:22 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:40:22 4443MB DEBUG:
Unique triangles post tessellation: 15100
13:40:22 4443MB DEBUG:
Unique points: 0
13:40:22 4443MB DEBUG:
Unique hair strands: 0
13:40:22 4443MB DEBUG:
Unique hair strand segments: 0
13:40:22 4443MB DEBUG:
Total triangles: 15100
13:40:22 4443MB DEBUG:
Total points: 0
13:40:22 4443MB DEBUG:
Total hair strands: 0
13:40:22 4443MB DEBUG:
Total hair strand segments: 0
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
Largest triangle meshes:
13:40:22 4443MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
GPU Memory
13:40:22 4443MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:22 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:22 4443MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:22 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:22 4443MB DEBUG:
Matrices (for instances/points): 48 B
13:40:22 4443MB DEBUG:
Rays: 3.01 GB
13:40:22 4443MB DEBUG:
Sprite textures: 0 B
13:40:22 4443MB DEBUG:
Volume grids: 0 B
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
Textures
13:40:22 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:22 4443MB DEBUG:
File loading time: 0ms
13:40:22 4443MB DEBUG:
File decompression time: 0ms
13:40:22 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:22 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:22 4443MB DEBUG:
File loading time: 0ms
13:40:22 4443MB DEBUG:
File decompression time: 0ms
13:40:22 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:22 4443MB DEBUG:
13:40:22 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:22 4443MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:22 4443MB DEBUG:
Main primitive data: 188.87 KB
13:40:22 4443MB DEBUG:
Extra primitive data: 159.08 KB
13:40:22 4443MB DEBUG:
Primitive loading time: 0ms
13:40:22 4443MB DEBUG:
Tess/Disp time: 10ms
13:40:22 4443MB DEBUG:
13:40:22 4442MB DEBUG:
Context: Unlocked:IPR +
13:40:22 4442MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.084 (00:00.027/00:00.000) Output:00:00.000 Total:00:00.088
13:40:23 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:23 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:23 4442MB DEBUG:
Context: Locked:IPR +
13:40:23 4442MB DEBUG:
Status: Frame 4: Update Start
13:40:23 4442MB DEBUG:
Status: Updating Lights
13:40:23 4442MB DEBUG:
Status: Updating Environment
13:40:23 4442MB DEBUG:
Status: Scanning Materials
13:40:23 4442MB DEBUG:
Status: Updating Materials
13:40:23 4442MB DEBUG:
Status: Extracting Geometry
13:40:23 4442MB DEBUG:
Status: Updating Objects
13:40:23 4442MB DEBUG:
Status: Updating Transforms
13:40:23 4442MB DEBUG:
MiniRender: Abort Requested
13:40:23 4442MB DEBUG:
Status: Updating Geometry
13:40:23 4442MB DEBUG:
Mesh Geometry Update Begin +
13:40:23 4442MB DEBUG:
Mesh Geometry Update End +
13:40:23 4442MB DEBUG:
Status: Preparing for Rendering
13:40:23 4442MB DEBUG:
Status: Registering Objects
13:40:23 4442MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:23 4442MB DEBUG:
Status: Frame 4: Update Completed
13:40:23 4442MB DEBUG:
Context: Unlocked:IPR +
13:40:23 4442MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:23 4442MB DEBUG:
MiniRender: Aborted (0.001)
13:40:23 4442MB DEBUG:
Context: Locked:IPR +
13:40:23 4442MB DEBUG:
Status: Frame 4: Update Start
13:40:23 4442MB DEBUG:
Status: Frame 4: Update Completed
13:40:23 4442MB INFO:
=================================================================================================
13:40:23 4442MB INFO:
Rendering frame 4...
13:40:23 4442MB INFO:
Fast scene preprocessing enabled
13:40:23 4442MB INFO:
AMM enabled
13:40:23 4442MB INFO:
Fast VRAM updates enabled
13:40:23 4442MB INFO:
=================================================================================================
13:40:23 4442MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:23 4442MB DEBUG:
0ms
13:40:23 4442MB DEBUG:
13:40:23 4442MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:23 4442MB DEBUG:
Time to process 0 meshes: 0ms
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
Preparing materials and shaders
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:23 4443MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:23 4443MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:40:23 4443MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:23 4443MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:23 4443MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:23 4443MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:40:23 4443MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:23 4443MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:23 4443MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 12ms
13:40:23 4443MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:23 4443MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:23 4443MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:23 4443MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:23 4443MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:23 4443MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:23 4443MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:23 4443MB DEBUG:
Processing blocks...
13:40:23 4443MB DEBUG:
Time to render 16 blocks: 57ms
13:40:23 4443MB INFO:
13:40:23 4443MB INFO:
Rendering time: 74ms (2 GPU(s) used)
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
Scene statistics
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
General counts
13:40:23 4443MB DEBUG:
Proxies: 0
13:40:23 4443MB DEBUG:
Proxy instances: 0
13:40:23 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:23 4443MB DEBUG:
Instances: 1
13:40:23 4443MB DEBUG:
Point cloud points: 0
13:40:23 4443MB DEBUG:
Lights: 1
13:40:23 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:40:23 4443MB DEBUG:
Sprite textures: 0
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
Geometry
13:40:23 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:40:23 4443MB DEBUG:
Unique triangles post tessellation: 15100
13:40:23 4443MB DEBUG:
Unique points: 0
13:40:23 4443MB DEBUG:
Unique hair strands: 0
13:40:23 4443MB DEBUG:
Unique hair strand segments: 0
13:40:23 4443MB DEBUG:
Total triangles: 15100
13:40:23 4443MB DEBUG:
Total points: 0
13:40:23 4443MB DEBUG:
Total hair strands: 0
13:40:23 4443MB DEBUG:
Total hair strand segments: 0
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
Largest triangle meshes:
13:40:23 4443MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
GPU Memory
13:40:23 4443MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:23 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:23 4443MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:23 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:23 4443MB DEBUG:
Matrices (for instances/points): 48 B
13:40:23 4443MB DEBUG:
Rays: 3.01 GB
13:40:23 4443MB DEBUG:
Sprite textures: 0 B
13:40:23 4443MB DEBUG:
Volume grids: 0 B
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
Textures
13:40:23 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:23 4443MB DEBUG:
File loading time: 0ms
13:40:23 4443MB DEBUG:
File decompression time: 0ms
13:40:23 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:23 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:23 4443MB DEBUG:
File loading time: 0ms
13:40:23 4443MB DEBUG:
File decompression time: 0ms
13:40:23 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:23 4443MB DEBUG:
13:40:23 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:23 4443MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:23 4443MB DEBUG:
Main primitive data: 188.87 KB
13:40:23 4443MB DEBUG:
Extra primitive data: 159.08 KB
13:40:23 4443MB DEBUG:
Primitive loading time: 0ms
13:40:23 4443MB DEBUG:
Tess/Disp time: 10ms
13:40:23 4443MB DEBUG:
13:40:23 4442MB DEBUG:
Context: Unlocked:IPR +
13:40:23 4442MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.079 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.079
13:40:24 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:24 4442MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:24 4442MB DEBUG:
Context: Locked:IPR +
13:40:24 4442MB DEBUG:
Status: Frame 4: Update Start
13:40:24 4442MB DEBUG:
Status: Updating Lights
13:40:24 4442MB DEBUG:
Status: Updating Environment
13:40:24 4442MB DEBUG:
Status: Scanning Materials
13:40:24 4442MB DEBUG:
Status: Updating Materials
13:40:24 4442MB DEBUG:
Status: Extracting Geometry
13:40:24 4442MB DEBUG:
Status: Updating Objects
13:40:24 4442MB DEBUG:
Status: Updating Transforms
13:40:24 4442MB DEBUG:
Status: Updating Geometry
13:40:24 4442MB DEBUG:
Mesh Geometry Update Begin +
13:40:24 4442MB DEBUG:
Mesh Geometry Update End +
13:40:24 4442MB DEBUG:
Status: Preparing for Rendering
13:40:24 4442MB DEBUG:
Status: Registering Objects
13:40:24 4442MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:24 4442MB DEBUG:
Status: Frame 4: Update Completed
13:40:24 4442MB INFO:
=================================================================================================
13:40:24 4442MB INFO:
Rendering frame 4...
13:40:24 4442MB INFO:
Fast scene preprocessing enabled
13:40:24 4442MB INFO:
AMM enabled
13:40:24 4442MB INFO:
Fast VRAM updates enabled
13:40:24 4442MB INFO:
=================================================================================================
13:40:24 4442MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:24 4442MB DEBUG:
0ms
13:40:24 4442MB DEBUG:
13:40:24 4442MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:24 4442MB DEBUG:
Time to process 0 meshes: 0ms
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
Preparing materials and shaders
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:24 4443MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:24 4443MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:24 4443MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:40:24 4443MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:24 4443MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:24 4443MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:24 4443MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:24 4443MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:24 4443MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:24 4443MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:24 4443MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 15ms
13:40:24 4443MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:24 4443MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:24 4443MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:24 4443MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:24 4443MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:24 4443MB DEBUG:
Processing blocks...
13:40:24 4443MB DEBUG:
Time to render 16 blocks: 62ms
13:40:24 4443MB INFO:
13:40:24 4443MB INFO:
Rendering time: 78ms (2 GPU(s) used)
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
Scene statistics
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
General counts
13:40:24 4443MB DEBUG:
Proxies: 0
13:40:24 4443MB DEBUG:
Proxy instances: 0
13:40:24 4443MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:24 4443MB DEBUG:
Instances: 1
13:40:24 4443MB DEBUG:
Point cloud points: 0
13:40:24 4443MB DEBUG:
Lights: 1
13:40:24 4443MB DEBUG:
Volume grids: 0 (0 unique)
13:40:24 4443MB DEBUG:
Sprite textures: 0
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
Geometry
13:40:24 4443MB DEBUG:
Unique triangles pre tessellation: 224
13:40:24 4443MB DEBUG:
Unique triangles post tessellation: 15100
13:40:24 4443MB DEBUG:
Unique points: 0
13:40:24 4443MB DEBUG:
Unique hair strands: 0
13:40:24 4443MB DEBUG:
Unique hair strand segments: 0
13:40:24 4443MB DEBUG:
Total triangles: 15100
13:40:24 4443MB DEBUG:
Total points: 0
13:40:24 4443MB DEBUG:
Total hair strands: 0
13:40:24 4443MB DEBUG:
Total hair strand segments: 0
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
Largest triangle meshes:
13:40:24 4443MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
GPU Memory
13:40:24 4443MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:24 4443MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:24 4443MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:24 4443MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:24 4443MB DEBUG:
Matrices (for instances/points): 48 B
13:40:24 4443MB DEBUG:
Rays: 3.01 GB
13:40:24 4443MB DEBUG:
Sprite textures: 0 B
13:40:24 4443MB DEBUG:
Volume grids: 0 B
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
Textures
13:40:24 4443MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:24 4443MB DEBUG:
File loading time: 0ms
13:40:24 4443MB DEBUG:
File decompression time: 0ms
13:40:24 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:24 4443MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:24 4443MB DEBUG:
File loading time: 0ms
13:40:24 4443MB DEBUG:
File decompression time: 0ms
13:40:24 4443MB DEBUG:
Average GPU cache hits: 0%
13:40:24 4443MB DEBUG:
13:40:24 4443MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:24 4443MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:24 4443MB DEBUG:
Main primitive data: 188.87 KB
13:40:24 4443MB DEBUG:
Extra primitive data: 159.08 KB
13:40:24 4443MB DEBUG:
Primitive loading time: 0ms
13:40:24 4443MB DEBUG:
Tess/Disp time: 10ms
13:40:24 4443MB DEBUG:
13:40:24 4442MB DEBUG:
Context: Unlocked:IPR +
13:40:24 4442MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.084 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.084
13:40:24 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:24 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:24 4451MB DEBUG:
Context: Locked:IPR +
13:40:24 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:24 4451MB DEBUG:
Status: Updating Lights
13:40:24 4451MB DEBUG:
Status: Updating Environment
13:40:24 4451MB DEBUG:
Status: Scanning Materials
13:40:24 4451MB DEBUG:
Status: Updating Materials
13:40:24 4451MB DEBUG:
Status: Extracting Geometry
13:40:24 4451MB DEBUG:
Status: Updating Objects
13:40:24 4451MB DEBUG:
Status: Updating Transforms
13:40:24 4451MB DEBUG:
Status: Updating Geometry
13:40:24 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:24 4451MB DEBUG:
Mesh Geometry Update End +
13:40:24 4451MB DEBUG:
Status: Preparing for Rendering
13:40:24 4451MB DEBUG:
Status: Registering Objects
13:40:24 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:24 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:24 4451MB INFO:
=================================================================================================
13:40:24 4451MB INFO:
Rendering frame 4...
13:40:24 4451MB INFO:
Fast scene preprocessing enabled
13:40:24 4451MB INFO:
AMM enabled
13:40:24 4451MB INFO:
Fast VRAM updates enabled
13:40:24 4451MB INFO:
=================================================================================================
13:40:24 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:24 4451MB DEBUG:
0ms
13:40:24 4451MB DEBUG:
13:40:24 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:24 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
Preparing materials and shaders
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:24 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 8ms
13:40:24 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:24 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:24 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:24 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:40:24 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:24 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:24 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:24 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 17ms
13:40:24 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:24 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:24 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:24 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:40:24 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:24 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:24 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:24 4452MB DEBUG:
Processing blocks...
13:40:24 4452MB DEBUG:
Time to render 16 blocks: 60ms
13:40:24 4452MB INFO:
13:40:24 4452MB INFO:
Rendering time: 83ms (2 GPU(s) used)
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
Scene statistics
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
General counts
13:40:24 4452MB DEBUG:
Proxies: 0
13:40:24 4452MB DEBUG:
Proxy instances: 0
13:40:24 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:24 4452MB DEBUG:
Instances: 1
13:40:24 4452MB DEBUG:
Point cloud points: 0
13:40:24 4452MB DEBUG:
Lights: 1
13:40:24 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:24 4452MB DEBUG:
Sprite textures: 0
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
Geometry
13:40:24 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:24 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:24 4452MB DEBUG:
Unique points: 0
13:40:24 4452MB DEBUG:
Unique hair strands: 0
13:40:24 4452MB DEBUG:
Unique hair strand segments: 0
13:40:24 4452MB DEBUG:
Total triangles: 15100
13:40:24 4452MB DEBUG:
Total points: 0
13:40:24 4452MB DEBUG:
Total hair strands: 0
13:40:24 4452MB DEBUG:
Total hair strand segments: 0
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
Largest triangle meshes:
13:40:24 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
GPU Memory
13:40:24 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:24 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:24 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:24 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:24 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:24 4452MB DEBUG:
Rays: 3.01 GB
13:40:24 4452MB DEBUG:
Sprite textures: 0 B
13:40:24 4452MB DEBUG:
Volume grids: 0 B
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
Textures
13:40:24 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:24 4452MB DEBUG:
File loading time: 0ms
13:40:24 4452MB DEBUG:
File decompression time: 0ms
13:40:24 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:24 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:24 4452MB DEBUG:
File loading time: 0ms
13:40:24 4452MB DEBUG:
File decompression time: 0ms
13:40:24 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:24 4452MB DEBUG:
13:40:24 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:24 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:24 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:24 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:24 4452MB DEBUG:
Primitive loading time: 0ms
13:40:24 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:24 4452MB DEBUG:
13:40:24 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:24 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.089
13:40:25 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:25 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:25 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:25 4451MB DEBUG:
Context: Locked:IPR +
13:40:25 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:25 4451MB DEBUG:
Status: Updating Lights
13:40:25 4451MB DEBUG:
Status: Updating Environment
13:40:25 4451MB DEBUG:
Status: Scanning Materials
13:40:25 4451MB DEBUG:
Status: Updating Materials
13:40:25 4451MB DEBUG:
Status: Extracting Geometry
13:40:25 4451MB DEBUG:
Status: Updating Objects
13:40:25 4451MB DEBUG:
Status: Updating Transforms
13:40:25 4451MB DEBUG:
Status: Updating Geometry
13:40:25 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:25 4451MB DEBUG:
Mesh Geometry Update End +
13:40:25 4451MB DEBUG:
Status: Preparing for Rendering
13:40:25 4451MB DEBUG:
Status: Registering Objects
13:40:25 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:25 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:25 4451MB INFO:
=================================================================================================
13:40:25 4451MB INFO:
Rendering frame 4...
13:40:25 4451MB INFO:
Fast scene preprocessing enabled
13:40:25 4451MB INFO:
AMM enabled
13:40:25 4451MB INFO:
Fast VRAM updates enabled
13:40:25 4451MB INFO:
=================================================================================================
13:40:25 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:25 4451MB DEBUG:
0ms
13:40:25 4451MB DEBUG:
13:40:25 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:25 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
Preparing materials and shaders
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:25 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:25 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:40:25 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:25 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:25 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:25 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:40:25 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:25 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:25 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:25 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:25 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:25 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:25 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:25 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:25 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:25 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:25 4452MB DEBUG:
Processing blocks...
13:40:25 4452MB DEBUG:
Time to render 16 blocks: 60ms
13:40:25 4452MB INFO:
13:40:25 4452MB INFO:
Rendering time: 77ms (2 GPU(s) used)
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
Scene statistics
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
General counts
13:40:25 4452MB DEBUG:
Proxies: 0
13:40:25 4452MB DEBUG:
Proxy instances: 0
13:40:25 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:25 4452MB DEBUG:
Instances: 1
13:40:25 4452MB DEBUG:
Point cloud points: 0
13:40:25 4452MB DEBUG:
Lights: 1
13:40:25 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:25 4452MB DEBUG:
Sprite textures: 0
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
Geometry
13:40:25 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:25 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:25 4452MB DEBUG:
Unique points: 0
13:40:25 4452MB DEBUG:
Unique hair strands: 0
13:40:25 4452MB DEBUG:
Unique hair strand segments: 0
13:40:25 4452MB DEBUG:
Total triangles: 15100
13:40:25 4452MB DEBUG:
Total points: 0
13:40:25 4452MB DEBUG:
Total hair strands: 0
13:40:25 4452MB DEBUG:
Total hair strand segments: 0
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
Largest triangle meshes:
13:40:25 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
GPU Memory
13:40:25 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:25 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:25 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:25 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:25 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:25 4452MB DEBUG:
Rays: 3.01 GB
13:40:25 4452MB DEBUG:
Sprite textures: 0 B
13:40:25 4452MB DEBUG:
Volume grids: 0 B
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
Textures
13:40:25 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:25 4452MB DEBUG:
File loading time: 0ms
13:40:25 4452MB DEBUG:
File decompression time: 0ms
13:40:25 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:25 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:25 4452MB DEBUG:
File loading time: 0ms
13:40:25 4452MB DEBUG:
File decompression time: 0ms
13:40:25 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:25 4452MB DEBUG:
13:40:25 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:25 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:25 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:25 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:25 4452MB DEBUG:
Primitive loading time: 0ms
13:40:25 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:25 4452MB DEBUG:
13:40:25 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:25 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.082 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.082
13:40:26 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:26 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:26 4451MB DEBUG:
Context: Locked:IPR +
13:40:26 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:26 4451MB DEBUG:
Status: Updating Lights
13:40:26 4451MB DEBUG:
Status: Updating Environment
13:40:26 4451MB DEBUG:
Status: Scanning Materials
13:40:26 4451MB DEBUG:
Status: Updating Materials
13:40:26 4451MB DEBUG:
Status: Extracting Geometry
13:40:26 4451MB DEBUG:
Status: Updating Objects
13:40:26 4451MB DEBUG:
Status: Updating Transforms
13:40:26 4451MB DEBUG:
Status: Updating Geometry
13:40:26 4451MB DEBUG:
MiniRender: Abort Requested
13:40:26 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:26 4451MB DEBUG:
Mesh Geometry Update End +
13:40:26 4451MB DEBUG:
Status: Preparing for Rendering
13:40:26 4451MB DEBUG:
Status: Registering Objects
13:40:26 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:26 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:26 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:26 4451MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:26 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:26 4451MB DEBUG:
Context: Locked:IPR +
13:40:26 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:26 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:26 4451MB INFO:
=================================================================================================
13:40:26 4451MB INFO:
Rendering frame 4...
13:40:26 4451MB INFO:
Fast scene preprocessing enabled
13:40:26 4451MB INFO:
AMM enabled
13:40:26 4451MB INFO:
Fast VRAM updates enabled
13:40:26 4451MB INFO:
=================================================================================================
13:40:26 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:26 4451MB DEBUG:
0ms
13:40:26 4451MB DEBUG:
13:40:26 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:26 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
Preparing materials and shaders
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:26 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:26 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:26 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:26 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:26 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:26 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:40:26 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:26 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:26 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:26 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:26 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:26 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:26 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:26 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:26 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:26 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:26 4452MB DEBUG:
Processing blocks...
13:40:26 4452MB DEBUG:
Time to render 16 blocks: 60ms
13:40:26 4452MB INFO:
13:40:26 4452MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
Scene statistics
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
General counts
13:40:26 4452MB DEBUG:
Proxies: 0
13:40:26 4452MB DEBUG:
Proxy instances: 0
13:40:26 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:26 4452MB DEBUG:
Instances: 1
13:40:26 4452MB DEBUG:
Point cloud points: 0
13:40:26 4452MB DEBUG:
Lights: 1
13:40:26 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:26 4452MB DEBUG:
Sprite textures: 0
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
Geometry
13:40:26 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:26 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:26 4452MB DEBUG:
Unique points: 0
13:40:26 4452MB DEBUG:
Unique hair strands: 0
13:40:26 4452MB DEBUG:
Unique hair strand segments: 0
13:40:26 4452MB DEBUG:
Total triangles: 15100
13:40:26 4452MB DEBUG:
Total points: 0
13:40:26 4452MB DEBUG:
Total hair strands: 0
13:40:26 4452MB DEBUG:
Total hair strand segments: 0
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
Largest triangle meshes:
13:40:26 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
GPU Memory
13:40:26 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:26 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:26 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:26 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:26 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:26 4452MB DEBUG:
Rays: 3.01 GB
13:40:26 4452MB DEBUG:
Sprite textures: 0 B
13:40:26 4452MB DEBUG:
Volume grids: 0 B
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
Textures
13:40:26 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:26 4452MB DEBUG:
File loading time: 0ms
13:40:26 4452MB DEBUG:
File decompression time: 0ms
13:40:26 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:26 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:26 4452MB DEBUG:
File loading time: 0ms
13:40:26 4452MB DEBUG:
File decompression time: 0ms
13:40:26 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:26 4452MB DEBUG:
13:40:26 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:26 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:26 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:26 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:26 4452MB DEBUG:
Primitive loading time: 0ms
13:40:26 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:26 4452MB DEBUG:
13:40:26 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:26 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.081 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.082
13:40:27 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:27 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:27 4451MB DEBUG:
Context: Locked:IPR +
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:27 4451MB DEBUG:
Status: Updating Lights
13:40:27 4451MB DEBUG:
Status: Updating Environment
13:40:27 4451MB DEBUG:
Status: Scanning Materials
13:40:27 4451MB DEBUG:
Status: Updating Materials
13:40:27 4451MB DEBUG:
Status: Extracting Geometry
13:40:27 4451MB DEBUG:
Status: Updating Objects
13:40:27 4451MB DEBUG:
Status: Updating Transforms
13:40:27 4451MB DEBUG:
Status: Updating Geometry
13:40:27 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:27 4451MB DEBUG:
Mesh Geometry Update End +
13:40:27 4451MB DEBUG:
Status: Preparing for Rendering
13:40:27 4451MB DEBUG:
Status: Registering Objects
13:40:27 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:27 4451MB INFO:
=================================================================================================
13:40:27 4451MB INFO:
Rendering frame 4...
13:40:27 4451MB INFO:
Fast scene preprocessing enabled
13:40:27 4451MB INFO:
AMM enabled
13:40:27 4451MB INFO:
Fast VRAM updates enabled
13:40:27 4451MB INFO:
=================================================================================================
13:40:27 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:27 4451MB DEBUG:
0ms
13:40:27 4451MB DEBUG:
13:40:27 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:27 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Preparing materials and shaders
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:27 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:27 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:40:27 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:27 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:27 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:40:27 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 17ms
13:40:27 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:40:27 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:27 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 14ms
13:40:27 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:27 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:27 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:40:27 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 7ms
13:40:27 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:27 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:27 4452MB DEBUG:
Processing blocks...
13:40:27 4452MB DEBUG:
Time to render 16 blocks: 69ms
13:40:27 4452MB INFO:
13:40:27 4452MB INFO:
Rendering time: 85ms (2 GPU(s) used)
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Scene statistics
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
General counts
13:40:27 4452MB DEBUG:
Proxies: 0
13:40:27 4452MB DEBUG:
Proxy instances: 0
13:40:27 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:27 4452MB DEBUG:
Instances: 1
13:40:27 4452MB DEBUG:
Point cloud points: 0
13:40:27 4452MB DEBUG:
Lights: 1
13:40:27 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:27 4452MB DEBUG:
Sprite textures: 0
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Geometry
13:40:27 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:27 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:27 4452MB DEBUG:
Unique points: 0
13:40:27 4452MB DEBUG:
Unique hair strands: 0
13:40:27 4452MB DEBUG:
Unique hair strand segments: 0
13:40:27 4452MB DEBUG:
Total triangles: 15100
13:40:27 4452MB DEBUG:
Total points: 0
13:40:27 4452MB DEBUG:
Total hair strands: 0
13:40:27 4452MB DEBUG:
Total hair strand segments: 0
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Largest triangle meshes:
13:40:27 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
GPU Memory
13:40:27 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:27 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:27 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:27 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:27 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:27 4452MB DEBUG:
Rays: 3.01 GB
13:40:27 4452MB DEBUG:
Sprite textures: 0 B
13:40:27 4452MB DEBUG:
Volume grids: 0 B
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Textures
13:40:27 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:27 4452MB DEBUG:
File loading time: 0ms
13:40:27 4452MB DEBUG:
File decompression time: 0ms
13:40:27 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:27 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:27 4452MB DEBUG:
File loading time: 0ms
13:40:27 4452MB DEBUG:
File decompression time: 0ms
13:40:27 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:27 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:27 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:27 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:27 4452MB DEBUG:
Primitive loading time: 0ms
13:40:27 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:27 4452MB DEBUG:
13:40:27 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:27 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.091 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.091
13:40:27 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:27 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:27 4451MB DEBUG:
Context: Locked:IPR +
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:27 4451MB DEBUG:
Status: Updating Lights
13:40:27 4451MB DEBUG:
Status: Updating Environment
13:40:27 4451MB DEBUG:
Status: Scanning Materials
13:40:27 4451MB DEBUG:
Status: Updating Materials
13:40:27 4451MB DEBUG:
Status: Extracting Geometry
13:40:27 4451MB DEBUG:
Status: Updating Objects
13:40:27 4451MB DEBUG:
Status: Updating Transforms
13:40:27 4451MB DEBUG:
Status: Updating Geometry
13:40:27 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:27 4451MB DEBUG:
Mesh Geometry Update End +
13:40:27 4451MB DEBUG:
Status: Preparing for Rendering
13:40:27 4451MB DEBUG:
Status: Registering Objects
13:40:27 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:27 4451MB INFO:
=================================================================================================
13:40:27 4451MB INFO:
Rendering frame 4...
13:40:27 4451MB INFO:
Fast scene preprocessing enabled
13:40:27 4451MB INFO:
AMM enabled
13:40:27 4451MB INFO:
Fast VRAM updates enabled
13:40:27 4451MB INFO:
=================================================================================================
13:40:27 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:27 4451MB DEBUG:
0ms
13:40:27 4451MB DEBUG:
13:40:27 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:27 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Preparing materials and shaders
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:27 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:40:27 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:27 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:40:27 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:40:27 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:27 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:27 4452MB DEBUG:
Processing blocks...
13:40:27 4452MB DEBUG:
Time to render 16 blocks: 56ms
13:40:27 4452MB INFO:
13:40:27 4452MB INFO:
Rendering time: 72ms (2 GPU(s) used)
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Scene statistics
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
General counts
13:40:27 4452MB DEBUG:
Proxies: 0
13:40:27 4452MB DEBUG:
Proxy instances: 0
13:40:27 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:27 4452MB DEBUG:
Instances: 1
13:40:27 4452MB DEBUG:
Point cloud points: 0
13:40:27 4452MB DEBUG:
Lights: 1
13:40:27 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:27 4452MB DEBUG:
Sprite textures: 0
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Geometry
13:40:27 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:27 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:27 4452MB DEBUG:
Unique points: 0
13:40:27 4452MB DEBUG:
Unique hair strands: 0
13:40:27 4452MB DEBUG:
Unique hair strand segments: 0
13:40:27 4452MB DEBUG:
Total triangles: 15100
13:40:27 4452MB DEBUG:
Total points: 0
13:40:27 4452MB DEBUG:
Total hair strands: 0
13:40:27 4452MB DEBUG:
Total hair strand segments: 0
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Largest triangle meshes:
13:40:27 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
GPU Memory
13:40:27 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:27 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:27 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:27 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:27 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:27 4452MB DEBUG:
Rays: 3.01 GB
13:40:27 4452MB DEBUG:
Sprite textures: 0 B
13:40:27 4452MB DEBUG:
Volume grids: 0 B
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Textures
13:40:27 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:27 4452MB DEBUG:
File loading time: 0ms
13:40:27 4452MB DEBUG:
File decompression time: 0ms
13:40:27 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:27 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:27 4452MB DEBUG:
File loading time: 0ms
13:40:27 4452MB DEBUG:
File decompression time: 0ms
13:40:27 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:27 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:27 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:27 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:27 4452MB DEBUG:
Primitive loading time: 0ms
13:40:27 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:27 4452MB DEBUG:
13:40:27 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:27 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.078 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.078
13:40:27 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:27 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:27 4451MB DEBUG:
Context: Locked:IPR +
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:27 4451MB DEBUG:
Status: Updating Lights
13:40:27 4451MB DEBUG:
Status: Updating Environment
13:40:27 4451MB DEBUG:
Status: Scanning Materials
13:40:27 4451MB DEBUG:
Status: Updating Materials
13:40:27 4451MB DEBUG:
Status: Extracting Geometry
13:40:27 4451MB DEBUG:
Status: Updating Objects
13:40:27 4451MB DEBUG:
Status: Updating Transforms
13:40:27 4451MB DEBUG:
Status: Updating Geometry
13:40:27 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:27 4451MB DEBUG:
Mesh Geometry Update End +
13:40:27 4451MB DEBUG:
MiniRender: Abort Requested
13:40:27 4451MB DEBUG:
Status: Preparing for Rendering
13:40:27 4451MB DEBUG:
Status: Registering Objects
13:40:27 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:27 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:27 4451MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:27 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:27 4451MB DEBUG:
Context: Locked:IPR +
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:27 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:27 4451MB INFO:
=================================================================================================
13:40:27 4451MB INFO:
Rendering frame 4...
13:40:27 4451MB INFO:
Fast scene preprocessing enabled
13:40:27 4451MB INFO:
AMM enabled
13:40:27 4451MB INFO:
Fast VRAM updates enabled
13:40:27 4451MB INFO:
=================================================================================================
13:40:27 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:27 4451MB DEBUG:
0ms
13:40:27 4451MB DEBUG:
13:40:27 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:27 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Preparing materials and shaders
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:27 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:40:27 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 14ms
13:40:27 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:27 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:27 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:27 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:40:27 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:27 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:27 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:27 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:27 4452MB DEBUG:
Processing blocks...
13:40:27 4452MB DEBUG:
Time to render 16 blocks: 55ms
13:40:27 4452MB INFO:
13:40:27 4452MB INFO:
Rendering time: 71ms (2 GPU(s) used)
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Scene statistics
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
General counts
13:40:27 4452MB DEBUG:
Proxies: 0
13:40:27 4452MB DEBUG:
Proxy instances: 0
13:40:27 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:27 4452MB DEBUG:
Instances: 1
13:40:27 4452MB DEBUG:
Point cloud points: 0
13:40:27 4452MB DEBUG:
Lights: 1
13:40:27 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:27 4452MB DEBUG:
Sprite textures: 0
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Geometry
13:40:27 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:27 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:27 4452MB DEBUG:
Unique points: 0
13:40:27 4452MB DEBUG:
Unique hair strands: 0
13:40:27 4452MB DEBUG:
Unique hair strand segments: 0
13:40:27 4452MB DEBUG:
Total triangles: 15100
13:40:27 4452MB DEBUG:
Total points: 0
13:40:27 4452MB DEBUG:
Total hair strands: 0
13:40:27 4452MB DEBUG:
Total hair strand segments: 0
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Largest triangle meshes:
13:40:27 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
GPU Memory
13:40:27 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:27 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:27 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:27 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:27 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:27 4452MB DEBUG:
Rays: 3.01 GB
13:40:27 4452MB DEBUG:
Sprite textures: 0 B
13:40:27 4452MB DEBUG:
Volume grids: 0 B
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
Textures
13:40:27 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:27 4452MB DEBUG:
File loading time: 0ms
13:40:27 4452MB DEBUG:
File decompression time: 0ms
13:40:27 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:27 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:27 4452MB DEBUG:
File loading time: 0ms
13:40:27 4452MB DEBUG:
File decompression time: 0ms
13:40:27 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:27 4452MB DEBUG:
13:40:27 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:27 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:27 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:27 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:27 4452MB DEBUG:
Primitive loading time: 0ms
13:40:27 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:27 4452MB DEBUG:
13:40:27 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:27 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.077 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.077
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:28 4451MB DEBUG:
Context: Locked:IPR +
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:28 4451MB DEBUG:
Status: Updating Lights
13:40:28 4451MB DEBUG:
Status: Updating Environment
13:40:28 4451MB DEBUG:
Status: Scanning Materials
13:40:28 4451MB DEBUG:
Status: Updating Materials
13:40:28 4451MB DEBUG:
Status: Extracting Geometry
13:40:28 4451MB DEBUG:
Status: Updating Objects
13:40:28 4451MB DEBUG:
Status: Updating Transforms
13:40:28 4451MB DEBUG:
MiniRender: Abort Requested
13:40:28 4451MB DEBUG:
Status: Updating Geometry
13:40:28 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:28 4451MB DEBUG:
Mesh Geometry Update End +
13:40:28 4451MB DEBUG:
Status: Preparing for Rendering
13:40:28 4451MB DEBUG:
Status: Registering Objects
13:40:28 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:28 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:28 4451MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:28 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:28 4451MB DEBUG:
Context: Locked:IPR +
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:28 4451MB INFO:
=================================================================================================
13:40:28 4451MB INFO:
Rendering frame 4...
13:40:28 4451MB INFO:
Fast scene preprocessing enabled
13:40:28 4451MB INFO:
AMM enabled
13:40:28 4451MB INFO:
Fast VRAM updates enabled
13:40:28 4451MB INFO:
=================================================================================================
13:40:28 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:28 4451MB DEBUG:
0ms
13:40:28 4451MB DEBUG:
13:40:28 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:28 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Preparing materials and shaders
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:28 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:40:28 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:40:28 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:40:28 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 22ms
13:40:28 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:40:28 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 9ms
13:40:28 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 23ms
13:40:28 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 11ms
13:40:28 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 19ms
13:40:28 4452MB DEBUG:
Processing blocks...
13:40:28 4452MB DEBUG:
Time to render 16 blocks: 78ms
13:40:28 4452MB INFO:
13:40:28 4452MB INFO:
Rendering time: 95ms (2 GPU(s) used)
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Scene statistics
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
General counts
13:40:28 4452MB DEBUG:
Proxies: 0
13:40:28 4452MB DEBUG:
Proxy instances: 0
13:40:28 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:28 4452MB DEBUG:
Instances: 1
13:40:28 4452MB DEBUG:
Point cloud points: 0
13:40:28 4452MB DEBUG:
Lights: 1
13:40:28 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:28 4452MB DEBUG:
Sprite textures: 0
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Geometry
13:40:28 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:28 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:28 4452MB DEBUG:
Unique points: 0
13:40:28 4452MB DEBUG:
Unique hair strands: 0
13:40:28 4452MB DEBUG:
Unique hair strand segments: 0
13:40:28 4452MB DEBUG:
Total triangles: 15100
13:40:28 4452MB DEBUG:
Total points: 0
13:40:28 4452MB DEBUG:
Total hair strands: 0
13:40:28 4452MB DEBUG:
Total hair strand segments: 0
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Largest triangle meshes:
13:40:28 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
GPU Memory
13:40:28 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:28 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:28 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:28 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:28 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:28 4452MB DEBUG:
Rays: 3.01 GB
13:40:28 4452MB DEBUG:
Sprite textures: 0 B
13:40:28 4452MB DEBUG:
Volume grids: 0 B
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Textures
13:40:28 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:28 4452MB DEBUG:
File loading time: 0ms
13:40:28 4452MB DEBUG:
File decompression time: 0ms
13:40:28 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:28 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:28 4452MB DEBUG:
File loading time: 0ms
13:40:28 4452MB DEBUG:
File decompression time: 0ms
13:40:28 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:28 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:28 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:28 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:28 4452MB DEBUG:
Primitive loading time: 0ms
13:40:28 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:28 4452MB DEBUG:
13:40:28 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:28 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.101 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.101
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:28 4451MB DEBUG:
Context: Locked:IPR +
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:28 4451MB DEBUG:
Status: Updating Lights
13:40:28 4451MB DEBUG:
Status: Updating Environment
13:40:28 4451MB DEBUG:
Status: Scanning Materials
13:40:28 4451MB DEBUG:
Status: Updating Materials
13:40:28 4451MB DEBUG:
Status: Extracting Geometry
13:40:28 4451MB DEBUG:
Status: Updating Objects
13:40:28 4451MB DEBUG:
Status: Updating Transforms
13:40:28 4451MB DEBUG:
Status: Updating Geometry
13:40:28 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:28 4451MB DEBUG:
Mesh Geometry Update End +
13:40:28 4451MB DEBUG:
Status: Preparing for Rendering
13:40:28 4451MB DEBUG:
Status: Registering Objects
13:40:28 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:28 4451MB INFO:
=================================================================================================
13:40:28 4451MB INFO:
Rendering frame 4...
13:40:28 4451MB INFO:
Fast scene preprocessing enabled
13:40:28 4451MB INFO:
AMM enabled
13:40:28 4451MB INFO:
Fast VRAM updates enabled
13:40:28 4451MB INFO:
=================================================================================================
13:40:28 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:28 4451MB DEBUG:
0ms
13:40:28 4451MB DEBUG:
13:40:28 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:28 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Preparing materials and shaders
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:28 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:28 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:28 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:28 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:28 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:28 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:28 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:28 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:28 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:28 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:28 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:28 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:28 4452MB DEBUG:
Processing blocks...
13:40:28 4452MB DEBUG:
Time to render 16 blocks: 60ms
13:40:28 4452MB INFO:
13:40:28 4452MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Scene statistics
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
General counts
13:40:28 4452MB DEBUG:
Proxies: 0
13:40:28 4452MB DEBUG:
Proxy instances: 0
13:40:28 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:28 4452MB DEBUG:
Instances: 1
13:40:28 4452MB DEBUG:
Point cloud points: 0
13:40:28 4452MB DEBUG:
Lights: 1
13:40:28 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:28 4452MB DEBUG:
Sprite textures: 0
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Geometry
13:40:28 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:28 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:28 4452MB DEBUG:
Unique points: 0
13:40:28 4452MB DEBUG:
Unique hair strands: 0
13:40:28 4452MB DEBUG:
Unique hair strand segments: 0
13:40:28 4452MB DEBUG:
Total triangles: 15100
13:40:28 4452MB DEBUG:
Total points: 0
13:40:28 4452MB DEBUG:
Total hair strands: 0
13:40:28 4452MB DEBUG:
Total hair strand segments: 0
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Largest triangle meshes:
13:40:28 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
GPU Memory
13:40:28 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:28 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:28 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:28 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:28 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:28 4452MB DEBUG:
Rays: 3.01 GB
13:40:28 4452MB DEBUG:
Sprite textures: 0 B
13:40:28 4452MB DEBUG:
Volume grids: 0 B
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Textures
13:40:28 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:28 4452MB DEBUG:
File loading time: 0ms
13:40:28 4452MB DEBUG:
File decompression time: 0ms
13:40:28 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:28 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:28 4452MB DEBUG:
File loading time: 0ms
13:40:28 4452MB DEBUG:
File decompression time: 0ms
13:40:28 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:28 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:28 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:28 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:28 4452MB DEBUG:
Primitive loading time: 0ms
13:40:28 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:28 4452MB DEBUG:
13:40:28 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:28 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.082 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.082
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:28 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:28 4451MB DEBUG:
Context: Locked:IPR +
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:28 4451MB DEBUG:
Status: Updating Lights
13:40:28 4451MB DEBUG:
Status: Updating Environment
13:40:28 4451MB DEBUG:
Status: Scanning Materials
13:40:28 4451MB DEBUG:
Status: Updating Materials
13:40:28 4451MB DEBUG:
Status: Extracting Geometry
13:40:28 4451MB DEBUG:
Status: Updating Objects
13:40:28 4451MB DEBUG:
MiniRender: Abort Requested
13:40:28 4451MB DEBUG:
Status: Updating Transforms
13:40:28 4451MB DEBUG:
Status: Updating Geometry
13:40:28 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:28 4451MB DEBUG:
Mesh Geometry Update End +
13:40:28 4451MB DEBUG:
Status: Preparing for Rendering
13:40:28 4451MB DEBUG:
Status: Registering Objects
13:40:28 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:28 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:28 4451MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:28 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:28 4451MB DEBUG:
Context: Locked:IPR +
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:28 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:28 4451MB INFO:
=================================================================================================
13:40:28 4451MB INFO:
Rendering frame 4...
13:40:28 4451MB INFO:
Fast scene preprocessing enabled
13:40:28 4451MB INFO:
AMM enabled
13:40:28 4451MB INFO:
Fast VRAM updates enabled
13:40:28 4451MB INFO:
=================================================================================================
13:40:28 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:28 4451MB DEBUG:
0ms
13:40:28 4451MB DEBUG:
13:40:28 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:28 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Preparing materials and shaders
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:28 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:28 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:40:28 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:28 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:40:28 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:28 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:28 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:40:28 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:28 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:40:28 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:40:28 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:28 4452MB DEBUG:
Processing blocks...
13:40:28 4452MB DEBUG:
Time to render 16 blocks: 55ms
13:40:28 4452MB INFO:
13:40:28 4452MB INFO:
Rendering time: 71ms (2 GPU(s) used)
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Scene statistics
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
General counts
13:40:28 4452MB DEBUG:
Proxies: 0
13:40:28 4452MB DEBUG:
Proxy instances: 0
13:40:28 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:28 4452MB DEBUG:
Instances: 1
13:40:28 4452MB DEBUG:
Point cloud points: 0
13:40:28 4452MB DEBUG:
Lights: 1
13:40:28 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:28 4452MB DEBUG:
Sprite textures: 0
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Geometry
13:40:28 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:28 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:28 4452MB DEBUG:
Unique points: 0
13:40:28 4452MB DEBUG:
Unique hair strands: 0
13:40:28 4452MB DEBUG:
Unique hair strand segments: 0
13:40:28 4452MB DEBUG:
Total triangles: 15100
13:40:28 4452MB DEBUG:
Total points: 0
13:40:28 4452MB DEBUG:
Total hair strands: 0
13:40:28 4452MB DEBUG:
Total hair strand segments: 0
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Largest triangle meshes:
13:40:28 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
GPU Memory
13:40:28 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:28 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:28 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:28 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:28 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:28 4452MB DEBUG:
Rays: 3.01 GB
13:40:28 4452MB DEBUG:
Sprite textures: 0 B
13:40:28 4452MB DEBUG:
Volume grids: 0 B
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
Textures
13:40:28 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:28 4452MB DEBUG:
File loading time: 0ms
13:40:28 4452MB DEBUG:
File decompression time: 0ms
13:40:28 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:28 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:28 4452MB DEBUG:
File loading time: 0ms
13:40:28 4452MB DEBUG:
File decompression time: 0ms
13:40:28 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:28 4452MB DEBUG:
13:40:28 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:28 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:28 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:28 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:28 4452MB DEBUG:
Primitive loading time: 0ms
13:40:28 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:28 4452MB DEBUG:
13:40:28 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:28 4451MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.000/00:00.001/00:00.000) Render:00:00.077 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.078
13:40:29 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:29 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:29 4451MB DEBUG:
Context: Locked:IPR +
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:29 4451MB DEBUG:
Status: Updating Lights
13:40:29 4451MB DEBUG:
Status: Updating Environment
13:40:29 4451MB DEBUG:
Status: Scanning Materials
13:40:29 4451MB DEBUG:
Status: Updating Materials
13:40:29 4451MB DEBUG:
Status: Extracting Geometry
13:40:29 4451MB DEBUG:
Status: Updating Objects
13:40:29 4451MB DEBUG:
MiniRender: Abort Requested
13:40:29 4451MB DEBUG:
Status: Updating Transforms
13:40:29 4451MB DEBUG:
Status: Updating Geometry
13:40:29 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:29 4451MB DEBUG:
Mesh Geometry Update End +
13:40:29 4451MB DEBUG:
Status: Preparing for Rendering
13:40:29 4451MB DEBUG:
Status: Registering Objects
13:40:29 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:29 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:29 4451MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:29 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:29 4451MB DEBUG:
Context: Locked:IPR +
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:29 4451MB INFO:
=================================================================================================
13:40:29 4451MB INFO:
Rendering frame 4...
13:40:29 4451MB INFO:
Fast scene preprocessing enabled
13:40:29 4451MB INFO:
AMM enabled
13:40:29 4451MB INFO:
Fast VRAM updates enabled
13:40:29 4451MB INFO:
=================================================================================================
13:40:29 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:29 4451MB DEBUG:
0ms
13:40:29 4451MB DEBUG:
13:40:29 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:29 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Preparing materials and shaders
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:29 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:40:29 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:40:29 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:40:29 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 10ms
13:40:29 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:40:29 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:40:29 4452MB DEBUG:
Processing blocks...
13:40:29 4452MB DEBUG:
Time to render 16 blocks: 54ms
13:40:29 4452MB INFO:
13:40:29 4452MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Scene statistics
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
General counts
13:40:29 4452MB DEBUG:
Proxies: 0
13:40:29 4452MB DEBUG:
Proxy instances: 0
13:40:29 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:29 4452MB DEBUG:
Instances: 1
13:40:29 4452MB DEBUG:
Point cloud points: 0
13:40:29 4452MB DEBUG:
Lights: 1
13:40:29 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:29 4452MB DEBUG:
Sprite textures: 0
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Geometry
13:40:29 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:29 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:29 4452MB DEBUG:
Unique points: 0
13:40:29 4452MB DEBUG:
Unique hair strands: 0
13:40:29 4452MB DEBUG:
Unique hair strand segments: 0
13:40:29 4452MB DEBUG:
Total triangles: 15100
13:40:29 4452MB DEBUG:
Total points: 0
13:40:29 4452MB DEBUG:
Total hair strands: 0
13:40:29 4452MB DEBUG:
Total hair strand segments: 0
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Largest triangle meshes:
13:40:29 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
GPU Memory
13:40:29 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:29 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:29 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:29 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:29 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:29 4452MB DEBUG:
Rays: 3.01 GB
13:40:29 4452MB DEBUG:
Sprite textures: 0 B
13:40:29 4452MB DEBUG:
Volume grids: 0 B
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Textures
13:40:29 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:29 4452MB DEBUG:
File loading time: 0ms
13:40:29 4452MB DEBUG:
File decompression time: 0ms
13:40:29 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:29 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:29 4452MB DEBUG:
File loading time: 0ms
13:40:29 4452MB DEBUG:
File decompression time: 0ms
13:40:29 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:29 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:29 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:29 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:29 4452MB DEBUG:
Primitive loading time: 0ms
13:40:29 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:29 4452MB DEBUG:
13:40:29 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:29 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.160 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.160
13:40:29 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:29 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:29 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:29 4451MB DEBUG:
Context: Locked:IPR +
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:29 4451MB DEBUG:
Status: Updating Lights
13:40:29 4451MB DEBUG:
Status: Updating Environment
13:40:29 4451MB DEBUG:
Status: Scanning Materials
13:40:29 4451MB DEBUG:
Status: Updating Materials
13:40:29 4451MB DEBUG:
Status: Extracting Geometry
13:40:29 4451MB DEBUG:
Status: Updating Objects
13:40:29 4451MB DEBUG:
Status: Updating Transforms
13:40:29 4451MB DEBUG:
Status: Updating Geometry
13:40:29 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:29 4451MB DEBUG:
Mesh Geometry Update End +
13:40:29 4451MB DEBUG:
MiniRender: Abort Requested
13:40:29 4451MB DEBUG:
Status: Preparing for Rendering
13:40:29 4451MB DEBUG:
Status: Registering Objects
13:40:29 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:29 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:29 4451MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:29 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:29 4451MB DEBUG:
Context: Locked:IPR +
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:29 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:29 4451MB INFO:
=================================================================================================
13:40:29 4451MB INFO:
Rendering frame 4...
13:40:29 4451MB INFO:
Fast scene preprocessing enabled
13:40:29 4451MB INFO:
AMM enabled
13:40:29 4451MB INFO:
Fast VRAM updates enabled
13:40:29 4451MB INFO:
=================================================================================================
13:40:29 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:29 4451MB DEBUG:
0ms
13:40:29 4451MB DEBUG:
13:40:29 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:29 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Preparing materials and shaders
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:29 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:40:29 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:40:29 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:40:29 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:29 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:40:29 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:40:29 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:29 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:29 4452MB DEBUG:
Processing blocks...
13:40:29 4452MB DEBUG:
Time to render 16 blocks: 50ms
13:40:29 4452MB INFO:
13:40:29 4452MB INFO:
Rendering time: 66ms (2 GPU(s) used)
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Scene statistics
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
General counts
13:40:29 4452MB DEBUG:
Proxies: 0
13:40:29 4452MB DEBUG:
Proxy instances: 0
13:40:29 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:29 4452MB DEBUG:
Instances: 1
13:40:29 4452MB DEBUG:
Point cloud points: 0
13:40:29 4452MB DEBUG:
Lights: 1
13:40:29 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:29 4452MB DEBUG:
Sprite textures: 0
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Geometry
13:40:29 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:29 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:29 4452MB DEBUG:
Unique points: 0
13:40:29 4452MB DEBUG:
Unique hair strands: 0
13:40:29 4452MB DEBUG:
Unique hair strand segments: 0
13:40:29 4452MB DEBUG:
Total triangles: 15100
13:40:29 4452MB DEBUG:
Total points: 0
13:40:29 4452MB DEBUG:
Total hair strands: 0
13:40:29 4452MB DEBUG:
Total hair strand segments: 0
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Largest triangle meshes:
13:40:29 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
GPU Memory
13:40:29 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:29 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:29 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:29 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:29 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:29 4452MB DEBUG:
Rays: 3.01 GB
13:40:29 4452MB DEBUG:
Sprite textures: 0 B
13:40:29 4452MB DEBUG:
Volume grids: 0 B
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
Textures
13:40:29 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:29 4452MB DEBUG:
File loading time: 0ms
13:40:29 4452MB DEBUG:
File decompression time: 0ms
13:40:29 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:29 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:29 4452MB DEBUG:
File loading time: 0ms
13:40:29 4452MB DEBUG:
File decompression time: 0ms
13:40:29 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:29 4452MB DEBUG:
13:40:29 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:29 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:29 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:29 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:29 4452MB DEBUG:
Primitive loading time: 0ms
13:40:29 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:29 4452MB DEBUG:
13:40:29 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:29 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.072 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.072
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:30 4451MB DEBUG:
Context: Locked:IPR +
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:30 4451MB DEBUG:
Status: Updating Lights
13:40:30 4451MB DEBUG:
Status: Updating Environment
13:40:30 4451MB DEBUG:
Status: Scanning Materials
13:40:30 4451MB DEBUG:
Status: Updating Materials
13:40:30 4451MB DEBUG:
Status: Extracting Geometry
13:40:30 4451MB DEBUG:
Status: Updating Objects
13:40:30 4451MB DEBUG:
MiniRender: Abort Requested
13:40:30 4451MB DEBUG:
Status: Updating Transforms
13:40:30 4451MB DEBUG:
Status: Updating Geometry
13:40:30 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:30 4451MB DEBUG:
Mesh Geometry Update End +
13:40:30 4451MB DEBUG:
Status: Preparing for Rendering
13:40:30 4451MB DEBUG:
Status: Registering Objects
13:40:30 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:30 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:30 4451MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:30 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:30 4451MB DEBUG:
Context: Locked:IPR +
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:30 4451MB INFO:
=================================================================================================
13:40:30 4451MB INFO:
Rendering frame 4...
13:40:30 4451MB INFO:
Fast scene preprocessing enabled
13:40:30 4451MB INFO:
AMM enabled
13:40:30 4451MB INFO:
Fast VRAM updates enabled
13:40:30 4451MB INFO:
=================================================================================================
13:40:30 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:30 4451MB DEBUG:
0ms
13:40:30 4451MB DEBUG:
13:40:30 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:30 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Preparing materials and shaders
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:30 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:30 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:40:30 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:30 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:40:30 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:30 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:40:30 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:30 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:30 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 13ms
13:40:30 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:40:30 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:40:30 4452MB DEBUG:
Processing blocks...
13:40:30 4452MB DEBUG:
Time to render 16 blocks: 55ms
13:40:30 4452MB INFO:
13:40:30 4452MB INFO:
Rendering time: 72ms (2 GPU(s) used)
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Scene statistics
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
General counts
13:40:30 4452MB DEBUG:
Proxies: 0
13:40:30 4452MB DEBUG:
Proxy instances: 0
13:40:30 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:30 4452MB DEBUG:
Instances: 1
13:40:30 4452MB DEBUG:
Point cloud points: 0
13:40:30 4452MB DEBUG:
Lights: 1
13:40:30 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:30 4452MB DEBUG:
Sprite textures: 0
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Geometry
13:40:30 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:30 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:30 4452MB DEBUG:
Unique points: 0
13:40:30 4452MB DEBUG:
Unique hair strands: 0
13:40:30 4452MB DEBUG:
Unique hair strand segments: 0
13:40:30 4452MB DEBUG:
Total triangles: 15100
13:40:30 4452MB DEBUG:
Total points: 0
13:40:30 4452MB DEBUG:
Total hair strands: 0
13:40:30 4452MB DEBUG:
Total hair strand segments: 0
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Largest triangle meshes:
13:40:30 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
GPU Memory
13:40:30 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:30 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:30 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:30 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:30 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:30 4452MB DEBUG:
Rays: 3.01 GB
13:40:30 4452MB DEBUG:
Sprite textures: 0 B
13:40:30 4452MB DEBUG:
Volume grids: 0 B
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Textures
13:40:30 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:30 4452MB DEBUG:
File loading time: 0ms
13:40:30 4452MB DEBUG:
File decompression time: 0ms
13:40:30 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:30 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:30 4452MB DEBUG:
File loading time: 0ms
13:40:30 4452MB DEBUG:
File decompression time: 0ms
13:40:30 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:30 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:30 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:30 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:30 4452MB DEBUG:
Primitive loading time: 0ms
13:40:30 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:30 4452MB DEBUG:
13:40:30 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:30 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.078 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.078
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:30 4451MB DEBUG:
Context: Locked:IPR +
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:30 4451MB DEBUG:
Status: Updating Lights
13:40:30 4451MB DEBUG:
Status: Updating Environment
13:40:30 4451MB DEBUG:
Status: Scanning Materials
13:40:30 4451MB DEBUG:
Status: Updating Materials
13:40:30 4451MB DEBUG:
Status: Extracting Geometry
13:40:30 4451MB DEBUG:
Status: Updating Objects
13:40:30 4451MB DEBUG:
Status: Updating Transforms
13:40:30 4451MB DEBUG:
MiniRender: Abort Requested
13:40:30 4451MB DEBUG:
Status: Updating Geometry
13:40:30 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:30 4451MB DEBUG:
Mesh Geometry Update End +
13:40:30 4451MB DEBUG:
Status: Preparing for Rendering
13:40:30 4451MB DEBUG:
Status: Registering Objects
13:40:30 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:30 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:30 4451MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:30 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:30 4451MB DEBUG:
Context: Locked:IPR +
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:30 4451MB INFO:
=================================================================================================
13:40:30 4451MB INFO:
Rendering frame 4...
13:40:30 4451MB INFO:
Fast scene preprocessing enabled
13:40:30 4451MB INFO:
AMM enabled
13:40:30 4451MB INFO:
Fast VRAM updates enabled
13:40:30 4451MB INFO:
=================================================================================================
13:40:30 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:30 4451MB DEBUG:
0ms
13:40:30 4451MB DEBUG:
13:40:30 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:30 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Preparing materials and shaders
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:30 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:30 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:40:30 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:30 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:30 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 17ms
13:40:30 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:30 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:30 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:30 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:30 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:30 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:40:30 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:30 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 6ms
13:40:30 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:30 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:30 4452MB DEBUG:
Processing blocks...
13:40:30 4452MB DEBUG:
Time to render 16 blocks: 64ms
13:40:30 4452MB INFO:
13:40:30 4452MB INFO:
Rendering time: 83ms (2 GPU(s) used)
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Scene statistics
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
General counts
13:40:30 4452MB DEBUG:
Proxies: 0
13:40:30 4452MB DEBUG:
Proxy instances: 0
13:40:30 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:30 4452MB DEBUG:
Instances: 1
13:40:30 4452MB DEBUG:
Point cloud points: 0
13:40:30 4452MB DEBUG:
Lights: 1
13:40:30 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:30 4452MB DEBUG:
Sprite textures: 0
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Geometry
13:40:30 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:30 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:30 4452MB DEBUG:
Unique points: 0
13:40:30 4452MB DEBUG:
Unique hair strands: 0
13:40:30 4452MB DEBUG:
Unique hair strand segments: 0
13:40:30 4452MB DEBUG:
Total triangles: 15100
13:40:30 4452MB DEBUG:
Total points: 0
13:40:30 4452MB DEBUG:
Total hair strands: 0
13:40:30 4452MB DEBUG:
Total hair strand segments: 0
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Largest triangle meshes:
13:40:30 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
GPU Memory
13:40:30 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:30 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:30 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:30 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:30 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:30 4452MB DEBUG:
Rays: 3.01 GB
13:40:30 4452MB DEBUG:
Sprite textures: 0 B
13:40:30 4452MB DEBUG:
Volume grids: 0 B
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
Textures
13:40:30 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:30 4452MB DEBUG:
File loading time: 0ms
13:40:30 4452MB DEBUG:
File decompression time: 0ms
13:40:30 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:30 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:30 4452MB DEBUG:
File loading time: 0ms
13:40:30 4452MB DEBUG:
File decompression time: 0ms
13:40:30 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:30 4452MB DEBUG:
13:40:30 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:30 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:30 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:30 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:30 4452MB DEBUG:
Primitive loading time: 0ms
13:40:30 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:30 4452MB DEBUG:
13:40:30 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:30 4451MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.000/00:00.001/00:00.000) Render:00:00.088 (00:00.026/00:00.000) Output:00:00.000 Total:00:00.090
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:30 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:30 4451MB DEBUG:
Context: Locked:IPR +
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:30 4451MB DEBUG:
Status: Updating Lights
13:40:30 4451MB DEBUG:
Status: Updating Environment
13:40:30 4451MB DEBUG:
Status: Scanning Materials
13:40:30 4451MB DEBUG:
Status: Updating Materials
13:40:30 4451MB DEBUG:
Status: Extracting Geometry
13:40:30 4451MB DEBUG:
Status: Updating Objects
13:40:30 4451MB DEBUG:
Status: Updating Transforms
13:40:30 4451MB DEBUG:
MiniRender: Abort Requested
13:40:30 4451MB DEBUG:
Status: Updating Geometry
13:40:30 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:30 4451MB DEBUG:
Mesh Geometry Update End +
13:40:30 4451MB DEBUG:
Status: Preparing for Rendering
13:40:30 4451MB DEBUG:
Status: Registering Objects
13:40:30 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:30 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:30 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:30 4451MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:30 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:31 4451MB DEBUG:
Context: Locked:IPR +
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:31 4451MB INFO:
=================================================================================================
13:40:31 4451MB INFO:
Rendering frame 4...
13:40:31 4451MB INFO:
Fast scene preprocessing enabled
13:40:31 4451MB INFO:
AMM enabled
13:40:31 4451MB INFO:
Fast VRAM updates enabled
13:40:31 4451MB INFO:
=================================================================================================
13:40:31 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:31 4451MB DEBUG:
0ms
13:40:31 4451MB DEBUG:
13:40:31 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:31 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Preparing materials and shaders
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:31 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:31 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:40:31 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:31 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:31 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:31 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 17ms
13:40:31 4452MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:31 4452MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:31 4452MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:31 4452MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:31 4452MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:31 4452MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:31 4452MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:40:31 4452MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:31 4452MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:31 4452MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:40:31 4452MB DEBUG:
Processing blocks...
13:40:31 4452MB DEBUG:
Time to render 16 blocks: 68ms
13:40:31 4452MB INFO:
13:40:31 4452MB INFO:
Rendering time: 85ms (2 GPU(s) used)
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Scene statistics
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
General counts
13:40:31 4452MB DEBUG:
Proxies: 0
13:40:31 4452MB DEBUG:
Proxy instances: 0
13:40:31 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:31 4452MB DEBUG:
Instances: 1
13:40:31 4452MB DEBUG:
Point cloud points: 0
13:40:31 4452MB DEBUG:
Lights: 1
13:40:31 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:31 4452MB DEBUG:
Sprite textures: 0
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Geometry
13:40:31 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:31 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:31 4452MB DEBUG:
Unique points: 0
13:40:31 4452MB DEBUG:
Unique hair strands: 0
13:40:31 4452MB DEBUG:
Unique hair strand segments: 0
13:40:31 4452MB DEBUG:
Total triangles: 15100
13:40:31 4452MB DEBUG:
Total points: 0
13:40:31 4452MB DEBUG:
Total hair strands: 0
13:40:31 4452MB DEBUG:
Total hair strand segments: 0
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Largest triangle meshes:
13:40:31 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
GPU Memory
13:40:31 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:31 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:31 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:31 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:31 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:31 4452MB DEBUG:
Rays: 3.01 GB
13:40:31 4452MB DEBUG:
Sprite textures: 0 B
13:40:31 4452MB DEBUG:
Volume grids: 0 B
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Textures
13:40:31 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:31 4452MB DEBUG:
File loading time: 0ms
13:40:31 4452MB DEBUG:
File decompression time: 0ms
13:40:31 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:31 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:31 4452MB DEBUG:
File loading time: 0ms
13:40:31 4452MB DEBUG:
File decompression time: 0ms
13:40:31 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:31 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:31 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:31 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:31 4452MB DEBUG:
Primitive loading time: 0ms
13:40:31 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:31 4452MB DEBUG:
13:40:31 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:31 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.091 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.091
13:40:31 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:31 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:31 4451MB DEBUG:
Context: Locked:IPR +
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:31 4451MB DEBUG:
Status: Updating Lights
13:40:31 4451MB DEBUG:
Status: Updating Environment
13:40:31 4451MB DEBUG:
Status: Scanning Materials
13:40:31 4451MB DEBUG:
Status: Updating Materials
13:40:31 4451MB DEBUG:
Status: Extracting Geometry
13:40:31 4451MB DEBUG:
Status: Updating Objects
13:40:31 4451MB DEBUG:
Status: Updating Transforms
13:40:31 4451MB DEBUG:
MiniRender: Abort Requested
13:40:31 4451MB DEBUG:
Status: Updating Geometry
13:40:31 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:31 4451MB DEBUG:
Mesh Geometry Update End +
13:40:31 4451MB DEBUG:
Status: Preparing for Rendering
13:40:31 4451MB DEBUG:
Status: Registering Objects
13:40:31 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:31 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:31 4451MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:31 4451MB DEBUG:
MiniRender: Aborted (0.001)
13:40:31 4451MB DEBUG:
Context: Locked:IPR +
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:31 4451MB INFO:
=================================================================================================
13:40:31 4451MB INFO:
Rendering frame 4...
13:40:31 4451MB INFO:
Fast scene preprocessing enabled
13:40:31 4451MB INFO:
AMM enabled
13:40:31 4451MB INFO:
Fast VRAM updates enabled
13:40:31 4451MB INFO:
=================================================================================================
13:40:31 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:31 4451MB DEBUG:
0ms
13:40:31 4451MB DEBUG:
13:40:31 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:31 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Preparing materials and shaders
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:31 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:31 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:31 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:31 4452MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:31 4452MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:31 4452MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:31 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:31 4452MB DEBUG:
MiniRender: Abort Requested
13:40:31 4452MB DEBUG:
Processing blocks...
13:40:31 4452MB DEBUG:
Time to render 16 blocks: 34ms
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Scene statistics
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
General counts
13:40:31 4452MB DEBUG:
Proxies: 0
13:40:31 4452MB DEBUG:
Proxy instances: 0
13:40:31 4452MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:31 4452MB DEBUG:
Instances: 1
13:40:31 4452MB DEBUG:
Point cloud points: 0
13:40:31 4452MB DEBUG:
Lights: 1
13:40:31 4452MB DEBUG:
Volume grids: 0 (0 unique)
13:40:31 4452MB DEBUG:
Sprite textures: 0
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Geometry
13:40:31 4452MB DEBUG:
Unique triangles pre tessellation: 224
13:40:31 4452MB DEBUG:
Unique triangles post tessellation: 15100
13:40:31 4452MB DEBUG:
Unique points: 0
13:40:31 4452MB DEBUG:
Unique hair strands: 0
13:40:31 4452MB DEBUG:
Unique hair strand segments: 0
13:40:31 4452MB DEBUG:
Total triangles: 15100
13:40:31 4452MB DEBUG:
Total points: 0
13:40:31 4452MB DEBUG:
Total hair strands: 0
13:40:31 4452MB DEBUG:
Total hair strand segments: 0
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Largest triangle meshes:
13:40:31 4452MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
GPU Memory
13:40:31 4452MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:31 4452MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:31 4452MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:31 4452MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:31 4452MB DEBUG:
Matrices (for instances/points): 48 B
13:40:31 4452MB DEBUG:
Rays: 3.01 GB
13:40:31 4452MB DEBUG:
Sprite textures: 0 B
13:40:31 4452MB DEBUG:
Volume grids: 0 B
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Textures
13:40:31 4452MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:31 4452MB DEBUG:
File loading time: 0ms
13:40:31 4452MB DEBUG:
File decompression time: 0ms
13:40:31 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:31 4452MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:31 4452MB DEBUG:
File loading time: 0ms
13:40:31 4452MB DEBUG:
File decompression time: 0ms
13:40:31 4452MB DEBUG:
Average GPU cache hits: 0%
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:31 4452MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:31 4452MB DEBUG:
Main primitive data: 188.87 KB
13:40:31 4452MB DEBUG:
Extra primitive data: 159.08 KB
13:40:31 4452MB DEBUG:
Primitive loading time: 0ms
13:40:31 4452MB DEBUG:
Tess/Disp time: 10ms
13:40:31 4452MB DEBUG:
13:40:31 4451MB DEBUG:
Context: Unlocked:IPR +
13:40:31 4451MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:40:31 4451MB DEBUG:
MiniRender: Aborted (0.010)
13:40:31 4451MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:31 4451MB DEBUG:
Context: Locked:IPR +
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Start
13:40:31 4451MB DEBUG:
Status: Updating Lights
13:40:31 4451MB DEBUG:
Status: Updating Environment
13:40:31 4451MB DEBUG:
Status: Scanning Materials
13:40:31 4451MB DEBUG:
Status: Updating Materials
13:40:31 4451MB DEBUG:
Status: Extracting Geometry
13:40:31 4451MB DEBUG:
Status: Updating Objects
13:40:31 4451MB DEBUG:
Status: Updating Transforms
13:40:31 4451MB DEBUG:
Status: Updating Geometry
13:40:31 4451MB DEBUG:
Mesh Geometry Update Begin +
13:40:31 4451MB DEBUG:
Mesh Geometry Update End +
13:40:31 4451MB DEBUG:
Status: Preparing for Rendering
13:40:31 4451MB DEBUG:
Status: Registering Objects
13:40:31 4451MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:31 4451MB DEBUG:
Status: Frame 4: Update Completed
13:40:31 4451MB INFO:
=================================================================================================
13:40:31 4451MB INFO:
Rendering frame 4...
13:40:31 4451MB INFO:
Fast scene preprocessing enabled
13:40:31 4451MB INFO:
AMM enabled
13:40:31 4451MB INFO:
Fast VRAM updates enabled
13:40:31 4451MB INFO:
=================================================================================================
13:40:31 4451MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:31 4451MB DEBUG:
0ms
13:40:31 4451MB DEBUG:
13:40:31 4451MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:31 4451MB DEBUG:
Time to process 0 meshes: 0ms
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Preparing materials and shaders
13:40:31 4452MB DEBUG:
13:40:31 4452MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:31 4452MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:40:31 4452MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:31 4452MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:40:31 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:31 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:31 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:31 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:31 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 16ms
13:40:31 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:31 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:31 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:31 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:40:31 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:31 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:40:31 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:31 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:31 4453MB DEBUG:
Processing blocks...
13:40:31 4453MB DEBUG:
Time to render 16 blocks: 56ms
13:40:31 4453MB INFO:
13:40:31 4453MB INFO:
Rendering time: 74ms (2 GPU(s) used)
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
Scene statistics
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
General counts
13:40:31 4453MB DEBUG:
Proxies: 0
13:40:31 4453MB DEBUG:
Proxy instances: 0
13:40:31 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:31 4453MB DEBUG:
Instances: 1
13:40:31 4453MB DEBUG:
Point cloud points: 0
13:40:31 4453MB DEBUG:
Lights: 1
13:40:31 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:31 4453MB DEBUG:
Sprite textures: 0
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
Geometry
13:40:31 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:31 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:31 4453MB DEBUG:
Unique points: 0
13:40:31 4453MB DEBUG:
Unique hair strands: 0
13:40:31 4453MB DEBUG:
Unique hair strand segments: 0
13:40:31 4453MB DEBUG:
Total triangles: 15100
13:40:31 4453MB DEBUG:
Total points: 0
13:40:31 4453MB DEBUG:
Total hair strands: 0
13:40:31 4453MB DEBUG:
Total hair strand segments: 0
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
Largest triangle meshes:
13:40:31 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
GPU Memory
13:40:31 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:31 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:31 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:31 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:31 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:31 4453MB DEBUG:
Rays: 3.01 GB
13:40:31 4453MB DEBUG:
Sprite textures: 0 B
13:40:31 4453MB DEBUG:
Volume grids: 0 B
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
Textures
13:40:31 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:31 4453MB DEBUG:
File loading time: 0ms
13:40:31 4453MB DEBUG:
File decompression time: 0ms
13:40:31 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:31 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:31 4453MB DEBUG:
File loading time: 0ms
13:40:31 4453MB DEBUG:
File decompression time: 0ms
13:40:31 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:31 4453MB DEBUG:
13:40:31 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:31 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:31 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:31 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:31 4453MB DEBUG:
Primitive loading time: 0ms
13:40:31 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:31 4453MB DEBUG:
13:40:31 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:31 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.080 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.080
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:33 4452MB DEBUG:
Context: Locked:IPR +
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:33 4452MB DEBUG:
Status: Updating Lights
13:40:33 4452MB DEBUG:
Status: Updating Environment
13:40:33 4452MB DEBUG:
Status: Scanning Materials
13:40:33 4452MB DEBUG:
Status: Updating Materials
13:40:33 4452MB DEBUG:
Status: Extracting Geometry
13:40:33 4452MB DEBUG:
Status: Updating Objects
13:40:33 4452MB DEBUG:
Status: Updating Transforms
13:40:33 4452MB DEBUG:
Status: Updating Geometry
13:40:33 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:33 4452MB DEBUG:
Mesh Geometry Update End +
13:40:33 4452MB DEBUG:
Status: Preparing for Rendering
13:40:33 4452MB DEBUG:
Status: Registering Objects
13:40:33 4452MB DEBUG:
MiniRender: Abort Requested
13:40:33 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:33 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:33 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:33 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:33 4452MB DEBUG:
Context: Locked:IPR +
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
Rendering frame 4...
13:40:33 4452MB INFO:
Fast scene preprocessing enabled
13:40:33 4452MB INFO:
AMM enabled
13:40:33 4452MB INFO:
Fast VRAM updates enabled
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:33 4452MB DEBUG:
0ms
13:40:33 4452MB DEBUG:
13:40:33 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:33 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Preparing materials and shaders
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:33 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:33 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:33 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:40:33 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:33 4453MB DEBUG:
MiniRender: Abort Requested
13:40:33 4453MB DEBUG:
Processing blocks...
13:40:33 4453MB DEBUG:
Time to render 16 blocks: 39ms
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Scene statistics
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
General counts
13:40:33 4453MB DEBUG:
Proxies: 0
13:40:33 4453MB DEBUG:
Proxy instances: 0
13:40:33 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:33 4453MB DEBUG:
Instances: 1
13:40:33 4453MB DEBUG:
Point cloud points: 0
13:40:33 4453MB DEBUG:
Lights: 1
13:40:33 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:33 4453MB DEBUG:
Sprite textures: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Geometry
13:40:33 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:33 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:33 4453MB DEBUG:
Unique points: 0
13:40:33 4453MB DEBUG:
Unique hair strands: 0
13:40:33 4453MB DEBUG:
Unique hair strand segments: 0
13:40:33 4453MB DEBUG:
Total triangles: 15100
13:40:33 4453MB DEBUG:
Total points: 0
13:40:33 4453MB DEBUG:
Total hair strands: 0
13:40:33 4453MB DEBUG:
Total hair strand segments: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Largest triangle meshes:
13:40:33 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Memory
13:40:33 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:33 4453MB DEBUG:
Rays: 3.01 GB
13:40:33 4453MB DEBUG:
Sprite textures: 0 B
13:40:33 4453MB DEBUG:
Volume grids: 0 B
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Textures
13:40:33 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:33 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:33 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:33 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:33 4453MB DEBUG:
Primitive loading time: 0ms
13:40:33 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:33 4453MB DEBUG:
13:40:33 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:33 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.061 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.061
13:40:33 4452MB DEBUG:
MiniRender: Aborted (0.015)
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:33 4452MB DEBUG:
Context: Locked:IPR +
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:33 4452MB DEBUG:
Status: Updating Lights
13:40:33 4452MB DEBUG:
Status: Updating Environment
13:40:33 4452MB DEBUG:
Status: Scanning Materials
13:40:33 4452MB DEBUG:
Status: Updating Materials
13:40:33 4452MB DEBUG:
Status: Extracting Geometry
13:40:33 4452MB DEBUG:
Status: Updating Objects
13:40:33 4452MB DEBUG:
Status: Updating Transforms
13:40:33 4452MB DEBUG:
Status: Updating Geometry
13:40:33 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:33 4452MB DEBUG:
Mesh Geometry Update End +
13:40:33 4452MB DEBUG:
Status: Preparing for Rendering
13:40:33 4452MB DEBUG:
Status: Registering Objects
13:40:33 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
Rendering frame 4...
13:40:33 4452MB INFO:
Fast scene preprocessing enabled
13:40:33 4452MB INFO:
AMM enabled
13:40:33 4452MB INFO:
Fast VRAM updates enabled
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:33 4452MB DEBUG:
0ms
13:40:33 4452MB DEBUG:
13:40:33 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:33 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Preparing materials and shaders
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:33 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:40:33 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:40:33 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:40:33 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:33 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:33 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:33 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:33 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:40:33 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Processing blocks...
13:40:33 4453MB DEBUG:
Time to render 16 blocks: 61ms
13:40:33 4453MB INFO:
13:40:33 4453MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Scene statistics
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
General counts
13:40:33 4453MB DEBUG:
Proxies: 0
13:40:33 4453MB DEBUG:
Proxy instances: 0
13:40:33 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:33 4453MB DEBUG:
Instances: 1
13:40:33 4453MB DEBUG:
Point cloud points: 0
13:40:33 4453MB DEBUG:
Lights: 1
13:40:33 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:33 4453MB DEBUG:
Sprite textures: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Geometry
13:40:33 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:33 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:33 4453MB DEBUG:
Unique points: 0
13:40:33 4453MB DEBUG:
Unique hair strands: 0
13:40:33 4453MB DEBUG:
Unique hair strand segments: 0
13:40:33 4453MB DEBUG:
Total triangles: 15100
13:40:33 4453MB DEBUG:
Total points: 0
13:40:33 4453MB DEBUG:
Total hair strands: 0
13:40:33 4453MB DEBUG:
Total hair strand segments: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Largest triangle meshes:
13:40:33 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Memory
13:40:33 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:33 4453MB DEBUG:
Rays: 3.01 GB
13:40:33 4453MB DEBUG:
Sprite textures: 0 B
13:40:33 4453MB DEBUG:
Volume grids: 0 B
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Textures
13:40:33 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:33 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:33 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:33 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:33 4453MB DEBUG:
Primitive loading time: 0ms
13:40:33 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:33 4453MB DEBUG:
13:40:33 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:33 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.082 (00:00.025/00:00.000) Output:00:00.000 Total:00:00.082
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:33 4452MB DEBUG:
Context: Locked:IPR +
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:33 4452MB DEBUG:
Status: Updating Lights
13:40:33 4452MB DEBUG:
Status: Updating Environment
13:40:33 4452MB DEBUG:
Status: Scanning Materials
13:40:33 4452MB DEBUG:
Status: Updating Materials
13:40:33 4452MB DEBUG:
Status: Extracting Geometry
13:40:33 4452MB DEBUG:
Status: Updating Objects
13:40:33 4452MB DEBUG:
Status: Updating Transforms
13:40:33 4452MB DEBUG:
Status: Updating Geometry
13:40:33 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:33 4452MB DEBUG:
Mesh Geometry Update End +
13:40:33 4452MB DEBUG:
MiniRender: Abort Requested
13:40:33 4452MB DEBUG:
Status: Preparing for Rendering
13:40:33 4452MB DEBUG:
Status: Registering Objects
13:40:33 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:33 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:33 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:33 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:33 4452MB DEBUG:
Context: Locked:IPR +
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
Rendering frame 4...
13:40:33 4452MB INFO:
Fast scene preprocessing enabled
13:40:33 4452MB INFO:
AMM enabled
13:40:33 4452MB INFO:
Fast VRAM updates enabled
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:33 4452MB DEBUG:
0ms
13:40:33 4452MB DEBUG:
13:40:33 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:33 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Preparing materials and shaders
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:33 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:33 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:33 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 19ms
13:40:33 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:40:33 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 16ms
13:40:33 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:33 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:40:33 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:40:33 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:40:33 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Processing blocks...
13:40:33 4453MB DEBUG:
Time to render 16 blocks: 66ms
13:40:33 4453MB INFO:
13:40:33 4453MB INFO:
Rendering time: 83ms (2 GPU(s) used)
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Scene statistics
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
General counts
13:40:33 4453MB DEBUG:
Proxies: 0
13:40:33 4453MB DEBUG:
Proxy instances: 0
13:40:33 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:33 4453MB DEBUG:
Instances: 1
13:40:33 4453MB DEBUG:
Point cloud points: 0
13:40:33 4453MB DEBUG:
Lights: 1
13:40:33 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:33 4453MB DEBUG:
Sprite textures: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Geometry
13:40:33 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:33 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:33 4453MB DEBUG:
Unique points: 0
13:40:33 4453MB DEBUG:
Unique hair strands: 0
13:40:33 4453MB DEBUG:
Unique hair strand segments: 0
13:40:33 4453MB DEBUG:
Total triangles: 15100
13:40:33 4453MB DEBUG:
Total points: 0
13:40:33 4453MB DEBUG:
Total hair strands: 0
13:40:33 4453MB DEBUG:
Total hair strand segments: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Largest triangle meshes:
13:40:33 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Memory
13:40:33 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:33 4453MB DEBUG:
Rays: 3.01 GB
13:40:33 4453MB DEBUG:
Sprite textures: 0 B
13:40:33 4453MB DEBUG:
Volume grids: 0 B
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Textures
13:40:33 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:33 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:33 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:33 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:33 4453MB DEBUG:
Primitive loading time: 0ms
13:40:33 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:33 4453MB DEBUG:
13:40:33 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:33 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.089
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:33 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:33 4452MB DEBUG:
Context: Locked:IPR +
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:33 4452MB DEBUG:
Status: Updating Lights
13:40:33 4452MB DEBUG:
Status: Updating Environment
13:40:33 4452MB DEBUG:
Status: Scanning Materials
13:40:33 4452MB DEBUG:
Status: Updating Materials
13:40:33 4452MB DEBUG:
Status: Extracting Geometry
13:40:33 4452MB DEBUG:
Status: Updating Objects
13:40:33 4452MB DEBUG:
Status: Updating Transforms
13:40:33 4452MB DEBUG:
Status: Updating Geometry
13:40:33 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:33 4452MB DEBUG:
Mesh Geometry Update End +
13:40:33 4452MB DEBUG:
Status: Preparing for Rendering
13:40:33 4452MB DEBUG:
Status: Registering Objects
13:40:33 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:33 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
Rendering frame 4...
13:40:33 4452MB INFO:
Fast scene preprocessing enabled
13:40:33 4452MB INFO:
AMM enabled
13:40:33 4452MB INFO:
Fast VRAM updates enabled
13:40:33 4452MB INFO:
=================================================================================================
13:40:33 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:33 4452MB DEBUG:
0ms
13:40:33 4452MB DEBUG:
13:40:33 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:33 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Preparing materials and shaders
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:33 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:33 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:40:33 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:40:33 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:33 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 12ms
13:40:33 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:33 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 13ms
13:40:33 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:33 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:33 4453MB DEBUG:
Processing blocks...
13:40:33 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:33 4453MB INFO:
13:40:33 4453MB INFO:
Rendering time: 75ms (2 GPU(s) used)
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Scene statistics
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
General counts
13:40:33 4453MB DEBUG:
Proxies: 0
13:40:33 4453MB DEBUG:
Proxy instances: 0
13:40:33 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:33 4453MB DEBUG:
Instances: 1
13:40:33 4453MB DEBUG:
Point cloud points: 0
13:40:33 4453MB DEBUG:
Lights: 1
13:40:33 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:33 4453MB DEBUG:
Sprite textures: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Geometry
13:40:33 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:33 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:33 4453MB DEBUG:
Unique points: 0
13:40:33 4453MB DEBUG:
Unique hair strands: 0
13:40:33 4453MB DEBUG:
Unique hair strand segments: 0
13:40:33 4453MB DEBUG:
Total triangles: 15100
13:40:33 4453MB DEBUG:
Total points: 0
13:40:33 4453MB DEBUG:
Total hair strands: 0
13:40:33 4453MB DEBUG:
Total hair strand segments: 0
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Largest triangle meshes:
13:40:33 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Memory
13:40:33 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:33 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:33 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:33 4453MB DEBUG:
Rays: 3.01 GB
13:40:33 4453MB DEBUG:
Sprite textures: 0 B
13:40:33 4453MB DEBUG:
Volume grids: 0 B
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
Textures
13:40:33 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:33 4453MB DEBUG:
File loading time: 0ms
13:40:33 4453MB DEBUG:
File decompression time: 0ms
13:40:33 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:33 4453MB DEBUG:
13:40:33 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:33 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:33 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:33 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:33 4453MB DEBUG:
Primitive loading time: 0ms
13:40:33 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:33 4453MB DEBUG:
13:40:33 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:33 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.081 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
13:40:34 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:34 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:34 4452MB DEBUG:
Context: Locked:IPR +
13:40:34 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:34 4452MB DEBUG:
Status: Updating Lights
13:40:34 4452MB DEBUG:
Status: Updating Environment
13:40:34 4452MB DEBUG:
Status: Scanning Materials
13:40:34 4452MB DEBUG:
Status: Updating Materials
13:40:34 4452MB DEBUG:
Status: Extracting Geometry
13:40:34 4452MB DEBUG:
Status: Updating Objects
13:40:34 4452MB DEBUG:
Status: Updating Transforms
13:40:34 4452MB DEBUG:
MiniRender: Abort Requested
13:40:34 4452MB DEBUG:
Status: Updating Geometry
13:40:34 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:34 4452MB DEBUG:
Mesh Geometry Update End +
13:40:34 4452MB DEBUG:
Status: Preparing for Rendering
13:40:34 4452MB DEBUG:
Status: Registering Objects
13:40:34 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:34 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:34 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:34 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:34 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:34 4452MB DEBUG:
Context: Locked:IPR +
13:40:34 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:34 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:34 4452MB INFO:
=================================================================================================
13:40:34 4452MB INFO:
Rendering frame 4...
13:40:34 4452MB INFO:
Fast scene preprocessing enabled
13:40:34 4452MB INFO:
AMM enabled
13:40:34 4452MB INFO:
Fast VRAM updates enabled
13:40:34 4452MB INFO:
=================================================================================================
13:40:34 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:34 4452MB DEBUG:
0ms
13:40:34 4452MB DEBUG:
13:40:34 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:34 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
Preparing materials and shaders
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:34 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:34 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:40:34 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:34 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:34 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:34 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:34 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:34 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 12ms
13:40:34 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:34 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:34 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:34 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:34 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:40:34 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:34 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:40:34 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:34 4453MB DEBUG:
Processing blocks...
13:40:34 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:34 4453MB INFO:
13:40:34 4453MB INFO:
Rendering time: 75ms (2 GPU(s) used)
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
Scene statistics
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
General counts
13:40:34 4453MB DEBUG:
Proxies: 0
13:40:34 4453MB DEBUG:
Proxy instances: 0
13:40:34 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:34 4453MB DEBUG:
Instances: 1
13:40:34 4453MB DEBUG:
Point cloud points: 0
13:40:34 4453MB DEBUG:
Lights: 1
13:40:34 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:34 4453MB DEBUG:
Sprite textures: 0
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
Geometry
13:40:34 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:34 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:34 4453MB DEBUG:
Unique points: 0
13:40:34 4453MB DEBUG:
Unique hair strands: 0
13:40:34 4453MB DEBUG:
Unique hair strand segments: 0
13:40:34 4453MB DEBUG:
Total triangles: 15100
13:40:34 4453MB DEBUG:
Total points: 0
13:40:34 4453MB DEBUG:
Total hair strands: 0
13:40:34 4453MB DEBUG:
Total hair strand segments: 0
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
Largest triangle meshes:
13:40:34 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
GPU Memory
13:40:34 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:34 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:34 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:34 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:34 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:34 4453MB DEBUG:
Rays: 3.01 GB
13:40:34 4453MB DEBUG:
Sprite textures: 0 B
13:40:34 4453MB DEBUG:
Volume grids: 0 B
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
Textures
13:40:34 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:34 4453MB DEBUG:
File loading time: 0ms
13:40:34 4453MB DEBUG:
File decompression time: 0ms
13:40:34 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:34 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:34 4453MB DEBUG:
File loading time: 0ms
13:40:34 4453MB DEBUG:
File decompression time: 0ms
13:40:34 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:34 4453MB DEBUG:
13:40:34 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:34 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:34 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:34 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:34 4453MB DEBUG:
Primitive loading time: 0ms
13:40:34 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:34 4453MB DEBUG:
13:40:34 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:34 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.080 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
13:40:34 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:34 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:34 4452MB DEBUG:
Context: Locked:IPR +
13:40:34 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:34 4452MB DEBUG:
Status: Updating Lights
13:40:34 4452MB DEBUG:
Status: Updating Environment
13:40:34 4452MB DEBUG:
Status: Scanning Materials
13:40:34 4452MB DEBUG:
Status: Updating Materials
13:40:34 4452MB DEBUG:
Status: Extracting Geometry
13:40:34 4452MB DEBUG:
Status: Updating Objects
13:40:34 4452MB DEBUG:
MiniRender: Abort Requested
13:40:34 4452MB DEBUG:
Status: Updating Transforms
13:40:34 4452MB DEBUG:
Status: Updating Geometry
13:40:34 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:34 4452MB DEBUG:
Mesh Geometry Update End +
13:40:34 4452MB DEBUG:
Status: Preparing for Rendering
13:40:34 4452MB DEBUG:
Status: Registering Objects
13:40:34 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:34 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:34 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:34 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:34 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:35 4452MB DEBUG:
Context: Locked:IPR +
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:35 4452MB INFO:
=================================================================================================
13:40:35 4452MB INFO:
Rendering frame 4...
13:40:35 4452MB INFO:
Fast scene preprocessing enabled
13:40:35 4452MB INFO:
AMM enabled
13:40:35 4452MB INFO:
Fast VRAM updates enabled
13:40:35 4452MB INFO:
=================================================================================================
13:40:35 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:35 4452MB DEBUG:
0ms
13:40:35 4452MB DEBUG:
13:40:35 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:35 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Preparing materials and shaders
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:35 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:35 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:40:35 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:35 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:35 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:40:35 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:35 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:40:35 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 12ms
13:40:35 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:35 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:40:35 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 14ms
13:40:35 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:35 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:40:35 4453MB DEBUG:
Processing blocks...
13:40:35 4453MB DEBUG:
Time to render 16 blocks: 64ms
13:40:35 4453MB INFO:
13:40:35 4453MB INFO:
Rendering time: 83ms (2 GPU(s) used)
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Scene statistics
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
General counts
13:40:35 4453MB DEBUG:
Proxies: 0
13:40:35 4453MB DEBUG:
Proxy instances: 0
13:40:35 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:35 4453MB DEBUG:
Instances: 1
13:40:35 4453MB DEBUG:
Point cloud points: 0
13:40:35 4453MB DEBUG:
Lights: 1
13:40:35 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:35 4453MB DEBUG:
Sprite textures: 0
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Geometry
13:40:35 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:35 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:35 4453MB DEBUG:
Unique points: 0
13:40:35 4453MB DEBUG:
Unique hair strands: 0
13:40:35 4453MB DEBUG:
Unique hair strand segments: 0
13:40:35 4453MB DEBUG:
Total triangles: 15100
13:40:35 4453MB DEBUG:
Total points: 0
13:40:35 4453MB DEBUG:
Total hair strands: 0
13:40:35 4453MB DEBUG:
Total hair strand segments: 0
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Largest triangle meshes:
13:40:35 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
GPU Memory
13:40:35 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:35 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:35 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:35 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:35 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:35 4453MB DEBUG:
Rays: 3.01 GB
13:40:35 4453MB DEBUG:
Sprite textures: 0 B
13:40:35 4453MB DEBUG:
Volume grids: 0 B
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Textures
13:40:35 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:35 4453MB DEBUG:
File loading time: 0ms
13:40:35 4453MB DEBUG:
File decompression time: 0ms
13:40:35 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:35 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:35 4453MB DEBUG:
File loading time: 0ms
13:40:35 4453MB DEBUG:
File decompression time: 0ms
13:40:35 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:35 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:35 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:35 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:35 4453MB DEBUG:
Primitive loading time: 0ms
13:40:35 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:35 4453MB DEBUG:
13:40:35 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:35 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.089
13:40:35 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:35 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:35 4452MB DEBUG:
Context: Locked:IPR +
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:35 4452MB DEBUG:
Status: Updating Lights
13:40:35 4452MB DEBUG:
Status: Updating Environment
13:40:35 4452MB DEBUG:
Status: Scanning Materials
13:40:35 4452MB DEBUG:
Status: Updating Materials
13:40:35 4452MB DEBUG:
Status: Extracting Geometry
13:40:35 4452MB DEBUG:
Status: Updating Objects
13:40:35 4452MB DEBUG:
Status: Updating Transforms
13:40:35 4452MB DEBUG:
Status: Updating Geometry
13:40:35 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:35 4452MB DEBUG:
Mesh Geometry Update End +
13:40:35 4452MB DEBUG:
Status: Preparing for Rendering
13:40:35 4452MB DEBUG:
Status: Registering Objects
13:40:35 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:35 4452MB INFO:
=================================================================================================
13:40:35 4452MB INFO:
Rendering frame 4...
13:40:35 4452MB INFO:
Fast scene preprocessing enabled
13:40:35 4452MB INFO:
AMM enabled
13:40:35 4452MB INFO:
Fast VRAM updates enabled
13:40:35 4452MB INFO:
=================================================================================================
13:40:35 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:35 4452MB DEBUG:
0ms
13:40:35 4452MB DEBUG:
13:40:35 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:35 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Preparing materials and shaders
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:35 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:40:35 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 12ms
13:40:35 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:40:35 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:40:35 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:35 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Processing blocks...
13:40:35 4453MB DEBUG:
Time to render 16 blocks: 52ms
13:40:35 4453MB INFO:
13:40:35 4453MB INFO:
Rendering time: 68ms (2 GPU(s) used)
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Scene statistics
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
General counts
13:40:35 4453MB DEBUG:
Proxies: 0
13:40:35 4453MB DEBUG:
Proxy instances: 0
13:40:35 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:35 4453MB DEBUG:
Instances: 1
13:40:35 4453MB DEBUG:
Point cloud points: 0
13:40:35 4453MB DEBUG:
Lights: 1
13:40:35 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:35 4453MB DEBUG:
Sprite textures: 0
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Geometry
13:40:35 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:35 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:35 4453MB DEBUG:
Unique points: 0
13:40:35 4453MB DEBUG:
Unique hair strands: 0
13:40:35 4453MB DEBUG:
Unique hair strand segments: 0
13:40:35 4453MB DEBUG:
Total triangles: 15100
13:40:35 4453MB DEBUG:
Total points: 0
13:40:35 4453MB DEBUG:
Total hair strands: 0
13:40:35 4453MB DEBUG:
Total hair strand segments: 0
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Largest triangle meshes:
13:40:35 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
GPU Memory
13:40:35 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:35 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:35 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:35 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:35 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:35 4453MB DEBUG:
Rays: 3.01 GB
13:40:35 4453MB DEBUG:
Sprite textures: 0 B
13:40:35 4453MB DEBUG:
Volume grids: 0 B
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Textures
13:40:35 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:35 4453MB DEBUG:
File loading time: 0ms
13:40:35 4453MB DEBUG:
File decompression time: 0ms
13:40:35 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:35 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:35 4453MB DEBUG:
File loading time: 0ms
13:40:35 4453MB DEBUG:
File decompression time: 0ms
13:40:35 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:35 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:35 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:35 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:35 4453MB DEBUG:
Primitive loading time: 0ms
13:40:35 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:35 4453MB DEBUG:
13:40:35 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:35 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.074 (00:00.022/00:00.000) Output:00:00.000 Total:00:00.074
13:40:35 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:35 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:35 4452MB DEBUG:
Context: Locked:IPR +
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:35 4452MB DEBUG:
Status: Updating Lights
13:40:35 4452MB DEBUG:
Status: Updating Environment
13:40:35 4452MB DEBUG:
Status: Scanning Materials
13:40:35 4452MB DEBUG:
Status: Updating Materials
13:40:35 4452MB DEBUG:
Status: Extracting Geometry
13:40:35 4452MB DEBUG:
Status: Updating Objects
13:40:35 4452MB DEBUG:
MiniRender: Abort Requested
13:40:35 4452MB DEBUG:
Status: Updating Transforms
13:40:35 4452MB DEBUG:
Status: Updating Geometry
13:40:35 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:35 4452MB DEBUG:
Mesh Geometry Update End +
13:40:35 4452MB DEBUG:
Status: Preparing for Rendering
13:40:35 4452MB DEBUG:
Status: Registering Objects
13:40:35 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:35 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:35 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:35 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:35 4452MB DEBUG:
Context: Locked:IPR +
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:35 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:35 4452MB INFO:
=================================================================================================
13:40:35 4452MB INFO:
Rendering frame 4...
13:40:35 4452MB INFO:
Fast scene preprocessing enabled
13:40:35 4452MB INFO:
AMM enabled
13:40:35 4452MB INFO:
Fast VRAM updates enabled
13:40:35 4452MB INFO:
=================================================================================================
13:40:35 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:35 4452MB DEBUG:
0ms
13:40:35 4452MB DEBUG:
13:40:35 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:35 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Preparing materials and shaders
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:35 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:35 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:40:35 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:35 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:35 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:35 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:35 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 16ms
13:40:35 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:35 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:35 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:35 4453MB DEBUG:
Processing blocks...
13:40:35 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:35 4453MB INFO:
13:40:35 4453MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Scene statistics
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
General counts
13:40:35 4453MB DEBUG:
Proxies: 0
13:40:35 4453MB DEBUG:
Proxy instances: 0
13:40:35 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:35 4453MB DEBUG:
Instances: 1
13:40:35 4453MB DEBUG:
Point cloud points: 0
13:40:35 4453MB DEBUG:
Lights: 1
13:40:35 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:35 4453MB DEBUG:
Sprite textures: 0
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Geometry
13:40:35 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:35 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:35 4453MB DEBUG:
Unique points: 0
13:40:35 4453MB DEBUG:
Unique hair strands: 0
13:40:35 4453MB DEBUG:
Unique hair strand segments: 0
13:40:35 4453MB DEBUG:
Total triangles: 15100
13:40:35 4453MB DEBUG:
Total points: 0
13:40:35 4453MB DEBUG:
Total hair strands: 0
13:40:35 4453MB DEBUG:
Total hair strand segments: 0
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Largest triangle meshes:
13:40:35 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
GPU Memory
13:40:35 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:35 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:35 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:35 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:35 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:35 4453MB DEBUG:
Rays: 3.01 GB
13:40:35 4453MB DEBUG:
Sprite textures: 0 B
13:40:35 4453MB DEBUG:
Volume grids: 0 B
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
Textures
13:40:35 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:35 4453MB DEBUG:
File loading time: 0ms
13:40:35 4453MB DEBUG:
File decompression time: 0ms
13:40:35 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:35 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:35 4453MB DEBUG:
File loading time: 0ms
13:40:35 4453MB DEBUG:
File decompression time: 0ms
13:40:35 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:35 4453MB DEBUG:
13:40:35 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:35 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:35 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:35 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:35 4453MB DEBUG:
Primitive loading time: 0ms
13:40:35 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:35 4453MB DEBUG:
13:40:35 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:35 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.082 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.082
13:40:36 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:36 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:36 4452MB DEBUG:
Context: Locked:IPR +
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:36 4452MB DEBUG:
Status: Updating Lights
13:40:36 4452MB DEBUG:
Status: Updating Environment
13:40:36 4452MB DEBUG:
Status: Scanning Materials
13:40:36 4452MB DEBUG:
Status: Updating Materials
13:40:36 4452MB DEBUG:
Status: Extracting Geometry
13:40:36 4452MB DEBUG:
Status: Updating Objects
13:40:36 4452MB DEBUG:
Status: Updating Transforms
13:40:36 4452MB DEBUG:
MiniRender: Abort Requested
13:40:36 4452MB DEBUG:
Status: Updating Geometry
13:40:36 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:36 4452MB DEBUG:
Mesh Geometry Update End +
13:40:36 4452MB DEBUG:
Status: Preparing for Rendering
13:40:36 4452MB DEBUG:
Status: Registering Objects
13:40:36 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:36 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:36 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:36 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:36 4452MB DEBUG:
Context: Locked:IPR +
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:36 4452MB INFO:
=================================================================================================
13:40:36 4452MB INFO:
Rendering frame 4...
13:40:36 4452MB INFO:
Fast scene preprocessing enabled
13:40:36 4452MB INFO:
AMM enabled
13:40:36 4452MB INFO:
Fast VRAM updates enabled
13:40:36 4452MB INFO:
=================================================================================================
13:40:36 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:36 4452MB DEBUG:
0ms
13:40:36 4452MB DEBUG:
13:40:36 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:36 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Preparing materials and shaders
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:36 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:36 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:36 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:36 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:36 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:36 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:36 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:36 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:36 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:36 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:36 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:36 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:36 4453MB DEBUG:
Processing blocks...
13:40:36 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:36 4453MB INFO:
13:40:36 4453MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Scene statistics
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
General counts
13:40:36 4453MB DEBUG:
Proxies: 0
13:40:36 4453MB DEBUG:
Proxy instances: 0
13:40:36 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:36 4453MB DEBUG:
Instances: 1
13:40:36 4453MB DEBUG:
Point cloud points: 0
13:40:36 4453MB DEBUG:
Lights: 1
13:40:36 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:36 4453MB DEBUG:
Sprite textures: 0
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Geometry
13:40:36 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:36 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:36 4453MB DEBUG:
Unique points: 0
13:40:36 4453MB DEBUG:
Unique hair strands: 0
13:40:36 4453MB DEBUG:
Unique hair strand segments: 0
13:40:36 4453MB DEBUG:
Total triangles: 15100
13:40:36 4453MB DEBUG:
Total points: 0
13:40:36 4453MB DEBUG:
Total hair strands: 0
13:40:36 4453MB DEBUG:
Total hair strand segments: 0
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Largest triangle meshes:
13:40:36 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
GPU Memory
13:40:36 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:36 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:36 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:36 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:36 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:36 4453MB DEBUG:
Rays: 3.01 GB
13:40:36 4453MB DEBUG:
Sprite textures: 0 B
13:40:36 4453MB DEBUG:
Volume grids: 0 B
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Textures
13:40:36 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:36 4453MB DEBUG:
File loading time: 0ms
13:40:36 4453MB DEBUG:
File decompression time: 0ms
13:40:36 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:36 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:36 4453MB DEBUG:
File loading time: 0ms
13:40:36 4453MB DEBUG:
File decompression time: 0ms
13:40:36 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:36 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:36 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:36 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:36 4453MB DEBUG:
Primitive loading time: 0ms
13:40:36 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:36 4453MB DEBUG:
13:40:36 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:36 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.081 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.081
13:40:36 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:36 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:36 4452MB DEBUG:
Context: Locked:IPR +
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:36 4452MB DEBUG:
Status: Updating Lights
13:40:36 4452MB DEBUG:
Status: Updating Environment
13:40:36 4452MB DEBUG:
Status: Scanning Materials
13:40:36 4452MB DEBUG:
Status: Updating Materials
13:40:36 4452MB DEBUG:
Status: Extracting Geometry
13:40:36 4452MB DEBUG:
Status: Updating Objects
13:40:36 4452MB DEBUG:
Status: Updating Transforms
13:40:36 4452MB DEBUG:
Status: Updating Geometry
13:40:36 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:36 4452MB DEBUG:
Mesh Geometry Update End +
13:40:36 4452MB DEBUG:
Status: Preparing for Rendering
13:40:36 4452MB DEBUG:
Status: Registering Objects
13:40:36 4452MB DEBUG:
MiniRender: Abort Requested
13:40:36 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:36 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:36 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:36 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:36 4452MB DEBUG:
Context: Locked:IPR +
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:36 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:36 4452MB INFO:
=================================================================================================
13:40:36 4452MB INFO:
Rendering frame 4...
13:40:36 4452MB INFO:
Fast scene preprocessing enabled
13:40:36 4452MB INFO:
AMM enabled
13:40:36 4452MB INFO:
Fast VRAM updates enabled
13:40:36 4452MB INFO:
=================================================================================================
13:40:36 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:36 4452MB DEBUG:
0ms
13:40:36 4452MB DEBUG:
13:40:36 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:36 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Preparing materials and shaders
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:36 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:36 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:40:36 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:36 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:36 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:40:36 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:36 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:36 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:36 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:36 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:36 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:36 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:36 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:36 4453MB DEBUG:
Processing blocks...
13:40:36 4453MB DEBUG:
Time to render 16 blocks: 61ms
13:40:36 4453MB INFO:
13:40:36 4453MB INFO:
Rendering time: 77ms (2 GPU(s) used)
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Scene statistics
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
General counts
13:40:36 4453MB DEBUG:
Proxies: 0
13:40:36 4453MB DEBUG:
Proxy instances: 0
13:40:36 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:36 4453MB DEBUG:
Instances: 1
13:40:36 4453MB DEBUG:
Point cloud points: 0
13:40:36 4453MB DEBUG:
Lights: 1
13:40:36 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:36 4453MB DEBUG:
Sprite textures: 0
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Geometry
13:40:36 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:36 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:36 4453MB DEBUG:
Unique points: 0
13:40:36 4453MB DEBUG:
Unique hair strands: 0
13:40:36 4453MB DEBUG:
Unique hair strand segments: 0
13:40:36 4453MB DEBUG:
Total triangles: 15100
13:40:36 4453MB DEBUG:
Total points: 0
13:40:36 4453MB DEBUG:
Total hair strands: 0
13:40:36 4453MB DEBUG:
Total hair strand segments: 0
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Largest triangle meshes:
13:40:36 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
GPU Memory
13:40:36 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:36 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:36 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:36 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:36 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:36 4453MB DEBUG:
Rays: 3.01 GB
13:40:36 4453MB DEBUG:
Sprite textures: 0 B
13:40:36 4453MB DEBUG:
Volume grids: 0 B
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
Textures
13:40:36 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:36 4453MB DEBUG:
File loading time: 0ms
13:40:36 4453MB DEBUG:
File decompression time: 0ms
13:40:36 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:36 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:36 4453MB DEBUG:
File loading time: 0ms
13:40:36 4453MB DEBUG:
File decompression time: 0ms
13:40:36 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:36 4453MB DEBUG:
13:40:36 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:36 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:36 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:36 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:36 4453MB DEBUG:
Primitive loading time: 0ms
13:40:36 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:36 4453MB DEBUG:
13:40:36 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:36 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.083 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.083
13:40:37 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:37 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:37 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:37 4452MB DEBUG:
Context: Locked:IPR +
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:37 4452MB DEBUG:
Status: Updating Lights
13:40:37 4452MB DEBUG:
Status: Updating Environment
13:40:37 4452MB DEBUG:
Status: Scanning Materials
13:40:37 4452MB DEBUG:
Status: Updating Materials
13:40:37 4452MB DEBUG:
Status: Extracting Geometry
13:40:37 4452MB DEBUG:
MiniRender: Abort Requested
13:40:37 4452MB DEBUG:
Status: Updating Objects
13:40:37 4452MB DEBUG:
Status: Updating Transforms
13:40:37 4452MB DEBUG:
Status: Updating Geometry
13:40:37 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:37 4452MB DEBUG:
Mesh Geometry Update End +
13:40:37 4452MB DEBUG:
Status: Preparing for Rendering
13:40:37 4452MB DEBUG:
Status: Registering Objects
13:40:37 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:37 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:37 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:37 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:37 4452MB DEBUG:
Context: Locked:IPR +
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:37 4452MB INFO:
=================================================================================================
13:40:37 4452MB INFO:
Rendering frame 4...
13:40:37 4452MB INFO:
Fast scene preprocessing enabled
13:40:37 4452MB INFO:
AMM enabled
13:40:37 4452MB INFO:
Fast VRAM updates enabled
13:40:37 4452MB INFO:
=================================================================================================
13:40:37 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:37 4452MB DEBUG:
0ms
13:40:37 4452MB DEBUG:
13:40:37 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:37 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Preparing materials and shaders
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:37 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:37 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:40:37 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:37 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:40:37 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:37 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:37 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 15ms
13:40:37 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:37 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:37 4453MB DEBUG:
Processing blocks...
13:40:37 4453MB DEBUG:
Time to render 16 blocks: 63ms
13:40:37 4453MB INFO:
13:40:37 4453MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Scene statistics
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
General counts
13:40:37 4453MB DEBUG:
Proxies: 0
13:40:37 4453MB DEBUG:
Proxy instances: 0
13:40:37 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:37 4453MB DEBUG:
Instances: 1
13:40:37 4453MB DEBUG:
Point cloud points: 0
13:40:37 4453MB DEBUG:
Lights: 1
13:40:37 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:37 4453MB DEBUG:
Sprite textures: 0
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Geometry
13:40:37 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:37 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:37 4453MB DEBUG:
Unique points: 0
13:40:37 4453MB DEBUG:
Unique hair strands: 0
13:40:37 4453MB DEBUG:
Unique hair strand segments: 0
13:40:37 4453MB DEBUG:
Total triangles: 15100
13:40:37 4453MB DEBUG:
Total points: 0
13:40:37 4453MB DEBUG:
Total hair strands: 0
13:40:37 4453MB DEBUG:
Total hair strand segments: 0
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Largest triangle meshes:
13:40:37 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
GPU Memory
13:40:37 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:37 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:37 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:37 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:37 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:37 4453MB DEBUG:
Rays: 3.01 GB
13:40:37 4453MB DEBUG:
Sprite textures: 0 B
13:40:37 4453MB DEBUG:
Volume grids: 0 B
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Textures
13:40:37 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:37 4453MB DEBUG:
File loading time: 0ms
13:40:37 4453MB DEBUG:
File decompression time: 0ms
13:40:37 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:37 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:37 4453MB DEBUG:
File loading time: 0ms
13:40:37 4453MB DEBUG:
File decompression time: 0ms
13:40:37 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:37 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:37 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:37 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:37 4453MB DEBUG:
Primitive loading time: 0ms
13:40:37 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:37 4453MB DEBUG:
13:40:37 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:37 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.168 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.168
13:40:37 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:37 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:37 4452MB DEBUG:
Context: Locked:IPR +
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:37 4452MB DEBUG:
Status: Updating Lights
13:40:37 4452MB DEBUG:
Status: Updating Environment
13:40:37 4452MB DEBUG:
Status: Scanning Materials
13:40:37 4452MB DEBUG:
Status: Updating Materials
13:40:37 4452MB DEBUG:
Status: Extracting Geometry
13:40:37 4452MB DEBUG:
Status: Updating Objects
13:40:37 4452MB DEBUG:
Status: Updating Transforms
13:40:37 4452MB DEBUG:
Status: Updating Geometry
13:40:37 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:37 4452MB DEBUG:
Mesh Geometry Update End +
13:40:37 4452MB DEBUG:
Status: Preparing for Rendering
13:40:37 4452MB DEBUG:
MiniRender: Abort Requested
13:40:37 4452MB DEBUG:
Status: Registering Objects
13:40:37 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:37 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:37 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:37 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:37 4452MB DEBUG:
Context: Locked:IPR +
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:37 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:37 4452MB INFO:
=================================================================================================
13:40:37 4452MB INFO:
Rendering frame 4...
13:40:37 4452MB INFO:
Fast scene preprocessing enabled
13:40:37 4452MB INFO:
AMM enabled
13:40:37 4452MB INFO:
Fast VRAM updates enabled
13:40:37 4452MB INFO:
=================================================================================================
13:40:37 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:37 4452MB DEBUG:
0ms
13:40:37 4452MB DEBUG:
13:40:37 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:37 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Preparing materials and shaders
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:37 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:40:37 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:37 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 12ms
13:40:37 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:37 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:37 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:37 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:37 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:37 4453MB DEBUG:
Processing blocks...
13:40:37 4453MB DEBUG:
Time to render 16 blocks: 57ms
13:40:37 4453MB INFO:
13:40:37 4453MB INFO:
Rendering time: 73ms (2 GPU(s) used)
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Scene statistics
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
General counts
13:40:37 4453MB DEBUG:
Proxies: 0
13:40:37 4453MB DEBUG:
Proxy instances: 0
13:40:37 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:37 4453MB DEBUG:
Instances: 1
13:40:37 4453MB DEBUG:
Point cloud points: 0
13:40:37 4453MB DEBUG:
Lights: 1
13:40:37 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:37 4453MB DEBUG:
Sprite textures: 0
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Geometry
13:40:37 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:37 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:37 4453MB DEBUG:
Unique points: 0
13:40:37 4453MB DEBUG:
Unique hair strands: 0
13:40:37 4453MB DEBUG:
Unique hair strand segments: 0
13:40:37 4453MB DEBUG:
Total triangles: 15100
13:40:37 4453MB DEBUG:
Total points: 0
13:40:37 4453MB DEBUG:
Total hair strands: 0
13:40:37 4453MB DEBUG:
Total hair strand segments: 0
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Largest triangle meshes:
13:40:37 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
GPU Memory
13:40:37 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:37 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:37 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:37 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:37 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:37 4453MB DEBUG:
Rays: 3.01 GB
13:40:37 4453MB DEBUG:
Sprite textures: 0 B
13:40:37 4453MB DEBUG:
Volume grids: 0 B
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
Textures
13:40:37 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:37 4453MB DEBUG:
File loading time: 0ms
13:40:37 4453MB DEBUG:
File decompression time: 0ms
13:40:37 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:37 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:37 4453MB DEBUG:
File loading time: 0ms
13:40:37 4453MB DEBUG:
File decompression time: 0ms
13:40:37 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:37 4453MB DEBUG:
13:40:37 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:37 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:37 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:37 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:37 4453MB DEBUG:
Primitive loading time: 0ms
13:40:37 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:37 4453MB DEBUG:
13:40:37 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:37 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.079 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.079
13:40:38 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:38 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:38 4452MB DEBUG:
Context: Locked:IPR +
13:40:38 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:38 4452MB DEBUG:
Status: Updating Lights
13:40:38 4452MB DEBUG:
Status: Updating Environment
13:40:38 4452MB DEBUG:
Status: Scanning Materials
13:40:38 4452MB DEBUG:
Status: Updating Materials
13:40:38 4452MB DEBUG:
Status: Extracting Geometry
13:40:38 4452MB DEBUG:
Status: Updating Objects
13:40:38 4452MB DEBUG:
MiniRender: Abort Requested
13:40:38 4452MB DEBUG:
Status: Updating Transforms
13:40:38 4452MB DEBUG:
Status: Updating Geometry
13:40:38 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:38 4452MB DEBUG:
Mesh Geometry Update End +
13:40:38 4452MB DEBUG:
Status: Preparing for Rendering
13:40:38 4452MB DEBUG:
Status: Registering Objects
13:40:38 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:38 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:38 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:38 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:38 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:38 4452MB DEBUG:
Context: Locked:IPR +
13:40:38 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:38 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:38 4452MB INFO:
=================================================================================================
13:40:38 4452MB INFO:
Rendering frame 4...
13:40:38 4452MB INFO:
Fast scene preprocessing enabled
13:40:38 4452MB INFO:
AMM enabled
13:40:38 4452MB INFO:
Fast VRAM updates enabled
13:40:38 4452MB INFO:
=================================================================================================
13:40:38 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:38 4452MB DEBUG:
0ms
13:40:38 4452MB DEBUG:
13:40:38 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:38 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
Preparing materials and shaders
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:38 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:40:38 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:38 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:38 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:38 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:40:38 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:38 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:38 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:40:38 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:38 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:38 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:38 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:38 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:40:38 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:38 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:38 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:38 4453MB DEBUG:
Processing blocks...
13:40:38 4453MB DEBUG:
Time to render 16 blocks: 53ms
13:40:38 4453MB INFO:
13:40:38 4453MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
Scene statistics
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
General counts
13:40:38 4453MB DEBUG:
Proxies: 0
13:40:38 4453MB DEBUG:
Proxy instances: 0
13:40:38 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:38 4453MB DEBUG:
Instances: 1
13:40:38 4453MB DEBUG:
Point cloud points: 0
13:40:38 4453MB DEBUG:
Lights: 1
13:40:38 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:38 4453MB DEBUG:
Sprite textures: 0
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
Geometry
13:40:38 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:38 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:38 4453MB DEBUG:
Unique points: 0
13:40:38 4453MB DEBUG:
Unique hair strands: 0
13:40:38 4453MB DEBUG:
Unique hair strand segments: 0
13:40:38 4453MB DEBUG:
Total triangles: 15100
13:40:38 4453MB DEBUG:
Total points: 0
13:40:38 4453MB DEBUG:
Total hair strands: 0
13:40:38 4453MB DEBUG:
Total hair strand segments: 0
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
Largest triangle meshes:
13:40:38 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
GPU Memory
13:40:38 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:38 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:38 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:38 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:38 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:38 4453MB DEBUG:
Rays: 3.01 GB
13:40:38 4453MB DEBUG:
Sprite textures: 0 B
13:40:38 4453MB DEBUG:
Volume grids: 0 B
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
Textures
13:40:38 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:38 4453MB DEBUG:
File loading time: 0ms
13:40:38 4453MB DEBUG:
File decompression time: 0ms
13:40:38 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:38 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:38 4453MB DEBUG:
File loading time: 0ms
13:40:38 4453MB DEBUG:
File decompression time: 0ms
13:40:38 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:38 4453MB DEBUG:
13:40:38 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:38 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:38 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:38 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:38 4453MB DEBUG:
Primitive loading time: 0ms
13:40:38 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:38 4453MB DEBUG:
13:40:38 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:38 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.075 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.075
13:40:39 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:39 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:39 4452MB DEBUG:
Context: Locked:IPR +
13:40:39 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:39 4452MB DEBUG:
Status: Updating Lights
13:40:39 4452MB DEBUG:
Status: Updating Environment
13:40:39 4452MB DEBUG:
Status: Scanning Materials
13:40:39 4452MB DEBUG:
Status: Updating Materials
13:40:39 4452MB DEBUG:
Status: Extracting Geometry
13:40:39 4452MB DEBUG:
Status: Updating Objects
13:40:39 4452MB DEBUG:
Status: Updating Transforms
13:40:39 4452MB DEBUG:
Status: Updating Geometry
13:40:39 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:39 4452MB DEBUG:
Mesh Geometry Update End +
13:40:39 4452MB DEBUG:
Status: Preparing for Rendering
13:40:39 4452MB DEBUG:
Status: Registering Objects
13:40:39 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:39 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:39 4452MB INFO:
=================================================================================================
13:40:39 4452MB INFO:
Rendering frame 4...
13:40:39 4452MB INFO:
Fast scene preprocessing enabled
13:40:39 4452MB INFO:
AMM enabled
13:40:39 4452MB INFO:
Fast VRAM updates enabled
13:40:39 4452MB INFO:
=================================================================================================
13:40:39 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:39 4452MB DEBUG:
0ms
13:40:39 4452MB DEBUG:
13:40:39 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:39 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
Preparing materials and shaders
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:39 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:39 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:39 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:40:39 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:39 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:39 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:39 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:39 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:39 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:39 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:39 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:39 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:39 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 16ms
13:40:39 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:40:39 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:39 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:39 4453MB DEBUG:
Processing blocks...
13:40:39 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:39 4453MB INFO:
13:40:39 4453MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
Scene statistics
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
General counts
13:40:39 4453MB DEBUG:
Proxies: 0
13:40:39 4453MB DEBUG:
Proxy instances: 0
13:40:39 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:39 4453MB DEBUG:
Instances: 1
13:40:39 4453MB DEBUG:
Point cloud points: 0
13:40:39 4453MB DEBUG:
Lights: 1
13:40:39 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:39 4453MB DEBUG:
Sprite textures: 0
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
Geometry
13:40:39 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:39 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:39 4453MB DEBUG:
Unique points: 0
13:40:39 4453MB DEBUG:
Unique hair strands: 0
13:40:39 4453MB DEBUG:
Unique hair strand segments: 0
13:40:39 4453MB DEBUG:
Total triangles: 15100
13:40:39 4453MB DEBUG:
Total points: 0
13:40:39 4453MB DEBUG:
Total hair strands: 0
13:40:39 4453MB DEBUG:
Total hair strand segments: 0
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
Largest triangle meshes:
13:40:39 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
GPU Memory
13:40:39 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:39 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:39 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:39 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:39 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:39 4453MB DEBUG:
Rays: 3.01 GB
13:40:39 4453MB DEBUG:
Sprite textures: 0 B
13:40:39 4453MB DEBUG:
Volume grids: 0 B
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
Textures
13:40:39 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:39 4453MB DEBUG:
File loading time: 0ms
13:40:39 4453MB DEBUG:
File decompression time: 0ms
13:40:39 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:39 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:39 4453MB DEBUG:
File loading time: 0ms
13:40:39 4453MB DEBUG:
File decompression time: 0ms
13:40:39 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:39 4453MB DEBUG:
13:40:39 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:39 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:39 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:39 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:39 4453MB DEBUG:
Primitive loading time: 0ms
13:40:39 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:39 4453MB DEBUG:
13:40:39 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:39 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.081 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:40 4452MB DEBUG:
Context: Locked:IPR +
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:40 4452MB DEBUG:
Status: Updating Lights
13:40:40 4452MB DEBUG:
Status: Updating Environment
13:40:40 4452MB DEBUG:
Status: Scanning Materials
13:40:40 4452MB DEBUG:
Status: Updating Materials
13:40:40 4452MB DEBUG:
Status: Extracting Geometry
13:40:40 4452MB DEBUG:
Status: Updating Objects
13:40:40 4452MB DEBUG:
Status: Updating Transforms
13:40:40 4452MB DEBUG:
Status: Updating Geometry
13:40:40 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:40 4452MB DEBUG:
Mesh Geometry Update End +
13:40:40 4452MB DEBUG:
Status: Preparing for Rendering
13:40:40 4452MB DEBUG:
Status: Registering Objects
13:40:40 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:40 4452MB INFO:
=================================================================================================
13:40:40 4452MB INFO:
Rendering frame 4...
13:40:40 4452MB INFO:
Fast scene preprocessing enabled
13:40:40 4452MB INFO:
AMM enabled
13:40:40 4452MB INFO:
Fast VRAM updates enabled
13:40:40 4452MB INFO:
=================================================================================================
13:40:40 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:40 4452MB DEBUG:
0ms
13:40:40 4452MB DEBUG:
13:40:40 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:40 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Preparing materials and shaders
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:40 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:40 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:40:40 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:40:40 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:40:40 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:40:40 4453MB DEBUG:
Processing blocks...
13:40:40 4453MB DEBUG:
Time to render 16 blocks: 58ms
13:40:40 4453MB INFO:
13:40:40 4453MB INFO:
Rendering time: 78ms (2 GPU(s) used)
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Scene statistics
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
General counts
13:40:40 4453MB DEBUG:
Proxies: 0
13:40:40 4453MB DEBUG:
Proxy instances: 0
13:40:40 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:40 4453MB DEBUG:
Instances: 1
13:40:40 4453MB DEBUG:
Point cloud points: 0
13:40:40 4453MB DEBUG:
Lights: 1
13:40:40 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:40 4453MB DEBUG:
Sprite textures: 0
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Geometry
13:40:40 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:40 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:40 4453MB DEBUG:
Unique points: 0
13:40:40 4453MB DEBUG:
Unique hair strands: 0
13:40:40 4453MB DEBUG:
Unique hair strand segments: 0
13:40:40 4453MB DEBUG:
Total triangles: 15100
13:40:40 4453MB DEBUG:
Total points: 0
13:40:40 4453MB DEBUG:
Total hair strands: 0
13:40:40 4453MB DEBUG:
Total hair strand segments: 0
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Largest triangle meshes:
13:40:40 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
GPU Memory
13:40:40 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:40 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:40 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:40 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:40 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:40 4453MB DEBUG:
Rays: 3.01 GB
13:40:40 4453MB DEBUG:
Sprite textures: 0 B
13:40:40 4453MB DEBUG:
Volume grids: 0 B
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Textures
13:40:40 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:40 4453MB DEBUG:
File loading time: 0ms
13:40:40 4453MB DEBUG:
File decompression time: 0ms
13:40:40 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:40 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:40 4453MB DEBUG:
File loading time: 0ms
13:40:40 4453MB DEBUG:
File decompression time: 0ms
13:40:40 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:40 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:40 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:40 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:40 4453MB DEBUG:
Primitive loading time: 0ms
13:40:40 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:40 4453MB DEBUG:
13:40:40 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:40 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.084 (00:00.025/00:00.000) Output:00:00.000 Total:00:00.084
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:40 4452MB DEBUG:
Context: Locked:IPR +
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:40 4452MB DEBUG:
Status: Updating Lights
13:40:40 4452MB DEBUG:
Status: Updating Environment
13:40:40 4452MB DEBUG:
Status: Scanning Materials
13:40:40 4452MB DEBUG:
Status: Updating Materials
13:40:40 4452MB DEBUG:
Status: Extracting Geometry
13:40:40 4452MB DEBUG:
Status: Updating Objects
13:40:40 4452MB DEBUG:
Status: Updating Transforms
13:40:40 4452MB DEBUG:
Status: Updating Geometry
13:40:40 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:40 4452MB DEBUG:
Mesh Geometry Update End +
13:40:40 4452MB DEBUG:
Status: Preparing for Rendering
13:40:40 4452MB DEBUG:
Status: Registering Objects
13:40:40 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:40 4452MB INFO:
=================================================================================================
13:40:40 4452MB INFO:
Rendering frame 4...
13:40:40 4452MB INFO:
Fast scene preprocessing enabled
13:40:40 4452MB INFO:
AMM enabled
13:40:40 4452MB INFO:
Fast VRAM updates enabled
13:40:40 4452MB INFO:
=================================================================================================
13:40:40 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:40 4452MB DEBUG:
0ms
13:40:40 4452MB DEBUG:
13:40:40 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:40 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Preparing materials and shaders
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:40 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:40 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:40:40 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:40 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:40 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:40 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:40 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Processing blocks...
13:40:40 4453MB DEBUG:
Time to render 16 blocks: 60ms
13:40:40 4453MB INFO:
13:40:40 4453MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Scene statistics
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
General counts
13:40:40 4453MB DEBUG:
Proxies: 0
13:40:40 4453MB DEBUG:
Proxy instances: 0
13:40:40 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:40 4453MB DEBUG:
Instances: 1
13:40:40 4453MB DEBUG:
Point cloud points: 0
13:40:40 4453MB DEBUG:
Lights: 1
13:40:40 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:40 4453MB DEBUG:
Sprite textures: 0
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Geometry
13:40:40 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:40 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:40 4453MB DEBUG:
Unique points: 0
13:40:40 4453MB DEBUG:
Unique hair strands: 0
13:40:40 4453MB DEBUG:
Unique hair strand segments: 0
13:40:40 4453MB DEBUG:
Total triangles: 15100
13:40:40 4453MB DEBUG:
Total points: 0
13:40:40 4453MB DEBUG:
Total hair strands: 0
13:40:40 4453MB DEBUG:
Total hair strand segments: 0
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Largest triangle meshes:
13:40:40 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
GPU Memory
13:40:40 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:40 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:40 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:40 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:40 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:40 4453MB DEBUG:
Rays: 3.01 GB
13:40:40 4453MB DEBUG:
Sprite textures: 0 B
13:40:40 4453MB DEBUG:
Volume grids: 0 B
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Textures
13:40:40 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:40 4453MB DEBUG:
File loading time: 0ms
13:40:40 4453MB DEBUG:
File decompression time: 0ms
13:40:40 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:40 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:40 4453MB DEBUG:
File loading time: 0ms
13:40:40 4453MB DEBUG:
File decompression time: 0ms
13:40:40 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:40 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:40 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:40 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:40 4453MB DEBUG:
Primitive loading time: 0ms
13:40:40 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:40 4453MB DEBUG:
13:40:40 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:40 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.082 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.085
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:40 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:40 4452MB DEBUG:
Context: Locked:IPR +
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:40 4452MB DEBUG:
Status: Updating Lights
13:40:40 4452MB DEBUG:
Status: Updating Environment
13:40:40 4452MB DEBUG:
Status: Scanning Materials
13:40:40 4452MB DEBUG:
Status: Updating Materials
13:40:40 4452MB DEBUG:
Status: Extracting Geometry
13:40:40 4452MB DEBUG:
Status: Updating Objects
13:40:40 4452MB DEBUG:
Status: Updating Transforms
13:40:40 4452MB DEBUG:
Status: Updating Geometry
13:40:40 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:40 4452MB DEBUG:
Mesh Geometry Update End +
13:40:40 4452MB DEBUG:
MiniRender: Abort Requested
13:40:40 4452MB DEBUG:
Status: Preparing for Rendering
13:40:40 4452MB DEBUG:
Status: Registering Objects
13:40:40 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:40 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:40 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:40 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:40 4452MB DEBUG:
Context: Locked:IPR +
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:40 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:40 4452MB INFO:
=================================================================================================
13:40:40 4452MB INFO:
Rendering frame 4...
13:40:40 4452MB INFO:
Fast scene preprocessing enabled
13:40:40 4452MB INFO:
AMM enabled
13:40:40 4452MB INFO:
Fast VRAM updates enabled
13:40:40 4452MB INFO:
=================================================================================================
13:40:40 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:40 4452MB DEBUG:
0ms
13:40:40 4452MB DEBUG:
13:40:40 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:40 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Preparing materials and shaders
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:40 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:40:40 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:40 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:40:40 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:40 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:40 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:40 4453MB DEBUG:
Processing blocks...
13:40:40 4453MB DEBUG:
Time to render 16 blocks: 54ms
13:40:40 4453MB INFO:
13:40:40 4453MB INFO:
Rendering time: 70ms (2 GPU(s) used)
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Scene statistics
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
General counts
13:40:40 4453MB DEBUG:
Proxies: 0
13:40:40 4453MB DEBUG:
Proxy instances: 0
13:40:40 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:40 4453MB DEBUG:
Instances: 1
13:40:40 4453MB DEBUG:
Point cloud points: 0
13:40:40 4453MB DEBUG:
Lights: 1
13:40:40 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:40 4453MB DEBUG:
Sprite textures: 0
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Geometry
13:40:40 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:40 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:40 4453MB DEBUG:
Unique points: 0
13:40:40 4453MB DEBUG:
Unique hair strands: 0
13:40:40 4453MB DEBUG:
Unique hair strand segments: 0
13:40:40 4453MB DEBUG:
Total triangles: 15100
13:40:40 4453MB DEBUG:
Total points: 0
13:40:40 4453MB DEBUG:
Total hair strands: 0
13:40:40 4453MB DEBUG:
Total hair strand segments: 0
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Largest triangle meshes:
13:40:40 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
GPU Memory
13:40:40 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:40 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:40 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:40 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:40 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:40 4453MB DEBUG:
Rays: 3.01 GB
13:40:40 4453MB DEBUG:
Sprite textures: 0 B
13:40:40 4453MB DEBUG:
Volume grids: 0 B
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
Textures
13:40:40 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:40 4453MB DEBUG:
File loading time: 0ms
13:40:40 4453MB DEBUG:
File decompression time: 0ms
13:40:40 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:40 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:40 4453MB DEBUG:
File loading time: 0ms
13:40:40 4453MB DEBUG:
File decompression time: 0ms
13:40:40 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:40 4453MB DEBUG:
13:40:40 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:40 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:40 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:40 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:40 4453MB DEBUG:
Primitive loading time: 0ms
13:40:40 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:40 4453MB DEBUG:
13:40:40 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:40 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.076 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.076
13:40:41 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:41 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:41 4452MB DEBUG:
Context: Locked:IPR +
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:41 4452MB DEBUG:
Status: Updating Lights
13:40:41 4452MB DEBUG:
Status: Updating Environment
13:40:41 4452MB DEBUG:
Status: Scanning Materials
13:40:41 4452MB DEBUG:
Status: Updating Materials
13:40:41 4452MB DEBUG:
Status: Extracting Geometry
13:40:41 4452MB DEBUG:
Status: Updating Objects
13:40:41 4452MB DEBUG:
Status: Updating Transforms
13:40:41 4452MB DEBUG:
Status: Updating Geometry
13:40:41 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:41 4452MB DEBUG:
Mesh Geometry Update End +
13:40:41 4452MB DEBUG:
Status: Preparing for Rendering
13:40:41 4452MB DEBUG:
Status: Registering Objects
13:40:41 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:41 4452MB INFO:
=================================================================================================
13:40:41 4452MB INFO:
Rendering frame 4...
13:40:41 4452MB INFO:
Fast scene preprocessing enabled
13:40:41 4452MB INFO:
AMM enabled
13:40:41 4452MB INFO:
Fast VRAM updates enabled
13:40:41 4452MB INFO:
=================================================================================================
13:40:41 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:41 4452MB DEBUG:
0ms
13:40:41 4452MB DEBUG:
13:40:41 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:41 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Preparing materials and shaders
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:41 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:40:41 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:41 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 17ms
13:40:41 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:41 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:41 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:41 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:41 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:40:41 4453MB DEBUG:
Processing blocks...
13:40:41 4453MB DEBUG:
Time to render 16 blocks: 62ms
13:40:41 4453MB INFO:
13:40:41 4453MB INFO:
Rendering time: 79ms (2 GPU(s) used)
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Scene statistics
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
General counts
13:40:41 4453MB DEBUG:
Proxies: 0
13:40:41 4453MB DEBUG:
Proxy instances: 0
13:40:41 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:41 4453MB DEBUG:
Instances: 1
13:40:41 4453MB DEBUG:
Point cloud points: 0
13:40:41 4453MB DEBUG:
Lights: 1
13:40:41 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:41 4453MB DEBUG:
Sprite textures: 0
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Geometry
13:40:41 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:41 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:41 4453MB DEBUG:
Unique points: 0
13:40:41 4453MB DEBUG:
Unique hair strands: 0
13:40:41 4453MB DEBUG:
Unique hair strand segments: 0
13:40:41 4453MB DEBUG:
Total triangles: 15100
13:40:41 4453MB DEBUG:
Total points: 0
13:40:41 4453MB DEBUG:
Total hair strands: 0
13:40:41 4453MB DEBUG:
Total hair strand segments: 0
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Largest triangle meshes:
13:40:41 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
GPU Memory
13:40:41 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:41 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:41 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:41 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:41 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:41 4453MB DEBUG:
Rays: 3.01 GB
13:40:41 4453MB DEBUG:
Sprite textures: 0 B
13:40:41 4453MB DEBUG:
Volume grids: 0 B
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Textures
13:40:41 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:41 4453MB DEBUG:
File loading time: 0ms
13:40:41 4453MB DEBUG:
File decompression time: 0ms
13:40:41 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:41 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:41 4453MB DEBUG:
File loading time: 0ms
13:40:41 4453MB DEBUG:
File decompression time: 0ms
13:40:41 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:41 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:41 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:41 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:41 4453MB DEBUG:
Primitive loading time: 0ms
13:40:41 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:41 4453MB DEBUG:
13:40:41 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:41 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.085 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.085
13:40:41 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:41 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:41 4452MB DEBUG:
Context: Locked:IPR +
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:41 4452MB DEBUG:
Status: Updating Lights
13:40:41 4452MB DEBUG:
Status: Updating Environment
13:40:41 4452MB DEBUG:
Status: Scanning Materials
13:40:41 4452MB DEBUG:
Status: Updating Materials
13:40:41 4452MB DEBUG:
Status: Extracting Geometry
13:40:41 4452MB DEBUG:
Status: Updating Objects
13:40:41 4452MB DEBUG:
Status: Updating Transforms
13:40:41 4452MB DEBUG:
Status: Updating Geometry
13:40:41 4452MB DEBUG:
MiniRender: Abort Requested
13:40:41 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:41 4452MB DEBUG:
Mesh Geometry Update End +
13:40:41 4452MB DEBUG:
Status: Preparing for Rendering
13:40:41 4452MB DEBUG:
Status: Registering Objects
13:40:41 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:41 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:41 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:41 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:41 4452MB DEBUG:
Context: Locked:IPR +
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:41 4452MB INFO:
=================================================================================================
13:40:41 4452MB INFO:
Rendering frame 4...
13:40:41 4452MB INFO:
Fast scene preprocessing enabled
13:40:41 4452MB INFO:
AMM enabled
13:40:41 4452MB INFO:
Fast VRAM updates enabled
13:40:41 4452MB INFO:
=================================================================================================
13:40:41 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:41 4452MB DEBUG:
0ms
13:40:41 4452MB DEBUG:
13:40:41 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:41 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Preparing materials and shaders
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:41 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:40:41 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:41 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 16ms
13:40:41 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:40:41 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 18ms
13:40:41 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:41 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:40:41 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:40:41 4453MB DEBUG:
Processing blocks...
13:40:41 4453MB DEBUG:
Time to render 16 blocks: 66ms
13:40:41 4453MB INFO:
13:40:41 4453MB INFO:
Rendering time: 84ms (2 GPU(s) used)
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Scene statistics
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
General counts
13:40:41 4453MB DEBUG:
Proxies: 0
13:40:41 4453MB DEBUG:
Proxy instances: 0
13:40:41 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:41 4453MB DEBUG:
Instances: 1
13:40:41 4453MB DEBUG:
Point cloud points: 0
13:40:41 4453MB DEBUG:
Lights: 1
13:40:41 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:41 4453MB DEBUG:
Sprite textures: 0
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Geometry
13:40:41 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:41 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:41 4453MB DEBUG:
Unique points: 0
13:40:41 4453MB DEBUG:
Unique hair strands: 0
13:40:41 4453MB DEBUG:
Unique hair strand segments: 0
13:40:41 4453MB DEBUG:
Total triangles: 15100
13:40:41 4453MB DEBUG:
Total points: 0
13:40:41 4453MB DEBUG:
Total hair strands: 0
13:40:41 4453MB DEBUG:
Total hair strand segments: 0
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Largest triangle meshes:
13:40:41 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
GPU Memory
13:40:41 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:41 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:41 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:41 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:41 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:41 4453MB DEBUG:
Rays: 3.01 GB
13:40:41 4453MB DEBUG:
Sprite textures: 0 B
13:40:41 4453MB DEBUG:
Volume grids: 0 B
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Textures
13:40:41 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:41 4453MB DEBUG:
File loading time: 0ms
13:40:41 4453MB DEBUG:
File decompression time: 0ms
13:40:41 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:41 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:41 4453MB DEBUG:
File loading time: 0ms
13:40:41 4453MB DEBUG:
File decompression time: 0ms
13:40:41 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:41 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:41 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:41 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:41 4453MB DEBUG:
Primitive loading time: 0ms
13:40:41 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:41 4453MB DEBUG:
13:40:41 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:41 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.091 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.091
13:40:41 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:41 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:41 4452MB DEBUG:
Context: Locked:IPR +
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:41 4452MB DEBUG:
Status: Updating Lights
13:40:41 4452MB DEBUG:
Status: Updating Environment
13:40:41 4452MB DEBUG:
Status: Scanning Materials
13:40:41 4452MB DEBUG:
Status: Updating Materials
13:40:41 4452MB DEBUG:
Status: Extracting Geometry
13:40:41 4452MB DEBUG:
Status: Updating Objects
13:40:41 4452MB DEBUG:
Status: Updating Transforms
13:40:41 4452MB DEBUG:
Status: Updating Geometry
13:40:41 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:41 4452MB DEBUG:
Mesh Geometry Update End +
13:40:41 4452MB DEBUG:
Status: Preparing for Rendering
13:40:41 4452MB DEBUG:
Status: Registering Objects
13:40:41 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:41 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:41 4452MB INFO:
=================================================================================================
13:40:41 4452MB INFO:
Rendering frame 4...
13:40:41 4452MB INFO:
Fast scene preprocessing enabled
13:40:41 4452MB INFO:
AMM enabled
13:40:41 4452MB INFO:
Fast VRAM updates enabled
13:40:41 4452MB INFO:
=================================================================================================
13:40:41 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:41 4452MB DEBUG:
0ms
13:40:41 4452MB DEBUG:
13:40:41 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:41 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Preparing materials and shaders
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:41 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:40:41 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 14ms
13:40:41 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:41 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:41 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 14ms
13:40:41 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:41 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:41 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:41 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:41 4453MB DEBUG:
Processing blocks...
13:40:41 4453MB DEBUG:
Time to render 16 blocks: 56ms
13:40:41 4453MB INFO:
13:40:41 4453MB INFO:
Rendering time: 72ms (2 GPU(s) used)
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Scene statistics
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
General counts
13:40:41 4453MB DEBUG:
Proxies: 0
13:40:41 4453MB DEBUG:
Proxy instances: 0
13:40:41 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:41 4453MB DEBUG:
Instances: 1
13:40:41 4453MB DEBUG:
Point cloud points: 0
13:40:41 4453MB DEBUG:
Lights: 1
13:40:41 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:41 4453MB DEBUG:
Sprite textures: 0
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Geometry
13:40:41 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:41 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:41 4453MB DEBUG:
Unique points: 0
13:40:41 4453MB DEBUG:
Unique hair strands: 0
13:40:41 4453MB DEBUG:
Unique hair strand segments: 0
13:40:41 4453MB DEBUG:
Total triangles: 15100
13:40:41 4453MB DEBUG:
Total points: 0
13:40:41 4453MB DEBUG:
Total hair strands: 0
13:40:41 4453MB DEBUG:
Total hair strand segments: 0
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Largest triangle meshes:
13:40:41 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
GPU Memory
13:40:41 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:41 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:41 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:41 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:41 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:41 4453MB DEBUG:
Rays: 3.01 GB
13:40:41 4453MB DEBUG:
Sprite textures: 0 B
13:40:41 4453MB DEBUG:
Volume grids: 0 B
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
Textures
13:40:41 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:41 4453MB DEBUG:
File loading time: 0ms
13:40:41 4453MB DEBUG:
File decompression time: 0ms
13:40:41 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:41 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:41 4453MB DEBUG:
File loading time: 0ms
13:40:41 4453MB DEBUG:
File decompression time: 0ms
13:40:41 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:41 4453MB DEBUG:
13:40:41 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:41 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:41 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:41 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:41 4453MB DEBUG:
Primitive loading time: 0ms
13:40:41 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:41 4453MB DEBUG:
13:40:41 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:41 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.077 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.077
13:40:42 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:42 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:42 4452MB DEBUG:
Context: Locked:IPR +
13:40:42 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:42 4452MB DEBUG:
Status: Updating Lights
13:40:42 4452MB DEBUG:
Status: Updating Environment
13:40:42 4452MB DEBUG:
Status: Scanning Materials
13:40:42 4452MB DEBUG:
Status: Updating Materials
13:40:42 4452MB DEBUG:
Status: Extracting Geometry
13:40:42 4452MB DEBUG:
Status: Updating Objects
13:40:42 4452MB DEBUG:
Status: Updating Transforms
13:40:42 4452MB DEBUG:
Status: Updating Geometry
13:40:42 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:42 4452MB DEBUG:
MiniRender: Abort Requested
13:40:42 4452MB DEBUG:
Mesh Geometry Update End +
13:40:42 4452MB DEBUG:
Status: Preparing for Rendering
13:40:42 4452MB DEBUG:
Status: Registering Objects
13:40:42 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:42 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:42 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:42 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:40:42 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:42 4452MB DEBUG:
Context: Locked:IPR +
13:40:42 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:42 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:42 4452MB INFO:
=================================================================================================
13:40:42 4452MB INFO:
Rendering frame 4...
13:40:42 4452MB INFO:
Fast scene preprocessing enabled
13:40:42 4452MB INFO:
AMM enabled
13:40:42 4452MB INFO:
Fast VRAM updates enabled
13:40:42 4452MB INFO:
=================================================================================================
13:40:42 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:42 4452MB DEBUG:
0ms
13:40:42 4452MB DEBUG:
13:40:42 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:42 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
Preparing materials and shaders
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:42 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:40:42 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:42 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:40:42 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:42 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:42 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:42 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:42 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:40:42 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:42 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:42 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:42 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:42 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:42 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:42 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:42 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:42 4453MB DEBUG:
Processing blocks...
13:40:42 4453MB DEBUG:
Time to render 16 blocks: 53ms
13:40:42 4453MB INFO:
13:40:42 4453MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
Scene statistics
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
General counts
13:40:42 4453MB DEBUG:
Proxies: 0
13:40:42 4453MB DEBUG:
Proxy instances: 0
13:40:42 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:42 4453MB DEBUG:
Instances: 1
13:40:42 4453MB DEBUG:
Point cloud points: 0
13:40:42 4453MB DEBUG:
Lights: 1
13:40:42 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:42 4453MB DEBUG:
Sprite textures: 0
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
Geometry
13:40:42 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:42 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:42 4453MB DEBUG:
Unique points: 0
13:40:42 4453MB DEBUG:
Unique hair strands: 0
13:40:42 4453MB DEBUG:
Unique hair strand segments: 0
13:40:42 4453MB DEBUG:
Total triangles: 15100
13:40:42 4453MB DEBUG:
Total points: 0
13:40:42 4453MB DEBUG:
Total hair strands: 0
13:40:42 4453MB DEBUG:
Total hair strand segments: 0
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
Largest triangle meshes:
13:40:42 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
GPU Memory
13:40:42 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:42 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:42 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:42 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:42 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:42 4453MB DEBUG:
Rays: 3.01 GB
13:40:42 4453MB DEBUG:
Sprite textures: 0 B
13:40:42 4453MB DEBUG:
Volume grids: 0 B
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
Textures
13:40:42 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:42 4453MB DEBUG:
File loading time: 0ms
13:40:42 4453MB DEBUG:
File decompression time: 0ms
13:40:42 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:42 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:42 4453MB DEBUG:
File loading time: 0ms
13:40:42 4453MB DEBUG:
File decompression time: 0ms
13:40:42 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:42 4453MB DEBUG:
13:40:42 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:42 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:42 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:42 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:42 4453MB DEBUG:
Primitive loading time: 0ms
13:40:42 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:42 4453MB DEBUG:
13:40:42 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:42 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.075 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.075
13:40:43 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:43 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:43 4452MB DEBUG:
Context: Locked:IPR +
13:40:43 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:43 4452MB DEBUG:
Status: Updating Lights
13:40:43 4452MB DEBUG:
Status: Updating Environment
13:40:43 4452MB DEBUG:
Status: Scanning Materials
13:40:43 4452MB DEBUG:
Status: Updating Materials
13:40:43 4452MB DEBUG:
Status: Extracting Geometry
13:40:43 4452MB DEBUG:
Status: Updating Objects
13:40:43 4452MB DEBUG:
MiniRender: Abort Requested
13:40:43 4452MB DEBUG:
Status: Updating Transforms
13:40:43 4452MB DEBUG:
Status: Updating Geometry
13:40:43 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:43 4452MB DEBUG:
Mesh Geometry Update End +
13:40:43 4452MB DEBUG:
Status: Preparing for Rendering
13:40:43 4452MB DEBUG:
Status: Registering Objects
13:40:43 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:43 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:43 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:43 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:43 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:43 4452MB DEBUG:
Context: Locked:IPR +
13:40:43 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:43 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:43 4452MB INFO:
=================================================================================================
13:40:43 4452MB INFO:
Rendering frame 4...
13:40:43 4452MB INFO:
Fast scene preprocessing enabled
13:40:43 4452MB INFO:
AMM enabled
13:40:43 4452MB INFO:
Fast VRAM updates enabled
13:40:43 4452MB INFO:
=================================================================================================
13:40:43 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:43 4452MB DEBUG:
0ms
13:40:43 4452MB DEBUG:
13:40:43 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:43 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Preparing materials and shaders
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:43 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:40:43 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:43 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:43 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:43 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:43 4453MB DEBUG:
Processing blocks...
13:40:43 4453MB DEBUG:
Time to render 16 blocks: 57ms
13:40:43 4453MB INFO:
13:40:43 4453MB INFO:
Rendering time: 74ms (2 GPU(s) used)
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Scene statistics
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
General counts
13:40:43 4453MB DEBUG:
Proxies: 0
13:40:43 4453MB DEBUG:
Proxy instances: 0
13:40:43 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:43 4453MB DEBUG:
Instances: 1
13:40:43 4453MB DEBUG:
Point cloud points: 0
13:40:43 4453MB DEBUG:
Lights: 1
13:40:43 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:43 4453MB DEBUG:
Sprite textures: 0
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Geometry
13:40:43 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:43 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:43 4453MB DEBUG:
Unique points: 0
13:40:43 4453MB DEBUG:
Unique hair strands: 0
13:40:43 4453MB DEBUG:
Unique hair strand segments: 0
13:40:43 4453MB DEBUG:
Total triangles: 15100
13:40:43 4453MB DEBUG:
Total points: 0
13:40:43 4453MB DEBUG:
Total hair strands: 0
13:40:43 4453MB DEBUG:
Total hair strand segments: 0
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Largest triangle meshes:
13:40:43 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
GPU Memory
13:40:43 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:43 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:43 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:43 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:43 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:43 4453MB DEBUG:
Rays: 3.01 GB
13:40:43 4453MB DEBUG:
Sprite textures: 0 B
13:40:43 4453MB DEBUG:
Volume grids: 0 B
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Textures
13:40:43 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:43 4453MB DEBUG:
File loading time: 0ms
13:40:43 4453MB DEBUG:
File decompression time: 0ms
13:40:43 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:43 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:43 4453MB DEBUG:
File loading time: 0ms
13:40:43 4453MB DEBUG:
File decompression time: 0ms
13:40:43 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:43 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:43 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:43 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:43 4453MB DEBUG:
Primitive loading time: 0ms
13:40:43 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:43 4453MB DEBUG:
13:40:43 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:43 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.080 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.080
13:40:43 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:43 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:43 4452MB DEBUG:
Context: Locked:IPR +
13:40:43 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:43 4452MB DEBUG:
Status: Updating Lights
13:40:43 4452MB DEBUG:
Status: Updating Environment
13:40:43 4452MB DEBUG:
Status: Scanning Materials
13:40:43 4452MB DEBUG:
Status: Updating Materials
13:40:43 4452MB DEBUG:
Status: Extracting Geometry
13:40:43 4452MB DEBUG:
Status: Updating Objects
13:40:43 4452MB DEBUG:
Status: Updating Transforms
13:40:43 4452MB DEBUG:
Status: Updating Geometry
13:40:43 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:43 4452MB DEBUG:
Mesh Geometry Update End +
13:40:43 4452MB DEBUG:
Status: Preparing for Rendering
13:40:43 4452MB DEBUG:
Status: Registering Objects
13:40:43 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:43 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:43 4452MB INFO:
=================================================================================================
13:40:43 4452MB INFO:
Rendering frame 4...
13:40:43 4452MB INFO:
Fast scene preprocessing enabled
13:40:43 4452MB INFO:
AMM enabled
13:40:43 4452MB INFO:
Fast VRAM updates enabled
13:40:43 4452MB INFO:
=================================================================================================
13:40:43 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:43 4452MB DEBUG:
0ms
13:40:43 4452MB DEBUG:
13:40:43 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:43 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Preparing materials and shaders
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:43 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:43 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:40:43 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:43 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:40:43 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:43 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:43 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:43 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 15ms
13:40:43 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:40:43 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:43 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:43 4453MB DEBUG:
Processing blocks...
13:40:43 4453MB DEBUG:
Time to render 16 blocks: 63ms
13:40:43 4453MB INFO:
13:40:43 4453MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Scene statistics
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
General counts
13:40:43 4453MB DEBUG:
Proxies: 0
13:40:43 4453MB DEBUG:
Proxy instances: 0
13:40:43 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:43 4453MB DEBUG:
Instances: 1
13:40:43 4453MB DEBUG:
Point cloud points: 0
13:40:43 4453MB DEBUG:
Lights: 1
13:40:43 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:43 4453MB DEBUG:
Sprite textures: 0
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Geometry
13:40:43 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:43 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:43 4453MB DEBUG:
Unique points: 0
13:40:43 4453MB DEBUG:
Unique hair strands: 0
13:40:43 4453MB DEBUG:
Unique hair strand segments: 0
13:40:43 4453MB DEBUG:
Total triangles: 15100
13:40:43 4453MB DEBUG:
Total points: 0
13:40:43 4453MB DEBUG:
Total hair strands: 0
13:40:43 4453MB DEBUG:
Total hair strand segments: 0
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Largest triangle meshes:
13:40:43 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
GPU Memory
13:40:43 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:43 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:43 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:43 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:43 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:43 4453MB DEBUG:
Rays: 3.01 GB
13:40:43 4453MB DEBUG:
Sprite textures: 0 B
13:40:43 4453MB DEBUG:
Volume grids: 0 B
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
Textures
13:40:43 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:43 4453MB DEBUG:
File loading time: 0ms
13:40:43 4453MB DEBUG:
File decompression time: 0ms
13:40:43 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:43 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:43 4453MB DEBUG:
File loading time: 0ms
13:40:43 4453MB DEBUG:
File decompression time: 0ms
13:40:43 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:43 4453MB DEBUG:
13:40:43 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:43 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:43 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:43 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:43 4453MB DEBUG:
Primitive loading time: 0ms
13:40:43 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:43 4453MB DEBUG:
13:40:43 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:43 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.173 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.173
13:40:44 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:44 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:44 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:44 4452MB DEBUG:
Context: Locked:IPR +
13:40:44 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:44 4452MB DEBUG:
Status: Updating Lights
13:40:44 4452MB DEBUG:
Status: Updating Environment
13:40:44 4452MB DEBUG:
Status: Scanning Materials
13:40:44 4452MB DEBUG:
Status: Updating Materials
13:40:44 4452MB DEBUG:
Status: Extracting Geometry
13:40:44 4452MB DEBUG:
MiniRender: Abort Requested
13:40:44 4452MB DEBUG:
Status: Updating Objects
13:40:44 4452MB DEBUG:
Status: Updating Transforms
13:40:44 4452MB DEBUG:
Status: Updating Geometry
13:40:44 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:44 4452MB DEBUG:
Mesh Geometry Update End +
13:40:44 4452MB DEBUG:
Status: Preparing for Rendering
13:40:44 4452MB DEBUG:
Status: Registering Objects
13:40:44 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:44 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:44 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:44 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:44 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:44 4452MB DEBUG:
Context: Locked:IPR +
13:40:44 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:44 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:44 4452MB INFO:
=================================================================================================
13:40:44 4452MB INFO:
Rendering frame 4...
13:40:44 4452MB INFO:
Fast scene preprocessing enabled
13:40:44 4452MB INFO:
AMM enabled
13:40:44 4452MB INFO:
Fast VRAM updates enabled
13:40:44 4452MB INFO:
=================================================================================================
13:40:44 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:44 4452MB DEBUG:
0ms
13:40:44 4452MB DEBUG:
13:40:44 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:44 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
Preparing materials and shaders
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:44 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:44 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:40:44 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:44 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:44 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:44 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:44 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:44 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:44 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:44 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:44 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:44 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:44 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:44 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:44 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:44 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:40:44 4453MB DEBUG:
Processing blocks...
13:40:44 4453MB DEBUG:
Time to render 16 blocks: 56ms
13:40:44 4453MB INFO:
13:40:44 4453MB INFO:
Rendering time: 72ms (2 GPU(s) used)
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
Scene statistics
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
General counts
13:40:44 4453MB DEBUG:
Proxies: 0
13:40:44 4453MB DEBUG:
Proxy instances: 0
13:40:44 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:44 4453MB DEBUG:
Instances: 1
13:40:44 4453MB DEBUG:
Point cloud points: 0
13:40:44 4453MB DEBUG:
Lights: 1
13:40:44 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:44 4453MB DEBUG:
Sprite textures: 0
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
Geometry
13:40:44 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:44 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:44 4453MB DEBUG:
Unique points: 0
13:40:44 4453MB DEBUG:
Unique hair strands: 0
13:40:44 4453MB DEBUG:
Unique hair strand segments: 0
13:40:44 4453MB DEBUG:
Total triangles: 15100
13:40:44 4453MB DEBUG:
Total points: 0
13:40:44 4453MB DEBUG:
Total hair strands: 0
13:40:44 4453MB DEBUG:
Total hair strand segments: 0
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
Largest triangle meshes:
13:40:44 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
GPU Memory
13:40:44 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:44 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:44 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:44 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:44 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:44 4453MB DEBUG:
Rays: 3.01 GB
13:40:44 4453MB DEBUG:
Sprite textures: 0 B
13:40:44 4453MB DEBUG:
Volume grids: 0 B
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
Textures
13:40:44 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:44 4453MB DEBUG:
File loading time: 0ms
13:40:44 4453MB DEBUG:
File decompression time: 0ms
13:40:44 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:44 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:44 4453MB DEBUG:
File loading time: 0ms
13:40:44 4453MB DEBUG:
File decompression time: 0ms
13:40:44 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:44 4453MB DEBUG:
13:40:44 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:44 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:44 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:44 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:44 4453MB DEBUG:
Primitive loading time: 0ms
13:40:44 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:44 4453MB DEBUG:
13:40:44 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:44 4452MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.000/00:00.000/00:00.000) Render:00:00.077 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.078
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:46 4452MB DEBUG:
Context: Locked:IPR +
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:46 4452MB DEBUG:
Status: Updating Lights
13:40:46 4452MB DEBUG:
Status: Updating Environment
13:40:46 4452MB DEBUG:
Status: Scanning Materials
13:40:46 4452MB DEBUG:
Status: Updating Materials
13:40:46 4452MB DEBUG:
Status: Extracting Geometry
13:40:46 4452MB DEBUG:
Status: Updating Objects
13:40:46 4452MB DEBUG:
Status: Updating Transforms
13:40:46 4452MB DEBUG:
Status: Updating Geometry
13:40:46 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:46 4452MB DEBUG:
Mesh Geometry Update End +
13:40:46 4452MB DEBUG:
MiniRender: Abort Requested
13:40:46 4452MB DEBUG:
Status: Preparing for Rendering
13:40:46 4452MB DEBUG:
Status: Registering Objects
13:40:46 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:46 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:46 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:46 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:46 4452MB DEBUG:
Context: Locked:IPR +
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:46 4452MB INFO:
=================================================================================================
13:40:46 4452MB INFO:
Rendering frame 4...
13:40:46 4452MB INFO:
Fast scene preprocessing enabled
13:40:46 4452MB INFO:
AMM enabled
13:40:46 4452MB INFO:
Fast VRAM updates enabled
13:40:46 4452MB INFO:
=================================================================================================
13:40:46 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:46 4452MB DEBUG:
0ms
13:40:46 4452MB DEBUG:
13:40:46 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:46 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Preparing materials and shaders
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:46 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:40:46 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:40:46 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:40:46 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:40:46 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:46 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 13ms
13:40:46 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:46 4453MB DEBUG:
MiniRender: Abort Requested
13:40:46 4453MB DEBUG:
Processing blocks...
13:40:46 4453MB DEBUG:
Time to render 16 blocks: 41ms
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Scene statistics
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
General counts
13:40:46 4453MB DEBUG:
Proxies: 0
13:40:46 4453MB DEBUG:
Proxy instances: 0
13:40:46 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:46 4453MB DEBUG:
Instances: 1
13:40:46 4453MB DEBUG:
Point cloud points: 0
13:40:46 4453MB DEBUG:
Lights: 1
13:40:46 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:46 4453MB DEBUG:
Sprite textures: 0
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Geometry
13:40:46 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:46 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:46 4453MB DEBUG:
Unique points: 0
13:40:46 4453MB DEBUG:
Unique hair strands: 0
13:40:46 4453MB DEBUG:
Unique hair strand segments: 0
13:40:46 4453MB DEBUG:
Total triangles: 15100
13:40:46 4453MB DEBUG:
Total points: 0
13:40:46 4453MB DEBUG:
Total hair strands: 0
13:40:46 4453MB DEBUG:
Total hair strand segments: 0
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Largest triangle meshes:
13:40:46 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
GPU Memory
13:40:46 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:46 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:46 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:46 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:46 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:46 4453MB DEBUG:
Rays: 3.01 GB
13:40:46 4453MB DEBUG:
Sprite textures: 0 B
13:40:46 4453MB DEBUG:
Volume grids: 0 B
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Textures
13:40:46 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:46 4453MB DEBUG:
File loading time: 0ms
13:40:46 4453MB DEBUG:
File decompression time: 0ms
13:40:46 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:46 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:46 4453MB DEBUG:
File loading time: 0ms
13:40:46 4453MB DEBUG:
File decompression time: 0ms
13:40:46 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:46 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:46 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:46 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:46 4453MB DEBUG:
Primitive loading time: 0ms
13:40:46 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:46 4453MB DEBUG:
13:40:46 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:46 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.063 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.063
13:40:46 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:46 4452MB DEBUG:
Context: Locked:IPR +
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:46 4452MB DEBUG:
Status: Updating Lights
13:40:46 4452MB DEBUG:
Status: Updating Environment
13:40:46 4452MB DEBUG:
Status: Scanning Materials
13:40:46 4452MB DEBUG:
Status: Updating Materials
13:40:46 4452MB DEBUG:
Status: Extracting Geometry
13:40:46 4452MB DEBUG:
Status: Updating Objects
13:40:46 4452MB DEBUG:
Status: Updating Transforms
13:40:46 4452MB DEBUG:
Status: Updating Geometry
13:40:46 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:46 4452MB DEBUG:
Mesh Geometry Update End +
13:40:46 4452MB DEBUG:
Status: Preparing for Rendering
13:40:46 4452MB DEBUG:
Status: Registering Objects
13:40:46 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:46 4452MB INFO:
=================================================================================================
13:40:46 4452MB INFO:
Rendering frame 4...
13:40:46 4452MB INFO:
Fast scene preprocessing enabled
13:40:46 4452MB INFO:
AMM enabled
13:40:46 4452MB INFO:
Fast VRAM updates enabled
13:40:46 4452MB INFO:
=================================================================================================
13:40:46 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:46 4452MB DEBUG:
0ms
13:40:46 4452MB DEBUG:
13:40:46 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:46 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Preparing materials and shaders
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:46 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:46 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:46 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:46 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:46 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:46 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:46 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:46 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:46 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:46 4453MB DEBUG:
Processing blocks...
13:40:46 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:46 4453MB INFO:
13:40:46 4453MB INFO:
Rendering time: 75ms (2 GPU(s) used)
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Scene statistics
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
General counts
13:40:46 4453MB DEBUG:
Proxies: 0
13:40:46 4453MB DEBUG:
Proxy instances: 0
13:40:46 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:46 4453MB DEBUG:
Instances: 1
13:40:46 4453MB DEBUG:
Point cloud points: 0
13:40:46 4453MB DEBUG:
Lights: 1
13:40:46 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:46 4453MB DEBUG:
Sprite textures: 0
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Geometry
13:40:46 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:46 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:46 4453MB DEBUG:
Unique points: 0
13:40:46 4453MB DEBUG:
Unique hair strands: 0
13:40:46 4453MB DEBUG:
Unique hair strand segments: 0
13:40:46 4453MB DEBUG:
Total triangles: 15100
13:40:46 4453MB DEBUG:
Total points: 0
13:40:46 4453MB DEBUG:
Total hair strands: 0
13:40:46 4453MB DEBUG:
Total hair strand segments: 0
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Largest triangle meshes:
13:40:46 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
GPU Memory
13:40:46 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:46 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:46 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:46 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:46 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:46 4453MB DEBUG:
Rays: 3.01 GB
13:40:46 4453MB DEBUG:
Sprite textures: 0 B
13:40:46 4453MB DEBUG:
Volume grids: 0 B
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Textures
13:40:46 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:46 4453MB DEBUG:
File loading time: 0ms
13:40:46 4453MB DEBUG:
File decompression time: 0ms
13:40:46 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:46 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:46 4453MB DEBUG:
File loading time: 0ms
13:40:46 4453MB DEBUG:
File decompression time: 0ms
13:40:46 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:46 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:46 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:46 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:46 4453MB DEBUG:
Primitive loading time: 0ms
13:40:46 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:46 4453MB DEBUG:
13:40:46 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:46 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.080 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:46 4452MB DEBUG:
Context: Locked:IPR +
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:46 4452MB DEBUG:
Status: Updating Lights
13:40:46 4452MB DEBUG:
Status: Updating Environment
13:40:46 4452MB DEBUG:
Status: Scanning Materials
13:40:46 4452MB DEBUG:
Status: Updating Materials
13:40:46 4452MB DEBUG:
Status: Extracting Geometry
13:40:46 4452MB DEBUG:
Status: Updating Objects
13:40:46 4452MB DEBUG:
Status: Updating Transforms
13:40:46 4452MB DEBUG:
Status: Updating Geometry
13:40:46 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:46 4452MB DEBUG:
Mesh Geometry Update End +
13:40:46 4452MB DEBUG:
Status: Preparing for Rendering
13:40:46 4452MB DEBUG:
Status: Registering Objects
13:40:46 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:46 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:46 4452MB INFO:
=================================================================================================
13:40:46 4452MB INFO:
Rendering frame 4...
13:40:46 4452MB INFO:
Fast scene preprocessing enabled
13:40:46 4452MB INFO:
AMM enabled
13:40:46 4452MB INFO:
Fast VRAM updates enabled
13:40:46 4452MB INFO:
=================================================================================================
13:40:46 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:46 4452MB DEBUG:
0ms
13:40:46 4452MB DEBUG:
13:40:46 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:46 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Preparing materials and shaders
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:46 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:40:46 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:46 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:40:46 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:46 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:46 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:46 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:40:46 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:40:46 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:40:46 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 10ms
13:40:46 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:46 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:46 4453MB DEBUG:
Processing blocks...
13:40:46 4453MB DEBUG:
Time to render 16 blocks: 53ms
13:40:46 4453MB INFO:
13:40:46 4453MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Scene statistics
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
General counts
13:40:46 4453MB DEBUG:
Proxies: 0
13:40:46 4453MB DEBUG:
Proxy instances: 0
13:40:46 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:46 4453MB DEBUG:
Instances: 1
13:40:46 4453MB DEBUG:
Point cloud points: 0
13:40:46 4453MB DEBUG:
Lights: 1
13:40:46 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:46 4453MB DEBUG:
Sprite textures: 0
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Geometry
13:40:46 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:46 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:46 4453MB DEBUG:
Unique points: 0
13:40:46 4453MB DEBUG:
Unique hair strands: 0
13:40:46 4453MB DEBUG:
Unique hair strand segments: 0
13:40:46 4453MB DEBUG:
Total triangles: 15100
13:40:46 4453MB DEBUG:
Total points: 0
13:40:46 4453MB DEBUG:
Total hair strands: 0
13:40:46 4453MB DEBUG:
Total hair strand segments: 0
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Largest triangle meshes:
13:40:46 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
GPU Memory
13:40:46 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:46 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:46 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:46 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:46 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:46 4453MB DEBUG:
Rays: 3.01 GB
13:40:46 4453MB DEBUG:
Sprite textures: 0 B
13:40:46 4453MB DEBUG:
Volume grids: 0 B
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
Textures
13:40:46 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:46 4453MB DEBUG:
File loading time: 0ms
13:40:46 4453MB DEBUG:
File decompression time: 0ms
13:40:46 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:46 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:46 4453MB DEBUG:
File loading time: 0ms
13:40:46 4453MB DEBUG:
File decompression time: 0ms
13:40:46 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:46 4453MB DEBUG:
13:40:46 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:46 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:46 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:46 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:46 4453MB DEBUG:
Primitive loading time: 0ms
13:40:46 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:46 4453MB DEBUG:
13:40:46 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:46 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.075 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.075
13:40:46 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:47 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:47 4452MB DEBUG:
Context: Locked:IPR +
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:47 4452MB DEBUG:
Status: Updating Lights
13:40:47 4452MB DEBUG:
Status: Updating Environment
13:40:47 4452MB DEBUG:
Status: Scanning Materials
13:40:47 4452MB DEBUG:
Status: Updating Materials
13:40:47 4452MB DEBUG:
Status: Extracting Geometry
13:40:47 4452MB DEBUG:
Status: Updating Objects
13:40:47 4452MB DEBUG:
MiniRender: Abort Requested
13:40:47 4452MB DEBUG:
Status: Updating Transforms
13:40:47 4452MB DEBUG:
Status: Updating Geometry
13:40:47 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:47 4452MB DEBUG:
Mesh Geometry Update End +
13:40:47 4452MB DEBUG:
Status: Preparing for Rendering
13:40:47 4452MB DEBUG:
Status: Registering Objects
13:40:47 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:47 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:47 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:47 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:47 4452MB DEBUG:
Context: Locked:IPR +
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:47 4452MB INFO:
=================================================================================================
13:40:47 4452MB INFO:
Rendering frame 4...
13:40:47 4452MB INFO:
Fast scene preprocessing enabled
13:40:47 4452MB INFO:
AMM enabled
13:40:47 4452MB INFO:
Fast VRAM updates enabled
13:40:47 4452MB INFO:
=================================================================================================
13:40:47 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:47 4452MB DEBUG:
0ms
13:40:47 4452MB DEBUG:
13:40:47 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:47 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Preparing materials and shaders
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:47 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:47 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:40:47 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:47 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:47 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:47 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:47 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:47 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:40:47 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:47 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:47 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:47 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:47 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:47 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:47 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:47 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:40:47 4453MB DEBUG:
Processing blocks...
13:40:47 4453MB DEBUG:
Time to render 16 blocks: 58ms
13:40:47 4453MB INFO:
13:40:47 4453MB INFO:
Rendering time: 75ms (2 GPU(s) used)
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Scene statistics
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
General counts
13:40:47 4453MB DEBUG:
Proxies: 0
13:40:47 4453MB DEBUG:
Proxy instances: 0
13:40:47 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:47 4453MB DEBUG:
Instances: 1
13:40:47 4453MB DEBUG:
Point cloud points: 0
13:40:47 4453MB DEBUG:
Lights: 1
13:40:47 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:47 4453MB DEBUG:
Sprite textures: 0
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Geometry
13:40:47 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:47 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:47 4453MB DEBUG:
Unique points: 0
13:40:47 4453MB DEBUG:
Unique hair strands: 0
13:40:47 4453MB DEBUG:
Unique hair strand segments: 0
13:40:47 4453MB DEBUG:
Total triangles: 15100
13:40:47 4453MB DEBUG:
Total points: 0
13:40:47 4453MB DEBUG:
Total hair strands: 0
13:40:47 4453MB DEBUG:
Total hair strand segments: 0
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Largest triangle meshes:
13:40:47 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
GPU Memory
13:40:47 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:47 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:47 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:47 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:47 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:47 4453MB DEBUG:
Rays: 3.01 GB
13:40:47 4453MB DEBUG:
Sprite textures: 0 B
13:40:47 4453MB DEBUG:
Volume grids: 0 B
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Textures
13:40:47 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:47 4453MB DEBUG:
File loading time: 0ms
13:40:47 4453MB DEBUG:
File decompression time: 0ms
13:40:47 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:47 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:47 4453MB DEBUG:
File loading time: 0ms
13:40:47 4453MB DEBUG:
File decompression time: 0ms
13:40:47 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:47 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:47 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:47 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:47 4453MB DEBUG:
Primitive loading time: 0ms
13:40:47 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:47 4453MB DEBUG:
13:40:47 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:47 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.080 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
13:40:47 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:47 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:47 4452MB DEBUG:
Context: Locked:IPR +
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:47 4452MB DEBUG:
Status: Updating Lights
13:40:47 4452MB DEBUG:
Status: Updating Environment
13:40:47 4452MB DEBUG:
Status: Scanning Materials
13:40:47 4452MB DEBUG:
Status: Updating Materials
13:40:47 4452MB DEBUG:
Status: Extracting Geometry
13:40:47 4452MB DEBUG:
Status: Updating Objects
13:40:47 4452MB DEBUG:
MiniRender: Abort Requested
13:40:47 4452MB DEBUG:
Status: Updating Transforms
13:40:47 4452MB DEBUG:
Status: Updating Geometry
13:40:47 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:47 4452MB DEBUG:
Mesh Geometry Update End +
13:40:47 4452MB DEBUG:
Status: Preparing for Rendering
13:40:47 4452MB DEBUG:
Status: Registering Objects
13:40:47 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:47 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:47 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:47 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:47 4452MB DEBUG:
Context: Locked:IPR +
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:47 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:47 4452MB INFO:
=================================================================================================
13:40:47 4452MB INFO:
Rendering frame 4...
13:40:47 4452MB INFO:
Fast scene preprocessing enabled
13:40:47 4452MB INFO:
AMM enabled
13:40:47 4452MB INFO:
Fast VRAM updates enabled
13:40:47 4452MB INFO:
=================================================================================================
13:40:47 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:47 4452MB DEBUG:
0ms
13:40:47 4452MB DEBUG:
13:40:47 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:47 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Preparing materials and shaders
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:47 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:40:47 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:47 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:47 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:47 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:47 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:40:47 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:47 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:47 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:47 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:40:47 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:40:47 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:40:47 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:40:47 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:47 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:40:47 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:47 4453MB DEBUG:
Processing blocks...
13:40:47 4453MB DEBUG:
Time to render 16 blocks: 54ms
13:40:47 4453MB INFO:
13:40:47 4453MB INFO:
Rendering time: 73ms (2 GPU(s) used)
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Scene statistics
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
General counts
13:40:47 4453MB DEBUG:
Proxies: 0
13:40:47 4453MB DEBUG:
Proxy instances: 0
13:40:47 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:47 4453MB DEBUG:
Instances: 1
13:40:47 4453MB DEBUG:
Point cloud points: 0
13:40:47 4453MB DEBUG:
Lights: 1
13:40:47 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:47 4453MB DEBUG:
Sprite textures: 0
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Geometry
13:40:47 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:47 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:47 4453MB DEBUG:
Unique points: 0
13:40:47 4453MB DEBUG:
Unique hair strands: 0
13:40:47 4453MB DEBUG:
Unique hair strand segments: 0
13:40:47 4453MB DEBUG:
Total triangles: 15100
13:40:47 4453MB DEBUG:
Total points: 0
13:40:47 4453MB DEBUG:
Total hair strands: 0
13:40:47 4453MB DEBUG:
Total hair strand segments: 0
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Largest triangle meshes:
13:40:47 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
GPU Memory
13:40:47 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:47 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:47 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:47 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:47 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:47 4453MB DEBUG:
Rays: 3.01 GB
13:40:47 4453MB DEBUG:
Sprite textures: 0 B
13:40:47 4453MB DEBUG:
Volume grids: 0 B
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
Textures
13:40:47 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:47 4453MB DEBUG:
File loading time: 0ms
13:40:47 4453MB DEBUG:
File decompression time: 0ms
13:40:47 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:47 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:47 4453MB DEBUG:
File loading time: 0ms
13:40:47 4453MB DEBUG:
File decompression time: 0ms
13:40:47 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:47 4453MB DEBUG:
13:40:47 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:47 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:47 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:47 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:47 4453MB DEBUG:
Primitive loading time: 0ms
13:40:47 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:47 4453MB DEBUG:
13:40:47 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:47 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.079 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.079
13:40:48 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:48 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:48 4452MB DEBUG:
Context: Locked:IPR +
13:40:48 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:48 4452MB DEBUG:
Status: Updating Lights
13:40:48 4452MB DEBUG:
Status: Updating Environment
13:40:48 4452MB DEBUG:
Status: Scanning Materials
13:40:48 4452MB DEBUG:
Status: Updating Materials
13:40:48 4452MB DEBUG:
Status: Extracting Geometry
13:40:48 4452MB DEBUG:
Status: Updating Objects
13:40:48 4452MB DEBUG:
Status: Updating Transforms
13:40:48 4452MB DEBUG:
MiniRender: Abort Requested
13:40:48 4452MB DEBUG:
Status: Updating Geometry
13:40:48 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:48 4452MB DEBUG:
Mesh Geometry Update End +
13:40:48 4452MB DEBUG:
Status: Preparing for Rendering
13:40:48 4452MB DEBUG:
Status: Registering Objects
13:40:48 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:48 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:48 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:48 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:40:48 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:40:48 4452MB DEBUG:
Context: Locked:IPR +
13:40:48 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:48 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:48 4452MB INFO:
=================================================================================================
13:40:48 4452MB INFO:
Rendering frame 4...
13:40:48 4452MB INFO:
Fast scene preprocessing enabled
13:40:48 4452MB INFO:
AMM enabled
13:40:48 4452MB INFO:
Fast VRAM updates enabled
13:40:48 4452MB INFO:
=================================================================================================
13:40:48 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:48 4452MB DEBUG:
0ms
13:40:48 4452MB DEBUG:
13:40:48 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:48 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
Preparing materials and shaders
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:48 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:48 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:40:48 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:48 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:48 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:48 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:40:48 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:48 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:48 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:40:48 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:48 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:40:48 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:48 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:48 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 5ms
13:40:48 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:48 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:40:48 4453MB DEBUG:
Processing blocks...
13:40:48 4453MB DEBUG:
Time to render 16 blocks: 59ms
13:40:48 4453MB INFO:
13:40:48 4453MB INFO:
Rendering time: 76ms (2 GPU(s) used)
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
Scene statistics
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
General counts
13:40:48 4453MB DEBUG:
Proxies: 0
13:40:48 4453MB DEBUG:
Proxy instances: 0
13:40:48 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:48 4453MB DEBUG:
Instances: 1
13:40:48 4453MB DEBUG:
Point cloud points: 0
13:40:48 4453MB DEBUG:
Lights: 1
13:40:48 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:48 4453MB DEBUG:
Sprite textures: 0
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
Geometry
13:40:48 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:48 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:48 4453MB DEBUG:
Unique points: 0
13:40:48 4453MB DEBUG:
Unique hair strands: 0
13:40:48 4453MB DEBUG:
Unique hair strand segments: 0
13:40:48 4453MB DEBUG:
Total triangles: 15100
13:40:48 4453MB DEBUG:
Total points: 0
13:40:48 4453MB DEBUG:
Total hair strands: 0
13:40:48 4453MB DEBUG:
Total hair strand segments: 0
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
Largest triangle meshes:
13:40:48 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
GPU Memory
13:40:48 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:48 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:48 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:48 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:48 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:48 4453MB DEBUG:
Rays: 3.01 GB
13:40:48 4453MB DEBUG:
Sprite textures: 0 B
13:40:48 4453MB DEBUG:
Volume grids: 0 B
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
Textures
13:40:48 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:48 4453MB DEBUG:
File loading time: 0ms
13:40:48 4453MB DEBUG:
File decompression time: 0ms
13:40:48 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:48 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:48 4453MB DEBUG:
File loading time: 0ms
13:40:48 4453MB DEBUG:
File decompression time: 0ms
13:40:48 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:48 4453MB DEBUG:
13:40:48 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:48 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:48 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:48 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:48 4453MB DEBUG:
Primitive loading time: 0ms
13:40:48 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:48 4453MB DEBUG:
13:40:48 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:48 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.081 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.081
13:40:53 4452MB INFO:
License returned
13:40:54 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License acquired
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
19ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:40:54 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 16ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 44ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.090
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.011)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:40:54 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:40:54 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 13ms
13:40:54 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 47ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.070 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.070
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 21ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.043 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:40:54 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 36ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.059 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.060
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 14ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 23ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 23ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 23ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:40:54 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 30ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.052
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 13ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:40:54 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:40:54 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4453MB DEBUG:
MiniRender: Abort Requested
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 34ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.060 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.061
13:40:54 4452MB DEBUG:
MiniRender: Aborted (0.012)
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:54 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:40:54 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:54 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:40:54 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:40:54 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:40:54 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:40:54 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:54 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:40:54 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:40:54 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:54 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:54 4453MB DEBUG:
Processing blocks...
13:40:54 4453MB DEBUG:
Time to render 16 blocks: 45ms
13:40:54 4453MB INFO:
13:40:54 4453MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Scene statistics
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
General counts
13:40:54 4453MB DEBUG:
Proxies: 0
13:40:54 4453MB DEBUG:
Proxy instances: 0
13:40:54 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:54 4453MB DEBUG:
Instances: 1
13:40:54 4453MB DEBUG:
Point cloud points: 0
13:40:54 4453MB DEBUG:
Lights: 1
13:40:54 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:54 4453MB DEBUG:
Sprite textures: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Geometry
13:40:54 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:54 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:54 4453MB DEBUG:
Unique points: 0
13:40:54 4453MB DEBUG:
Unique hair strands: 0
13:40:54 4453MB DEBUG:
Unique hair strand segments: 0
13:40:54 4453MB DEBUG:
Total triangles: 15100
13:40:54 4453MB DEBUG:
Total points: 0
13:40:54 4453MB DEBUG:
Total hair strands: 0
13:40:54 4453MB DEBUG:
Total hair strand segments: 0
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Largest triangle meshes:
13:40:54 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Memory
13:40:54 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:54 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:54 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:54 4453MB DEBUG:
Rays: 3.01 GB
13:40:54 4453MB DEBUG:
Sprite textures: 0 B
13:40:54 4453MB DEBUG:
Volume grids: 0 B
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Textures
13:40:54 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:54 4453MB DEBUG:
File loading time: 0ms
13:40:54 4453MB DEBUG:
File decompression time: 0ms
13:40:54 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:54 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:54 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:54 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:54 4453MB DEBUG:
Primitive loading time: 0ms
13:40:54 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:54 4453MB DEBUG:
13:40:54 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:54 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.130 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.133
13:40:54 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:54 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:54 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:40:54 4452MB DEBUG:
Context: Locked:IPR +
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:54 4452MB DEBUG:
Status: Updating Lights
13:40:54 4452MB DEBUG:
Status: Updating Environment
13:40:54 4452MB DEBUG:
Status: Scanning Materials
13:40:54 4452MB DEBUG:
Status: Updating Materials
13:40:54 4452MB DEBUG:
Status: Extracting Geometry
13:40:54 4452MB DEBUG:
Status: Updating Objects
13:40:54 4452MB DEBUG:
Status: Updating Transforms
13:40:54 4452MB DEBUG:
Status: Updating Geometry
13:40:54 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:54 4452MB DEBUG:
Mesh Geometry Update End +
13:40:54 4452MB DEBUG:
Status: Preparing for Rendering
13:40:54 4452MB DEBUG:
Status: Registering Objects
13:40:54 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:54 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
Rendering frame 4...
13:40:54 4452MB INFO:
Fast scene preprocessing enabled
13:40:54 4452MB INFO:
AMM enabled
13:40:54 4452MB INFO:
Fast VRAM updates enabled
13:40:54 4452MB INFO:
=================================================================================================
13:40:54 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:54 4452MB DEBUG:
0ms
13:40:54 4452MB DEBUG:
13:40:54 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:54 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:54 4453MB DEBUG:
13:40:54 4453MB DEBUG:
Preparing materials and shaders
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:55 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:55 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:40:55 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:55 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:55 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:40:55 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:55 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:55 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:40:55 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:40:55 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:55 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:40:55 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:55 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:55 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:40:55 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:55 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:40:55 4453MB DEBUG:
Processing blocks...
13:40:55 4453MB DEBUG:
Time to render 16 blocks: 56ms
13:40:55 4453MB INFO:
13:40:55 4453MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
Scene statistics
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
General counts
13:40:55 4453MB DEBUG:
Proxies: 0
13:40:55 4453MB DEBUG:
Proxy instances: 0
13:40:55 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:55 4453MB DEBUG:
Instances: 1
13:40:55 4453MB DEBUG:
Point cloud points: 0
13:40:55 4453MB DEBUG:
Lights: 1
13:40:55 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:55 4453MB DEBUG:
Sprite textures: 0
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
Geometry
13:40:55 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:55 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:55 4453MB DEBUG:
Unique points: 0
13:40:55 4453MB DEBUG:
Unique hair strands: 0
13:40:55 4453MB DEBUG:
Unique hair strand segments: 0
13:40:55 4453MB DEBUG:
Total triangles: 15100
13:40:55 4453MB DEBUG:
Total points: 0
13:40:55 4453MB DEBUG:
Total hair strands: 0
13:40:55 4453MB DEBUG:
Total hair strand segments: 0
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
Largest triangle meshes:
13:40:55 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
GPU Memory
13:40:55 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:55 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:55 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:55 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:55 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:55 4453MB DEBUG:
Rays: 3.01 GB
13:40:55 4453MB DEBUG:
Sprite textures: 0 B
13:40:55 4453MB DEBUG:
Volume grids: 0 B
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
Textures
13:40:55 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:55 4453MB DEBUG:
File loading time: 0ms
13:40:55 4453MB DEBUG:
File decompression time: 0ms
13:40:55 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:55 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:55 4453MB DEBUG:
File loading time: 0ms
13:40:55 4453MB DEBUG:
File decompression time: 0ms
13:40:55 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:55 4453MB DEBUG:
13:40:55 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:55 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:55 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:55 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:55 4453MB DEBUG:
Primitive loading time: 0ms
13:40:55 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:55 4453MB DEBUG:
13:40:55 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:55 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.163 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.163
13:40:57 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:40:57 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:57 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:40:57 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:57 4453MB DEBUG:
MiniRender: Abort Requested
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 28ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.049 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:40:57 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:40:57 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:57 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:57 4453MB DEBUG:
MiniRender: Abort Requested
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 22ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:40:57 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:40:57 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:40:57 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:57 4453MB DEBUG:
MiniRender: Abort Requested
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 40ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.149 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.149
13:40:57 4452MB DEBUG:
MiniRender: Aborted (0.011)
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:40:57 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:57 4453MB DEBUG:
MiniRender: Abort Requested
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 12ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.122 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.122
13:40:57 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:40:57 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:40:57 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:57 4453MB DEBUG:
MiniRender: Abort Requested
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 15ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:40:57 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:40:57 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:57 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:57 4453MB DEBUG:
MiniRender: Abort Requested
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 15ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:40:57 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:40:57 4452MB DEBUG:
Context: Locked:IPR +
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:57 4452MB DEBUG:
Status: Updating Lights
13:40:57 4452MB DEBUG:
Status: Updating Environment
13:40:57 4452MB DEBUG:
Status: Scanning Materials
13:40:57 4452MB DEBUG:
Status: Updating Materials
13:40:57 4452MB DEBUG:
Status: Extracting Geometry
13:40:57 4452MB DEBUG:
Status: Updating Objects
13:40:57 4452MB DEBUG:
Status: Updating Transforms
13:40:57 4452MB DEBUG:
Status: Updating Geometry
13:40:57 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:57 4452MB DEBUG:
Mesh Geometry Update End +
13:40:57 4452MB DEBUG:
Status: Preparing for Rendering
13:40:57 4452MB DEBUG:
Status: Registering Objects
13:40:57 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:57 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
Rendering frame 4...
13:40:57 4452MB INFO:
Fast scene preprocessing enabled
13:40:57 4452MB INFO:
AMM enabled
13:40:57 4452MB INFO:
Fast VRAM updates enabled
13:40:57 4452MB INFO:
=================================================================================================
13:40:57 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:57 4452MB DEBUG:
0ms
13:40:57 4452MB DEBUG:
13:40:57 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:57 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Preparing materials and shaders
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:57 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:40:57 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:40:57 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:40:57 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:40:57 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:57 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:40:57 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:57 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:40:57 4453MB DEBUG:
Processing blocks...
13:40:57 4453MB DEBUG:
Time to render 16 blocks: 47ms
13:40:57 4453MB INFO:
13:40:57 4453MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Scene statistics
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
General counts
13:40:57 4453MB DEBUG:
Proxies: 0
13:40:57 4453MB DEBUG:
Proxy instances: 0
13:40:57 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:57 4453MB DEBUG:
Instances: 1
13:40:57 4453MB DEBUG:
Point cloud points: 0
13:40:57 4453MB DEBUG:
Lights: 1
13:40:57 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:57 4453MB DEBUG:
Sprite textures: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Geometry
13:40:57 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:57 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:57 4453MB DEBUG:
Unique points: 0
13:40:57 4453MB DEBUG:
Unique hair strands: 0
13:40:57 4453MB DEBUG:
Unique hair strand segments: 0
13:40:57 4453MB DEBUG:
Total triangles: 15100
13:40:57 4453MB DEBUG:
Total points: 0
13:40:57 4453MB DEBUG:
Total hair strands: 0
13:40:57 4453MB DEBUG:
Total hair strand segments: 0
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Largest triangle meshes:
13:40:57 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Memory
13:40:57 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:57 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:57 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:57 4453MB DEBUG:
Rays: 3.01 GB
13:40:57 4453MB DEBUG:
Sprite textures: 0 B
13:40:57 4453MB DEBUG:
Volume grids: 0 B
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
Textures
13:40:57 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:57 4453MB DEBUG:
File loading time: 0ms
13:40:57 4453MB DEBUG:
File decompression time: 0ms
13:40:57 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:57 4453MB DEBUG:
13:40:57 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:57 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:57 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:57 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:57 4453MB DEBUG:
Primitive loading time: 0ms
13:40:57 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:57 4453MB DEBUG:
13:40:57 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:57 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.106 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.109
13:40:59 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:40:59 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:40:59 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 9ms
13:40:59 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:40:59 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:40:59 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:40:59 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 48ms
13:40:59 4453MB INFO:
13:40:59 4453MB INFO:
Rendering time: 65ms (2 GPU(s) used)
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.073 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.077
13:40:59 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:40:59 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4453MB DEBUG:
MiniRender: Abort Requested
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 7ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.031 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.031
13:40:59 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4453MB DEBUG:
MiniRender: Abort Requested
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 31ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:40:59 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:40:59 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4453MB DEBUG:
MiniRender: Abort Requested
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 8ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.030 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.031
13:40:59 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4453MB DEBUG:
MiniRender: Abort Requested
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 20ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:40:59 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:40:59 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:40:59 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:40:59 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:40:59 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 46ms
13:40:59 4453MB INFO:
13:40:59 4453MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.111 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.113
13:40:59 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 11ms
13:40:59 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4453MB DEBUG:
MiniRender: Abort Requested
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 18ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:40:59 4452MB DEBUG:
MiniRender: Aborted (0.013)
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4453MB DEBUG:
MiniRender: Abort Requested
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 21ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.043 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:40:59 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:40:59 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:40:59 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:40:59 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:40:59 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 45ms
13:40:59 4453MB INFO:
13:40:59 4453MB INFO:
Rendering time: 62ms (2 GPU(s) used)
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.110 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.113
13:40:59 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:40:59 4452MB DEBUG:
Context: Locked:IPR +
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Start
13:40:59 4452MB DEBUG:
Status: Updating Lights
13:40:59 4452MB DEBUG:
Status: Updating Environment
13:40:59 4452MB DEBUG:
Status: Scanning Materials
13:40:59 4452MB DEBUG:
Status: Updating Materials
13:40:59 4452MB DEBUG:
Status: Extracting Geometry
13:40:59 4452MB DEBUG:
Status: Updating Objects
13:40:59 4452MB DEBUG:
Status: Updating Transforms
13:40:59 4452MB DEBUG:
Status: Updating Geometry
13:40:59 4452MB DEBUG:
Mesh Geometry Update Begin +
13:40:59 4452MB DEBUG:
Mesh Geometry Update End +
13:40:59 4452MB DEBUG:
Status: Preparing for Rendering
13:40:59 4452MB DEBUG:
Status: Registering Objects
13:40:59 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:40:59 4452MB DEBUG:
Status: Frame 4: Update Completed
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
Rendering frame 4...
13:40:59 4452MB INFO:
Fast scene preprocessing enabled
13:40:59 4452MB INFO:
AMM enabled
13:40:59 4452MB INFO:
Fast VRAM updates enabled
13:40:59 4452MB INFO:
=================================================================================================
13:40:59 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:40:59 4452MB DEBUG:
0ms
13:40:59 4452MB DEBUG:
13:40:59 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:40:59 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Preparing materials and shaders
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:40:59 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:40:59 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:40:59 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:40:59 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:40:59 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:40:59 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:40:59 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:40:59 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:40:59 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:40:59 4453MB DEBUG:
Processing blocks...
13:40:59 4453MB DEBUG:
Time to render 16 blocks: 46ms
13:40:59 4453MB INFO:
13:40:59 4453MB INFO:
Rendering time: 62ms (2 GPU(s) used)
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Scene statistics
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
General counts
13:40:59 4453MB DEBUG:
Proxies: 0
13:40:59 4453MB DEBUG:
Proxy instances: 0
13:40:59 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:40:59 4453MB DEBUG:
Instances: 1
13:40:59 4453MB DEBUG:
Point cloud points: 0
13:40:59 4453MB DEBUG:
Lights: 1
13:40:59 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:40:59 4453MB DEBUG:
Sprite textures: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Geometry
13:40:59 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:40:59 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:40:59 4453MB DEBUG:
Unique points: 0
13:40:59 4453MB DEBUG:
Unique hair strands: 0
13:40:59 4453MB DEBUG:
Unique hair strand segments: 0
13:40:59 4453MB DEBUG:
Total triangles: 15100
13:40:59 4453MB DEBUG:
Total points: 0
13:40:59 4453MB DEBUG:
Total hair strands: 0
13:40:59 4453MB DEBUG:
Total hair strand segments: 0
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Largest triangle meshes:
13:40:59 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Memory
13:40:59 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:40:59 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:40:59 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:40:59 4453MB DEBUG:
Rays: 3.01 GB
13:40:59 4453MB DEBUG:
Sprite textures: 0 B
13:40:59 4453MB DEBUG:
Volume grids: 0 B
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
Textures
13:40:59 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:40:59 4453MB DEBUG:
File loading time: 0ms
13:40:59 4453MB DEBUG:
File decompression time: 0ms
13:40:59 4453MB DEBUG:
Average GPU cache hits: 0%
13:40:59 4453MB DEBUG:
13:40:59 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:40:59 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:40:59 4453MB DEBUG:
Main primitive data: 188.87 KB
13:40:59 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:40:59 4453MB DEBUG:
Primitive loading time: 0ms
13:40:59 4453MB DEBUG:
Tess/Disp time: 10ms
13:40:59 4453MB DEBUG:
13:40:59 4452MB DEBUG:
Context: Unlocked:IPR +
13:40:59 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.067 (00:00.019/00:00.000) Output:00:00.000 Total:00:00.070
13:41:00 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 19ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.042
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.014)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 50ms
13:41:00 4453MB INFO:
13:41:00 4453MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.075 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.076
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.001)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 20ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.042
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 24ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 16ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 41ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.063 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.063
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 33ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.054 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 43ms
13:41:00 4453MB INFO:
13:41:00 4453MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.119 (00:00.019/00:00.000) Output:00:00.000 Total:00:00.121
13:41:00 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 42ms
13:41:00 4453MB INFO:
13:41:00 4453MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.064 (00:00.019/00:00.000) Output:00:00.000 Total:00:00.067
13:41:00 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 47ms
13:41:00 4453MB INFO:
13:41:00 4453MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.157 (00:00.109/00:00.000) Output:00:00.000 Total:00:00.160
13:41:00 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:00 4453MB DEBUG:
MiniRender: Abort Requested
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 45ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:00 4453MB DEBUG:
Total hair strand segments: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Largest triangle meshes:
13:41:00 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Memory
13:41:00 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:00 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:00 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:00 4453MB DEBUG:
Rays: 3.01 GB
13:41:00 4453MB DEBUG:
Sprite textures: 0 B
13:41:00 4453MB DEBUG:
Volume grids: 0 B
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Textures
13:41:00 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:00 4453MB DEBUG:
File loading time: 0ms
13:41:00 4453MB DEBUG:
File decompression time: 0ms
13:41:00 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:00 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:00 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:00 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:00 4453MB DEBUG:
Primitive loading time: 0ms
13:41:00 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:00 4453MB DEBUG:
13:41:00 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:00 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.067 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.067
13:41:00 4452MB DEBUG:
MiniRender: Aborted (0.006)
13:41:00 4452MB DEBUG:
Context: Locked:IPR +
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:00 4452MB DEBUG:
Status: Updating Lights
13:41:00 4452MB DEBUG:
Status: Updating Environment
13:41:00 4452MB DEBUG:
Status: Scanning Materials
13:41:00 4452MB DEBUG:
Status: Updating Materials
13:41:00 4452MB DEBUG:
Status: Extracting Geometry
13:41:00 4452MB DEBUG:
Status: Updating Objects
13:41:00 4452MB DEBUG:
Status: Updating Transforms
13:41:00 4452MB DEBUG:
Status: Updating Geometry
13:41:00 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:00 4452MB DEBUG:
Mesh Geometry Update End +
13:41:00 4452MB DEBUG:
Status: Preparing for Rendering
13:41:00 4452MB DEBUG:
Status: Registering Objects
13:41:00 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:00 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
Rendering frame 4...
13:41:00 4452MB INFO:
Fast scene preprocessing enabled
13:41:00 4452MB INFO:
AMM enabled
13:41:00 4452MB INFO:
Fast VRAM updates enabled
13:41:00 4452MB INFO:
=================================================================================================
13:41:00 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:00 4452MB DEBUG:
0ms
13:41:00 4452MB DEBUG:
13:41:00 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:00 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Preparing materials and shaders
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:00 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:00 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:00 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:00 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:41:00 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:00 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:00 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:00 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:00 4453MB DEBUG:
Processing blocks...
13:41:00 4453MB DEBUG:
Time to render 16 blocks: 42ms
13:41:00 4453MB INFO:
13:41:00 4453MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Scene statistics
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
General counts
13:41:00 4453MB DEBUG:
Proxies: 0
13:41:00 4453MB DEBUG:
Proxy instances: 0
13:41:00 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:00 4453MB DEBUG:
Instances: 1
13:41:00 4453MB DEBUG:
Point cloud points: 0
13:41:00 4453MB DEBUG:
Lights: 1
13:41:00 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:00 4453MB DEBUG:
Sprite textures: 0
13:41:00 4453MB DEBUG:
13:41:00 4453MB DEBUG:
Geometry
13:41:00 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:00 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:00 4453MB DEBUG:
Unique points: 0
13:41:00 4453MB DEBUG:
Unique hair strands: 0
13:41:00 4453MB DEBUG:
Unique hair strand segments: 0
13:41:00 4453MB DEBUG:
Total triangles: 15100
13:41:00 4453MB DEBUG:
Total points: 0
13:41:00 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.131 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.133
13:41:01 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:41:01 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 44ms
13:41:01 4453MB INFO:
13:41:01 4453MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.065 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.068
13:41:01 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 12ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.034 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:01 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 43ms
13:41:01 4453MB INFO:
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.064 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.064
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.005)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 13ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 22ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.043 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 43ms
13:41:01 4453MB INFO:
13:41:01 4453MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.107 (00:00.019/00:00.000) Output:00:00.000 Total:00:00.110
13:41:01 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 30ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.052 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.053
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 18ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.009)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 13ms
13:41:01 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 41ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.063 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.064
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.008)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:01 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:41:01 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:01 4453MB DEBUG:
MiniRender: Abort Requested
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 41ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.063 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.063
13:41:01 4452MB DEBUG:
MiniRender: Aborted (0.007)
13:41:01 4452MB DEBUG:
Context: Locked:IPR +
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:01 4452MB DEBUG:
Status: Updating Lights
13:41:01 4452MB DEBUG:
Status: Updating Environment
13:41:01 4452MB DEBUG:
Status: Scanning Materials
13:41:01 4452MB DEBUG:
Status: Updating Materials
13:41:01 4452MB DEBUG:
Status: Extracting Geometry
13:41:01 4452MB DEBUG:
Status: Updating Objects
13:41:01 4452MB DEBUG:
Status: Updating Transforms
13:41:01 4452MB DEBUG:
Status: Updating Geometry
13:41:01 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:01 4452MB DEBUG:
Mesh Geometry Update End +
13:41:01 4452MB DEBUG:
Status: Preparing for Rendering
13:41:01 4452MB DEBUG:
Status: Registering Objects
13:41:01 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:01 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
Rendering frame 4...
13:41:01 4452MB INFO:
Fast scene preprocessing enabled
13:41:01 4452MB INFO:
AMM enabled
13:41:01 4452MB INFO:
Fast VRAM updates enabled
13:41:01 4452MB INFO:
=================================================================================================
13:41:01 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:01 4452MB DEBUG:
0ms
13:41:01 4452MB DEBUG:
13:41:01 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:01 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Preparing materials and shaders
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:01 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:01 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:01 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:01 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:01 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:01 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:01 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:01 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:01 4453MB DEBUG:
Processing blocks...
13:41:01 4453MB DEBUG:
Time to render 16 blocks: 42ms
13:41:01 4453MB INFO:
13:41:01 4453MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Scene statistics
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
General counts
13:41:01 4453MB DEBUG:
Proxies: 0
13:41:01 4453MB DEBUG:
Proxy instances: 0
13:41:01 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:01 4453MB DEBUG:
Instances: 1
13:41:01 4453MB DEBUG:
Point cloud points: 0
13:41:01 4453MB DEBUG:
Lights: 1
13:41:01 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:01 4453MB DEBUG:
Sprite textures: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Geometry
13:41:01 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:01 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:01 4453MB DEBUG:
Unique points: 0
13:41:01 4453MB DEBUG:
Unique hair strands: 0
13:41:01 4453MB DEBUG:
Unique hair strand segments: 0
13:41:01 4453MB DEBUG:
Total triangles: 15100
13:41:01 4453MB DEBUG:
Total points: 0
13:41:01 4453MB DEBUG:
Total hair strands: 0
13:41:01 4453MB DEBUG:
Total hair strand segments: 0
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Largest triangle meshes:
13:41:01 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Memory
13:41:01 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:01 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:01 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:01 4453MB DEBUG:
Rays: 3.01 GB
13:41:01 4453MB DEBUG:
Sprite textures: 0 B
13:41:01 4453MB DEBUG:
Volume grids: 0 B
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
Textures
13:41:01 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:01 4453MB DEBUG:
File loading time: 0ms
13:41:01 4453MB DEBUG:
File decompression time: 0ms
13:41:01 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:01 4453MB DEBUG:
13:41:01 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:01 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:01 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:01 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:01 4453MB DEBUG:
Primitive loading time: 0ms
13:41:01 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:01 4453MB DEBUG:
13:41:01 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:01 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.212 (00:00.105/00:00.000) Output:00:00.000 Total:00:00.215
13:41:02 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4452MB DEBUG:
Context: Locked:IPR +
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4452MB DEBUG:
Status: Updating Lights
13:41:02 4452MB DEBUG:
Status: Updating Environment
13:41:02 4452MB DEBUG:
Status: Scanning Materials
13:41:02 4452MB DEBUG:
Status: Updating Materials
13:41:02 4452MB DEBUG:
Status: Extracting Geometry
13:41:02 4452MB DEBUG:
Status: Updating Objects
13:41:02 4452MB DEBUG:
Status: Updating Transforms
13:41:02 4452MB DEBUG:
Status: Updating Geometry
13:41:02 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4452MB DEBUG:
Mesh Geometry Update End +
13:41:02 4452MB DEBUG:
Status: Preparing for Rendering
13:41:02 4452MB DEBUG:
Status: Registering Objects
13:41:02 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
Rendering frame 4...
13:41:02 4452MB INFO:
Fast scene preprocessing enabled
13:41:02 4452MB INFO:
AMM enabled
13:41:02 4452MB INFO:
Fast VRAM updates enabled
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4452MB DEBUG:
0ms
13:41:02 4452MB DEBUG:
13:41:02 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing materials and shaders
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:02 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:02 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:02 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:41:02 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:41:02 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4453MB DEBUG:
MiniRender: Abort Requested
13:41:02 4453MB DEBUG:
Processing blocks...
13:41:02 4453MB DEBUG:
Time to render 16 blocks: 33ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Scene statistics
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
General counts
13:41:02 4453MB DEBUG:
Proxies: 0
13:41:02 4453MB DEBUG:
Proxy instances: 0
13:41:02 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4453MB DEBUG:
Instances: 1
13:41:02 4453MB DEBUG:
Point cloud points: 0
13:41:02 4453MB DEBUG:
Lights: 1
13:41:02 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4453MB DEBUG:
Sprite textures: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Geometry
13:41:02 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4453MB DEBUG:
Unique points: 0
13:41:02 4453MB DEBUG:
Unique hair strands: 0
13:41:02 4453MB DEBUG:
Unique hair strand segments: 0
13:41:02 4453MB DEBUG:
Total triangles: 15100
13:41:02 4453MB DEBUG:
Total points: 0
13:41:02 4453MB DEBUG:
Total hair strands: 0
13:41:02 4453MB DEBUG:
Total hair strand segments: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Largest triangle meshes:
13:41:02 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Memory
13:41:02 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4453MB DEBUG:
Rays: 3.01 GB
13:41:02 4453MB DEBUG:
Sprite textures: 0 B
13:41:02 4453MB DEBUG:
Volume grids: 0 B
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Textures
13:41:02 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4453MB DEBUG:
Primitive loading time: 0ms
13:41:02 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4453MB DEBUG:
13:41:02 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:41:02 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:41:02 4452MB DEBUG:
Context: Locked:IPR +
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4452MB DEBUG:
Status: Updating Lights
13:41:02 4452MB DEBUG:
Status: Updating Environment
13:41:02 4452MB DEBUG:
Status: Scanning Materials
13:41:02 4452MB DEBUG:
Status: Updating Materials
13:41:02 4452MB DEBUG:
Status: Extracting Geometry
13:41:02 4452MB DEBUG:
Status: Updating Objects
13:41:02 4452MB DEBUG:
Status: Updating Transforms
13:41:02 4452MB DEBUG:
Status: Updating Geometry
13:41:02 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4452MB DEBUG:
Mesh Geometry Update End +
13:41:02 4452MB DEBUG:
Status: Preparing for Rendering
13:41:02 4452MB DEBUG:
Status: Registering Objects
13:41:02 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
Rendering frame 4...
13:41:02 4452MB INFO:
Fast scene preprocessing enabled
13:41:02 4452MB INFO:
AMM enabled
13:41:02 4452MB INFO:
Fast VRAM updates enabled
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4452MB DEBUG:
0ms
13:41:02 4452MB DEBUG:
13:41:02 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing materials and shaders
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:02 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:41:02 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:41:02 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:02 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:02 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:41:02 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:41:02 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:02 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:02 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:41:02 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:41:02 4453MB DEBUG:
Processing blocks...
13:41:02 4453MB DEBUG:
Time to render 16 blocks: 48ms
13:41:02 4453MB INFO:
13:41:02 4453MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Scene statistics
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
General counts
13:41:02 4453MB DEBUG:
Proxies: 0
13:41:02 4453MB DEBUG:
Proxy instances: 0
13:41:02 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4453MB DEBUG:
Instances: 1
13:41:02 4453MB DEBUG:
Point cloud points: 0
13:41:02 4453MB DEBUG:
Lights: 1
13:41:02 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4453MB DEBUG:
Sprite textures: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Geometry
13:41:02 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4453MB DEBUG:
Unique points: 0
13:41:02 4453MB DEBUG:
Unique hair strands: 0
13:41:02 4453MB DEBUG:
Unique hair strand segments: 0
13:41:02 4453MB DEBUG:
Total triangles: 15100
13:41:02 4453MB DEBUG:
Total points: 0
13:41:02 4453MB DEBUG:
Total hair strands: 0
13:41:02 4453MB DEBUG:
Total hair strand segments: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Largest triangle meshes:
13:41:02 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Memory
13:41:02 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4453MB DEBUG:
Rays: 3.01 GB
13:41:02 4453MB DEBUG:
Sprite textures: 0 B
13:41:02 4453MB DEBUG:
Volume grids: 0 B
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Textures
13:41:02 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4453MB DEBUG:
Primitive loading time: 0ms
13:41:02 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4453MB DEBUG:
13:41:02 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4452MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.129 (00:00.025/00:00.000) Output:00:00.000 Total:00:00.133
13:41:02 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4452MB DEBUG:
Context: Locked:IPR +
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4452MB DEBUG:
Status: Updating Lights
13:41:02 4452MB DEBUG:
Status: Updating Environment
13:41:02 4452MB DEBUG:
Status: Scanning Materials
13:41:02 4452MB DEBUG:
Status: Updating Materials
13:41:02 4452MB DEBUG:
Status: Extracting Geometry
13:41:02 4452MB DEBUG:
Status: Updating Objects
13:41:02 4452MB DEBUG:
Status: Updating Transforms
13:41:02 4452MB DEBUG:
Status: Updating Geometry
13:41:02 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4452MB DEBUG:
Mesh Geometry Update End +
13:41:02 4452MB DEBUG:
Status: Preparing for Rendering
13:41:02 4452MB DEBUG:
Status: Registering Objects
13:41:02 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
Rendering frame 4...
13:41:02 4452MB INFO:
Fast scene preprocessing enabled
13:41:02 4452MB INFO:
AMM enabled
13:41:02 4452MB INFO:
Fast VRAM updates enabled
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4452MB DEBUG:
0ms
13:41:02 4452MB DEBUG:
13:41:02 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing materials and shaders
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:02 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:02 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 12ms
13:41:02 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4453MB DEBUG:
MiniRender: Abort Requested
13:41:02 4453MB DEBUG:
Processing blocks...
13:41:02 4453MB DEBUG:
Time to render 16 blocks: 24ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Scene statistics
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
General counts
13:41:02 4453MB DEBUG:
Proxies: 0
13:41:02 4453MB DEBUG:
Proxy instances: 0
13:41:02 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4453MB DEBUG:
Instances: 1
13:41:02 4453MB DEBUG:
Point cloud points: 0
13:41:02 4453MB DEBUG:
Lights: 1
13:41:02 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4453MB DEBUG:
Sprite textures: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Geometry
13:41:02 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4453MB DEBUG:
Unique points: 0
13:41:02 4453MB DEBUG:
Unique hair strands: 0
13:41:02 4453MB DEBUG:
Unique hair strand segments: 0
13:41:02 4453MB DEBUG:
Total triangles: 15100
13:41:02 4453MB DEBUG:
Total points: 0
13:41:02 4453MB DEBUG:
Total hair strands: 0
13:41:02 4453MB DEBUG:
Total hair strand segments: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Largest triangle meshes:
13:41:02 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Memory
13:41:02 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4453MB DEBUG:
Rays: 3.01 GB
13:41:02 4453MB DEBUG:
Sprite textures: 0 B
13:41:02 4453MB DEBUG:
Volume grids: 0 B
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Textures
13:41:02 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4453MB DEBUG:
Primitive loading time: 0ms
13:41:02 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4453MB DEBUG:
13:41:02 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4452MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.049 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:02 4452MB DEBUG:
MiniRender: Aborted (0.010)
13:41:02 4452MB DEBUG:
Context: Locked:IPR +
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4452MB DEBUG:
Status: Updating Lights
13:41:02 4452MB DEBUG:
Status: Updating Environment
13:41:02 4452MB DEBUG:
Status: Scanning Materials
13:41:02 4452MB DEBUG:
Status: Updating Materials
13:41:02 4452MB DEBUG:
Status: Extracting Geometry
13:41:02 4452MB DEBUG:
Status: Updating Objects
13:41:02 4452MB DEBUG:
Status: Updating Transforms
13:41:02 4452MB DEBUG:
Status: Updating Geometry
13:41:02 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4452MB DEBUG:
Mesh Geometry Update End +
13:41:02 4452MB DEBUG:
Status: Preparing for Rendering
13:41:02 4452MB DEBUG:
Status: Registering Objects
13:41:02 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
Rendering frame 4...
13:41:02 4452MB INFO:
Fast scene preprocessing enabled
13:41:02 4452MB INFO:
AMM enabled
13:41:02 4452MB INFO:
Fast VRAM updates enabled
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4452MB DEBUG:
0ms
13:41:02 4452MB DEBUG:
13:41:02 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing materials and shaders
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:02 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:02 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:02 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:41:02 4453MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:02 4453MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:02 4453MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:02 4453MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:02 4453MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Processing blocks...
13:41:02 4453MB DEBUG:
Time to render 16 blocks: 43ms
13:41:02 4453MB INFO:
13:41:02 4453MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Scene statistics
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
General counts
13:41:02 4453MB DEBUG:
Proxies: 0
13:41:02 4453MB DEBUG:
Proxy instances: 0
13:41:02 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4453MB DEBUG:
Instances: 1
13:41:02 4453MB DEBUG:
Point cloud points: 0
13:41:02 4453MB DEBUG:
Lights: 1
13:41:02 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4453MB DEBUG:
Sprite textures: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Geometry
13:41:02 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4453MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4453MB DEBUG:
Unique points: 0
13:41:02 4453MB DEBUG:
Unique hair strands: 0
13:41:02 4453MB DEBUG:
Unique hair strand segments: 0
13:41:02 4453MB DEBUG:
Total triangles: 15100
13:41:02 4453MB DEBUG:
Total points: 0
13:41:02 4453MB DEBUG:
Total hair strands: 0
13:41:02 4453MB DEBUG:
Total hair strand segments: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Largest triangle meshes:
13:41:02 4453MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Memory
13:41:02 4453MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4453MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4453MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4453MB DEBUG:
Rays: 3.01 GB
13:41:02 4453MB DEBUG:
Sprite textures: 0 B
13:41:02 4453MB DEBUG:
Volume grids: 0 B
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Textures
13:41:02 4453MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4453MB DEBUG:
File loading time: 0ms
13:41:02 4453MB DEBUG:
File decompression time: 0ms
13:41:02 4453MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4453MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4453MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4453MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4453MB DEBUG:
Primitive loading time: 0ms
13:41:02 4453MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4453MB DEBUG:
13:41:02 4452MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4452MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.114 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.117
13:41:02 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4452MB DEBUG:
Context: Locked:IPR +
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4452MB DEBUG:
Status: Updating Lights
13:41:02 4452MB DEBUG:
Status: Updating Environment
13:41:02 4452MB DEBUG:
Status: Scanning Materials
13:41:02 4452MB DEBUG:
Status: Updating Materials
13:41:02 4452MB DEBUG:
Status: Extracting Geometry
13:41:02 4452MB DEBUG:
Status: Updating Objects
13:41:02 4452MB DEBUG:
Status: Updating Transforms
13:41:02 4452MB DEBUG:
Status: Updating Geometry
13:41:02 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4452MB DEBUG:
Mesh Geometry Update End +
13:41:02 4452MB DEBUG:
Status: Preparing for Rendering
13:41:02 4452MB DEBUG:
Status: Registering Objects
13:41:02 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
Rendering frame 4...
13:41:02 4452MB INFO:
Fast scene preprocessing enabled
13:41:02 4452MB INFO:
AMM enabled
13:41:02 4452MB INFO:
Fast VRAM updates enabled
13:41:02 4452MB INFO:
=================================================================================================
13:41:02 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4452MB DEBUG:
0ms
13:41:02 4452MB DEBUG:
13:41:02 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing materials and shaders
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4453MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:02 4453MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:02 4453MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:02 4453MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:02 4453MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:02 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4453MB DEBUG:
MiniRender: Abort Requested
13:41:02 4453MB DEBUG:
Processing blocks...
13:41:02 4453MB DEBUG:
Time to render 16 blocks: 27ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Scene statistics
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
General counts
13:41:02 4453MB DEBUG:
Proxies: 0
13:41:02 4453MB DEBUG:
Proxy instances: 0
13:41:02 4453MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4453MB DEBUG:
Instances: 1
13:41:02 4453MB DEBUG:
Point cloud points: 0
13:41:02 4453MB DEBUG:
Lights: 1
13:41:02 4453MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4453MB DEBUG:
Sprite textures: 0
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Geometry
13:41:02 4453MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4454MB DEBUG:
Unique points: 0
13:41:02 4454MB DEBUG:
Unique hair strands: 0
13:41:02 4454MB DEBUG:
Unique hair strand segments: 0
13:41:02 4454MB DEBUG:
Total triangles: 15100
13:41:02 4454MB DEBUG:
Total points: 0
13:41:02 4454MB DEBUG:
Total hair strands: 0
13:41:02 4454MB DEBUG:
Total hair strand segments: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Largest triangle meshes:
13:41:02 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Memory
13:41:02 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4454MB DEBUG:
Rays: 3.01 GB
13:41:02 4454MB DEBUG:
Sprite textures: 0 B
13:41:02 4454MB DEBUG:
Volume grids: 0 B
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Textures
13:41:02 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4454MB DEBUG:
Primitive loading time: 0ms
13:41:02 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4454MB DEBUG:
13:41:02 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.048 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:02 4453MB DEBUG:
MiniRender: Aborted (0.009)
13:41:02 4453MB DEBUG:
Context: Locked:IPR +
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4453MB DEBUG:
Status: Updating Lights
13:41:02 4453MB DEBUG:
Status: Updating Environment
13:41:02 4453MB DEBUG:
Status: Scanning Materials
13:41:02 4453MB DEBUG:
Status: Updating Materials
13:41:02 4453MB DEBUG:
Status: Extracting Geometry
13:41:02 4453MB DEBUG:
Status: Updating Objects
13:41:02 4453MB DEBUG:
Status: Updating Transforms
13:41:02 4453MB DEBUG:
Status: Updating Geometry
13:41:02 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4453MB DEBUG:
Mesh Geometry Update End +
13:41:02 4453MB DEBUG:
Status: Preparing for Rendering
13:41:02 4453MB DEBUG:
Status: Registering Objects
13:41:02 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
Rendering frame 4...
13:41:02 4453MB INFO:
Fast scene preprocessing enabled
13:41:02 4453MB INFO:
AMM enabled
13:41:02 4453MB INFO:
Fast VRAM updates enabled
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4453MB DEBUG:
0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Preparing materials and shaders
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:02 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4454MB DEBUG:
MiniRender: Abort Requested
13:41:02 4454MB DEBUG:
Processing blocks...
13:41:02 4454MB DEBUG:
Time to render 16 blocks: 7ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Scene statistics
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
General counts
13:41:02 4454MB DEBUG:
Proxies: 0
13:41:02 4454MB DEBUG:
Proxy instances: 0
13:41:02 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4454MB DEBUG:
Instances: 1
13:41:02 4454MB DEBUG:
Point cloud points: 0
13:41:02 4454MB DEBUG:
Lights: 1
13:41:02 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4454MB DEBUG:
Sprite textures: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Geometry
13:41:02 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4454MB DEBUG:
Unique points: 0
13:41:02 4454MB DEBUG:
Unique hair strands: 0
13:41:02 4454MB DEBUG:
Unique hair strand segments: 0
13:41:02 4454MB DEBUG:
Total triangles: 15100
13:41:02 4454MB DEBUG:
Total points: 0
13:41:02 4454MB DEBUG:
Total hair strands: 0
13:41:02 4454MB DEBUG:
Total hair strand segments: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Largest triangle meshes:
13:41:02 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Memory
13:41:02 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4454MB DEBUG:
Rays: 3.01 GB
13:41:02 4454MB DEBUG:
Sprite textures: 0 B
13:41:02 4454MB DEBUG:
Volume grids: 0 B
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Textures
13:41:02 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4454MB DEBUG:
Primitive loading time: 0ms
13:41:02 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4454MB DEBUG:
13:41:02 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:02 4453MB DEBUG:
MiniRender: Aborted (0.008)
13:41:02 4453MB DEBUG:
Context: Locked:IPR +
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4453MB DEBUG:
Status: Updating Lights
13:41:02 4453MB DEBUG:
Status: Updating Environment
13:41:02 4453MB DEBUG:
Status: Scanning Materials
13:41:02 4453MB DEBUG:
Status: Updating Materials
13:41:02 4453MB DEBUG:
Status: Extracting Geometry
13:41:02 4453MB DEBUG:
Status: Updating Objects
13:41:02 4453MB DEBUG:
Status: Updating Transforms
13:41:02 4453MB DEBUG:
Status: Updating Geometry
13:41:02 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4453MB DEBUG:
Mesh Geometry Update End +
13:41:02 4453MB DEBUG:
Status: Preparing for Rendering
13:41:02 4453MB DEBUG:
Status: Registering Objects
13:41:02 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
Rendering frame 4...
13:41:02 4453MB INFO:
Fast scene preprocessing enabled
13:41:02 4453MB INFO:
AMM enabled
13:41:02 4453MB INFO:
Fast VRAM updates enabled
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4453MB DEBUG:
0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Preparing materials and shaders
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:02 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:02 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:02 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:02 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4454MB DEBUG:
MiniRender: Abort Requested
13:41:02 4454MB DEBUG:
Processing blocks...
13:41:02 4454MB DEBUG:
Time to render 16 blocks: 18ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Scene statistics
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
General counts
13:41:02 4454MB DEBUG:
Proxies: 0
13:41:02 4454MB DEBUG:
Proxy instances: 0
13:41:02 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4454MB DEBUG:
Instances: 1
13:41:02 4454MB DEBUG:
Point cloud points: 0
13:41:02 4454MB DEBUG:
Lights: 1
13:41:02 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4454MB DEBUG:
Sprite textures: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Geometry
13:41:02 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4454MB DEBUG:
Unique points: 0
13:41:02 4454MB DEBUG:
Unique hair strands: 0
13:41:02 4454MB DEBUG:
Unique hair strand segments: 0
13:41:02 4454MB DEBUG:
Total triangles: 15100
13:41:02 4454MB DEBUG:
Total points: 0
13:41:02 4454MB DEBUG:
Total hair strands: 0
13:41:02 4454MB DEBUG:
Total hair strand segments: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Largest triangle meshes:
13:41:02 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Memory
13:41:02 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4454MB DEBUG:
Rays: 3.01 GB
13:41:02 4454MB DEBUG:
Sprite textures: 0 B
13:41:02 4454MB DEBUG:
Volume grids: 0 B
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Textures
13:41:02 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4454MB DEBUG:
Primitive loading time: 0ms
13:41:02 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4454MB DEBUG:
13:41:02 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:41:02 4453MB DEBUG:
MiniRender: Aborted (0.008)
13:41:02 4453MB DEBUG:
Context: Locked:IPR +
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4453MB DEBUG:
Status: Updating Lights
13:41:02 4453MB DEBUG:
Status: Updating Environment
13:41:02 4453MB DEBUG:
Status: Scanning Materials
13:41:02 4453MB DEBUG:
Status: Updating Materials
13:41:02 4453MB DEBUG:
Status: Extracting Geometry
13:41:02 4453MB DEBUG:
Status: Updating Objects
13:41:02 4453MB DEBUG:
Status: Updating Transforms
13:41:02 4453MB DEBUG:
Status: Updating Geometry
13:41:02 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4453MB DEBUG:
Mesh Geometry Update End +
13:41:02 4453MB DEBUG:
Status: Preparing for Rendering
13:41:02 4453MB DEBUG:
Status: Registering Objects
13:41:02 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
Rendering frame 4...
13:41:02 4453MB INFO:
Fast scene preprocessing enabled
13:41:02 4453MB INFO:
AMM enabled
13:41:02 4453MB INFO:
Fast VRAM updates enabled
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4453MB DEBUG:
0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Preparing materials and shaders
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:02 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:02 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4454MB DEBUG:
MiniRender: Abort Requested
13:41:02 4454MB DEBUG:
Processing blocks...
13:41:02 4454MB DEBUG:
Time to render 16 blocks: 12ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Scene statistics
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
General counts
13:41:02 4454MB DEBUG:
Proxies: 0
13:41:02 4454MB DEBUG:
Proxy instances: 0
13:41:02 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4454MB DEBUG:
Instances: 1
13:41:02 4454MB DEBUG:
Point cloud points: 0
13:41:02 4454MB DEBUG:
Lights: 1
13:41:02 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4454MB DEBUG:
Sprite textures: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Geometry
13:41:02 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4454MB DEBUG:
Unique points: 0
13:41:02 4454MB DEBUG:
Unique hair strands: 0
13:41:02 4454MB DEBUG:
Unique hair strand segments: 0
13:41:02 4454MB DEBUG:
Total triangles: 15100
13:41:02 4454MB DEBUG:
Total points: 0
13:41:02 4454MB DEBUG:
Total hair strands: 0
13:41:02 4454MB DEBUG:
Total hair strand segments: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Largest triangle meshes:
13:41:02 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Memory
13:41:02 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4454MB DEBUG:
Rays: 3.01 GB
13:41:02 4454MB DEBUG:
Sprite textures: 0 B
13:41:02 4454MB DEBUG:
Volume grids: 0 B
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Textures
13:41:02 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4454MB DEBUG:
Primitive loading time: 0ms
13:41:02 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4454MB DEBUG:
13:41:02 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:02 4453MB DEBUG:
MiniRender: Aborted (0.009)
13:41:02 4453MB DEBUG:
Context: Locked:IPR +
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4453MB DEBUG:
Status: Updating Lights
13:41:02 4453MB DEBUG:
Status: Updating Environment
13:41:02 4453MB DEBUG:
Status: Scanning Materials
13:41:02 4453MB DEBUG:
Status: Updating Materials
13:41:02 4453MB DEBUG:
Status: Extracting Geometry
13:41:02 4453MB DEBUG:
Status: Updating Objects
13:41:02 4453MB DEBUG:
Status: Updating Transforms
13:41:02 4453MB DEBUG:
Status: Updating Geometry
13:41:02 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4453MB DEBUG:
Mesh Geometry Update End +
13:41:02 4453MB DEBUG:
Status: Preparing for Rendering
13:41:02 4453MB DEBUG:
Status: Registering Objects
13:41:02 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
Rendering frame 4...
13:41:02 4453MB INFO:
Fast scene preprocessing enabled
13:41:02 4453MB INFO:
AMM enabled
13:41:02 4453MB INFO:
Fast VRAM updates enabled
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4453MB DEBUG:
0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Preparing materials and shaders
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:02 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:02 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:02 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:02 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:41:02 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:02 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:02 4454MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:02 4454MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:02 4454MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:02 4454MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:02 4454MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:02 4454MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:02 4454MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:02 4454MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:41:02 4454MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:02 4454MB DEBUG:
Processing blocks...
13:41:02 4454MB DEBUG:
Time to render 16 blocks: 49ms
13:41:02 4454MB INFO:
13:41:02 4454MB INFO:
Rendering time: 67ms (2 GPU(s) used)
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Scene statistics
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
General counts
13:41:02 4454MB DEBUG:
Proxies: 0
13:41:02 4454MB DEBUG:
Proxy instances: 0
13:41:02 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4454MB DEBUG:
Instances: 1
13:41:02 4454MB DEBUG:
Point cloud points: 0
13:41:02 4454MB DEBUG:
Lights: 1
13:41:02 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4454MB DEBUG:
Sprite textures: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Geometry
13:41:02 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4454MB DEBUG:
Unique points: 0
13:41:02 4454MB DEBUG:
Unique hair strands: 0
13:41:02 4454MB DEBUG:
Unique hair strand segments: 0
13:41:02 4454MB DEBUG:
Total triangles: 15100
13:41:02 4454MB DEBUG:
Total points: 0
13:41:02 4454MB DEBUG:
Total hair strands: 0
13:41:02 4454MB DEBUG:
Total hair strand segments: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Largest triangle meshes:
13:41:02 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Memory
13:41:02 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4454MB DEBUG:
Rays: 3.01 GB
13:41:02 4454MB DEBUG:
Sprite textures: 0 B
13:41:02 4454MB DEBUG:
Volume grids: 0 B
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Textures
13:41:02 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4454MB DEBUG:
Primitive loading time: 0ms
13:41:02 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4454MB DEBUG:
13:41:02 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4453MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.108 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.112
13:41:02 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4453MB DEBUG:
Context: Locked:IPR +
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4453MB DEBUG:
Status: Updating Lights
13:41:02 4453MB DEBUG:
Status: Updating Environment
13:41:02 4453MB DEBUG:
Status: Scanning Materials
13:41:02 4453MB DEBUG:
Status: Updating Materials
13:41:02 4453MB DEBUG:
Status: Extracting Geometry
13:41:02 4453MB DEBUG:
Status: Updating Objects
13:41:02 4453MB DEBUG:
Status: Updating Transforms
13:41:02 4453MB DEBUG:
Status: Updating Geometry
13:41:02 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4453MB DEBUG:
Mesh Geometry Update End +
13:41:02 4453MB DEBUG:
Status: Preparing for Rendering
13:41:02 4453MB DEBUG:
Status: Registering Objects
13:41:02 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
Rendering frame 4...
13:41:02 4453MB INFO:
Fast scene preprocessing enabled
13:41:02 4453MB INFO:
AMM enabled
13:41:02 4453MB INFO:
Fast VRAM updates enabled
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4453MB DEBUG:
0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Preparing materials and shaders
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:02 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:02 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:02 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:02 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:02 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:02 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:02 4454MB DEBUG:
MiniRender: Abort Requested
13:41:02 4454MB DEBUG:
Processing blocks...
13:41:02 4454MB DEBUG:
Time to render 16 blocks: 22ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Scene statistics
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
General counts
13:41:02 4454MB DEBUG:
Proxies: 0
13:41:02 4454MB DEBUG:
Proxy instances: 0
13:41:02 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:02 4454MB DEBUG:
Instances: 1
13:41:02 4454MB DEBUG:
Point cloud points: 0
13:41:02 4454MB DEBUG:
Lights: 1
13:41:02 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:02 4454MB DEBUG:
Sprite textures: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Geometry
13:41:02 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:02 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:02 4454MB DEBUG:
Unique points: 0
13:41:02 4454MB DEBUG:
Unique hair strands: 0
13:41:02 4454MB DEBUG:
Unique hair strand segments: 0
13:41:02 4454MB DEBUG:
Total triangles: 15100
13:41:02 4454MB DEBUG:
Total points: 0
13:41:02 4454MB DEBUG:
Total hair strands: 0
13:41:02 4454MB DEBUG:
Total hair strand segments: 0
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Largest triangle meshes:
13:41:02 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Memory
13:41:02 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:02 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:02 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:02 4454MB DEBUG:
Rays: 3.01 GB
13:41:02 4454MB DEBUG:
Sprite textures: 0 B
13:41:02 4454MB DEBUG:
Volume grids: 0 B
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Textures
13:41:02 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:02 4454MB DEBUG:
File loading time: 0ms
13:41:02 4454MB DEBUG:
File decompression time: 0ms
13:41:02 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:02 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:02 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:02 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:02 4454MB DEBUG:
Primitive loading time: 0ms
13:41:02 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:02 4454MB DEBUG:
13:41:02 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:02 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.043 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:02 4453MB DEBUG:
MiniRender: Aborted (0.008)
13:41:02 4453MB DEBUG:
Context: Locked:IPR +
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:02 4453MB DEBUG:
Status: Updating Lights
13:41:02 4453MB DEBUG:
Status: Updating Environment
13:41:02 4453MB DEBUG:
Status: Scanning Materials
13:41:02 4453MB DEBUG:
Status: Updating Materials
13:41:02 4453MB DEBUG:
Status: Extracting Geometry
13:41:02 4453MB DEBUG:
Status: Updating Objects
13:41:02 4453MB DEBUG:
Status: Updating Transforms
13:41:02 4453MB DEBUG:
Status: Updating Geometry
13:41:02 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:02 4453MB DEBUG:
Mesh Geometry Update End +
13:41:02 4453MB DEBUG:
Status: Preparing for Rendering
13:41:02 4453MB DEBUG:
Status: Registering Objects
13:41:02 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:02 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
Rendering frame 4...
13:41:02 4453MB INFO:
Fast scene preprocessing enabled
13:41:02 4453MB INFO:
AMM enabled
13:41:02 4453MB INFO:
Fast VRAM updates enabled
13:41:02 4453MB INFO:
=================================================================================================
13:41:02 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:02 4453MB DEBUG:
0ms
13:41:02 4453MB DEBUG:
13:41:02 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:02 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:02 4454MB DEBUG:
13:41:02 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 14ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.007)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 30ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.052 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.052
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.010)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 30ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.053 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.054
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.011)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:03 4454MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:41:03 4454MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:03 4454MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:03 4454MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 44ms
13:41:03 4454MB INFO:
13:41:03 4454MB INFO:
Rendering time: 61ms (2 GPU(s) used)
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.120 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.123
13:41:03 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 30ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.052
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.008)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 29ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.051
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.009)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 27ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.048 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.007)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
MiniRender: Abort Requested
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 16ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:03 4453MB DEBUG:
MiniRender: Aborted (0.008)
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:03 4454MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:03 4454MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:41:03 4454MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 44ms
13:41:03 4454MB INFO:
13:41:03 4454MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.102 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.105
13:41:03 4453MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4453MB DEBUG:
Context: Locked:IPR +
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4453MB DEBUG:
Status: Updating Lights
13:41:03 4453MB DEBUG:
Status: Updating Environment
13:41:03 4453MB DEBUG:
Status: Scanning Materials
13:41:03 4453MB DEBUG:
Status: Updating Materials
13:41:03 4453MB DEBUG:
Status: Extracting Geometry
13:41:03 4453MB DEBUG:
Status: Updating Objects
13:41:03 4453MB DEBUG:
Status: Updating Transforms
13:41:03 4453MB DEBUG:
Status: Updating Geometry
13:41:03 4453MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4453MB DEBUG:
Mesh Geometry Update End +
13:41:03 4453MB DEBUG:
Status: Preparing for Rendering
13:41:03 4453MB DEBUG:
Status: Registering Objects
13:41:03 4453MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4453MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
Rendering frame 4...
13:41:03 4453MB INFO:
Fast scene preprocessing enabled
13:41:03 4453MB INFO:
AMM enabled
13:41:03 4453MB INFO:
Fast VRAM updates enabled
13:41:03 4453MB INFO:
=================================================================================================
13:41:03 4453MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4453MB DEBUG:
0ms
13:41:03 4453MB DEBUG:
13:41:03 4453MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4453MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing materials and shaders
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4454MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:03 4454MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:03 4454MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:03 4454MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:03 4454MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:03 4454MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:03 4454MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:03 4454MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:03 4454MB DEBUG:
Processing blocks...
13:41:03 4454MB DEBUG:
Time to render 16 blocks: 43ms
13:41:03 4454MB INFO:
13:41:03 4454MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Scene statistics
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
General counts
13:41:03 4454MB DEBUG:
Proxies: 0
13:41:03 4454MB DEBUG:
Proxy instances: 0
13:41:03 4454MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4454MB DEBUG:
Instances: 1
13:41:03 4454MB DEBUG:
Point cloud points: 0
13:41:03 4454MB DEBUG:
Lights: 1
13:41:03 4454MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4454MB DEBUG:
Sprite textures: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Geometry
13:41:03 4454MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4454MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4454MB DEBUG:
Unique points: 0
13:41:03 4454MB DEBUG:
Unique hair strands: 0
13:41:03 4454MB DEBUG:
Unique hair strand segments: 0
13:41:03 4454MB DEBUG:
Total triangles: 15100
13:41:03 4454MB DEBUG:
Total points: 0
13:41:03 4454MB DEBUG:
Total hair strands: 0
13:41:03 4454MB DEBUG:
Total hair strand segments: 0
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Largest triangle meshes:
13:41:03 4454MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Memory
13:41:03 4454MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4454MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4454MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4454MB DEBUG:
Rays: 3.01 GB
13:41:03 4454MB DEBUG:
Sprite textures: 0 B
13:41:03 4454MB DEBUG:
Volume grids: 0 B
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Textures
13:41:03 4454MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4454MB DEBUG:
File loading time: 0ms
13:41:03 4454MB DEBUG:
File decompression time: 0ms
13:41:03 4454MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4454MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4454MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4454MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4454MB DEBUG:
Primitive loading time: 0ms
13:41:03 4454MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4454MB DEBUG:
13:41:03 4453MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4453MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.065 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.068
13:41:03 4452MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4452MB DEBUG:
Context: Locked:IPR +
13:41:03 4452MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4452MB DEBUG:
Status: Updating Lights
13:41:03 4452MB DEBUG:
Status: Updating Environment
13:41:03 4452MB DEBUG:
Status: Scanning Materials
13:41:03 4452MB DEBUG:
Status: Updating Materials
13:41:03 4452MB DEBUG:
Status: Extracting Geometry
13:41:03 4452MB DEBUG:
Status: Updating Objects
13:41:03 4452MB DEBUG:
Status: Updating Transforms
13:41:03 4452MB DEBUG:
Status: Updating Geometry
13:41:03 4452MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4452MB DEBUG:
Mesh Geometry Update End +
13:41:03 4452MB DEBUG:
Status: Preparing for Rendering
13:41:03 4452MB DEBUG:
Status: Registering Objects
13:41:03 4452MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4452MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4452MB INFO:
=================================================================================================
13:41:03 4452MB INFO:
Rendering frame 4...
13:41:03 4452MB INFO:
Fast scene preprocessing enabled
13:41:03 4452MB INFO:
AMM enabled
13:41:03 4452MB INFO:
Fast VRAM updates enabled
13:41:03 4452MB INFO:
=================================================================================================
13:41:03 4452MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4452MB DEBUG:
0ms
13:41:03 4452MB DEBUG:
13:41:03 4452MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4452MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Preparing materials and shaders
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:03 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:03 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:03 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:03 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:03 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:03 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:03 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:03 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:03 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:03 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:03 4455MB DEBUG:
Processing blocks...
13:41:03 4455MB DEBUG:
Time to render 16 blocks: 44ms
13:41:03 4455MB INFO:
13:41:03 4455MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Scene statistics
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
General counts
13:41:03 4455MB DEBUG:
Proxies: 0
13:41:03 4455MB DEBUG:
Proxy instances: 0
13:41:03 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4455MB DEBUG:
Instances: 1
13:41:03 4455MB DEBUG:
Point cloud points: 0
13:41:03 4455MB DEBUG:
Lights: 1
13:41:03 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4455MB DEBUG:
Sprite textures: 0
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Geometry
13:41:03 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4455MB DEBUG:
Unique points: 0
13:41:03 4455MB DEBUG:
Unique hair strands: 0
13:41:03 4455MB DEBUG:
Unique hair strand segments: 0
13:41:03 4455MB DEBUG:
Total triangles: 15100
13:41:03 4455MB DEBUG:
Total points: 0
13:41:03 4455MB DEBUG:
Total hair strands: 0
13:41:03 4455MB DEBUG:
Total hair strand segments: 0
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Largest triangle meshes:
13:41:03 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
GPU Memory
13:41:03 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4455MB DEBUG:
Rays: 3.01 GB
13:41:03 4455MB DEBUG:
Sprite textures: 0 B
13:41:03 4455MB DEBUG:
Volume grids: 0 B
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Textures
13:41:03 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4455MB DEBUG:
File loading time: 0ms
13:41:03 4455MB DEBUG:
File decompression time: 0ms
13:41:03 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4455MB DEBUG:
File loading time: 0ms
13:41:03 4455MB DEBUG:
File decompression time: 0ms
13:41:03 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4455MB DEBUG:
Primitive loading time: 0ms
13:41:03 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4455MB DEBUG:
13:41:03 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4454MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.068 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.071
13:41:03 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4454MB DEBUG:
Context: Locked:IPR +
13:41:03 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4454MB DEBUG:
Status: Updating Lights
13:41:03 4454MB DEBUG:
Status: Updating Environment
13:41:03 4454MB DEBUG:
Status: Scanning Materials
13:41:03 4454MB DEBUG:
Status: Updating Materials
13:41:03 4454MB DEBUG:
Status: Extracting Geometry
13:41:03 4454MB DEBUG:
Status: Updating Objects
13:41:03 4454MB DEBUG:
Status: Updating Transforms
13:41:03 4454MB DEBUG:
Status: Updating Geometry
13:41:03 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4454MB DEBUG:
Mesh Geometry Update End +
13:41:03 4454MB DEBUG:
Status: Preparing for Rendering
13:41:03 4454MB DEBUG:
Status: Registering Objects
13:41:03 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4454MB INFO:
=================================================================================================
13:41:03 4454MB INFO:
Rendering frame 4...
13:41:03 4454MB INFO:
Fast scene preprocessing enabled
13:41:03 4454MB INFO:
AMM enabled
13:41:03 4454MB INFO:
Fast VRAM updates enabled
13:41:03 4454MB INFO:
=================================================================================================
13:41:03 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4454MB DEBUG:
0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Preparing materials and shaders
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:03 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:03 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:03 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:03 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:03 4455MB DEBUG:
MiniRender: Abort Requested
13:41:03 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:03 4455MB DEBUG:
Processing blocks...
13:41:03 4455MB DEBUG:
Time to render 16 blocks: 20ms
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Scene statistics
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
General counts
13:41:03 4455MB DEBUG:
Proxies: 0
13:41:03 4455MB DEBUG:
Proxy instances: 0
13:41:03 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:03 4455MB DEBUG:
Instances: 1
13:41:03 4455MB DEBUG:
Point cloud points: 0
13:41:03 4455MB DEBUG:
Lights: 1
13:41:03 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:03 4455MB DEBUG:
Sprite textures: 0
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Geometry
13:41:03 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:03 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:03 4455MB DEBUG:
Unique points: 0
13:41:03 4455MB DEBUG:
Unique hair strands: 0
13:41:03 4455MB DEBUG:
Unique hair strand segments: 0
13:41:03 4455MB DEBUG:
Total triangles: 15100
13:41:03 4455MB DEBUG:
Total points: 0
13:41:03 4455MB DEBUG:
Total hair strands: 0
13:41:03 4455MB DEBUG:
Total hair strand segments: 0
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Largest triangle meshes:
13:41:03 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
GPU Memory
13:41:03 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:03 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:03 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:03 4455MB DEBUG:
Rays: 3.01 GB
13:41:03 4455MB DEBUG:
Sprite textures: 0 B
13:41:03 4455MB DEBUG:
Volume grids: 0 B
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Textures
13:41:03 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:03 4455MB DEBUG:
File loading time: 0ms
13:41:03 4455MB DEBUG:
File decompression time: 0ms
13:41:03 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:03 4455MB DEBUG:
File loading time: 0ms
13:41:03 4455MB DEBUG:
File decompression time: 0ms
13:41:03 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:03 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:03 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:03 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:03 4455MB DEBUG:
Primitive loading time: 0ms
13:41:03 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:03 4455MB DEBUG:
13:41:03 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:03 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.041 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.041
13:41:03 4454MB DEBUG:
MiniRender: Aborted (0.009)
13:41:03 4454MB DEBUG:
Context: Locked:IPR +
13:41:03 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:03 4454MB DEBUG:
Status: Updating Lights
13:41:03 4454MB DEBUG:
Status: Updating Environment
13:41:03 4454MB DEBUG:
Status: Scanning Materials
13:41:03 4454MB DEBUG:
Status: Updating Materials
13:41:03 4454MB DEBUG:
Status: Extracting Geometry
13:41:03 4454MB DEBUG:
Status: Updating Objects
13:41:03 4454MB DEBUG:
Status: Updating Transforms
13:41:03 4454MB DEBUG:
Status: Updating Geometry
13:41:03 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:03 4454MB DEBUG:
Mesh Geometry Update End +
13:41:03 4454MB DEBUG:
Status: Preparing for Rendering
13:41:03 4454MB DEBUG:
Status: Registering Objects
13:41:03 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:03 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:03 4454MB INFO:
=================================================================================================
13:41:03 4454MB INFO:
Rendering frame 4...
13:41:03 4454MB INFO:
Fast scene preprocessing enabled
13:41:03 4454MB INFO:
AMM enabled
13:41:03 4454MB INFO:
Fast VRAM updates enabled
13:41:03 4454MB INFO:
=================================================================================================
13:41:03 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:03 4454MB DEBUG:
0ms
13:41:03 4454MB DEBUG:
13:41:03 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:03 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:03 4455MB DEBUG:
13:41:03 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:04 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 34ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.056 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.007)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:41:04 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:04 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:41:04 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:04 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:41:04 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:04 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 47ms
13:41:04 4455MB INFO:
13:41:04 4455MB INFO:
Rendering time: 64ms (2 GPU(s) used)
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.127 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.129
13:41:04 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 11ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 7ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.007)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 15ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.009)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 17ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.040 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.040
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.007)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 16ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 29ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.051
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 14ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 7ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 17ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.007)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 15ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 11ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.034 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 20ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.130 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.131
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:04 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:41:04 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:04 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:04 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:04 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 44ms
13:41:04 4455MB INFO:
13:41:04 4455MB INFO:
Rendering time: 61ms (2 GPU(s) used)
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.198 (00:00.022/00:00.000) Output:00:00.000 Total:00:00.201
13:41:04 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:41:04 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:04 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:04 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:04 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:04 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 46ms
13:41:04 4455MB INFO:
13:41:04 4455MB INFO:
Rendering time: 62ms (2 GPU(s) used)
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.068 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.068
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.005)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 15ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.009)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:04 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:04 4455MB DEBUG:
MiniRender: Abort Requested
13:41:04 4455MB DEBUG:
Processing blocks...
13:41:04 4455MB DEBUG:
Time to render 16 blocks: 20ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Scene statistics
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
General counts
13:41:04 4455MB DEBUG:
Proxies: 0
13:41:04 4455MB DEBUG:
Proxy instances: 0
13:41:04 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:04 4455MB DEBUG:
Instances: 1
13:41:04 4455MB DEBUG:
Point cloud points: 0
13:41:04 4455MB DEBUG:
Lights: 1
13:41:04 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:04 4455MB DEBUG:
Sprite textures: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Geometry
13:41:04 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:04 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:04 4455MB DEBUG:
Unique points: 0
13:41:04 4455MB DEBUG:
Unique hair strands: 0
13:41:04 4455MB DEBUG:
Unique hair strand segments: 0
13:41:04 4455MB DEBUG:
Total triangles: 15100
13:41:04 4455MB DEBUG:
Total points: 0
13:41:04 4455MB DEBUG:
Total hair strands: 0
13:41:04 4455MB DEBUG:
Total hair strand segments: 0
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Largest triangle meshes:
13:41:04 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Memory
13:41:04 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:04 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:04 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:04 4455MB DEBUG:
Rays: 3.01 GB
13:41:04 4455MB DEBUG:
Sprite textures: 0 B
13:41:04 4455MB DEBUG:
Volume grids: 0 B
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Textures
13:41:04 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:04 4455MB DEBUG:
File loading time: 0ms
13:41:04 4455MB DEBUG:
File decompression time: 0ms
13:41:04 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:04 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:04 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:04 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:04 4455MB DEBUG:
Primitive loading time: 0ms
13:41:04 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:04 4455MB DEBUG:
13:41:04 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:04 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.040 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.041
13:41:04 4454MB DEBUG:
MiniRender: Aborted (0.009)
13:41:04 4454MB DEBUG:
Context: Locked:IPR +
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:04 4454MB DEBUG:
Status: Updating Lights
13:41:04 4454MB DEBUG:
Status: Updating Environment
13:41:04 4454MB DEBUG:
Status: Scanning Materials
13:41:04 4454MB DEBUG:
Status: Updating Materials
13:41:04 4454MB DEBUG:
Status: Extracting Geometry
13:41:04 4454MB DEBUG:
Status: Updating Objects
13:41:04 4454MB DEBUG:
Status: Updating Transforms
13:41:04 4454MB DEBUG:
Status: Updating Geometry
13:41:04 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:04 4454MB DEBUG:
Mesh Geometry Update End +
13:41:04 4454MB DEBUG:
Status: Preparing for Rendering
13:41:04 4454MB DEBUG:
Status: Registering Objects
13:41:04 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:04 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
Rendering frame 4...
13:41:04 4454MB INFO:
Fast scene preprocessing enabled
13:41:04 4454MB INFO:
AMM enabled
13:41:04 4454MB INFO:
Fast VRAM updates enabled
13:41:04 4454MB INFO:
=================================================================================================
13:41:04 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:04 4454MB DEBUG:
0ms
13:41:04 4454MB DEBUG:
13:41:04 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:04 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Preparing materials and shaders
13:41:04 4455MB DEBUG:
13:41:04 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:04 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:04 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:04 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:04 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:05 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:05 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:05 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:05 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:05 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:05 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 42ms
13:41:05 4455MB INFO:
13:41:05 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4455MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:05 4455MB DEBUG:
MiniRender: Abort Requested
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.064 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.064
13:41:05 4454MB DEBUG:
MiniRender: Aborted (0.005)
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:05 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:05 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:05 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4455MB DEBUG:
MiniRender: Abort Requested
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 21ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:05 4454MB DEBUG:
MiniRender: Aborted (0.012)
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:05 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4455MB DEBUG:
MiniRender: Abort Requested
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 7ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.031 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.031
13:41:05 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:05 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:05 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:41:05 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 10ms
13:41:05 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:05 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:05 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:05 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 44ms
13:41:05 4455MB INFO:
13:41:05 4455MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.100 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.103
13:41:05 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:05 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:05 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4455MB DEBUG:
MiniRender: Abort Requested
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 15ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:05 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:05 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:05 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:05 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:05 4455MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:05 4455MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:05 4455MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:05 4455MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:05 4455MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 42ms
13:41:05 4455MB INFO:
13:41:05 4455MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.100 (00:00.019/00:00.000) Output:00:00.000 Total:00:00.103
13:41:05 4454MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:05 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4455MB DEBUG:
MiniRender: Abort Requested
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 11ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4455MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4455MB DEBUG:
Unique points: 0
13:41:05 4455MB DEBUG:
Unique hair strands: 0
13:41:05 4455MB DEBUG:
Unique hair strand segments: 0
13:41:05 4455MB DEBUG:
Total triangles: 15100
13:41:05 4455MB DEBUG:
Total points: 0
13:41:05 4455MB DEBUG:
Total hair strands: 0
13:41:05 4455MB DEBUG:
Total hair strand segments: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Largest triangle meshes:
13:41:05 4455MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Memory
13:41:05 4455MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4455MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4455MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4455MB DEBUG:
Rays: 3.01 GB
13:41:05 4455MB DEBUG:
Sprite textures: 0 B
13:41:05 4455MB DEBUG:
Volume grids: 0 B
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Textures
13:41:05 4455MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4455MB DEBUG:
File loading time: 0ms
13:41:05 4455MB DEBUG:
File decompression time: 0ms
13:41:05 4455MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4455MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4455MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4455MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4455MB DEBUG:
Primitive loading time: 0ms
13:41:05 4455MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4455MB DEBUG:
13:41:05 4454MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4454MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.120 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.120
13:41:05 4454MB DEBUG:
MiniRender: Aborted (0.008)
13:41:05 4454MB DEBUG:
Context: Locked:IPR +
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4454MB DEBUG:
Status: Updating Lights
13:41:05 4454MB DEBUG:
Status: Updating Environment
13:41:05 4454MB DEBUG:
Status: Scanning Materials
13:41:05 4454MB DEBUG:
Status: Updating Materials
13:41:05 4454MB DEBUG:
Status: Extracting Geometry
13:41:05 4454MB DEBUG:
Status: Updating Objects
13:41:05 4454MB DEBUG:
Status: Updating Transforms
13:41:05 4454MB DEBUG:
Status: Updating Geometry
13:41:05 4454MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4454MB DEBUG:
Mesh Geometry Update End +
13:41:05 4454MB DEBUG:
Status: Preparing for Rendering
13:41:05 4454MB DEBUG:
Status: Registering Objects
13:41:05 4454MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4454MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
Rendering frame 4...
13:41:05 4454MB INFO:
Fast scene preprocessing enabled
13:41:05 4454MB INFO:
AMM enabled
13:41:05 4454MB INFO:
Fast VRAM updates enabled
13:41:05 4454MB INFO:
=================================================================================================
13:41:05 4454MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4454MB DEBUG:
0ms
13:41:05 4454MB DEBUG:
13:41:05 4454MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4454MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Preparing materials and shaders
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4455MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:05 4455MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:05 4455MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:05 4455MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:05 4455MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:05 4455MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:05 4455MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4455MB DEBUG:
MiniRender: Abort Requested
13:41:05 4455MB DEBUG:
Processing blocks...
13:41:05 4455MB DEBUG:
Time to render 16 blocks: 32ms
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Scene statistics
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
General counts
13:41:05 4455MB DEBUG:
Proxies: 0
13:41:05 4455MB DEBUG:
Proxy instances: 0
13:41:05 4455MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4455MB DEBUG:
Instances: 1
13:41:05 4455MB DEBUG:
Point cloud points: 0
13:41:05 4455MB DEBUG:
Lights: 1
13:41:05 4455MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4455MB DEBUG:
Sprite textures: 0
13:41:05 4455MB DEBUG:
13:41:05 4455MB DEBUG:
Geometry
13:41:05 4455MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4457MB DEBUG:
Unique points: 0
13:41:05 4457MB DEBUG:
Unique hair strands: 0
13:41:05 4457MB DEBUG:
Unique hair strand segments: 0
13:41:05 4457MB DEBUG:
Total triangles: 15100
13:41:05 4457MB DEBUG:
Total points: 0
13:41:05 4457MB DEBUG:
Total hair strands: 0
13:41:05 4457MB DEBUG:
Total hair strand segments: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Largest triangle meshes:
13:41:05 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Memory
13:41:05 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4457MB DEBUG:
Rays: 3.01 GB
13:41:05 4457MB DEBUG:
Sprite textures: 0 B
13:41:05 4457MB DEBUG:
Volume grids: 0 B
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Textures
13:41:05 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4457MB DEBUG:
Primitive loading time: 0ms
13:41:05 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4457MB DEBUG:
13:41:05 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.060 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.060
13:41:05 4456MB DEBUG:
MiniRender: Aborted (0.017)
13:41:05 4456MB DEBUG:
Context: Locked:IPR +
13:41:05 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4456MB DEBUG:
Status: Updating Lights
13:41:05 4456MB DEBUG:
Status: Updating Environment
13:41:05 4456MB DEBUG:
Status: Scanning Materials
13:41:05 4456MB DEBUG:
Status: Updating Materials
13:41:05 4456MB DEBUG:
Status: Extracting Geometry
13:41:05 4456MB DEBUG:
Status: Updating Objects
13:41:05 4456MB DEBUG:
Status: Updating Transforms
13:41:05 4456MB DEBUG:
Status: Updating Geometry
13:41:05 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4456MB DEBUG:
Mesh Geometry Update End +
13:41:05 4456MB DEBUG:
Status: Preparing for Rendering
13:41:05 4456MB DEBUG:
Status: Registering Objects
13:41:05 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4456MB INFO:
=================================================================================================
13:41:05 4456MB INFO:
Rendering frame 4...
13:41:05 4456MB INFO:
Fast scene preprocessing enabled
13:41:05 4456MB INFO:
AMM enabled
13:41:05 4456MB INFO:
Fast VRAM updates enabled
13:41:05 4456MB INFO:
=================================================================================================
13:41:05 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4456MB DEBUG:
0ms
13:41:05 4456MB DEBUG:
13:41:05 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Preparing materials and shaders
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:05 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:05 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4457MB DEBUG:
MiniRender: Abort Requested
13:41:05 4457MB DEBUG:
Processing blocks...
13:41:05 4457MB DEBUG:
Time to render 16 blocks: 21ms
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Scene statistics
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
General counts
13:41:05 4457MB DEBUG:
Proxies: 0
13:41:05 4457MB DEBUG:
Proxy instances: 0
13:41:05 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4457MB DEBUG:
Instances: 1
13:41:05 4457MB DEBUG:
Point cloud points: 0
13:41:05 4457MB DEBUG:
Lights: 1
13:41:05 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4457MB DEBUG:
Sprite textures: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Geometry
13:41:05 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4457MB DEBUG:
Unique points: 0
13:41:05 4457MB DEBUG:
Unique hair strands: 0
13:41:05 4457MB DEBUG:
Unique hair strand segments: 0
13:41:05 4457MB DEBUG:
Total triangles: 15100
13:41:05 4457MB DEBUG:
Total points: 0
13:41:05 4457MB DEBUG:
Total hair strands: 0
13:41:05 4457MB DEBUG:
Total hair strand segments: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Largest triangle meshes:
13:41:05 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Memory
13:41:05 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4457MB DEBUG:
Rays: 3.01 GB
13:41:05 4457MB DEBUG:
Sprite textures: 0 B
13:41:05 4457MB DEBUG:
Volume grids: 0 B
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Textures
13:41:05 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4457MB DEBUG:
Primitive loading time: 0ms
13:41:05 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4457MB DEBUG:
13:41:05 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:05 4456MB DEBUG:
MiniRender: Aborted (0.009)
13:41:05 4456MB DEBUG:
Context: Locked:IPR +
13:41:05 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4456MB DEBUG:
Status: Updating Lights
13:41:05 4456MB DEBUG:
Status: Updating Environment
13:41:05 4456MB DEBUG:
Status: Scanning Materials
13:41:05 4456MB DEBUG:
Status: Updating Materials
13:41:05 4456MB DEBUG:
Status: Extracting Geometry
13:41:05 4456MB DEBUG:
Status: Updating Objects
13:41:05 4456MB DEBUG:
Status: Updating Transforms
13:41:05 4456MB DEBUG:
Status: Updating Geometry
13:41:05 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4456MB DEBUG:
Mesh Geometry Update End +
13:41:05 4456MB DEBUG:
Status: Preparing for Rendering
13:41:05 4456MB DEBUG:
Status: Registering Objects
13:41:05 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4456MB INFO:
=================================================================================================
13:41:05 4456MB INFO:
Rendering frame 4...
13:41:05 4456MB INFO:
Fast scene preprocessing enabled
13:41:05 4456MB INFO:
AMM enabled
13:41:05 4456MB INFO:
Fast VRAM updates enabled
13:41:05 4456MB INFO:
=================================================================================================
13:41:05 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4456MB DEBUG:
0ms
13:41:05 4456MB DEBUG:
13:41:05 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Preparing materials and shaders
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:05 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:05 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:41:05 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:41:05 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:05 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:05 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:05 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:05 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:05 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:05 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:05 4457MB DEBUG:
Processing blocks...
13:41:05 4457MB DEBUG:
Time to render 16 blocks: 43ms
13:41:05 4457MB INFO:
13:41:05 4457MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Scene statistics
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
General counts
13:41:05 4457MB DEBUG:
Proxies: 0
13:41:05 4457MB DEBUG:
Proxy instances: 0
13:41:05 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4457MB DEBUG:
Instances: 1
13:41:05 4457MB DEBUG:
Point cloud points: 0
13:41:05 4457MB DEBUG:
Lights: 1
13:41:05 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4457MB DEBUG:
Sprite textures: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Geometry
13:41:05 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4457MB DEBUG:
Unique points: 0
13:41:05 4457MB DEBUG:
Unique hair strands: 0
13:41:05 4457MB DEBUG:
Unique hair strand segments: 0
13:41:05 4457MB DEBUG:
Total triangles: 15100
13:41:05 4457MB DEBUG:
Total points: 0
13:41:05 4457MB DEBUG:
Total hair strands: 0
13:41:05 4457MB DEBUG:
Total hair strand segments: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Largest triangle meshes:
13:41:05 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Memory
13:41:05 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4457MB DEBUG:
Rays: 3.01 GB
13:41:05 4457MB DEBUG:
Sprite textures: 0 B
13:41:05 4457MB DEBUG:
Volume grids: 0 B
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Textures
13:41:05 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4457MB DEBUG:
Primitive loading time: 0ms
13:41:05 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4457MB DEBUG:
13:41:05 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4456MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.109 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.112
13:41:05 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:05 4456MB DEBUG:
Context: Locked:IPR +
13:41:05 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:05 4456MB DEBUG:
Status: Updating Lights
13:41:05 4456MB DEBUG:
Status: Updating Environment
13:41:05 4456MB DEBUG:
Status: Scanning Materials
13:41:05 4456MB DEBUG:
Status: Updating Materials
13:41:05 4456MB DEBUG:
Status: Extracting Geometry
13:41:05 4456MB DEBUG:
Status: Updating Objects
13:41:05 4456MB DEBUG:
Status: Updating Transforms
13:41:05 4456MB DEBUG:
Status: Updating Geometry
13:41:05 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:05 4456MB DEBUG:
Mesh Geometry Update End +
13:41:05 4456MB DEBUG:
Status: Preparing for Rendering
13:41:05 4456MB DEBUG:
Status: Registering Objects
13:41:05 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:05 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:05 4456MB INFO:
=================================================================================================
13:41:05 4456MB INFO:
Rendering frame 4...
13:41:05 4456MB INFO:
Fast scene preprocessing enabled
13:41:05 4456MB INFO:
AMM enabled
13:41:05 4456MB INFO:
Fast VRAM updates enabled
13:41:05 4456MB INFO:
=================================================================================================
13:41:05 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:05 4456MB DEBUG:
0ms
13:41:05 4456MB DEBUG:
13:41:05 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:05 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Preparing materials and shaders
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:05 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:05 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:05 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:05 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:05 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:05 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:05 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:05 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:05 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:05 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:05 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:05 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:05 4457MB DEBUG:
Processing blocks...
13:41:05 4457MB DEBUG:
Time to render 16 blocks: 42ms
13:41:05 4457MB INFO:
13:41:05 4457MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Scene statistics
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
General counts
13:41:05 4457MB DEBUG:
Proxies: 0
13:41:05 4457MB DEBUG:
Proxy instances: 0
13:41:05 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:05 4457MB DEBUG:
Instances: 1
13:41:05 4457MB DEBUG:
Point cloud points: 0
13:41:05 4457MB DEBUG:
Lights: 1
13:41:05 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:05 4457MB DEBUG:
Sprite textures: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Geometry
13:41:05 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:05 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:05 4457MB DEBUG:
Unique points: 0
13:41:05 4457MB DEBUG:
Unique hair strands: 0
13:41:05 4457MB DEBUG:
Unique hair strand segments: 0
13:41:05 4457MB DEBUG:
Total triangles: 15100
13:41:05 4457MB DEBUG:
Total points: 0
13:41:05 4457MB DEBUG:
Total hair strands: 0
13:41:05 4457MB DEBUG:
Total hair strand segments: 0
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Largest triangle meshes:
13:41:05 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Memory
13:41:05 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:05 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:05 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:05 4457MB DEBUG:
Rays: 3.01 GB
13:41:05 4457MB DEBUG:
Sprite textures: 0 B
13:41:05 4457MB DEBUG:
Volume grids: 0 B
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
Textures
13:41:05 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:05 4457MB DEBUG:
File loading time: 0ms
13:41:05 4457MB DEBUG:
File decompression time: 0ms
13:41:05 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:05 4457MB DEBUG:
13:41:05 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:05 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:05 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:05 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:05 4457MB DEBUG:
Primitive loading time: 0ms
13:41:05 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:05 4457MB DEBUG:
13:41:05 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:05 4456MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.064 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.067
13:41:06 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 24ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.047 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.048
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.010)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 28ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.052
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 16ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 20ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.041 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.041
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.010)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 37ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.058 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.058
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.007)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:06 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 42ms
13:41:06 4457MB INFO:
13:41:06 4457MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.123 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.126
13:41:06 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 34ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.007)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:06 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:06 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 42ms
13:41:06 4457MB INFO:
13:41:06 4457MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.120 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.123
13:41:06 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 11ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.034 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.006)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 38ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.064 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.064
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 12ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 10ms
13:41:06 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 38ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.061 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.061
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.007)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 13ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.007)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Preparing materials and shaders
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:06 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:06 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:06 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:06 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 5ms
13:41:06 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:06 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:41:06 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:06 4457MB DEBUG:
MiniRender: Abort Requested
13:41:06 4457MB DEBUG:
Processing blocks...
13:41:06 4457MB DEBUG:
Time to render 16 blocks: 37ms
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Scene statistics
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
General counts
13:41:06 4457MB DEBUG:
Proxies: 0
13:41:06 4457MB DEBUG:
Proxy instances: 0
13:41:06 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:06 4457MB DEBUG:
Instances: 1
13:41:06 4457MB DEBUG:
Point cloud points: 0
13:41:06 4457MB DEBUG:
Lights: 1
13:41:06 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:06 4457MB DEBUG:
Sprite textures: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Geometry
13:41:06 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:06 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:06 4457MB DEBUG:
Unique points: 0
13:41:06 4457MB DEBUG:
Unique hair strands: 0
13:41:06 4457MB DEBUG:
Unique hair strand segments: 0
13:41:06 4457MB DEBUG:
Total triangles: 15100
13:41:06 4457MB DEBUG:
Total points: 0
13:41:06 4457MB DEBUG:
Total hair strands: 0
13:41:06 4457MB DEBUG:
Total hair strand segments: 0
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Largest triangle meshes:
13:41:06 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Memory
13:41:06 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:06 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:06 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:06 4457MB DEBUG:
Rays: 3.01 GB
13:41:06 4457MB DEBUG:
Sprite textures: 0 B
13:41:06 4457MB DEBUG:
Volume grids: 0 B
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
Textures
13:41:06 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:06 4457MB DEBUG:
File loading time: 0ms
13:41:06 4457MB DEBUG:
File decompression time: 0ms
13:41:06 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:06 4457MB DEBUG:
13:41:06 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:06 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:06 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:06 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:06 4457MB DEBUG:
Primitive loading time: 0ms
13:41:06 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:06 4457MB DEBUG:
13:41:06 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:06 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.058 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.059
13:41:06 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:06 4456MB DEBUG:
Context: Locked:IPR +
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:06 4456MB DEBUG:
Status: Updating Lights
13:41:06 4456MB DEBUG:
Status: Updating Environment
13:41:06 4456MB DEBUG:
Status: Scanning Materials
13:41:06 4456MB DEBUG:
Status: Updating Materials
13:41:06 4456MB DEBUG:
Status: Extracting Geometry
13:41:06 4456MB DEBUG:
Status: Updating Objects
13:41:06 4456MB DEBUG:
Status: Updating Transforms
13:41:06 4456MB DEBUG:
Status: Updating Geometry
13:41:06 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:06 4456MB DEBUG:
Mesh Geometry Update End +
13:41:06 4456MB DEBUG:
Status: Preparing for Rendering
13:41:06 4456MB DEBUG:
Status: Registering Objects
13:41:06 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:06 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
Rendering frame 4...
13:41:06 4456MB INFO:
Fast scene preprocessing enabled
13:41:06 4456MB INFO:
AMM enabled
13:41:06 4456MB INFO:
Fast VRAM updates enabled
13:41:06 4456MB INFO:
=================================================================================================
13:41:06 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:06 4456MB DEBUG:
0ms
13:41:06 4456MB DEBUG:
13:41:06 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:06 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:07 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:07 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:07 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 46ms
13:41:07 4457MB INFO:
13:41:07 4457MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.127 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.130
13:41:07 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 5ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:41:07 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:41:07 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:07 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 46ms
13:41:07 4457MB INFO:
13:41:07 4457MB INFO:
Rendering time: 64ms (2 GPU(s) used)
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.069 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.073
13:41:07 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 16ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 29ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.136 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.136
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:07 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 38ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.059 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.060
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:41:07 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 35ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.059 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.059
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.010)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 14ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.008)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 23ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.046 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.046
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.010)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:41:07 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:07 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:07 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 47ms
13:41:07 4457MB INFO:
13:41:07 4457MB INFO:
Rendering time: 65ms (2 GPU(s) used)
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
MiniRender: Abort Requested
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.070 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.070
13:41:07 4456MB DEBUG:
MiniRender: Aborted (0.001)
13:41:07 4456MB DEBUG:
Context: Locked:IPR +
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:07 4456MB DEBUG:
Status: Updating Lights
13:41:07 4456MB DEBUG:
Status: Updating Environment
13:41:07 4456MB DEBUG:
Status: Scanning Materials
13:41:07 4456MB DEBUG:
Status: Updating Materials
13:41:07 4456MB DEBUG:
Status: Extracting Geometry
13:41:07 4456MB DEBUG:
Status: Updating Objects
13:41:07 4456MB DEBUG:
Status: Updating Transforms
13:41:07 4456MB DEBUG:
Status: Updating Geometry
13:41:07 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:07 4456MB DEBUG:
Mesh Geometry Update End +
13:41:07 4456MB DEBUG:
Status: Preparing for Rendering
13:41:07 4456MB DEBUG:
Status: Registering Objects
13:41:07 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:07 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
Rendering frame 4...
13:41:07 4456MB INFO:
Fast scene preprocessing enabled
13:41:07 4456MB INFO:
AMM enabled
13:41:07 4456MB INFO:
Fast VRAM updates enabled
13:41:07 4456MB INFO:
=================================================================================================
13:41:07 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:07 4456MB DEBUG:
0ms
13:41:07 4456MB DEBUG:
13:41:07 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:07 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Preparing materials and shaders
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:07 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:07 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:07 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:07 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:07 4457MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:07 4457MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:07 4457MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:07 4457MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:07 4457MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:07 4457MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:07 4457MB DEBUG:
Processing blocks...
13:41:07 4457MB DEBUG:
Time to render 16 blocks: 43ms
13:41:07 4457MB INFO:
13:41:07 4457MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Scene statistics
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
General counts
13:41:07 4457MB DEBUG:
Proxies: 0
13:41:07 4457MB DEBUG:
Proxy instances: 0
13:41:07 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:07 4457MB DEBUG:
Instances: 1
13:41:07 4457MB DEBUG:
Point cloud points: 0
13:41:07 4457MB DEBUG:
Lights: 1
13:41:07 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:07 4457MB DEBUG:
Sprite textures: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Geometry
13:41:07 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:07 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:07 4457MB DEBUG:
Unique points: 0
13:41:07 4457MB DEBUG:
Unique hair strands: 0
13:41:07 4457MB DEBUG:
Unique hair strand segments: 0
13:41:07 4457MB DEBUG:
Total triangles: 15100
13:41:07 4457MB DEBUG:
Total points: 0
13:41:07 4457MB DEBUG:
Total hair strands: 0
13:41:07 4457MB DEBUG:
Total hair strand segments: 0
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Largest triangle meshes:
13:41:07 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Memory
13:41:07 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:07 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:07 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:07 4457MB DEBUG:
Rays: 3.01 GB
13:41:07 4457MB DEBUG:
Sprite textures: 0 B
13:41:07 4457MB DEBUG:
Volume grids: 0 B
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
Textures
13:41:07 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:07 4457MB DEBUG:
File loading time: 0ms
13:41:07 4457MB DEBUG:
File decompression time: 0ms
13:41:07 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:07 4457MB DEBUG:
13:41:07 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:07 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:07 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:07 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:07 4457MB DEBUG:
Primitive loading time: 0ms
13:41:07 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:07 4457MB DEBUG:
13:41:07 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:07 4456MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.136 (00:00.022/00:00.000) Output:00:00.000 Total:00:00.139
13:41:07 4456MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4456MB DEBUG:
Context: Locked:IPR +
13:41:08 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4456MB DEBUG:
Status: Updating Lights
13:41:08 4456MB DEBUG:
Status: Updating Environment
13:41:08 4456MB DEBUG:
Status: Scanning Materials
13:41:08 4456MB DEBUG:
Status: Updating Materials
13:41:08 4456MB DEBUG:
Status: Extracting Geometry
13:41:08 4456MB DEBUG:
Status: Updating Objects
13:41:08 4456MB DEBUG:
Status: Updating Transforms
13:41:08 4456MB DEBUG:
Status: Updating Geometry
13:41:08 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4456MB DEBUG:
Mesh Geometry Update End +
13:41:08 4456MB DEBUG:
Status: Preparing for Rendering
13:41:08 4456MB DEBUG:
Status: Registering Objects
13:41:08 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4456MB INFO:
=================================================================================================
13:41:08 4456MB INFO:
Rendering frame 4...
13:41:08 4456MB INFO:
Fast scene preprocessing enabled
13:41:08 4456MB INFO:
AMM enabled
13:41:08 4456MB INFO:
Fast VRAM updates enabled
13:41:08 4456MB INFO:
=================================================================================================
13:41:08 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4456MB DEBUG:
0ms
13:41:08 4456MB DEBUG:
13:41:08 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing materials and shaders
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4457MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:08 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:41:08 4457MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:08 4457MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:08 4457MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:08 4457MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:08 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4457MB DEBUG:
MiniRender: Abort Requested
13:41:08 4457MB DEBUG:
Processing blocks...
13:41:08 4457MB DEBUG:
Time to render 16 blocks: 32ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Scene statistics
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
General counts
13:41:08 4457MB DEBUG:
Proxies: 0
13:41:08 4457MB DEBUG:
Proxy instances: 0
13:41:08 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4457MB DEBUG:
Instances: 1
13:41:08 4457MB DEBUG:
Point cloud points: 0
13:41:08 4457MB DEBUG:
Lights: 1
13:41:08 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4457MB DEBUG:
Sprite textures: 0
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Geometry
13:41:08 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4457MB DEBUG:
Unique points: 0
13:41:08 4457MB DEBUG:
Unique hair strands: 0
13:41:08 4457MB DEBUG:
Unique hair strand segments: 0
13:41:08 4457MB DEBUG:
Total triangles: 15100
13:41:08 4457MB DEBUG:
Total points: 0
13:41:08 4457MB DEBUG:
Total hair strands: 0
13:41:08 4457MB DEBUG:
Total hair strand segments: 0
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Largest triangle meshes:
13:41:08 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
GPU Memory
13:41:08 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4457MB DEBUG:
Rays: 3.01 GB
13:41:08 4457MB DEBUG:
Sprite textures: 0 B
13:41:08 4457MB DEBUG:
Volume grids: 0 B
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Textures
13:41:08 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4457MB DEBUG:
File loading time: 0ms
13:41:08 4457MB DEBUG:
File decompression time: 0ms
13:41:08 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4457MB DEBUG:
File loading time: 0ms
13:41:08 4457MB DEBUG:
File decompression time: 0ms
13:41:08 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4457MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4457MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4457MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4457MB DEBUG:
Primitive loading time: 0ms
13:41:08 4457MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4457MB DEBUG:
13:41:08 4456MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4456MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.143 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.143
13:41:08 4456MB DEBUG:
MiniRender: Aborted (0.009)
13:41:08 4456MB DEBUG:
Context: Locked:IPR +
13:41:08 4456MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4456MB DEBUG:
Status: Updating Lights
13:41:08 4456MB DEBUG:
Status: Updating Environment
13:41:08 4456MB DEBUG:
Status: Scanning Materials
13:41:08 4456MB DEBUG:
Status: Updating Materials
13:41:08 4456MB DEBUG:
Status: Extracting Geometry
13:41:08 4456MB DEBUG:
Status: Updating Objects
13:41:08 4456MB DEBUG:
Status: Updating Transforms
13:41:08 4456MB DEBUG:
Status: Updating Geometry
13:41:08 4456MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4456MB DEBUG:
Mesh Geometry Update End +
13:41:08 4456MB DEBUG:
Status: Preparing for Rendering
13:41:08 4456MB DEBUG:
Status: Registering Objects
13:41:08 4456MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4456MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4456MB INFO:
=================================================================================================
13:41:08 4456MB INFO:
Rendering frame 4...
13:41:08 4456MB INFO:
Fast scene preprocessing enabled
13:41:08 4456MB INFO:
AMM enabled
13:41:08 4456MB INFO:
Fast VRAM updates enabled
13:41:08 4456MB INFO:
=================================================================================================
13:41:08 4456MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4456MB DEBUG:
0ms
13:41:08 4456MB DEBUG:
13:41:08 4456MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4456MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing materials and shaders
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4457MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:08 4457MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:08 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4457MB DEBUG:
MiniRender: Abort Requested
13:41:08 4457MB DEBUG:
Processing blocks...
13:41:08 4457MB DEBUG:
Time to render 16 blocks: 16ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Scene statistics
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
General counts
13:41:08 4457MB DEBUG:
Proxies: 0
13:41:08 4457MB DEBUG:
Proxy instances: 0
13:41:08 4457MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4457MB DEBUG:
Instances: 1
13:41:08 4457MB DEBUG:
Point cloud points: 0
13:41:08 4457MB DEBUG:
Lights: 1
13:41:08 4457MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4457MB DEBUG:
Sprite textures: 0
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Geometry
13:41:08 4457MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4457MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4457MB DEBUG:
Unique points: 0
13:41:08 4457MB DEBUG:
Unique hair strands: 0
13:41:08 4457MB DEBUG:
Unique hair strand segments: 0
13:41:08 4457MB DEBUG:
Total triangles: 15100
13:41:08 4457MB DEBUG:
Total points: 0
13:41:08 4457MB DEBUG:
Total hair strands: 0
13:41:08 4457MB DEBUG:
Total hair strand segments: 0
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Largest triangle meshes:
13:41:08 4457MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
GPU Memory
13:41:08 4457MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4457MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4457MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4457MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4457MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4457MB DEBUG:
Rays: 3.01 GB
13:41:08 4457MB DEBUG:
Sprite textures: 0 B
13:41:08 4457MB DEBUG:
Volume grids: 0 B
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Textures
13:41:08 4457MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4457MB DEBUG:
File loading time: 0ms
13:41:08 4457MB DEBUG:
File decompression time: 0ms
13:41:08 4457MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4457MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.040
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.009)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:08 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 5ms
13:41:08 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:41:08 4458MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:41:08 4458MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:08 4458MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:08 4458MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 42ms
13:41:08 4458MB INFO:
13:41:08 4458MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.104 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.107
13:41:08 4457MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 13ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.034 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.006)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 7ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.008)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:08 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:08 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 34ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.007)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 14ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.123 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.123
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.009)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 12ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.008)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 11ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.009)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:08 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:08 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:41:08 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 34ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.057 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.057
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.009)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 11ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.033 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.008)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:08 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:08 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:08 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:08 4458MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:08 4458MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 39ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.061 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.061
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.007)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4457MB DEBUG:
Status: Updating Environment
13:41:08 4457MB DEBUG:
Status: Scanning Materials
13:41:08 4457MB DEBUG:
Status: Updating Materials
13:41:08 4457MB DEBUG:
Status: Extracting Geometry
13:41:08 4457MB DEBUG:
Status: Updating Objects
13:41:08 4457MB DEBUG:
Status: Updating Transforms
13:41:08 4457MB DEBUG:
Status: Updating Geometry
13:41:08 4457MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4457MB DEBUG:
Mesh Geometry Update End +
13:41:08 4457MB DEBUG:
Status: Preparing for Rendering
13:41:08 4457MB DEBUG:
Status: Registering Objects
13:41:08 4457MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
Rendering frame 4...
13:41:08 4457MB INFO:
Fast scene preprocessing enabled
13:41:08 4457MB INFO:
AMM enabled
13:41:08 4457MB INFO:
Fast VRAM updates enabled
13:41:08 4457MB INFO:
=================================================================================================
13:41:08 4457MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4457MB DEBUG:
0ms
13:41:08 4457MB DEBUG:
13:41:08 4457MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4457MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Preparing materials and shaders
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4458MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:08 4458MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:08 4458MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:08 4458MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:08 4458MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:08 4458MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:08 4458MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:08 4458MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:08 4458MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:08 4458MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:08 4458MB DEBUG:
Processing blocks...
13:41:08 4458MB DEBUG:
Time to render 16 blocks: 43ms
13:41:08 4458MB INFO:
13:41:08 4458MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Scene statistics
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
General counts
13:41:08 4458MB DEBUG:
Proxies: 0
13:41:08 4458MB DEBUG:
Proxy instances: 0
13:41:08 4458MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:08 4458MB DEBUG:
Instances: 1
13:41:08 4458MB DEBUG:
Point cloud points: 0
13:41:08 4458MB DEBUG:
Lights: 1
13:41:08 4458MB DEBUG:
Volume grids: 0 (0 unique)
13:41:08 4458MB DEBUG:
Sprite textures: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Geometry
13:41:08 4458MB DEBUG:
Unique triangles pre tessellation: 224
13:41:08 4458MB DEBUG:
Unique triangles post tessellation: 15100
13:41:08 4458MB DEBUG:
Unique points: 0
13:41:08 4458MB DEBUG:
Unique hair strands: 0
13:41:08 4458MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:08 4458MB DEBUG:
Unique hair strand segments: 0
13:41:08 4458MB DEBUG:
MiniRender: Abort Requested
13:41:08 4458MB DEBUG:
Total triangles: 15100
13:41:08 4458MB DEBUG:
Total points: 0
13:41:08 4458MB DEBUG:
Total hair strands: 0
13:41:08 4458MB DEBUG:
Total hair strand segments: 0
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Largest triangle meshes:
13:41:08 4458MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Memory
13:41:08 4458MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:08 4458MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:08 4458MB DEBUG:
Matrices (for instances/points): 48 B
13:41:08 4458MB DEBUG:
Rays: 3.01 GB
13:41:08 4458MB DEBUG:
Sprite textures: 0 B
13:41:08 4458MB DEBUG:
Volume grids: 0 B
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
Textures
13:41:08 4458MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:08 4458MB DEBUG:
File loading time: 0ms
13:41:08 4458MB DEBUG:
File decompression time: 0ms
13:41:08 4458MB DEBUG:
Average GPU cache hits: 0%
13:41:08 4458MB DEBUG:
13:41:08 4458MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:08 4458MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:08 4458MB DEBUG:
Main primitive data: 188.87 KB
13:41:08 4458MB DEBUG:
Extra primitive data: 159.08 KB
13:41:08 4458MB DEBUG:
Primitive loading time: 0ms
13:41:08 4458MB DEBUG:
Tess/Disp time: 10ms
13:41:08 4458MB DEBUG:
13:41:08 4457MB DEBUG:
Context: Unlocked:IPR +
13:41:08 4457MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.065 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.065
13:41:08 4457MB DEBUG:
MiniRender: Aborted (0.004)
13:41:08 4457MB DEBUG:
Context: Locked:IPR +
13:41:08 4457MB DEBUG:
Status: Frame 4: Update Start
13:41:08 4457MB DEBUG:
Status: Updating Lights
13:41:08 4459MB DEBUG:
Status: Updating Environment
13:41:08 4459MB DEBUG:
Status: Scanning Materials
13:41:08 4459MB DEBUG:
Status: Updating Materials
13:41:08 4459MB DEBUG:
Status: Extracting Geometry
13:41:08 4459MB DEBUG:
Status: Updating Objects
13:41:08 4459MB DEBUG:
Status: Updating Transforms
13:41:08 4459MB DEBUG:
Status: Updating Geometry
13:41:08 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:08 4459MB DEBUG:
Mesh Geometry Update End +
13:41:08 4459MB DEBUG:
Status: Preparing for Rendering
13:41:08 4459MB DEBUG:
Status: Registering Objects
13:41:08 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:08 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:08 4459MB INFO:
=================================================================================================
13:41:08 4459MB INFO:
Rendering frame 4...
13:41:08 4459MB INFO:
Fast scene preprocessing enabled
13:41:08 4459MB INFO:
AMM enabled
13:41:08 4459MB INFO:
Fast VRAM updates enabled
13:41:08 4459MB INFO:
=================================================================================================
13:41:08 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:08 4459MB DEBUG:
0ms
13:41:08 4459MB DEBUG:
13:41:08 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:08 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:08 4460MB DEBUG:
13:41:08 4460MB DEBUG:
Preparing materials and shaders
13:41:08 4460MB DEBUG:
13:41:08 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:08 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:09 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:09 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:09 4460MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 44ms
13:41:09 4460MB INFO:
13:41:09 4460MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.008 (00:00.000/00:00.008/00:00.000) Render:00:00.131 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.139
13:41:09 4459MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:09 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:09 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 32ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.054 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.054
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.009)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 7ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.007)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 20ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.041 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.042
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.008)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 11ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.032 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.033
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.007)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 7ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.008)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 5ms
13:41:09 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 34ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.056 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.009)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:41:09 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 28ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.052 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.053
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.011)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 15ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.008)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 17ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.126 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.126
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.007)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 21ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.043 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.008)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:09 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:09 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:09 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:09 4460MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:09 4460MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:09 4460MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 45ms
13:41:09 4460MB INFO:
13:41:09 4460MB INFO:
Rendering time: 61ms (2 GPU(s) used)
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.110 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.113
13:41:09 4459MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Preparing materials and shaders
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:09 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:09 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:09 4460MB DEBUG:
MiniRender: Abort Requested
13:41:09 4460MB DEBUG:
Processing blocks...
13:41:09 4460MB DEBUG:
Time to render 16 blocks: 11ms
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Scene statistics
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
General counts
13:41:09 4460MB DEBUG:
Proxies: 0
13:41:09 4460MB DEBUG:
Proxy instances: 0
13:41:09 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:09 4460MB DEBUG:
Instances: 1
13:41:09 4460MB DEBUG:
Point cloud points: 0
13:41:09 4460MB DEBUG:
Lights: 1
13:41:09 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:09 4460MB DEBUG:
Sprite textures: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Geometry
13:41:09 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:09 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:09 4460MB DEBUG:
Unique points: 0
13:41:09 4460MB DEBUG:
Unique hair strands: 0
13:41:09 4460MB DEBUG:
Unique hair strand segments: 0
13:41:09 4460MB DEBUG:
Total triangles: 15100
13:41:09 4460MB DEBUG:
Total points: 0
13:41:09 4460MB DEBUG:
Total hair strands: 0
13:41:09 4460MB DEBUG:
Total hair strand segments: 0
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Largest triangle meshes:
13:41:09 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Memory
13:41:09 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:09 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:09 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:09 4460MB DEBUG:
Rays: 3.01 GB
13:41:09 4460MB DEBUG:
Sprite textures: 0 B
13:41:09 4460MB DEBUG:
Volume grids: 0 B
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
Textures
13:41:09 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:09 4460MB DEBUG:
File loading time: 0ms
13:41:09 4460MB DEBUG:
File decompression time: 0ms
13:41:09 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:09 4460MB DEBUG:
13:41:09 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:09 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:09 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:09 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:09 4460MB DEBUG:
Primitive loading time: 0ms
13:41:09 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:09 4460MB DEBUG:
13:41:09 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:09 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.032 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.032
13:41:09 4459MB DEBUG:
MiniRender: Aborted (0.009)
13:41:09 4459MB DEBUG:
Context: Locked:IPR +
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:09 4459MB DEBUG:
Status: Updating Lights
13:41:09 4459MB DEBUG:
Status: Updating Environment
13:41:09 4459MB DEBUG:
Status: Scanning Materials
13:41:09 4459MB DEBUG:
Status: Updating Materials
13:41:09 4459MB DEBUG:
Status: Extracting Geometry
13:41:09 4459MB DEBUG:
Status: Updating Objects
13:41:09 4459MB DEBUG:
Status: Updating Transforms
13:41:09 4459MB DEBUG:
Status: Updating Geometry
13:41:09 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:09 4459MB DEBUG:
Mesh Geometry Update End +
13:41:09 4459MB DEBUG:
Status: Preparing for Rendering
13:41:09 4459MB DEBUG:
Status: Registering Objects
13:41:09 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:09 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
Rendering frame 4...
13:41:09 4459MB INFO:
Fast scene preprocessing enabled
13:41:09 4459MB INFO:
AMM enabled
13:41:09 4459MB INFO:
Fast VRAM updates enabled
13:41:09 4459MB INFO:
=================================================================================================
13:41:09 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:09 4459MB DEBUG:
0ms
13:41:09 4459MB DEBUG:
13:41:09 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:09 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:10 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:10 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:10 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:10 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:10 4460MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:10 4460MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:10 4460MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:10 4460MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 42ms
13:41:10 4460MB INFO:
13:41:10 4460MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Memory
13:41:10 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4460MB DEBUG:
Rays: 3.01 GB
13:41:10 4460MB DEBUG:
Sprite textures: 0 B
13:41:10 4460MB DEBUG:
Volume grids: 0 B
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Textures
13:41:10 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4460MB DEBUG:
Primitive loading time: 0ms
13:41:10 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4460MB DEBUG:
13:41:10 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4459MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.097 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.099
13:41:10 4459MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4459MB DEBUG:
Context: Locked:IPR +
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4459MB DEBUG:
Status: Updating Lights
13:41:10 4459MB DEBUG:
Status: Updating Environment
13:41:10 4459MB DEBUG:
Status: Scanning Materials
13:41:10 4459MB DEBUG:
Status: Updating Materials
13:41:10 4459MB DEBUG:
Status: Extracting Geometry
13:41:10 4459MB DEBUG:
Status: Updating Objects
13:41:10 4459MB DEBUG:
Status: Updating Transforms
13:41:10 4459MB DEBUG:
Status: Updating Geometry
13:41:10 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4459MB DEBUG:
Mesh Geometry Update End +
13:41:10 4459MB DEBUG:
Status: Preparing for Rendering
13:41:10 4459MB DEBUG:
Status: Registering Objects
13:41:10 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
Rendering frame 4...
13:41:10 4459MB INFO:
Fast scene preprocessing enabled
13:41:10 4459MB INFO:
AMM enabled
13:41:10 4459MB INFO:
Fast VRAM updates enabled
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4459MB DEBUG:
0ms
13:41:10 4459MB DEBUG:
13:41:10 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4460MB DEBUG:
MiniRender: Abort Requested
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 11ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Memory
13:41:10 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4460MB DEBUG:
Rays: 3.01 GB
13:41:10 4460MB DEBUG:
Sprite textures: 0 B
13:41:10 4460MB DEBUG:
Volume grids: 0 B
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Textures
13:41:10 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4460MB DEBUG:
Primitive loading time: 0ms
13:41:10 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4460MB DEBUG:
13:41:10 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.034 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
13:41:10 4459MB DEBUG:
MiniRender: Aborted (0.009)
13:41:10 4459MB DEBUG:
Context: Locked:IPR +
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4459MB DEBUG:
Status: Updating Lights
13:41:10 4459MB DEBUG:
Status: Updating Environment
13:41:10 4459MB DEBUG:
Status: Scanning Materials
13:41:10 4459MB DEBUG:
Status: Updating Materials
13:41:10 4459MB DEBUG:
Status: Extracting Geometry
13:41:10 4459MB DEBUG:
Status: Updating Objects
13:41:10 4459MB DEBUG:
Status: Updating Transforms
13:41:10 4459MB DEBUG:
Status: Updating Geometry
13:41:10 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4459MB DEBUG:
Mesh Geometry Update End +
13:41:10 4459MB DEBUG:
Status: Preparing for Rendering
13:41:10 4459MB DEBUG:
Status: Registering Objects
13:41:10 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
Rendering frame 4...
13:41:10 4459MB INFO:
Fast scene preprocessing enabled
13:41:10 4459MB INFO:
AMM enabled
13:41:10 4459MB INFO:
Fast VRAM updates enabled
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4459MB DEBUG:
0ms
13:41:10 4459MB DEBUG:
13:41:10 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4460MB DEBUG:
MiniRender: Abort Requested
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 11ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Memory
13:41:10 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4460MB DEBUG:
Rays: 3.01 GB
13:41:10 4460MB DEBUG:
Sprite textures: 0 B
13:41:10 4460MB DEBUG:
Volume grids: 0 B
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Textures
13:41:10 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4460MB DEBUG:
Primitive loading time: 0ms
13:41:10 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4460MB DEBUG:
13:41:10 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.033 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
13:41:10 4459MB DEBUG:
MiniRender: Aborted (0.006)
13:41:10 4459MB DEBUG:
Context: Locked:IPR +
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4459MB DEBUG:
Status: Updating Lights
13:41:10 4459MB DEBUG:
Status: Updating Environment
13:41:10 4459MB DEBUG:
Status: Scanning Materials
13:41:10 4459MB DEBUG:
Status: Updating Materials
13:41:10 4459MB DEBUG:
Status: Extracting Geometry
13:41:10 4459MB DEBUG:
Status: Updating Objects
13:41:10 4459MB DEBUG:
Status: Updating Transforms
13:41:10 4459MB DEBUG:
Status: Updating Geometry
13:41:10 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4459MB DEBUG:
Mesh Geometry Update End +
13:41:10 4459MB DEBUG:
Status: Preparing for Rendering
13:41:10 4459MB DEBUG:
Status: Registering Objects
13:41:10 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
Rendering frame 4...
13:41:10 4459MB INFO:
Fast scene preprocessing enabled
13:41:10 4459MB INFO:
AMM enabled
13:41:10 4459MB INFO:
Fast VRAM updates enabled
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4459MB DEBUG:
0ms
13:41:10 4459MB DEBUG:
13:41:10 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:10 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:10 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4460MB DEBUG:
MiniRender: Abort Requested
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 20ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Memory
13:41:10 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4460MB DEBUG:
Rays: 3.01 GB
13:41:10 4460MB DEBUG:
Sprite textures: 0 B
13:41:10 4460MB DEBUG:
Volume grids: 0 B
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Textures
13:41:10 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4460MB DEBUG:
Primitive loading time: 0ms
13:41:10 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4460MB DEBUG:
13:41:10 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.041 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.042
13:41:10 4459MB DEBUG:
MiniRender: Aborted (0.008)
13:41:10 4459MB DEBUG:
Context: Locked:IPR +
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4459MB DEBUG:
Status: Updating Lights
13:41:10 4459MB DEBUG:
Status: Updating Environment
13:41:10 4459MB DEBUG:
Status: Scanning Materials
13:41:10 4459MB DEBUG:
Status: Updating Materials
13:41:10 4459MB DEBUG:
Status: Extracting Geometry
13:41:10 4459MB DEBUG:
Status: Updating Objects
13:41:10 4459MB DEBUG:
Status: Updating Transforms
13:41:10 4459MB DEBUG:
Status: Updating Geometry
13:41:10 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4459MB DEBUG:
Mesh Geometry Update End +
13:41:10 4459MB DEBUG:
Status: Preparing for Rendering
13:41:10 4459MB DEBUG:
Status: Registering Objects
13:41:10 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
Rendering frame 4...
13:41:10 4459MB INFO:
Fast scene preprocessing enabled
13:41:10 4459MB INFO:
AMM enabled
13:41:10 4459MB INFO:
Fast VRAM updates enabled
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4459MB DEBUG:
0ms
13:41:10 4459MB DEBUG:
13:41:10 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:10 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:10 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4460MB DEBUG:
MiniRender: Abort Requested
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 27ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Memory
13:41:10 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4460MB DEBUG:
Rays: 3.01 GB
13:41:10 4460MB DEBUG:
Sprite textures: 0 B
13:41:10 4460MB DEBUG:
Volume grids: 0 B
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Textures
13:41:10 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4460MB DEBUG:
Primitive loading time: 0ms
13:41:10 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4460MB DEBUG:
13:41:10 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.049 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:10 4459MB DEBUG:
MiniRender: Aborted (0.006)
13:41:10 4459MB DEBUG:
Context: Locked:IPR +
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4459MB DEBUG:
Status: Updating Lights
13:41:10 4459MB DEBUG:
Status: Updating Environment
13:41:10 4459MB DEBUG:
Status: Scanning Materials
13:41:10 4459MB DEBUG:
Status: Updating Materials
13:41:10 4459MB DEBUG:
Status: Extracting Geometry
13:41:10 4459MB DEBUG:
Status: Updating Objects
13:41:10 4459MB DEBUG:
Status: Updating Transforms
13:41:10 4459MB DEBUG:
Status: Updating Geometry
13:41:10 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4459MB DEBUG:
Mesh Geometry Update End +
13:41:10 4459MB DEBUG:
Status: Preparing for Rendering
13:41:10 4459MB DEBUG:
Status: Registering Objects
13:41:10 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
Rendering frame 4...
13:41:10 4459MB INFO:
Fast scene preprocessing enabled
13:41:10 4459MB INFO:
AMM enabled
13:41:10 4459MB INFO:
Fast VRAM updates enabled
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4459MB DEBUG:
0ms
13:41:10 4459MB DEBUG:
13:41:10 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:10 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:10 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4460MB DEBUG:
MiniRender: Abort Requested
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 22ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4460MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Memory
13:41:10 4460MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4460MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4460MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4460MB DEBUG:
Rays: 3.01 GB
13:41:10 4460MB DEBUG:
Sprite textures: 0 B
13:41:10 4460MB DEBUG:
Volume grids: 0 B
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Textures
13:41:10 4460MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4460MB DEBUG:
File loading time: 0ms
13:41:10 4460MB DEBUG:
File decompression time: 0ms
13:41:10 4460MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4460MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4460MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4460MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4460MB DEBUG:
Primitive loading time: 0ms
13:41:10 4460MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4460MB DEBUG:
13:41:10 4459MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4459MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:10 4459MB DEBUG:
MiniRender: Aborted (0.009)
13:41:10 4459MB DEBUG:
Context: Locked:IPR +
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4459MB DEBUG:
Status: Updating Lights
13:41:10 4459MB DEBUG:
Status: Updating Environment
13:41:10 4459MB DEBUG:
Status: Scanning Materials
13:41:10 4459MB DEBUG:
Status: Updating Materials
13:41:10 4459MB DEBUG:
Status: Extracting Geometry
13:41:10 4459MB DEBUG:
Status: Updating Objects
13:41:10 4459MB DEBUG:
Status: Updating Transforms
13:41:10 4459MB DEBUG:
Status: Updating Geometry
13:41:10 4459MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4459MB DEBUG:
Mesh Geometry Update End +
13:41:10 4459MB DEBUG:
Status: Preparing for Rendering
13:41:10 4459MB DEBUG:
Status: Registering Objects
13:41:10 4459MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4459MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
Rendering frame 4...
13:41:10 4459MB INFO:
Fast scene preprocessing enabled
13:41:10 4459MB INFO:
AMM enabled
13:41:10 4459MB INFO:
Fast VRAM updates enabled
13:41:10 4459MB INFO:
=================================================================================================
13:41:10 4459MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4459MB DEBUG:
0ms
13:41:10 4459MB DEBUG:
13:41:10 4459MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4459MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing materials and shaders
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4460MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4460MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:10 4460MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 5ms
13:41:10 4460MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4460MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:41:10 4460MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:10 4460MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 10ms
13:41:10 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4460MB DEBUG:
MiniRender: Abort Requested
13:41:10 4460MB DEBUG:
Processing blocks...
13:41:10 4460MB DEBUG:
Time to render 16 blocks: 34ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Scene statistics
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
General counts
13:41:10 4460MB DEBUG:
Proxies: 0
13:41:10 4460MB DEBUG:
Proxy instances: 0
13:41:10 4460MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4460MB DEBUG:
Instances: 1
13:41:10 4460MB DEBUG:
Point cloud points: 0
13:41:10 4460MB DEBUG:
Lights: 1
13:41:10 4460MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4460MB DEBUG:
Sprite textures: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Geometry
13:41:10 4460MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4460MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4460MB DEBUG:
Unique points: 0
13:41:10 4460MB DEBUG:
Unique hair strands: 0
13:41:10 4460MB DEBUG:
Unique hair strand segments: 0
13:41:10 4460MB DEBUG:
Total triangles: 15100
13:41:10 4460MB DEBUG:
Total points: 0
13:41:10 4460MB DEBUG:
Total hair strands: 0
13:41:10 4460MB DEBUG:
Total hair strand segments: 0
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
13:41:10 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:10 4460MB DEBUG:
Context: Locked:IPR +
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4460MB DEBUG:
Status: Updating Lights
13:41:10 4460MB DEBUG:
Status: Updating Environment
13:41:10 4460MB DEBUG:
Status: Scanning Materials
13:41:10 4460MB DEBUG:
Status: Updating Materials
13:41:10 4460MB DEBUG:
Status: Extracting Geometry
13:41:10 4460MB DEBUG:
Status: Updating Objects
13:41:10 4460MB DEBUG:
Status: Updating Transforms
13:41:10 4460MB DEBUG:
Status: Updating Geometry
13:41:10 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4460MB DEBUG:
Mesh Geometry Update End +
13:41:10 4460MB DEBUG:
Status: Preparing for Rendering
13:41:10 4460MB DEBUG:
Status: Registering Objects
13:41:10 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
Rendering frame 4...
13:41:10 4460MB INFO:
Fast scene preprocessing enabled
13:41:10 4460MB INFO:
AMM enabled
13:41:10 4460MB INFO:
Fast VRAM updates enabled
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4460MB DEBUG:
0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Preparing materials and shaders
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:10 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4461MB DEBUG:
MiniRender: Abort Requested
13:41:10 4461MB DEBUG:
Processing blocks...
13:41:10 4461MB DEBUG:
Time to render 16 blocks: 20ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Scene statistics
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
General counts
13:41:10 4461MB DEBUG:
Proxies: 0
13:41:10 4461MB DEBUG:
Proxy instances: 0
13:41:10 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4461MB DEBUG:
Instances: 1
13:41:10 4461MB DEBUG:
Point cloud points: 0
13:41:10 4461MB DEBUG:
Lights: 1
13:41:10 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4461MB DEBUG:
Sprite textures: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Geometry
13:41:10 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4461MB DEBUG:
Unique points: 0
13:41:10 4461MB DEBUG:
Unique hair strands: 0
13:41:10 4461MB DEBUG:
Unique hair strand segments: 0
13:41:10 4461MB DEBUG:
Total triangles: 15100
13:41:10 4461MB DEBUG:
Total points: 0
13:41:10 4461MB DEBUG:
Total hair strands: 0
13:41:10 4461MB DEBUG:
Total hair strand segments: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:41:10 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:10 4460MB DEBUG:
Context: Locked:IPR +
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4460MB DEBUG:
Status: Updating Lights
13:41:10 4460MB DEBUG:
Status: Updating Environment
13:41:10 4460MB DEBUG:
Status: Scanning Materials
13:41:10 4460MB DEBUG:
Status: Updating Materials
13:41:10 4460MB DEBUG:
Status: Extracting Geometry
13:41:10 4460MB DEBUG:
Status: Updating Objects
13:41:10 4460MB DEBUG:
Status: Updating Transforms
13:41:10 4460MB DEBUG:
Status: Updating Geometry
13:41:10 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4460MB DEBUG:
Mesh Geometry Update End +
13:41:10 4460MB DEBUG:
Status: Preparing for Rendering
13:41:10 4460MB DEBUG:
Status: Registering Objects
13:41:10 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
Rendering frame 4...
13:41:10 4460MB INFO:
Fast scene preprocessing enabled
13:41:10 4460MB INFO:
AMM enabled
13:41:10 4460MB INFO:
Fast VRAM updates enabled
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4460MB DEBUG:
0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Preparing materials and shaders
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:10 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4461MB DEBUG:
MiniRender: Abort Requested
13:41:10 4461MB DEBUG:
Processing blocks...
13:41:10 4461MB DEBUG:
Time to render 16 blocks: 14ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Scene statistics
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
General counts
13:41:10 4461MB DEBUG:
Proxies: 0
13:41:10 4461MB DEBUG:
Proxy instances: 0
13:41:10 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4461MB DEBUG:
Instances: 1
13:41:10 4461MB DEBUG:
Point cloud points: 0
13:41:10 4461MB DEBUG:
Lights: 1
13:41:10 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4461MB DEBUG:
Sprite textures: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Geometry
13:41:10 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4461MB DEBUG:
Unique points: 0
13:41:10 4461MB DEBUG:
Unique hair strands: 0
13:41:10 4461MB DEBUG:
Unique hair strand segments: 0
13:41:10 4461MB DEBUG:
Total triangles: 15100
13:41:10 4461MB DEBUG:
Total points: 0
13:41:10 4461MB DEBUG:
Total hair strands: 0
13:41:10 4461MB DEBUG:
Total hair strand segments: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:10 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:10 4460MB DEBUG:
Context: Locked:IPR +
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4460MB DEBUG:
Status: Updating Lights
13:41:10 4460MB DEBUG:
Status: Updating Environment
13:41:10 4460MB DEBUG:
Status: Scanning Materials
13:41:10 4460MB DEBUG:
Status: Updating Materials
13:41:10 4460MB DEBUG:
Status: Extracting Geometry
13:41:10 4460MB DEBUG:
Status: Updating Objects
13:41:10 4460MB DEBUG:
Status: Updating Transforms
13:41:10 4460MB DEBUG:
Status: Updating Geometry
13:41:10 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4460MB DEBUG:
Mesh Geometry Update End +
13:41:10 4460MB DEBUG:
Status: Preparing for Rendering
13:41:10 4460MB DEBUG:
Status: Registering Objects
13:41:10 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
Rendering frame 4...
13:41:10 4460MB INFO:
Fast scene preprocessing enabled
13:41:10 4460MB INFO:
AMM enabled
13:41:10 4460MB INFO:
Fast VRAM updates enabled
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4460MB DEBUG:
0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Preparing materials and shaders
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:10 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4461MB DEBUG:
MiniRender: Abort Requested
13:41:10 4461MB DEBUG:
Processing blocks...
13:41:10 4461MB DEBUG:
Time to render 16 blocks: 11ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Scene statistics
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
General counts
13:41:10 4461MB DEBUG:
Proxies: 0
13:41:10 4461MB DEBUG:
Proxy instances: 0
13:41:10 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4461MB DEBUG:
Instances: 1
13:41:10 4461MB DEBUG:
Point cloud points: 0
13:41:10 4461MB DEBUG:
Lights: 1
13:41:10 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4461MB DEBUG:
Sprite textures: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Geometry
13:41:10 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4461MB DEBUG:
Unique points: 0
13:41:10 4461MB DEBUG:
Unique hair strands: 0
13:41:10 4461MB DEBUG:
Unique hair strand segments: 0
13:41:10 4461MB DEBUG:
Total triangles: 15100
13:41:10 4461MB DEBUG:
Total points: 0
13:41:10 4461MB DEBUG:
Total hair strands: 0
13:41:10 4461MB DEBUG:
Total hair strand segments: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:10 4460MB DEBUG:
MiniRender: Aborted (0.010)
13:41:10 4460MB DEBUG:
Context: Locked:IPR +
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4460MB DEBUG:
Status: Updating Lights
13:41:10 4460MB DEBUG:
Status: Updating Environment
13:41:10 4460MB DEBUG:
Status: Scanning Materials
13:41:10 4460MB DEBUG:
Status: Updating Materials
13:41:10 4460MB DEBUG:
Status: Extracting Geometry
13:41:10 4460MB DEBUG:
Status: Updating Objects
13:41:10 4460MB DEBUG:
Status: Updating Transforms
13:41:10 4460MB DEBUG:
Status: Updating Geometry
13:41:10 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4460MB DEBUG:
Mesh Geometry Update End +
13:41:10 4460MB DEBUG:
Status: Preparing for Rendering
13:41:10 4460MB DEBUG:
Status: Registering Objects
13:41:10 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
Rendering frame 4...
13:41:10 4460MB INFO:
Fast scene preprocessing enabled
13:41:10 4460MB INFO:
AMM enabled
13:41:10 4460MB INFO:
Fast VRAM updates enabled
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4460MB DEBUG:
0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Preparing materials and shaders
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:10 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:41:10 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4461MB DEBUG:
MiniRender: Abort Requested
13:41:10 4461MB DEBUG:
Processing blocks...
13:41:10 4461MB DEBUG:
Time to render 16 blocks: 18ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Scene statistics
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
General counts
13:41:10 4461MB DEBUG:
Proxies: 0
13:41:10 4461MB DEBUG:
Proxy instances: 0
13:41:10 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4461MB DEBUG:
Instances: 1
13:41:10 4461MB DEBUG:
Point cloud points: 0
13:41:10 4461MB DEBUG:
Lights: 1
13:41:10 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4461MB DEBUG:
Sprite textures: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Geometry
13:41:10 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4461MB DEBUG:
Unique points: 0
13:41:10 4461MB DEBUG:
Unique hair strands: 0
13:41:10 4461MB DEBUG:
Unique hair strand segments: 0
13:41:10 4461MB DEBUG:
Total triangles: 15100
13:41:10 4461MB DEBUG:
Total points: 0
13:41:10 4461MB DEBUG:
Total hair strands: 0
13:41:10 4461MB DEBUG:
Total hair strand segments: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.131 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.132
13:41:10 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:10 4460MB DEBUG:
Context: Locked:IPR +
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4460MB DEBUG:
Status: Updating Lights
13:41:10 4460MB DEBUG:
Status: Updating Environment
13:41:10 4460MB DEBUG:
Status: Scanning Materials
13:41:10 4460MB DEBUG:
Status: Updating Materials
13:41:10 4460MB DEBUG:
Status: Extracting Geometry
13:41:10 4460MB DEBUG:
Status: Updating Objects
13:41:10 4460MB DEBUG:
Status: Updating Transforms
13:41:10 4460MB DEBUG:
Status: Updating Geometry
13:41:10 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4460MB DEBUG:
Mesh Geometry Update End +
13:41:10 4460MB DEBUG:
Status: Preparing for Rendering
13:41:10 4460MB DEBUG:
Status: Registering Objects
13:41:10 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
Rendering frame 4...
13:41:10 4460MB INFO:
Fast scene preprocessing enabled
13:41:10 4460MB INFO:
AMM enabled
13:41:10 4460MB INFO:
Fast VRAM updates enabled
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4460MB DEBUG:
0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Preparing materials and shaders
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:10 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:10 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:10 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:10 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:10 4461MB DEBUG:
MiniRender: Abort Requested
13:41:10 4461MB DEBUG:
Processing blocks...
13:41:10 4461MB DEBUG:
Time to render 16 blocks: 37ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Scene statistics
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
General counts
13:41:10 4461MB DEBUG:
Proxies: 0
13:41:10 4461MB DEBUG:
Proxy instances: 0
13:41:10 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4461MB DEBUG:
Instances: 1
13:41:10 4461MB DEBUG:
Point cloud points: 0
13:41:10 4461MB DEBUG:
Lights: 1
13:41:10 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4461MB DEBUG:
Sprite textures: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Geometry
13:41:10 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4461MB DEBUG:
Unique points: 0
13:41:10 4461MB DEBUG:
Unique hair strands: 0
13:41:10 4461MB DEBUG:
Unique hair strand segments: 0
13:41:10 4461MB DEBUG:
Total triangles: 15100
13:41:10 4461MB DEBUG:
Total points: 0
13:41:10 4461MB DEBUG:
Total hair strands: 0
13:41:10 4461MB DEBUG:
Total hair strand segments: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.059 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.059
13:41:10 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:10 4460MB DEBUG:
Context: Locked:IPR +
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:10 4460MB DEBUG:
Status: Updating Lights
13:41:10 4460MB DEBUG:
Status: Updating Environment
13:41:10 4460MB DEBUG:
Status: Scanning Materials
13:41:10 4460MB DEBUG:
Status: Updating Materials
13:41:10 4460MB DEBUG:
Status: Extracting Geometry
13:41:10 4460MB DEBUG:
Status: Updating Objects
13:41:10 4460MB DEBUG:
Status: Updating Transforms
13:41:10 4460MB DEBUG:
Status: Updating Geometry
13:41:10 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:10 4460MB DEBUG:
Mesh Geometry Update End +
13:41:10 4460MB DEBUG:
Status: Preparing for Rendering
13:41:10 4460MB DEBUG:
Status: Registering Objects
13:41:10 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:10 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
Rendering frame 4...
13:41:10 4460MB INFO:
Fast scene preprocessing enabled
13:41:10 4460MB INFO:
AMM enabled
13:41:10 4460MB INFO:
Fast VRAM updates enabled
13:41:10 4460MB INFO:
=================================================================================================
13:41:10 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:10 4460MB DEBUG:
0ms
13:41:10 4460MB DEBUG:
13:41:10 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:10 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Preparing materials and shaders
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:10 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:10 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:10 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:10 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:10 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:41:10 4461MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:10 4461MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:10 4461MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:10 4461MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:10 4461MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:10 4461MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:10 4461MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:41:10 4461MB DEBUG:
Processing blocks...
13:41:10 4461MB DEBUG:
Time to render 16 blocks: 44ms
13:41:10 4461MB INFO:
13:41:10 4461MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Scene statistics
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
General counts
13:41:10 4461MB DEBUG:
Proxies: 0
13:41:10 4461MB DEBUG:
Proxy instances: 0
13:41:10 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:10 4461MB DEBUG:
Instances: 1
13:41:10 4461MB DEBUG:
Point cloud points: 0
13:41:10 4461MB DEBUG:
Lights: 1
13:41:10 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:10 4461MB DEBUG:
Sprite textures: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Geometry
13:41:10 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:10 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:10 4461MB DEBUG:
Unique points: 0
13:41:10 4461MB DEBUG:
Unique hair strands: 0
13:41:10 4461MB DEBUG:
Unique hair strand segments: 0
13:41:10 4461MB DEBUG:
Total triangles: 15100
13:41:10 4461MB DEBUG:
Total points: 0
13:41:10 4461MB DEBUG:
Total hair strands: 0
13:41:10 4461MB DEBUG:
Total hair strand segments: 0
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Largest triangle meshes:
13:41:10 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Memory
13:41:10 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:10 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:10 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:10 4461MB DEBUG:
Rays: 3.01 GB
13:41:10 4461MB DEBUG:
Sprite textures: 0 B
13:41:10 4461MB DEBUG:
Volume grids: 0 B
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
Textures
13:41:10 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:10 4461MB DEBUG:
File loading time: 0ms
13:41:10 4461MB DEBUG:
File decompression time: 0ms
13:41:10 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:10 4461MB DEBUG:
13:41:10 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:10 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:10 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:10 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:10 4461MB DEBUG:
Primitive loading time: 0ms
13:41:10 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:10 4461MB DEBUG:
13:41:10 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:10 4460MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.125 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.128
13:41:11 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 14ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 24ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.048 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.048
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.011)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 14ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.011)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:11 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:11 4461MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:11 4461MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:11 4461MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:41:11 4461MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 46ms
13:41:11 4461MB INFO:
13:41:11 4461MB INFO:
Rendering time: 66ms (2 GPU(s) used)
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.107 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.110
13:41:11 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 15ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.032 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.032
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.033 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.033
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.010)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.011)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:11 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:11 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 31ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.057 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.058
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.011)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:11 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 28ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.050 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.051
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 20ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.043 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.043
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:11 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 23ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 7ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:41:11 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:11 4461MB DEBUG:
MiniRender: Abort Requested
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 30ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.051
13:41:11 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:11 4460MB DEBUG:
Context: Locked:IPR +
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:11 4460MB DEBUG:
Status: Updating Lights
13:41:11 4460MB DEBUG:
Status: Updating Environment
13:41:11 4460MB DEBUG:
Status: Scanning Materials
13:41:11 4460MB DEBUG:
Status: Updating Materials
13:41:11 4460MB DEBUG:
Status: Extracting Geometry
13:41:11 4460MB DEBUG:
Status: Updating Objects
13:41:11 4460MB DEBUG:
Status: Updating Transforms
13:41:11 4460MB DEBUG:
Status: Updating Geometry
13:41:11 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:11 4460MB DEBUG:
Mesh Geometry Update End +
13:41:11 4460MB DEBUG:
Status: Preparing for Rendering
13:41:11 4460MB DEBUG:
Status: Registering Objects
13:41:11 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:11 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
Rendering frame 4...
13:41:11 4460MB INFO:
Fast scene preprocessing enabled
13:41:11 4460MB INFO:
AMM enabled
13:41:11 4460MB INFO:
Fast VRAM updates enabled
13:41:11 4460MB INFO:
=================================================================================================
13:41:11 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:11 4460MB DEBUG:
0ms
13:41:11 4460MB DEBUG:
13:41:11 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:11 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Preparing materials and shaders
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:11 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:11 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:11 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:11 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:41:11 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:11 4461MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:11 4461MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:11 4461MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:11 4461MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:11 4461MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:11 4461MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:41:11 4461MB DEBUG:
Processing blocks...
13:41:11 4461MB DEBUG:
Time to render 16 blocks: 40ms
13:41:11 4461MB INFO:
13:41:11 4461MB INFO:
Rendering time: 57ms (2 GPU(s) used)
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Scene statistics
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
General counts
13:41:11 4461MB DEBUG:
Proxies: 0
13:41:11 4461MB DEBUG:
Proxy instances: 0
13:41:11 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:11 4461MB DEBUG:
Instances: 1
13:41:11 4461MB DEBUG:
Point cloud points: 0
13:41:11 4461MB DEBUG:
Lights: 1
13:41:11 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:11 4461MB DEBUG:
Sprite textures: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Geometry
13:41:11 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:11 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:11 4461MB DEBUG:
Unique points: 0
13:41:11 4461MB DEBUG:
Unique hair strands: 0
13:41:11 4461MB DEBUG:
Unique hair strand segments: 0
13:41:11 4461MB DEBUG:
Total triangles: 15100
13:41:11 4461MB DEBUG:
Total points: 0
13:41:11 4461MB DEBUG:
Total hair strands: 0
13:41:11 4461MB DEBUG:
Total hair strand segments: 0
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Largest triangle meshes:
13:41:11 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Memory
13:41:11 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:11 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:11 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:11 4461MB DEBUG:
Rays: 3.01 GB
13:41:11 4461MB DEBUG:
Sprite textures: 0 B
13:41:11 4461MB DEBUG:
Volume grids: 0 B
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
Textures
13:41:11 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:11 4461MB DEBUG:
File loading time: 0ms
13:41:11 4461MB DEBUG:
File decompression time: 0ms
13:41:11 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:11 4461MB DEBUG:
13:41:11 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:11 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:11 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:11 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:11 4461MB DEBUG:
Primitive loading time: 0ms
13:41:11 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:11 4461MB DEBUG:
13:41:11 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:11 4460MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.113 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.116
13:41:12 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 18ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 20ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.010)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 18ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.125 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.126
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 17ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:12 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:41:12 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 33ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.010)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:12 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:12 4461MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:12 4461MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:12 4461MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 44ms
13:41:12 4461MB INFO:
13:41:12 4461MB INFO:
Rendering time: 61ms (2 GPU(s) used)
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.121 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.124
13:41:12 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:12 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:41:12 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:41:12 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:12 4461MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:12 4461MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 50ms
13:41:12 4461MB INFO:
13:41:12 4461MB INFO:
Rendering time: 68ms (2 GPU(s) used)
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.073 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.077
13:41:12 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 20ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.042
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 11ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.033 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.033
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 7ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 5ms
13:41:12 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:41:12 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 34ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.006)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:12 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:12 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:12 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 26ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.048 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Preparing materials and shaders
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:12 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:12 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:12 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:12 4461MB DEBUG:
MiniRender: Abort Requested
13:41:12 4461MB DEBUG:
Processing blocks...
13:41:12 4461MB DEBUG:
Time to render 16 blocks: 13ms
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Scene statistics
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
General counts
13:41:12 4461MB DEBUG:
Proxies: 0
13:41:12 4461MB DEBUG:
Proxy instances: 0
13:41:12 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:12 4461MB DEBUG:
Instances: 1
13:41:12 4461MB DEBUG:
Point cloud points: 0
13:41:12 4461MB DEBUG:
Lights: 1
13:41:12 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:12 4461MB DEBUG:
Sprite textures: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Geometry
13:41:12 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:12 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:12 4461MB DEBUG:
Unique points: 0
13:41:12 4461MB DEBUG:
Unique hair strands: 0
13:41:12 4461MB DEBUG:
Unique hair strand segments: 0
13:41:12 4461MB DEBUG:
Total triangles: 15100
13:41:12 4461MB DEBUG:
Total points: 0
13:41:12 4461MB DEBUG:
Total hair strands: 0
13:41:12 4461MB DEBUG:
Total hair strand segments: 0
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Largest triangle meshes:
13:41:12 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Memory
13:41:12 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:12 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:12 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:12 4461MB DEBUG:
Rays: 3.01 GB
13:41:12 4461MB DEBUG:
Sprite textures: 0 B
13:41:12 4461MB DEBUG:
Volume grids: 0 B
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
Textures
13:41:12 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:12 4461MB DEBUG:
File loading time: 0ms
13:41:12 4461MB DEBUG:
File decompression time: 0ms
13:41:12 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:12 4461MB DEBUG:
13:41:12 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:12 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:12 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:12 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:12 4461MB DEBUG:
Primitive loading time: 0ms
13:41:12 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:12 4461MB DEBUG:
13:41:12 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:12 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.034 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:12 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:12 4460MB DEBUG:
Context: Locked:IPR +
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:12 4460MB DEBUG:
Status: Updating Lights
13:41:12 4460MB DEBUG:
Status: Updating Environment
13:41:12 4460MB DEBUG:
Status: Scanning Materials
13:41:12 4460MB DEBUG:
Status: Updating Materials
13:41:12 4460MB DEBUG:
Status: Extracting Geometry
13:41:12 4460MB DEBUG:
Status: Updating Objects
13:41:12 4460MB DEBUG:
Status: Updating Transforms
13:41:12 4460MB DEBUG:
Status: Updating Geometry
13:41:12 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:12 4460MB DEBUG:
Mesh Geometry Update End +
13:41:12 4460MB DEBUG:
Status: Preparing for Rendering
13:41:12 4460MB DEBUG:
Status: Registering Objects
13:41:12 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:12 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
Rendering frame 4...
13:41:12 4460MB INFO:
Fast scene preprocessing enabled
13:41:12 4460MB INFO:
AMM enabled
13:41:12 4460MB INFO:
Fast VRAM updates enabled
13:41:12 4460MB INFO:
=================================================================================================
13:41:12 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:12 4460MB DEBUG:
0ms
13:41:12 4460MB DEBUG:
13:41:12 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:12 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:13 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4461MB DEBUG:
MiniRender: Abort Requested
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 13ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.035
13:41:13 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4460MB INFO:
Fast scene preprocessing enabled
13:41:13 4460MB INFO:
AMM enabled
13:41:13 4460MB INFO:
Fast VRAM updates enabled
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4460MB DEBUG:
0ms
13:41:13 4460MB DEBUG:
13:41:13 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:13 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4461MB DEBUG:
MiniRender: Abort Requested
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 15ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:13 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4460MB INFO:
Fast scene preprocessing enabled
13:41:13 4460MB INFO:
AMM enabled
13:41:13 4460MB INFO:
Fast VRAM updates enabled
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4460MB DEBUG:
0ms
13:41:13 4460MB DEBUG:
13:41:13 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:13 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4461MB DEBUG:
MiniRender: Abort Requested
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 9ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.033 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.033
13:41:13 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4460MB INFO:
Fast scene preprocessing enabled
13:41:13 4460MB INFO:
AMM enabled
13:41:13 4460MB INFO:
Fast VRAM updates enabled
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4460MB DEBUG:
0ms
13:41:13 4460MB DEBUG:
13:41:13 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:13 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:13 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:13 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:13 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:41:13 4461MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:13 4461MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:13 4461MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:13 4461MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:13 4461MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:13 4461MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 44ms
13:41:13 4461MB INFO:
13:41:13 4461MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.191 (00:00.112/00:00.000) Output:00:00.000 Total:00:00.194
13:41:13 4460MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4460MB INFO:
Fast scene preprocessing enabled
13:41:13 4460MB INFO:
AMM enabled
13:41:13 4460MB INFO:
Fast VRAM updates enabled
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4460MB DEBUG:
0ms
13:41:13 4460MB DEBUG:
13:41:13 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:13 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:13 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:13 4461MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4461MB DEBUG:
MiniRender: Abort Requested
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 32ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.054 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.054
13:41:13 4460MB DEBUG:
MiniRender: Aborted (0.009)
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4460MB INFO:
Fast scene preprocessing enabled
13:41:13 4460MB INFO:
AMM enabled
13:41:13 4460MB INFO:
Fast VRAM updates enabled
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4460MB DEBUG:
0ms
13:41:13 4460MB DEBUG:
13:41:13 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4461MB DEBUG:
MiniRender: Abort Requested
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 7ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
13:41:13 4460MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4460MB INFO:
Fast scene preprocessing enabled
13:41:13 4460MB INFO:
AMM enabled
13:41:13 4460MB INFO:
Fast VRAM updates enabled
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4460MB DEBUG:
0ms
13:41:13 4460MB DEBUG:
13:41:13 4460MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4460MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Preparing materials and shaders
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4461MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4461MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:13 4461MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4461MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:41:13 4461MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:13 4461MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4461MB DEBUG:
MiniRender: Abort Requested
13:41:13 4461MB DEBUG:
Processing blocks...
13:41:13 4461MB DEBUG:
Time to render 16 blocks: 23ms
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Scene statistics
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
General counts
13:41:13 4461MB DEBUG:
Proxies: 0
13:41:13 4461MB DEBUG:
Proxy instances: 0
13:41:13 4461MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4461MB DEBUG:
Instances: 1
13:41:13 4461MB DEBUG:
Point cloud points: 0
13:41:13 4461MB DEBUG:
Lights: 1
13:41:13 4461MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4461MB DEBUG:
Sprite textures: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Geometry
13:41:13 4461MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4461MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4461MB DEBUG:
Unique points: 0
13:41:13 4461MB DEBUG:
Unique hair strands: 0
13:41:13 4461MB DEBUG:
Unique hair strand segments: 0
13:41:13 4461MB DEBUG:
Total triangles: 15100
13:41:13 4461MB DEBUG:
Total points: 0
13:41:13 4461MB DEBUG:
Total hair strands: 0
13:41:13 4461MB DEBUG:
Total hair strand segments: 0
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Largest triangle meshes:
13:41:13 4461MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Memory
13:41:13 4461MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4461MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4461MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4461MB DEBUG:
Rays: 3.01 GB
13:41:13 4461MB DEBUG:
Sprite textures: 0 B
13:41:13 4461MB DEBUG:
Volume grids: 0 B
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
Textures
13:41:13 4461MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4461MB DEBUG:
File loading time: 0ms
13:41:13 4461MB DEBUG:
File decompression time: 0ms
13:41:13 4461MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4461MB DEBUG:
13:41:13 4461MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4461MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4461MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4461MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4461MB DEBUG:
Primitive loading time: 0ms
13:41:13 4461MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4461MB DEBUG:
13:41:13 4460MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4460MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.045
13:41:13 4460MB DEBUG:
MiniRender: Aborted (0.007)
13:41:13 4460MB DEBUG:
Context: Locked:IPR +
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4460MB DEBUG:
Status: Updating Lights
13:41:13 4460MB DEBUG:
Status: Updating Environment
13:41:13 4460MB DEBUG:
Status: Scanning Materials
13:41:13 4460MB DEBUG:
Status: Updating Materials
13:41:13 4460MB DEBUG:
Status: Extracting Geometry
13:41:13 4460MB DEBUG:
Status: Updating Objects
13:41:13 4460MB DEBUG:
Status: Updating Transforms
13:41:13 4460MB DEBUG:
Status: Updating Geometry
13:41:13 4460MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4460MB DEBUG:
Mesh Geometry Update End +
13:41:13 4460MB DEBUG:
Status: Preparing for Rendering
13:41:13 4460MB DEBUG:
Status: Registering Objects
13:41:13 4460MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4460MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4460MB INFO:
=================================================================================================
13:41:13 4460MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:13 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:13 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:13 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4466MB DEBUG:
MiniRender: Abort Requested
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 21ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.052 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.053
13:41:13 4465MB DEBUG:
MiniRender: Aborted (0.009)
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:13 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4466MB DEBUG:
MiniRender: Abort Requested
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 14ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:13 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:13 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:13 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:13 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:41:13 4466MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:13 4466MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:13 4466MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 44ms
13:41:13 4466MB INFO:
13:41:13 4466MB INFO:
Rendering time: 63ms (2 GPU(s) used)
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.106 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.110
13:41:13 4465MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:13 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4466MB DEBUG:
MiniRender: Abort Requested
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 17ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:13 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4466MB DEBUG:
MiniRender: Abort Requested
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 7ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
13:41:13 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:13 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4466MB DEBUG:
MiniRender: Abort Requested
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 7ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:13 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:13 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:13 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:41:13 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:13 4466MB DEBUG:
MiniRender: Abort Requested
13:41:13 4466MB DEBUG:
Processing blocks...
13:41:13 4466MB DEBUG:
Time to render 16 blocks: 30ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Scene statistics
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
General counts
13:41:13 4466MB DEBUG:
Proxies: 0
13:41:13 4466MB DEBUG:
Proxy instances: 0
13:41:13 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:13 4466MB DEBUG:
Instances: 1
13:41:13 4466MB DEBUG:
Point cloud points: 0
13:41:13 4466MB DEBUG:
Lights: 1
13:41:13 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:13 4466MB DEBUG:
Sprite textures: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Geometry
13:41:13 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:13 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:13 4466MB DEBUG:
Unique points: 0
13:41:13 4466MB DEBUG:
Unique hair strands: 0
13:41:13 4466MB DEBUG:
Unique hair strand segments: 0
13:41:13 4466MB DEBUG:
Total triangles: 15100
13:41:13 4466MB DEBUG:
Total points: 0
13:41:13 4466MB DEBUG:
Total hair strands: 0
13:41:13 4466MB DEBUG:
Total hair strand segments: 0
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Largest triangle meshes:
13:41:13 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Memory
13:41:13 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:13 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:13 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:13 4466MB DEBUG:
Rays: 3.01 GB
13:41:13 4466MB DEBUG:
Sprite textures: 0 B
13:41:13 4466MB DEBUG:
Volume grids: 0 B
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Textures
13:41:13 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:13 4466MB DEBUG:
File loading time: 0ms
13:41:13 4466MB DEBUG:
File decompression time: 0ms
13:41:13 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:13 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:13 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:13 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:13 4466MB DEBUG:
Primitive loading time: 0ms
13:41:13 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:13 4466MB DEBUG:
13:41:13 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:13 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.051 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.052
13:41:13 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:13 4465MB DEBUG:
Context: Locked:IPR +
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:13 4465MB DEBUG:
Status: Updating Lights
13:41:13 4465MB DEBUG:
Status: Updating Environment
13:41:13 4465MB DEBUG:
Status: Scanning Materials
13:41:13 4465MB DEBUG:
Status: Updating Materials
13:41:13 4465MB DEBUG:
Status: Extracting Geometry
13:41:13 4465MB DEBUG:
Status: Updating Objects
13:41:13 4465MB DEBUG:
Status: Updating Transforms
13:41:13 4465MB DEBUG:
Status: Updating Geometry
13:41:13 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:13 4465MB DEBUG:
Mesh Geometry Update End +
13:41:13 4465MB DEBUG:
Status: Preparing for Rendering
13:41:13 4465MB DEBUG:
Status: Registering Objects
13:41:13 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:13 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
Rendering frame 4...
13:41:13 4465MB INFO:
Fast scene preprocessing enabled
13:41:13 4465MB INFO:
AMM enabled
13:41:13 4465MB INFO:
Fast VRAM updates enabled
13:41:13 4465MB INFO:
=================================================================================================
13:41:13 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:13 4465MB DEBUG:
0ms
13:41:13 4465MB DEBUG:
13:41:13 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:13 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Preparing materials and shaders
13:41:13 4466MB DEBUG:
13:41:13 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:13 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:13 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:13 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:13 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:13 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:13 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 10ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 36ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.058 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.059
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.007)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 17ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.007)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 16ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.010)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:14 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:14 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:14 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:14 4466MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:14 4466MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:41:14 4466MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:14 4466MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:41:14 4466MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:41:14 4466MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:14 4466MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 47ms
13:41:14 4466MB INFO:
13:41:14 4466MB INFO:
Rendering time: 64ms (2 GPU(s) used)
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.110 (00:00.022/00:00.000) Output:00:00.000 Total:00:00.113
13:41:14 4465MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:14 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 15ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 6ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 14ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 8ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.033 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 11ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 13ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.009)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 15ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.007)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:14 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 5ms
13:41:14 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:14 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:14 4466MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:14 4466MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:14 4466MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:41:14 4466MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 42ms
13:41:14 4466MB INFO:
13:41:14 4466MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.100 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.102
13:41:14 4465MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 5ms
13:41:14 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:14 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:14 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:14 4466MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:14 4466MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 40ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.061 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.061
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.007)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Preparing materials and shaders
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:14 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:14 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:14 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:14 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:41:14 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:14 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:14 4466MB DEBUG:
MiniRender: Abort Requested
13:41:14 4466MB DEBUG:
Processing blocks...
13:41:14 4466MB DEBUG:
Time to render 16 blocks: 24ms
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Scene statistics
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
General counts
13:41:14 4466MB DEBUG:
Proxies: 0
13:41:14 4466MB DEBUG:
Proxy instances: 0
13:41:14 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:14 4466MB DEBUG:
Instances: 1
13:41:14 4466MB DEBUG:
Point cloud points: 0
13:41:14 4466MB DEBUG:
Lights: 1
13:41:14 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:14 4466MB DEBUG:
Sprite textures: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Geometry
13:41:14 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:14 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:14 4466MB DEBUG:
Unique points: 0
13:41:14 4466MB DEBUG:
Unique hair strands: 0
13:41:14 4466MB DEBUG:
Unique hair strand segments: 0
13:41:14 4466MB DEBUG:
Total triangles: 15100
13:41:14 4466MB DEBUG:
Total points: 0
13:41:14 4466MB DEBUG:
Total hair strands: 0
13:41:14 4466MB DEBUG:
Total hair strand segments: 0
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Largest triangle meshes:
13:41:14 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Memory
13:41:14 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:14 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:14 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:14 4466MB DEBUG:
Rays: 3.01 GB
13:41:14 4466MB DEBUG:
Sprite textures: 0 B
13:41:14 4466MB DEBUG:
Volume grids: 0 B
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
Textures
13:41:14 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:14 4466MB DEBUG:
File loading time: 0ms
13:41:14 4466MB DEBUG:
File decompression time: 0ms
13:41:14 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:14 4466MB DEBUG:
13:41:14 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:14 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:14 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:14 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:14 4466MB DEBUG:
Primitive loading time: 0ms
13:41:14 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:14 4466MB DEBUG:
13:41:14 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:14 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.047 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.047
13:41:14 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:14 4465MB DEBUG:
Context: Locked:IPR +
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:14 4465MB DEBUG:
Status: Updating Lights
13:41:14 4465MB DEBUG:
Status: Updating Environment
13:41:14 4465MB DEBUG:
Status: Scanning Materials
13:41:14 4465MB DEBUG:
Status: Updating Materials
13:41:14 4465MB DEBUG:
Status: Extracting Geometry
13:41:14 4465MB DEBUG:
Status: Updating Objects
13:41:14 4465MB DEBUG:
Status: Updating Transforms
13:41:14 4465MB DEBUG:
Status: Updating Geometry
13:41:14 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:14 4465MB DEBUG:
Mesh Geometry Update End +
13:41:14 4465MB DEBUG:
Status: Preparing for Rendering
13:41:14 4465MB DEBUG:
Status: Registering Objects
13:41:14 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:14 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
Rendering frame 4...
13:41:14 4465MB INFO:
Fast scene preprocessing enabled
13:41:14 4465MB INFO:
AMM enabled
13:41:14 4465MB INFO:
Fast VRAM updates enabled
13:41:14 4465MB INFO:
=================================================================================================
13:41:14 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:14 4465MB DEBUG:
0ms
13:41:14 4465MB DEBUG:
13:41:14 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:14 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Preparing materials and shaders
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:15 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:15 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:15 4466MB DEBUG:
MiniRender: Abort Requested
13:41:15 4466MB DEBUG:
Processing blocks...
13:41:15 4466MB DEBUG:
Time to render 16 blocks: 7ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Scene statistics
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
General counts
13:41:15 4466MB DEBUG:
Proxies: 0
13:41:15 4466MB DEBUG:
Proxy instances: 0
13:41:15 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:15 4466MB DEBUG:
Instances: 1
13:41:15 4466MB DEBUG:
Point cloud points: 0
13:41:15 4466MB DEBUG:
Lights: 1
13:41:15 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:15 4466MB DEBUG:
Sprite textures: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Geometry
13:41:15 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:15 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:15 4466MB DEBUG:
Unique points: 0
13:41:15 4466MB DEBUG:
Unique hair strands: 0
13:41:15 4466MB DEBUG:
Unique hair strand segments: 0
13:41:15 4466MB DEBUG:
Total triangles: 15100
13:41:15 4466MB DEBUG:
Total points: 0
13:41:15 4466MB DEBUG:
Total hair strands: 0
13:41:15 4466MB DEBUG:
Total hair strand segments: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Largest triangle meshes:
13:41:15 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Memory
13:41:15 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:15 4466MB DEBUG:
Rays: 3.01 GB
13:41:15 4466MB DEBUG:
Sprite textures: 0 B
13:41:15 4466MB DEBUG:
Volume grids: 0 B
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Textures
13:41:15 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:15 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:15 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:15 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:15 4466MB DEBUG:
Primitive loading time: 0ms
13:41:15 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:15 4466MB DEBUG:
13:41:15 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:15 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:15 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:15 4465MB DEBUG:
Context: Locked:IPR +
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:15 4465MB DEBUG:
Status: Updating Lights
13:41:15 4465MB DEBUG:
Status: Updating Environment
13:41:15 4465MB DEBUG:
Status: Scanning Materials
13:41:15 4465MB DEBUG:
Status: Updating Materials
13:41:15 4465MB DEBUG:
Status: Extracting Geometry
13:41:15 4465MB DEBUG:
Status: Updating Objects
13:41:15 4465MB DEBUG:
Status: Updating Transforms
13:41:15 4465MB DEBUG:
Status: Updating Geometry
13:41:15 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:15 4465MB DEBUG:
Mesh Geometry Update End +
13:41:15 4465MB DEBUG:
Status: Preparing for Rendering
13:41:15 4465MB DEBUG:
Status: Registering Objects
13:41:15 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
Rendering frame 4...
13:41:15 4465MB INFO:
Fast scene preprocessing enabled
13:41:15 4465MB INFO:
AMM enabled
13:41:15 4465MB INFO:
Fast VRAM updates enabled
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:15 4465MB DEBUG:
0ms
13:41:15 4465MB DEBUG:
13:41:15 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:15 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Preparing materials and shaders
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:15 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:15 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:15 4466MB DEBUG:
MiniRender: Abort Requested
13:41:15 4466MB DEBUG:
Processing blocks...
13:41:15 4466MB DEBUG:
Time to render 16 blocks: 14ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Scene statistics
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
General counts
13:41:15 4466MB DEBUG:
Proxies: 0
13:41:15 4466MB DEBUG:
Proxy instances: 0
13:41:15 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:15 4466MB DEBUG:
Instances: 1
13:41:15 4466MB DEBUG:
Point cloud points: 0
13:41:15 4466MB DEBUG:
Lights: 1
13:41:15 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:15 4466MB DEBUG:
Sprite textures: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Geometry
13:41:15 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:15 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:15 4466MB DEBUG:
Unique points: 0
13:41:15 4466MB DEBUG:
Unique hair strands: 0
13:41:15 4466MB DEBUG:
Unique hair strand segments: 0
13:41:15 4466MB DEBUG:
Total triangles: 15100
13:41:15 4466MB DEBUG:
Total points: 0
13:41:15 4466MB DEBUG:
Total hair strands: 0
13:41:15 4466MB DEBUG:
Total hair strand segments: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Largest triangle meshes:
13:41:15 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Memory
13:41:15 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:15 4466MB DEBUG:
Rays: 3.01 GB
13:41:15 4466MB DEBUG:
Sprite textures: 0 B
13:41:15 4466MB DEBUG:
Volume grids: 0 B
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Textures
13:41:15 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:15 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:15 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:15 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:15 4466MB DEBUG:
Primitive loading time: 0ms
13:41:15 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:15 4466MB DEBUG:
13:41:15 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:15 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.125 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.125
13:41:15 4465MB DEBUG:
MiniRender: Aborted (0.010)
13:41:15 4465MB DEBUG:
Context: Locked:IPR +
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:15 4465MB DEBUG:
Status: Updating Lights
13:41:15 4465MB DEBUG:
Status: Updating Environment
13:41:15 4465MB DEBUG:
Status: Scanning Materials
13:41:15 4465MB DEBUG:
Status: Updating Materials
13:41:15 4465MB DEBUG:
Status: Extracting Geometry
13:41:15 4465MB DEBUG:
Status: Updating Objects
13:41:15 4465MB DEBUG:
Status: Updating Transforms
13:41:15 4465MB DEBUG:
Status: Updating Geometry
13:41:15 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:15 4465MB DEBUG:
Mesh Geometry Update End +
13:41:15 4465MB DEBUG:
Status: Preparing for Rendering
13:41:15 4465MB DEBUG:
Status: Registering Objects
13:41:15 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
Rendering frame 4...
13:41:15 4465MB INFO:
Fast scene preprocessing enabled
13:41:15 4465MB INFO:
AMM enabled
13:41:15 4465MB INFO:
Fast VRAM updates enabled
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:15 4465MB DEBUG:
0ms
13:41:15 4465MB DEBUG:
13:41:15 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:15 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Preparing materials and shaders
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:15 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:41:15 4466MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:15 4466MB DEBUG:
MiniRender: Abort Requested
13:41:15 4466MB DEBUG:
Processing blocks...
13:41:15 4466MB DEBUG:
Time to render 16 blocks: 11ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Scene statistics
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
General counts
13:41:15 4466MB DEBUG:
Proxies: 0
13:41:15 4466MB DEBUG:
Proxy instances: 0
13:41:15 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:15 4466MB DEBUG:
Instances: 1
13:41:15 4466MB DEBUG:
Point cloud points: 0
13:41:15 4466MB DEBUG:
Lights: 1
13:41:15 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:15 4466MB DEBUG:
Sprite textures: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Geometry
13:41:15 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:15 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:15 4466MB DEBUG:
Unique points: 0
13:41:15 4466MB DEBUG:
Unique hair strands: 0
13:41:15 4466MB DEBUG:
Unique hair strand segments: 0
13:41:15 4466MB DEBUG:
Total triangles: 15100
13:41:15 4466MB DEBUG:
Total points: 0
13:41:15 4466MB DEBUG:
Total hair strands: 0
13:41:15 4466MB DEBUG:
Total hair strand segments: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Largest triangle meshes:
13:41:15 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Memory
13:41:15 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:15 4466MB DEBUG:
Rays: 3.01 GB
13:41:15 4466MB DEBUG:
Sprite textures: 0 B
13:41:15 4466MB DEBUG:
Volume grids: 0 B
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Textures
13:41:15 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:15 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:15 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:15 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:15 4466MB DEBUG:
Primitive loading time: 0ms
13:41:15 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:15 4466MB DEBUG:
13:41:15 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:15 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:15 4465MB DEBUG:
MiniRender: Aborted (0.008)
13:41:15 4465MB DEBUG:
Context: Locked:IPR +
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:15 4465MB DEBUG:
Status: Updating Lights
13:41:15 4465MB DEBUG:
Status: Updating Environment
13:41:15 4465MB DEBUG:
Status: Scanning Materials
13:41:15 4465MB DEBUG:
Status: Updating Materials
13:41:15 4465MB DEBUG:
Status: Extracting Geometry
13:41:15 4465MB DEBUG:
Status: Updating Objects
13:41:15 4465MB DEBUG:
Status: Updating Transforms
13:41:15 4465MB DEBUG:
Status: Updating Geometry
13:41:15 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:15 4465MB DEBUG:
Mesh Geometry Update End +
13:41:15 4465MB DEBUG:
Status: Preparing for Rendering
13:41:15 4465MB DEBUG:
Status: Registering Objects
13:41:15 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
Rendering frame 4...
13:41:15 4465MB INFO:
Fast scene preprocessing enabled
13:41:15 4465MB INFO:
AMM enabled
13:41:15 4465MB INFO:
Fast VRAM updates enabled
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:15 4465MB DEBUG:
0ms
13:41:15 4465MB DEBUG:
13:41:15 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:15 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Preparing materials and shaders
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:15 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:15 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:15 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:15 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:15 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:15 4466MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:15 4466MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:15 4466MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:15 4466MB DEBUG:
Processing blocks...
13:41:15 4466MB DEBUG:
Time to render 16 blocks: 44ms
13:41:15 4466MB INFO:
13:41:15 4466MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Scene statistics
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
General counts
13:41:15 4466MB DEBUG:
Proxies: 0
13:41:15 4466MB DEBUG:
Proxy instances: 0
13:41:15 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:15 4466MB DEBUG:
Instances: 1
13:41:15 4466MB DEBUG:
Point cloud points: 0
13:41:15 4466MB DEBUG:
Lights: 1
13:41:15 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:15 4466MB DEBUG:
Sprite textures: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Geometry
13:41:15 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:15 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:15 4466MB DEBUG:
Unique points: 0
13:41:15 4466MB DEBUG:
Unique hair strands: 0
13:41:15 4466MB DEBUG:
Unique hair strand segments: 0
13:41:15 4466MB DEBUG:
Total triangles: 15100
13:41:15 4466MB DEBUG:
Total points: 0
13:41:15 4466MB DEBUG:
Total hair strands: 0
13:41:15 4466MB DEBUG:
Total hair strand segments: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Largest triangle meshes:
13:41:15 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Memory
13:41:15 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:15 4466MB DEBUG:
Rays: 3.01 GB
13:41:15 4466MB DEBUG:
Sprite textures: 0 B
13:41:15 4466MB DEBUG:
Volume grids: 0 B
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Textures
13:41:15 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:15 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:15 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:15 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:15 4466MB DEBUG:
Primitive loading time: 0ms
13:41:15 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:15 4466MB DEBUG:
13:41:15 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:15 4465MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.187 (00:00.105/00:00.000) Output:00:00.000 Total:00:00.190
13:41:15 4465MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:15 4465MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:41:15 4465MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:41:15 4465MB DEBUG:
Context: Locked:IPR +
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Start
13:41:15 4465MB DEBUG:
Status: Updating Lights
13:41:15 4465MB DEBUG:
Status: Updating Environment
13:41:15 4465MB DEBUG:
Status: Scanning Materials
13:41:15 4465MB DEBUG:
Status: Updating Materials
13:41:15 4465MB DEBUG:
Status: Extracting Geometry
13:41:15 4465MB DEBUG:
Status: Updating Objects
13:41:15 4465MB DEBUG:
Status: Updating Transforms
13:41:15 4465MB DEBUG:
Status: Updating Geometry
13:41:15 4465MB DEBUG:
Mesh Geometry Update Begin +
13:41:15 4465MB DEBUG:
Mesh Geometry Update End +
13:41:15 4465MB DEBUG:
Status: Preparing for Rendering
13:41:15 4465MB DEBUG:
Status: Registering Objects
13:41:15 4465MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:15 4465MB DEBUG:
Status: Frame 4: Update Completed
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
Rendering frame 4...
13:41:15 4465MB INFO:
Fast scene preprocessing enabled
13:41:15 4465MB INFO:
AMM enabled
13:41:15 4465MB INFO:
Fast VRAM updates enabled
13:41:15 4465MB INFO:
=================================================================================================
13:41:15 4465MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:15 4465MB DEBUG:
0ms
13:41:15 4465MB DEBUG:
13:41:15 4465MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:15 4465MB DEBUG:
Time to process 0 meshes: 0ms
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Preparing materials and shaders
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:15 4466MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 8ms
13:41:15 4466MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:41:15 4466MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:15 4466MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:15 4466MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 10ms
13:41:15 4466MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:15 4466MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:15 4466MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:15 4466MB DEBUG:
Processing blocks...
13:41:15 4466MB DEBUG:
Time to render 16 blocks: 53ms
13:41:15 4466MB INFO:
13:41:15 4466MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Scene statistics
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
General counts
13:41:15 4466MB DEBUG:
Proxies: 0
13:41:15 4466MB DEBUG:
Proxy instances: 0
13:41:15 4466MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:15 4466MB DEBUG:
Instances: 1
13:41:15 4466MB DEBUG:
Point cloud points: 0
13:41:15 4466MB DEBUG:
Lights: 1
13:41:15 4466MB DEBUG:
Volume grids: 0 (0 unique)
13:41:15 4466MB DEBUG:
Sprite textures: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Geometry
13:41:15 4466MB DEBUG:
Unique triangles pre tessellation: 224
13:41:15 4466MB DEBUG:
Unique triangles post tessellation: 15100
13:41:15 4466MB DEBUG:
Unique points: 0
13:41:15 4466MB DEBUG:
Unique hair strands: 0
13:41:15 4466MB DEBUG:
Unique hair strand segments: 0
13:41:15 4466MB DEBUG:
Total triangles: 15100
13:41:15 4466MB DEBUG:
Total points: 0
13:41:15 4466MB DEBUG:
Total hair strands: 0
13:41:15 4466MB DEBUG:
Total hair strand segments: 0
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Largest triangle meshes:
13:41:15 4466MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Memory
13:41:15 4466MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:15 4466MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:15 4466MB DEBUG:
Matrices (for instances/points): 48 B
13:41:15 4466MB DEBUG:
Rays: 3.01 GB
13:41:15 4466MB DEBUG:
Sprite textures: 0 B
13:41:15 4466MB DEBUG:
Volume grids: 0 B
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
Textures
13:41:15 4466MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:15 4466MB DEBUG:
File loading time: 0ms
13:41:15 4466MB DEBUG:
File decompression time: 0ms
13:41:15 4466MB DEBUG:
Average GPU cache hits: 0%
13:41:15 4466MB DEBUG:
13:41:15 4466MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:15 4466MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:15 4466MB DEBUG:
Main primitive data: 188.87 KB
13:41:15 4466MB DEBUG:
Extra primitive data: 159.08 KB
13:41:15 4466MB DEBUG:
Primitive loading time: 0ms
13:41:15 4466MB DEBUG:
Tess/Disp time: 10ms
13:41:15 4466MB DEBUG:
13:41:15 4465MB DEBUG:
Context: Unlocked:IPR +
13:41:15 4465MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.075 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.075
13:41:20 4465MB INFO:
License returned
13:41:25 4478MB DEBUG:
Freeing GPU mem...(device 0)
13:41:25 4478MB DEBUG:
Done (CUDA reported free mem before: 619 MB, after: 6012 MB)
13:41:25 4478MB DEBUG:
Freeing GPU mem...(device 1)
13:41:25 4478MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:41:26 4478MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:41:26 4478MB DEBUG:
Context: Locked:IPR +
13:41:26 4478MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4478MB DEBUG:
Status: Updating Lights
13:41:26 4478MB DEBUG:
Status: Updating Environment
13:41:26 4478MB DEBUG:
Status: Scanning Materials
13:41:26 4478MB DEBUG:
Status: Updating Materials
13:41:26 4478MB DEBUG:
Status: Extracting Geometry
13:41:26 4478MB DEBUG:
Status: Updating Objects
13:41:26 4478MB DEBUG:
Status: Updating Transforms
13:41:26 4478MB DEBUG:
Status: Updating Geometry
13:41:26 4478MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4478MB DEBUG:
Mesh Geometry Update End +
13:41:26 4478MB DEBUG:
Status: Preparing for Rendering
13:41:26 4478MB DEBUG:
Status: Registering Objects
13:41:26 4478MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4478MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4478MB INFO:
=================================================================================================
13:41:26 4478MB INFO:
Rendering frame 4...
13:41:26 4478MB INFO:
Fast scene preprocessing enabled
13:41:26 4478MB INFO:
AMM enabled
13:41:26 4478MB INFO:
Fast VRAM updates enabled
13:41:26 4478MB INFO:
=================================================================================================
13:41:26 4478MB INFO:
License acquired
13:41:26 4478MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4478MB DEBUG:
19ms
13:41:26 4478MB DEBUG:
13:41:26 4478MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4478MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4479MB DEBUG:
13:41:26 4479MB DEBUG:
Preparing materials and shaders
13:41:26 4479MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified
13:41:26 4479MB DEBUG:
13:41:26 4479MB DEBUG:
Allocating GPU mem...(device 0)
13:41:26 4479MB DEBUG:
Done (Allocator size: 5330 MB. CUDA reported free mem before: 5940 MB, after: 656 MB)
13:41:26 4479MB DEBUG:
13:41:26 4479MB DEBUG:
Allocating GPU mem...(device 1)
13:41:26 4479MB DEBUG:
Done (Allocator size: 5540 MB. CUDA reported free mem before: 6173 MB, after: 633 MB)
13:41:26 4479MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:26 4479MB DEBUG:
Redshift can use up to 5330 MB
13:41:26 4479MB DEBUG:
Fixed: 0 MB
13:41:26 4479MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:41:26 4479MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 642 MB
13:41:26 4479MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:26 4479MB DEBUG:
Redshift can use up to 5540 MB
13:41:26 4479MB DEBUG:
Fixed: 0 MB
13:41:26 4479MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:41:26 4479MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 14ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.520 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.520
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 19ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:26 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:26 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 31ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.055
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:26 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:26 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:26 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 32ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.054 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.054
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:26 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 15ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:26 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 5ms
13:41:26 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:26 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:26 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:26 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:26 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:26 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:26 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:26 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 37ms
13:41:26 4483MB INFO:
13:41:26 4483MB INFO:
Rendering time: 54ms (2 GPU(s) used)
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.097 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.099
13:41:26 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 2ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 16ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:26 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:26 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:26 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:26 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 27ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.049 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:26 4482MB DEBUG:
Status: Updating Lights
13:41:26 4482MB DEBUG:
Status: Updating Environment
13:41:26 4482MB DEBUG:
Status: Scanning Materials
13:41:26 4482MB DEBUG:
Status: Updating Materials
13:41:26 4482MB DEBUG:
Status: Extracting Geometry
13:41:26 4482MB DEBUG:
Status: Updating Objects
13:41:26 4482MB DEBUG:
Status: Updating Transforms
13:41:26 4482MB DEBUG:
Status: Updating Geometry
13:41:26 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:26 4482MB DEBUG:
Mesh Geometry Update End +
13:41:26 4482MB DEBUG:
Status: Preparing for Rendering
13:41:26 4482MB DEBUG:
Status: Registering Objects
13:41:26 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:26 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
Rendering frame 4...
13:41:26 4482MB INFO:
Fast scene preprocessing enabled
13:41:26 4482MB INFO:
AMM enabled
13:41:26 4482MB INFO:
Fast VRAM updates enabled
13:41:26 4482MB INFO:
=================================================================================================
13:41:26 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:26 4482MB DEBUG:
0ms
13:41:26 4482MB DEBUG:
13:41:26 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:26 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Preparing materials and shaders
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:26 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:26 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:26 4483MB DEBUG:
MiniRender: Abort Requested
13:41:26 4483MB DEBUG:
Processing blocks...
13:41:26 4483MB DEBUG:
Time to render 16 blocks: 8ms
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Scene statistics
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
General counts
13:41:26 4483MB DEBUG:
Proxies: 0
13:41:26 4483MB DEBUG:
Proxy instances: 0
13:41:26 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:26 4483MB DEBUG:
Instances: 1
13:41:26 4483MB DEBUG:
Point cloud points: 0
13:41:26 4483MB DEBUG:
Lights: 1
13:41:26 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:26 4483MB DEBUG:
Sprite textures: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Geometry
13:41:26 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:26 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:26 4483MB DEBUG:
Unique points: 0
13:41:26 4483MB DEBUG:
Unique hair strands: 0
13:41:26 4483MB DEBUG:
Unique hair strand segments: 0
13:41:26 4483MB DEBUG:
Total triangles: 15100
13:41:26 4483MB DEBUG:
Total points: 0
13:41:26 4483MB DEBUG:
Total hair strands: 0
13:41:26 4483MB DEBUG:
Total hair strand segments: 0
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Largest triangle meshes:
13:41:26 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Memory
13:41:26 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:26 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:26 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:26 4483MB DEBUG:
Rays: 3.01 GB
13:41:26 4483MB DEBUG:
Sprite textures: 0 B
13:41:26 4483MB DEBUG:
Volume grids: 0 B
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
Textures
13:41:26 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:26 4483MB DEBUG:
File loading time: 0ms
13:41:26 4483MB DEBUG:
File decompression time: 0ms
13:41:26 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:26 4483MB DEBUG:
13:41:26 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:26 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:26 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:26 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:26 4483MB DEBUG:
Primitive loading time: 0ms
13:41:26 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:26 4483MB DEBUG:
13:41:26 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:26 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.030 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.031
13:41:26 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:26 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 17ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 9ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.122 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.123
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 15ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:41:27 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:41:27 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:27 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 43ms
13:41:27 4483MB INFO:
13:41:27 4483MB INFO:
Rendering time: 60ms (2 GPU(s) used)
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.105 (00:00.022/00:00.000) Output:00:00.000 Total:00:00.108
13:41:27 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:41:27 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:41:27 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 40ms
13:41:27 4483MB INFO:
13:41:27 4483MB INFO:
Rendering time: 56ms (2 GPU(s) used)
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.061 (00:00.019/00:00.000) Output:00:00.000 Total:00:00.064
13:41:27 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 11ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.032 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.033
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 8ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.030 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 10ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 39ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.060 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.060
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:27 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 23ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.046
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 15ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.040
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.011)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 12ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.037 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:27 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:41:27 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 5ms
13:41:27 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:41:27 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:41:27 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 41ms
13:41:27 4483MB INFO:
13:41:27 4483MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.185 (00:00.104/00:00.000) Output:00:00.000 Total:00:00.188
13:41:27 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Preparing materials and shaders
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:27 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:27 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:27 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:27 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:27 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:27 4483MB DEBUG:
MiniRender: Abort Requested
13:41:27 4483MB DEBUG:
Processing blocks...
13:41:27 4483MB DEBUG:
Time to render 16 blocks: 15ms
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Scene statistics
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
General counts
13:41:27 4483MB DEBUG:
Proxies: 0
13:41:27 4483MB DEBUG:
Proxy instances: 0
13:41:27 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:27 4483MB DEBUG:
Instances: 1
13:41:27 4483MB DEBUG:
Point cloud points: 0
13:41:27 4483MB DEBUG:
Lights: 1
13:41:27 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:27 4483MB DEBUG:
Sprite textures: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Geometry
13:41:27 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:27 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:27 4483MB DEBUG:
Unique points: 0
13:41:27 4483MB DEBUG:
Unique hair strands: 0
13:41:27 4483MB DEBUG:
Unique hair strand segments: 0
13:41:27 4483MB DEBUG:
Total triangles: 15100
13:41:27 4483MB DEBUG:
Total points: 0
13:41:27 4483MB DEBUG:
Total hair strands: 0
13:41:27 4483MB DEBUG:
Total hair strand segments: 0
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Largest triangle meshes:
13:41:27 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Memory
13:41:27 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:27 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:27 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:27 4483MB DEBUG:
Rays: 3.01 GB
13:41:27 4483MB DEBUG:
Sprite textures: 0 B
13:41:27 4483MB DEBUG:
Volume grids: 0 B
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
Textures
13:41:27 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:27 4483MB DEBUG:
File loading time: 0ms
13:41:27 4483MB DEBUG:
File decompression time: 0ms
13:41:27 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:27 4483MB DEBUG:
13:41:27 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:27 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:27 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:27 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:27 4483MB DEBUG:
Primitive loading time: 0ms
13:41:27 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:27 4483MB DEBUG:
13:41:27 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:27 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:27 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:27 4482MB DEBUG:
Context: Locked:IPR +
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:27 4482MB DEBUG:
Status: Updating Lights
13:41:27 4482MB DEBUG:
Status: Updating Environment
13:41:27 4482MB DEBUG:
Status: Scanning Materials
13:41:27 4482MB DEBUG:
Status: Updating Materials
13:41:27 4482MB DEBUG:
Status: Extracting Geometry
13:41:27 4482MB DEBUG:
Status: Updating Objects
13:41:27 4482MB DEBUG:
Status: Updating Transforms
13:41:27 4482MB DEBUG:
Status: Updating Geometry
13:41:27 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:27 4482MB DEBUG:
Mesh Geometry Update End +
13:41:27 4482MB DEBUG:
Status: Preparing for Rendering
13:41:27 4482MB DEBUG:
Status: Registering Objects
13:41:27 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:27 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
Rendering frame 4...
13:41:27 4482MB INFO:
Fast scene preprocessing enabled
13:41:27 4482MB INFO:
AMM enabled
13:41:27 4482MB INFO:
Fast VRAM updates enabled
13:41:27 4482MB INFO:
=================================================================================================
13:41:27 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:27 4482MB DEBUG:
0ms
13:41:27 4482MB DEBUG:
13:41:27 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:27 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 8ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.030 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 27ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.049 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 5ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 21ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.044 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.044
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:28 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 44ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.067 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.067
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 18ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.041 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.041
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:28 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 5ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 27ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.050 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.050
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 7ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 27ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.055 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.014)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 17ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 29ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.050 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.050
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.031 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.032
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 6ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.028 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.035 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.036
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 14ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 11ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 22ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.046 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.046
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.009)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 17ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.039 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.039
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.010)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 2ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 27ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.049 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.049
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 14ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.037
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:28 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4483MB DEBUG:
MiniRender: Abort Requested
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 7ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.029 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
13:41:28 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:28 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:28 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:28 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:28 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:28 4483MB DEBUG:
Processing blocks...
13:41:28 4483MB DEBUG:
Time to render 16 blocks: 43ms
13:41:28 4483MB INFO:
13:41:28 4483MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Scene statistics
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
General counts
13:41:28 4483MB DEBUG:
Proxies: 0
13:41:28 4483MB DEBUG:
Proxy instances: 0
13:41:28 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:28 4483MB DEBUG:
Instances: 1
13:41:28 4483MB DEBUG:
Point cloud points: 0
13:41:28 4483MB DEBUG:
Lights: 1
13:41:28 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:28 4483MB DEBUG:
Sprite textures: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Geometry
13:41:28 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:28 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:28 4483MB DEBUG:
Unique points: 0
13:41:28 4483MB DEBUG:
Unique hair strands: 0
13:41:28 4483MB DEBUG:
Unique hair strand segments: 0
13:41:28 4483MB DEBUG:
Total triangles: 15100
13:41:28 4483MB DEBUG:
Total points: 0
13:41:28 4483MB DEBUG:
Total hair strands: 0
13:41:28 4483MB DEBUG:
Total hair strand segments: 0
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Largest triangle meshes:
13:41:28 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Memory
13:41:28 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:28 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:28 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:28 4483MB DEBUG:
Rays: 3.01 GB
13:41:28 4483MB DEBUG:
Sprite textures: 0 B
13:41:28 4483MB DEBUG:
Volume grids: 0 B
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Textures
13:41:28 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:28 4483MB DEBUG:
File loading time: 0ms
13:41:28 4483MB DEBUG:
File decompression time: 0ms
13:41:28 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:28 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:28 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:28 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:28 4483MB DEBUG:
Primitive loading time: 0ms
13:41:28 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:28 4483MB DEBUG:
13:41:28 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:28 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.094 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.097
13:41:28 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:28 4482MB DEBUG:
Context: Locked:IPR +
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:28 4482MB DEBUG:
Status: Updating Lights
13:41:28 4482MB DEBUG:
Status: Updating Environment
13:41:28 4482MB DEBUG:
Status: Scanning Materials
13:41:28 4482MB DEBUG:
Status: Updating Materials
13:41:28 4482MB DEBUG:
Status: Extracting Geometry
13:41:28 4482MB DEBUG:
Status: Updating Objects
13:41:28 4482MB DEBUG:
Status: Updating Transforms
13:41:28 4482MB DEBUG:
Status: Updating Geometry
13:41:28 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:28 4482MB DEBUG:
Mesh Geometry Update End +
13:41:28 4482MB DEBUG:
Status: Preparing for Rendering
13:41:28 4482MB DEBUG:
Status: Registering Objects
13:41:28 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:28 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
Rendering frame 4...
13:41:28 4482MB INFO:
Fast scene preprocessing enabled
13:41:28 4482MB INFO:
AMM enabled
13:41:28 4482MB INFO:
Fast VRAM updates enabled
13:41:28 4482MB INFO:
=================================================================================================
13:41:28 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:28 4482MB DEBUG:
0ms
13:41:28 4482MB DEBUG:
13:41:28 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:28 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Preparing materials and shaders
13:41:28 4483MB DEBUG:
13:41:28 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:28 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:28 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:28 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:28 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:28 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:28 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 43ms
13:41:29 4483MB INFO:
13:41:29 4483MB INFO:
Rendering time: 58ms (2 GPU(s) used)
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
MiniRender: Abort Requested
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.064 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.064
13:41:29 4482MB DEBUG:
MiniRender: Aborted (0.001)
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 4ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4483MB DEBUG:
MiniRender: Abort Requested
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 44ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.066 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.067
13:41:29 4482MB DEBUG:
MiniRender: Aborted (0.011)
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4483MB DEBUG:
MiniRender: Abort Requested
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 40ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.064 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.065
13:41:29 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:41:29 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4483MB DEBUG:
MiniRender: Abort Requested
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 44ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.065 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.066
13:41:29 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:29 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 44ms
13:41:29 4483MB INFO:
13:41:29 4483MB INFO:
Rendering time: 61ms (2 GPU(s) used)
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.132 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.135
13:41:29 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 5ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 46ms
13:41:29 4483MB INFO:
13:41:29 4483MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.156 (00:00.109/00:00.000) Output:00:00.000 Total:00:00.159
13:41:29 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 6ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:29 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 43ms
13:41:29 4483MB INFO:
13:41:29 4483MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.001/00:00.002/00:00.000) Render:00:00.064 (00:00.021/00:00.000) Output:00:00.000 Total:00:00.068
13:41:29 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:29 4482MB DEBUG:
Context: Locked:IPR +
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:29 4482MB DEBUG:
Status: Updating Lights
13:41:29 4482MB DEBUG:
Status: Updating Environment
13:41:29 4482MB DEBUG:
Status: Scanning Materials
13:41:29 4482MB DEBUG:
Status: Updating Materials
13:41:29 4482MB DEBUG:
Status: Extracting Geometry
13:41:29 4482MB DEBUG:
Status: Updating Objects
13:41:29 4482MB DEBUG:
Status: Updating Transforms
13:41:29 4482MB DEBUG:
Status: Updating Geometry
13:41:29 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:29 4482MB DEBUG:
Mesh Geometry Update End +
13:41:29 4482MB DEBUG:
Status: Preparing for Rendering
13:41:29 4482MB DEBUG:
Status: Registering Objects
13:41:29 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:29 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
Rendering frame 4...
13:41:29 4482MB INFO:
Fast scene preprocessing enabled
13:41:29 4482MB INFO:
AMM enabled
13:41:29 4482MB INFO:
Fast VRAM updates enabled
13:41:29 4482MB INFO:
=================================================================================================
13:41:29 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:29 4482MB DEBUG:
0ms
13:41:29 4482MB DEBUG:
13:41:29 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:29 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Preparing materials and shaders
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:29 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:41:29 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:29 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 5ms
13:41:29 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:41:29 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:29 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:29 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:41:29 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:29 4483MB DEBUG:
Processing blocks...
13:41:29 4483MB DEBUG:
Time to render 16 blocks: 43ms
13:41:29 4483MB INFO:
13:41:29 4483MB INFO:
Rendering time: 59ms (2 GPU(s) used)
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Scene statistics
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
General counts
13:41:29 4483MB DEBUG:
Proxies: 0
13:41:29 4483MB DEBUG:
Proxy instances: 0
13:41:29 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:29 4483MB DEBUG:
Instances: 1
13:41:29 4483MB DEBUG:
Point cloud points: 0
13:41:29 4483MB DEBUG:
Lights: 1
13:41:29 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:29 4483MB DEBUG:
Sprite textures: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Geometry
13:41:29 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:29 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:29 4483MB DEBUG:
Unique points: 0
13:41:29 4483MB DEBUG:
Unique hair strands: 0
13:41:29 4483MB DEBUG:
Unique hair strand segments: 0
13:41:29 4483MB DEBUG:
Total triangles: 15100
13:41:29 4483MB DEBUG:
Total points: 0
13:41:29 4483MB DEBUG:
Total hair strands: 0
13:41:29 4483MB DEBUG:
Total hair strand segments: 0
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Largest triangle meshes:
13:41:29 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Memory
13:41:29 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:29 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:29 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:29 4483MB DEBUG:
Rays: 3.01 GB
13:41:29 4483MB DEBUG:
Sprite textures: 0 B
13:41:29 4483MB DEBUG:
Volume grids: 0 B
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
Textures
13:41:29 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:29 4483MB DEBUG:
File loading time: 0ms
13:41:29 4483MB DEBUG:
File decompression time: 0ms
13:41:29 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:29 4483MB DEBUG:
13:41:29 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:29 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:29 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:29 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:29 4483MB DEBUG:
Primitive loading time: 0ms
13:41:29 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:29 4483MB DEBUG:
13:41:29 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:29 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.064 (00:00.020/00:00.000) Output:00:00.000 Total:00:00.067
13:41:30 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:30 4482MB DEBUG:
Context: Locked:IPR +
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:30 4482MB DEBUG:
Status: Updating Lights
13:41:30 4482MB DEBUG:
Status: Updating Environment
13:41:30 4482MB DEBUG:
Status: Scanning Materials
13:41:30 4482MB DEBUG:
Status: Updating Materials
13:41:30 4482MB DEBUG:
Status: Extracting Geometry
13:41:30 4482MB DEBUG:
Status: Updating Objects
13:41:30 4482MB DEBUG:
Status: Updating Transforms
13:41:30 4482MB DEBUG:
Status: Updating Geometry
13:41:30 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:30 4482MB DEBUG:
Mesh Geometry Update End +
13:41:30 4482MB DEBUG:
Status: Preparing for Rendering
13:41:30 4482MB DEBUG:
Status: Registering Objects
13:41:30 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
Rendering frame 4...
13:41:30 4482MB INFO:
Fast scene preprocessing enabled
13:41:30 4482MB INFO:
AMM enabled
13:41:30 4482MB INFO:
Fast VRAM updates enabled
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:30 4482MB DEBUG:
0ms
13:41:30 4482MB DEBUG:
13:41:30 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:30 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Preparing materials and shaders
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:30 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:30 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:30 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:30 4483MB DEBUG:
MiniRender: Abort Requested
13:41:30 4483MB DEBUG:
Processing blocks...
13:41:30 4483MB DEBUG:
Time to render 16 blocks: 17ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Scene statistics
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
General counts
13:41:30 4483MB DEBUG:
Proxies: 0
13:41:30 4483MB DEBUG:
Proxy instances: 0
13:41:30 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:30 4483MB DEBUG:
Instances: 1
13:41:30 4483MB DEBUG:
Point cloud points: 0
13:41:30 4483MB DEBUG:
Lights: 1
13:41:30 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:30 4483MB DEBUG:
Sprite textures: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Geometry
13:41:30 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:30 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:30 4483MB DEBUG:
Unique points: 0
13:41:30 4483MB DEBUG:
Unique hair strands: 0
13:41:30 4483MB DEBUG:
Unique hair strand segments: 0
13:41:30 4483MB DEBUG:
Total triangles: 15100
13:41:30 4483MB DEBUG:
Total points: 0
13:41:30 4483MB DEBUG:
Total hair strands: 0
13:41:30 4483MB DEBUG:
Total hair strand segments: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Largest triangle meshes:
13:41:30 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Memory
13:41:30 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:30 4483MB DEBUG:
Rays: 3.01 GB
13:41:30 4483MB DEBUG:
Sprite textures: 0 B
13:41:30 4483MB DEBUG:
Volume grids: 0 B
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Textures
13:41:30 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:30 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:30 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:30 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:30 4483MB DEBUG:
Primitive loading time: 0ms
13:41:30 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:30 4483MB DEBUG:
13:41:30 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:30 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.038 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.038
13:41:30 4482MB DEBUG:
MiniRender: Aborted (0.007)
13:41:30 4482MB DEBUG:
Context: Locked:IPR +
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:30 4482MB DEBUG:
Status: Updating Lights
13:41:30 4482MB DEBUG:
Status: Updating Environment
13:41:30 4482MB DEBUG:
Status: Scanning Materials
13:41:30 4482MB DEBUG:
Status: Updating Materials
13:41:30 4482MB DEBUG:
Status: Extracting Geometry
13:41:30 4482MB DEBUG:
Status: Updating Objects
13:41:30 4482MB DEBUG:
Status: Updating Transforms
13:41:30 4482MB DEBUG:
Status: Updating Geometry
13:41:30 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:30 4482MB DEBUG:
Mesh Geometry Update End +
13:41:30 4482MB DEBUG:
Status: Preparing for Rendering
13:41:30 4482MB DEBUG:
Status: Registering Objects
13:41:30 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
Rendering frame 4...
13:41:30 4482MB INFO:
Fast scene preprocessing enabled
13:41:30 4482MB INFO:
AMM enabled
13:41:30 4482MB INFO:
Fast VRAM updates enabled
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:30 4482MB DEBUG:
0ms
13:41:30 4482MB DEBUG:
13:41:30 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:30 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Preparing materials and shaders
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:30 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:30 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:41:30 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:30 4483MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:30 4483MB DEBUG:
MiniRender: Abort Requested
13:41:30 4483MB DEBUG:
Processing blocks...
13:41:30 4483MB DEBUG:
Time to render 16 blocks: 20ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Scene statistics
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
General counts
13:41:30 4483MB DEBUG:
Proxies: 0
13:41:30 4483MB DEBUG:
Proxy instances: 0
13:41:30 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:30 4483MB DEBUG:
Instances: 1
13:41:30 4483MB DEBUG:
Point cloud points: 0
13:41:30 4483MB DEBUG:
Lights: 1
13:41:30 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:30 4483MB DEBUG:
Sprite textures: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Geometry
13:41:30 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:30 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:30 4483MB DEBUG:
Unique points: 0
13:41:30 4483MB DEBUG:
Unique hair strands: 0
13:41:30 4483MB DEBUG:
Unique hair strand segments: 0
13:41:30 4483MB DEBUG:
Total triangles: 15100
13:41:30 4483MB DEBUG:
Total points: 0
13:41:30 4483MB DEBUG:
Total hair strands: 0
13:41:30 4483MB DEBUG:
Total hair strand segments: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Largest triangle meshes:
13:41:30 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Memory
13:41:30 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:30 4483MB DEBUG:
Rays: 3.01 GB
13:41:30 4483MB DEBUG:
Sprite textures: 0 B
13:41:30 4483MB DEBUG:
Volume grids: 0 B
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Textures
13:41:30 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:30 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:30 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:30 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:30 4483MB DEBUG:
Primitive loading time: 0ms
13:41:30 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:30 4483MB DEBUG:
13:41:30 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:30 4482MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.042 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.042
13:41:30 4482MB DEBUG:
MiniRender: Aborted (0.008)
13:41:30 4482MB DEBUG:
Context: Locked:IPR +
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:30 4482MB DEBUG:
Status: Updating Lights
13:41:30 4482MB DEBUG:
Status: Updating Environment
13:41:30 4482MB DEBUG:
Status: Scanning Materials
13:41:30 4482MB DEBUG:
Status: Updating Materials
13:41:30 4482MB DEBUG:
Status: Extracting Geometry
13:41:30 4482MB DEBUG:
Status: Updating Objects
13:41:30 4482MB DEBUG:
Status: Updating Transforms
13:41:30 4482MB DEBUG:
Status: Updating Geometry
13:41:30 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:30 4482MB DEBUG:
Mesh Geometry Update End +
13:41:30 4482MB DEBUG:
Status: Preparing for Rendering
13:41:30 4482MB DEBUG:
Status: Registering Objects
13:41:30 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
Rendering frame 4...
13:41:30 4482MB INFO:
Fast scene preprocessing enabled
13:41:30 4482MB INFO:
AMM enabled
13:41:30 4482MB INFO:
Fast VRAM updates enabled
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:30 4482MB DEBUG:
0ms
13:41:30 4482MB DEBUG:
13:41:30 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:30 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Preparing materials and shaders
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:30 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:41:30 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:41:30 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:41:30 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:30 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:41:30 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:30 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:30 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 4ms
13:41:30 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Processing blocks...
13:41:30 4483MB DEBUG:
Time to render 16 blocks: 49ms
13:41:30 4483MB INFO:
13:41:30 4483MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Scene statistics
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
General counts
13:41:30 4483MB DEBUG:
Proxies: 0
13:41:30 4483MB DEBUG:
Proxy instances: 0
13:41:30 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:30 4483MB DEBUG:
Instances: 1
13:41:30 4483MB DEBUG:
Point cloud points: 0
13:41:30 4483MB DEBUG:
Lights: 1
13:41:30 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:30 4483MB DEBUG:
Sprite textures: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Geometry
13:41:30 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:30 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:30 4483MB DEBUG:
Unique points: 0
13:41:30 4483MB DEBUG:
Unique hair strands: 0
13:41:30 4483MB DEBUG:
Unique hair strand segments: 0
13:41:30 4483MB DEBUG:
Total triangles: 15100
13:41:30 4483MB DEBUG:
Total points: 0
13:41:30 4483MB DEBUG:
Total hair strands: 0
13:41:30 4483MB DEBUG:
Total hair strand segments: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Largest triangle meshes:
13:41:30 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Memory
13:41:30 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:30 4483MB DEBUG:
Rays: 3.01 GB
13:41:30 4483MB DEBUG:
Sprite textures: 0 B
13:41:30 4483MB DEBUG:
Volume grids: 0 B
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Textures
13:41:30 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:30 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:30 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:30 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:30 4483MB DEBUG:
Primitive loading time: 0ms
13:41:30 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:30 4483MB DEBUG:
13:41:30 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:30 4482MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.201 (00:00.109/00:00.000) Output:00:00.000 Total:00:00.204
13:41:30 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:30 4482MB DEBUG:
Context: Locked:IPR +
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:30 4482MB DEBUG:
Status: Updating Lights
13:41:30 4482MB DEBUG:
Status: Updating Environment
13:41:30 4482MB DEBUG:
Status: Scanning Materials
13:41:30 4482MB DEBUG:
Status: Updating Materials
13:41:30 4482MB DEBUG:
Status: Extracting Geometry
13:41:30 4482MB DEBUG:
Status: Updating Objects
13:41:30 4482MB DEBUG:
Status: Updating Transforms
13:41:30 4482MB DEBUG:
Status: Updating Geometry
13:41:30 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:30 4482MB DEBUG:
Mesh Geometry Update End +
13:41:30 4482MB DEBUG:
Status: Preparing for Rendering
13:41:30 4482MB DEBUG:
Status: Registering Objects
13:41:30 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
Rendering frame 4...
13:41:30 4482MB INFO:
Fast scene preprocessing enabled
13:41:30 4482MB INFO:
AMM enabled
13:41:30 4482MB INFO:
Fast VRAM updates enabled
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:30 4482MB DEBUG:
0ms
13:41:30 4482MB DEBUG:
13:41:30 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:30 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Preparing materials and shaders
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:30 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:41:30 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 6ms
13:41:30 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 6ms
13:41:30 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 6ms
13:41:30 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:41:30 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:41:30 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:41:30 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:41:30 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 4ms
13:41:30 4483MB DEBUG:
Processing blocks...
13:41:30 4483MB DEBUG:
Time to render 16 blocks: 48ms
13:41:30 4483MB INFO:
13:41:30 4483MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Scene statistics
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
General counts
13:41:30 4483MB DEBUG:
Proxies: 0
13:41:30 4483MB DEBUG:
Proxy instances: 0
13:41:30 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:30 4483MB DEBUG:
Instances: 1
13:41:30 4483MB DEBUG:
Point cloud points: 0
13:41:30 4483MB DEBUG:
Lights: 1
13:41:30 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:30 4483MB DEBUG:
Sprite textures: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Geometry
13:41:30 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:30 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:30 4483MB DEBUG:
Unique points: 0
13:41:30 4483MB DEBUG:
Unique hair strands: 0
13:41:30 4483MB DEBUG:
Unique hair strand segments: 0
13:41:30 4483MB DEBUG:
Total triangles: 15100
13:41:30 4483MB DEBUG:
Total points: 0
13:41:30 4483MB DEBUG:
Total hair strands: 0
13:41:30 4483MB DEBUG:
Total hair strand segments: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Largest triangle meshes:
13:41:30 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Memory
13:41:30 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:30 4483MB DEBUG:
Rays: 3.01 GB
13:41:30 4483MB DEBUG:
Sprite textures: 0 B
13:41:30 4483MB DEBUG:
Volume grids: 0 B
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Textures
13:41:30 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:30 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:30 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:30 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:30 4483MB DEBUG:
Primitive loading time: 0ms
13:41:30 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:30 4483MB DEBUG:
13:41:30 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:30 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.154 (00:00.106/00:00.000) Output:00:00.000 Total:00:00.157
13:41:30 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:30 4482MB DEBUG:
Context: Locked:IPR +
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:30 4482MB DEBUG:
Status: Updating Lights
13:41:30 4482MB DEBUG:
Status: Updating Environment
13:41:30 4482MB DEBUG:
Status: Scanning Materials
13:41:30 4482MB DEBUG:
Status: Updating Materials
13:41:30 4482MB DEBUG:
Status: Extracting Geometry
13:41:30 4482MB DEBUG:
Status: Updating Objects
13:41:30 4482MB DEBUG:
Status: Updating Transforms
13:41:30 4482MB DEBUG:
Status: Updating Geometry
13:41:30 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:30 4482MB DEBUG:
Mesh Geometry Update End +
13:41:30 4482MB DEBUG:
Status: Preparing for Rendering
13:41:30 4482MB DEBUG:
Status: Registering Objects
13:41:30 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
Rendering frame 4...
13:41:30 4482MB INFO:
Fast scene preprocessing enabled
13:41:30 4482MB INFO:
AMM enabled
13:41:30 4482MB INFO:
Fast VRAM updates enabled
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:30 4482MB DEBUG:
0ms
13:41:30 4482MB DEBUG:
13:41:30 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:30 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Preparing materials and shaders
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:30 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 7ms
13:41:30 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:41:30 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:41:30 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:30 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 5ms
13:41:30 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:41:30 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:41:30 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:41:30 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:41:30 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:30 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:30 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:41:30 4483MB DEBUG:
Processing blocks...
13:41:30 4483MB DEBUG:
Time to render 16 blocks: 48ms
13:41:30 4483MB INFO:
13:41:30 4483MB INFO:
Rendering time: 64ms (2 GPU(s) used)
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Scene statistics
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
General counts
13:41:30 4483MB DEBUG:
Proxies: 0
13:41:30 4483MB DEBUG:
Proxy instances: 0
13:41:30 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:30 4483MB DEBUG:
Instances: 1
13:41:30 4483MB DEBUG:
Point cloud points: 0
13:41:30 4483MB DEBUG:
Lights: 1
13:41:30 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:30 4483MB DEBUG:
Sprite textures: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Geometry
13:41:30 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:30 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:30 4483MB DEBUG:
Unique points: 0
13:41:30 4483MB DEBUG:
Unique hair strands: 0
13:41:30 4483MB DEBUG:
Unique hair strand segments: 0
13:41:30 4483MB DEBUG:
Total triangles: 15100
13:41:30 4483MB DEBUG:
Total points: 0
13:41:30 4483MB DEBUG:
Total hair strands: 0
13:41:30 4483MB DEBUG:
Total hair strand segments: 0
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Largest triangle meshes:
13:41:30 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Memory
13:41:30 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:30 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:30 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:30 4483MB DEBUG:
Rays: 3.01 GB
13:41:30 4483MB DEBUG:
Sprite textures: 0 B
13:41:30 4483MB DEBUG:
Volume grids: 0 B
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
Textures
13:41:30 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:30 4483MB DEBUG:
File loading time: 0ms
13:41:30 4483MB DEBUG:
File decompression time: 0ms
13:41:30 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:30 4483MB DEBUG:
13:41:30 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:30 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:30 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:30 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:30 4483MB DEBUG:
Primitive loading time: 0ms
13:41:30 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:30 4483MB DEBUG:
13:41:30 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:30 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.069 (00:00.023/00:00.000) Output:00:00.000 Total:00:00.071
13:41:30 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:30 4482MB DEBUG:
Context: Locked:IPR +
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:30 4482MB DEBUG:
Status: Updating Lights
13:41:30 4482MB DEBUG:
Status: Updating Environment
13:41:30 4482MB DEBUG:
Status: Scanning Materials
13:41:30 4482MB DEBUG:
Status: Updating Materials
13:41:30 4482MB DEBUG:
Status: Extracting Geometry
13:41:30 4482MB DEBUG:
Status: Updating Objects
13:41:30 4482MB DEBUG:
Status: Updating Transforms
13:41:30 4482MB DEBUG:
Status: Updating Geometry
13:41:30 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:30 4482MB DEBUG:
Mesh Geometry Update End +
13:41:30 4482MB DEBUG:
Status: Preparing for Rendering
13:41:30 4482MB DEBUG:
Status: Registering Objects
13:41:30 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:30 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
Rendering frame 4...
13:41:30 4482MB INFO:
Fast scene preprocessing enabled
13:41:30 4482MB INFO:
AMM enabled
13:41:30 4482MB INFO:
Fast VRAM updates enabled
13:41:30 4482MB INFO:
=================================================================================================
13:41:30 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:30 4482MB DEBUG:
0ms
13:41:30 4482MB DEBUG:
13:41:30 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:30 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Preparing materials and shaders
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:31 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:41:31 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:41:31 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:31 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:31 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:31 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:31 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:41:31 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:41:31 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:41:31 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:41:31 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:31 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Processing blocks...
13:41:31 4483MB DEBUG:
Time to render 16 blocks: 53ms
13:41:31 4483MB INFO:
13:41:31 4483MB INFO:
Rendering time: 69ms (2 GPU(s) used)
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Scene statistics
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
General counts
13:41:31 4483MB DEBUG:
Proxies: 0
13:41:31 4483MB DEBUG:
Proxy instances: 0
13:41:31 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:31 4483MB DEBUG:
Instances: 1
13:41:31 4483MB DEBUG:
Point cloud points: 0
13:41:31 4483MB DEBUG:
Lights: 1
13:41:31 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:31 4483MB DEBUG:
Sprite textures: 0
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Geometry
13:41:31 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:31 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:31 4483MB DEBUG:
Unique points: 0
13:41:31 4483MB DEBUG:
Unique hair strands: 0
13:41:31 4483MB DEBUG:
Unique hair strand segments: 0
13:41:31 4483MB DEBUG:
Total triangles: 15100
13:41:31 4483MB DEBUG:
Total points: 0
13:41:31 4483MB DEBUG:
Total hair strands: 0
13:41:31 4483MB DEBUG:
Total hair strand segments: 0
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Largest triangle meshes:
13:41:31 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
GPU Memory
13:41:31 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:31 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:31 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:31 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:31 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:31 4483MB DEBUG:
Rays: 3.01 GB
13:41:31 4483MB DEBUG:
Sprite textures: 0 B
13:41:31 4483MB DEBUG:
Volume grids: 0 B
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Textures
13:41:31 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:31 4483MB DEBUG:
File loading time: 0ms
13:41:31 4483MB DEBUG:
File decompression time: 0ms
13:41:31 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:31 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:31 4483MB DEBUG:
File loading time: 0ms
13:41:31 4483MB DEBUG:
File decompression time: 0ms
13:41:31 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:31 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:31 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:31 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:31 4483MB DEBUG:
Primitive loading time: 0ms
13:41:31 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:31 4483MB DEBUG:
13:41:31 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:31 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.074 (00:00.024/00:00.000) Output:00:00.000 Total:00:00.077
13:41:31 4482MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:41:31 4482MB DEBUG:
Context: Locked:IPR +
13:41:31 4482MB DEBUG:
Status: Frame 4: Update Start
13:41:31 4482MB DEBUG:
Status: Updating Lights
13:41:31 4482MB DEBUG:
Status: Updating Environment
13:41:31 4482MB DEBUG:
Status: Scanning Materials
13:41:31 4482MB DEBUG:
Status: Updating Materials
13:41:31 4482MB DEBUG:
Status: Extracting Geometry
13:41:31 4482MB DEBUG:
Status: Updating Objects
13:41:31 4482MB DEBUG:
Status: Updating Transforms
13:41:31 4482MB DEBUG:
Status: Updating Geometry
13:41:31 4482MB DEBUG:
Mesh Geometry Update Begin +
13:41:31 4482MB DEBUG:
Mesh Geometry Update End +
13:41:31 4482MB DEBUG:
Status: Preparing for Rendering
13:41:31 4482MB DEBUG:
Status: Registering Objects
13:41:31 4482MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:31 4482MB DEBUG:
Status: Frame 4: Update Completed
13:41:31 4482MB INFO:
=================================================================================================
13:41:31 4482MB INFO:
Rendering frame 4...
13:41:31 4482MB INFO:
Fast scene preprocessing enabled
13:41:31 4482MB INFO:
AMM enabled
13:41:31 4482MB INFO:
Fast VRAM updates enabled
13:41:31 4482MB INFO:
=================================================================================================
13:41:31 4482MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:31 4482MB DEBUG:
0ms
13:41:31 4482MB DEBUG:
13:41:31 4482MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:31 4482MB DEBUG:
Time to process 0 meshes: 0ms
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Preparing materials and shaders
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:31 4483MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:41:31 4483MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:41:31 4483MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:41:31 4483MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:41:31 4483MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:41:31 4483MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:41:31 4483MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:41:31 4483MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:41:31 4483MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:41:31 4483MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:31 4483MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:31 4483MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:41:31 4483MB DEBUG:
Processing blocks...
13:41:31 4483MB DEBUG:
Time to render 16 blocks: 54ms
13:41:31 4483MB INFO:
13:41:31 4483MB INFO:
Rendering time: 71ms (2 GPU(s) used)
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Scene statistics
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
General counts
13:41:31 4483MB DEBUG:
Proxies: 0
13:41:31 4483MB DEBUG:
Proxy instances: 0
13:41:31 4483MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:31 4483MB DEBUG:
Instances: 1
13:41:31 4483MB DEBUG:
Point cloud points: 0
13:41:31 4483MB DEBUG:
Lights: 1
13:41:31 4483MB DEBUG:
Volume grids: 0 (0 unique)
13:41:31 4483MB DEBUG:
Sprite textures: 0
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Geometry
13:41:31 4483MB DEBUG:
Unique triangles pre tessellation: 224
13:41:31 4483MB DEBUG:
Unique triangles post tessellation: 15100
13:41:31 4483MB DEBUG:
Unique points: 0
13:41:31 4483MB DEBUG:
Unique hair strands: 0
13:41:31 4483MB DEBUG:
Unique hair strand segments: 0
13:41:31 4483MB DEBUG:
Total triangles: 15100
13:41:31 4483MB DEBUG:
Total points: 0
13:41:31 4483MB DEBUG:
Total hair strands: 0
13:41:31 4483MB DEBUG:
Total hair strand segments: 0
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Largest triangle meshes:
13:41:31 4483MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
GPU Memory
13:41:31 4483MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:31 4483MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:31 4483MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 64.00 MB)
13:41:31 4483MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:31 4483MB DEBUG:
Matrices (for instances/points): 48 B
13:41:31 4483MB DEBUG:
Rays: 3.01 GB
13:41:31 4483MB DEBUG:
Sprite textures: 0 B
13:41:31 4483MB DEBUG:
Volume grids: 0 B
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
Textures
13:41:31 4483MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:31 4483MB DEBUG:
File loading time: 0ms
13:41:31 4483MB DEBUG:
File decompression time: 0ms
13:41:31 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:31 4483MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:31 4483MB DEBUG:
File loading time: 0ms
13:41:31 4483MB DEBUG:
File decompression time: 0ms
13:41:31 4483MB DEBUG:
Average GPU cache hits: 0%
13:41:31 4483MB DEBUG:
13:41:31 4483MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:31 4483MB DEBUG:
Acceleration Structures: 199.86 KB
13:41:31 4483MB DEBUG:
Main primitive data: 188.87 KB
13:41:31 4483MB DEBUG:
Extra primitive data: 159.08 KB
13:41:31 4483MB DEBUG:
Primitive loading time: 0ms
13:41:31 4483MB DEBUG:
Tess/Disp time: 10ms
13:41:31 4483MB DEBUG:
13:41:31 4482MB DEBUG:
Context: Unlocked:IPR +
13:41:31 4482MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.076 (00:00.025/00:00.000) Output:00:00.000 Total:00:00.079
13:41:36 4482MB DEBUG:
Context: Deferring cleanup
13:41:36 4482MB INFO:
License returned
13:41:38 4551MB DEBUG:
Context: Locked:Render
13:41:38 4551MB DEBUG:
Context: Disposing 1 states
13:41:38 4616MB DEBUG:
Status: Scanning Scene
13:41:38 4616MB DEBUG:
Status: Frame 0: Update Start
13:41:38 4616MB DEBUG:
Status: Updating Lights
13:41:38 4616MB DEBUG:
Status: Updating Environment
13:41:38 4616MB DEBUG:
Status: Scanning Materials
13:41:38 4616MB DEBUG:
Status: Extracting Geometry
13:41:38 4616MB DEBUG:
Mesh Creation Begin +
13:41:38 4616MB DEBUG:
Mesh Creation End +
13:41:38 4616MB DEBUG:
Status: Updating Objects
13:41:38 4616MB DEBUG:
Status: Updating Transforms
13:41:38 4616MB DEBUG:
Status: Updating Deformations
13:41:38 4616MB DEBUG:
Deformation Update Begin +
13:41:38 4616MB DEBUG:
Deformation Update End +
13:41:38 4616MB DEBUG:
Status: Updating Transforms
13:41:38 4616MB DEBUG:
Status: Updating Deformations
13:41:38 4616MB DEBUG:
Deformation Update Begin +
13:41:38 4616MB DEBUG:
Deformation Update End +
13:41:38 4616MB DEBUG:
Status: Updating Transforms
13:41:38 4616MB DEBUG:
Status: Updating Deformations
13:41:38 4616MB DEBUG:
Deformation Update Begin +
13:41:38 4616MB DEBUG:
Deformation Update End +
13:41:38 4616MB DEBUG:
Status: Updating Transforms
13:41:38 4616MB DEBUG:
Status: Updating Deformations
13:41:38 4616MB DEBUG:
Deformation Update Begin +
13:41:38 4616MB DEBUG:
Deformation Update End +
13:41:38 4617MB DEBUG:
Status: Updating Transforms
13:41:38 4617MB DEBUG:
Status: Updating Deformations
13:41:38 4617MB DEBUG:
Deformation Update Begin +
13:41:38 4617MB DEBUG:
Deformation Update End +
13:41:38 4618MB DEBUG:
Status: Updating Transforms
13:41:38 4618MB DEBUG:
Status: Updating Deformations
13:41:38 4618MB DEBUG:
Deformation Update Begin +
13:41:38 4618MB DEBUG:
Deformation Update End +
13:41:38 4618MB DEBUG:
Status: Updating Transforms
13:41:38 4618MB DEBUG:
Status: Updating Deformations
13:41:38 4618MB DEBUG:
Deformation Update Begin +
13:41:38 4618MB DEBUG:
Deformation Update End +
13:41:38 4618MB DEBUG:
Status: Updating Transforms
13:41:38 4618MB DEBUG:
Status: Updating Deformations
13:41:38 4618MB DEBUG:
Deformation Update Begin +
13:41:38 4618MB DEBUG:
Deformation Update End +
13:41:38 4618MB DEBUG:
Status: Updating Transforms
13:41:38 4618MB DEBUG:
Status: Updating Deformations
13:41:38 4618MB DEBUG:
Deformation Update Begin +
13:41:38 4619MB DEBUG:
Deformation Update End +
13:41:38 4619MB DEBUG:
Status: Updating Geometry
13:41:38 4619MB DEBUG:
Status: Preparing for Rendering
13:41:38 4619MB DEBUG:
Status: Registering Objects
13:41:38 4619MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:38 4619MB DEBUG:
Status: Frame 0: Update Completed
13:41:38 4619MB DEBUG:
Renderer: Render Begin
13:41:38 4619MB INFO:
=================================================================================================
13:41:38 4619MB INFO:
Rendering frame 0...
13:41:38 4619MB INFO:
AMM enabled
13:41:38 4619MB INFO:
=================================================================================================
13:41:38 4625MB INFO:
License acquired
13:41:38 4625MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:38 4625MB DEBUG:
20ms
13:41:38 4628MB DEBUG:
13:41:38 4628MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:38 4628MB DEBUG:
Time to process 0 meshes: 0ms
13:41:38 4632MB DEBUG:
13:41:38 4632MB DEBUG:
Preparing materials and shaders
13:41:38 4636MB DEBUG:
13:41:38 4636MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:38 4636MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:38 4636MB DEBUG:
Redshift can use up to 5330 MB
13:41:38 4636MB DEBUG:
Fixed: 0 MB
13:41:38 4636MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:38 4636MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 626 MB
13:41:38 4636MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:38 4636MB DEBUG:
Redshift can use up to 5540 MB
13:41:38 4636MB DEBUG:
Fixed: 0 MB
13:41:38 4636MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:38 4636MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:38 4636MB DEBUG:
13:41:38 4636MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:38 4729MB DEBUG:
Time to process 1 meshes: 85ms
13:41:38 4730MB DEBUG:
13:41:38 4730MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:38 4730MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:38 4730MB DEBUG:
Extents: (-100.000000 -100.975708 -100.000000) - (100.000000 100.000000 100.000000)
13:41:38 4676MB DEBUG:
Time to create tree: 6 ms (0 0 6)
13:41:38 4676MB DEBUG:
13:41:38 4676MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:38 4676MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:38 4676MB DEBUG:
Redshift can use up to 5330 MB
13:41:38 4676MB DEBUG:
Fixed: 0 MB
13:41:38 4677MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:38 4677MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 624 MB
13:41:38 4677MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:38 4677MB DEBUG:
Redshift can use up to 5540 MB
13:41:38 4677MB DEBUG:
Fixed: 0 MB
13:41:38 4677MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:38 4677MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:41:38 4685MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:41:38 4685MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 19ms
13:41:38 4685MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:41:38 4686MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:38 4686MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:41:38 4686MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:41:38 4687MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:41:38 4687MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:41:38 4687MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 10ms
13:41:38 4687MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:41:38 4687MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:38 4687MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:38 4687MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:41:38 4687MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:38 4687MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:38 4687MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:38 4687MB DEBUG:
Processing blocks...
13:41:38 4684MB DEBUG:
Time to render 16 blocks: 0.1s
13:41:38 4684MB INFO:
13:41:38 4684MB INFO:
Rendering time: 0.4s (2 GPU(s) used)
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
Scene statistics
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
General counts
13:41:38 4684MB DEBUG:
Proxies: 0
13:41:38 4684MB DEBUG:
Proxy instances: 0
13:41:38 4684MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:38 4684MB DEBUG:
Instances: 1
13:41:38 4684MB DEBUG:
Point cloud points: 0
13:41:38 4684MB DEBUG:
Lights: 1
13:41:38 4684MB DEBUG:
Volume grids: 0 (0 unique)
13:41:38 4684MB DEBUG:
Sprite textures: 0
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
Geometry
13:41:38 4684MB DEBUG:
Unique triangles pre tessellation: 224
13:41:38 4684MB DEBUG:
Unique triangles post tessellation: 15100
13:41:38 4684MB DEBUG:
Unique points: 0
13:41:38 4684MB DEBUG:
Unique hair strands: 0
13:41:38 4684MB DEBUG:
Unique hair strand segments: 0
13:41:38 4684MB DEBUG:
Total triangles: 15100
13:41:38 4684MB DEBUG:
Total points: 0
13:41:38 4684MB DEBUG:
Total hair strands: 0
13:41:38 4684MB DEBUG:
Total hair strand segments: 0
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
Largest triangle meshes:
13:41:38 4684MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
GPU Memory
13:41:38 4684MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:41:38 4684MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:38 4684MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:41:38 4684MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:38 4684MB DEBUG:
Matrices (for instances/points): 432 B
13:41:38 4684MB DEBUG:
Rays: 3.16 GB
13:41:38 4684MB DEBUG:
Sprite textures: 0 B
13:41:38 4684MB DEBUG:
Volume grids: 0 B
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
Textures
13:41:38 4684MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:38 4684MB DEBUG:
File loading time: 0ms
13:41:38 4684MB DEBUG:
File decompression time: 0ms
13:41:38 4684MB DEBUG:
Average GPU cache hits: 0%
13:41:38 4684MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:38 4684MB DEBUG:
File loading time: 0ms
13:41:38 4684MB DEBUG:
File decompression time: 0ms
13:41:38 4684MB DEBUG:
Average GPU cache hits: 0%
13:41:38 4684MB DEBUG:
13:41:38 4684MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:38 4684MB DEBUG:
Acceleration Structures: 1.11 MB
13:41:38 4684MB DEBUG:
Main primitive data: 1.19 MB
13:41:38 4684MB DEBUG:
Extra primitive data: 416.20 KB
13:41:38 4684MB DEBUG:
Primitive loading time: 0ms
13:41:38 4684MB DEBUG:
Tess/Disp time: 28ms
13:41:38 4684MB DEBUG:
13:41:38 4681MB DEBUG:
PostEffects: Applying
13:41:38 4683MB DEBUG:
Renderer: Render End
13:41:38 4683MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.019/00:00.000) Render:00:00.417 (00:00.313/00:00.016) Output:00:00.000 Total:00:00.437
13:41:38 4693MB DEBUG:
Status: Scanning Scene
13:41:38 4693MB DEBUG:
Status: Frame 1: Update Start
13:41:38 4693MB DEBUG:
Status: Updating Lights
13:41:38 4693MB DEBUG:
Status: Updating Environment
13:41:38 4693MB DEBUG:
Status: Scanning Materials
13:41:38 4693MB DEBUG:
Status: Extracting Geometry
13:41:38 4693MB DEBUG:
Status: Updating Objects
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4693MB DEBUG:
Deformation Update End +
13:41:38 4693MB DEBUG:
Status: Updating Transforms
13:41:38 4693MB DEBUG:
Status: Updating Deformations
13:41:38 4693MB DEBUG:
Deformation Update Begin +
13:41:38 4692MB DEBUG:
Deformation Update End +
13:41:38 4692MB DEBUG:
Status: Updating Geometry
13:41:38 4692MB DEBUG:
Status: Preparing for Rendering
13:41:38 4692MB DEBUG:
Status: Registering Objects
13:41:38 4692MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:38 4692MB DEBUG:
Status: Frame 1: Update Completed
13:41:38 4692MB DEBUG:
Renderer: Render Begin
13:41:38 4692MB INFO:
=================================================================================================
13:41:38 4692MB INFO:
Rendering frame 1...
13:41:38 4692MB INFO:
AMM enabled
13:41:38 4692MB INFO:
=================================================================================================
13:41:38 4692MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:38 4692MB DEBUG:
0ms
13:41:38 4692MB DEBUG:
13:41:38 4692MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:38 4692MB DEBUG:
Time to process 0 meshes: 0ms
13:41:38 4693MB DEBUG:
13:41:38 4693MB DEBUG:
Preparing materials and shaders
13:41:38 4693MB DEBUG:
13:41:38 4693MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:38 4693MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:38 4693MB DEBUG:
Redshift can use up to 5330 MB
13:41:38 4693MB DEBUG:
Fixed: 0 MB
13:41:38 4693MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:38 4693MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 610 MB
13:41:38 4693MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:38 4693MB DEBUG:
Redshift can use up to 5540 MB
13:41:38 4693MB DEBUG:
Fixed: 0 MB
13:41:38 4693MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:38 4693MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:38 4693MB DEBUG:
13:41:38 4693MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:39 4756MB DEBUG:
Time to process 1 meshes: 69ms
13:41:39 4755MB DEBUG:
13:41:39 4755MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:39 4755MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:39 4755MB DEBUG:
Extents: (-100.000000 -105.933609 -100.000008) - (100.000008 99.333847 100.000000)
13:41:39 4703MB DEBUG:
Time to create tree: 6 ms (0 0 6)
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:39 4703MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:39 4703MB DEBUG:
Redshift can use up to 5330 MB
13:41:39 4703MB DEBUG:
Fixed: 0 MB
13:41:39 4703MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:39 4703MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 609 MB
13:41:39 4703MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:39 4703MB DEBUG:
Redshift can use up to 5540 MB
13:41:39 4703MB DEBUG:
Fixed: 0 MB
13:41:39 4703MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:39 4703MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:41:39 4706MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 13ms
13:41:39 4706MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 16ms
13:41:39 4706MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:41:39 4706MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:39 4706MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:41:39 4706MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:41:39 4706MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:41:39 4707MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:41:39 4707MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:41:39 4707MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:39 4707MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:41:39 4707MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:39 4707MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:39 4707MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:39 4707MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:41:39 4707MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:39 4707MB DEBUG:
Processing blocks...
13:41:39 4703MB DEBUG:
Time to render 16 blocks: 0.1s
13:41:39 4703MB INFO:
13:41:39 4703MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
Scene statistics
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
General counts
13:41:39 4703MB DEBUG:
Proxies: 0
13:41:39 4703MB DEBUG:
Proxy instances: 0
13:41:39 4703MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:39 4703MB DEBUG:
Instances: 1
13:41:39 4703MB DEBUG:
Point cloud points: 0
13:41:39 4703MB DEBUG:
Lights: 1
13:41:39 4703MB DEBUG:
Volume grids: 0 (0 unique)
13:41:39 4703MB DEBUG:
Sprite textures: 0
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
Geometry
13:41:39 4703MB DEBUG:
Unique triangles pre tessellation: 224
13:41:39 4703MB DEBUG:
Unique triangles post tessellation: 15096
13:41:39 4703MB DEBUG:
Unique points: 0
13:41:39 4703MB DEBUG:
Unique hair strands: 0
13:41:39 4703MB DEBUG:
Unique hair strand segments: 0
13:41:39 4703MB DEBUG:
Total triangles: 15096
13:41:39 4703MB DEBUG:
Total points: 0
13:41:39 4703MB DEBUG:
Total hair strands: 0
13:41:39 4703MB DEBUG:
Total hair strand segments: 0
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
Largest triangle meshes:
13:41:39 4703MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
GPU Memory
13:41:39 4703MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:41:39 4703MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:39 4703MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:41:39 4703MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:39 4703MB DEBUG:
Matrices (for instances/points): 432 B
13:41:39 4703MB DEBUG:
Rays: 3.16 GB
13:41:39 4703MB DEBUG:
Sprite textures: 0 B
13:41:39 4703MB DEBUG:
Volume grids: 0 B
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
Textures
13:41:39 4703MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:39 4703MB DEBUG:
File loading time: 0ms
13:41:39 4703MB DEBUG:
File decompression time: 0ms
13:41:39 4703MB DEBUG:
Average GPU cache hits: 0%
13:41:39 4703MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:39 4703MB DEBUG:
File loading time: 0ms
13:41:39 4703MB DEBUG:
File decompression time: 0ms
13:41:39 4703MB DEBUG:
Average GPU cache hits: 0%
13:41:39 4703MB DEBUG:
13:41:39 4703MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:39 4703MB DEBUG:
Acceleration Structures: 1.11 MB
13:41:39 4703MB DEBUG:
Main primitive data: 1.19 MB
13:41:39 4703MB DEBUG:
Extra primitive data: 416.42 KB
13:41:39 4703MB DEBUG:
Primitive loading time: 0ms
13:41:39 4703MB DEBUG:
Tess/Disp time: 28ms
13:41:39 4703MB DEBUG:
13:41:39 4701MB DEBUG:
PostEffects: Applying
13:41:39 4703MB DEBUG:
Renderer: Render End
13:41:39 4703MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.000/00:00.016/00:00.000) Render:00:00.416 (00:00.268/00:00.016) Output:00:00.000 Total:00:00.433
13:41:39 4705MB DEBUG:
Status: Scanning Scene
13:41:39 4705MB DEBUG:
Status: Frame 2: Update Start
13:41:39 4705MB DEBUG:
Status: Updating Lights
13:41:39 4705MB DEBUG:
Status: Updating Environment
13:41:39 4705MB DEBUG:
Status: Scanning Materials
13:41:39 4705MB DEBUG:
Status: Extracting Geometry
13:41:39 4705MB DEBUG:
Status: Updating Objects
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Transforms
13:41:39 4705MB DEBUG:
Status: Updating Deformations
13:41:39 4705MB DEBUG:
Deformation Update Begin +
13:41:39 4705MB DEBUG:
Deformation Update End +
13:41:39 4705MB DEBUG:
Status: Updating Geometry
13:41:39 4705MB DEBUG:
Status: Preparing for Rendering
13:41:39 4705MB DEBUG:
Status: Registering Objects
13:41:39 4705MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:39 4705MB DEBUG:
Status: Frame 2: Update Completed
13:41:39 4705MB DEBUG:
Renderer: Render Begin
13:41:39 4705MB INFO:
=================================================================================================
13:41:39 4705MB INFO:
Rendering frame 2...
13:41:39 4705MB INFO:
AMM enabled
13:41:39 4705MB INFO:
=================================================================================================
13:41:39 4705MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:39 4705MB DEBUG:
0ms
13:41:39 4705MB DEBUG:
13:41:39 4705MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:39 4705MB DEBUG:
Time to process 0 meshes: 0ms
13:41:39 4706MB DEBUG:
13:41:39 4706MB DEBUG:
Preparing materials and shaders
13:41:39 4706MB DEBUG:
13:41:39 4706MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:39 4706MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:39 4706MB DEBUG:
Redshift can use up to 5330 MB
13:41:39 4706MB DEBUG:
Fixed: 0 MB
13:41:39 4706MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:39 4706MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 609 MB
13:41:39 4706MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:39 4706MB DEBUG:
Redshift can use up to 5540 MB
13:41:39 4706MB DEBUG:
Fixed: 0 MB
13:41:39 4706MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:39 4706MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:39 4706MB DEBUG:
13:41:39 4706MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:39 4767MB DEBUG:
Time to process 1 meshes: 68ms
13:41:39 4767MB DEBUG:
13:41:39 4767MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:39 4767MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:39 4767MB DEBUG:
Extents: (-100.000000 -125.373352 -100.000000) - (100.000000 90.021324 100.000000)
13:41:39 4714MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:39 4714MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:39 4714MB DEBUG:
Redshift can use up to 5330 MB
13:41:39 4714MB DEBUG:
Fixed: 0 MB
13:41:39 4714MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:39 4714MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 643 MB
13:41:39 4714MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:39 4714MB DEBUG:
Redshift can use up to 5540 MB
13:41:39 4714MB DEBUG:
Fixed: 0 MB
13:41:39 4714MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:39 4714MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:41:39 4718MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:41:39 4717MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 13ms
13:41:39 4717MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:41:39 4717MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:39 4717MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:41:39 4717MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:39 4717MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:41:39 4717MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:41:39 4717MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:41:39 4717MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:39 4717MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:41:39 4717MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:39 4717MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:41:39 4717MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:39 4717MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:39 4717MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:41:39 4717MB DEBUG:
Processing blocks...
13:41:39 4714MB DEBUG:
Time to render 16 blocks: 97ms
13:41:39 4714MB INFO:
13:41:39 4714MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Scene statistics
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
General counts
13:41:39 4714MB DEBUG:
Proxies: 0
13:41:39 4714MB DEBUG:
Proxy instances: 0
13:41:39 4714MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:39 4714MB DEBUG:
Instances: 1
13:41:39 4714MB DEBUG:
Point cloud points: 0
13:41:39 4714MB DEBUG:
Lights: 1
13:41:39 4714MB DEBUG:
Volume grids: 0 (0 unique)
13:41:39 4714MB DEBUG:
Sprite textures: 0
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Geometry
13:41:39 4714MB DEBUG:
Unique triangles pre tessellation: 224
13:41:39 4714MB DEBUG:
Unique triangles post tessellation: 15080
13:41:39 4714MB DEBUG:
Unique points: 0
13:41:39 4714MB DEBUG:
Unique hair strands: 0
13:41:39 4714MB DEBUG:
Unique hair strand segments: 0
13:41:39 4714MB DEBUG:
Total triangles: 15080
13:41:39 4714MB DEBUG:
Total points: 0
13:41:39 4714MB DEBUG:
Total hair strands: 0
13:41:39 4714MB DEBUG:
Total hair strand segments: 0
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Largest triangle meshes:
13:41:39 4714MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
GPU Memory
13:41:39 4714MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:41:39 4714MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:39 4714MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:41:39 4714MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:39 4714MB DEBUG:
Matrices (for instances/points): 432 B
13:41:39 4714MB DEBUG:
Rays: 3.16 GB
13:41:39 4714MB DEBUG:
Sprite textures: 0 B
13:41:39 4714MB DEBUG:
Volume grids: 0 B
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Textures
13:41:39 4714MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:39 4714MB DEBUG:
File loading time: 0ms
13:41:39 4714MB DEBUG:
File decompression time: 0ms
13:41:39 4714MB DEBUG:
Average GPU cache hits: 0%
13:41:39 4714MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:39 4714MB DEBUG:
File loading time: 0ms
13:41:39 4714MB DEBUG:
File decompression time: 0ms
13:41:39 4714MB DEBUG:
Average GPU cache hits: 0%
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:39 4714MB DEBUG:
Acceleration Structures: 1.11 MB
13:41:39 4714MB DEBUG:
Main primitive data: 1.19 MB
13:41:39 4714MB DEBUG:
Extra primitive data: 416.39 KB
13:41:39 4714MB DEBUG:
Primitive loading time: 0ms
13:41:39 4714MB DEBUG:
Tess/Disp time: 27ms
13:41:39 4714MB DEBUG:
13:41:39 4711MB DEBUG:
PostEffects: Applying
13:41:39 4713MB DEBUG:
Renderer: Render End
13:41:39 4713MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.018/00:00.000) Render:00:00.416 (00:00.170/00:00.016) Output:00:00.000 Total:00:00.435
13:41:39 4714MB DEBUG:
Status: Scanning Scene
13:41:39 4714MB DEBUG:
Status: Frame 3: Update Start
13:41:39 4714MB DEBUG:
Status: Updating Lights
13:41:39 4714MB DEBUG:
Status: Updating Environment
13:41:39 4714MB DEBUG:
Status: Scanning Materials
13:41:39 4714MB DEBUG:
Status: Extracting Geometry
13:41:39 4714MB DEBUG:
Status: Updating Objects
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4714MB DEBUG:
Deformation Update End +
13:41:39 4714MB DEBUG:
Status: Updating Transforms
13:41:39 4714MB DEBUG:
Status: Updating Deformations
13:41:39 4714MB DEBUG:
Deformation Update Begin +
13:41:39 4713MB DEBUG:
Deformation Update End +
13:41:39 4713MB DEBUG:
Status: Updating Geometry
13:41:39 4713MB DEBUG:
Status: Preparing for Rendering
13:41:39 4713MB DEBUG:
Status: Registering Objects
13:41:39 4713MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:39 4713MB DEBUG:
Status: Frame 3: Update Completed
13:41:39 4713MB DEBUG:
Renderer: Render Begin
13:41:39 4713MB INFO:
=================================================================================================
13:41:39 4713MB INFO:
Rendering frame 3...
13:41:39 4713MB INFO:
AMM enabled
13:41:39 4713MB INFO:
=================================================================================================
13:41:39 4713MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:39 4713MB DEBUG:
0ms
13:41:39 4713MB DEBUG:
13:41:39 4713MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:39 4713MB DEBUG:
Time to process 0 meshes: 0ms
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Preparing materials and shaders
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:39 4714MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:39 4714MB DEBUG:
Redshift can use up to 5330 MB
13:41:39 4714MB DEBUG:
Fixed: 0 MB
13:41:39 4714MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:39 4714MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 643 MB
13:41:39 4714MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:39 4714MB DEBUG:
Redshift can use up to 5540 MB
13:41:39 4714MB DEBUG:
Fixed: 0 MB
13:41:39 4714MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:39 4714MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:39 4714MB DEBUG:
13:41:39 4714MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:39 4775MB DEBUG:
Time to process 1 meshes: 68ms
13:41:39 4775MB DEBUG:
13:41:39 4775MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:39 4775MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:39 4775MB DEBUG:
Extents: (-100.000000 -158.265610 -100.000000) - (100.000000 66.898613 100.000000)
13:41:39 4722MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:41:39 4722MB DEBUG:
13:41:39 4722MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:39 4722MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:39 4722MB DEBUG:
Redshift can use up to 5330 MB
13:41:39 4722MB DEBUG:
Fixed: 0 MB
13:41:39 4722MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:39 4722MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 610 MB
13:41:39 4722MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:39 4722MB DEBUG:
Redshift can use up to 5540 MB
13:41:39 4722MB DEBUG:
Fixed: 0 MB
13:41:39 4722MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:39 4722MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:41:39 4726MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:41:39 4726MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 14ms
13:41:39 4726MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:41:39 4726MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:41:39 4726MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 12ms
13:41:40 4726MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:40 4726MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:41:40 4726MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:41:40 4726MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:41:40 4726MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:40 4726MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:41:40 4726MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:41:40 4726MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:41:40 4726MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:41:40 4726MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 5ms
13:41:40 4726MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:41:40 4726MB DEBUG:
Processing blocks...
13:41:40 4723MB DEBUG:
Time to render 16 blocks: 0.1s
13:41:40 4723MB INFO:
13:41:40 4723MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
Scene statistics
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
General counts
13:41:40 4723MB DEBUG:
Proxies: 0
13:41:40 4723MB DEBUG:
Proxy instances: 0
13:41:40 4723MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:40 4723MB DEBUG:
Instances: 1
13:41:40 4723MB DEBUG:
Point cloud points: 0
13:41:40 4723MB DEBUG:
Lights: 1
13:41:40 4723MB DEBUG:
Volume grids: 0 (0 unique)
13:41:40 4723MB DEBUG:
Sprite textures: 0
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
Geometry
13:41:40 4723MB DEBUG:
Unique triangles pre tessellation: 224
13:41:40 4723MB DEBUG:
Unique triangles post tessellation: 15060
13:41:40 4723MB DEBUG:
Unique points: 0
13:41:40 4723MB DEBUG:
Unique hair strands: 0
13:41:40 4723MB DEBUG:
Unique hair strand segments: 0
13:41:40 4723MB DEBUG:
Total triangles: 15060
13:41:40 4723MB DEBUG:
Total points: 0
13:41:40 4723MB DEBUG:
Total hair strands: 0
13:41:40 4723MB DEBUG:
Total hair strand segments: 0
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
Largest triangle meshes:
13:41:40 4723MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
GPU Memory
13:41:40 4723MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:41:40 4723MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:40 4723MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:41:40 4723MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:40 4723MB DEBUG:
Matrices (for instances/points): 432 B
13:41:40 4723MB DEBUG:
Rays: 3.16 GB
13:41:40 4723MB DEBUG:
Sprite textures: 0 B
13:41:40 4723MB DEBUG:
Volume grids: 0 B
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
Textures
13:41:40 4723MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:40 4723MB DEBUG:
File loading time: 0ms
13:41:40 4723MB DEBUG:
File decompression time: 0ms
13:41:40 4723MB DEBUG:
Average GPU cache hits: 0%
13:41:40 4723MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:40 4723MB DEBUG:
File loading time: 0ms
13:41:40 4723MB DEBUG:
File decompression time: 0ms
13:41:40 4723MB DEBUG:
Average GPU cache hits: 0%
13:41:40 4723MB DEBUG:
13:41:40 4723MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:40 4723MB DEBUG:
Acceleration Structures: 1.11 MB
13:41:40 4723MB DEBUG:
Main primitive data: 1.19 MB
13:41:40 4723MB DEBUG:
Extra primitive data: 415.28 KB
13:41:40 4723MB DEBUG:
Primitive loading time: 0ms
13:41:40 4723MB DEBUG:
Tess/Disp time: 27ms
13:41:40 4723MB DEBUG:
13:41:40 4720MB DEBUG:
PostEffects: Applying
13:41:40 4722MB DEBUG:
Renderer: Render End
13:41:40 4722MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.017/00:00.000) Render:00:00.416 (00:00.175/00:00.016) Output:00:00.000 Total:00:00.434
13:41:40 4722MB DEBUG:
Status: Scanning Scene
13:41:40 4722MB DEBUG:
Status: Frame 4: Update Start
13:41:40 4722MB DEBUG:
Status: Updating Lights
13:41:40 4722MB DEBUG:
Status: Updating Environment
13:41:40 4722MB DEBUG:
Status: Scanning Materials
13:41:40 4722MB DEBUG:
Status: Extracting Geometry
13:41:40 4722MB DEBUG:
Status: Updating Objects
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4722MB DEBUG:
Deformation Update End +
13:41:40 4722MB DEBUG:
Status: Updating Transforms
13:41:40 4722MB DEBUG:
Status: Updating Deformations
13:41:40 4722MB DEBUG:
Deformation Update Begin +
13:41:40 4721MB DEBUG:
Deformation Update End +
13:41:40 4721MB DEBUG:
Status: Updating Geometry
13:41:40 4721MB DEBUG:
Status: Preparing for Rendering
13:41:40 4721MB DEBUG:
Status: Registering Objects
13:41:40 4721MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:40 4721MB DEBUG:
Status: Frame 4: Update Completed
13:41:40 4721MB DEBUG:
Renderer: Render Begin
13:41:40 4721MB INFO:
=================================================================================================
13:41:40 4721MB INFO:
Rendering frame 4...
13:41:40 4721MB INFO:
AMM enabled
13:41:40 4721MB INFO:
=================================================================================================
13:41:40 4721MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:40 4721MB DEBUG:
0ms
13:41:40 4721MB DEBUG:
13:41:40 4721MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:40 4721MB DEBUG:
Time to process 0 meshes: 0ms
13:41:40 4722MB DEBUG:
13:41:40 4722MB DEBUG:
Preparing materials and shaders
13:41:40 4722MB DEBUG:
13:41:40 4722MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:40 4722MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:40 4722MB DEBUG:
Redshift can use up to 5330 MB
13:41:40 4722MB DEBUG:
Fixed: 0 MB
13:41:40 4722MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:40 4722MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 610 MB
13:41:40 4722MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:40 4722MB DEBUG:
Redshift can use up to 5540 MB
13:41:40 4722MB DEBUG:
Fixed: 0 MB
13:41:40 4722MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:40 4722MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:40 4722MB DEBUG:
13:41:40 4722MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:40 4780MB DEBUG:
Time to process 1 meshes: 67ms
13:41:40 4780MB DEBUG:
13:41:40 4780MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:40 4780MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:40 4780MB DEBUG:
Extents: (-100.000008 -204.643890 -100.000000) - (100.000000 30.345360 100.000008)
13:41:40 4730MB DEBUG:
Time to create tree: 5 ms (0 0 4)
13:41:40 4730MB DEBUG:
13:41:40 4730MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:40 4730MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:40 4730MB DEBUG:
Redshift can use up to 5330 MB
13:41:40 4730MB DEBUG:
Fixed: 0 MB
13:41:40 4730MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:40 4730MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 608 MB
13:41:40 4730MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:40 4730MB DEBUG:
Redshift can use up to 5540 MB
13:41:40 4730MB DEBUG:
Fixed: 0 MB
13:41:40 4730MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:40 4730MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:41:40 4735MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:41:40 4735MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 12ms
13:41:40 4736MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:41:40 4736MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:41:40 4736MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 9ms
13:41:40 4736MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:41:40 4736MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:41:40 4736MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:41:40 4736MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:41:40 4736MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:40 4736MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 4ms
13:41:40 4736MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:40 4736MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:41:40 4736MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:40 4736MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:41:40 4736MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 9ms
13:41:40 4736MB DEBUG:
Processing blocks...
13:41:40 4732MB DEBUG:
Time to render 16 blocks: 99ms
13:41:40 4732MB INFO:
13:41:40 4732MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
Scene statistics
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
General counts
13:41:40 4732MB DEBUG:
Proxies: 0
13:41:40 4732MB DEBUG:
Proxy instances: 0
13:41:40 4732MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:40 4732MB DEBUG:
Instances: 1
13:41:40 4732MB DEBUG:
Point cloud points: 0
13:41:40 4732MB DEBUG:
Lights: 1
13:41:40 4732MB DEBUG:
Volume grids: 0 (0 unique)
13:41:40 4732MB DEBUG:
Sprite textures: 0
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
Geometry
13:41:40 4732MB DEBUG:
Unique triangles pre tessellation: 224
13:41:40 4732MB DEBUG:
Unique triangles post tessellation: 14472
13:41:40 4732MB DEBUG:
Unique points: 0
13:41:40 4732MB DEBUG:
Unique hair strands: 0
13:41:40 4732MB DEBUG:
Unique hair strand segments: 0
13:41:40 4732MB DEBUG:
Total triangles: 14472
13:41:40 4732MB DEBUG:
Total points: 0
13:41:40 4732MB DEBUG:
Total hair strands: 0
13:41:40 4732MB DEBUG:
Total hair strand segments: 0
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
Largest triangle meshes:
13:41:40 4732MB DEBUG:
14472 triangles : Sphere.Cache.Sphere
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
GPU Memory
13:41:40 4732MB DEBUG:
Device 0 geometry PCIe uploads: 2.58 MB (cachesize: 64.00 MB)
13:41:40 4732MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:40 4732MB DEBUG:
Device 1 geometry PCIe uploads: 2.58 MB (cachesize: 64.00 MB)
13:41:40 4732MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:40 4732MB DEBUG:
Matrices (for instances/points): 432 B
13:41:40 4732MB DEBUG:
Rays: 3.16 GB
13:41:40 4732MB DEBUG:
Sprite textures: 0 B
13:41:40 4732MB DEBUG:
Volume grids: 0 B
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
Textures
13:41:40 4732MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:40 4732MB DEBUG:
File loading time: 0ms
13:41:40 4732MB DEBUG:
File decompression time: 0ms
13:41:40 4732MB DEBUG:
Average GPU cache hits: 0%
13:41:40 4732MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:40 4732MB DEBUG:
File loading time: 0ms
13:41:40 4732MB DEBUG:
File decompression time: 0ms
13:41:40 4732MB DEBUG:
Average GPU cache hits: 0%
13:41:40 4732MB DEBUG:
13:41:40 4732MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:40 4732MB DEBUG:
Acceleration Structures: 1.04 MB
13:41:40 4732MB DEBUG:
Main primitive data: 1.14 MB
13:41:40 4732MB DEBUG:
Extra primitive data: 398.73 KB
13:41:40 4732MB DEBUG:
Primitive loading time: 0ms
13:41:40 4732MB DEBUG:
Tess/Disp time: 26ms
13:41:40 4732MB DEBUG:
13:41:40 4728MB DEBUG:
PostEffects: Applying
13:41:40 4730MB DEBUG:
Renderer: Render End
13:41:40 4730MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.019/00:00.000) Render:00:00.416 (00:00.173/00:00.015) Output:00:00.000 Total:00:00.436
13:41:40 4729MB DEBUG:
Status: Scanning Scene
13:41:40 4729MB DEBUG:
Status: Frame 5: Update Start
13:41:40 4729MB DEBUG:
Status: Updating Lights
13:41:40 4729MB DEBUG:
Status: Updating Environment
13:41:40 4729MB DEBUG:
Status: Scanning Materials
13:41:40 4729MB DEBUG:
Status: Extracting Geometry
13:41:40 4729MB DEBUG:
Status: Updating Objects
13:41:40 4729MB DEBUG:
Status: Updating Transforms
13:41:40 4729MB DEBUG:
Status: Updating Deformations
13:41:40 4729MB DEBUG:
Deformation Update Begin +
13:41:40 4729MB DEBUG:
Deformation Update End +
13:41:40 4729MB DEBUG:
Status: Updating Transforms
13:41:40 4729MB DEBUG:
Status: Updating Deformations
13:41:40 4729MB DEBUG:
Deformation Update Begin +
13:41:40 4729MB DEBUG:
Deformation Update End +
13:41:40 4729MB DEBUG:
Status: Updating Transforms
13:41:40 4729MB DEBUG:
Status: Updating Deformations
13:41:40 4729MB DEBUG:
Deformation Update Begin +
13:41:40 4729MB DEBUG:
Deformation Update End +
13:41:40 4729MB DEBUG:
Status: Updating Transforms
13:41:40 4729MB DEBUG:
Status: Updating Deformations
13:41:40 4729MB DEBUG:
Deformation Update Begin +
13:41:40 4729MB DEBUG:
Deformation Update End +
13:41:40 4729MB DEBUG:
Status: Updating Transforms
13:41:40 4729MB DEBUG:
Status: Updating Deformations
13:41:40 4729MB DEBUG:
Deformation Update Begin +
13:41:40 4729MB DEBUG:
Deformation Update End +
13:41:40 4729MB DEBUG:
Status: Updating Transforms
13:41:40 4730MB DEBUG:
Status: Updating Deformations
13:41:40 4730MB DEBUG:
Deformation Update Begin +
13:41:40 4730MB DEBUG:
Deformation Update End +
13:41:40 4730MB DEBUG:
Status: Updating Transforms
13:41:40 4730MB DEBUG:
Status: Updating Deformations
13:41:40 4730MB DEBUG:
Deformation Update Begin +
13:41:40 4730MB DEBUG:
Deformation Update End +
13:41:40 4730MB DEBUG:
Status: Updating Transforms
13:41:40 4730MB DEBUG:
Status: Updating Deformations
13:41:40 4730MB DEBUG:
Deformation Update Begin +
13:41:40 4730MB DEBUG:
Deformation Update End +
13:41:40 4730MB DEBUG:
Status: Updating Transforms
13:41:40 4730MB DEBUG:
Status: Updating Deformations
13:41:40 4730MB DEBUG:
Deformation Update Begin +
13:41:40 4729MB DEBUG:
Deformation Update End +
13:41:40 4729MB DEBUG:
Status: Updating Geometry
13:41:40 4729MB DEBUG:
Status: Preparing for Rendering
13:41:40 4729MB DEBUG:
Status: Registering Objects
13:41:40 4729MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:40 4729MB DEBUG:
Status: Frame 5: Update Completed
13:41:40 4729MB DEBUG:
Renderer: Render Begin
13:41:40 4729MB INFO:
=================================================================================================
13:41:40 4729MB INFO:
Rendering frame 5...
13:41:40 4729MB INFO:
AMM enabled
13:41:40 4729MB INFO:
=================================================================================================
13:41:40 4729MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:40 4729MB DEBUG:
0ms
13:41:40 4729MB DEBUG:
13:41:40 4729MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:40 4729MB DEBUG:
Time to process 0 meshes: 0ms
13:41:40 4730MB DEBUG:
13:41:40 4730MB DEBUG:
Preparing materials and shaders
13:41:40 4730MB DEBUG:
13:41:40 4730MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:40 4730MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:40 4730MB DEBUG:
Redshift can use up to 5330 MB
13:41:40 4730MB DEBUG:
Fixed: 0 MB
13:41:40 4730MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:40 4730MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 608 MB
13:41:40 4730MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:40 4730MB DEBUG:
Redshift can use up to 5540 MB
13:41:40 4730MB DEBUG:
Fixed: 0 MB
13:41:40 4730MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:40 4730MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:40 4731MB DEBUG:
13:41:40 4731MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:40 4783MB DEBUG:
Time to process 1 meshes: 63ms
13:41:40 4783MB DEBUG:
13:41:40 4783MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:40 4783MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:40 4783MB DEBUG:
Extents: (-100.000000 -264.369812 -100.000000) - (100.000000 -19.558327 100.000000)
13:41:40 4742MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:41:40 4742MB DEBUG:
13:41:40 4742MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:40 4742MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:40 4742MB DEBUG:
Redshift can use up to 5330 MB
13:41:40 4742MB DEBUG:
Fixed: 0 MB
13:41:40 4742MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:40 4742MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 651 MB
13:41:40 4742MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:40 4742MB DEBUG:
Redshift can use up to 5540 MB
13:41:40 4742MB DEBUG:
Fixed: 0 MB
13:41:40 4742MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:40 4742MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:41:40 4746MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:41:40 4746MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:41:40 4746MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 11ms
13:41:40 4746MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:41:40 4746MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 7ms
13:41:40 4746MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:41:40 4746MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:41:40 4747MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 6ms
13:41:40 4747MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:41:40 4747MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:41:40 4747MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:40 4747MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:40 4747MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:40 4747MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:41:40 4747MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:41:40 4747MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:41:40 4747MB DEBUG:
Processing blocks...
13:41:40 4743MB DEBUG:
Time to render 16 blocks: 98ms
13:41:40 4743MB INFO:
13:41:40 4743MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
Scene statistics
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
General counts
13:41:40 4743MB DEBUG:
Proxies: 0
13:41:40 4743MB DEBUG:
Proxy instances: 0
13:41:40 4743MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:40 4743MB DEBUG:
Instances: 1
13:41:40 4743MB DEBUG:
Point cloud points: 0
13:41:40 4743MB DEBUG:
Lights: 1
13:41:40 4743MB DEBUG:
Volume grids: 0 (0 unique)
13:41:40 4743MB DEBUG:
Sprite textures: 0
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
Geometry
13:41:40 4743MB DEBUG:
Unique triangles pre tessellation: 224
13:41:40 4743MB DEBUG:
Unique triangles post tessellation: 12810
13:41:40 4743MB DEBUG:
Unique points: 0
13:41:40 4743MB DEBUG:
Unique hair strands: 0
13:41:40 4743MB DEBUG:
Unique hair strand segments: 0
13:41:40 4743MB DEBUG:
Total triangles: 12810
13:41:40 4743MB DEBUG:
Total points: 0
13:41:40 4743MB DEBUG:
Total hair strands: 0
13:41:40 4743MB DEBUG:
Total hair strand segments: 0
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
Largest triangle meshes:
13:41:40 4743MB DEBUG:
12810 triangles : Sphere.Cache.Sphere
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
GPU Memory
13:41:40 4743MB DEBUG:
Device 0 geometry PCIe uploads: 2.29 MB (cachesize: 64.00 MB)
13:41:40 4743MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:40 4743MB DEBUG:
Device 1 geometry PCIe uploads: 2.29 MB (cachesize: 64.00 MB)
13:41:40 4743MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:40 4743MB DEBUG:
Matrices (for instances/points): 432 B
13:41:40 4743MB DEBUG:
Rays: 3.16 GB
13:41:40 4743MB DEBUG:
Sprite textures: 0 B
13:41:40 4743MB DEBUG:
Volume grids: 0 B
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
Textures
13:41:40 4743MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:40 4743MB DEBUG:
File loading time: 0ms
13:41:40 4743MB DEBUG:
File decompression time: 0ms
13:41:40 4743MB DEBUG:
Average GPU cache hits: 0%
13:41:40 4743MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:40 4743MB DEBUG:
File loading time: 0ms
13:41:40 4743MB DEBUG:
File decompression time: 0ms
13:41:40 4743MB DEBUG:
Average GPU cache hits: 0%
13:41:40 4743MB DEBUG:
13:41:40 4743MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:40 4743MB DEBUG:
Acceleration Structures: 943.50 KB
13:41:40 4743MB DEBUG:
Main primitive data: 1.01 MB
13:41:40 4743MB DEBUG:
Extra primitive data: 354.38 KB
13:41:40 4743MB DEBUG:
Primitive loading time: 0ms
13:41:40 4743MB DEBUG:
Tess/Disp time: 24ms
13:41:40 4743MB DEBUG:
13:41:41 4738MB DEBUG:
PostEffects: Applying
13:41:41 4740MB DEBUG:
Renderer: Render End
13:41:41 4740MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.018/00:00.000) Render:00:00.417 (00:00.173/00:00.016) Output:00:00.000 Total:00:00.436
13:41:41 4741MB DEBUG:
Status: Scanning Scene
13:41:41 4741MB DEBUG:
Status: Frame 6: Update Start
13:41:41 4741MB DEBUG:
Status: Updating Lights
13:41:41 4741MB DEBUG:
Status: Updating Environment
13:41:41 4741MB DEBUG:
Status: Scanning Materials
13:41:41 4741MB DEBUG:
Status: Extracting Geometry
13:41:41 4741MB DEBUG:
Status: Updating Objects
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4741MB DEBUG:
Deformation Update End +
13:41:41 4741MB DEBUG:
Status: Updating Transforms
13:41:41 4741MB DEBUG:
Status: Updating Deformations
13:41:41 4741MB DEBUG:
Deformation Update Begin +
13:41:41 4740MB DEBUG:
Deformation Update End +
13:41:41 4740MB DEBUG:
Status: Updating Geometry
13:41:41 4740MB DEBUG:
Status: Preparing for Rendering
13:41:41 4740MB DEBUG:
Status: Registering Objects
13:41:41 4740MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:41 4740MB DEBUG:
Status: Frame 6: Update Completed
13:41:41 4740MB DEBUG:
Renderer: Render Begin
13:41:41 4740MB INFO:
=================================================================================================
13:41:41 4740MB INFO:
Rendering frame 6...
13:41:41 4740MB INFO:
AMM enabled
13:41:41 4740MB INFO:
=================================================================================================
13:41:41 4740MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:41 4740MB DEBUG:
0ms
13:41:41 4740MB DEBUG:
13:41:41 4740MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:41 4740MB DEBUG:
Time to process 0 meshes: 0ms
13:41:41 4742MB DEBUG:
13:41:41 4742MB DEBUG:
Preparing materials and shaders
13:41:41 4742MB DEBUG:
13:41:41 4742MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:41 4742MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:41 4742MB DEBUG:
Redshift can use up to 5330 MB
13:41:41 4742MB DEBUG:
Fixed: 0 MB
13:41:41 4742MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:41 4742MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 610 MB
13:41:41 4742MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:41 4742MB DEBUG:
Redshift can use up to 5540 MB
13:41:41 4742MB DEBUG:
Fixed: 0 MB
13:41:41 4742MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:41 4742MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:41 4742MB DEBUG:
13:41:41 4742MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:41 4782MB DEBUG:
Time to process 1 meshes: 55ms
13:41:41 4782MB DEBUG:
13:41:41 4782MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:41 4782MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:41 4782MB DEBUG:
Extents: (-100.000000 -337.307892 -100.000008) - (100.000008 -82.732773 100.000000)
13:41:41 4750MB DEBUG:
Time to create tree: 3 ms (0 0 3)
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:41 4750MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:41 4750MB DEBUG:
Redshift can use up to 5330 MB
13:41:41 4750MB DEBUG:
Fixed: 0 MB
13:41:41 4750MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:41 4750MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 610 MB
13:41:41 4750MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:41 4750MB DEBUG:
Redshift can use up to 5540 MB
13:41:41 4750MB DEBUG:
Fixed: 0 MB
13:41:41 4750MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:41 4750MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:41:41 4754MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:41:41 4754MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:41 4754MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:41:41 4754MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:41:41 4754MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:41:41 4754MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 2ms
13:41:41 4754MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:41 4754MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:41:41 4754MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:41:41 4754MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:41:41 4754MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:41:41 4754MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:41 4754MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:41:41 4754MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:41 4754MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 6ms
13:41:41 4754MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:41:41 4754MB DEBUG:
Processing blocks...
13:41:41 4750MB DEBUG:
Time to render 16 blocks: 82ms
13:41:41 4750MB INFO:
13:41:41 4750MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
Scene statistics
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
General counts
13:41:41 4750MB DEBUG:
Proxies: 0
13:41:41 4750MB DEBUG:
Proxy instances: 0
13:41:41 4750MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:41 4750MB DEBUG:
Instances: 1
13:41:41 4750MB DEBUG:
Point cloud points: 0
13:41:41 4750MB DEBUG:
Lights: 1
13:41:41 4750MB DEBUG:
Volume grids: 0 (0 unique)
13:41:41 4750MB DEBUG:
Sprite textures: 0
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
Geometry
13:41:41 4750MB DEBUG:
Unique triangles pre tessellation: 224
13:41:41 4750MB DEBUG:
Unique triangles post tessellation: 10280
13:41:41 4750MB DEBUG:
Unique points: 0
13:41:41 4750MB DEBUG:
Unique hair strands: 0
13:41:41 4750MB DEBUG:
Unique hair strand segments: 0
13:41:41 4750MB DEBUG:
Total triangles: 10280
13:41:41 4750MB DEBUG:
Total points: 0
13:41:41 4750MB DEBUG:
Total hair strands: 0
13:41:41 4750MB DEBUG:
Total hair strand segments: 0
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
Largest triangle meshes:
13:41:41 4750MB DEBUG:
10280 triangles : Sphere.Cache.Sphere
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
GPU Memory
13:41:41 4750MB DEBUG:
Device 0 geometry PCIe uploads: 1.85 MB (cachesize: 64.00 MB)
13:41:41 4750MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:41 4750MB DEBUG:
Device 1 geometry PCIe uploads: 1.85 MB (cachesize: 64.00 MB)
13:41:41 4750MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:41 4750MB DEBUG:
Matrices (for instances/points): 432 B
13:41:41 4750MB DEBUG:
Rays: 3.16 GB
13:41:41 4750MB DEBUG:
Sprite textures: 0 B
13:41:41 4750MB DEBUG:
Volume grids: 0 B
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
Textures
13:41:41 4750MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:41 4750MB DEBUG:
File loading time: 0ms
13:41:41 4750MB DEBUG:
File decompression time: 0ms
13:41:41 4750MB DEBUG:
Average GPU cache hits: 0%
13:41:41 4750MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:41 4750MB DEBUG:
File loading time: 0ms
13:41:41 4750MB DEBUG:
File decompression time: 0ms
13:41:41 4750MB DEBUG:
Average GPU cache hits: 0%
13:41:41 4750MB DEBUG:
13:41:41 4750MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:41 4750MB DEBUG:
Acceleration Structures: 773.58 KB
13:41:41 4750MB DEBUG:
Main primitive data: 827.80 KB
13:41:41 4750MB DEBUG:
Extra primitive data: 282.78 KB
13:41:41 4750MB DEBUG:
Primitive loading time: 0ms
13:41:41 4750MB DEBUG:
Tess/Disp time: 19ms
13:41:41 4750MB DEBUG:
13:41:41 4746MB DEBUG:
PostEffects: Applying
13:41:41 4747MB DEBUG:
Renderer: Render End
13:41:41 4747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.019/00:00.000) Render:00:00.214 (00:00.151/00:00.014) Output:00:00.000 Total:00:00.234
13:41:41 4664MB DEBUG:
Status: Scanning Scene
13:41:41 4664MB DEBUG:
Status: Frame 7: Update Start
13:41:41 4664MB DEBUG:
Status: Updating Lights
13:41:41 4664MB DEBUG:
Status: Updating Environment
13:41:41 4664MB DEBUG:
Status: Scanning Materials
13:41:41 4664MB DEBUG:
Status: Extracting Geometry
13:41:41 4664MB DEBUG:
Status: Updating Objects
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4664MB DEBUG:
Deformation Update End +
13:41:41 4664MB DEBUG:
Status: Updating Transforms
13:41:41 4664MB DEBUG:
Status: Updating Deformations
13:41:41 4664MB DEBUG:
Deformation Update Begin +
13:41:41 4667MB DEBUG:
Deformation Update End +
13:41:41 4667MB DEBUG:
Status: Updating Geometry
13:41:41 4667MB DEBUG:
Status: Preparing for Rendering
13:41:41 4667MB DEBUG:
Status: Registering Objects
13:41:41 4667MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:41 4667MB DEBUG:
Status: Frame 7: Update Completed
13:41:41 4667MB DEBUG:
Renderer: Render Begin
13:41:41 4667MB INFO:
=================================================================================================
13:41:41 4667MB INFO:
Rendering frame 7...
13:41:41 4667MB INFO:
AMM enabled
13:41:41 4667MB INFO:
=================================================================================================
13:41:41 4667MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:41 4667MB DEBUG:
0ms
13:41:41 4667MB DEBUG:
13:41:41 4667MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:41 4667MB DEBUG:
Time to process 0 meshes: 0ms
13:41:41 4669MB DEBUG:
13:41:41 4669MB DEBUG:
Preparing materials and shaders
13:41:41 4669MB DEBUG:
13:41:41 4669MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:41 4669MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:41 4669MB DEBUG:
Redshift can use up to 5330 MB
13:41:41 4669MB DEBUG:
Fixed: 0 MB
13:41:41 4669MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:41 4669MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 610 MB
13:41:41 4669MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:41 4669MB DEBUG:
Redshift can use up to 5540 MB
13:41:41 4669MB DEBUG:
Fixed: 0 MB
13:41:41 4669MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:41 4669MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:41 4669MB DEBUG:
13:41:41 4669MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:41 4708MB DEBUG:
Time to process 1 meshes: 42ms
13:41:41 4708MB DEBUG:
13:41:41 4708MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:41 4708MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:41 4708MB DEBUG:
Extents: (-100.000000 -423.379333 -100.000000) - (100.000000 -159.098816 100.000000)
13:41:41 4687MB DEBUG:
Time to create tree: 2 ms (0 0 2)
13:41:41 4687MB DEBUG:
13:41:41 4687MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:41 4687MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:41 4687MB DEBUG:
Redshift can use up to 5330 MB
13:41:41 4688MB DEBUG:
Fixed: 0 MB
13:41:41 4688MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:41 4688MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 605 MB
13:41:41 4688MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:41 4688MB DEBUG:
Redshift can use up to 5540 MB
13:41:41 4688MB DEBUG:
Fixed: 0 MB
13:41:41 4688MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:41 4688MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:41:41 4692MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:41 4692MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:41:41 4692MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:41:41 4692MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 12ms
13:41:41 4692MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:41:41 4692MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:41:41 4692MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 3ms
13:41:41 4692MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:41:41 4692MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:41:41 4692MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:41 4692MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 4ms
13:41:41 4692MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:41 4692MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:41:41 4692MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:41:41 4692MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:41:41 4692MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 10ms
13:41:41 4692MB DEBUG:
Processing blocks...
13:41:41 4688MB DEBUG:
Time to render 16 blocks: 95ms
13:41:41 4688MB INFO:
13:41:41 4688MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
Scene statistics
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
General counts
13:41:41 4688MB DEBUG:
Proxies: 0
13:41:41 4688MB DEBUG:
Proxy instances: 0
13:41:41 4688MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:41 4688MB DEBUG:
Instances: 1
13:41:41 4688MB DEBUG:
Point cloud points: 0
13:41:41 4688MB DEBUG:
Lights: 1
13:41:41 4688MB DEBUG:
Volume grids: 0 (0 unique)
13:41:41 4688MB DEBUG:
Sprite textures: 0
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
Geometry
13:41:41 4688MB DEBUG:
Unique triangles pre tessellation: 224
13:41:41 4688MB DEBUG:
Unique triangles post tessellation: 6450
13:41:41 4688MB DEBUG:
Unique points: 0
13:41:41 4688MB DEBUG:
Unique hair strands: 0
13:41:41 4688MB DEBUG:
Unique hair strand segments: 0
13:41:41 4688MB DEBUG:
Total triangles: 6450
13:41:41 4688MB DEBUG:
Total points: 0
13:41:41 4688MB DEBUG:
Total hair strands: 0
13:41:41 4688MB DEBUG:
Total hair strand segments: 0
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
Largest triangle meshes:
13:41:41 4688MB DEBUG:
6450 triangles : Sphere.Cache.Sphere
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
GPU Memory
13:41:41 4688MB DEBUG:
Device 0 geometry PCIe uploads: 1.15 MB (cachesize: 64.00 MB)
13:41:41 4688MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:41 4688MB DEBUG:
Device 1 geometry PCIe uploads: 1.15 MB (cachesize: 64.00 MB)
13:41:41 4688MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:41 4688MB DEBUG:
Matrices (for instances/points): 432 B
13:41:41 4688MB DEBUG:
Rays: 3.16 GB
13:41:41 4688MB DEBUG:
Sprite textures: 0 B
13:41:41 4688MB DEBUG:
Volume grids: 0 B
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
Textures
13:41:41 4688MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:41 4688MB DEBUG:
File loading time: 0ms
13:41:41 4688MB DEBUG:
File decompression time: 0ms
13:41:41 4688MB DEBUG:
Average GPU cache hits: 0%
13:41:41 4688MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:41 4688MB DEBUG:
File loading time: 0ms
13:41:41 4688MB DEBUG:
File decompression time: 0ms
13:41:41 4688MB DEBUG:
Average GPU cache hits: 0%
13:41:41 4688MB DEBUG:
13:41:41 4688MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:41 4688MB DEBUG:
Acceleration Structures: 493.09 KB
13:41:41 4688MB DEBUG:
Main primitive data: 508.38 KB
13:41:41 4688MB DEBUG:
Extra primitive data: 173.80 KB
13:41:41 4688MB DEBUG:
Primitive loading time: 0ms
13:41:41 4688MB DEBUG:
Tess/Disp time: 12ms
13:41:41 4688MB DEBUG:
13:41:41 4683MB DEBUG:
PostEffects: Applying
13:41:41 4686MB DEBUG:
Renderer: Render End
13:41:41 4686MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.000/00:00.017/00:00.000) Render:00:00.217 (00:00.142/00:00.016) Output:00:00.000 Total:00:00.234
13:41:41 4693MB DEBUG:
Status: Scanning Scene
13:41:41 4693MB DEBUG:
Status: Frame 8: Update Start
13:41:41 4693MB DEBUG:
Status: Updating Lights
13:41:41 4693MB DEBUG:
Status: Updating Environment
13:41:41 4693MB DEBUG:
Status: Scanning Materials
13:41:41 4693MB DEBUG:
Status: Extracting Geometry
13:41:41 4693MB DEBUG:
Status: Updating Objects
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Transforms
13:41:41 4693MB DEBUG:
Status: Updating Deformations
13:41:41 4693MB DEBUG:
Deformation Update Begin +
13:41:41 4693MB DEBUG:
Deformation Update End +
13:41:41 4693MB DEBUG:
Status: Updating Geometry
13:41:41 4693MB DEBUG:
Status: Preparing for Rendering
13:41:41 4693MB DEBUG:
Status: Registering Objects
13:41:41 4693MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:41 4693MB DEBUG:
Status: Frame 8: Update Completed
13:41:41 4693MB DEBUG:
Renderer: Render Begin
13:41:41 4693MB INFO:
=================================================================================================
13:41:41 4693MB INFO:
Rendering frame 8...
13:41:41 4693MB INFO:
AMM enabled
13:41:41 4693MB INFO:
=================================================================================================
13:41:41 4693MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:41 4693MB DEBUG:
0ms
13:41:41 4693MB DEBUG:
13:41:41 4693MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:41 4693MB DEBUG:
Time to process 0 meshes: 0ms
13:41:41 4694MB DEBUG:
13:41:41 4694MB DEBUG:
Preparing materials and shaders
13:41:41 4694MB DEBUG:
13:41:41 4694MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:41 4694MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:41 4694MB DEBUG:
Redshift can use up to 5330 MB
13:41:41 4694MB DEBUG:
Fixed: 0 MB
13:41:41 4694MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:41 4694MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 608 MB
13:41:41 4694MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:41 4694MB DEBUG:
Redshift can use up to 5540 MB
13:41:41 4694MB DEBUG:
Fixed: 0 MB
13:41:41 4694MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:41 4694MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:41 4694MB DEBUG:
13:41:41 4694MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:41 4706MB DEBUG:
Time to process 1 meshes: 23ms
13:41:41 4706MB DEBUG:
13:41:41 4706MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:41 4706MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:41 4706MB DEBUG:
Extents: (-100.000000 -522.505737 -100.000000) - (100.000000 -248.577728 100.000000)
13:41:41 4700MB DEBUG:
Time to create tree: 1 ms (0 0 1)
13:41:41 4700MB DEBUG:
13:41:41 4700MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:41 4700MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:41 4700MB DEBUG:
Redshift can use up to 5330 MB
13:41:41 4700MB DEBUG:
Fixed: 0 MB
13:41:41 4700MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:41 4700MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 608 MB
13:41:41 4700MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:41 4700MB DEBUG:
Redshift can use up to 5540 MB
13:41:41 4700MB DEBUG:
Fixed: 0 MB
13:41:41 4700MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:41 4700MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 633 MB
13:41:41 4705MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:41:41 4705MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:41:41 4705MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 4ms
13:41:41 4705MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 5ms
13:41:41 4705MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:41 4705MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 3ms
13:41:41 4705MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 2ms
13:41:41 4705MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:41:41 4706MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:41:41 4706MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 4ms
13:41:41 4706MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:41 4706MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:41:41 4706MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:41:41 4706MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:41 4706MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:41:41 4706MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 4ms
13:41:41 4706MB DEBUG:
Processing blocks...
13:41:41 4702MB DEBUG:
Time to render 16 blocks: 73ms
13:41:41 4702MB INFO:
13:41:41 4702MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
Scene statistics
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
General counts
13:41:41 4702MB DEBUG:
Proxies: 0
13:41:41 4702MB DEBUG:
Proxy instances: 0
13:41:41 4702MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:41 4702MB DEBUG:
Instances: 1
13:41:41 4702MB DEBUG:
Point cloud points: 0
13:41:41 4702MB DEBUG:
Lights: 1
13:41:41 4702MB DEBUG:
Volume grids: 0 (0 unique)
13:41:41 4702MB DEBUG:
Sprite textures: 0
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
Geometry
13:41:41 4702MB DEBUG:
Unique triangles pre tessellation: 224
13:41:41 4702MB DEBUG:
Unique triangles post tessellation: 2252
13:41:41 4702MB DEBUG:
Unique points: 0
13:41:41 4702MB DEBUG:
Unique hair strands: 0
13:41:41 4702MB DEBUG:
Unique hair strand segments: 0
13:41:41 4702MB DEBUG:
Total triangles: 2252
13:41:41 4702MB DEBUG:
Total points: 0
13:41:41 4702MB DEBUG:
Total hair strands: 0
13:41:41 4702MB DEBUG:
Total hair strand segments: 0
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
Largest triangle meshes:
13:41:41 4702MB DEBUG:
2252 triangles : Sphere.Cache.Sphere
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
GPU Memory
13:41:41 4702MB DEBUG:
Device 0 geometry PCIe uploads: 171.80 KB (cachesize: 64.00 MB)
13:41:41 4702MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:41 4702MB DEBUG:
Device 1 geometry PCIe uploads: 349.77 KB (cachesize: 64.00 MB)
13:41:41 4702MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:41 4702MB DEBUG:
Matrices (for instances/points): 432 B
13:41:41 4702MB DEBUG:
Rays: 3.16 GB
13:41:41 4702MB DEBUG:
Sprite textures: 0 B
13:41:41 4702MB DEBUG:
Volume grids: 0 B
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
Textures
13:41:41 4702MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:41 4702MB DEBUG:
File loading time: 0ms
13:41:41 4702MB DEBUG:
File decompression time: 0ms
13:41:41 4702MB DEBUG:
Average GPU cache hits: 0%
13:41:41 4702MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:41 4702MB DEBUG:
File loading time: 0ms
13:41:41 4702MB DEBUG:
File decompression time: 0ms
13:41:41 4702MB DEBUG:
Average GPU cache hits: 0%
13:41:41 4702MB DEBUG:
13:41:41 4702MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:41 4702MB DEBUG:
Acceleration Structures: 174.09 KB
13:41:41 4702MB DEBUG:
Main primitive data: 174.17 KB
13:41:41 4702MB DEBUG:
Extra primitive data: 59.63 KB
13:41:41 4702MB DEBUG:
Primitive loading time: 0ms
13:41:41 4702MB DEBUG:
Tess/Disp time: 5ms
13:41:41 4702MB DEBUG:
13:41:42 4698MB DEBUG:
PostEffects: Applying
13:41:42 4700MB DEBUG:
Renderer: Render End
13:41:42 4700MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.018/00:00.000) Render:00:00.417 (00:00.202/00:00.015) Output:00:00.000 Total:00:00.435
13:41:42 4702MB DEBUG:
Status: Scanning Scene
13:41:42 4702MB DEBUG:
Status: Frame 9: Update Start
13:41:42 4702MB DEBUG:
Status: Updating Lights
13:41:42 4702MB DEBUG:
Status: Updating Environment
13:41:42 4702MB DEBUG:
Status: Scanning Materials
13:41:42 4702MB DEBUG:
Status: Extracting Geometry
13:41:42 4702MB DEBUG:
Status: Updating Objects
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Transforms
13:41:42 4702MB DEBUG:
Status: Updating Deformations
13:41:42 4702MB DEBUG:
Deformation Update Begin +
13:41:42 4702MB DEBUG:
Deformation Update End +
13:41:42 4702MB DEBUG:
Status: Updating Geometry
13:41:42 4702MB DEBUG:
Status: Preparing for Rendering
13:41:42 4702MB DEBUG:
Status: Registering Objects
13:41:42 4702MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:42 4702MB DEBUG:
Status: Frame 9: Update Completed
13:41:42 4702MB DEBUG:
Renderer: Render Begin
13:41:42 4702MB INFO:
=================================================================================================
13:41:42 4702MB INFO:
Rendering frame 9...
13:41:42 4702MB INFO:
AMM enabled
13:41:42 4702MB INFO:
=================================================================================================
13:41:42 4702MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:42 4702MB DEBUG:
0ms
13:41:42 4702MB DEBUG:
13:41:42 4702MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:42 4702MB DEBUG:
Time to process 0 meshes: 0ms
13:41:42 4703MB DEBUG:
13:41:42 4703MB DEBUG:
Preparing materials and shaders
13:41:42 4703MB DEBUG:
13:41:42 4703MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:42 4703MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:42 4703MB DEBUG:
Redshift can use up to 5330 MB
13:41:42 4703MB DEBUG:
Fixed: 0 MB
13:41:42 4703MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:42 4703MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 602 MB
13:41:42 4703MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:42 4703MB DEBUG:
Redshift can use up to 5540 MB
13:41:42 4703MB DEBUG:
Fixed: 0 MB
13:41:42 4703MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:42 4703MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:42 4703MB DEBUG:
13:41:42 4703MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:42 4711MB DEBUG:
Time to process 1 meshes: 22ms
13:41:42 4711MB DEBUG:
13:41:42 4711MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:42 4711MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:42 4711MB DEBUG:
Extents: (-100.000000 -634.609192 -100.000000) - (100.000000 -351.091278 100.000000)
13:41:42 4709MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:41:42 4709MB DEBUG:
13:41:42 4709MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:42 4709MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:42 4709MB DEBUG:
Redshift can use up to 5330 MB
13:41:42 4709MB DEBUG:
Fixed: 0 MB
13:41:42 4709MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:42 4709MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 612 MB
13:41:42 4709MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:42 4709MB DEBUG:
Redshift can use up to 5540 MB
13:41:42 4709MB DEBUG:
Fixed: 0 MB
13:41:42 4710MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:42 4710MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 633 MB
13:41:42 4713MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:41:42 4714MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 3ms
13:41:42 4713MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 3ms
13:41:42 4713MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 3ms
13:41:42 4713MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:42 4713MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 3ms
13:41:42 4713MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 3ms
13:41:42 4713MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:41:42 4713MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:41:42 4713MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:41:42 4713MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:42 4713MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:41:42 4713MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:41:42 4713MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:42 4713MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:41:42 4713MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:41:42 4713MB DEBUG:
Processing blocks...
13:41:42 4710MB DEBUG:
Time to render 16 blocks: 75ms
13:41:42 4710MB INFO:
13:41:42 4710MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
Scene statistics
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
General counts
13:41:42 4710MB DEBUG:
Proxies: 0
13:41:42 4710MB DEBUG:
Proxy instances: 0
13:41:42 4710MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:42 4710MB DEBUG:
Instances: 1
13:41:42 4710MB DEBUG:
Point cloud points: 0
13:41:42 4710MB DEBUG:
Lights: 1
13:41:42 4710MB DEBUG:
Volume grids: 0 (0 unique)
13:41:42 4710MB DEBUG:
Sprite textures: 0
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
Geometry
13:41:42 4710MB DEBUG:
Unique triangles pre tessellation: 224
13:41:42 4710MB DEBUG:
Unique triangles post tessellation: 1272
13:41:42 4710MB DEBUG:
Unique points: 0
13:41:42 4710MB DEBUG:
Unique hair strands: 0
13:41:42 4710MB DEBUG:
Unique hair strand segments: 0
13:41:42 4710MB DEBUG:
Total triangles: 1272
13:41:42 4710MB DEBUG:
Total points: 0
13:41:42 4710MB DEBUG:
Total hair strands: 0
13:41:42 4710MB DEBUG:
Total hair strand segments: 0
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
Largest triangle meshes:
13:41:42 4710MB DEBUG:
1272 triangles : Sphere.Cache.Sphere
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
GPU Memory
13:41:42 4710MB DEBUG:
Device 0 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:41:42 4710MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:42 4710MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:41:42 4710MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:42 4710MB DEBUG:
Matrices (for instances/points): 432 B
13:41:42 4710MB DEBUG:
Rays: 3.16 GB
13:41:42 4710MB DEBUG:
Sprite textures: 0 B
13:41:42 4710MB DEBUG:
Volume grids: 0 B
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
Textures
13:41:42 4710MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:42 4710MB DEBUG:
File loading time: 0ms
13:41:42 4710MB DEBUG:
File decompression time: 0ms
13:41:42 4710MB DEBUG:
Average GPU cache hits: 0%
13:41:42 4710MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:42 4710MB DEBUG:
File loading time: 0ms
13:41:42 4710MB DEBUG:
File decompression time: 0ms
13:41:42 4710MB DEBUG:
Average GPU cache hits: 0%
13:41:42 4710MB DEBUG:
13:41:42 4710MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:42 4710MB DEBUG:
Acceleration Structures: 94.34 KB
13:41:42 4710MB DEBUG:
Main primitive data: 99.89 KB
13:41:42 4710MB DEBUG:
Extra primitive data: 34.23 KB
13:41:42 4710MB DEBUG:
Primitive loading time: 0ms
13:41:42 4710MB DEBUG:
Tess/Disp time: 4ms
13:41:42 4710MB DEBUG:
13:41:42 4708MB DEBUG:
PostEffects: Applying
13:41:42 4711MB DEBUG:
Renderer: Render End
13:41:42 4711MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.000/00:00.020/00:00.000) Render:00:00.216 (00:00.123/00:00.015) Output:00:00.000 Total:00:00.237
13:41:42 4711MB DEBUG:
Status: Scanning Scene
13:41:42 4711MB DEBUG:
Status: Frame 10: Update Start
13:41:42 4711MB DEBUG:
Status: Updating Lights
13:41:42 4711MB DEBUG:
Status: Updating Environment
13:41:42 4711MB DEBUG:
Status: Scanning Materials
13:41:42 4711MB DEBUG:
Status: Extracting Geometry
13:41:42 4711MB DEBUG:
Status: Updating Objects
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Transforms
13:41:42 4711MB DEBUG:
Status: Updating Deformations
13:41:42 4711MB DEBUG:
Deformation Update Begin +
13:41:42 4711MB DEBUG:
Deformation Update End +
13:41:42 4711MB DEBUG:
Status: Updating Geometry
13:41:42 4711MB DEBUG:
Status: Preparing for Rendering
13:41:42 4711MB DEBUG:
Status: Registering Objects
13:41:42 4711MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:41:42 4711MB DEBUG:
Status: Frame 10: Update Completed
13:41:42 4711MB DEBUG:
Renderer: Render Begin
13:41:42 4711MB INFO:
=================================================================================================
13:41:42 4711MB INFO:
Rendering frame 10...
13:41:42 4711MB INFO:
AMM enabled
13:41:42 4711MB INFO:
=================================================================================================
13:41:42 4711MB INFO:
License for redshift-core 2021.04 (permanent)
13:41:42 4711MB DEBUG:
0ms
13:41:42 4711MB DEBUG:
13:41:42 4711MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:42 4711MB DEBUG:
Time to process 0 meshes: 0ms
13:41:42 4712MB DEBUG:
13:41:42 4712MB DEBUG:
Preparing materials and shaders
13:41:42 4712MB DEBUG:
13:41:42 4712MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:41:42 4712MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:42 4712MB DEBUG:
Redshift can use up to 5330 MB
13:41:42 4712MB DEBUG:
Fixed: 0 MB
13:41:42 4712MB DEBUG:
Geo: 4777 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:42 4712MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 655 MB
13:41:42 4712MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:42 4712MB DEBUG:
Redshift can use up to 5540 MB
13:41:42 4712MB DEBUG:
Fixed: 0 MB
13:41:42 4712MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:41:42 4712MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 633 MB
13:41:42 4712MB DEBUG:
13:41:42 4712MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:41:42 4720MB DEBUG:
Time to process 1 meshes: 19ms
13:41:42 4720MB DEBUG:
13:41:42 4720MB DEBUG:
Ray Tracing Hierarchy Info:
13:41:42 4720MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:41:42 4720MB DEBUG:
Extents: (-100.000000 -759.612305 -100.000000) - (100.000000 -466.561707 100.000000)
13:41:42 4718MB DEBUG:
Time to create tree: 1 ms (0 0 0)
13:41:42 4718MB DEBUG:
13:41:42 4718MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:41:42 4718MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:41:42 4718MB DEBUG:
Redshift can use up to 5330 MB
13:41:42 4718MB DEBUG:
Fixed: 0 MB
13:41:42 4718MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:42 4718MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 609 MB
13:41:42 4718MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:41:42 4718MB DEBUG:
Redshift can use up to 5540 MB
13:41:42 4718MB DEBUG:
Fixed: 0 MB
13:41:42 4718MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:41:42 4718MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 633 MB
13:41:42 4722MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:41:42 4722MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:41:42 4722MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 3ms
13:41:42 4722MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 4ms
13:41:42 4722MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:41:42 4723MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 2ms
13:41:42 4723MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 4ms
13:41:42 4723MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 4ms
13:41:42 4723MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 4ms
13:41:42 4723MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:41:42 4723MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 4ms
13:41:42 4723MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:41:42 4723MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:41:42 4723MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 6ms
13:41:42 4723MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:41:42 4723MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:41:42 4723MB DEBUG:
Processing blocks...
13:41:42 4719MB DEBUG:
Time to render 16 blocks: 81ms
13:41:42 4719MB INFO:
13:41:42 4719MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
Scene statistics
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
General counts
13:41:42 4719MB DEBUG:
Proxies: 0
13:41:42 4719MB DEBUG:
Proxy instances: 0
13:41:42 4719MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:41:42 4719MB DEBUG:
Instances: 1
13:41:42 4719MB DEBUG:
Point cloud points: 0
13:41:42 4719MB DEBUG:
Lights: 1
13:41:42 4719MB DEBUG:
Volume grids: 0 (0 unique)
13:41:42 4719MB DEBUG:
Sprite textures: 0
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
Geometry
13:41:42 4719MB DEBUG:
Unique triangles pre tessellation: 224
13:41:42 4719MB DEBUG:
Unique triangles post tessellation: 964
13:41:42 4719MB DEBUG:
Unique points: 0
13:41:42 4719MB DEBUG:
Unique hair strands: 0
13:41:42 4719MB DEBUG:
Unique hair strand segments: 0
13:41:42 4719MB DEBUG:
Total triangles: 964
13:41:42 4719MB DEBUG:
Total points: 0
13:41:42 4719MB DEBUG:
Total hair strands: 0
13:41:42 4719MB DEBUG:
Total hair strand segments: 0
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
Largest triangle meshes:
13:41:42 4719MB DEBUG:
964 triangles : Sphere.Cache.Sphere
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
GPU Memory
13:41:42 4719MB DEBUG:
Device 0 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:41:42 4719MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:42 4719MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:41:42 4719MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:41:42 4719MB DEBUG:
Matrices (for instances/points): 432 B
13:41:42 4719MB DEBUG:
Rays: 3.16 GB
13:41:42 4719MB DEBUG:
Sprite textures: 0 B
13:41:42 4719MB DEBUG:
Volume grids: 0 B
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
Textures
13:41:42 4719MB DEBUG:
Device 0 stream and upload time: 0ms
13:41:42 4719MB DEBUG:
File loading time: 0ms
13:41:42 4719MB DEBUG:
File decompression time: 0ms
13:41:42 4719MB DEBUG:
Average GPU cache hits: 0%
13:41:42 4719MB DEBUG:
Device 1 stream and upload time: 0ms
13:41:42 4719MB DEBUG:
File loading time: 0ms
13:41:42 4719MB DEBUG:
File decompression time: 0ms
13:41:42 4719MB DEBUG:
Average GPU cache hits: 0%
13:41:42 4719MB DEBUG:
13:41:42 4719MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:41:42 4719MB DEBUG:
Acceleration Structures: 70.33 KB
13:41:42 4719MB DEBUG:
Main primitive data: 76.33 KB
13:41:42 4719MB DEBUG:
Extra primitive data: 26.17 KB
13:41:42 4719MB DEBUG:
Primitive loading time: 0ms
13:41:42 4719MB DEBUG:
Tess/Disp time: 3ms
13:41:42 4719MB DEBUG:
13:41:42 4718MB DEBUG:
PostEffects: Applying
13:41:42 4719MB DEBUG:
Renderer: Render End
13:41:42 4719MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.000/00:00.016/00:00.000) Render:00:00.415 (00:00.205/00:00.014) Output:00:00.000 Total:00:00.432
13:41:42 4680MB DEBUG:
Context: Unlocked:Render
13:41:47 4789MB INFO:
License returned
13:41:52 4893MB DEBUG:
Freeing GPU mem...(device 0)
13:41:52 4893MB DEBUG:
Done (CUDA reported free mem before: 600 MB, after: 5975 MB)
13:41:52 4893MB DEBUG:
Freeing GPU mem...(device 1)
13:41:52 4893MB DEBUG:
Done (CUDA reported free mem before: 633 MB, after: 6173 MB)
13:42:36 4883MB DEBUG:
DocState: 1 Preview Scenes
13:42:36 4883MB DEBUG:
Context: Locked:Preview +
13:42:36 4883MB DEBUG:
MiniRender: Freeing VRAM
13:42:36 4884MB DEBUG:
Context: Unlocked:Preview +
13:42:36 4884MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:36 4884MB DEBUG:
Context: Locked:Preview +
13:42:36 4884MB DEBUG:
Status: Frame 4: Update Start
13:42:36 4884MB DEBUG:
Status: Updating Lights
13:42:36 4884MB DEBUG:
Status: Updating Environment
13:42:36 4884MB DEBUG:
Status: Scanning Materials
13:42:36 4884MB WARNING:
ShaderNode sphere.c4d:RSPreviewMaterial.slwqac3c_8K_Roughness{a8a15916345c14066821b009bbb50000}: Param tex0: Texture 'C:\Users\ben.ross\Documents\Megascans Library\Downloaded\surface\Imperfections_Dust_slwqac3c\slwqac3c_8K_Roughness.jpg' Not Found
13:42:36 4884MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:42:36 4885MB DEBUG:
Status: Extracting Geometry
13:42:36 4888MB DEBUG:
Mesh Creation Begin +
13:42:36 4892MB DEBUG:
Mesh Creation End +
13:42:36 4892MB DEBUG:
Status: Updating Objects
13:42:36 4892MB DEBUG:
Status: Updating Transforms
13:42:36 4892MB DEBUG:
Status: Updating Geometry
13:42:36 4892MB DEBUG:
Mesh Geometry Update Begin +
13:42:36 4892MB DEBUG:
Mesh Geometry Update End +
13:42:36 4892MB DEBUG:
Status: Preparing for Rendering
13:42:36 4892MB DEBUG:
Status: Registering Objects
13:42:36 4892MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:36 4892MB DEBUG:
Status: Frame 4: Update Completed
13:42:36 4931MB DEBUG:
Context: Unlocked:Preview +
13:42:36 4931MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.000/00:00.028/00:00.000) Render:00:00.714 (00:00.636/00:00.000) Output:00:00.000 Total:00:00.743
13:42:38 4931MB DEBUG:
DocState: 1 Preview Scenes
13:42:38 4931MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:42:38 4931MB DEBUG:
Context: Locked:Preview +
13:42:38 4931MB DEBUG:
Status: Frame 4: Update Start
13:42:38 4931MB DEBUG:
Status: Updating Lights
13:42:38 4931MB DEBUG:
Status: Updating Environment
13:42:38 4931MB DEBUG:
Status: Scanning Materials
13:42:38 4931MB DEBUG:
Status: Extracting Geometry
13:42:38 4931MB DEBUG:
Status: Updating Objects
13:42:38 4931MB DEBUG:
Status: Updating Transforms
13:42:38 4931MB DEBUG:
Status: Updating Geometry
13:42:38 4931MB DEBUG:
Mesh Geometry Update Begin +
13:42:38 4932MB DEBUG:
Mesh Geometry Update End +
13:42:38 4932MB DEBUG:
Status: Preparing for Rendering
13:42:38 4932MB DEBUG:
Status: Registering Objects
13:42:38 4932MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:38 4932MB DEBUG:
Status: Frame 4: Update Completed
13:42:38 4932MB DEBUG:
Context: Unlocked:Preview +
13:42:38 4932MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.000/00:00.021/00:00.000) Render:00:00.156 (00:00.136/00:00.000) Output:00:00.000 Total:00:00.177
13:42:43 4933MB INFO:
License returned
13:42:43 4933MB DEBUG:
DocState: 1 Preview Scenes
13:42:43 4933MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:42:43 4933MB DEBUG:
Context: Locked:Preview +
13:42:43 4933MB DEBUG:
Status: Frame 4: Update Start
13:42:43 4933MB DEBUG:
Status: Updating Lights
13:42:43 4933MB DEBUG:
Status: Updating Environment
13:42:43 4933MB DEBUG:
Status: Scanning Materials
13:42:43 4933MB DEBUG:
Status: Extracting Geometry
13:42:43 4933MB DEBUG:
Status: Updating Objects
13:42:43 4933MB DEBUG:
Status: Updating Transforms
13:42:43 4933MB DEBUG:
Status: Updating Geometry
13:42:43 4933MB DEBUG:
Mesh Geometry Update Begin +
13:42:43 4933MB DEBUG:
Mesh Geometry Update End +
13:42:43 4933MB DEBUG:
Status: Preparing for Rendering
13:42:43 4933MB DEBUG:
Status: Registering Objects
13:42:43 4933MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:43 4933MB DEBUG:
Status: Frame 4: Update Completed
13:42:43 4934MB DEBUG:
Context: Unlocked:Preview +
13:42:43 4934MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.005/00:00.000) Render:00:00.179 (00:00.160/00:00.000) Output:00:00.000 Total:00:00.185
13:42:44 4934MB DEBUG:
Context: Locked:IPR +
13:42:44 4936MB DEBUG:
Context: Unlocked:IPR +
13:42:44 4936MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:44 4936MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:44 4936MB DEBUG:
Context: Locked:IPR +
13:42:44 4936MB DEBUG:
Status: Frame 4: Update Start
13:42:44 4936MB DEBUG:
Status: Updating Lights
13:42:44 4936MB DEBUG:
Status: Updating Environment
13:42:44 4936MB DEBUG:
Status: Scanning Materials
13:42:44 4936MB DEBUG:
Status: Updating Materials
13:42:44 4936MB DEBUG:
Status: Extracting Geometry
13:42:44 4936MB DEBUG:
Mesh Creation Begin +
13:42:44 4936MB DEBUG:
Mesh Creation End +
13:42:44 4936MB DEBUG:
Status: Updating Objects
13:42:44 4936MB DEBUG:
Status: Updating Transforms
13:42:44 4936MB DEBUG:
Status: Updating Geometry
13:42:44 4936MB DEBUG:
Mesh Geometry Update Begin +
13:42:44 4936MB DEBUG:
Mesh Geometry Update End +
13:42:44 4936MB DEBUG:
Status: Preparing for Rendering
13:42:44 4936MB DEBUG:
Status: Registering Objects
13:42:44 4936MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:44 4936MB DEBUG:
Status: Frame 4: Update Completed
13:42:44 4936MB INFO:
=================================================================================================
13:42:44 4936MB INFO:
Rendering frame 4...
13:42:44 4936MB INFO:
Fast scene preprocessing enabled
13:42:44 4936MB INFO:
AMM enabled
13:42:44 4936MB INFO:
Fast VRAM updates enabled
13:42:44 4936MB INFO:
=================================================================================================
13:42:44 4936MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:44 4936MB DEBUG:
0ms
13:42:44 4939MB DEBUG:
13:42:44 4939MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:44 4939MB DEBUG:
Time to process 0 meshes: 0ms
13:42:44 4940MB DEBUG:
13:42:44 4940MB DEBUG:
Preparing materials and shaders
13:42:44 4941MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:42:44 4943MB DEBUG:
13:42:44 4943MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:44 4944MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:44 4944MB DEBUG:
Redshift can use up to 5294 MB
13:42:44 4947MB DEBUG:
Fixed: 0 MB
13:42:44 4947MB DEBUG:
Geo: 4795 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:42:44 4947MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 626 MB
13:42:44 4947MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:44 4947MB DEBUG:
Redshift can use up to 5540 MB
13:42:44 4947MB DEBUG:
Fixed: 0 MB
13:42:44 4947MB DEBUG:
Geo: 5041 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:42:44 4947MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 627 MB
13:42:44 4947MB DEBUG:
13:42:44 4947MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:44 4980MB DEBUG:
Time to process 1 meshes: 40ms
13:42:44 4980MB DEBUG:
13:42:44 4980MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:44 4980MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:44 4980MB DEBUG:
Extents: (-100.000000 -100.000000 -100.000000) - (100.000000 100.000000 100.000000)
13:42:44 4979MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:42:44 4979MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:44 4979MB DEBUG:
Redshift can use up to 5294 MB
13:42:44 4979MB DEBUG:
Fixed: 0 MB
13:42:44 4979MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:42:44 4979MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 659 MB
13:42:44 4979MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:44 4979MB DEBUG:
Redshift can use up to 5540 MB
13:42:44 4979MB DEBUG:
Fixed: 0 MB
13:42:44 4979MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:42:44 4979MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 627 MB
13:42:44 4983MB DEBUG:
13:42:44 4983MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:44 4986MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 12ms
13:42:44 4986MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:42:44 4986MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:42:44 4986MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:42:44 4986MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:42:44 4986MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:42:44 4986MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:42:44 4986MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 13ms
13:42:44 4986MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:42:44 4986MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:42:44 4986MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:42:44 4986MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:44 4986MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:42:44 4986MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:44 4986MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:42:44 4986MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:42:44 4986MB DEBUG:
Processing blocks...
13:42:44 4986MB DEBUG:
Time to render 16 blocks: 64ms
13:42:44 4986MB INFO:
13:42:44 4986MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
Scene statistics
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
General counts
13:42:44 4986MB DEBUG:
Proxies: 0
13:42:44 4986MB DEBUG:
Proxy instances: 0
13:42:44 4986MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:44 4986MB DEBUG:
Instances: 1
13:42:44 4986MB DEBUG:
Point cloud points: 0
13:42:44 4986MB DEBUG:
Lights: 1
13:42:44 4986MB DEBUG:
Volume grids: 0 (0 unique)
13:42:44 4986MB DEBUG:
Sprite textures: 0
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
Geometry
13:42:44 4986MB DEBUG:
Unique triangles pre tessellation: 224
13:42:44 4986MB DEBUG:
Unique triangles post tessellation: 15100
13:42:44 4986MB DEBUG:
Unique points: 0
13:42:44 4986MB DEBUG:
Unique hair strands: 0
13:42:44 4986MB DEBUG:
Unique hair strand segments: 0
13:42:44 4986MB DEBUG:
Total triangles: 15100
13:42:44 4986MB DEBUG:
Total points: 0
13:42:44 4986MB DEBUG:
Total hair strands: 0
13:42:44 4986MB DEBUG:
Total hair strand segments: 0
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
Largest triangle meshes:
13:42:44 4986MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
GPU Memory
13:42:44 4986MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:42:44 4986MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:42:44 4986MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:42:44 4986MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:42:44 4986MB DEBUG:
Matrices (for instances/points): 48 B
13:42:44 4986MB DEBUG:
Rays: 4.43 GB
13:42:44 4986MB DEBUG:
Sprite textures: 0 B
13:42:44 4986MB DEBUG:
Volume grids: 0 B
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
Textures
13:42:44 4986MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:44 4986MB DEBUG:
File loading time: 0ms
13:42:44 4986MB DEBUG:
File decompression time: 0ms
13:42:44 4986MB DEBUG:
Average GPU cache hits: 0%
13:42:44 4986MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:44 4986MB DEBUG:
File loading time: 0ms
13:42:44 4986MB DEBUG:
File decompression time: 0ms
13:42:44 4986MB DEBUG:
Average GPU cache hits: 0%
13:42:44 4986MB DEBUG:
13:42:44 4986MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:44 4986MB DEBUG:
Acceleration Structures: 199.86 KB
13:42:44 4986MB DEBUG:
Main primitive data: 188.87 KB
13:42:44 4986MB DEBUG:
Extra primitive data: 159.08 KB
13:42:44 4986MB DEBUG:
Primitive loading time: 0ms
13:42:44 4986MB DEBUG:
Tess/Disp time: 10ms
13:42:44 4986MB DEBUG:
13:42:44 4985MB DEBUG:
Context: Unlocked:IPR +
13:42:44 4985MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.334 (00:00.277/00:00.000) Output:00:00.000 Total:00:00.340
13:42:46 4985MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:42:46 4985MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:46 4986MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:46 4986MB DEBUG:
Context: Locked:IPR +
13:42:46 4986MB DEBUG:
Status: Frame 4: Update Start
13:42:46 4986MB DEBUG:
Status: Updating Lights
13:42:46 4986MB DEBUG:
Status: Updating Environment
13:42:46 4986MB DEBUG:
Status: Scanning Materials
13:42:46 4986MB DEBUG:
Status: Updating Materials
13:42:46 4986MB DEBUG:
Status: Extracting Geometry
13:42:46 4986MB DEBUG:
Status: Updating Objects
13:42:46 4986MB DEBUG:
Status: Updating Transforms
13:42:46 4986MB DEBUG:
Status: Updating Geometry
13:42:46 4986MB DEBUG:
Mesh Geometry Update Begin +
13:42:46 4986MB DEBUG:
Mesh Geometry Update End +
13:42:46 4986MB DEBUG:
Status: Preparing for Rendering
13:42:46 4986MB DEBUG:
MiniRender: Abort Requested
13:42:46 4986MB DEBUG:
Status: Registering Objects
13:42:46 4986MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:46 4986MB DEBUG:
Status: Frame 4: Update Completed
13:42:46 4986MB DEBUG:
Context: Unlocked:IPR +
13:42:46 4986MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.002
13:42:46 4986MB DEBUG:
MiniRender: Aborted (0.001)
13:42:46 4986MB DEBUG:
Context: Locked:IPR +
13:42:46 4986MB DEBUG:
Status: Frame 4: Update Start
13:42:46 4986MB DEBUG:
Status: Frame 4: Update Completed
13:42:46 4986MB INFO:
=================================================================================================
13:42:46 4986MB INFO:
Rendering frame 4...
13:42:46 4986MB INFO:
Fast scene preprocessing enabled
13:42:46 4986MB INFO:
AMM enabled
13:42:46 4986MB INFO:
Fast VRAM updates enabled
13:42:46 4986MB INFO:
=================================================================================================
13:42:46 4986MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:46 4986MB DEBUG:
0ms
13:42:46 4987MB DEBUG:
13:42:46 4987MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:46 4987MB DEBUG:
Time to process 0 meshes: 0ms
13:42:46 4989MB DEBUG:
13:42:46 4989MB DEBUG:
Preparing materials and shaders
13:42:46 4989MB DEBUG:
13:42:46 4989MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:46 4989MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 5ms
13:42:46 4989MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:42:46 4990MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:42:46 4990MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:46 4990MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:42:46 4990MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:42:46 4990MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:42:46 4990MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:42:46 4990MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 15ms
13:42:46 4990MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:42:46 4990MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:42:46 4990MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:42:46 4990MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:46 4990MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:42:46 4990MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:42:46 4990MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:42:46 4990MB DEBUG:
Processing blocks...
13:42:46 4990MB DEBUG:
Time to render 16 blocks: 57ms
13:42:46 4990MB INFO:
13:42:46 4990MB INFO:
Rendering time: 81ms (2 GPU(s) used)
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
Scene statistics
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
General counts
13:42:46 4990MB DEBUG:
Proxies: 0
13:42:46 4990MB DEBUG:
Proxy instances: 0
13:42:46 4990MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:46 4990MB DEBUG:
Instances: 1
13:42:46 4990MB DEBUG:
Point cloud points: 0
13:42:46 4990MB DEBUG:
Lights: 1
13:42:46 4990MB DEBUG:
Volume grids: 0 (0 unique)
13:42:46 4990MB DEBUG:
Sprite textures: 0
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
Geometry
13:42:46 4990MB DEBUG:
Unique triangles pre tessellation: 224
13:42:46 4990MB DEBUG:
Unique triangles post tessellation: 15100
13:42:46 4990MB DEBUG:
Unique points: 0
13:42:46 4990MB DEBUG:
Unique hair strands: 0
13:42:46 4990MB DEBUG:
Unique hair strand segments: 0
13:42:46 4990MB DEBUG:
Total triangles: 15100
13:42:46 4990MB DEBUG:
Total points: 0
13:42:46 4990MB DEBUG:
Total hair strands: 0
13:42:46 4990MB DEBUG:
Total hair strand segments: 0
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
Largest triangle meshes:
13:42:46 4990MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
GPU Memory
13:42:46 4990MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:42:46 4990MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:42:46 4990MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:42:46 4990MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:42:46 4990MB DEBUG:
Matrices (for instances/points): 48 B
13:42:46 4990MB DEBUG:
Rays: 4.43 GB
13:42:46 4990MB DEBUG:
Sprite textures: 0 B
13:42:46 4990MB DEBUG:
Volume grids: 0 B
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
Textures
13:42:46 4990MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:46 4990MB DEBUG:
File loading time: 0ms
13:42:46 4990MB DEBUG:
File decompression time: 0ms
13:42:46 4990MB DEBUG:
Average GPU cache hits: 0%
13:42:46 4990MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:46 4990MB DEBUG:
File loading time: 0ms
13:42:46 4990MB DEBUG:
File decompression time: 0ms
13:42:46 4990MB DEBUG:
Average GPU cache hits: 0%
13:42:46 4990MB DEBUG:
13:42:46 4990MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:46 4990MB DEBUG:
Acceleration Structures: 199.86 KB
13:42:46 4990MB DEBUG:
Main primitive data: 188.87 KB
13:42:46 4990MB DEBUG:
Extra primitive data: 159.08 KB
13:42:46 4990MB DEBUG:
Primitive loading time: 0ms
13:42:46 4990MB DEBUG:
Tess/Disp time: 10ms
13:42:46 4990MB DEBUG:
13:42:46 4989MB DEBUG:
Context: Unlocked:IPR +
13:42:46 4989MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.000/00:00.001/00:00.000) Render:00:00.086 (00:00.029/00:00.000) Output:00:00.000 Total:00:00.087
13:42:49 4982MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:42:49 4982MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:49 4982MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:42:49 4982MB DEBUG:
Context: Locked:IPR +
13:42:49 4982MB DEBUG:
Status: Frame 4: Update Start
13:42:49 4982MB DEBUG:
Status: Updating Lights
13:42:49 4982MB DEBUG:
Status: Updating Environment
13:42:49 4982MB DEBUG:
Status: Scanning Materials
13:42:49 4982MB DEBUG:
Status: Updating Materials
13:42:49 4982MB DEBUG:
Status: Extracting Geometry
13:42:49 4982MB DEBUG:
Status: Updating Objects
13:42:49 4982MB DEBUG:
Status: Updating Transforms
13:42:49 4982MB DEBUG:
Status: Updating Geometry
13:42:49 4982MB DEBUG:
Mesh Geometry Update Begin +
13:42:49 4982MB DEBUG:
Mesh Geometry Update End +
13:42:49 4982MB DEBUG:
Status: Preparing for Rendering
13:42:49 4982MB DEBUG:
Status: Registering Objects
13:42:49 4982MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:49 4982MB DEBUG:
Status: Frame 4: Update Completed
13:42:49 4982MB INFO:
=================================================================================================
13:42:49 4982MB INFO:
Rendering frame 4...
13:42:49 4982MB INFO:
Fast scene preprocessing enabled
13:42:49 4982MB INFO:
AMM enabled
13:42:49 4982MB INFO:
Fast VRAM updates enabled
13:42:49 4982MB INFO:
=================================================================================================
13:42:49 4982MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:49 4982MB DEBUG:
0ms
13:42:49 4982MB DEBUG:
13:42:49 4982MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:49 4982MB DEBUG:
Time to process 0 meshes: 0ms
13:42:49 4983MB DEBUG:
13:42:49 4983MB DEBUG:
Preparing materials and shaders
13:42:49 4980MB DEBUG:
VRAM will be reset. Reason(s): Materials were modified (examples: shader graph changed)
13:42:49 4980MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:49 4980MB DEBUG:
Redshift can use up to 5294 MB
13:42:49 4980MB DEBUG:
Fixed: 0 MB
13:42:49 4980MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:42:49 4980MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 625 MB
13:42:49 4980MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:49 4980MB DEBUG:
Redshift can use up to 5540 MB
13:42:49 4980MB DEBUG:
Fixed: 0 MB
13:42:49 4986MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 3077 MB, NRPR: 786432
13:42:49 4986MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 627 MB
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:49 4990MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:42:49 4990MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:42:49 4990MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:42:49 4990MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:42:49 4990MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:42:49 4990MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:42:49 4990MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:42:49 4990MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:42:49 4990MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:42:49 4990MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:42:49 4990MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:42:49 4990MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:42:49 4990MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:42:49 4990MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:49 4990MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:42:49 4990MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:42:49 4990MB DEBUG:
Processing blocks...
13:42:49 4990MB DEBUG:
Time to render 16 blocks: 54ms
13:42:49 4990MB INFO:
13:42:49 4990MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
Scene statistics
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
General counts
13:42:49 4990MB DEBUG:
Proxies: 0
13:42:49 4990MB DEBUG:
Proxy instances: 0
13:42:49 4990MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:49 4990MB DEBUG:
Instances: 1
13:42:49 4990MB DEBUG:
Point cloud points: 0
13:42:49 4990MB DEBUG:
Lights: 1
13:42:49 4990MB DEBUG:
Volume grids: 0 (0 unique)
13:42:49 4990MB DEBUG:
Sprite textures: 0
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
Geometry
13:42:49 4990MB DEBUG:
Unique triangles pre tessellation: 224
13:42:49 4990MB DEBUG:
Unique triangles post tessellation: 15100
13:42:49 4990MB DEBUG:
Unique points: 0
13:42:49 4990MB DEBUG:
Unique hair strands: 0
13:42:49 4990MB DEBUG:
Unique hair strand segments: 0
13:42:49 4990MB DEBUG:
Total triangles: 15100
13:42:49 4990MB DEBUG:
Total points: 0
13:42:49 4990MB DEBUG:
Total hair strands: 0
13:42:49 4990MB DEBUG:
Total hair strand segments: 0
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
Largest triangle meshes:
13:42:49 4990MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
GPU Memory
13:42:49 4990MB DEBUG:
Device 0 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:42:49 4990MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:42:49 4990MB DEBUG:
Device 1 geometry PCIe uploads: 559.28 KB (cachesize: 1.19 MB)
13:42:49 4990MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:42:49 4990MB DEBUG:
Matrices (for instances/points): 48 B
13:42:49 4990MB DEBUG:
Rays: 3.01 GB
13:42:49 4990MB DEBUG:
Sprite textures: 0 B
13:42:49 4990MB DEBUG:
Volume grids: 0 B
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
Textures
13:42:49 4990MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:49 4990MB DEBUG:
File loading time: 0ms
13:42:49 4990MB DEBUG:
File decompression time: 0ms
13:42:49 4990MB DEBUG:
Average GPU cache hits: 0%
13:42:49 4990MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:49 4990MB DEBUG:
File loading time: 0ms
13:42:49 4990MB DEBUG:
File decompression time: 0ms
13:42:49 4990MB DEBUG:
Average GPU cache hits: 0%
13:42:49 4990MB DEBUG:
13:42:49 4990MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:49 4990MB DEBUG:
Acceleration Structures: 199.86 KB
13:42:49 4990MB DEBUG:
Main primitive data: 188.87 KB
13:42:49 4990MB DEBUG:
Extra primitive data: 159.08 KB
13:42:49 4990MB DEBUG:
Primitive loading time: 0ms
13:42:49 4990MB DEBUG:
Tess/Disp time: 10ms
13:42:49 4990MB DEBUG:
13:42:49 4989MB DEBUG:
Context: Unlocked:IPR +
13:42:49 4989MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.163 (00:00.114/00:00.000) Output:00:00.000 Total:00:00.163
13:42:52 4982MB DEBUG:
Context: Deferring cleanup
13:42:54 5053MB DEBUG:
Context: Locked:Render
13:42:54 5053MB DEBUG:
Context: Disposing 1 states
13:42:54 5020MB DEBUG:
Context: Deferring cleanup
13:42:54 5020MB DEBUG:
Context: Disposing 1 states
13:42:54 5062MB DEBUG:
Status: Scanning Scene
13:42:54 5062MB DEBUG:
Status: Frame 0: Update Start
13:42:54 5063MB DEBUG:
Status: Updating Lights
13:42:54 5063MB DEBUG:
Status: Updating Environment
13:42:54 5063MB DEBUG:
Status: Scanning Materials
13:42:54 5063MB DEBUG:
Status: Extracting Geometry
13:42:54 5063MB DEBUG:
Mesh Creation Begin +
13:42:54 5063MB DEBUG:
Mesh Creation End +
13:42:54 5063MB DEBUG:
Status: Updating Objects
13:42:54 5063MB DEBUG:
Status: Updating Transforms
13:42:54 5063MB DEBUG:
Status: Updating Deformations
13:42:54 5063MB DEBUG:
Deformation Update Begin +
13:42:54 5063MB DEBUG:
Deformation Update End +
13:42:54 5063MB DEBUG:
Status: Updating Transforms
13:42:54 5063MB DEBUG:
Status: Updating Deformations
13:42:54 5063MB DEBUG:
Deformation Update Begin +
13:42:54 5063MB DEBUG:
Deformation Update End +
13:42:54 5063MB DEBUG:
Status: Updating Transforms
13:42:54 5063MB DEBUG:
Status: Updating Deformations
13:42:54 5063MB DEBUG:
Deformation Update Begin +
13:42:54 5063MB DEBUG:
Deformation Update End +
13:42:54 5063MB DEBUG:
Status: Updating Transforms
13:42:54 5063MB DEBUG:
Status: Updating Deformations
13:42:54 5063MB DEBUG:
Deformation Update Begin +
13:42:54 5063MB DEBUG:
Deformation Update End +
13:42:54 5063MB DEBUG:
Status: Updating Transforms
13:42:54 5063MB DEBUG:
Status: Updating Deformations
13:42:54 5063MB DEBUG:
Deformation Update Begin +
13:42:54 5063MB DEBUG:
Deformation Update End +
13:42:54 5065MB DEBUG:
Status: Updating Transforms
13:42:54 5065MB DEBUG:
Status: Updating Deformations
13:42:54 5065MB DEBUG:
Deformation Update Begin +
13:42:54 5065MB DEBUG:
Deformation Update End +
13:42:54 5065MB DEBUG:
Status: Updating Transforms
13:42:54 5065MB DEBUG:
Status: Updating Deformations
13:42:54 5065MB DEBUG:
Deformation Update Begin +
13:42:54 5065MB DEBUG:
Deformation Update End +
13:42:54 5065MB DEBUG:
Status: Updating Transforms
13:42:54 5065MB DEBUG:
Status: Updating Deformations
13:42:54 5065MB DEBUG:
Deformation Update Begin +
13:42:54 5065MB DEBUG:
Deformation Update End +
13:42:54 5065MB DEBUG:
Status: Updating Transforms
13:42:54 5065MB DEBUG:
Status: Updating Deformations
13:42:54 5065MB DEBUG:
Deformation Update Begin +
13:42:54 5065MB DEBUG:
Deformation Update End +
13:42:54 5065MB DEBUG:
Status: Updating Geometry
13:42:54 5065MB DEBUG:
Status: Preparing for Rendering
13:42:54 5065MB DEBUG:
Status: Registering Objects
13:42:54 5065MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:54 5065MB DEBUG:
Status: Frame 0: Update Completed
13:42:54 5065MB DEBUG:
Renderer: Render Begin
13:42:54 5065MB INFO:
=================================================================================================
13:42:54 5066MB INFO:
Rendering frame 0...
13:42:54 5066MB INFO:
AMM enabled
13:42:54 5066MB INFO:
=================================================================================================
13:42:54 5066MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:54 5066MB DEBUG:
0ms
13:42:54 5069MB DEBUG:
13:42:54 5069MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:54 5069MB DEBUG:
Time to process 0 meshes: 0ms
13:42:54 5069MB DEBUG:
Time to process textures: 0.000018 seconds
13:42:54 5071MB DEBUG:
13:42:54 5071MB DEBUG:
Preparing materials and shaders
13:42:54 5072MB DEBUG:
13:42:54 5072MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:54 5072MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:54 5072MB DEBUG:
Redshift can use up to 5294 MB
13:42:54 5072MB DEBUG:
Fixed: 0 MB
13:42:54 5072MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:54 5072MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 611 MB
13:42:54 5072MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:54 5072MB DEBUG:
Redshift can use up to 5540 MB
13:42:54 5072MB DEBUG:
Fixed: 0 MB
13:42:54 5072MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:54 5072MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:54 5072MB DEBUG:
13:42:54 5072MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:54 5161MB DEBUG:
Time to process 1 meshes: 77ms
13:42:54 5161MB DEBUG:
13:42:54 5161MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:54 5161MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:54 5161MB DEBUG:
Extents: (-100.000000 -100.975708 -100.000000) - (100.000000 100.000000 100.000000)
13:42:54 5106MB DEBUG:
Time to create tree: 5 ms (0 0 5)
13:42:54 5106MB DEBUG:
13:42:54 5106MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:54 5106MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:54 5106MB DEBUG:
Redshift can use up to 5294 MB
13:42:54 5106MB DEBUG:
Fixed: 0 MB
13:42:54 5106MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:54 5106MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 664 MB
13:42:54 5106MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:54 5106MB DEBUG:
Redshift can use up to 5540 MB
13:42:54 5106MB DEBUG:
Fixed: 0 MB
13:42:54 5106MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:54 5106MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 629 MB
13:42:54 5115MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 12ms
13:42:54 5115MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:42:54 5116MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:42:54 5116MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:54 5116MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:42:54 5116MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:42:54 5116MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 8ms
13:42:54 5117MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:42:54 5117MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:42:54 5117MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:42:54 5117MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:54 5118MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:42:54 5118MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:42:54 5118MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:54 5118MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:42:54 5118MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:42:54 5118MB DEBUG:
Processing blocks...
13:42:54 5114MB DEBUG:
Time to render 16 blocks: 0.1s
13:42:54 5114MB INFO:
13:42:54 5114MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
Scene statistics
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
General counts
13:42:54 5114MB DEBUG:
Proxies: 0
13:42:54 5114MB DEBUG:
Proxy instances: 0
13:42:54 5114MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:54 5114MB DEBUG:
Instances: 1
13:42:54 5114MB DEBUG:
Point cloud points: 0
13:42:54 5114MB DEBUG:
Lights: 1
13:42:54 5114MB DEBUG:
Volume grids: 0 (0 unique)
13:42:54 5114MB DEBUG:
Sprite textures: 0
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
Geometry
13:42:54 5114MB DEBUG:
Unique triangles pre tessellation: 224
13:42:54 5114MB DEBUG:
Unique triangles post tessellation: 15100
13:42:54 5114MB DEBUG:
Unique points: 0
13:42:54 5114MB DEBUG:
Unique hair strands: 0
13:42:54 5114MB DEBUG:
Unique hair strand segments: 0
13:42:54 5114MB DEBUG:
Total triangles: 15100
13:42:54 5114MB DEBUG:
Total points: 0
13:42:54 5114MB DEBUG:
Total hair strands: 0
13:42:54 5114MB DEBUG:
Total hair strand segments: 0
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
Largest triangle meshes:
13:42:54 5114MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
GPU Memory
13:42:54 5114MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:42:54 5114MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:54 5114MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:42:54 5114MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:54 5114MB DEBUG:
Matrices (for instances/points): 432 B
13:42:54 5114MB DEBUG:
Rays: 3.16 GB
13:42:54 5114MB DEBUG:
Sprite textures: 0 B
13:42:54 5114MB DEBUG:
Volume grids: 0 B
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
Textures
13:42:54 5114MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:54 5114MB DEBUG:
File loading time: 0ms
13:42:54 5114MB DEBUG:
File decompression time: 0ms
13:42:54 5114MB DEBUG:
Average GPU cache hits: 0%
13:42:54 5114MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:54 5114MB DEBUG:
File loading time: 0ms
13:42:54 5114MB DEBUG:
File decompression time: 0ms
13:42:54 5114MB DEBUG:
Average GPU cache hits: 0%
13:42:54 5114MB DEBUG:
13:42:54 5114MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:54 5114MB DEBUG:
Acceleration Structures: 1.11 MB
13:42:54 5114MB DEBUG:
Main primitive data: 1.19 MB
13:42:54 5114MB DEBUG:
Extra primitive data: 416.20 KB
13:42:54 5114MB DEBUG:
Primitive loading time: 0ms
13:42:54 5114MB DEBUG:
Tess/Disp time: 27ms
13:42:54 5114MB DEBUG:
13:42:54 5112MB DEBUG:
PostEffects: Applying
13:42:54 5114MB DEBUG:
Renderer: Render End
13:42:54 5114MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.018/00:00.000) Render:00:00.416 (00:00.194/00:00.015) Output:00:00.000 Total:00:00.435
13:42:54 5129MB DEBUG:
Status: Scanning Scene
13:42:54 5129MB DEBUG:
Status: Frame 1: Update Start
13:42:54 5129MB DEBUG:
Status: Updating Lights
13:42:54 5129MB DEBUG:
Status: Updating Environment
13:42:54 5129MB DEBUG:
Status: Scanning Materials
13:42:54 5129MB DEBUG:
Status: Extracting Geometry
13:42:54 5129MB DEBUG:
Status: Updating Objects
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5129MB DEBUG:
Deformation Update End +
13:42:54 5129MB DEBUG:
Status: Updating Transforms
13:42:54 5129MB DEBUG:
Status: Updating Deformations
13:42:54 5129MB DEBUG:
Deformation Update Begin +
13:42:54 5128MB DEBUG:
Deformation Update End +
13:42:54 5128MB DEBUG:
Status: Updating Geometry
13:42:54 5128MB DEBUG:
Status: Preparing for Rendering
13:42:54 5128MB DEBUG:
Status: Registering Objects
13:42:54 5128MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:54 5128MB DEBUG:
Status: Frame 1: Update Completed
13:42:54 5128MB DEBUG:
Renderer: Render Begin
13:42:54 5128MB INFO:
=================================================================================================
13:42:54 5128MB INFO:
Rendering frame 1...
13:42:54 5128MB INFO:
AMM enabled
13:42:54 5128MB INFO:
=================================================================================================
13:42:54 5128MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:54 5128MB DEBUG:
0ms
13:42:54 5128MB DEBUG:
13:42:54 5128MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:54 5128MB DEBUG:
Time to process 0 meshes: 0ms
13:42:54 5129MB DEBUG:
13:42:54 5129MB DEBUG:
Preparing materials and shaders
13:42:54 5129MB DEBUG:
13:42:54 5129MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:54 5129MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:54 5129MB DEBUG:
Redshift can use up to 5294 MB
13:42:54 5129MB DEBUG:
Fixed: 0 MB
13:42:54 5129MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:54 5129MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 664 MB
13:42:54 5129MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:54 5129MB DEBUG:
Redshift can use up to 5540 MB
13:42:54 5129MB DEBUG:
Fixed: 0 MB
13:42:54 5129MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:54 5129MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:54 5129MB DEBUG:
13:42:54 5129MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:55 5189MB DEBUG:
Time to process 1 meshes: 69ms
13:42:55 5189MB DEBUG:
13:42:55 5189MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:55 5189MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:55 5189MB DEBUG:
Extents: (-100.000000 -105.933609 -100.000008) - (100.000008 99.333847 100.000000)
13:42:55 5136MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:42:55 5136MB DEBUG:
13:42:55 5136MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:55 5136MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:55 5136MB DEBUG:
Redshift can use up to 5294 MB
13:42:55 5136MB DEBUG:
Fixed: 0 MB
13:42:55 5136MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:55 5136MB DEBUG:
Done! (0.1s). CUDA reported free mem: 619 MB
13:42:55 5136MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:55 5136MB DEBUG:
Redshift can use up to 5540 MB
13:42:55 5136MB DEBUG:
Fixed: 0 MB
13:42:55 5136MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:55 5136MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:55 5140MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:42:55 5139MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:42:55 5139MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:42:55 5139MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:55 5139MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:42:55 5139MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:42:55 5139MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:42:55 5139MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:42:55 5139MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:42:55 5139MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:42:55 5139MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:55 5139MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:42:55 5139MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:55 5139MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:42:55 5139MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:42:55 5139MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:42:55 5139MB DEBUG:
Processing blocks...
13:42:55 5135MB DEBUG:
Time to render 16 blocks: 0.2s
13:42:55 5135MB INFO:
13:42:55 5135MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:42:55 5135MB DEBUG:
13:42:55 5135MB DEBUG:
Scene statistics
13:42:55 5135MB DEBUG:
13:42:55 5135MB DEBUG:
General counts
13:42:55 5135MB DEBUG:
Proxies: 0
13:42:55 5135MB DEBUG:
Proxy instances: 0
13:42:55 5135MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:55 5136MB DEBUG:
Instances: 1
13:42:55 5136MB DEBUG:
Point cloud points: 0
13:42:55 5136MB DEBUG:
Lights: 1
13:42:55 5136MB DEBUG:
Volume grids: 0 (0 unique)
13:42:55 5136MB DEBUG:
Sprite textures: 0
13:42:55 5136MB DEBUG:
13:42:55 5136MB DEBUG:
Geometry
13:42:55 5136MB DEBUG:
Unique triangles pre tessellation: 224
13:42:55 5136MB DEBUG:
Unique triangles post tessellation: 15096
13:42:55 5136MB DEBUG:
Unique points: 0
13:42:55 5136MB DEBUG:
Unique hair strands: 0
13:42:55 5136MB DEBUG:
Unique hair strand segments: 0
13:42:55 5136MB DEBUG:
Total triangles: 15096
13:42:55 5136MB DEBUG:
Total points: 0
13:42:55 5136MB DEBUG:
Total hair strands: 0
13:42:55 5136MB DEBUG:
Total hair strand segments: 0
13:42:55 5136MB DEBUG:
13:42:55 5136MB DEBUG:
Largest triangle meshes:
13:42:55 5136MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:42:55 5136MB DEBUG:
13:42:55 5136MB DEBUG:
GPU Memory
13:42:55 5136MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:42:55 5136MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:55 5136MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:42:55 5136MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:55 5136MB DEBUG:
Matrices (for instances/points): 432 B
13:42:55 5136MB DEBUG:
Rays: 3.16 GB
13:42:55 5136MB DEBUG:
Sprite textures: 0 B
13:42:55 5136MB DEBUG:
Volume grids: 0 B
13:42:55 5136MB DEBUG:
13:42:55 5136MB DEBUG:
Textures
13:42:55 5136MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:55 5136MB DEBUG:
File loading time: 0ms
13:42:55 5136MB DEBUG:
File decompression time: 0ms
13:42:55 5136MB DEBUG:
Average GPU cache hits: 0%
13:42:55 5136MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:55 5136MB DEBUG:
File loading time: 0ms
13:42:55 5136MB DEBUG:
File decompression time: 0ms
13:42:55 5136MB DEBUG:
Average GPU cache hits: 0%
13:42:55 5136MB DEBUG:
13:42:55 5136MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:55 5136MB DEBUG:
Acceleration Structures: 1.11 MB
13:42:55 5136MB DEBUG:
Main primitive data: 1.19 MB
13:42:55 5136MB DEBUG:
Extra primitive data: 416.42 KB
13:42:55 5136MB DEBUG:
Primitive loading time: 0ms
13:42:55 5136MB DEBUG:
Tess/Disp time: 27ms
13:42:55 5136MB DEBUG:
13:42:55 5132MB DEBUG:
PostEffects: Applying
13:42:55 5136MB DEBUG:
Renderer: Render End
13:42:55 5136MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.000/00:00.016/00:00.000) Render:00:00.415 (00:00.264/00:00.015) Output:00:00.000 Total:00:00.433
13:42:55 5139MB DEBUG:
Status: Scanning Scene
13:42:55 5139MB DEBUG:
Status: Frame 2: Update Start
13:42:55 5139MB DEBUG:
Status: Updating Lights
13:42:55 5139MB DEBUG:
Status: Updating Environment
13:42:55 5139MB DEBUG:
Status: Scanning Materials
13:42:55 5139MB DEBUG:
Status: Extracting Geometry
13:42:55 5139MB DEBUG:
Status: Updating Objects
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5139MB DEBUG:
Deformation Update End +
13:42:55 5139MB DEBUG:
Status: Updating Transforms
13:42:55 5139MB DEBUG:
Status: Updating Deformations
13:42:55 5139MB DEBUG:
Deformation Update Begin +
13:42:55 5138MB DEBUG:
Deformation Update End +
13:42:55 5138MB DEBUG:
Status: Updating Geometry
13:42:55 5138MB DEBUG:
Status: Preparing for Rendering
13:42:55 5138MB DEBUG:
Status: Registering Objects
13:42:55 5138MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:55 5138MB DEBUG:
Status: Frame 2: Update Completed
13:42:55 5138MB DEBUG:
Renderer: Render Begin
13:42:55 5138MB INFO:
=================================================================================================
13:42:55 5138MB INFO:
Rendering frame 2...
13:42:55 5138MB INFO:
AMM enabled
13:42:55 5138MB INFO:
=================================================================================================
13:42:55 5138MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:55 5138MB DEBUG:
0ms
13:42:55 5139MB DEBUG:
13:42:55 5139MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:55 5139MB DEBUG:
Time to process 0 meshes: 0ms
13:42:55 5140MB DEBUG:
13:42:55 5140MB DEBUG:
Preparing materials and shaders
13:42:55 5140MB DEBUG:
13:42:55 5140MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:55 5140MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:55 5140MB DEBUG:
Redshift can use up to 5294 MB
13:42:55 5140MB DEBUG:
Fixed: 0 MB
13:42:55 5140MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:55 5140MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 637 MB
13:42:55 5140MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:55 5140MB DEBUG:
Redshift can use up to 5540 MB
13:42:55 5140MB DEBUG:
Fixed: 0 MB
13:42:55 5140MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:55 5140MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:55 5140MB DEBUG:
13:42:55 5140MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:55 5199MB DEBUG:
Time to process 1 meshes: 69ms
13:42:55 5199MB DEBUG:
13:42:55 5199MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:55 5199MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:55 5199MB DEBUG:
Extents: (-100.000000 -125.373352 -100.000000) - (100.000000 90.021324 100.000000)
13:42:55 5146MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:55 5146MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:55 5146MB DEBUG:
Redshift can use up to 5294 MB
13:42:55 5146MB DEBUG:
Fixed: 0 MB
13:42:55 5146MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:55 5146MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 637 MB
13:42:55 5146MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:55 5146MB DEBUG:
Redshift can use up to 5540 MB
13:42:55 5146MB DEBUG:
Fixed: 0 MB
13:42:55 5146MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:55 5146MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:55 5150MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:42:55 5150MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 15ms
13:42:55 5150MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:42:55 5150MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:42:55 5150MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:42:55 5150MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:42:55 5150MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 9ms
13:42:55 5150MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:42:55 5150MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:42:55 5150MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:55 5150MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:42:55 5150MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 9ms
13:42:55 5150MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:55 5150MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:42:55 5150MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:42:55 5150MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:42:55 5150MB DEBUG:
Processing blocks...
13:42:55 5146MB DEBUG:
Time to render 16 blocks: 0.1s
13:42:55 5146MB INFO:
13:42:55 5146MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
Scene statistics
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
General counts
13:42:55 5146MB DEBUG:
Proxies: 0
13:42:55 5146MB DEBUG:
Proxy instances: 0
13:42:55 5146MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:55 5146MB DEBUG:
Instances: 1
13:42:55 5146MB DEBUG:
Point cloud points: 0
13:42:55 5146MB DEBUG:
Lights: 1
13:42:55 5146MB DEBUG:
Volume grids: 0 (0 unique)
13:42:55 5146MB DEBUG:
Sprite textures: 0
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
Geometry
13:42:55 5146MB DEBUG:
Unique triangles pre tessellation: 224
13:42:55 5146MB DEBUG:
Unique triangles post tessellation: 15080
13:42:55 5146MB DEBUG:
Unique points: 0
13:42:55 5146MB DEBUG:
Unique hair strands: 0
13:42:55 5146MB DEBUG:
Unique hair strand segments: 0
13:42:55 5146MB DEBUG:
Total triangles: 15080
13:42:55 5146MB DEBUG:
Total points: 0
13:42:55 5146MB DEBUG:
Total hair strands: 0
13:42:55 5146MB DEBUG:
Total hair strand segments: 0
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
Largest triangle meshes:
13:42:55 5146MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
GPU Memory
13:42:55 5146MB DEBUG:
Device 0 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:42:55 5146MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:55 5146MB DEBUG:
Device 1 geometry PCIe uploads: 2.72 MB (cachesize: 64.00 MB)
13:42:55 5146MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:55 5146MB DEBUG:
Matrices (for instances/points): 432 B
13:42:55 5146MB DEBUG:
Rays: 3.16 GB
13:42:55 5146MB DEBUG:
Sprite textures: 0 B
13:42:55 5146MB DEBUG:
Volume grids: 0 B
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
Textures
13:42:55 5146MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:55 5146MB DEBUG:
File loading time: 0ms
13:42:55 5146MB DEBUG:
File decompression time: 0ms
13:42:55 5146MB DEBUG:
Average GPU cache hits: 0%
13:42:55 5146MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:55 5146MB DEBUG:
File loading time: 0ms
13:42:55 5146MB DEBUG:
File decompression time: 0ms
13:42:55 5146MB DEBUG:
Average GPU cache hits: 0%
13:42:55 5146MB DEBUG:
13:42:55 5146MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:55 5146MB DEBUG:
Acceleration Structures: 1.11 MB
13:42:55 5146MB DEBUG:
Main primitive data: 1.19 MB
13:42:55 5146MB DEBUG:
Extra primitive data: 416.39 KB
13:42:55 5146MB DEBUG:
Primitive loading time: 0ms
13:42:55 5146MB DEBUG:
Tess/Disp time: 27ms
13:42:55 5146MB DEBUG:
13:42:55 5142MB DEBUG:
PostEffects: Applying
13:42:55 5144MB DEBUG:
Renderer: Render End
13:42:55 5144MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.017/00:00.000) Render:00:00.416 (00:00.173/00:00.015) Output:00:00.000 Total:00:00.434
13:42:55 5145MB DEBUG:
Status: Scanning Scene
13:42:55 5145MB DEBUG:
Status: Frame 3: Update Start
13:42:55 5145MB DEBUG:
Status: Updating Lights
13:42:55 5145MB DEBUG:
Status: Updating Environment
13:42:55 5145MB DEBUG:
Status: Scanning Materials
13:42:55 5145MB DEBUG:
Status: Extracting Geometry
13:42:55 5145MB DEBUG:
Status: Updating Objects
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5145MB DEBUG:
Deformation Update End +
13:42:55 5145MB DEBUG:
Status: Updating Transforms
13:42:55 5145MB DEBUG:
Status: Updating Deformations
13:42:55 5145MB DEBUG:
Deformation Update Begin +
13:42:55 5144MB DEBUG:
Deformation Update End +
13:42:55 5144MB DEBUG:
Status: Updating Geometry
13:42:55 5144MB DEBUG:
Status: Preparing for Rendering
13:42:55 5144MB DEBUG:
Status: Registering Objects
13:42:55 5144MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:55 5144MB DEBUG:
Status: Frame 3: Update Completed
13:42:55 5144MB DEBUG:
Renderer: Render Begin
13:42:55 5144MB INFO:
=================================================================================================
13:42:55 5144MB INFO:
Rendering frame 3...
13:42:55 5144MB INFO:
AMM enabled
13:42:55 5144MB INFO:
=================================================================================================
13:42:55 5144MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:55 5144MB DEBUG:
0ms
13:42:55 5144MB DEBUG:
13:42:55 5144MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:55 5144MB DEBUG:
Time to process 0 meshes: 0ms
13:42:55 5145MB DEBUG:
13:42:55 5145MB DEBUG:
Preparing materials and shaders
13:42:55 5145MB DEBUG:
13:42:55 5145MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:55 5145MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:55 5145MB DEBUG:
Redshift can use up to 5294 MB
13:42:55 5145MB DEBUG:
Fixed: 0 MB
13:42:55 5145MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:55 5145MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 620 MB
13:42:55 5145MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:55 5145MB DEBUG:
Redshift can use up to 5540 MB
13:42:55 5145MB DEBUG:
Fixed: 0 MB
13:42:55 5145MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:55 5145MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:55 5145MB DEBUG:
13:42:55 5145MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:55 5205MB DEBUG:
Time to process 1 meshes: 72ms
13:42:55 5205MB DEBUG:
13:42:55 5205MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:55 5205MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:55 5205MB DEBUG:
Extents: (-100.000000 -158.265610 -100.000000) - (100.000000 66.898613 100.000000)
13:42:55 5152MB DEBUG:
Time to create tree: 5 ms (0 0 4)
13:42:55 5152MB DEBUG:
13:42:55 5152MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:55 5152MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:55 5152MB DEBUG:
Redshift can use up to 5294 MB
13:42:55 5152MB DEBUG:
Fixed: 0 MB
13:42:55 5152MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:55 5152MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 620 MB
13:42:55 5152MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:55 5152MB DEBUG:
Redshift can use up to 5540 MB
13:42:55 5152MB DEBUG:
Fixed: 0 MB
13:42:55 5152MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:55 5152MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:56 5156MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 12ms
13:42:56 5156MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:42:56 5155MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:42:56 5155MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:56 5155MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:42:56 5155MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:42:56 5155MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:42:56 5155MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:42:56 5155MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:42:56 5155MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:42:56 5156MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:42:56 5156MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:42:56 5156MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:42:56 5156MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:56 5156MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:42:56 5156MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:42:56 5156MB DEBUG:
Processing blocks...
13:42:56 5152MB DEBUG:
Time to render 16 blocks: 0.1s
13:42:56 5152MB INFO:
13:42:56 5152MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
Scene statistics
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
General counts
13:42:56 5152MB DEBUG:
Proxies: 0
13:42:56 5152MB DEBUG:
Proxy instances: 0
13:42:56 5152MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:56 5152MB DEBUG:
Instances: 1
13:42:56 5152MB DEBUG:
Point cloud points: 0
13:42:56 5152MB DEBUG:
Lights: 1
13:42:56 5152MB DEBUG:
Volume grids: 0 (0 unique)
13:42:56 5152MB DEBUG:
Sprite textures: 0
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
Geometry
13:42:56 5152MB DEBUG:
Unique triangles pre tessellation: 224
13:42:56 5152MB DEBUG:
Unique triangles post tessellation: 15060
13:42:56 5152MB DEBUG:
Unique points: 0
13:42:56 5152MB DEBUG:
Unique hair strands: 0
13:42:56 5152MB DEBUG:
Unique hair strand segments: 0
13:42:56 5152MB DEBUG:
Total triangles: 15060
13:42:56 5152MB DEBUG:
Total points: 0
13:42:56 5152MB DEBUG:
Total hair strands: 0
13:42:56 5152MB DEBUG:
Total hair strand segments: 0
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
Largest triangle meshes:
13:42:56 5152MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
GPU Memory
13:42:56 5152MB DEBUG:
Device 0 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:42:56 5152MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:56 5152MB DEBUG:
Device 1 geometry PCIe uploads: 2.71 MB (cachesize: 64.00 MB)
13:42:56 5152MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:56 5152MB DEBUG:
Matrices (for instances/points): 432 B
13:42:56 5152MB DEBUG:
Rays: 3.16 GB
13:42:56 5152MB DEBUG:
Sprite textures: 0 B
13:42:56 5152MB DEBUG:
Volume grids: 0 B
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
Textures
13:42:56 5152MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:56 5152MB DEBUG:
File loading time: 0ms
13:42:56 5152MB DEBUG:
File decompression time: 0ms
13:42:56 5152MB DEBUG:
Average GPU cache hits: 0%
13:42:56 5152MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:56 5152MB DEBUG:
File loading time: 0ms
13:42:56 5152MB DEBUG:
File decompression time: 0ms
13:42:56 5152MB DEBUG:
Average GPU cache hits: 0%
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:56 5152MB DEBUG:
Acceleration Structures: 1.11 MB
13:42:56 5152MB DEBUG:
Main primitive data: 1.19 MB
13:42:56 5152MB DEBUG:
Extra primitive data: 415.28 KB
13:42:56 5152MB DEBUG:
Primitive loading time: 0ms
13:42:56 5152MB DEBUG:
Tess/Disp time: 28ms
13:42:56 5152MB DEBUG:
13:42:56 5149MB DEBUG:
PostEffects: Applying
13:42:56 5151MB DEBUG:
Renderer: Render End
13:42:56 5151MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.000/00:00.019/00:00.000) Render:00:00.415 (00:00.178/00:00.015) Output:00:00.000 Total:00:00.435
13:42:56 5153MB DEBUG:
Status: Scanning Scene
13:42:56 5153MB DEBUG:
Status: Frame 4: Update Start
13:42:56 5153MB DEBUG:
Status: Updating Lights
13:42:56 5153MB DEBUG:
Status: Updating Environment
13:42:56 5153MB DEBUG:
Status: Scanning Materials
13:42:56 5153MB DEBUG:
Status: Extracting Geometry
13:42:56 5153MB DEBUG:
Status: Updating Objects
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5153MB DEBUG:
Deformation Update End +
13:42:56 5153MB DEBUG:
Status: Updating Transforms
13:42:56 5153MB DEBUG:
Status: Updating Deformations
13:42:56 5153MB DEBUG:
Deformation Update Begin +
13:42:56 5152MB DEBUG:
Deformation Update End +
13:42:56 5152MB DEBUG:
Status: Updating Geometry
13:42:56 5152MB DEBUG:
Status: Preparing for Rendering
13:42:56 5152MB DEBUG:
Status: Registering Objects
13:42:56 5152MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:56 5152MB DEBUG:
Status: Frame 4: Update Completed
13:42:56 5152MB DEBUG:
Renderer: Render Begin
13:42:56 5152MB INFO:
=================================================================================================
13:42:56 5152MB INFO:
Rendering frame 4...
13:42:56 5152MB INFO:
AMM enabled
13:42:56 5152MB INFO:
=================================================================================================
13:42:56 5152MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:56 5152MB DEBUG:
0ms
13:42:56 5152MB DEBUG:
13:42:56 5152MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:56 5152MB DEBUG:
Time to process 0 meshes: 0ms
13:42:56 5153MB DEBUG:
13:42:56 5153MB DEBUG:
Preparing materials and shaders
13:42:56 5153MB DEBUG:
13:42:56 5153MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:56 5153MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:56 5153MB DEBUG:
Redshift can use up to 5294 MB
13:42:56 5153MB DEBUG:
Fixed: 0 MB
13:42:56 5153MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:56 5153MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 637 MB
13:42:56 5153MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:56 5153MB DEBUG:
Redshift can use up to 5540 MB
13:42:56 5153MB DEBUG:
Fixed: 0 MB
13:42:56 5153MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:56 5153MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:56 5153MB DEBUG:
13:42:56 5153MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:56 5209MB DEBUG:
Time to process 1 meshes: 68ms
13:42:56 5209MB DEBUG:
13:42:56 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:56 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:56 5209MB DEBUG:
Extents: (-100.000008 -204.643890 -100.000000) - (100.000000 30.345360 100.000008)
13:42:56 5158MB DEBUG:
Time to create tree: 4 ms (0 0 4)
13:42:56 5158MB DEBUG:
13:42:56 5158MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:56 5158MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:56 5158MB DEBUG:
Redshift can use up to 5294 MB
13:42:56 5158MB DEBUG:
Fixed: 0 MB
13:42:56 5158MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:56 5158MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 637 MB
13:42:56 5158MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:56 5158MB DEBUG:
Redshift can use up to 5540 MB
13:42:56 5158MB DEBUG:
Fixed: 0 MB
13:42:56 5158MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:56 5158MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:56 5163MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:42:56 5163MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:42:56 5163MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:42:56 5163MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:42:56 5163MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:42:56 5163MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:42:56 5163MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:42:56 5163MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:42:56 5163MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:42:56 5163MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:42:56 5163MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:42:56 5163MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:42:56 5163MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:42:56 5163MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:56 5163MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 6ms
13:42:56 5163MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:42:56 5163MB DEBUG:
Processing blocks...
13:42:56 5160MB DEBUG:
Time to render 16 blocks: 96ms
13:42:56 5160MB INFO:
13:42:56 5160MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
Scene statistics
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
General counts
13:42:56 5160MB DEBUG:
Proxies: 0
13:42:56 5160MB DEBUG:
Proxy instances: 0
13:42:56 5160MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:56 5160MB DEBUG:
Instances: 1
13:42:56 5160MB DEBUG:
Point cloud points: 0
13:42:56 5160MB DEBUG:
Lights: 1
13:42:56 5160MB DEBUG:
Volume grids: 0 (0 unique)
13:42:56 5160MB DEBUG:
Sprite textures: 0
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
Geometry
13:42:56 5160MB DEBUG:
Unique triangles pre tessellation: 224
13:42:56 5160MB DEBUG:
Unique triangles post tessellation: 14472
13:42:56 5160MB DEBUG:
Unique points: 0
13:42:56 5160MB DEBUG:
Unique hair strands: 0
13:42:56 5160MB DEBUG:
Unique hair strand segments: 0
13:42:56 5160MB DEBUG:
Total triangles: 14472
13:42:56 5160MB DEBUG:
Total points: 0
13:42:56 5160MB DEBUG:
Total hair strands: 0
13:42:56 5160MB DEBUG:
Total hair strand segments: 0
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
Largest triangle meshes:
13:42:56 5160MB DEBUG:
14472 triangles : Sphere.Cache.Sphere
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
GPU Memory
13:42:56 5160MB DEBUG:
Device 0 geometry PCIe uploads: 2.58 MB (cachesize: 64.00 MB)
13:42:56 5160MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:56 5160MB DEBUG:
Device 1 geometry PCIe uploads: 2.58 MB (cachesize: 64.00 MB)
13:42:56 5160MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:56 5160MB DEBUG:
Matrices (for instances/points): 432 B
13:42:56 5160MB DEBUG:
Rays: 3.16 GB
13:42:56 5160MB DEBUG:
Sprite textures: 0 B
13:42:56 5160MB DEBUG:
Volume grids: 0 B
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
Textures
13:42:56 5160MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:56 5160MB DEBUG:
File loading time: 0ms
13:42:56 5160MB DEBUG:
File decompression time: 0ms
13:42:56 5160MB DEBUG:
Average GPU cache hits: 0%
13:42:56 5160MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:56 5160MB DEBUG:
File loading time: 0ms
13:42:56 5160MB DEBUG:
File decompression time: 0ms
13:42:56 5160MB DEBUG:
Average GPU cache hits: 0%
13:42:56 5160MB DEBUG:
13:42:56 5160MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:56 5160MB DEBUG:
Acceleration Structures: 1.04 MB
13:42:56 5160MB DEBUG:
Main primitive data: 1.14 MB
13:42:56 5160MB DEBUG:
Extra primitive data: 398.73 KB
13:42:56 5160MB DEBUG:
Primitive loading time: 0ms
13:42:56 5160MB DEBUG:
Tess/Disp time: 26ms
13:42:56 5160MB DEBUG:
13:42:56 5157MB DEBUG:
PostEffects: Applying
13:42:56 5157MB DEBUG:
Renderer: Render End
13:42:56 5157MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.017/00:00.000) Render:00:00.415 (00:00.173/00:00.014) Output:00:00.000 Total:00:00.433
13:42:56 5156MB DEBUG:
Status: Scanning Scene
13:42:56 5156MB DEBUG:
Status: Frame 5: Update Start
13:42:56 5156MB DEBUG:
Status: Updating Lights
13:42:56 5156MB DEBUG:
Status: Updating Environment
13:42:56 5156MB DEBUG:
Status: Scanning Materials
13:42:56 5156MB DEBUG:
Status: Extracting Geometry
13:42:56 5156MB DEBUG:
Status: Updating Objects
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5156MB DEBUG:
Deformation Update End +
13:42:56 5156MB DEBUG:
Status: Updating Transforms
13:42:56 5156MB DEBUG:
Status: Updating Deformations
13:42:56 5156MB DEBUG:
Deformation Update Begin +
13:42:56 5155MB DEBUG:
Deformation Update End +
13:42:56 5155MB DEBUG:
Status: Updating Geometry
13:42:56 5155MB DEBUG:
Status: Preparing for Rendering
13:42:56 5155MB DEBUG:
Status: Registering Objects
13:42:56 5155MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:56 5155MB DEBUG:
Status: Frame 5: Update Completed
13:42:56 5155MB DEBUG:
Renderer: Render Begin
13:42:56 5155MB INFO:
=================================================================================================
13:42:56 5155MB INFO:
Rendering frame 5...
13:42:56 5155MB INFO:
AMM enabled
13:42:56 5155MB INFO:
=================================================================================================
13:42:56 5155MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:56 5155MB DEBUG:
0ms
13:42:56 5155MB DEBUG:
13:42:56 5155MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:56 5155MB DEBUG:
Time to process 0 meshes: 0ms
13:42:56 5157MB DEBUG:
13:42:56 5157MB DEBUG:
Preparing materials and shaders
13:42:56 5157MB DEBUG:
13:42:56 5157MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:56 5157MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:56 5157MB DEBUG:
Redshift can use up to 5294 MB
13:42:56 5157MB DEBUG:
Fixed: 0 MB
13:42:56 5157MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:56 5157MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 590 MB
13:42:56 5157MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:56 5157MB DEBUG:
Redshift can use up to 5540 MB
13:42:56 5157MB DEBUG:
Fixed: 0 MB
13:42:56 5157MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:56 5157MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:56 5157MB DEBUG:
13:42:56 5157MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:56 5208MB DEBUG:
Time to process 1 meshes: 65ms
13:42:56 5208MB DEBUG:
13:42:56 5208MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:56 5208MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:56 5208MB DEBUG:
Extents: (-100.000000 -264.369812 -100.000000) - (100.000000 -19.558327 100.000000)
13:42:56 5167MB DEBUG:
Time to create tree: 4 ms (0 0 3)
13:42:56 5167MB DEBUG:
13:42:56 5167MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:56 5167MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:56 5167MB DEBUG:
Redshift can use up to 5294 MB
13:42:56 5167MB DEBUG:
Fixed: 0 MB
13:42:56 5167MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:56 5167MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 635 MB
13:42:56 5167MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:56 5167MB DEBUG:
Redshift can use up to 5540 MB
13:42:56 5167MB DEBUG:
Fixed: 0 MB
13:42:56 5167MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:56 5167MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:56 5171MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:42:56 5171MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:42:56 5171MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 10ms
13:42:56 5171MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:42:56 5171MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:42:56 5171MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:42:56 5171MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:42:56 5171MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:42:56 5171MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:42:56 5171MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:42:56 5171MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:56 5171MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:42:56 5171MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:42:56 5171MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:56 5171MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 8ms
13:42:56 5171MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:42:56 5171MB DEBUG:
Processing blocks...
13:42:56 5168MB DEBUG:
Time to render 16 blocks: 94ms
13:42:56 5168MB INFO:
13:42:56 5168MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
Scene statistics
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
General counts
13:42:56 5168MB DEBUG:
Proxies: 0
13:42:56 5168MB DEBUG:
Proxy instances: 0
13:42:56 5168MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:56 5168MB DEBUG:
Instances: 1
13:42:56 5168MB DEBUG:
Point cloud points: 0
13:42:56 5168MB DEBUG:
Lights: 1
13:42:56 5168MB DEBUG:
Volume grids: 0 (0 unique)
13:42:56 5168MB DEBUG:
Sprite textures: 0
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
Geometry
13:42:56 5168MB DEBUG:
Unique triangles pre tessellation: 224
13:42:56 5168MB DEBUG:
Unique triangles post tessellation: 12810
13:42:56 5168MB DEBUG:
Unique points: 0
13:42:56 5168MB DEBUG:
Unique hair strands: 0
13:42:56 5168MB DEBUG:
Unique hair strand segments: 0
13:42:56 5168MB DEBUG:
Total triangles: 12810
13:42:56 5168MB DEBUG:
Total points: 0
13:42:56 5168MB DEBUG:
Total hair strands: 0
13:42:56 5168MB DEBUG:
Total hair strand segments: 0
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
Largest triangle meshes:
13:42:56 5168MB DEBUG:
12810 triangles : Sphere.Cache.Sphere
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
GPU Memory
13:42:56 5168MB DEBUG:
Device 0 geometry PCIe uploads: 2.29 MB (cachesize: 64.00 MB)
13:42:56 5168MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:56 5168MB DEBUG:
Device 1 geometry PCIe uploads: 2.29 MB (cachesize: 64.00 MB)
13:42:56 5168MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:56 5168MB DEBUG:
Matrices (for instances/points): 432 B
13:42:56 5168MB DEBUG:
Rays: 3.16 GB
13:42:56 5168MB DEBUG:
Sprite textures: 0 B
13:42:56 5168MB DEBUG:
Volume grids: 0 B
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
Textures
13:42:56 5168MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:56 5168MB DEBUG:
File loading time: 0ms
13:42:56 5168MB DEBUG:
File decompression time: 0ms
13:42:56 5168MB DEBUG:
Average GPU cache hits: 0%
13:42:56 5168MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:56 5168MB DEBUG:
File loading time: 0ms
13:42:56 5168MB DEBUG:
File decompression time: 0ms
13:42:56 5168MB DEBUG:
Average GPU cache hits: 0%
13:42:56 5168MB DEBUG:
13:42:56 5168MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:56 5168MB DEBUG:
Acceleration Structures: 943.50 KB
13:42:56 5168MB DEBUG:
Main primitive data: 1.01 MB
13:42:56 5168MB DEBUG:
Extra primitive data: 354.38 KB
13:42:56 5168MB DEBUG:
Primitive loading time: 0ms
13:42:56 5168MB DEBUG:
Tess/Disp time: 24ms
13:42:56 5168MB DEBUG:
13:42:57 5161MB DEBUG:
PostEffects: Applying
13:42:57 5164MB DEBUG:
Renderer: Render End
13:42:57 5164MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.018/00:00.000) Render:00:00.417 (00:00.173/00:00.015) Output:00:00.000 Total:00:00.436
13:42:57 5164MB DEBUG:
Status: Scanning Scene
13:42:57 5164MB DEBUG:
Status: Frame 6: Update Start
13:42:57 5164MB DEBUG:
Status: Updating Lights
13:42:57 5164MB DEBUG:
Status: Updating Environment
13:42:57 5164MB DEBUG:
Status: Scanning Materials
13:42:57 5164MB DEBUG:
Status: Extracting Geometry
13:42:57 5164MB DEBUG:
Status: Updating Objects
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5164MB DEBUG:
Deformation Update End +
13:42:57 5164MB DEBUG:
Status: Updating Transforms
13:42:57 5164MB DEBUG:
Status: Updating Deformations
13:42:57 5164MB DEBUG:
Deformation Update Begin +
13:42:57 5163MB DEBUG:
Deformation Update End +
13:42:57 5163MB DEBUG:
Status: Updating Geometry
13:42:57 5163MB DEBUG:
Status: Preparing for Rendering
13:42:57 5163MB DEBUG:
Status: Registering Objects
13:42:57 5163MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:57 5163MB DEBUG:
Status: Frame 6: Update Completed
13:42:57 5163MB DEBUG:
Renderer: Render Begin
13:42:57 5163MB INFO:
=================================================================================================
13:42:57 5163MB INFO:
Rendering frame 6...
13:42:57 5163MB INFO:
AMM enabled
13:42:57 5163MB INFO:
=================================================================================================
13:42:57 5163MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:57 5163MB DEBUG:
0ms
13:42:57 5163MB DEBUG:
13:42:57 5163MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:57 5163MB DEBUG:
Time to process 0 meshes: 0ms
13:42:57 5164MB DEBUG:
13:42:57 5164MB DEBUG:
Preparing materials and shaders
13:42:57 5164MB DEBUG:
13:42:57 5164MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:57 5164MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:57 5164MB DEBUG:
Redshift can use up to 5294 MB
13:42:57 5164MB DEBUG:
Fixed: 0 MB
13:42:57 5164MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:57 5164MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 590 MB
13:42:57 5164MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:57 5164MB DEBUG:
Redshift can use up to 5540 MB
13:42:57 5164MB DEBUG:
Fixed: 0 MB
13:42:57 5164MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:57 5164MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:57 5164MB DEBUG:
13:42:57 5164MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:57 5121MB DEBUG:
Time to process 1 meshes: 62ms
13:42:57 5121MB DEBUG:
13:42:57 5121MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:57 5121MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:57 5121MB DEBUG:
Extents: (-100.000000 -337.307892 -100.000008) - (100.000008 -82.732773 100.000000)
13:42:57 5088MB DEBUG:
Time to create tree: 3 ms (0 0 3)
13:42:57 5088MB DEBUG:
13:42:57 5088MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:57 5088MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:57 5088MB DEBUG:
Redshift can use up to 5294 MB
13:42:57 5088MB DEBUG:
Fixed: 0 MB
13:42:57 5088MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:57 5088MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 664 MB
13:42:57 5088MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:57 5088MB DEBUG:
Redshift can use up to 5540 MB
13:42:57 5088MB DEBUG:
Fixed: 0 MB
13:42:57 5089MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:57 5089MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:57 5093MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:42:57 5093MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 4ms
13:42:57 5093MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:42:57 5093MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:42:57 5093MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:42:57 5093MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 3ms
13:42:57 5093MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:42:57 5094MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:42:57 5094MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:42:57 5094MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 4ms
13:42:57 5094MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:57 5094MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:42:57 5094MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:57 5094MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:42:57 5094MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 6ms
13:42:57 5094MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:42:57 5094MB DEBUG:
Processing blocks...
13:42:57 5090MB DEBUG:
Time to render 16 blocks: 86ms
13:42:57 5090MB INFO:
13:42:57 5090MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
Scene statistics
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
General counts
13:42:57 5090MB DEBUG:
Proxies: 0
13:42:57 5090MB DEBUG:
Proxy instances: 0
13:42:57 5090MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:57 5090MB DEBUG:
Instances: 1
13:42:57 5090MB DEBUG:
Point cloud points: 0
13:42:57 5090MB DEBUG:
Lights: 1
13:42:57 5090MB DEBUG:
Volume grids: 0 (0 unique)
13:42:57 5090MB DEBUG:
Sprite textures: 0
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
Geometry
13:42:57 5090MB DEBUG:
Unique triangles pre tessellation: 224
13:42:57 5090MB DEBUG:
Unique triangles post tessellation: 10280
13:42:57 5090MB DEBUG:
Unique points: 0
13:42:57 5090MB DEBUG:
Unique hair strands: 0
13:42:57 5090MB DEBUG:
Unique hair strand segments: 0
13:42:57 5090MB DEBUG:
Total triangles: 10280
13:42:57 5090MB DEBUG:
Total points: 0
13:42:57 5090MB DEBUG:
Total hair strands: 0
13:42:57 5090MB DEBUG:
Total hair strand segments: 0
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
Largest triangle meshes:
13:42:57 5090MB DEBUG:
10280 triangles : Sphere.Cache.Sphere
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
GPU Memory
13:42:57 5090MB DEBUG:
Device 0 geometry PCIe uploads: 1.85 MB (cachesize: 64.00 MB)
13:42:57 5090MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:57 5090MB DEBUG:
Device 1 geometry PCIe uploads: 1.85 MB (cachesize: 64.00 MB)
13:42:57 5090MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:57 5090MB DEBUG:
Matrices (for instances/points): 432 B
13:42:57 5090MB DEBUG:
Rays: 3.16 GB
13:42:57 5090MB DEBUG:
Sprite textures: 0 B
13:42:57 5090MB DEBUG:
Volume grids: 0 B
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
Textures
13:42:57 5090MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:57 5090MB DEBUG:
File loading time: 0ms
13:42:57 5090MB DEBUG:
File decompression time: 0ms
13:42:57 5090MB DEBUG:
Average GPU cache hits: 0%
13:42:57 5090MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:57 5090MB DEBUG:
File loading time: 0ms
13:42:57 5090MB DEBUG:
File decompression time: 0ms
13:42:57 5090MB DEBUG:
Average GPU cache hits: 0%
13:42:57 5090MB DEBUG:
13:42:57 5090MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:57 5090MB DEBUG:
Acceleration Structures: 773.58 KB
13:42:57 5090MB DEBUG:
Main primitive data: 827.80 KB
13:42:57 5090MB DEBUG:
Extra primitive data: 282.78 KB
13:42:57 5090MB DEBUG:
Primitive loading time: 0ms
13:42:57 5090MB DEBUG:
Tess/Disp time: 19ms
13:42:57 5090MB DEBUG:
13:42:57 5086MB DEBUG:
PostEffects: Applying
13:42:57 5090MB DEBUG:
Renderer: Render End
13:42:57 5090MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.000/00:00.018/00:00.000) Render:00:00.417 (00:00.161/00:00.016) Output:00:00.000 Total:00:00.435
13:42:57 5070MB DEBUG:
Status: Scanning Scene
13:42:57 5070MB DEBUG:
Status: Frame 7: Update Start
13:42:57 5071MB DEBUG:
Status: Updating Lights
13:42:57 5071MB DEBUG:
Status: Updating Environment
13:42:57 5071MB DEBUG:
Status: Scanning Materials
13:42:57 5071MB DEBUG:
Status: Extracting Geometry
13:42:57 5071MB DEBUG:
Status: Updating Objects
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5071MB DEBUG:
Deformation Update End +
13:42:57 5071MB DEBUG:
Status: Updating Transforms
13:42:57 5071MB DEBUG:
Status: Updating Deformations
13:42:57 5071MB DEBUG:
Deformation Update Begin +
13:42:57 5073MB DEBUG:
Deformation Update End +
13:42:57 5073MB DEBUG:
Status: Updating Geometry
13:42:57 5073MB DEBUG:
Status: Preparing for Rendering
13:42:57 5073MB DEBUG:
Status: Registering Objects
13:42:57 5073MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:57 5073MB DEBUG:
Status: Frame 7: Update Completed
13:42:57 5073MB DEBUG:
Renderer: Render Begin
13:42:57 5073MB INFO:
=================================================================================================
13:42:57 5073MB INFO:
Rendering frame 7...
13:42:57 5073MB INFO:
AMM enabled
13:42:57 5073MB INFO:
=================================================================================================
13:42:57 5073MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:57 5073MB DEBUG:
0ms
13:42:57 5073MB DEBUG:
13:42:57 5073MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:57 5073MB DEBUG:
Time to process 0 meshes: 0ms
13:42:57 5075MB DEBUG:
13:42:57 5075MB DEBUG:
Preparing materials and shaders
13:42:57 5075MB DEBUG:
13:42:57 5075MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:57 5075MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:57 5075MB DEBUG:
Redshift can use up to 5294 MB
13:42:57 5075MB DEBUG:
Fixed: 0 MB
13:42:57 5075MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:57 5075MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 679 MB
13:42:57 5075MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:57 5075MB DEBUG:
Redshift can use up to 5540 MB
13:42:57 5075MB DEBUG:
Fixed: 0 MB
13:42:57 5075MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:57 5075MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:57 5075MB DEBUG:
13:42:57 5075MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:57 5113MB DEBUG:
Time to process 1 meshes: 43ms
13:42:57 5113MB DEBUG:
13:42:57 5113MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:57 5113MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:57 5113MB DEBUG:
Extents: (-100.000000 -423.379333 -100.000000) - (100.000000 -159.098816 100.000000)
13:42:57 5093MB DEBUG:
Time to create tree: 2 ms (0 0 2)
13:42:57 5093MB DEBUG:
13:42:57 5093MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:57 5093MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:57 5093MB DEBUG:
Redshift can use up to 5294 MB
13:42:57 5093MB DEBUG:
Fixed: 0 MB
13:42:57 5093MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:57 5093MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 679 MB
13:42:57 5093MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:57 5093MB DEBUG:
Redshift can use up to 5540 MB
13:42:57 5093MB DEBUG:
Fixed: 0 MB
13:42:57 5093MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:57 5093MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:57 5097MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:42:57 5097MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:42:57 5097MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:42:57 5097MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:42:57 5097MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 6ms
13:42:57 5097MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 2ms
13:42:57 5097MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:42:57 5097MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:42:57 5097MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 4ms
13:42:57 5097MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:42:57 5097MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:42:57 5097MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:42:57 5097MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:42:57 5097MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:57 5097MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:42:57 5097MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:42:57 5097MB DEBUG:
Processing blocks...
13:42:57 5094MB DEBUG:
Time to render 16 blocks: 83ms
13:42:57 5094MB INFO:
13:42:57 5094MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
Scene statistics
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
General counts
13:42:57 5094MB DEBUG:
Proxies: 0
13:42:57 5094MB DEBUG:
Proxy instances: 0
13:42:57 5094MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:57 5094MB DEBUG:
Instances: 1
13:42:57 5094MB DEBUG:
Point cloud points: 0
13:42:57 5094MB DEBUG:
Lights: 1
13:42:57 5094MB DEBUG:
Volume grids: 0 (0 unique)
13:42:57 5094MB DEBUG:
Sprite textures: 0
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
Geometry
13:42:57 5094MB DEBUG:
Unique triangles pre tessellation: 224
13:42:57 5094MB DEBUG:
Unique triangles post tessellation: 6450
13:42:57 5094MB DEBUG:
Unique points: 0
13:42:57 5094MB DEBUG:
Unique hair strands: 0
13:42:57 5094MB DEBUG:
Unique hair strand segments: 0
13:42:57 5094MB DEBUG:
Total triangles: 6450
13:42:57 5094MB DEBUG:
Total points: 0
13:42:57 5094MB DEBUG:
Total hair strands: 0
13:42:57 5094MB DEBUG:
Total hair strand segments: 0
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
Largest triangle meshes:
13:42:57 5094MB DEBUG:
6450 triangles : Sphere.Cache.Sphere
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
GPU Memory
13:42:57 5094MB DEBUG:
Device 0 geometry PCIe uploads: 1.15 MB (cachesize: 64.00 MB)
13:42:57 5094MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:57 5094MB DEBUG:
Device 1 geometry PCIe uploads: 1.15 MB (cachesize: 64.00 MB)
13:42:57 5094MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:57 5094MB DEBUG:
Matrices (for instances/points): 432 B
13:42:57 5094MB DEBUG:
Rays: 3.16 GB
13:42:57 5094MB DEBUG:
Sprite textures: 0 B
13:42:57 5094MB DEBUG:
Volume grids: 0 B
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
Textures
13:42:57 5094MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:57 5094MB DEBUG:
File loading time: 0ms
13:42:57 5094MB DEBUG:
File decompression time: 0ms
13:42:57 5094MB DEBUG:
Average GPU cache hits: 0%
13:42:57 5094MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:57 5094MB DEBUG:
File loading time: 0ms
13:42:57 5094MB DEBUG:
File decompression time: 0ms
13:42:57 5094MB DEBUG:
Average GPU cache hits: 0%
13:42:57 5094MB DEBUG:
13:42:57 5094MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:57 5094MB DEBUG:
Acceleration Structures: 493.09 KB
13:42:57 5094MB DEBUG:
Main primitive data: 508.38 KB
13:42:57 5094MB DEBUG:
Extra primitive data: 173.80 KB
13:42:57 5094MB DEBUG:
Primitive loading time: 0ms
13:42:57 5094MB DEBUG:
Tess/Disp time: 12ms
13:42:57 5094MB DEBUG:
13:42:58 5089MB DEBUG:
PostEffects: Applying
13:42:58 5092MB DEBUG:
Renderer: Render End
13:42:58 5092MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.019/00:00.000) Render:00:00.417 (00:00.222/00:00.016) Output:00:00.000 Total:00:00.437
13:42:58 5097MB DEBUG:
Status: Scanning Scene
13:42:58 5097MB DEBUG:
Status: Frame 8: Update Start
13:42:58 5097MB DEBUG:
Status: Updating Lights
13:42:58 5097MB DEBUG:
Status: Updating Environment
13:42:58 5097MB DEBUG:
Status: Scanning Materials
13:42:58 5097MB DEBUG:
Status: Extracting Geometry
13:42:58 5097MB DEBUG:
Status: Updating Objects
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Transforms
13:42:58 5097MB DEBUG:
Status: Updating Deformations
13:42:58 5097MB DEBUG:
Deformation Update Begin +
13:42:58 5097MB DEBUG:
Deformation Update End +
13:42:58 5097MB DEBUG:
Status: Updating Geometry
13:42:58 5097MB DEBUG:
Status: Preparing for Rendering
13:42:58 5097MB DEBUG:
Status: Registering Objects
13:42:58 5097MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:58 5097MB DEBUG:
Status: Frame 8: Update Completed
13:42:58 5097MB DEBUG:
Renderer: Render Begin
13:42:58 5097MB INFO:
=================================================================================================
13:42:58 5097MB INFO:
Rendering frame 8...
13:42:58 5097MB INFO:
AMM enabled
13:42:58 5097MB INFO:
=================================================================================================
13:42:58 5097MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:58 5097MB DEBUG:
0ms
13:42:58 5097MB DEBUG:
13:42:58 5097MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:58 5097MB DEBUG:
Time to process 0 meshes: 0ms
13:42:58 5099MB DEBUG:
13:42:58 5099MB DEBUG:
Preparing materials and shaders
13:42:58 5099MB DEBUG:
13:42:58 5099MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:58 5099MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:58 5099MB DEBUG:
Redshift can use up to 5294 MB
13:42:58 5099MB DEBUG:
Fixed: 0 MB
13:42:58 5099MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:58 5099MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 619 MB
13:42:58 5099MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:58 5099MB DEBUG:
Redshift can use up to 5540 MB
13:42:58 5099MB DEBUG:
Fixed: 0 MB
13:42:58 5099MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:58 5099MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:58 5099MB DEBUG:
13:42:58 5099MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:58 5109MB DEBUG:
Time to process 1 meshes: 26ms
13:42:58 5109MB DEBUG:
13:42:58 5109MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:58 5109MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:58 5109MB DEBUG:
Extents: (-100.000000 -522.505737 -100.000000) - (100.000000 -248.577728 100.000000)
13:42:58 5103MB DEBUG:
Time to create tree: 1 ms (0 0 1)
13:42:58 5103MB DEBUG:
13:42:58 5103MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:58 5103MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:58 5103MB DEBUG:
Redshift can use up to 5294 MB
13:42:58 5103MB DEBUG:
Fixed: 0 MB
13:42:58 5103MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:58 5103MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 664 MB
13:42:58 5103MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:58 5103MB DEBUG:
Redshift can use up to 5540 MB
13:42:58 5103MB DEBUG:
Fixed: 0 MB
13:42:58 5103MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:58 5103MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:58 5108MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:42:58 5108MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 4ms
13:42:58 5108MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 3ms
13:42:58 5108MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:42:58 5108MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:42:58 5108MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:42:58 5108MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:58 5108MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:42:58 5108MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:42:58 5108MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:42:58 5108MB DEBUG:
Processing blocks...
13:42:58 5104MB DEBUG:
Time to render 16 blocks: 70ms
13:42:58 5104MB INFO:
13:42:58 5104MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
Scene statistics
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
General counts
13:42:58 5104MB DEBUG:
Proxies: 0
13:42:58 5104MB DEBUG:
Proxy instances: 0
13:42:58 5104MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:58 5104MB DEBUG:
Instances: 1
13:42:58 5104MB DEBUG:
Point cloud points: 0
13:42:58 5104MB DEBUG:
Lights: 1
13:42:58 5104MB DEBUG:
Volume grids: 0 (0 unique)
13:42:58 5104MB DEBUG:
Sprite textures: 0
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
Geometry
13:42:58 5104MB DEBUG:
Unique triangles pre tessellation: 224
13:42:58 5104MB DEBUG:
Unique triangles post tessellation: 2252
13:42:58 5104MB DEBUG:
Unique points: 0
13:42:58 5104MB DEBUG:
Unique hair strands: 0
13:42:58 5104MB DEBUG:
Unique hair strand segments: 0
13:42:58 5104MB DEBUG:
Total triangles: 2252
13:42:58 5104MB DEBUG:
Total points: 0
13:42:58 5104MB DEBUG:
Total hair strands: 0
13:42:58 5104MB DEBUG:
Total hair strand segments: 0
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
Largest triangle meshes:
13:42:58 5104MB DEBUG:
2252 triangles : Sphere.Cache.Sphere
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
GPU Memory
13:42:58 5104MB DEBUG:
Device 0 geometry PCIe uploads: 349.77 KB (cachesize: 64.00 MB)
13:42:58 5104MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:58 5104MB DEBUG:
Device 1 geometry PCIe uploads: 171.80 KB (cachesize: 64.00 MB)
13:42:58 5104MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:58 5104MB DEBUG:
Matrices (for instances/points): 432 B
13:42:58 5104MB DEBUG:
Rays: 3.16 GB
13:42:58 5104MB DEBUG:
Sprite textures: 0 B
13:42:58 5104MB DEBUG:
Volume grids: 0 B
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
Textures
13:42:58 5104MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:58 5104MB DEBUG:
File loading time: 0ms
13:42:58 5104MB DEBUG:
File decompression time: 0ms
13:42:58 5104MB DEBUG:
Average GPU cache hits: 0%
13:42:58 5104MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:58 5104MB DEBUG:
File loading time: 0ms
13:42:58 5104MB DEBUG:
File decompression time: 0ms
13:42:58 5104MB DEBUG:
Average GPU cache hits: 0%
13:42:58 5104MB DEBUG:
13:42:58 5104MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:58 5104MB DEBUG:
Acceleration Structures: 174.09 KB
13:42:58 5104MB DEBUG:
Main primitive data: 174.17 KB
13:42:58 5104MB DEBUG:
Extra primitive data: 59.63 KB
13:42:58 5104MB DEBUG:
Primitive loading time: 0ms
13:42:58 5104MB DEBUG:
Tess/Disp time: 5ms
13:42:58 5104MB DEBUG:
13:42:58 5102MB DEBUG:
PostEffects: Applying
13:42:58 5105MB DEBUG:
Renderer: Render End
13:42:58 5105MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.000/00:00.019/00:00.000) Render:00:00.215 (00:00.124/00:00.015) Output:00:00.000 Total:00:00.235
13:42:58 5107MB DEBUG:
Status: Scanning Scene
13:42:58 5107MB DEBUG:
Status: Frame 9: Update Start
13:42:58 5107MB DEBUG:
Status: Updating Lights
13:42:58 5107MB DEBUG:
Status: Updating Environment
13:42:58 5107MB DEBUG:
Status: Scanning Materials
13:42:58 5107MB DEBUG:
Status: Extracting Geometry
13:42:58 5107MB DEBUG:
Status: Updating Objects
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5107MB DEBUG:
Deformation Update End +
13:42:58 5107MB DEBUG:
Status: Updating Transforms
13:42:58 5107MB DEBUG:
Status: Updating Deformations
13:42:58 5107MB DEBUG:
Deformation Update Begin +
13:42:58 5108MB DEBUG:
Deformation Update End +
13:42:58 5108MB DEBUG:
Status: Updating Geometry
13:42:58 5108MB DEBUG:
Status: Preparing for Rendering
13:42:58 5108MB DEBUG:
Status: Registering Objects
13:42:58 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:58 5108MB DEBUG:
Status: Frame 9: Update Completed
13:42:58 5108MB DEBUG:
Renderer: Render Begin
13:42:58 5108MB INFO:
=================================================================================================
13:42:58 5108MB INFO:
Rendering frame 9...
13:42:58 5108MB INFO:
AMM enabled
13:42:58 5108MB INFO:
=================================================================================================
13:42:58 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:58 5108MB DEBUG:
0ms
13:42:58 5108MB DEBUG:
13:42:58 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:58 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:42:58 5109MB DEBUG:
13:42:58 5109MB DEBUG:
Preparing materials and shaders
13:42:58 5109MB DEBUG:
13:42:58 5109MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:58 5109MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:58 5109MB DEBUG:
Redshift can use up to 5294 MB
13:42:58 5109MB DEBUG:
Fixed: 0 MB
13:42:58 5109MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:58 5109MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 637 MB
13:42:58 5109MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:58 5109MB DEBUG:
Redshift can use up to 5540 MB
13:42:58 5109MB DEBUG:
Fixed: 0 MB
13:42:58 5109MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:58 5109MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:58 5109MB DEBUG:
13:42:58 5109MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:58 5117MB DEBUG:
Time to process 1 meshes: 22ms
13:42:58 5117MB DEBUG:
13:42:58 5117MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:58 5117MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:58 5117MB DEBUG:
Extents: (-100.000000 -634.609192 -100.000000) - (100.000000 -351.091278 100.000000)
13:42:58 5114MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:42:58 5114MB DEBUG:
13:42:58 5114MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:58 5114MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:58 5114MB DEBUG:
Redshift can use up to 5294 MB
13:42:58 5114MB DEBUG:
Fixed: 0 MB
13:42:58 5114MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:58 5114MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 637 MB
13:42:58 5114MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:58 5114MB DEBUG:
Redshift can use up to 5540 MB
13:42:58 5114MB DEBUG:
Fixed: 0 MB
13:42:58 5114MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:58 5114MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 629 MB
13:42:58 5119MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 3ms
13:42:58 5119MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 3ms
13:42:58 5118MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:58 5118MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 3ms
13:42:58 5118MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:42:58 5118MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:58 5118MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:58 5118MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:42:58 5118MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:42:58 5118MB DEBUG:
Processing blocks...
13:42:58 5115MB DEBUG:
Time to render 16 blocks: 69ms
13:42:58 5115MB INFO:
13:42:58 5115MB INFO:
Rendering time: 0.1s (2 GPU(s) used)
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
Scene statistics
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
General counts
13:42:58 5115MB DEBUG:
Proxies: 0
13:42:58 5115MB DEBUG:
Proxy instances: 0
13:42:58 5115MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:58 5115MB DEBUG:
Instances: 1
13:42:58 5115MB DEBUG:
Point cloud points: 0
13:42:58 5115MB DEBUG:
Lights: 1
13:42:58 5115MB DEBUG:
Volume grids: 0 (0 unique)
13:42:58 5115MB DEBUG:
Sprite textures: 0
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
Geometry
13:42:58 5115MB DEBUG:
Unique triangles pre tessellation: 224
13:42:58 5115MB DEBUG:
Unique triangles post tessellation: 1272
13:42:58 5115MB DEBUG:
Unique points: 0
13:42:58 5115MB DEBUG:
Unique hair strands: 0
13:42:58 5115MB DEBUG:
Unique hair strand segments: 0
13:42:58 5115MB DEBUG:
Total triangles: 1272
13:42:58 5115MB DEBUG:
Total points: 0
13:42:58 5115MB DEBUG:
Total hair strands: 0
13:42:58 5115MB DEBUG:
Total hair strand segments: 0
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
Largest triangle meshes:
13:42:58 5115MB DEBUG:
1272 triangles : Sphere.Cache.Sphere
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
GPU Memory
13:42:58 5115MB DEBUG:
Device 0 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:42:58 5115MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:58 5115MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:42:58 5115MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:58 5115MB DEBUG:
Matrices (for instances/points): 432 B
13:42:58 5115MB DEBUG:
Rays: 3.16 GB
13:42:58 5115MB DEBUG:
Sprite textures: 0 B
13:42:58 5115MB DEBUG:
Volume grids: 0 B
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
Textures
13:42:58 5115MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:58 5115MB DEBUG:
File loading time: 0ms
13:42:58 5115MB DEBUG:
File decompression time: 0ms
13:42:58 5115MB DEBUG:
Average GPU cache hits: 0%
13:42:58 5115MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:58 5115MB DEBUG:
File loading time: 0ms
13:42:58 5115MB DEBUG:
File decompression time: 0ms
13:42:58 5115MB DEBUG:
Average GPU cache hits: 0%
13:42:58 5115MB DEBUG:
13:42:58 5115MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:58 5115MB DEBUG:
Acceleration Structures: 94.34 KB
13:42:58 5115MB DEBUG:
Main primitive data: 99.89 KB
13:42:58 5115MB DEBUG:
Extra primitive data: 34.23 KB
13:42:58 5115MB DEBUG:
Primitive loading time: 0ms
13:42:58 5115MB DEBUG:
Tess/Disp time: 4ms
13:42:58 5115MB DEBUG:
13:42:58 5113MB DEBUG:
PostEffects: Applying
13:42:58 5115MB DEBUG:
Renderer: Render End
13:42:58 5115MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.000/00:00.016/00:00.000) Render:00:00.216 (00:00.115/00:00.015) Output:00:00.000 Total:00:00.233
13:42:58 5117MB DEBUG:
Status: Scanning Scene
13:42:58 5117MB DEBUG:
Status: Frame 10: Update Start
13:42:58 5117MB DEBUG:
Status: Updating Lights
13:42:58 5117MB DEBUG:
Status: Updating Environment
13:42:58 5117MB DEBUG:
Status: Scanning Materials
13:42:58 5117MB DEBUG:
Status: Extracting Geometry
13:42:58 5117MB DEBUG:
Status: Updating Objects
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Transforms
13:42:58 5117MB DEBUG:
Status: Updating Deformations
13:42:58 5117MB DEBUG:
Deformation Update Begin +
13:42:58 5117MB DEBUG:
Deformation Update End +
13:42:58 5117MB DEBUG:
Status: Updating Geometry
13:42:58 5117MB DEBUG:
Status: Preparing for Rendering
13:42:58 5117MB DEBUG:
Status: Registering Objects
13:42:58 5117MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:42:58 5117MB DEBUG:
Status: Frame 10: Update Completed
13:42:58 5117MB DEBUG:
Renderer: Render Begin
13:42:58 5117MB INFO:
=================================================================================================
13:42:58 5117MB INFO:
Rendering frame 10...
13:42:58 5117MB INFO:
AMM enabled
13:42:58 5117MB INFO:
=================================================================================================
13:42:58 5117MB INFO:
License for redshift-core 2021.04 (permanent)
13:42:58 5117MB DEBUG:
0ms
13:42:58 5117MB DEBUG:
13:42:58 5117MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:58 5117MB DEBUG:
Time to process 0 meshes: 0ms
13:42:58 5118MB DEBUG:
13:42:58 5118MB DEBUG:
Preparing materials and shaders
13:42:58 5118MB DEBUG:
13:42:58 5118MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:42:58 5118MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:58 5118MB DEBUG:
Redshift can use up to 5294 MB
13:42:58 5118MB DEBUG:
Fixed: 0 MB
13:42:58 5118MB DEBUG:
Geo: 4741 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:58 5118MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 594 MB
13:42:58 5118MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:58 5118MB DEBUG:
Redshift can use up to 5540 MB
13:42:58 5118MB DEBUG:
Fixed: 0 MB
13:42:58 5118MB DEBUG:
Geo: 4987 MB, Tex: 0 MB, Rays: 551 MB, NRPR: 262144
13:42:58 5118MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 629 MB
13:42:58 5118MB DEBUG:
13:42:58 5118MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:42:58 5124MB DEBUG:
Time to process 1 meshes: 23ms
13:42:58 5124MB DEBUG:
13:42:58 5124MB DEBUG:
Ray Tracing Hierarchy Info:
13:42:58 5124MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:42:58 5124MB DEBUG:
Extents: (-100.000000 -759.612305 -100.000000) - (100.000000 -466.561707 100.000000)
13:42:58 5122MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:42:58 5122MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:42:58 5122MB DEBUG:
Redshift can use up to 5294 MB
13:42:58 5122MB DEBUG:
Fixed: 0 MB
13:42:58 5122MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:58 5122MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 619 MB
13:42:58 5122MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:42:58 5122MB DEBUG:
Redshift can use up to 5540 MB
13:42:58 5122MB DEBUG:
Fixed: 0 MB
13:42:58 5122MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3239 MB, NRPR: 786432
13:42:58 5122MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 629 MB
13:42:58 5126MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 3ms
13:42:58 5126MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 3ms
13:42:58 5126MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 3ms
13:42:58 5126MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 4ms
13:42:58 5126MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:42:58 5126MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 3ms
13:42:58 5126MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 2ms
13:42:58 5126MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 4ms
13:42:58 5126MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:42:58 5126MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:42:58 5126MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:42:58 5126MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:42:58 5126MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:42:58 5126MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:42:58 5126MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:42:58 5126MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:42:58 5126MB DEBUG:
Processing blocks...
13:42:58 5122MB DEBUG:
Time to render 16 blocks: 74ms
13:42:58 5122MB INFO:
13:42:58 5122MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
Scene statistics
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
General counts
13:42:58 5122MB DEBUG:
Proxies: 0
13:42:58 5122MB DEBUG:
Proxy instances: 0
13:42:58 5122MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:42:58 5122MB DEBUG:
Instances: 1
13:42:58 5122MB DEBUG:
Point cloud points: 0
13:42:58 5122MB DEBUG:
Lights: 1
13:42:58 5122MB DEBUG:
Volume grids: 0 (0 unique)
13:42:58 5122MB DEBUG:
Sprite textures: 0
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
Geometry
13:42:58 5122MB DEBUG:
Unique triangles pre tessellation: 224
13:42:58 5122MB DEBUG:
Unique triangles post tessellation: 964
13:42:58 5122MB DEBUG:
Unique points: 0
13:42:58 5122MB DEBUG:
Unique hair strands: 0
13:42:58 5122MB DEBUG:
Unique hair strand segments: 0
13:42:58 5122MB DEBUG:
Total triangles: 964
13:42:58 5122MB DEBUG:
Total points: 0
13:42:58 5122MB DEBUG:
Total hair strands: 0
13:42:58 5122MB DEBUG:
Total hair strand segments: 0
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
Largest triangle meshes:
13:42:58 5122MB DEBUG:
964 triangles : Sphere.Cache.Sphere
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
GPU Memory
13:42:58 5122MB DEBUG:
Device 0 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:42:58 5122MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:58 5122MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 64.00 MB)
13:42:58 5122MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:42:58 5122MB DEBUG:
Matrices (for instances/points): 432 B
13:42:58 5122MB DEBUG:
Rays: 3.16 GB
13:42:58 5122MB DEBUG:
Sprite textures: 0 B
13:42:58 5122MB DEBUG:
Volume grids: 0 B
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
Textures
13:42:58 5122MB DEBUG:
Device 0 stream and upload time: 0ms
13:42:58 5122MB DEBUG:
File loading time: 0ms
13:42:58 5122MB DEBUG:
File decompression time: 0ms
13:42:58 5122MB DEBUG:
Average GPU cache hits: 0%
13:42:58 5122MB DEBUG:
Device 1 stream and upload time: 0ms
13:42:58 5122MB DEBUG:
File loading time: 0ms
13:42:58 5122MB DEBUG:
File decompression time: 0ms
13:42:58 5122MB DEBUG:
Average GPU cache hits: 0%
13:42:58 5122MB DEBUG:
13:42:58 5122MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:42:58 5122MB DEBUG:
Acceleration Structures: 70.33 KB
13:42:58 5122MB DEBUG:
Main primitive data: 76.33 KB
13:42:58 5122MB DEBUG:
Extra primitive data: 26.17 KB
13:42:58 5122MB DEBUG:
Primitive loading time: 0ms
13:42:58 5122MB DEBUG:
Tess/Disp time: 3ms
13:42:58 5122MB DEBUG:
13:42:58 5121MB DEBUG:
PostEffects: Applying
13:42:58 5123MB DEBUG:
Renderer: Render End
13:42:58 5123MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.000/00:00.019/00:00.000) Render:00:00.215 (00:00.127/00:00.015) Output:00:00.000 Total:00:00.235
13:42:58 5082MB DEBUG:
Context: Unlocked:Render
13:43:03 5006MB INFO:
License returned
13:43:08 5003MB DEBUG:
Freeing GPU mem...(device 0)
13:43:08 4996MB DEBUG:
Done (CUDA reported free mem before: 664 MB, after: 5955 MB)
13:43:08 4996MB DEBUG:
Freeing GPU mem...(device 1)
13:43:08 4996MB DEBUG:
Done (CUDA reported free mem before: 629 MB, after: 6169 MB)
13:43:13 5066MB DEBUG:
Context: Locked:Render
13:43:13 5094MB DEBUG:
Status: Scanning Scene
13:43:13 5094MB DEBUG:
Status: Frame 0: Update Start
13:43:13 5094MB DEBUG:
Status: Updating Lights
13:43:13 5094MB DEBUG:
Status: Updating Environment
13:43:13 5094MB DEBUG:
Status: Scanning Materials
13:43:13 5094MB DEBUG:
Status: Extracting Geometry
13:43:13 5094MB DEBUG:
Mesh Creation Begin +
13:43:13 5094MB DEBUG:
Mesh Creation End +
13:43:13 5094MB DEBUG:
Status: Updating Objects
13:43:13 5094MB DEBUG:
Status: Updating Transforms
13:43:13 5094MB DEBUG:
Status: Updating Geometry
13:43:13 5094MB DEBUG:
Mesh Geometry Update Begin +
13:43:13 5094MB DEBUG:
Mesh Geometry Update End +
13:43:13 5094MB DEBUG:
Status: Preparing for Rendering
13:43:13 5094MB DEBUG:
Status: Registering Objects
13:43:13 5094MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:13 5094MB DEBUG:
Status: Frame 0: Update Completed
13:43:13 5094MB DEBUG:
Renderer: Render Begin
13:43:13 5094MB INFO:
=================================================================================================
13:43:13 5094MB INFO:
Rendering frame 0...
13:43:13 5094MB INFO:
AMM enabled
13:43:13 5094MB INFO:
=================================================================================================
13:43:13 5094MB INFO:
License acquired
13:43:13 5094MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:13 5094MB DEBUG:
22ms
13:43:13 5095MB DEBUG:
13:43:13 5095MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:13 5095MB DEBUG:
Time to process 0 meshes: 0ms
13:43:13 5096MB DEBUG:
13:43:13 5096MB DEBUG:
Preparing materials and shaders
13:43:13 5098MB DEBUG:
13:43:13 5098MB DEBUG:
Allocating GPU mem...(device 0)
13:43:13 5096MB DEBUG:
Done (Allocator size: 5277 MB. CUDA reported free mem before: 5881 MB, after: 639 MB)
13:43:13 5096MB DEBUG:
13:43:13 5096MB DEBUG:
Allocating GPU mem...(device 1)
13:43:13 5097MB DEBUG:
Done (Allocator size: 5536 MB. CUDA reported free mem before: 6169 MB, after: 632 MB)
13:43:13 5097MB DEBUG:
13:43:13 5097MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:13 5097MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:13 5097MB DEBUG:
Redshift can use up to 5277 MB
13:43:13 5097MB DEBUG:
Fixed: 0 MB
13:43:13 5097MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:13 5097MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 584 MB
13:43:13 5097MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:13 5097MB DEBUG:
Redshift can use up to 5536 MB
13:43:13 5097MB DEBUG:
Fixed: 0 MB
13:43:13 5097MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:13 5097MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:13 5097MB DEBUG:
13:43:13 5097MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:13 5097MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:13 5097MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:43:13 5122MB DEBUG:
Time to create tree: 37 ms (0 36 0)
13:43:13 5122MB DEBUG:
13:43:13 5122MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:13 5122MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:13 5122MB DEBUG:
Redshift can use up to 5277 MB
13:43:13 5122MB DEBUG:
Fixed: 0 MB
13:43:13 5122MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:13 5122MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 671 MB
13:43:13 5122MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:13 5122MB DEBUG:
Redshift can use up to 5536 MB
13:43:13 5122MB DEBUG:
Fixed: 0 MB
13:43:13 5122MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:13 5122MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:43:13 5128MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:13 5128MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:43:13 5128MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:43:13 5128MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:43:13 5128MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:43:13 5128MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:43:13 5128MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:13 5128MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:43:13 5129MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:43:13 5129MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:43:13 5129MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:43:13 5129MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:43:13 5129MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:43:13 5129MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:43:13 5129MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:43:13 5129MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:43:13 5129MB DEBUG:
Processing blocks...
13:43:13 5126MB DEBUG:
Time to render 16 blocks: 86ms
13:43:13 5126MB INFO:
13:43:13 5126MB INFO:
Rendering time: 0.7s (2 GPU(s) used)
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
Scene statistics
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
General counts
13:43:13 5126MB DEBUG:
Proxies: 0
13:43:13 5126MB DEBUG:
Proxy instances: 0
13:43:13 5126MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:13 5126MB DEBUG:
Instances: 0
13:43:13 5126MB DEBUG:
Point cloud points: 0
13:43:13 5126MB DEBUG:
Lights: 1
13:43:13 5126MB DEBUG:
Volume grids: 0 (0 unique)
13:43:13 5126MB DEBUG:
Sprite textures: 0
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
Geometry
13:43:13 5126MB DEBUG:
Unique triangles pre tessellation: 224
13:43:13 5126MB DEBUG:
Unique triangles post tessellation: 15100
13:43:13 5126MB DEBUG:
Unique points: 0
13:43:13 5126MB DEBUG:
Unique hair strands: 0
13:43:13 5126MB DEBUG:
Unique hair strand segments: 0
13:43:13 5126MB DEBUG:
Total triangles: 15100
13:43:13 5126MB DEBUG:
Total points: 0
13:43:13 5126MB DEBUG:
Total hair strands: 0
13:43:13 5126MB DEBUG:
Total hair strand segments: 0
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
Largest triangle meshes:
13:43:13 5126MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
GPU Memory
13:43:13 5126MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:43:13 5126MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:13 5126MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:43:13 5126MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:13 5126MB DEBUG:
Matrices (for instances/points): 0 B
13:43:13 5126MB DEBUG:
Rays: 3.01 GB
13:43:13 5126MB DEBUG:
Sprite textures: 0 B
13:43:13 5126MB DEBUG:
Volume grids: 0 B
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
Textures
13:43:13 5126MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:13 5126MB DEBUG:
File loading time: 0ms
13:43:13 5126MB DEBUG:
File decompression time: 0ms
13:43:13 5126MB DEBUG:
Average GPU cache hits: 0%
13:43:13 5126MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:13 5126MB DEBUG:
File loading time: 0ms
13:43:13 5126MB DEBUG:
File decompression time: 0ms
13:43:13 5126MB DEBUG:
Average GPU cache hits: 0%
13:43:13 5126MB DEBUG:
13:43:13 5126MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:13 5126MB DEBUG:
Acceleration Structures: 199.78 KB
13:43:13 5126MB DEBUG:
Main primitive data: 189.92 KB
13:43:13 5126MB DEBUG:
Extra primitive data: 160.06 KB
13:43:13 5126MB DEBUG:
Primitive loading time: 0ms
13:43:13 5126MB DEBUG:
Tess/Disp time: 10ms
13:43:13 5126MB DEBUG:
13:43:14 5125MB DEBUG:
PostEffects: Applying
13:43:14 5125MB DEBUG:
Renderer: Render End
13:43:14 5125MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.816 (00:00.634/00:00.014) Output:00:00.000 Total:00:00.821
13:43:14 5126MB DEBUG:
Status: Scanning Scene
13:43:14 5126MB DEBUG:
Status: Frame 1: Update Start
13:43:14 5126MB DEBUG:
Status: Updating Lights
13:43:14 5126MB DEBUG:
Status: Updating Environment
13:43:14 5126MB DEBUG:
Status: Scanning Materials
13:43:14 5126MB DEBUG:
Status: Extracting Geometry
13:43:14 5126MB DEBUG:
Status: Updating Objects
13:43:14 5126MB DEBUG:
Status: Updating Transforms
13:43:14 5126MB DEBUG:
Status: Updating Geometry
13:43:14 5126MB DEBUG:
Mesh Geometry Update Begin +
13:43:14 5126MB DEBUG:
Mesh Geometry Update End +
13:43:14 5126MB DEBUG:
Status: Preparing for Rendering
13:43:14 5126MB DEBUG:
Status: Registering Objects
13:43:14 5126MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:14 5126MB DEBUG:
Status: Frame 1: Update Completed
13:43:14 5126MB DEBUG:
Renderer: Render Begin
13:43:14 5126MB INFO:
=================================================================================================
13:43:14 5126MB INFO:
Rendering frame 1...
13:43:14 5126MB INFO:
AMM enabled
13:43:14 5126MB INFO:
=================================================================================================
13:43:14 5126MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:14 5126MB DEBUG:
0ms
13:43:14 5126MB DEBUG:
13:43:14 5126MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:14 5126MB DEBUG:
Time to process 0 meshes: 0ms
13:43:14 5127MB DEBUG:
13:43:14 5127MB DEBUG:
Preparing materials and shaders
13:43:14 5127MB DEBUG:
13:43:14 5127MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:14 5127MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5127MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5127MB DEBUG:
Fixed: 0 MB
13:43:14 5127MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5127MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 582 MB
13:43:14 5127MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5127MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5127MB DEBUG:
Fixed: 0 MB
13:43:14 5127MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5127MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:14 5127MB DEBUG:
13:43:14 5127MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:14 5127MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:14 5127MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:43:14 5129MB DEBUG:
Time to create tree: 34 ms (0 33 0)
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:14 5129MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5129MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5129MB DEBUG:
Fixed: 0 MB
13:43:14 5129MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5129MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 635 MB
13:43:14 5129MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5129MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5129MB DEBUG:
Fixed: 0 MB
13:43:14 5129MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5129MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 632 MB
13:43:14 5133MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:14 5133MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:43:14 5133MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:43:14 5133MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:43:14 5133MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 7ms
13:43:14 5133MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:43:14 5133MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:14 5133MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:43:14 5133MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:43:14 5133MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:43:14 5133MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:43:14 5133MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:43:14 5133MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:43:14 5133MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:43:14 5133MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:43:14 5133MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:43:14 5133MB DEBUG:
Processing blocks...
13:43:14 5129MB DEBUG:
Time to render 16 blocks: 95ms
13:43:14 5129MB INFO:
13:43:14 5129MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
Scene statistics
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
General counts
13:43:14 5129MB DEBUG:
Proxies: 0
13:43:14 5129MB DEBUG:
Proxy instances: 0
13:43:14 5129MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:14 5129MB DEBUG:
Instances: 0
13:43:14 5129MB DEBUG:
Point cloud points: 0
13:43:14 5129MB DEBUG:
Lights: 1
13:43:14 5129MB DEBUG:
Volume grids: 0 (0 unique)
13:43:14 5129MB DEBUG:
Sprite textures: 0
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
Geometry
13:43:14 5129MB DEBUG:
Unique triangles pre tessellation: 224
13:43:14 5129MB DEBUG:
Unique triangles post tessellation: 15100
13:43:14 5129MB DEBUG:
Unique points: 0
13:43:14 5129MB DEBUG:
Unique hair strands: 0
13:43:14 5129MB DEBUG:
Unique hair strand segments: 0
13:43:14 5129MB DEBUG:
Total triangles: 15100
13:43:14 5129MB DEBUG:
Total points: 0
13:43:14 5129MB DEBUG:
Total hair strands: 0
13:43:14 5129MB DEBUG:
Total hair strand segments: 0
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
Largest triangle meshes:
13:43:14 5129MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
GPU Memory
13:43:14 5129MB DEBUG:
Device 0 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:43:14 5129MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5129MB DEBUG:
Device 1 geometry PCIe uploads: 160.06 KB (cachesize: 64.00 MB)
13:43:14 5129MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5129MB DEBUG:
Matrices (for instances/points): 0 B
13:43:14 5129MB DEBUG:
Rays: 3.01 GB
13:43:14 5129MB DEBUG:
Sprite textures: 0 B
13:43:14 5129MB DEBUG:
Volume grids: 0 B
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
Textures
13:43:14 5129MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:14 5129MB DEBUG:
File loading time: 0ms
13:43:14 5129MB DEBUG:
File decompression time: 0ms
13:43:14 5129MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5129MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:14 5129MB DEBUG:
File loading time: 0ms
13:43:14 5129MB DEBUG:
File decompression time: 0ms
13:43:14 5129MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:14 5129MB DEBUG:
Acceleration Structures: 199.78 KB
13:43:14 5129MB DEBUG:
Main primitive data: 189.92 KB
13:43:14 5129MB DEBUG:
Extra primitive data: 160.06 KB
13:43:14 5129MB DEBUG:
Primitive loading time: 0ms
13:43:14 5129MB DEBUG:
Tess/Disp time: 12ms
13:43:14 5129MB DEBUG:
13:43:14 5128MB DEBUG:
PostEffects: Applying
13:43:14 5129MB DEBUG:
Renderer: Render End
13:43:14 5129MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.142/00:00.015) Output:00:00.000 Total:00:00.220
13:43:14 5129MB DEBUG:
Status: Scanning Scene
13:43:14 5129MB DEBUG:
Status: Frame 2: Update Start
13:43:14 5129MB DEBUG:
Status: Updating Lights
13:43:14 5129MB DEBUG:
Status: Updating Environment
13:43:14 5129MB DEBUG:
Status: Scanning Materials
13:43:14 5129MB DEBUG:
Status: Extracting Geometry
13:43:14 5129MB DEBUG:
Status: Updating Objects
13:43:14 5129MB DEBUG:
Status: Updating Transforms
13:43:14 5129MB DEBUG:
Status: Updating Geometry
13:43:14 5129MB DEBUG:
Mesh Geometry Update Begin +
13:43:14 5129MB DEBUG:
Mesh Geometry Update End +
13:43:14 5129MB DEBUG:
Status: Preparing for Rendering
13:43:14 5129MB DEBUG:
Status: Registering Objects
13:43:14 5129MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:14 5129MB DEBUG:
Status: Frame 2: Update Completed
13:43:14 5129MB DEBUG:
Renderer: Render Begin
13:43:14 5129MB INFO:
=================================================================================================
13:43:14 5129MB INFO:
Rendering frame 2...
13:43:14 5129MB INFO:
AMM enabled
13:43:14 5129MB INFO:
=================================================================================================
13:43:14 5129MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:14 5129MB DEBUG:
0ms
13:43:14 5129MB DEBUG:
13:43:14 5129MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:14 5129MB DEBUG:
Time to process 0 meshes: 0ms
13:43:14 5130MB DEBUG:
13:43:14 5130MB DEBUG:
Preparing materials and shaders
13:43:14 5130MB DEBUG:
13:43:14 5130MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:14 5130MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5130MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5130MB DEBUG:
Fixed: 0 MB
13:43:14 5130MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5130MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 574 MB
13:43:14 5130MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5130MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5130MB DEBUG:
Fixed: 0 MB
13:43:14 5130MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5130MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:43:14 5130MB DEBUG:
13:43:14 5130MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:14 5130MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:14 5130MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:43:14 5131MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:14 5131MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5131MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5131MB DEBUG:
Fixed: 0 MB
13:43:14 5131MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5131MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 614 MB
13:43:14 5131MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5131MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5131MB DEBUG:
Fixed: 0 MB
13:43:14 5131MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5131MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:43:14 5135MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 8ms
13:43:14 5135MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:43:14 5135MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:43:14 5135MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 7ms
13:43:14 5135MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:43:14 5135MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:43:14 5135MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:14 5135MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:43:14 5135MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:43:14 5135MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:43:14 5135MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:43:14 5135MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:43:14 5135MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:43:14 5135MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:43:14 5135MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:43:14 5135MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:43:14 5135MB DEBUG:
Processing blocks...
13:43:14 5131MB DEBUG:
Time to render 16 blocks: 88ms
13:43:14 5131MB INFO:
13:43:14 5131MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Scene statistics
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
General counts
13:43:14 5131MB DEBUG:
Proxies: 0
13:43:14 5131MB DEBUG:
Proxy instances: 0
13:43:14 5131MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:14 5131MB DEBUG:
Instances: 0
13:43:14 5131MB DEBUG:
Point cloud points: 0
13:43:14 5131MB DEBUG:
Lights: 1
13:43:14 5131MB DEBUG:
Volume grids: 0 (0 unique)
13:43:14 5131MB DEBUG:
Sprite textures: 0
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Geometry
13:43:14 5131MB DEBUG:
Unique triangles pre tessellation: 224
13:43:14 5131MB DEBUG:
Unique triangles post tessellation: 15096
13:43:14 5131MB DEBUG:
Unique points: 0
13:43:14 5131MB DEBUG:
Unique hair strands: 0
13:43:14 5131MB DEBUG:
Unique hair strand segments: 0
13:43:14 5131MB DEBUG:
Total triangles: 15096
13:43:14 5131MB DEBUG:
Total points: 0
13:43:14 5131MB DEBUG:
Total hair strands: 0
13:43:14 5131MB DEBUG:
Total hair strand segments: 0
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Largest triangle meshes:
13:43:14 5131MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
GPU Memory
13:43:14 5131MB DEBUG:
Device 0 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:43:14 5131MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5131MB DEBUG:
Device 1 geometry PCIe uploads: 160.16 KB (cachesize: 64.00 MB)
13:43:14 5131MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5131MB DEBUG:
Matrices (for instances/points): 0 B
13:43:14 5131MB DEBUG:
Rays: 3.01 GB
13:43:14 5131MB DEBUG:
Sprite textures: 0 B
13:43:14 5131MB DEBUG:
Volume grids: 0 B
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Textures
13:43:14 5131MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:14 5131MB DEBUG:
File loading time: 0ms
13:43:14 5131MB DEBUG:
File decompression time: 0ms
13:43:14 5131MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5131MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:14 5131MB DEBUG:
File loading time: 0ms
13:43:14 5131MB DEBUG:
File decompression time: 0ms
13:43:14 5131MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:14 5131MB DEBUG:
Acceleration Structures: 199.78 KB
13:43:14 5131MB DEBUG:
Main primitive data: 190.02 KB
13:43:14 5131MB DEBUG:
Extra primitive data: 160.16 KB
13:43:14 5131MB DEBUG:
Primitive loading time: 0ms
13:43:14 5131MB DEBUG:
Tess/Disp time: 10ms
13:43:14 5131MB DEBUG:
13:43:14 5130MB DEBUG:
PostEffects: Applying
13:43:14 5130MB DEBUG:
Renderer: Render End
13:43:14 5130MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.132/00:00.014) Output:00:00.000 Total:00:00.219
13:43:14 5130MB DEBUG:
Status: Scanning Scene
13:43:14 5130MB DEBUG:
Status: Frame 3: Update Start
13:43:14 5130MB DEBUG:
Status: Updating Lights
13:43:14 5130MB DEBUG:
Status: Updating Environment
13:43:14 5130MB DEBUG:
Status: Scanning Materials
13:43:14 5130MB DEBUG:
Status: Extracting Geometry
13:43:14 5130MB DEBUG:
Status: Updating Objects
13:43:14 5130MB DEBUG:
Status: Updating Transforms
13:43:14 5130MB DEBUG:
Status: Updating Geometry
13:43:14 5130MB DEBUG:
Mesh Geometry Update Begin +
13:43:14 5130MB DEBUG:
Mesh Geometry Update End +
13:43:14 5130MB DEBUG:
Status: Preparing for Rendering
13:43:14 5130MB DEBUG:
Status: Registering Objects
13:43:14 5130MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:14 5130MB DEBUG:
Status: Frame 3: Update Completed
13:43:14 5130MB DEBUG:
Renderer: Render Begin
13:43:14 5130MB INFO:
=================================================================================================
13:43:14 5130MB INFO:
Rendering frame 3...
13:43:14 5130MB INFO:
AMM enabled
13:43:14 5130MB INFO:
=================================================================================================
13:43:14 5130MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:14 5130MB DEBUG:
0ms
13:43:14 5130MB DEBUG:
13:43:14 5130MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:14 5130MB DEBUG:
Time to process 0 meshes: 0ms
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Preparing materials and shaders
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:14 5131MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5131MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5131MB DEBUG:
Fixed: 0 MB
13:43:14 5131MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5131MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 614 MB
13:43:14 5131MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5131MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5131MB DEBUG:
Fixed: 0 MB
13:43:14 5131MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5131MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:14 5131MB DEBUG:
13:43:14 5131MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:14 5131MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:14 5131MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:43:14 5133MB DEBUG:
Time to create tree: 35 ms (0 34 0)
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:14 5133MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5133MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5133MB DEBUG:
Fixed: 0 MB
13:43:14 5133MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5133MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 636 MB
13:43:14 5133MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5133MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5133MB DEBUG:
Fixed: 0 MB
13:43:14 5133MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5133MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:43:14 5136MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:14 5136MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:43:14 5136MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:43:14 5136MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:43:14 5137MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 5ms
13:43:14 5137MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:43:14 5137MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:43:14 5137MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:43:14 5137MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:43:14 5137MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:43:14 5137MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:43:14 5137MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:43:14 5137MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:43:14 5137MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:43:14 5137MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:43:14 5137MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:43:14 5137MB DEBUG:
Processing blocks...
13:43:14 5133MB DEBUG:
Time to render 16 blocks: 95ms
13:43:14 5133MB INFO:
13:43:14 5133MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Scene statistics
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
General counts
13:43:14 5133MB DEBUG:
Proxies: 0
13:43:14 5133MB DEBUG:
Proxy instances: 0
13:43:14 5133MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:14 5133MB DEBUG:
Instances: 0
13:43:14 5133MB DEBUG:
Point cloud points: 0
13:43:14 5133MB DEBUG:
Lights: 1
13:43:14 5133MB DEBUG:
Volume grids: 0 (0 unique)
13:43:14 5133MB DEBUG:
Sprite textures: 0
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Geometry
13:43:14 5133MB DEBUG:
Unique triangles pre tessellation: 224
13:43:14 5133MB DEBUG:
Unique triangles post tessellation: 15092
13:43:14 5133MB DEBUG:
Unique points: 0
13:43:14 5133MB DEBUG:
Unique hair strands: 0
13:43:14 5133MB DEBUG:
Unique hair strand segments: 0
13:43:14 5133MB DEBUG:
Total triangles: 15092
13:43:14 5133MB DEBUG:
Total points: 0
13:43:14 5133MB DEBUG:
Total hair strands: 0
13:43:14 5133MB DEBUG:
Total hair strand segments: 0
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Largest triangle meshes:
13:43:14 5133MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
GPU Memory
13:43:14 5133MB DEBUG:
Device 0 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:43:14 5133MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5133MB DEBUG:
Device 1 geometry PCIe uploads: 160.11 KB (cachesize: 64.00 MB)
13:43:14 5133MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5133MB DEBUG:
Matrices (for instances/points): 0 B
13:43:14 5133MB DEBUG:
Rays: 3.01 GB
13:43:14 5133MB DEBUG:
Sprite textures: 0 B
13:43:14 5133MB DEBUG:
Volume grids: 0 B
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Textures
13:43:14 5133MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:14 5133MB DEBUG:
File loading time: 0ms
13:43:14 5133MB DEBUG:
File decompression time: 0ms
13:43:14 5133MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5133MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:14 5133MB DEBUG:
File loading time: 0ms
13:43:14 5133MB DEBUG:
File decompression time: 0ms
13:43:14 5133MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:14 5133MB DEBUG:
Acceleration Structures: 199.39 KB
13:43:14 5133MB DEBUG:
Main primitive data: 189.95 KB
13:43:14 5133MB DEBUG:
Extra primitive data: 160.11 KB
13:43:14 5133MB DEBUG:
Primitive loading time: 0ms
13:43:14 5133MB DEBUG:
Tess/Disp time: 14ms
13:43:14 5133MB DEBUG:
13:43:14 5131MB DEBUG:
PostEffects: Applying
13:43:14 5132MB DEBUG:
Renderer: Render End
13:43:14 5132MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.137/00:00.016) Output:00:00.000 Total:00:00.220
13:43:14 5132MB DEBUG:
Status: Scanning Scene
13:43:14 5132MB DEBUG:
Status: Frame 4: Update Start
13:43:14 5132MB DEBUG:
Status: Updating Lights
13:43:14 5132MB DEBUG:
Status: Updating Environment
13:43:14 5132MB DEBUG:
Status: Scanning Materials
13:43:14 5132MB DEBUG:
Status: Extracting Geometry
13:43:14 5132MB DEBUG:
Status: Updating Objects
13:43:14 5132MB DEBUG:
Status: Updating Transforms
13:43:14 5132MB DEBUG:
Status: Updating Geometry
13:43:14 5132MB DEBUG:
Mesh Geometry Update Begin +
13:43:14 5132MB DEBUG:
Mesh Geometry Update End +
13:43:14 5132MB DEBUG:
Status: Preparing for Rendering
13:43:14 5132MB DEBUG:
Status: Registering Objects
13:43:14 5132MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:14 5132MB DEBUG:
Status: Frame 4: Update Completed
13:43:14 5132MB DEBUG:
Renderer: Render Begin
13:43:14 5132MB INFO:
=================================================================================================
13:43:14 5132MB INFO:
Rendering frame 4...
13:43:14 5132MB INFO:
AMM enabled
13:43:14 5132MB INFO:
=================================================================================================
13:43:14 5132MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:14 5132MB DEBUG:
0ms
13:43:14 5132MB DEBUG:
13:43:14 5132MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:14 5132MB DEBUG:
Time to process 0 meshes: 0ms
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Preparing materials and shaders
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:14 5133MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5133MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5133MB DEBUG:
Fixed: 0 MB
13:43:14 5133MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5133MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 636 MB
13:43:14 5133MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5133MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5133MB DEBUG:
Fixed: 0 MB
13:43:14 5133MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:14 5133MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:43:14 5133MB DEBUG:
13:43:14 5133MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:14 5133MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:14 5133MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:43:14 5135MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:14 5135MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:14 5135MB DEBUG:
Redshift can use up to 5277 MB
13:43:14 5135MB DEBUG:
Fixed: 0 MB
13:43:14 5135MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5135MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 648 MB
13:43:14 5135MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:14 5135MB DEBUG:
Redshift can use up to 5536 MB
13:43:14 5135MB DEBUG:
Fixed: 0 MB
13:43:14 5135MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:14 5135MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:43:14 5138MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:14 5138MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:43:14 5138MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:43:14 5138MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:43:14 5138MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:43:14 5138MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:43:14 5138MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:43:14 5138MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:14 5138MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:43:14 5138MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:43:14 5138MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:43:14 5138MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:43:14 5138MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:43:14 5138MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:43:14 5138MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:43:14 5138MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:43:14 5138MB DEBUG:
Processing blocks...
13:43:14 5135MB DEBUG:
Time to render 16 blocks: 83ms
13:43:14 5135MB INFO:
13:43:14 5135MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
Scene statistics
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
General counts
13:43:14 5135MB DEBUG:
Proxies: 0
13:43:14 5135MB DEBUG:
Proxy instances: 0
13:43:14 5135MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:14 5135MB DEBUG:
Instances: 0
13:43:14 5135MB DEBUG:
Point cloud points: 0
13:43:14 5135MB DEBUG:
Lights: 1
13:43:14 5135MB DEBUG:
Volume grids: 0 (0 unique)
13:43:14 5135MB DEBUG:
Sprite textures: 0
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
Geometry
13:43:14 5135MB DEBUG:
Unique triangles pre tessellation: 224
13:43:14 5135MB DEBUG:
Unique triangles post tessellation: 15088
13:43:14 5135MB DEBUG:
Unique points: 0
13:43:14 5135MB DEBUG:
Unique hair strands: 0
13:43:14 5135MB DEBUG:
Unique hair strand segments: 0
13:43:14 5135MB DEBUG:
Total triangles: 15088
13:43:14 5135MB DEBUG:
Total points: 0
13:43:14 5135MB DEBUG:
Total hair strands: 0
13:43:14 5135MB DEBUG:
Total hair strand segments: 0
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
Largest triangle meshes:
13:43:14 5135MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
GPU Memory
13:43:14 5135MB DEBUG:
Device 0 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:43:14 5135MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5135MB DEBUG:
Device 1 geometry PCIe uploads: 159.83 KB (cachesize: 64.00 MB)
13:43:14 5135MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:14 5135MB DEBUG:
Matrices (for instances/points): 0 B
13:43:14 5135MB DEBUG:
Rays: 3.01 GB
13:43:14 5135MB DEBUG:
Sprite textures: 0 B
13:43:14 5135MB DEBUG:
Volume grids: 0 B
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
Textures
13:43:14 5135MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:14 5135MB DEBUG:
File loading time: 0ms
13:43:14 5135MB DEBUG:
File decompression time: 0ms
13:43:14 5135MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5135MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:14 5135MB DEBUG:
File loading time: 0ms
13:43:14 5135MB DEBUG:
File decompression time: 0ms
13:43:14 5135MB DEBUG:
Average GPU cache hits: 0%
13:43:14 5135MB DEBUG:
13:43:14 5135MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:14 5135MB DEBUG:
Acceleration Structures: 199.55 KB
13:43:14 5135MB DEBUG:
Main primitive data: 189.67 KB
13:43:14 5135MB DEBUG:
Extra primitive data: 159.83 KB
13:43:14 5135MB DEBUG:
Primitive loading time: 0ms
13:43:14 5135MB DEBUG:
Tess/Disp time: 11ms
13:43:14 5135MB DEBUG:
13:43:14 5133MB DEBUG:
PostEffects: Applying
13:43:14 5133MB DEBUG:
Renderer: Render End
13:43:14 5133MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.124/00:00.014) Output:00:00.000 Total:00:00.219
13:43:15 5133MB DEBUG:
Status: Scanning Scene
13:43:15 5133MB DEBUG:
Status: Frame 5: Update Start
13:43:15 5133MB DEBUG:
Status: Updating Lights
13:43:15 5133MB DEBUG:
Status: Updating Environment
13:43:15 5133MB DEBUG:
Status: Scanning Materials
13:43:15 5133MB DEBUG:
Status: Extracting Geometry
13:43:15 5133MB DEBUG:
Status: Updating Objects
13:43:15 5133MB DEBUG:
Status: Updating Transforms
13:43:15 5133MB DEBUG:
Status: Updating Geometry
13:43:15 5133MB DEBUG:
Mesh Geometry Update Begin +
13:43:15 5133MB DEBUG:
Mesh Geometry Update End +
13:43:15 5133MB DEBUG:
Status: Preparing for Rendering
13:43:15 5133MB DEBUG:
Status: Registering Objects
13:43:15 5133MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:15 5133MB DEBUG:
Status: Frame 5: Update Completed
13:43:15 5133MB DEBUG:
Renderer: Render Begin
13:43:15 5133MB INFO:
=================================================================================================
13:43:15 5133MB INFO:
Rendering frame 5...
13:43:15 5133MB INFO:
AMM enabled
13:43:15 5133MB INFO:
=================================================================================================
13:43:15 5133MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:15 5133MB DEBUG:
0ms
13:43:15 5133MB DEBUG:
13:43:15 5133MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:15 5133MB DEBUG:
Time to process 0 meshes: 0ms
13:43:15 5134MB DEBUG:
13:43:15 5134MB DEBUG:
Preparing materials and shaders
13:43:15 5134MB DEBUG:
13:43:15 5134MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:15 5134MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5134MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5134MB DEBUG:
Fixed: 0 MB
13:43:15 5134MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5134MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 631 MB
13:43:15 5134MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5134MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5134MB DEBUG:
Fixed: 0 MB
13:43:15 5134MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5134MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:15 5134MB DEBUG:
13:43:15 5134MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:15 5134MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:15 5134MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:43:15 5135MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:15 5135MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5135MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 620 MB
13:43:15 5135MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5135MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 632 MB
13:43:15 5139MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:15 5139MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:43:15 5139MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:43:15 5139MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:43:15 5139MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:43:15 5139MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:43:15 5139MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:43:15 5139MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 6ms
13:43:15 5139MB DEBUG:
Processing blocks...
13:43:15 5135MB DEBUG:
Time to render 16 blocks: 92ms
13:43:15 5135MB INFO:
13:43:15 5135MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Scene statistics
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
General counts
13:43:15 5135MB DEBUG:
Proxies: 0
13:43:15 5135MB DEBUG:
Proxy instances: 0
13:43:15 5135MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:15 5135MB DEBUG:
Instances: 0
13:43:15 5135MB DEBUG:
Point cloud points: 0
13:43:15 5135MB DEBUG:
Lights: 1
13:43:15 5135MB DEBUG:
Volume grids: 0 (0 unique)
13:43:15 5135MB DEBUG:
Sprite textures: 0
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Geometry
13:43:15 5135MB DEBUG:
Unique triangles pre tessellation: 224
13:43:15 5135MB DEBUG:
Unique triangles post tessellation: 15084
13:43:15 5135MB DEBUG:
Unique points: 0
13:43:15 5135MB DEBUG:
Unique hair strands: 0
13:43:15 5135MB DEBUG:
Unique hair strand segments: 0
13:43:15 5135MB DEBUG:
Total triangles: 15084
13:43:15 5135MB DEBUG:
Total points: 0
13:43:15 5135MB DEBUG:
Total hair strands: 0
13:43:15 5135MB DEBUG:
Total hair strand segments: 0
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Largest triangle meshes:
13:43:15 5135MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
GPU Memory
13:43:15 5135MB DEBUG:
Device 0 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:43:15 5135MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5135MB DEBUG:
Device 1 geometry PCIe uploads: 159.53 KB (cachesize: 64.00 MB)
13:43:15 5135MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5135MB DEBUG:
Matrices (for instances/points): 0 B
13:43:15 5135MB DEBUG:
Rays: 3.01 GB
13:43:15 5135MB DEBUG:
Sprite textures: 0 B
13:43:15 5135MB DEBUG:
Volume grids: 0 B
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Textures
13:43:15 5135MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:15 5135MB DEBUG:
File loading time: 0ms
13:43:15 5135MB DEBUG:
File decompression time: 0ms
13:43:15 5135MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5135MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:15 5135MB DEBUG:
File loading time: 0ms
13:43:15 5135MB DEBUG:
File decompression time: 0ms
13:43:15 5135MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:15 5135MB DEBUG:
Acceleration Structures: 199.47 KB
13:43:15 5135MB DEBUG:
Main primitive data: 189.38 KB
13:43:15 5135MB DEBUG:
Extra primitive data: 159.53 KB
13:43:15 5135MB DEBUG:
Primitive loading time: 0ms
13:43:15 5135MB DEBUG:
Tess/Disp time: 11ms
13:43:15 5135MB DEBUG:
13:43:15 5134MB DEBUG:
PostEffects: Applying
13:43:15 5134MB DEBUG:
Renderer: Render End
13:43:15 5134MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.128/00:00.015) Output:00:00.000 Total:00:00.220
13:43:15 5134MB DEBUG:
Status: Scanning Scene
13:43:15 5134MB DEBUG:
Status: Frame 6: Update Start
13:43:15 5134MB DEBUG:
Status: Updating Lights
13:43:15 5134MB DEBUG:
Status: Updating Environment
13:43:15 5134MB DEBUG:
Status: Scanning Materials
13:43:15 5134MB DEBUG:
Status: Extracting Geometry
13:43:15 5134MB DEBUG:
Status: Updating Objects
13:43:15 5134MB DEBUG:
Status: Updating Transforms
13:43:15 5134MB DEBUG:
Status: Updating Geometry
13:43:15 5134MB DEBUG:
Mesh Geometry Update Begin +
13:43:15 5134MB DEBUG:
Mesh Geometry Update End +
13:43:15 5134MB DEBUG:
Status: Preparing for Rendering
13:43:15 5134MB DEBUG:
Status: Registering Objects
13:43:15 5134MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:15 5134MB DEBUG:
Status: Frame 6: Update Completed
13:43:15 5134MB DEBUG:
Renderer: Render Begin
13:43:15 5134MB INFO:
=================================================================================================
13:43:15 5134MB INFO:
Rendering frame 6...
13:43:15 5134MB INFO:
AMM enabled
13:43:15 5134MB INFO:
=================================================================================================
13:43:15 5134MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:15 5134MB DEBUG:
0ms
13:43:15 5134MB DEBUG:
13:43:15 5134MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:15 5134MB DEBUG:
Time to process 0 meshes: 0ms
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Preparing materials and shaders
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:15 5135MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5135MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 664 MB
13:43:15 5135MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5135MB DEBUG:
Done! ( 13ms). CUDA reported free mem: 632 MB
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:15 5135MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:15 5135MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:43:15 5135MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:15 5135MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5135MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 662 MB
13:43:15 5135MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5135MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:43:15 5139MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:43:15 5139MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:43:15 5139MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:43:15 5139MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:43:15 5139MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:43:15 5139MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 6ms
13:43:15 5139MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:43:15 5139MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:43:15 5139MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:43:15 5139MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:43:15 5139MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:43:15 5139MB DEBUG:
Processing blocks...
13:43:15 5135MB DEBUG:
Time to render 16 blocks: 88ms
13:43:15 5135MB INFO:
13:43:15 5135MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Scene statistics
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
General counts
13:43:15 5135MB DEBUG:
Proxies: 0
13:43:15 5135MB DEBUG:
Proxy instances: 0
13:43:15 5135MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:15 5135MB DEBUG:
Instances: 0
13:43:15 5135MB DEBUG:
Point cloud points: 0
13:43:15 5135MB DEBUG:
Lights: 1
13:43:15 5135MB DEBUG:
Volume grids: 0 (0 unique)
13:43:15 5135MB DEBUG:
Sprite textures: 0
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Geometry
13:43:15 5135MB DEBUG:
Unique triangles pre tessellation: 224
13:43:15 5135MB DEBUG:
Unique triangles post tessellation: 15080
13:43:15 5135MB DEBUG:
Unique points: 0
13:43:15 5135MB DEBUG:
Unique hair strands: 0
13:43:15 5135MB DEBUG:
Unique hair strand segments: 0
13:43:15 5135MB DEBUG:
Total triangles: 15080
13:43:15 5135MB DEBUG:
Total points: 0
13:43:15 5135MB DEBUG:
Total hair strands: 0
13:43:15 5135MB DEBUG:
Total hair strand segments: 0
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Largest triangle meshes:
13:43:15 5135MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
GPU Memory
13:43:15 5135MB DEBUG:
Device 0 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:43:15 5135MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5135MB DEBUG:
Device 1 geometry PCIe uploads: 159.50 KB (cachesize: 64.00 MB)
13:43:15 5135MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5135MB DEBUG:
Matrices (for instances/points): 0 B
13:43:15 5135MB DEBUG:
Rays: 3.01 GB
13:43:15 5135MB DEBUG:
Sprite textures: 0 B
13:43:15 5135MB DEBUG:
Volume grids: 0 B
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Textures
13:43:15 5135MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:15 5135MB DEBUG:
File loading time: 0ms
13:43:15 5135MB DEBUG:
File decompression time: 0ms
13:43:15 5135MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5135MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:15 5135MB DEBUG:
File loading time: 0ms
13:43:15 5135MB DEBUG:
File decompression time: 0ms
13:43:15 5135MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:15 5135MB DEBUG:
Acceleration Structures: 199.39 KB
13:43:15 5135MB DEBUG:
Main primitive data: 189.32 KB
13:43:15 5135MB DEBUG:
Extra primitive data: 159.50 KB
13:43:15 5135MB DEBUG:
Primitive loading time: 0ms
13:43:15 5135MB DEBUG:
Tess/Disp time: 11ms
13:43:15 5135MB DEBUG:
13:43:15 5134MB DEBUG:
PostEffects: Applying
13:43:15 5134MB DEBUG:
Renderer: Render End
13:43:15 5134MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.128/00:00.014) Output:00:00.000 Total:00:00.220
13:43:15 5134MB DEBUG:
Status: Scanning Scene
13:43:15 5134MB DEBUG:
Status: Frame 7: Update Start
13:43:15 5134MB DEBUG:
Status: Updating Lights
13:43:15 5134MB DEBUG:
Status: Updating Environment
13:43:15 5134MB DEBUG:
Status: Scanning Materials
13:43:15 5134MB DEBUG:
Status: Extracting Geometry
13:43:15 5134MB DEBUG:
Status: Updating Objects
13:43:15 5134MB DEBUG:
Status: Updating Transforms
13:43:15 5134MB DEBUG:
Status: Updating Geometry
13:43:15 5134MB DEBUG:
Mesh Geometry Update Begin +
13:43:15 5134MB DEBUG:
Mesh Geometry Update End +
13:43:15 5134MB DEBUG:
Status: Preparing for Rendering
13:43:15 5134MB DEBUG:
Status: Registering Objects
13:43:15 5134MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:15 5134MB DEBUG:
Status: Frame 7: Update Completed
13:43:15 5134MB DEBUG:
Renderer: Render Begin
13:43:15 5134MB INFO:
=================================================================================================
13:43:15 5134MB INFO:
Rendering frame 7...
13:43:15 5134MB INFO:
AMM enabled
13:43:15 5134MB INFO:
=================================================================================================
13:43:15 5134MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:15 5134MB DEBUG:
0ms
13:43:15 5134MB DEBUG:
13:43:15 5134MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:15 5134MB DEBUG:
Time to process 0 meshes: 0ms
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Preparing materials and shaders
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:15 5135MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5135MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 635 MB
13:43:15 5135MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5135MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5135MB DEBUG:
Fixed: 0 MB
13:43:15 5135MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5135MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:15 5135MB DEBUG:
13:43:15 5135MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:15 5135MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:15 5135MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:43:15 5137MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:15 5137MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5137MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5137MB DEBUG:
Fixed: 0 MB
13:43:15 5137MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5137MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 651 MB
13:43:15 5137MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5137MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5137MB DEBUG:
Fixed: 0 MB
13:43:15 5137MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5137MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:43:15 5140MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:43:15 5140MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:43:15 5140MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:43:15 5140MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:43:15 5140MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:43:15 5140MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:43:15 5140MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:43:15 5140MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:43:15 5140MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:43:15 5140MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:43:15 5140MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:43:15 5140MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:43:15 5140MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:43:15 5140MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:43:15 5140MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:43:15 5140MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:43:15 5140MB DEBUG:
Processing blocks...
13:43:15 5137MB DEBUG:
Time to render 16 blocks: 99ms
13:43:15 5137MB INFO:
13:43:15 5137MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Scene statistics
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
General counts
13:43:15 5137MB DEBUG:
Proxies: 0
13:43:15 5137MB DEBUG:
Proxy instances: 0
13:43:15 5137MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:15 5137MB DEBUG:
Instances: 0
13:43:15 5137MB DEBUG:
Point cloud points: 0
13:43:15 5137MB DEBUG:
Lights: 1
13:43:15 5137MB DEBUG:
Volume grids: 0 (0 unique)
13:43:15 5137MB DEBUG:
Sprite textures: 0
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Geometry
13:43:15 5137MB DEBUG:
Unique triangles pre tessellation: 224
13:43:15 5137MB DEBUG:
Unique triangles post tessellation: 15072
13:43:15 5137MB DEBUG:
Unique points: 0
13:43:15 5137MB DEBUG:
Unique hair strands: 0
13:43:15 5137MB DEBUG:
Unique hair strand segments: 0
13:43:15 5137MB DEBUG:
Total triangles: 15072
13:43:15 5137MB DEBUG:
Total points: 0
13:43:15 5137MB DEBUG:
Total hair strands: 0
13:43:15 5137MB DEBUG:
Total hair strand segments: 0
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Largest triangle meshes:
13:43:15 5137MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
GPU Memory
13:43:15 5137MB DEBUG:
Device 0 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:43:15 5137MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5137MB DEBUG:
Device 1 geometry PCIe uploads: 159.42 KB (cachesize: 64.00 MB)
13:43:15 5137MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5137MB DEBUG:
Matrices (for instances/points): 0 B
13:43:15 5137MB DEBUG:
Rays: 3.01 GB
13:43:15 5137MB DEBUG:
Sprite textures: 0 B
13:43:15 5137MB DEBUG:
Volume grids: 0 B
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Textures
13:43:15 5137MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:15 5137MB DEBUG:
File loading time: 0ms
13:43:15 5137MB DEBUG:
File decompression time: 0ms
13:43:15 5137MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5137MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:15 5137MB DEBUG:
File loading time: 0ms
13:43:15 5137MB DEBUG:
File decompression time: 0ms
13:43:15 5137MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:15 5137MB DEBUG:
Acceleration Structures: 199.31 KB
13:43:15 5137MB DEBUG:
Main primitive data: 189.23 KB
13:43:15 5137MB DEBUG:
Extra primitive data: 159.42 KB
13:43:15 5137MB DEBUG:
Primitive loading time: 0ms
13:43:15 5137MB DEBUG:
Tess/Disp time: 10ms
13:43:15 5137MB DEBUG:
13:43:15 5135MB DEBUG:
PostEffects: Applying
13:43:15 5136MB DEBUG:
Renderer: Render End
13:43:15 5136MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.216 (00:00.135/00:00.016) Output:00:00.000 Total:00:00.220
13:43:15 5136MB DEBUG:
Status: Scanning Scene
13:43:15 5136MB DEBUG:
Status: Frame 8: Update Start
13:43:15 5136MB DEBUG:
Status: Updating Lights
13:43:15 5136MB DEBUG:
Status: Updating Environment
13:43:15 5136MB DEBUG:
Status: Scanning Materials
13:43:15 5136MB DEBUG:
Status: Extracting Geometry
13:43:15 5136MB DEBUG:
Status: Updating Objects
13:43:15 5136MB DEBUG:
Status: Updating Transforms
13:43:15 5136MB DEBUG:
Status: Updating Geometry
13:43:15 5136MB DEBUG:
Mesh Geometry Update Begin +
13:43:15 5136MB DEBUG:
Mesh Geometry Update End +
13:43:15 5136MB DEBUG:
Status: Preparing for Rendering
13:43:15 5136MB DEBUG:
Status: Registering Objects
13:43:15 5136MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:15 5136MB DEBUG:
Status: Frame 8: Update Completed
13:43:15 5136MB DEBUG:
Renderer: Render Begin
13:43:15 5136MB INFO:
=================================================================================================
13:43:15 5136MB INFO:
Rendering frame 8...
13:43:15 5136MB INFO:
AMM enabled
13:43:15 5136MB INFO:
=================================================================================================
13:43:15 5136MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:15 5136MB DEBUG:
0ms
13:43:15 5136MB DEBUG:
13:43:15 5136MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:15 5136MB DEBUG:
Time to process 0 meshes: 0ms
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Preparing materials and shaders
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:15 5137MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5137MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5137MB DEBUG:
Fixed: 0 MB
13:43:15 5137MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5137MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 635 MB
13:43:15 5137MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5137MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5137MB DEBUG:
Fixed: 0 MB
13:43:15 5137MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:15 5137MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:15 5137MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:15 5137MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:43:15 5138MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:15 5138MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5138MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5138MB DEBUG:
Fixed: 0 MB
13:43:15 5138MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5138MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 635 MB
13:43:15 5138MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:15 5138MB DEBUG:
Redshift can use up to 5536 MB
13:43:15 5138MB DEBUG:
Fixed: 0 MB
13:43:15 5138MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:15 5138MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 632 MB
13:43:15 5142MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:43:15 5142MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:43:15 5142MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 7ms
13:43:15 5142MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:43:15 5142MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:43:15 5142MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:43:15 5142MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:43:15 5142MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 6ms
13:43:15 5142MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:43:15 5142MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:43:15 5142MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 6ms
13:43:15 5142MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:43:15 5142MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:43:15 5142MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:43:15 5142MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:43:15 5142MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:43:15 5142MB DEBUG:
Processing blocks...
13:43:15 5138MB DEBUG:
Time to render 16 blocks: 88ms
13:43:15 5138MB INFO:
13:43:15 5138MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Scene statistics
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
General counts
13:43:15 5138MB DEBUG:
Proxies: 0
13:43:15 5138MB DEBUG:
Proxy instances: 0
13:43:15 5138MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:15 5138MB DEBUG:
Instances: 0
13:43:15 5138MB DEBUG:
Point cloud points: 0
13:43:15 5138MB DEBUG:
Lights: 1
13:43:15 5138MB DEBUG:
Volume grids: 0 (0 unique)
13:43:15 5138MB DEBUG:
Sprite textures: 0
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Geometry
13:43:15 5138MB DEBUG:
Unique triangles pre tessellation: 224
13:43:15 5138MB DEBUG:
Unique triangles post tessellation: 15068
13:43:15 5138MB DEBUG:
Unique points: 0
13:43:15 5138MB DEBUG:
Unique hair strands: 0
13:43:15 5138MB DEBUG:
Unique hair strand segments: 0
13:43:15 5138MB DEBUG:
Total triangles: 15068
13:43:15 5138MB DEBUG:
Total points: 0
13:43:15 5138MB DEBUG:
Total hair strands: 0
13:43:15 5138MB DEBUG:
Total hair strand segments: 0
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Largest triangle meshes:
13:43:15 5138MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
GPU Memory
13:43:15 5138MB DEBUG:
Device 0 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:43:15 5138MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5138MB DEBUG:
Device 1 geometry PCIe uploads: 159.38 KB (cachesize: 64.00 MB)
13:43:15 5138MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:15 5138MB DEBUG:
Matrices (for instances/points): 0 B
13:43:15 5138MB DEBUG:
Rays: 3.01 GB
13:43:15 5138MB DEBUG:
Sprite textures: 0 B
13:43:15 5138MB DEBUG:
Volume grids: 0 B
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Textures
13:43:15 5138MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:15 5138MB DEBUG:
File loading time: 0ms
13:43:15 5138MB DEBUG:
File decompression time: 0ms
13:43:15 5138MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5138MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:15 5138MB DEBUG:
File loading time: 0ms
13:43:15 5138MB DEBUG:
File decompression time: 0ms
13:43:15 5138MB DEBUG:
Average GPU cache hits: 0%
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:15 5138MB DEBUG:
Acceleration Structures: 199.47 KB
13:43:15 5138MB DEBUG:
Main primitive data: 189.18 KB
13:43:15 5138MB DEBUG:
Extra primitive data: 159.38 KB
13:43:15 5138MB DEBUG:
Primitive loading time: 0ms
13:43:15 5138MB DEBUG:
Tess/Disp time: 11ms
13:43:15 5138MB DEBUG:
13:43:15 5137MB DEBUG:
PostEffects: Applying
13:43:15 5137MB DEBUG:
Renderer: Render End
13:43:15 5137MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.128/00:00.014) Output:00:00.000 Total:00:00.219
13:43:15 5137MB DEBUG:
Status: Scanning Scene
13:43:15 5137MB DEBUG:
Status: Frame 9: Update Start
13:43:15 5137MB DEBUG:
Status: Updating Lights
13:43:15 5137MB DEBUG:
Status: Updating Environment
13:43:15 5137MB DEBUG:
Status: Scanning Materials
13:43:15 5137MB DEBUG:
Status: Extracting Geometry
13:43:15 5137MB DEBUG:
Status: Updating Objects
13:43:15 5137MB DEBUG:
Status: Updating Transforms
13:43:15 5137MB DEBUG:
Status: Updating Geometry
13:43:15 5137MB DEBUG:
Mesh Geometry Update Begin +
13:43:15 5137MB DEBUG:
Mesh Geometry Update End +
13:43:15 5137MB DEBUG:
Status: Preparing for Rendering
13:43:15 5137MB DEBUG:
Status: Registering Objects
13:43:15 5137MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:15 5137MB DEBUG:
Status: Frame 9: Update Completed
13:43:15 5137MB DEBUG:
Renderer: Render Begin
13:43:15 5137MB INFO:
=================================================================================================
13:43:15 5137MB INFO:
Rendering frame 9...
13:43:15 5137MB INFO:
AMM enabled
13:43:15 5137MB INFO:
=================================================================================================
13:43:15 5137MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:15 5137MB DEBUG:
0ms
13:43:15 5137MB DEBUG:
13:43:15 5137MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:15 5137MB DEBUG:
Time to process 0 meshes: 0ms
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Preparing materials and shaders
13:43:15 5138MB DEBUG:
13:43:15 5138MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:15 5138MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:15 5138MB DEBUG:
Redshift can use up to 5277 MB
13:43:15 5138MB DEBUG:
Fixed: 0 MB
13:43:16 5138MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:16 5138MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 635 MB
13:43:16 5138MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:16 5138MB DEBUG:
Redshift can use up to 5536 MB
13:43:16 5138MB DEBUG:
Fixed: 0 MB
13:43:16 5138MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:16 5138MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:16 5138MB DEBUG:
13:43:16 5138MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:16 5138MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:16 5138MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:43:16 5140MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:16 5140MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:16 5140MB DEBUG:
Redshift can use up to 5277 MB
13:43:16 5140MB DEBUG:
Fixed: 0 MB
13:43:16 5140MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:16 5140MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 635 MB
13:43:16 5140MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:16 5140MB DEBUG:
Redshift can use up to 5536 MB
13:43:16 5140MB DEBUG:
Fixed: 0 MB
13:43:16 5140MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:16 5140MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:43:16 5143MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:16 5143MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:43:16 5143MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:43:16 5143MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:43:16 5143MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:43:16 5143MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:43:16 5143MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:43:16 5143MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:43:16 5143MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:43:16 5143MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:43:16 5143MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:43:16 5143MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:43:16 5143MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:43:16 5143MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:43:16 5143MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:43:16 5143MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 9ms
13:43:16 5143MB DEBUG:
Processing blocks...
13:43:16 5140MB DEBUG:
Time to render 16 blocks: 99ms
13:43:16 5140MB INFO:
13:43:16 5140MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Scene statistics
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
General counts
13:43:16 5140MB DEBUG:
Proxies: 0
13:43:16 5140MB DEBUG:
Proxy instances: 0
13:43:16 5140MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:16 5140MB DEBUG:
Instances: 0
13:43:16 5140MB DEBUG:
Point cloud points: 0
13:43:16 5140MB DEBUG:
Lights: 1
13:43:16 5140MB DEBUG:
Volume grids: 0 (0 unique)
13:43:16 5140MB DEBUG:
Sprite textures: 0
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Geometry
13:43:16 5140MB DEBUG:
Unique triangles pre tessellation: 224
13:43:16 5140MB DEBUG:
Unique triangles post tessellation: 15060
13:43:16 5140MB DEBUG:
Unique points: 0
13:43:16 5140MB DEBUG:
Unique hair strands: 0
13:43:16 5140MB DEBUG:
Unique hair strand segments: 0
13:43:16 5140MB DEBUG:
Total triangles: 15060
13:43:16 5140MB DEBUG:
Total points: 0
13:43:16 5140MB DEBUG:
Total hair strands: 0
13:43:16 5140MB DEBUG:
Total hair strand segments: 0
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Largest triangle meshes:
13:43:16 5140MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
GPU Memory
13:43:16 5140MB DEBUG:
Device 0 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:43:16 5140MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:16 5140MB DEBUG:
Device 1 geometry PCIe uploads: 159.41 KB (cachesize: 64.00 MB)
13:43:16 5140MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:16 5140MB DEBUG:
Matrices (for instances/points): 0 B
13:43:16 5140MB DEBUG:
Rays: 3.01 GB
13:43:16 5140MB DEBUG:
Sprite textures: 0 B
13:43:16 5140MB DEBUG:
Volume grids: 0 B
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Textures
13:43:16 5140MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:16 5140MB DEBUG:
File loading time: 0ms
13:43:16 5140MB DEBUG:
File decompression time: 0ms
13:43:16 5140MB DEBUG:
Average GPU cache hits: 0%
13:43:16 5140MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:16 5140MB DEBUG:
File loading time: 0ms
13:43:16 5140MB DEBUG:
File decompression time: 0ms
13:43:16 5140MB DEBUG:
Average GPU cache hits: 0%
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:16 5140MB DEBUG:
Acceleration Structures: 199.23 KB
13:43:16 5140MB DEBUG:
Main primitive data: 189.19 KB
13:43:16 5140MB DEBUG:
Extra primitive data: 159.41 KB
13:43:16 5140MB DEBUG:
Primitive loading time: 0ms
13:43:16 5140MB DEBUG:
Tess/Disp time: 11ms
13:43:16 5140MB DEBUG:
13:43:16 5139MB DEBUG:
PostEffects: Applying
13:43:16 5139MB DEBUG:
Renderer: Render End
13:43:16 5139MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.128/00:00.015) Output:00:00.000 Total:00:00.220
13:43:16 5139MB DEBUG:
Status: Scanning Scene
13:43:16 5139MB DEBUG:
Status: Frame 10: Update Start
13:43:16 5139MB DEBUG:
Status: Updating Lights
13:43:16 5139MB DEBUG:
Status: Updating Environment
13:43:16 5139MB DEBUG:
Status: Scanning Materials
13:43:16 5139MB DEBUG:
Status: Extracting Geometry
13:43:16 5139MB DEBUG:
Status: Updating Objects
13:43:16 5139MB DEBUG:
Status: Updating Transforms
13:43:16 5139MB DEBUG:
Status: Updating Geometry
13:43:16 5139MB DEBUG:
Mesh Geometry Update Begin +
13:43:16 5139MB DEBUG:
Mesh Geometry Update End +
13:43:16 5139MB DEBUG:
Status: Preparing for Rendering
13:43:16 5139MB DEBUG:
Status: Registering Objects
13:43:16 5139MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:16 5139MB DEBUG:
Status: Frame 10: Update Completed
13:43:16 5139MB DEBUG:
Renderer: Render Begin
13:43:16 5139MB INFO:
=================================================================================================
13:43:16 5139MB INFO:
Rendering frame 10...
13:43:16 5139MB INFO:
AMM enabled
13:43:16 5139MB INFO:
=================================================================================================
13:43:16 5139MB INFO:
License for redshift-core 2021.04 (permanent)
13:43:16 5139MB DEBUG:
0ms
13:43:16 5139MB DEBUG:
13:43:16 5139MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:43:16 5139MB DEBUG:
Time to process 0 meshes: 0ms
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Preparing materials and shaders
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:43:16 5140MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:16 5140MB DEBUG:
Redshift can use up to 5277 MB
13:43:16 5140MB DEBUG:
Fixed: 0 MB
13:43:16 5140MB DEBUG:
Geo: 4778 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:16 5140MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 620 MB
13:43:16 5140MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:16 5140MB DEBUG:
Redshift can use up to 5536 MB
13:43:16 5140MB DEBUG:
Fixed: 0 MB
13:43:16 5140MB DEBUG:
Geo: 5038 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:43:16 5140MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Ray Tracing Hierarchy Info:
13:43:16 5140MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:43:16 5140MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:43:16 5140MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:43:16 5140MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:43:16 5140MB DEBUG:
Redshift can use up to 5277 MB
13:43:16 5140MB DEBUG:
Fixed: 0 MB
13:43:16 5140MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:16 5140MB DEBUG:
Done! ( 27ms). CUDA reported free mem: 664 MB
13:43:16 5140MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:43:16 5140MB DEBUG:
Redshift can use up to 5536 MB
13:43:16 5140MB DEBUG:
Fixed: 0 MB
13:43:16 5140MB DEBUG:
Geo: 64 MB, Tex: 256 MB, Rays: 3077 MB, NRPR: 786432
13:43:16 5140MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 632 MB
13:43:16 5144MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:43:16 5144MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:43:16 5144MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:43:16 5144MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:43:16 5144MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:43:16 5144MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:43:16 5144MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:43:16 5144MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:43:16 5144MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 3ms
13:43:16 5144MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:43:16 5144MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:43:16 5144MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:43:16 5144MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:43:16 5144MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:43:16 5144MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:43:16 5144MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:43:16 5144MB DEBUG:
Processing blocks...
13:43:16 5140MB DEBUG:
Time to render 16 blocks: 99ms
13:43:16 5140MB INFO:
13:43:16 5140MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Scene statistics
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
General counts
13:43:16 5140MB DEBUG:
Proxies: 0
13:43:16 5140MB DEBUG:
Proxy instances: 0
13:43:16 5140MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:43:16 5140MB DEBUG:
Instances: 0
13:43:16 5140MB DEBUG:
Point cloud points: 0
13:43:16 5140MB DEBUG:
Lights: 1
13:43:16 5140MB DEBUG:
Volume grids: 0 (0 unique)
13:43:16 5140MB DEBUG:
Sprite textures: 0
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Geometry
13:43:16 5140MB DEBUG:
Unique triangles pre tessellation: 224
13:43:16 5140MB DEBUG:
Unique triangles post tessellation: 15052
13:43:16 5140MB DEBUG:
Unique points: 0
13:43:16 5140MB DEBUG:
Unique hair strands: 0
13:43:16 5140MB DEBUG:
Unique hair strand segments: 0
13:43:16 5140MB DEBUG:
Total triangles: 15052
13:43:16 5140MB DEBUG:
Total points: 0
13:43:16 5140MB DEBUG:
Total hair strands: 0
13:43:16 5140MB DEBUG:
Total hair strand segments: 0
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Largest triangle meshes:
13:43:16 5140MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
GPU Memory
13:43:16 5140MB DEBUG:
Device 0 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:43:16 5140MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:16 5140MB DEBUG:
Device 1 geometry PCIe uploads: 159.30 KB (cachesize: 64.00 MB)
13:43:16 5140MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 256.00 MB)
13:43:16 5140MB DEBUG:
Matrices (for instances/points): 0 B
13:43:16 5140MB DEBUG:
Rays: 3.01 GB
13:43:16 5140MB DEBUG:
Sprite textures: 0 B
13:43:16 5140MB DEBUG:
Volume grids: 0 B
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
Textures
13:43:16 5140MB DEBUG:
Device 0 stream and upload time: 0ms
13:43:16 5140MB DEBUG:
File loading time: 0ms
13:43:16 5140MB DEBUG:
File decompression time: 0ms
13:43:16 5140MB DEBUG:
Average GPU cache hits: 0%
13:43:16 5140MB DEBUG:
Device 1 stream and upload time: 0ms
13:43:16 5140MB DEBUG:
File loading time: 0ms
13:43:16 5140MB DEBUG:
File decompression time: 0ms
13:43:16 5140MB DEBUG:
Average GPU cache hits: 0%
13:43:16 5140MB DEBUG:
13:43:16 5140MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:43:16 5140MB DEBUG:
Acceleration Structures: 199.31 KB
13:43:16 5140MB DEBUG:
Main primitive data: 189.08 KB
13:43:16 5140MB DEBUG:
Extra primitive data: 159.30 KB
13:43:16 5140MB DEBUG:
Primitive loading time: 0ms
13:43:16 5140MB DEBUG:
Tess/Disp time: 11ms
13:43:16 5140MB DEBUG:
13:43:16 5139MB DEBUG:
PostEffects: Applying
13:43:16 5139MB DEBUG:
Renderer: Render End
13:43:16 5139MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.143/00:00.014) Output:00:00.000 Total:00:00.219
13:43:16 5106MB DEBUG:
Context: Unlocked:Render
13:43:21 5029MB INFO:
License returned
13:43:26 5028MB DEBUG:
Freeing GPU mem...(device 0)
13:43:26 5028MB DEBUG:
Done (CUDA reported free mem before: 643 MB, after: 5964 MB)
13:43:26 5028MB DEBUG:
Freeing GPU mem...(device 1)
13:43:26 5028MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6169 MB)
13:43:38 5018MB DEBUG:
DocState: 1 Preview Scenes
13:43:38 5018MB DEBUG:
Context: Locked:Preview +
13:43:38 5018MB DEBUG:
MiniRender: Freeing VRAM
13:43:38 5020MB DEBUG:
Context: Unlocked:Preview +
13:43:38 5020MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:43:38 5020MB DEBUG:
Context: Locked:Preview +
13:43:38 5020MB DEBUG:
Status: Frame 9: Update Start
13:43:38 5020MB DEBUG:
Status: Updating Lights
13:43:38 5020MB DEBUG:
Status: Updating Environment
13:43:38 5020MB DEBUG:
Status: Scanning Materials
13:43:38 5020MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:43:38 5020MB DEBUG:
Status: Extracting Geometry
13:43:38 5020MB DEBUG:
Mesh Creation Begin +
13:43:39 5020MB DEBUG:
Mesh Creation End +
13:43:39 5020MB DEBUG:
Status: Updating Objects
13:43:39 5020MB DEBUG:
Status: Updating Transforms
13:43:39 5020MB DEBUG:
Status: Updating Geometry
13:43:39 5020MB DEBUG:
Mesh Geometry Update Begin +
13:43:39 5020MB DEBUG:
Mesh Geometry Update End +
13:43:39 5020MB DEBUG:
Status: Preparing for Rendering
13:43:39 5020MB DEBUG:
Status: Registering Objects
13:43:39 5020MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:39 5020MB DEBUG:
Status: Frame 9: Update Completed
13:43:39 5053MB DEBUG:
Context: Unlocked:Preview +
13:43:39 5053MB DEBUG:
Summary: Profile: Update:00:00.010 (00:00.000/00:00.010/00:00.000) Render:00:00.616 (00:00.594/00:00.000) Output:00:00.000 Total:00:00.626
13:43:44 5053MB INFO:
License returned
13:43:49 5053MB DEBUG:
Freeing GPU mem...(device 0)
13:43:49 5053MB DEBUG:
Done (CUDA reported free mem before: 651 MB, after: 5985 MB)
13:43:49 5053MB DEBUG:
Freeing GPU mem...(device 1)
13:43:49 5053MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6169 MB)
13:43:57 5053MB DEBUG:
DocState: 1 Preview Scenes
13:43:57 5053MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:43:57 5053MB DEBUG:
Context: Locked:Preview +
13:43:57 5053MB DEBUG:
Status: Frame 9: Update Start
13:43:57 5053MB DEBUG:
Status: Updating Lights
13:43:57 5053MB DEBUG:
Status: Updating Environment
13:43:57 5053MB DEBUG:
Status: Scanning Materials
13:43:57 5053MB DEBUG:
Status: Extracting Geometry
13:43:57 5053MB DEBUG:
Status: Updating Objects
13:43:57 5053MB DEBUG:
Status: Updating Transforms
13:43:57 5053MB DEBUG:
Status: Updating Geometry
13:43:57 5053MB DEBUG:
Mesh Geometry Update Begin +
13:43:57 5053MB DEBUG:
Mesh Geometry Update End +
13:43:57 5053MB DEBUG:
Status: Preparing for Rendering
13:43:57 5053MB DEBUG:
Status: Registering Objects
13:43:57 5053MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:43:57 5053MB DEBUG:
Status: Frame 9: Update Completed
13:43:58 5054MB DEBUG:
Context: Unlocked:Preview +
13:43:58 5054MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.565 (00:00.548/00:00.000) Output:00:00.000 Total:00:00.568
13:44:03 5054MB INFO:
License returned
13:44:04 5054MB DEBUG:
DocState: 1 Preview Scenes
13:44:04 5054MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:04 5054MB DEBUG:
Context: Locked:Preview +
13:44:04 5054MB DEBUG:
Status: Frame 9: Update Start
13:44:04 5054MB DEBUG:
Status: Updating Lights
13:44:04 5054MB DEBUG:
Status: Updating Environment
13:44:04 5054MB DEBUG:
Status: Scanning Materials
13:44:04 5054MB DEBUG:
Status: Extracting Geometry
13:44:04 5054MB DEBUG:
Status: Updating Objects
13:44:04 5054MB DEBUG:
Status: Updating Transforms
13:44:04 5054MB DEBUG:
Status: Updating Geometry
13:44:04 5054MB DEBUG:
Mesh Geometry Update Begin +
13:44:04 5054MB DEBUG:
Mesh Geometry Update End +
13:44:04 5054MB DEBUG:
Status: Preparing for Rendering
13:44:04 5054MB DEBUG:
Status: Registering Objects
13:44:04 5054MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:04 5054MB DEBUG:
Status: Frame 9: Update Completed
13:44:05 5054MB DEBUG:
Context: Unlocked:Preview +
13:44:05 5054MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.072 (00:00.051/00:00.000) Output:00:00.000 Total:00:00.075
13:44:06 5060MB DEBUG:
DocState: 1 Preview Scenes
13:44:06 5060MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:06 5060MB DEBUG:
Context: Locked:Preview +
13:44:06 5060MB DEBUG:
Status: Frame 9: Update Start
13:44:06 5060MB DEBUG:
Status: Updating Lights
13:44:06 5060MB DEBUG:
Status: Updating Environment
13:44:06 5060MB DEBUG:
Status: Scanning Materials
13:44:06 5060MB DEBUG:
Status: Extracting Geometry
13:44:06 5060MB DEBUG:
Status: Updating Objects
13:44:06 5060MB DEBUG:
Status: Updating Transforms
13:44:06 5060MB DEBUG:
Status: Updating Geometry
13:44:06 5060MB DEBUG:
Mesh Geometry Update Begin +
13:44:06 5060MB DEBUG:
Mesh Geometry Update End +
13:44:06 5060MB DEBUG:
Status: Preparing for Rendering
13:44:06 5060MB DEBUG:
Status: Registering Objects
13:44:06 5060MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:06 5060MB DEBUG:
Status: Frame 9: Update Completed
13:44:06 5060MB DEBUG:
Context: Unlocked:Preview +
13:44:06 5060MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.049 (00:00.030/00:00.000) Output:00:00.000 Total:00:00.052
13:44:08 5054MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:09 5057MB DEBUG:
DocState: 1 Preview Scenes
13:44:09 5057MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8 +
13:44:09 5060MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:09 5060MB DEBUG:
Context: Locked:Preview +
13:44:09 5060MB DEBUG:
Status: Frame 9: Update Start
13:44:09 5060MB DEBUG:
Status: Updating Lights
13:44:09 5060MB DEBUG:
Status: Updating Environment
13:44:09 5060MB DEBUG:
Status: Scanning Materials
13:44:09 5060MB DEBUG:
Status: Extracting Geometry
13:44:09 5060MB DEBUG:
Status: Updating Objects
13:44:09 5060MB DEBUG:
Status: Updating Transforms
13:44:09 5060MB DEBUG:
Status: Updating Geometry
13:44:09 5060MB DEBUG:
Mesh Geometry Update Begin +
13:44:09 5061MB DEBUG:
Mesh Geometry Update End +
13:44:09 5061MB DEBUG:
Status: Preparing for Rendering
13:44:09 5061MB DEBUG:
Status: Registering Objects
13:44:09 5061MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:09 5061MB DEBUG:
Status: Frame 9: Update Completed
13:44:09 5061MB DEBUG:
Context: Unlocked:Preview +
13:44:09 5061MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.000/00:00.022/00:00.000) Render:00:00.444 (00:00.424/00:00.000) Output:00:00.000 Total:00:00.467
13:44:11 5061MB DEBUG:
Context: Locked:IPR +
13:44:11 5063MB DEBUG:
Context: Unlocked:IPR +
13:44:11 5063MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:11 5063MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:11 5063MB DEBUG:
Context: Locked:IPR +
13:44:11 5063MB DEBUG:
Status: Frame 9: Update Start
13:44:11 5063MB DEBUG:
Status: Updating Lights
13:44:11 5063MB DEBUG:
Status: Updating Environment
13:44:11 5063MB DEBUG:
Status: Scanning Materials
13:44:11 5063MB DEBUG:
Status: Updating Materials
13:44:11 5063MB DEBUG:
Status: Extracting Geometry
13:44:11 5063MB DEBUG:
Mesh Creation Begin +
13:44:11 5063MB DEBUG:
Mesh Creation End +
13:44:11 5063MB DEBUG:
Status: Updating Objects
13:44:11 5063MB DEBUG:
Status: Updating Transforms
13:44:11 5063MB DEBUG:
Status: Updating Geometry
13:44:11 5063MB DEBUG:
Mesh Geometry Update Begin +
13:44:11 5063MB DEBUG:
Mesh Geometry Update End +
13:44:11 5063MB DEBUG:
Status: Preparing for Rendering
13:44:11 5063MB DEBUG:
Status: Registering Objects
13:44:11 5063MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:11 5063MB DEBUG:
Status: Frame 9: Update Completed
13:44:11 5063MB INFO:
=================================================================================================
13:44:11 5063MB INFO:
Rendering frame 9...
13:44:11 5063MB INFO:
Fast scene preprocessing enabled
13:44:11 5063MB INFO:
AMM enabled
13:44:11 5063MB INFO:
Fast VRAM updates enabled
13:44:11 5063MB INFO:
=================================================================================================
13:44:11 5063MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:11 5063MB DEBUG:
0ms
13:44:11 5064MB DEBUG:
13:44:11 5064MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:11 5064MB DEBUG:
Time to process 0 meshes: 0ms
13:44:11 5065MB DEBUG:
13:44:11 5065MB DEBUG:
Preparing materials and shaders
13:44:11 5065MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:44:11 5065MB DEBUG:
13:44:11 5065MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:44:11 5065MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:44:11 5065MB DEBUG:
Redshift can use up to 5297 MB
13:44:11 5065MB DEBUG:
Fixed: 0 MB
13:44:11 5065MB DEBUG:
Geo: 4801 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:44:11 5065MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 621 MB
13:44:11 5065MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:44:11 5065MB DEBUG:
Redshift can use up to 5536 MB
13:44:11 5065MB DEBUG:
Fixed: 0 MB
13:44:11 5065MB DEBUG:
Geo: 5040 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:44:11 5065MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 628 MB
13:44:11 5065MB DEBUG:
13:44:11 5065MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:11 5095MB DEBUG:
Time to process 1 meshes: 49ms
13:44:11 5095MB DEBUG:
13:44:11 5095MB DEBUG:
Ray Tracing Hierarchy Info:
13:44:11 5095MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:44:11 5095MB DEBUG:
Extents: (-99.999992 -145.754547 -100.000000) - (100.000000 54.245453 99.999992)
13:44:11 5094MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:44:11 5094MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:44:11 5094MB DEBUG:
Redshift can use up to 5297 MB
13:44:11 5094MB DEBUG:
Fixed: 0 MB
13:44:11 5094MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:44:11 5094MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 620 MB
13:44:11 5094MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:44:11 5094MB DEBUG:
Redshift can use up to 5536 MB
13:44:11 5094MB DEBUG:
Fixed: 0 MB
13:44:11 5094MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:44:11 5094MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 628 MB
13:44:11 5098MB DEBUG:
13:44:11 5098MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:11 5100MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:44:11 5100MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 20ms
13:44:11 5100MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:44:11 5100MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:11 5100MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:11 5100MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 18ms
13:44:11 5100MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:44:11 5100MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:44:11 5100MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:44:11 5100MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:44:11 5100MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:44:11 5100MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:44:11 5100MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:44:11 5100MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:44:11 5100MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:44:11 5100MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:44:11 5100MB DEBUG:
Processing blocks...
13:44:11 5100MB DEBUG:
Time to render 16 blocks: 69ms
13:44:11 5100MB INFO:
13:44:11 5100MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
Scene statistics
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
General counts
13:44:11 5100MB DEBUG:
Proxies: 0
13:44:11 5100MB DEBUG:
Proxy instances: 0
13:44:11 5100MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:11 5100MB DEBUG:
Instances: 1
13:44:11 5100MB DEBUG:
Point cloud points: 0
13:44:11 5100MB DEBUG:
Lights: 1
13:44:11 5100MB DEBUG:
Volume grids: 0 (0 unique)
13:44:11 5100MB DEBUG:
Sprite textures: 0
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
Geometry
13:44:11 5100MB DEBUG:
Unique triangles pre tessellation: 224
13:44:11 5100MB DEBUG:
Unique triangles post tessellation: 15060
13:44:11 5100MB DEBUG:
Unique points: 0
13:44:11 5100MB DEBUG:
Unique hair strands: 0
13:44:11 5100MB DEBUG:
Unique hair strand segments: 0
13:44:11 5100MB DEBUG:
Total triangles: 15060
13:44:11 5100MB DEBUG:
Total points: 0
13:44:11 5100MB DEBUG:
Total hair strands: 0
13:44:11 5100MB DEBUG:
Total hair strand segments: 0
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
Largest triangle meshes:
13:44:11 5100MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
GPU Memory
13:44:11 5100MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:11 5100MB DEBUG:
Device 0 texture PCIe uploads: 1.18 MB (cachesize: 5.51 MB)
13:44:11 5100MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:11 5100MB DEBUG:
Device 1 texture PCIe uploads: 2.15 MB (cachesize: 5.51 MB)
13:44:11 5100MB DEBUG:
Matrices (for instances/points): 48 B
13:44:11 5100MB DEBUG:
Rays: 4.39 GB
13:44:11 5100MB DEBUG:
Sprite textures: 0 B
13:44:11 5100MB DEBUG:
Volume grids: 0 B
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
Textures
13:44:11 5100MB DEBUG:
Device 0 stream and upload time: 0ms
13:44:11 5100MB DEBUG:
File loading time: 0ms
13:44:11 5100MB DEBUG:
File decompression time: 0ms
13:44:11 5100MB DEBUG:
Average GPU cache hits: 79%
13:44:11 5100MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:11 5100MB DEBUG:
File loading time: 0ms
13:44:11 5100MB DEBUG:
File decompression time: 1ms
13:44:11 5100MB DEBUG:
Average GPU cache hits: 82%
13:44:11 5100MB DEBUG:
13:44:11 5100MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:11 5100MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:11 5100MB DEBUG:
Main primitive data: 194.66 KB
13:44:11 5100MB DEBUG:
Extra primitive data: 131.27 KB
13:44:11 5100MB DEBUG:
Primitive loading time: 0ms
13:44:11 5100MB DEBUG:
Tess/Disp time: 12ms
13:44:11 5100MB DEBUG:
13:44:11 5099MB DEBUG:
Context: Unlocked:IPR +
13:44:11 5099MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.269 (00:00.206/00:00.000) Output:00:00.000 Total:00:00.275
13:44:12 5093MB DEBUG:
Context: Deferring cleanup
13:44:16 5093MB INFO:
License returned
13:44:17 5093MB DEBUG:
Context: Locked:IPR +
13:44:17 5093MB DEBUG:
Context: Disposing 1 states
13:44:17 5061MB DEBUG:
Context: Unlocked:IPR +
13:44:17 5061MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:17 5065MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:17 5065MB DEBUG:
Context: Locked:IPR +
13:44:17 5065MB DEBUG:
Status: Frame 9: Update Start
13:44:17 5065MB DEBUG:
Status: Updating Lights
13:44:17 5065MB DEBUG:
Status: Updating Environment
13:44:17 5065MB DEBUG:
Status: Scanning Materials
13:44:17 5065MB DEBUG:
Status: Updating Materials
13:44:17 5065MB DEBUG:
Status: Extracting Geometry
13:44:17 5065MB DEBUG:
Mesh Creation Begin +
13:44:17 5065MB DEBUG:
Mesh Creation End +
13:44:17 5065MB DEBUG:
Status: Updating Objects
13:44:17 5065MB DEBUG:
Status: Updating Transforms
13:44:17 5065MB DEBUG:
Status: Updating Geometry
13:44:17 5065MB DEBUG:
Mesh Geometry Update Begin +
13:44:17 5065MB DEBUG:
Mesh Geometry Update End +
13:44:17 5065MB DEBUG:
Status: Preparing for Rendering
13:44:17 5065MB DEBUG:
Status: Registering Objects
13:44:17 5065MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:17 5065MB DEBUG:
Status: Frame 9: Update Completed
13:44:17 5065MB INFO:
=================================================================================================
13:44:17 5065MB INFO:
Rendering frame 9...
13:44:17 5065MB INFO:
Fast scene preprocessing enabled
13:44:17 5065MB INFO:
AMM enabled
13:44:17 5065MB INFO:
Fast VRAM updates enabled
13:44:17 5065MB INFO:
=================================================================================================
13:44:17 5065MB INFO:
License acquired
13:44:17 5065MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:17 5065MB DEBUG:
20ms
13:44:17 5067MB DEBUG:
13:44:17 5067MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:17 5067MB DEBUG:
Time to process 0 meshes: 0ms
13:44:17 5068MB DEBUG:
13:44:17 5068MB DEBUG:
Preparing materials and shaders
13:44:18 5068MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) AOVs were modified Textures were modified (example: textures were added)
13:44:18 5068MB DEBUG:
13:44:18 5068MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:44:18 5068MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:44:18 5068MB DEBUG:
Redshift can use up to 5297 MB
13:44:18 5068MB DEBUG:
Fixed: 0 MB
13:44:18 5068MB DEBUG:
Geo: 4801 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:44:18 5068MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 648 MB
13:44:18 5068MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:44:18 5068MB DEBUG:
Redshift can use up to 5536 MB
13:44:18 5068MB DEBUG:
Fixed: 0 MB
13:44:18 5068MB DEBUG:
Geo: 5040 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:44:18 5068MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 628 MB
13:44:18 5068MB DEBUG:
13:44:18 5068MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:18 5095MB DEBUG:
Time to process 1 meshes: 49ms
13:44:18 5095MB DEBUG:
13:44:18 5095MB DEBUG:
Ray Tracing Hierarchy Info:
13:44:18 5095MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:44:18 5095MB DEBUG:
Extents: (-99.999992 -145.754547 -100.000000) - (100.000000 54.245453 99.999992)
13:44:18 5094MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:44:18 5094MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:44:18 5094MB DEBUG:
Redshift can use up to 5297 MB
13:44:18 5094MB DEBUG:
Fixed: 0 MB
13:44:18 5094MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:44:18 5094MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 618 MB
13:44:18 5094MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:44:18 5094MB DEBUG:
Redshift can use up to 5536 MB
13:44:18 5094MB DEBUG:
Fixed: 0 MB
13:44:18 5094MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:44:18 5094MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 628 MB
13:44:18 5097MB DEBUG:
13:44:18 5097MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:18 5100MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:44:18 5100MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:44:18 5100MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:44:18 5100MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:18 5100MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 17ms
13:44:18 5100MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:18 5100MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:44:18 5100MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:44:18 5100MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 17ms
13:44:18 5100MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:44:18 5100MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:18 5100MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:44:18 5100MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:18 5100MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:18 5100MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:44:18 5100MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:44:18 5100MB DEBUG:
Processing blocks...
13:44:18 5100MB DEBUG:
Time to render 16 blocks: 64ms
13:44:18 5100MB INFO:
13:44:18 5100MB INFO:
Rendering time: 0.4s (2 GPU(s) used)
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
Scene statistics
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
General counts
13:44:18 5100MB DEBUG:
Proxies: 0
13:44:18 5100MB DEBUG:
Proxy instances: 0
13:44:18 5100MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:18 5100MB DEBUG:
Instances: 1
13:44:18 5100MB DEBUG:
Point cloud points: 0
13:44:18 5100MB DEBUG:
Lights: 1
13:44:18 5100MB DEBUG:
Volume grids: 0 (0 unique)
13:44:18 5100MB DEBUG:
Sprite textures: 0
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
Geometry
13:44:18 5100MB DEBUG:
Unique triangles pre tessellation: 224
13:44:18 5100MB DEBUG:
Unique triangles post tessellation: 15060
13:44:18 5100MB DEBUG:
Unique points: 0
13:44:18 5100MB DEBUG:
Unique hair strands: 0
13:44:18 5100MB DEBUG:
Unique hair strand segments: 0
13:44:18 5100MB DEBUG:
Total triangles: 15060
13:44:18 5100MB DEBUG:
Total points: 0
13:44:18 5100MB DEBUG:
Total hair strands: 0
13:44:18 5100MB DEBUG:
Total hair strand segments: 0
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
Largest triangle meshes:
13:44:18 5100MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
GPU Memory
13:44:18 5100MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:18 5100MB DEBUG:
Device 0 texture PCIe uploads: 1.09 MB (cachesize: 5.51 MB)
13:44:18 5100MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:18 5100MB DEBUG:
Device 1 texture PCIe uploads: 1.99 MB (cachesize: 5.51 MB)
13:44:18 5100MB DEBUG:
Matrices (for instances/points): 48 B
13:44:18 5100MB DEBUG:
Rays: 4.39 GB
13:44:18 5100MB DEBUG:
Sprite textures: 0 B
13:44:18 5100MB DEBUG:
Volume grids: 0 B
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
Textures
13:44:18 5100MB DEBUG:
Device 0 stream and upload time: 0ms
13:44:18 5100MB DEBUG:
File loading time: 0ms
13:44:18 5100MB DEBUG:
File decompression time: 0ms
13:44:18 5100MB DEBUG:
Average GPU cache hits: 81%
13:44:18 5100MB DEBUG:
Device 1 stream and upload time: 1ms
13:44:18 5100MB DEBUG:
File loading time: 0ms
13:44:18 5100MB DEBUG:
File decompression time: 0ms
13:44:18 5100MB DEBUG:
Average GPU cache hits: 86%
13:44:18 5100MB DEBUG:
13:44:18 5100MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:18 5100MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:18 5100MB DEBUG:
Main primitive data: 194.66 KB
13:44:18 5100MB DEBUG:
Extra primitive data: 131.27 KB
13:44:18 5100MB DEBUG:
Primitive loading time: 0ms
13:44:18 5100MB DEBUG:
Tess/Disp time: 12ms
13:44:18 5100MB DEBUG:
13:44:18 5099MB DEBUG:
Context: Unlocked:IPR +
13:44:18 5099MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.359 (00:00.301/00:00.000) Output:00:00.000 Total:00:00.364
13:44:23 5099MB INFO:
License returned
13:44:28 5095MB DEBUG:
Freeing GPU mem...(device 0)
13:44:28 5095MB DEBUG:
Done (CUDA reported free mem before: 687 MB, after: 5984 MB)
13:44:28 5095MB DEBUG:
Freeing GPU mem...(device 1)
13:44:28 5095MB DEBUG:
Done (CUDA reported free mem before: 630 MB, after: 6167 MB)
13:44:29 5095MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:29 5095MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:29 5098MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:29 5098MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:29 5098MB DEBUG:
Context: Locked:IPR +
13:44:29 5098MB DEBUG:
Status: Frame 9: Update Start
13:44:29 5098MB DEBUG:
Status: Updating Lights
13:44:29 5098MB DEBUG:
Status: Updating Environment
13:44:29 5098MB DEBUG:
Status: Scanning Materials
13:44:29 5098MB DEBUG:
Status: Updating Materials
13:44:29 5098MB DEBUG:
Status: Extracting Geometry
13:44:29 5098MB DEBUG:
Status: Updating Objects
13:44:29 5098MB DEBUG:
Status: Updating Transforms
13:44:29 5098MB DEBUG:
Status: Updating Geometry
13:44:29 5098MB DEBUG:
MiniRender: Abort Requested
13:44:29 5098MB DEBUG:
Mesh Geometry Update Begin +
13:44:29 5098MB DEBUG:
Mesh Geometry Update End +
13:44:29 5098MB DEBUG:
Status: Preparing for Rendering
13:44:29 5098MB DEBUG:
Status: Registering Objects
13:44:29 5098MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:29 5098MB DEBUG:
Status: Frame 9: Update Completed
13:44:29 5098MB DEBUG:
Context: Unlocked:IPR +
13:44:29 5098MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.003
13:44:29 5098MB DEBUG:
MiniRender: Aborted (0.001)
13:44:29 5098MB DEBUG:
Context: Locked:IPR +
13:44:29 5098MB DEBUG:
Status: Frame 9: Update Start
13:44:29 5098MB DEBUG:
Status: Frame 9: Update Completed
13:44:29 5098MB INFO:
=================================================================================================
13:44:29 5098MB INFO:
Rendering frame 9...
13:44:29 5098MB INFO:
Fast scene preprocessing enabled
13:44:29 5098MB INFO:
AMM enabled
13:44:29 5098MB INFO:
Fast VRAM updates enabled
13:44:29 5098MB INFO:
=================================================================================================
13:44:29 5098MB INFO:
License acquired
13:44:29 5098MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:29 5098MB DEBUG:
15ms
13:44:29 5098MB DEBUG:
13:44:29 5098MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:29 5098MB DEBUG:
Time to process 0 meshes: 0ms
13:44:29 5098MB DEBUG:
13:44:29 5098MB DEBUG:
Processing 4 textures
13:44:29 5098MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-34ca67d7a3db11706635c9594cd40ab1c3db66ca.tif' conversion triggered, because: cache file was not found!
13:44:29 5098MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:29 5098MB DEBUG:
Time to process textures: 0.179932 seconds
13:44:29 5099MB DEBUG:
13:44:29 5099MB DEBUG:
Preparing materials and shaders
13:44:29 5099MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified Textures were modified (example: textures were added)
13:44:29 5099MB DEBUG:
13:44:29 5099MB DEBUG:
Allocating GPU mem...(device 0)
13:44:30 5099MB DEBUG:
Done (Allocator size: 5295 MB. CUDA reported free mem before: 5901 MB, after: 661 MB)
13:44:30 5099MB DEBUG:
13:44:30 5099MB DEBUG:
Allocating GPU mem...(device 1)
13:44:30 5099MB DEBUG:
Done (Allocator size: 5534 MB. CUDA reported free mem before: 6167 MB, after: 632 MB)
13:44:30 5099MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:44:30 5099MB DEBUG:
Redshift can use up to 5295 MB
13:44:30 5099MB DEBUG:
Fixed: 0 MB
13:44:30 5099MB DEBUG:
Geo: 1 MB, Tex: 10 MB, Rays: 3053 MB, NRPR: 786432
13:44:30 5099MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 660 MB
13:44:30 5099MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:44:30 5099MB DEBUG:
Redshift can use up to 5534 MB
13:44:30 5099MB DEBUG:
Fixed: 0 MB
13:44:30 5099MB DEBUG:
Geo: 1 MB, Tex: 10 MB, Rays: 3053 MB, NRPR: 786432
13:44:30 5099MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:44:30 5102MB DEBUG:
13:44:30 5102MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:30 5103MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:44:30 5103MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:44:30 5103MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:44:30 5103MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:30 5103MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:44:30 5103MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:30 5103MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:44:30 5103MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:44:30 5103MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:44:30 5103MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:44:30 5103MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:44:30 5103MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:44:30 5103MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:30 5103MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:44:30 5103MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:30 5103MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:44:30 5103MB DEBUG:
Processing blocks...
13:44:30 5103MB DEBUG:
Time to render 16 blocks: 51ms
13:44:30 5103MB INFO:
13:44:30 5103MB INFO:
Rendering time: 0.7s (2 GPU(s) used)
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
Scene statistics
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
General counts
13:44:30 5103MB DEBUG:
Proxies: 0
13:44:30 5103MB DEBUG:
Proxy instances: 0
13:44:30 5103MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:30 5103MB DEBUG:
Instances: 1
13:44:30 5103MB DEBUG:
Point cloud points: 0
13:44:30 5103MB DEBUG:
Lights: 1
13:44:30 5103MB DEBUG:
Volume grids: 0 (0 unique)
13:44:30 5103MB DEBUG:
Sprite textures: 0
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
Geometry
13:44:30 5103MB DEBUG:
Unique triangles pre tessellation: 224
13:44:30 5103MB DEBUG:
Unique triangles post tessellation: 15060
13:44:30 5103MB DEBUG:
Unique points: 0
13:44:30 5103MB DEBUG:
Unique hair strands: 0
13:44:30 5103MB DEBUG:
Unique hair strand segments: 0
13:44:30 5103MB DEBUG:
Total triangles: 15060
13:44:30 5103MB DEBUG:
Total points: 0
13:44:30 5103MB DEBUG:
Total hair strands: 0
13:44:30 5103MB DEBUG:
Total hair strand segments: 0
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
Largest triangle meshes:
13:44:30 5103MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
GPU Memory
13:44:30 5103MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:30 5103MB DEBUG:
Device 0 texture PCIe uploads: 2.05 MB (cachesize: 10.90 MB)
13:44:30 5103MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:30 5103MB DEBUG:
Device 1 texture PCIe uploads: 1.46 MB (cachesize: 10.90 MB)
13:44:30 5103MB DEBUG:
Matrices (for instances/points): 48 B
13:44:30 5103MB DEBUG:
Rays: 2.98 GB
13:44:30 5103MB DEBUG:
Sprite textures: 0 B
13:44:30 5103MB DEBUG:
Volume grids: 0 B
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
Textures
13:44:30 5103MB DEBUG:
Device 0 stream and upload time: 2ms
13:44:30 5103MB DEBUG:
File loading time: 0ms
13:44:30 5103MB DEBUG:
File decompression time: 1ms
13:44:30 5103MB DEBUG:
Average GPU cache hits: 84%
13:44:30 5103MB DEBUG:
Device 1 stream and upload time: 2ms
13:44:30 5103MB DEBUG:
File loading time: 0ms
13:44:30 5103MB DEBUG:
File decompression time: 0ms
13:44:30 5103MB DEBUG:
Average GPU cache hits: 79%
13:44:30 5103MB DEBUG:
13:44:30 5103MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:30 5103MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:30 5103MB DEBUG:
Main primitive data: 194.66 KB
13:44:30 5103MB DEBUG:
Extra primitive data: 131.27 KB
13:44:30 5103MB DEBUG:
Primitive loading time: 0ms
13:44:30 5103MB DEBUG:
Tess/Disp time: 12ms
13:44:30 5103MB DEBUG:
13:44:30 5102MB DEBUG:
Context: Unlocked:IPR +
13:44:30 5102MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.719 (00:00.671/00:00.000) Output:00:00.000 Total:00:00.719
13:44:32 5102MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:44:32 5102MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:32 5101MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:32 5101MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:32 5101MB DEBUG:
Context: Locked:IPR +
13:44:32 5101MB DEBUG:
Status: Frame 9: Update Start
13:44:32 5101MB DEBUG:
Status: Updating Lights
13:44:32 5101MB DEBUG:
Status: Updating Environment
13:44:32 5101MB DEBUG:
Status: Scanning Materials
13:44:32 5101MB DEBUG:
Status: Updating Materials
13:44:32 5101MB DEBUG:
Status: Extracting Geometry
13:44:32 5101MB DEBUG:
Status: Updating Objects
13:44:32 5101MB DEBUG:
Status: Updating Transforms
13:44:32 5101MB DEBUG:
Status: Updating Geometry
13:44:32 5101MB DEBUG:
Mesh Geometry Update Begin +
13:44:32 5101MB DEBUG:
Mesh Geometry Update End +
13:44:32 5101MB DEBUG:
Status: Preparing for Rendering
13:44:32 5101MB DEBUG:
Status: Registering Objects
13:44:32 5101MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:32 5101MB DEBUG:
Status: Frame 9: Update Completed
13:44:32 5101MB INFO:
=================================================================================================
13:44:32 5101MB INFO:
Rendering frame 9...
13:44:32 5101MB INFO:
Fast scene preprocessing enabled
13:44:32 5101MB INFO:
AMM enabled
13:44:32 5101MB INFO:
Fast VRAM updates enabled
13:44:32 5101MB INFO:
=================================================================================================
13:44:32 5101MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:32 5101MB DEBUG:
0ms
13:44:32 5101MB DEBUG:
13:44:32 5101MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:32 5101MB DEBUG:
Time to process 0 meshes: 0ms
13:44:32 5101MB DEBUG:
13:44:32 5101MB DEBUG:
Processing 4 textures
13:44:32 5101MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-f0d77aaf29f1bf4c41e92d35886810788d42e250.tif' conversion triggered, because: cache file was not found!
13:44:32 5101MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:32 5108MB DEBUG:
Time to process textures: 0.185905 seconds
13:44:32 5109MB DEBUG:
13:44:32 5109MB DEBUG:
Preparing materials and shaders
13:44:32 5109MB DEBUG:
13:44:32 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:32 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:44:32 5110MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:44:32 5110MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:44:32 5110MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:32 5110MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:32 5110MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 20ms
13:44:32 5110MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:44:32 5110MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:44:32 5110MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:44:32 5110MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:44:32 5110MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:32 5110MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:44:32 5110MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:32 5110MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:44:32 5110MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:32 5110MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 10ms
13:44:32 5110MB DEBUG:
Processing blocks...
13:44:32 5110MB DEBUG:
Time to render 16 blocks: 65ms
13:44:32 5110MB INFO:
13:44:32 5110MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
Scene statistics
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
General counts
13:44:32 5110MB DEBUG:
Proxies: 0
13:44:32 5110MB DEBUG:
Proxy instances: 0
13:44:32 5110MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:32 5110MB DEBUG:
Instances: 1
13:44:32 5110MB DEBUG:
Point cloud points: 0
13:44:32 5110MB DEBUG:
Lights: 1
13:44:32 5110MB DEBUG:
Volume grids: 0 (0 unique)
13:44:32 5110MB DEBUG:
Sprite textures: 0
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
Geometry
13:44:32 5110MB DEBUG:
Unique triangles pre tessellation: 224
13:44:32 5110MB DEBUG:
Unique triangles post tessellation: 15060
13:44:32 5110MB DEBUG:
Unique points: 0
13:44:32 5110MB DEBUG:
Unique hair strands: 0
13:44:32 5110MB DEBUG:
Unique hair strand segments: 0
13:44:32 5110MB DEBUG:
Total triangles: 15060
13:44:32 5110MB DEBUG:
Total points: 0
13:44:32 5110MB DEBUG:
Total hair strands: 0
13:44:32 5110MB DEBUG:
Total hair strand segments: 0
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
Largest triangle meshes:
13:44:32 5110MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
GPU Memory
13:44:32 5110MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:32 5110MB DEBUG:
Device 0 texture PCIe uploads: 1.76 MB (cachesize: 10.90 MB)
13:44:32 5110MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:32 5110MB DEBUG:
Device 1 texture PCIe uploads: 1.38 MB (cachesize: 10.90 MB)
13:44:32 5110MB DEBUG:
Matrices (for instances/points): 48 B
13:44:32 5110MB DEBUG:
Rays: 2.98 GB
13:44:32 5110MB DEBUG:
Sprite textures: 0 B
13:44:32 5110MB DEBUG:
Volume grids: 0 B
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
Textures
13:44:32 5110MB DEBUG:
Device 0 stream and upload time: 2ms
13:44:32 5110MB DEBUG:
File loading time: 0ms
13:44:32 5110MB DEBUG:
File decompression time: 1ms
13:44:32 5110MB DEBUG:
Average GPU cache hits: 86%
13:44:32 5110MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:32 5110MB DEBUG:
File loading time: 0ms
13:44:32 5110MB DEBUG:
File decompression time: 1ms
13:44:32 5110MB DEBUG:
Average GPU cache hits: 82%
13:44:32 5110MB DEBUG:
13:44:32 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:32 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:32 5110MB DEBUG:
Main primitive data: 194.66 KB
13:44:32 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:44:32 5110MB DEBUG:
Primitive loading time: 0ms
13:44:32 5110MB DEBUG:
Tess/Disp time: 12ms
13:44:32 5110MB DEBUG:
13:44:32 5109MB DEBUG:
Context: Unlocked:IPR +
13:44:32 5109MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.278 (00:00.216/00:00.000) Output:00:00.000 Total:00:00.278
13:44:34 5108MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:35 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:44:35 5108MB DEBUG:
Context: Locked:IPR +
13:44:35 5108MB DEBUG:
Status: Frame 9: Update Start
13:44:35 5108MB DEBUG:
Status: Updating Lights
13:44:35 5108MB DEBUG:
Status: Updating Environment
13:44:35 5108MB DEBUG:
Status: Scanning Materials
13:44:35 5108MB DEBUG:
Status: Updating Materials
13:44:35 5108MB DEBUG:
Status: Extracting Geometry
13:44:35 5108MB DEBUG:
Status: Updating Objects
13:44:35 5108MB DEBUG:
Status: Updating Transforms
13:44:35 5108MB DEBUG:
Status: Updating Geometry
13:44:35 5108MB DEBUG:
Mesh Geometry Update Begin +
13:44:35 5108MB DEBUG:
Mesh Geometry Update End +
13:44:35 5108MB DEBUG:
Status: Preparing for Rendering
13:44:35 5108MB DEBUG:
Status: Registering Objects
13:44:35 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:35 5108MB DEBUG:
Status: Frame 9: Update Completed
13:44:35 5108MB INFO:
=================================================================================================
13:44:35 5108MB INFO:
Rendering frame 9...
13:44:35 5108MB INFO:
Fast scene preprocessing enabled
13:44:35 5108MB INFO:
AMM enabled
13:44:35 5108MB INFO:
Fast VRAM updates enabled
13:44:35 5108MB INFO:
=================================================================================================
13:44:35 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:35 5108MB DEBUG:
0ms
13:44:35 5108MB DEBUG:
13:44:35 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:35 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:44:35 5108MB DEBUG:
13:44:35 5108MB DEBUG:
Processing 4 textures
13:44:35 5108MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-8e5755213603b235afa43cac8bf2f1d0e01bb6a6.tif' conversion triggered, because: cache file was not found!
13:44:35 5108MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:35 5110MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:35 5108MB DEBUG:
Time to process textures: 0.170540 seconds
13:44:35 5109MB DEBUG:
13:44:35 5109MB DEBUG:
Preparing materials and shaders
13:44:35 5109MB DEBUG:
13:44:35 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:35 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:44:35 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:44:35 5110MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:44:35 5110MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:44:35 5110MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:44:35 5110MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:35 5110MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:44:35 5110MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:44:35 5110MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:44:35 5110MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:44:35 5110MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:44:35 5110MB DEBUG:
Processing blocks...
13:44:35 5110MB DEBUG:
Time to render 16 blocks: 50ms
13:44:35 5110MB INFO:
13:44:35 5110MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Scene statistics
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
General counts
13:44:35 5110MB DEBUG:
Proxies: 0
13:44:35 5110MB DEBUG:
Proxy instances: 0
13:44:35 5110MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:35 5110MB DEBUG:
Instances: 1
13:44:35 5110MB DEBUG:
Point cloud points: 0
13:44:35 5110MB DEBUG:
Lights: 1
13:44:35 5110MB DEBUG:
Volume grids: 0 (0 unique)
13:44:35 5110MB DEBUG:
Sprite textures: 0
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Geometry
13:44:35 5110MB DEBUG:
Unique triangles pre tessellation: 224
13:44:35 5110MB DEBUG:
Unique triangles post tessellation: 15060
13:44:35 5110MB DEBUG:
Unique points: 0
13:44:35 5110MB DEBUG:
Unique hair strands: 0
13:44:35 5110MB DEBUG:
Unique hair strand segments: 0
13:44:35 5110MB DEBUG:
Total triangles: 15060
13:44:35 5110MB DEBUG:
Total points: 0
13:44:35 5110MB DEBUG:
Total hair strands: 0
13:44:35 5110MB DEBUG:
Total hair strand segments: 0
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Largest triangle meshes:
13:44:35 5110MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
GPU Memory
13:44:35 5110MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:35 5110MB DEBUG:
Device 0 texture PCIe uploads: 1.89 MB (cachesize: 10.90 MB)
13:44:35 5110MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:35 5110MB DEBUG:
Device 1 texture PCIe uploads: 1.21 MB (cachesize: 10.90 MB)
13:44:35 5110MB DEBUG:
Matrices (for instances/points): 48 B
13:44:35 5110MB DEBUG:
Rays: 2.98 GB
13:44:35 5110MB DEBUG:
Sprite textures: 0 B
13:44:35 5110MB DEBUG:
Volume grids: 0 B
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Textures
13:44:35 5110MB DEBUG:
Device 0 stream and upload time: 3ms
13:44:35 5110MB DEBUG:
File loading time: 0ms
13:44:35 5110MB DEBUG:
File decompression time: 1ms
13:44:35 5110MB DEBUG:
Average GPU cache hits: 83%
13:44:35 5110MB DEBUG:
Device 1 stream and upload time: 2ms
13:44:35 5110MB DEBUG:
File loading time: 0ms
13:44:35 5110MB DEBUG:
File decompression time: 0ms
13:44:35 5110MB DEBUG:
Average GPU cache hits: 86%
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:35 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:35 5110MB DEBUG:
Main primitive data: 194.66 KB
13:44:35 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:44:35 5110MB DEBUG:
Primitive loading time: 0ms
13:44:35 5110MB DEBUG:
Tess/Disp time: 12ms
13:44:35 5110MB DEBUG:
13:44:35 5109MB DEBUG:
Context: Unlocked:IPR +
13:44:35 5109MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.328 (00:00.282/00:00.000) Output:00:00.000 Total:00:00.330
13:44:35 5109MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:35 5109MB DEBUG:
Context: Locked:IPR +
13:44:35 5109MB DEBUG:
Status: Frame 9: Update Start
13:44:35 5109MB DEBUG:
Status: Updating Lights
13:44:35 5109MB DEBUG:
Status: Updating Environment
13:44:35 5109MB DEBUG:
Status: Scanning Materials
13:44:35 5109MB DEBUG:
Status: Updating Materials
13:44:35 5109MB DEBUG:
Status: Extracting Geometry
13:44:35 5109MB DEBUG:
Status: Updating Objects
13:44:35 5109MB DEBUG:
Status: Updating Transforms
13:44:35 5109MB DEBUG:
Status: Updating Geometry
13:44:35 5109MB DEBUG:
Mesh Geometry Update Begin +
13:44:35 5109MB DEBUG:
Mesh Geometry Update End +
13:44:35 5109MB DEBUG:
Status: Preparing for Rendering
13:44:35 5109MB DEBUG:
Status: Registering Objects
13:44:35 5109MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:35 5109MB DEBUG:
Status: Frame 9: Update Completed
13:44:35 5109MB INFO:
=================================================================================================
13:44:35 5109MB INFO:
Rendering frame 9...
13:44:35 5109MB INFO:
Fast scene preprocessing enabled
13:44:35 5109MB INFO:
AMM enabled
13:44:35 5109MB INFO:
Fast VRAM updates enabled
13:44:35 5109MB INFO:
=================================================================================================
13:44:35 5109MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:35 5109MB DEBUG:
0ms
13:44:35 5109MB DEBUG:
13:44:35 5109MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:35 5109MB DEBUG:
Time to process 0 meshes: 0ms
13:44:35 5109MB DEBUG:
13:44:35 5109MB DEBUG:
Processing 4 textures
13:44:35 5109MB DEBUG:
Time to process textures: 0.000984 seconds
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Preparing materials and shaders
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:35 5110MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:44:35 5110MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:44:35 5110MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:44:35 5110MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:44:35 5110MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:35 5110MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:35 5110MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:44:35 5110MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 17ms
13:44:35 5110MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:44:35 5110MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:44:35 5110MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:44:35 5110MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:44:35 5110MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:35 5110MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:44:35 5110MB DEBUG:
Processing blocks...
13:44:35 5110MB DEBUG:
Time to render 16 blocks: 60ms
13:44:35 5110MB INFO:
13:44:35 5110MB INFO:
Rendering time: 83ms (2 GPU(s) used)
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Scene statistics
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
General counts
13:44:35 5110MB DEBUG:
Proxies: 0
13:44:35 5110MB DEBUG:
Proxy instances: 0
13:44:35 5110MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:35 5110MB DEBUG:
Instances: 1
13:44:35 5110MB DEBUG:
Point cloud points: 0
13:44:35 5110MB DEBUG:
Lights: 1
13:44:35 5110MB DEBUG:
Volume grids: 0 (0 unique)
13:44:35 5110MB DEBUG:
Sprite textures: 0
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Geometry
13:44:35 5110MB DEBUG:
Unique triangles pre tessellation: 224
13:44:35 5110MB DEBUG:
Unique triangles post tessellation: 15060
13:44:35 5110MB DEBUG:
Unique points: 0
13:44:35 5110MB DEBUG:
Unique hair strands: 0
13:44:35 5110MB DEBUG:
Unique hair strand segments: 0
13:44:35 5110MB DEBUG:
Total triangles: 15060
13:44:35 5110MB DEBUG:
Total points: 0
13:44:35 5110MB DEBUG:
Total hair strands: 0
13:44:35 5110MB DEBUG:
Total hair strand segments: 0
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Largest triangle meshes:
13:44:35 5110MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
GPU Memory
13:44:35 5110MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:35 5110MB DEBUG:
Device 0 texture PCIe uploads: 1.31 MB (cachesize: 10.90 MB)
13:44:35 5110MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:35 5110MB DEBUG:
Device 1 texture PCIe uploads: 2.02 MB (cachesize: 10.90 MB)
13:44:35 5110MB DEBUG:
Matrices (for instances/points): 48 B
13:44:35 5110MB DEBUG:
Rays: 2.98 GB
13:44:35 5110MB DEBUG:
Sprite textures: 0 B
13:44:35 5110MB DEBUG:
Volume grids: 0 B
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
Textures
13:44:35 5110MB DEBUG:
Device 0 stream and upload time: 1ms
13:44:35 5110MB DEBUG:
File loading time: 0ms
13:44:35 5110MB DEBUG:
File decompression time: 0ms
13:44:35 5110MB DEBUG:
Average GPU cache hits: 84%
13:44:35 5110MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:35 5110MB DEBUG:
File loading time: 0ms
13:44:35 5110MB DEBUG:
File decompression time: 1ms
13:44:35 5110MB DEBUG:
Average GPU cache hits: 81%
13:44:35 5110MB DEBUG:
13:44:35 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:35 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:35 5110MB DEBUG:
Main primitive data: 194.66 KB
13:44:35 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:44:35 5110MB DEBUG:
Primitive loading time: 0ms
13:44:35 5110MB DEBUG:
Tess/Disp time: 12ms
13:44:35 5110MB DEBUG:
13:44:35 5109MB DEBUG:
Context: Unlocked:IPR +
13:44:35 5109MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.089 (00:00.033/00:00.000) Output:00:00.000 Total:00:00.092
13:44:36 5109MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:36 5109MB DEBUG:
Context: Locked:IPR +
13:44:36 5109MB DEBUG:
Status: Frame 9: Update Start
13:44:36 5109MB DEBUG:
Status: Updating Lights
13:44:36 5109MB DEBUG:
Status: Updating Environment
13:44:36 5109MB DEBUG:
Status: Scanning Materials
13:44:36 5109MB DEBUG:
Status: Updating Materials
13:44:36 5109MB DEBUG:
Status: Extracting Geometry
13:44:36 5109MB DEBUG:
Status: Updating Objects
13:44:36 5109MB DEBUG:
Status: Updating Transforms
13:44:36 5109MB DEBUG:
Status: Updating Geometry
13:44:36 5109MB DEBUG:
Mesh Geometry Update Begin +
13:44:36 5109MB DEBUG:
Mesh Geometry Update End +
13:44:36 5109MB DEBUG:
Status: Preparing for Rendering
13:44:36 5109MB DEBUG:
Status: Registering Objects
13:44:36 5109MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:36 5109MB DEBUG:
Status: Frame 9: Update Completed
13:44:36 5109MB INFO:
=================================================================================================
13:44:36 5109MB INFO:
Rendering frame 9...
13:44:36 5109MB INFO:
Fast scene preprocessing enabled
13:44:36 5109MB INFO:
AMM enabled
13:44:36 5109MB INFO:
Fast VRAM updates enabled
13:44:36 5109MB INFO:
=================================================================================================
13:44:36 5109MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:36 5109MB DEBUG:
0ms
13:44:36 5109MB DEBUG:
13:44:36 5109MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:36 5109MB DEBUG:
Time to process 0 meshes: 0ms
13:44:36 5109MB DEBUG:
13:44:36 5109MB DEBUG:
Processing 4 textures
13:44:36 5109MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-1fa993b35310cdf98f24b89ed167b4f35a197b07.tif' conversion triggered, because: cache file was not found!
13:44:36 5109MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:36 5110MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:36 5109MB DEBUG:
Time to process textures: 0.183752 seconds
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Preparing materials and shaders
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:36 5110MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:44:36 5110MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:44:36 5110MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:44:36 5110MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:44:36 5110MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:36 5110MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:44:36 5110MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:44:36 5110MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:44:36 5110MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:36 5110MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:36 5110MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:44:36 5110MB DEBUG:
Processing blocks...
13:44:36 5110MB DEBUG:
Time to render 16 blocks: 50ms
13:44:36 5110MB INFO:
13:44:36 5110MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Scene statistics
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
General counts
13:44:36 5110MB DEBUG:
Proxies: 0
13:44:36 5110MB DEBUG:
Proxy instances: 0
13:44:36 5110MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:36 5110MB DEBUG:
Instances: 1
13:44:36 5110MB DEBUG:
Point cloud points: 0
13:44:36 5110MB DEBUG:
Lights: 1
13:44:36 5110MB DEBUG:
Volume grids: 0 (0 unique)
13:44:36 5110MB DEBUG:
Sprite textures: 0
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Geometry
13:44:36 5110MB DEBUG:
Unique triangles pre tessellation: 224
13:44:36 5110MB DEBUG:
Unique triangles post tessellation: 15060
13:44:36 5110MB DEBUG:
Unique points: 0
13:44:36 5110MB DEBUG:
Unique hair strands: 0
13:44:36 5110MB DEBUG:
Unique hair strand segments: 0
13:44:36 5110MB DEBUG:
Total triangles: 15060
13:44:36 5110MB DEBUG:
Total points: 0
13:44:36 5110MB DEBUG:
Total hair strands: 0
13:44:36 5110MB DEBUG:
Total hair strand segments: 0
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Largest triangle meshes:
13:44:36 5110MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
GPU Memory
13:44:36 5110MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:36 5110MB DEBUG:
Device 0 texture PCIe uploads: 1.43 MB (cachesize: 10.90 MB)
13:44:36 5110MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:36 5110MB DEBUG:
Device 1 texture PCIe uploads: 1.84 MB (cachesize: 10.90 MB)
13:44:36 5110MB DEBUG:
Matrices (for instances/points): 48 B
13:44:36 5110MB DEBUG:
Rays: 2.98 GB
13:44:36 5110MB DEBUG:
Sprite textures: 0 B
13:44:36 5110MB DEBUG:
Volume grids: 0 B
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Textures
13:44:36 5110MB DEBUG:
Device 0 stream and upload time: 2ms
13:44:36 5110MB DEBUG:
File loading time: 0ms
13:44:36 5110MB DEBUG:
File decompression time: 0ms
13:44:36 5110MB DEBUG:
Average GPU cache hits: 86%
13:44:36 5110MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:36 5110MB DEBUG:
File loading time: 0ms
13:44:36 5110MB DEBUG:
File decompression time: 1ms
13:44:36 5110MB DEBUG:
Average GPU cache hits: 82%
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:36 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:36 5110MB DEBUG:
Main primitive data: 194.66 KB
13:44:36 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:44:36 5110MB DEBUG:
Primitive loading time: 0ms
13:44:36 5110MB DEBUG:
Tess/Disp time: 12ms
13:44:36 5110MB DEBUG:
13:44:36 5109MB DEBUG:
Context: Unlocked:IPR +
13:44:36 5109MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.256 (00:00.210/00:00.000) Output:00:00.000 Total:00:00.259
13:44:36 5109MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:44:36 5109MB DEBUG:
Context: Locked:IPR +
13:44:36 5109MB DEBUG:
Status: Frame 9: Update Start
13:44:36 5109MB DEBUG:
Status: Updating Lights
13:44:36 5109MB DEBUG:
Status: Updating Environment
13:44:36 5109MB DEBUG:
Status: Scanning Materials
13:44:36 5109MB DEBUG:
Status: Updating Materials
13:44:36 5109MB DEBUG:
Status: Extracting Geometry
13:44:36 5109MB DEBUG:
Status: Updating Objects
13:44:36 5109MB DEBUG:
Status: Updating Transforms
13:44:36 5109MB DEBUG:
Status: Updating Geometry
13:44:36 5109MB DEBUG:
Mesh Geometry Update Begin +
13:44:36 5109MB DEBUG:
Mesh Geometry Update End +
13:44:36 5109MB DEBUG:
Status: Preparing for Rendering
13:44:36 5109MB DEBUG:
Status: Registering Objects
13:44:36 5109MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:36 5109MB DEBUG:
Status: Frame 9: Update Completed
13:44:36 5109MB INFO:
=================================================================================================
13:44:36 5109MB INFO:
Rendering frame 9...
13:44:36 5109MB INFO:
Fast scene preprocessing enabled
13:44:36 5109MB INFO:
AMM enabled
13:44:36 5109MB INFO:
Fast VRAM updates enabled
13:44:36 5109MB INFO:
=================================================================================================
13:44:36 5109MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:36 5109MB DEBUG:
0ms
13:44:36 5109MB DEBUG:
13:44:36 5109MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:36 5109MB DEBUG:
Time to process 0 meshes: 0ms
13:44:36 5109MB DEBUG:
13:44:36 5109MB DEBUG:
Processing 4 textures
13:44:36 5109MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-3fb8c9495ad060cadc69a7b4ec5fa0f2f6d7944d.tif' conversion triggered, because: cache file was not found!
13:44:36 5109MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:36 5116MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:36 5109MB DEBUG:
Time to process textures: 0.198132 seconds
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Preparing materials and shaders
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:36 5110MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:44:36 5110MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 11ms
13:44:36 5110MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:44:36 5110MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:44:36 5110MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:36 5110MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:44:36 5110MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:44:36 5110MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:44:36 5110MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:44:36 5110MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:44:36 5110MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:36 5110MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:44:36 5110MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:44:36 5110MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:44:36 5110MB DEBUG:
Processing blocks...
13:44:36 5110MB DEBUG:
Time to render 16 blocks: 54ms
13:44:36 5110MB INFO:
13:44:36 5110MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Scene statistics
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
General counts
13:44:36 5110MB DEBUG:
Proxies: 0
13:44:36 5110MB DEBUG:
Proxy instances: 0
13:44:36 5110MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:36 5110MB DEBUG:
Instances: 1
13:44:36 5110MB DEBUG:
Point cloud points: 0
13:44:36 5110MB DEBUG:
Lights: 1
13:44:36 5110MB DEBUG:
Volume grids: 0 (0 unique)
13:44:36 5110MB DEBUG:
Sprite textures: 0
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Geometry
13:44:36 5110MB DEBUG:
Unique triangles pre tessellation: 224
13:44:36 5110MB DEBUG:
Unique triangles post tessellation: 15060
13:44:36 5110MB DEBUG:
Unique points: 0
13:44:36 5110MB DEBUG:
Unique hair strands: 0
13:44:36 5110MB DEBUG:
Unique hair strand segments: 0
13:44:36 5110MB DEBUG:
Total triangles: 15060
13:44:36 5110MB DEBUG:
Total points: 0
13:44:36 5110MB DEBUG:
Total hair strands: 0
13:44:36 5110MB DEBUG:
Total hair strand segments: 0
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Largest triangle meshes:
13:44:36 5110MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
GPU Memory
13:44:36 5110MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:36 5110MB DEBUG:
Device 0 texture PCIe uploads: 1.21 MB (cachesize: 10.90 MB)
13:44:36 5110MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:36 5110MB DEBUG:
Device 1 texture PCIe uploads: 1.94 MB (cachesize: 10.90 MB)
13:44:36 5110MB DEBUG:
Matrices (for instances/points): 48 B
13:44:36 5110MB DEBUG:
Rays: 2.98 GB
13:44:36 5110MB DEBUG:
Sprite textures: 0 B
13:44:36 5110MB DEBUG:
Volume grids: 0 B
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
Textures
13:44:36 5110MB DEBUG:
Device 0 stream and upload time: 1ms
13:44:36 5110MB DEBUG:
File loading time: 0ms
13:44:36 5110MB DEBUG:
File decompression time: 0ms
13:44:36 5110MB DEBUG:
Average GPU cache hits: 81%
13:44:36 5110MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:36 5110MB DEBUG:
File loading time: 0ms
13:44:36 5110MB DEBUG:
File decompression time: 1ms
13:44:36 5110MB DEBUG:
Average GPU cache hits: 82%
13:44:36 5110MB DEBUG:
13:44:36 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:36 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:36 5110MB DEBUG:
Main primitive data: 194.66 KB
13:44:36 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:44:36 5110MB DEBUG:
Primitive loading time: 0ms
13:44:36 5110MB DEBUG:
Tess/Disp time: 12ms
13:44:36 5110MB DEBUG:
13:44:36 5109MB DEBUG:
Context: Unlocked:IPR +
13:44:36 5109MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.275 (00:00.225/00:00.000) Output:00:00.000 Total:00:00.276
13:44:37 5109MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:44:37 5109MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:37 5109MB DEBUG:
Context: Locked:IPR +
13:44:37 5109MB DEBUG:
Status: Frame 9: Update Start
13:44:37 5109MB DEBUG:
Status: Updating Lights
13:44:37 5109MB DEBUG:
Status: Updating Environment
13:44:37 5109MB DEBUG:
Status: Scanning Materials
13:44:37 5109MB DEBUG:
Status: Updating Materials
13:44:37 5109MB DEBUG:
Status: Extracting Geometry
13:44:37 5109MB DEBUG:
Status: Updating Objects
13:44:37 5109MB DEBUG:
Status: Updating Transforms
13:44:37 5109MB DEBUG:
Status: Updating Geometry
13:44:37 5109MB DEBUG:
Mesh Geometry Update Begin +
13:44:37 5109MB DEBUG:
Mesh Geometry Update End +
13:44:37 5109MB DEBUG:
Status: Preparing for Rendering
13:44:37 5109MB DEBUG:
Status: Registering Objects
13:44:37 5109MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:37 5109MB DEBUG:
Status: Frame 9: Update Completed
13:44:37 5109MB INFO:
=================================================================================================
13:44:37 5109MB INFO:
Rendering frame 9...
13:44:37 5109MB INFO:
Fast scene preprocessing enabled
13:44:37 5109MB INFO:
AMM enabled
13:44:37 5109MB INFO:
Fast VRAM updates enabled
13:44:37 5109MB INFO:
=================================================================================================
13:44:37 5109MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:37 5109MB DEBUG:
0ms
13:44:37 5109MB DEBUG:
13:44:37 5109MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:37 5109MB DEBUG:
Time to process 0 meshes: 0ms
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
Preparing materials and shaders
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:37 5110MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 7ms
13:44:37 5110MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:44:37 5110MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:44:37 5110MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:37 5110MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:37 5110MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:44:37 5110MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:44:37 5110MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:44:37 5110MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:44:37 5110MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:44:37 5110MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:37 5110MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:44:37 5110MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:37 5110MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:37 5110MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:44:37 5110MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:44:37 5110MB DEBUG:
Processing blocks...
13:44:37 5110MB DEBUG:
Time to render 16 blocks: 58ms
13:44:37 5110MB INFO:
13:44:37 5110MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
Scene statistics
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
General counts
13:44:37 5110MB DEBUG:
Proxies: 0
13:44:37 5110MB DEBUG:
Proxy instances: 0
13:44:37 5110MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:37 5110MB DEBUG:
Instances: 1
13:44:37 5110MB DEBUG:
Point cloud points: 0
13:44:37 5110MB DEBUG:
Lights: 1
13:44:37 5110MB DEBUG:
Volume grids: 0 (0 unique)
13:44:37 5110MB DEBUG:
Sprite textures: 0
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
Geometry
13:44:37 5110MB DEBUG:
Unique triangles pre tessellation: 224
13:44:37 5110MB DEBUG:
Unique triangles post tessellation: 15060
13:44:37 5110MB DEBUG:
Unique points: 0
13:44:37 5110MB DEBUG:
Unique hair strands: 0
13:44:37 5110MB DEBUG:
Unique hair strand segments: 0
13:44:37 5110MB DEBUG:
Total triangles: 15060
13:44:37 5110MB DEBUG:
Total points: 0
13:44:37 5110MB DEBUG:
Total hair strands: 0
13:44:37 5110MB DEBUG:
Total hair strand segments: 0
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
Largest triangle meshes:
13:44:37 5110MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
GPU Memory
13:44:37 5110MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:37 5110MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 10.90 MB)
13:44:37 5110MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:37 5110MB DEBUG:
Device 1 texture PCIe uploads: 272.00 KB (cachesize: 10.90 MB)
13:44:37 5110MB DEBUG:
Matrices (for instances/points): 48 B
13:44:37 5110MB DEBUG:
Rays: 2.98 GB
13:44:37 5110MB DEBUG:
Sprite textures: 0 B
13:44:37 5110MB DEBUG:
Volume grids: 0 B
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
Textures
13:44:37 5110MB DEBUG:
Device 0 stream and upload time: 0ms
13:44:37 5110MB DEBUG:
File loading time: 0ms
13:44:37 5110MB DEBUG:
File decompression time: 0ms
13:44:37 5110MB DEBUG:
Average GPU cache hits: 100%
13:44:37 5110MB DEBUG:
Device 1 stream and upload time: 0ms
13:44:37 5110MB DEBUG:
File loading time: 0ms
13:44:37 5110MB DEBUG:
File decompression time: 0ms
13:44:37 5110MB DEBUG:
Average GPU cache hits: 97%
13:44:37 5110MB DEBUG:
13:44:37 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:37 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:37 5110MB DEBUG:
Main primitive data: 194.66 KB
13:44:37 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:44:37 5110MB DEBUG:
Primitive loading time: 0ms
13:44:37 5110MB DEBUG:
Tess/Disp time: 12ms
13:44:37 5110MB DEBUG:
13:44:37 5109MB DEBUG:
Context: Unlocked:IPR +
13:44:37 5109MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.165 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.165
13:44:40 5106MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:44:40 5106MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:41 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:41 5108MB DEBUG:
Context: Locked:IPR +
13:44:41 5108MB DEBUG:
MiniRender: Abort Requested
13:44:41 5108MB DEBUG:
Status: Frame 9: Update Start
13:44:41 5108MB DEBUG:
Context: Unlocked:IPR +
13:44:41 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.000
13:44:41 5108MB DEBUG:
MiniRender: Aborted (0.000)
13:44:41 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:41 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:41 5108MB DEBUG:
Context: Locked:IPR +
13:44:41 5108MB DEBUG:
Status: Frame 9: Update Start
13:44:41 5108MB DEBUG:
Status: Updating Lights
13:44:41 5108MB DEBUG:
Status: Updating Environment
13:44:41 5108MB DEBUG:
Status: Scanning Materials
13:44:41 5108MB DEBUG:
Status: Updating Materials
13:44:41 5108MB DEBUG:
Status: Extracting Geometry
13:44:41 5108MB DEBUG:
Status: Updating Objects
13:44:41 5108MB DEBUG:
Status: Updating Transforms
13:44:41 5108MB DEBUG:
Status: Updating Geometry
13:44:41 5108MB DEBUG:
Mesh Geometry Update Begin +
13:44:41 5108MB DEBUG:
Mesh Geometry Update End +
13:44:41 5108MB DEBUG:
Status: Preparing for Rendering
13:44:41 5108MB DEBUG:
Status: Registering Objects
13:44:41 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:41 5108MB DEBUG:
Status: Frame 9: Update Completed
13:44:41 5108MB INFO:
=================================================================================================
13:44:41 5108MB INFO:
Rendering frame 9...
13:44:41 5108MB INFO:
Fast scene preprocessing enabled
13:44:41 5108MB INFO:
AMM enabled
13:44:41 5108MB INFO:
Fast VRAM updates enabled
13:44:41 5108MB INFO:
=================================================================================================
13:44:41 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:41 5108MB DEBUG:
0ms
13:44:41 5108MB DEBUG:
13:44:41 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:41 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:44:41 5108MB DEBUG:
13:44:41 5108MB DEBUG:
Processing 4 textures
13:44:41 5108MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-526199a7b47d927a436aedb2dc754a001db501a0.tif' conversion triggered, because: cache file was not found!
13:44:41 5108MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:41 5108MB DEBUG:
Time to process textures: 0.181072 seconds
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
Preparing materials and shaders
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:41 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:44:41 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 14ms
13:44:41 5109MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:44:41 5109MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:41 5109MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:41 5109MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 18ms
13:44:41 5109MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:44:41 5109MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:44:41 5109MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:44:41 5109MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:44:41 5109MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:41 5109MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:41 5109MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:44:41 5109MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 17ms
13:44:41 5109MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:41 5109MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 9ms
13:44:41 5109MB DEBUG:
Processing blocks...
13:44:41 5109MB DEBUG:
Time to render 16 blocks: 68ms
13:44:41 5109MB INFO:
13:44:41 5109MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
Scene statistics
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
General counts
13:44:41 5109MB DEBUG:
Proxies: 0
13:44:41 5109MB DEBUG:
Proxy instances: 0
13:44:41 5109MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:41 5109MB DEBUG:
Instances: 1
13:44:41 5109MB DEBUG:
Point cloud points: 0
13:44:41 5109MB DEBUG:
Lights: 1
13:44:41 5109MB DEBUG:
Volume grids: 0 (0 unique)
13:44:41 5109MB DEBUG:
Sprite textures: 0
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
Geometry
13:44:41 5109MB DEBUG:
Unique triangles pre tessellation: 224
13:44:41 5109MB DEBUG:
Unique triangles post tessellation: 15060
13:44:41 5109MB DEBUG:
Unique points: 0
13:44:41 5109MB DEBUG:
Unique hair strands: 0
13:44:41 5109MB DEBUG:
Unique hair strand segments: 0
13:44:41 5109MB DEBUG:
Total triangles: 15060
13:44:41 5109MB DEBUG:
Total points: 0
13:44:41 5109MB DEBUG:
Total hair strands: 0
13:44:41 5109MB DEBUG:
Total hair strand segments: 0
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
Largest triangle meshes:
13:44:41 5109MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
GPU Memory
13:44:41 5109MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:41 5109MB DEBUG:
Device 0 texture PCIe uploads: 1.76 MB (cachesize: 10.90 MB)
13:44:41 5109MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:41 5109MB DEBUG:
Device 1 texture PCIe uploads: 1.62 MB (cachesize: 10.90 MB)
13:44:41 5109MB DEBUG:
Matrices (for instances/points): 48 B
13:44:41 5109MB DEBUG:
Rays: 2.98 GB
13:44:41 5109MB DEBUG:
Sprite textures: 0 B
13:44:41 5109MB DEBUG:
Volume grids: 0 B
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
Textures
13:44:41 5109MB DEBUG:
Device 0 stream and upload time: 2ms
13:44:41 5109MB DEBUG:
File loading time: 0ms
13:44:41 5109MB DEBUG:
File decompression time: 1ms
13:44:41 5109MB DEBUG:
Average GPU cache hits: 85%
13:44:41 5109MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:41 5109MB DEBUG:
File loading time: 0ms
13:44:41 5109MB DEBUG:
File decompression time: 1ms
13:44:41 5109MB DEBUG:
Average GPU cache hits: 82%
13:44:41 5109MB DEBUG:
13:44:41 5109MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:41 5109MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:41 5109MB DEBUG:
Main primitive data: 194.66 KB
13:44:41 5109MB DEBUG:
Extra primitive data: 131.27 KB
13:44:41 5109MB DEBUG:
Primitive loading time: 0ms
13:44:41 5109MB DEBUG:
Tess/Disp time: 12ms
13:44:41 5109MB DEBUG:
13:44:41 5108MB DEBUG:
Context: Unlocked:IPR +
13:44:41 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.278 (00:00.213/00:00.000) Output:00:00.000 Total:00:00.278
13:44:44 5105MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:45 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:44:45 5108MB DEBUG:
Context: Locked:IPR +
13:44:45 5108MB DEBUG:
Status: Frame 9: Update Start
13:44:45 5108MB DEBUG:
Status: Updating Lights
13:44:45 5108MB DEBUG:
Status: Updating Environment
13:44:45 5108MB DEBUG:
Status: Scanning Materials
13:44:45 5108MB DEBUG:
Status: Updating Materials
13:44:45 5108MB DEBUG:
Status: Extracting Geometry
13:44:45 5108MB DEBUG:
Status: Updating Objects
13:44:45 5108MB DEBUG:
Status: Updating Transforms
13:44:45 5108MB DEBUG:
Status: Updating Geometry
13:44:45 5108MB DEBUG:
Mesh Geometry Update Begin +
13:44:45 5108MB DEBUG:
Mesh Geometry Update End +
13:44:45 5108MB DEBUG:
Status: Preparing for Rendering
13:44:45 5108MB DEBUG:
Status: Registering Objects
13:44:45 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:45 5108MB DEBUG:
Status: Frame 9: Update Completed
13:44:45 5108MB INFO:
=================================================================================================
13:44:45 5108MB INFO:
Rendering frame 9...
13:44:45 5108MB INFO:
Fast scene preprocessing enabled
13:44:45 5108MB INFO:
AMM enabled
13:44:45 5108MB INFO:
Fast VRAM updates enabled
13:44:45 5108MB INFO:
=================================================================================================
13:44:45 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:45 5108MB DEBUG:
0ms
13:44:45 5108MB DEBUG:
13:44:45 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:45 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:44:45 5108MB DEBUG:
13:44:45 5108MB DEBUG:
Processing 4 textures
13:44:45 5108MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-aadc6e255d4883b9c8f479545e5913cdb9c3f400.tif' conversion triggered, because: cache file was not found!
13:44:45 5108MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:44:45 5111MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:44:45 5108MB DEBUG:
Time to process textures: 0.174539 seconds
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
Preparing materials and shaders
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:45 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:44:45 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:44:45 5109MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:44:45 5109MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:44:45 5109MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:45 5109MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:44:45 5109MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:44:45 5109MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 2ms
13:44:45 5109MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:44:45 5109MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:44:45 5109MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:44:45 5109MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:45 5109MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:44:45 5109MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:44:45 5109MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:44:45 5109MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:44:45 5109MB DEBUG:
Processing blocks...
13:44:45 5109MB DEBUG:
Time to render 16 blocks: 55ms
13:44:45 5109MB INFO:
13:44:45 5109MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
Scene statistics
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
General counts
13:44:45 5109MB DEBUG:
Proxies: 0
13:44:45 5109MB DEBUG:
Proxy instances: 0
13:44:45 5109MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:45 5109MB DEBUG:
Instances: 1
13:44:45 5109MB DEBUG:
Point cloud points: 0
13:44:45 5109MB DEBUG:
Lights: 1
13:44:45 5109MB DEBUG:
Volume grids: 0 (0 unique)
13:44:45 5109MB DEBUG:
Sprite textures: 0
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
Geometry
13:44:45 5109MB DEBUG:
Unique triangles pre tessellation: 224
13:44:45 5109MB DEBUG:
Unique triangles post tessellation: 15060
13:44:45 5109MB DEBUG:
Unique points: 0
13:44:45 5109MB DEBUG:
Unique hair strands: 0
13:44:45 5109MB DEBUG:
Unique hair strand segments: 0
13:44:45 5109MB DEBUG:
Total triangles: 15060
13:44:45 5109MB DEBUG:
Total points: 0
13:44:45 5109MB DEBUG:
Total hair strands: 0
13:44:45 5109MB DEBUG:
Total hair strand segments: 0
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
Largest triangle meshes:
13:44:45 5109MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
GPU Memory
13:44:45 5109MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:45 5109MB DEBUG:
Device 0 texture PCIe uploads: 1.42 MB (cachesize: 10.90 MB)
13:44:45 5109MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:45 5109MB DEBUG:
Device 1 texture PCIe uploads: 1.89 MB (cachesize: 10.90 MB)
13:44:45 5109MB DEBUG:
Matrices (for instances/points): 48 B
13:44:45 5109MB DEBUG:
Rays: 2.98 GB
13:44:45 5109MB DEBUG:
Sprite textures: 0 B
13:44:45 5109MB DEBUG:
Volume grids: 0 B
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
Textures
13:44:45 5109MB DEBUG:
Device 0 stream and upload time: 1ms
13:44:45 5109MB DEBUG:
File loading time: 0ms
13:44:45 5109MB DEBUG:
File decompression time: 0ms
13:44:45 5109MB DEBUG:
Average GPU cache hits: 82%
13:44:45 5109MB DEBUG:
Device 1 stream and upload time: 3ms
13:44:45 5109MB DEBUG:
File loading time: 0ms
13:44:45 5109MB DEBUG:
File decompression time: 1ms
13:44:45 5109MB DEBUG:
Average GPU cache hits: 80%
13:44:45 5109MB DEBUG:
13:44:45 5109MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:45 5109MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:45 5109MB DEBUG:
Main primitive data: 194.66 KB
13:44:45 5109MB DEBUG:
Extra primitive data: 131.27 KB
13:44:45 5109MB DEBUG:
Primitive loading time: 0ms
13:44:45 5109MB DEBUG:
Tess/Disp time: 12ms
13:44:45 5109MB DEBUG:
13:44:45 5108MB DEBUG:
Context: Unlocked:IPR +
13:44:45 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.254 (00:00.203/00:00.000) Output:00:00.000 Total:00:00.254
13:44:46 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:44:46 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:46 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:44:46 5108MB DEBUG:
Context: Locked:IPR +
13:44:46 5108MB DEBUG:
Status: Frame 9: Update Start
13:44:46 5108MB DEBUG:
Status: Updating Lights
13:44:46 5108MB DEBUG:
Status: Updating Environment
13:44:46 5108MB DEBUG:
Status: Scanning Materials
13:44:46 5108MB DEBUG:
Status: Updating Materials
13:44:46 5108MB DEBUG:
Status: Extracting Geometry
13:44:46 5108MB DEBUG:
Status: Updating Objects
13:44:46 5108MB DEBUG:
Status: Updating Transforms
13:44:46 5108MB DEBUG:
Status: Updating Geometry
13:44:46 5108MB DEBUG:
Mesh Geometry Update Begin +
13:44:46 5108MB DEBUG:
Mesh Geometry Update End +
13:44:46 5108MB DEBUG:
Status: Preparing for Rendering
13:44:46 5108MB DEBUG:
Status: Registering Objects
13:44:46 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:44:46 5108MB DEBUG:
Status: Frame 9: Update Completed
13:44:46 5108MB INFO:
=================================================================================================
13:44:46 5108MB INFO:
Rendering frame 9...
13:44:46 5108MB INFO:
Fast scene preprocessing enabled
13:44:46 5108MB INFO:
AMM enabled
13:44:46 5108MB INFO:
Fast VRAM updates enabled
13:44:46 5108MB INFO:
=================================================================================================
13:44:46 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:44:46 5108MB DEBUG:
0ms
13:44:46 5108MB DEBUG:
13:44:46 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:44:46 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
Preparing materials and shaders
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:44:46 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:44:46 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:44:46 5109MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:44:46 5109MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:44:46 5109MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:44:46 5109MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 18ms
13:44:46 5109MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:44:46 5109MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:44:46 5109MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:44:46 5109MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:44:46 5109MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:44:46 5109MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 5ms
13:44:46 5109MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:44:46 5109MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:44:46 5109MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 7ms
13:44:46 5109MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:44:46 5109MB DEBUG:
Processing blocks...
13:44:46 5109MB DEBUG:
Time to render 16 blocks: 60ms
13:44:46 5109MB INFO:
13:44:46 5109MB INFO:
Rendering time: 78ms (2 GPU(s) used)
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
Scene statistics
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
General counts
13:44:46 5109MB DEBUG:
Proxies: 0
13:44:46 5109MB DEBUG:
Proxy instances: 0
13:44:46 5109MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:44:46 5109MB DEBUG:
Instances: 1
13:44:46 5109MB DEBUG:
Point cloud points: 0
13:44:46 5109MB DEBUG:
Lights: 1
13:44:46 5109MB DEBUG:
Volume grids: 0 (0 unique)
13:44:46 5109MB DEBUG:
Sprite textures: 0
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
Geometry
13:44:46 5109MB DEBUG:
Unique triangles pre tessellation: 224
13:44:46 5109MB DEBUG:
Unique triangles post tessellation: 15060
13:44:46 5109MB DEBUG:
Unique points: 0
13:44:46 5109MB DEBUG:
Unique hair strands: 0
13:44:46 5109MB DEBUG:
Unique hair strand segments: 0
13:44:46 5109MB DEBUG:
Total triangles: 15060
13:44:46 5109MB DEBUG:
Total points: 0
13:44:46 5109MB DEBUG:
Total hair strands: 0
13:44:46 5109MB DEBUG:
Total hair strand segments: 0
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
Largest triangle meshes:
13:44:46 5109MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
GPU Memory
13:44:46 5109MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:46 5109MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 10.90 MB)
13:44:46 5109MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:44:46 5109MB DEBUG:
Device 1 texture PCIe uploads: 272.00 KB (cachesize: 10.90 MB)
13:44:46 5109MB DEBUG:
Matrices (for instances/points): 48 B
13:44:46 5109MB DEBUG:
Rays: 2.98 GB
13:44:46 5109MB DEBUG:
Sprite textures: 0 B
13:44:46 5109MB DEBUG:
Volume grids: 0 B
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
Textures
13:44:46 5109MB DEBUG:
Device 0 stream and upload time: 0ms
13:44:46 5109MB DEBUG:
File loading time: 0ms
13:44:46 5109MB DEBUG:
File decompression time: 0ms
13:44:46 5109MB DEBUG:
Average GPU cache hits: 100%
13:44:46 5109MB DEBUG:
Device 1 stream and upload time: 0ms
13:44:46 5109MB DEBUG:
File loading time: 0ms
13:44:46 5109MB DEBUG:
File decompression time: 0ms
13:44:46 5109MB DEBUG:
Average GPU cache hits: 97%
13:44:46 5109MB DEBUG:
13:44:46 5109MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:44:46 5109MB DEBUG:
Acceleration Structures: 199.31 KB
13:44:46 5109MB DEBUG:
Main primitive data: 194.66 KB
13:44:46 5109MB DEBUG:
Extra primitive data: 131.27 KB
13:44:46 5109MB DEBUG:
Primitive loading time: 0ms
13:44:46 5109MB DEBUG:
Tess/Disp time: 12ms
13:44:46 5109MB DEBUG:
13:44:46 5108MB DEBUG:
Context: Unlocked:IPR +
13:44:46 5108MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.003/00:00.000) Render:00:00.083 (00:00.025/00:00.000) Output:00:00.000 Total:00:00.087
13:44:51 5105MB INFO:
License returned
13:44:56 5101MB DEBUG:
Freeing GPU mem...(device 0)
13:44:56 5101MB DEBUG:
Done (CUDA reported free mem before: 656 MB, after: 5952 MB)
13:44:56 5101MB DEBUG:
Freeing GPU mem...(device 1)
13:44:56 5101MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6167 MB)
13:45:02 5101MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:45:02 5101MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:45:03 5104MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:03 5104MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:03 5104MB DEBUG:
Context: Locked:IPR +
13:45:03 5104MB DEBUG:
Status: Frame 9: Update Start
13:45:03 5104MB DEBUG:
Status: Updating Lights
13:45:03 5104MB DEBUG:
Status: Updating Environment
13:45:03 5104MB DEBUG:
Status: Scanning Materials
13:45:03 5104MB DEBUG:
Status: Updating Materials
13:45:03 5104MB DEBUG:
Status: Extracting Geometry
13:45:03 5104MB DEBUG:
Status: Updating Objects
13:45:03 5104MB DEBUG:
Status: Updating Transforms
13:45:03 5104MB DEBUG:
Status: Updating Geometry
13:45:03 5104MB DEBUG:
Mesh Geometry Update Begin +
13:45:03 5104MB DEBUG:
Mesh Geometry Update End +
13:45:03 5104MB DEBUG:
Status: Preparing for Rendering
13:45:03 5104MB DEBUG:
Status: Registering Objects
13:45:03 5104MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:03 5104MB DEBUG:
Status: Frame 9: Update Completed
13:45:03 5104MB INFO:
=================================================================================================
13:45:03 5104MB INFO:
Rendering frame 9...
13:45:03 5104MB INFO:
Fast scene preprocessing enabled
13:45:03 5104MB INFO:
AMM enabled
13:45:03 5104MB INFO:
Fast VRAM updates enabled
13:45:03 5104MB INFO:
=================================================================================================
13:45:03 5104MB INFO:
License acquired
13:45:03 5104MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:03 5104MB DEBUG:
18ms
13:45:03 5104MB DEBUG:
13:45:03 5104MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:03 5104MB DEBUG:
Time to process 0 meshes: 0ms
13:45:03 5104MB DEBUG:
13:45:03 5104MB DEBUG:
Processing 4 textures
13:45:03 5104MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-e7c1bbe6157d4883443b895cc766b2baeedc9299.tif' conversion triggered, because: cache file was not found!
13:45:03 5104MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:45:03 5104MB DEBUG:
Time to process textures: 0.180269 seconds
13:45:03 5105MB DEBUG:
13:45:03 5105MB DEBUG:
Preparing materials and shaders
13:45:03 5105MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified Textures were modified (example: textures were added)
13:45:03 5105MB DEBUG:
13:45:03 5105MB DEBUG:
Allocating GPU mem...(device 0)
13:45:03 5105MB DEBUG:
Done (Allocator size: 5295 MB. CUDA reported free mem before: 5901 MB, after: 659 MB)
13:45:03 5105MB DEBUG:
13:45:03 5105MB DEBUG:
Allocating GPU mem...(device 1)
13:45:04 5105MB DEBUG:
Done (Allocator size: 5534 MB. CUDA reported free mem before: 6167 MB, after: 632 MB)
13:45:04 5105MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:04 5105MB DEBUG:
Redshift can use up to 5295 MB
13:45:04 5105MB DEBUG:
Fixed: 0 MB
13:45:04 5105MB DEBUG:
Geo: 1 MB, Tex: 10 MB, Rays: 3053 MB, NRPR: 786432
13:45:04 5105MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 622 MB
13:45:04 5105MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:04 5105MB DEBUG:
Redshift can use up to 5534 MB
13:45:04 5105MB DEBUG:
Fixed: 0 MB
13:45:04 5105MB DEBUG:
Geo: 1 MB, Tex: 10 MB, Rays: 3053 MB, NRPR: 786432
13:45:04 5105MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:04 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:04 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:45:04 5109MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:04 5109MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:45:04 5109MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:45:04 5109MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 7ms
13:45:04 5109MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:45:04 5109MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 2ms
13:45:04 5109MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 2ms
13:45:04 5109MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:45:04 5109MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 7ms
13:45:04 5109MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:45:04 5109MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:04 5109MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:45:04 5109MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:04 5109MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 5ms
13:45:04 5109MB DEBUG:
Processing blocks...
13:45:04 5109MB DEBUG:
Time to render 16 blocks: 50ms
13:45:04 5109MB INFO:
13:45:04 5109MB INFO:
Rendering time: 0.7s (2 GPU(s) used)
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
Scene statistics
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
General counts
13:45:04 5109MB DEBUG:
Proxies: 0
13:45:04 5109MB DEBUG:
Proxy instances: 0
13:45:04 5109MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:04 5109MB DEBUG:
Instances: 1
13:45:04 5109MB DEBUG:
Point cloud points: 0
13:45:04 5109MB DEBUG:
Lights: 1
13:45:04 5109MB DEBUG:
Volume grids: 0 (0 unique)
13:45:04 5109MB DEBUG:
Sprite textures: 0
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
Geometry
13:45:04 5109MB DEBUG:
Unique triangles pre tessellation: 224
13:45:04 5109MB DEBUG:
Unique triangles post tessellation: 15060
13:45:04 5109MB DEBUG:
Unique points: 0
13:45:04 5109MB DEBUG:
Unique hair strands: 0
13:45:04 5109MB DEBUG:
Unique hair strand segments: 0
13:45:04 5109MB DEBUG:
Total triangles: 15060
13:45:04 5109MB DEBUG:
Total points: 0
13:45:04 5109MB DEBUG:
Total hair strands: 0
13:45:04 5109MB DEBUG:
Total hair strand segments: 0
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
Largest triangle meshes:
13:45:04 5109MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
GPU Memory
13:45:04 5109MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:45:04 5109MB DEBUG:
Device 0 texture PCIe uploads: 1.42 MB (cachesize: 10.90 MB)
13:45:04 5109MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:45:04 5109MB DEBUG:
Device 1 texture PCIe uploads: 1.83 MB (cachesize: 10.90 MB)
13:45:04 5109MB DEBUG:
Matrices (for instances/points): 48 B
13:45:04 5109MB DEBUG:
Rays: 2.98 GB
13:45:04 5109MB DEBUG:
Sprite textures: 0 B
13:45:04 5109MB DEBUG:
Volume grids: 0 B
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
Textures
13:45:04 5109MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:04 5109MB DEBUG:
File loading time: 0ms
13:45:04 5109MB DEBUG:
File decompression time: 0ms
13:45:04 5109MB DEBUG:
Average GPU cache hits: 86%
13:45:04 5109MB DEBUG:
Device 1 stream and upload time: 2ms
13:45:04 5109MB DEBUG:
File loading time: 0ms
13:45:04 5109MB DEBUG:
File decompression time: 1ms
13:45:04 5109MB DEBUG:
Average GPU cache hits: 81%
13:45:04 5109MB DEBUG:
13:45:04 5109MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:04 5109MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:04 5109MB DEBUG:
Main primitive data: 194.66 KB
13:45:04 5109MB DEBUG:
Extra primitive data: 131.27 KB
13:45:04 5109MB DEBUG:
Primitive loading time: 0ms
13:45:04 5109MB DEBUG:
Tess/Disp time: 12ms
13:45:04 5109MB DEBUG:
13:45:04 5108MB DEBUG:
Context: Unlocked:IPR +
13:45:04 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.751 (00:00.704/00:00.000) Output:00:00.000 Total:00:00.751
13:45:06 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:45:06 5108MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:45:06 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:06 5108MB DEBUG:
Context: Locked:IPR +
13:45:06 5108MB DEBUG:
MiniRender: Abort Requested
13:45:06 5108MB DEBUG:
Status: Frame 9: Update Start
13:45:06 5108MB DEBUG:
Context: Unlocked:IPR +
13:45:06 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.000
13:45:06 5108MB DEBUG:
MiniRender: Aborted (0.000)
13:45:06 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:06 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:06 5108MB DEBUG:
Context: Locked:IPR +
13:45:06 5108MB DEBUG:
Status: Frame 9: Update Start
13:45:06 5108MB DEBUG:
Status: Updating Lights
13:45:06 5108MB DEBUG:
Status: Updating Environment
13:45:06 5108MB DEBUG:
Status: Scanning Materials
13:45:06 5108MB DEBUG:
Status: Updating Materials
13:45:06 5108MB DEBUG:
Status: Extracting Geometry
13:45:06 5108MB DEBUG:
Status: Updating Objects
13:45:06 5108MB DEBUG:
Status: Updating Transforms
13:45:06 5108MB DEBUG:
Status: Updating Geometry
13:45:06 5108MB DEBUG:
Mesh Geometry Update Begin +
13:45:06 5108MB DEBUG:
Mesh Geometry Update End +
13:45:06 5108MB DEBUG:
Status: Preparing for Rendering
13:45:06 5108MB DEBUG:
Status: Registering Objects
13:45:06 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:06 5108MB DEBUG:
Status: Frame 9: Update Completed
13:45:06 5108MB INFO:
=================================================================================================
13:45:06 5108MB INFO:
Rendering frame 9...
13:45:06 5108MB INFO:
Fast scene preprocessing enabled
13:45:06 5108MB INFO:
AMM enabled
13:45:06 5108MB INFO:
Fast VRAM updates enabled
13:45:06 5108MB INFO:
=================================================================================================
13:45:06 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:06 5108MB DEBUG:
0ms
13:45:06 5108MB DEBUG:
13:45:06 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:06 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:45:06 5108MB DEBUG:
13:45:06 5108MB DEBUG:
Processing 4 textures
13:45:06 5108MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-c042dd6b81f33e5743e35afbd31fdfc164e905cf.tif' conversion triggered, because: cache file was not found!
13:45:06 5108MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:45:07 5108MB DEBUG:
Time to process textures: 0.168530 seconds
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
Preparing materials and shaders
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:07 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:45:07 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:45:07 5109MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:45:07 5109MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:07 5109MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:45:07 5109MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 22ms
13:45:07 5109MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:45:07 5109MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:07 5109MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:45:07 5109MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:45:07 5109MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:45:07 5109MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:07 5109MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:45:07 5109MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:07 5109MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:45:07 5109MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:45:07 5109MB DEBUG:
Processing blocks...
13:45:07 5109MB DEBUG:
Time to render 16 blocks: 64ms
13:45:07 5109MB INFO:
13:45:07 5109MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
Scene statistics
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
General counts
13:45:07 5109MB DEBUG:
Proxies: 0
13:45:07 5109MB DEBUG:
Proxy instances: 0
13:45:07 5109MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:07 5109MB DEBUG:
Instances: 1
13:45:07 5109MB DEBUG:
Point cloud points: 0
13:45:07 5109MB DEBUG:
Lights: 1
13:45:07 5109MB DEBUG:
Volume grids: 0 (0 unique)
13:45:07 5109MB DEBUG:
Sprite textures: 0
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
Geometry
13:45:07 5109MB DEBUG:
Unique triangles pre tessellation: 224
13:45:07 5109MB DEBUG:
Unique triangles post tessellation: 15060
13:45:07 5109MB DEBUG:
Unique points: 0
13:45:07 5109MB DEBUG:
Unique hair strands: 0
13:45:07 5109MB DEBUG:
Unique hair strand segments: 0
13:45:07 5109MB DEBUG:
Total triangles: 15060
13:45:07 5109MB DEBUG:
Total points: 0
13:45:07 5109MB DEBUG:
Total hair strands: 0
13:45:07 5109MB DEBUG:
Total hair strand segments: 0
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
Largest triangle meshes:
13:45:07 5109MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
GPU Memory
13:45:07 5109MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:45:07 5109MB DEBUG:
Device 0 texture PCIe uploads: 1.76 MB (cachesize: 10.90 MB)
13:45:07 5109MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:45:07 5109MB DEBUG:
Device 1 texture PCIe uploads: 1.66 MB (cachesize: 10.90 MB)
13:45:07 5109MB DEBUG:
Matrices (for instances/points): 48 B
13:45:07 5109MB DEBUG:
Rays: 2.98 GB
13:45:07 5109MB DEBUG:
Sprite textures: 0 B
13:45:07 5109MB DEBUG:
Volume grids: 0 B
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
Textures
13:45:07 5109MB DEBUG:
Device 0 stream and upload time: 2ms
13:45:07 5109MB DEBUG:
File loading time: 0ms
13:45:07 5109MB DEBUG:
File decompression time: 1ms
13:45:07 5109MB DEBUG:
Average GPU cache hits: 80%
13:45:07 5109MB DEBUG:
Device 1 stream and upload time: 3ms
13:45:07 5109MB DEBUG:
File loading time: 0ms
13:45:07 5109MB DEBUG:
File decompression time: 1ms
13:45:07 5109MB DEBUG:
Average GPU cache hits: 82%
13:45:07 5109MB DEBUG:
13:45:07 5109MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:07 5109MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:07 5109MB DEBUG:
Main primitive data: 194.66 KB
13:45:07 5109MB DEBUG:
Extra primitive data: 131.27 KB
13:45:07 5109MB DEBUG:
Primitive loading time: 0ms
13:45:07 5109MB DEBUG:
Tess/Disp time: 12ms
13:45:07 5109MB DEBUG:
13:45:07 5108MB DEBUG:
Context: Unlocked:IPR +
13:45:07 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.258 (00:00.199/00:00.000) Output:00:00.000 Total:00:00.259
13:45:09 5105MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:45:09 5105MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:45:10 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:10 5108MB DEBUG:
Context: Locked:IPR +
13:45:10 5108MB DEBUG:
MiniRender: Abort Requested
13:45:10 5108MB DEBUG:
Status: Frame 9: Update Start
13:45:10 5108MB DEBUG:
Context: Unlocked:IPR +
13:45:10 5108MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.000
13:45:10 5108MB DEBUG:
MiniRender: Aborted (0.000)
13:45:10 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:10 5108MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:10 5108MB DEBUG:
Context: Locked:IPR +
13:45:10 5108MB DEBUG:
Status: Frame 9: Update Start
13:45:10 5108MB DEBUG:
Status: Updating Lights
13:45:10 5108MB DEBUG:
Status: Updating Environment
13:45:10 5108MB DEBUG:
Status: Scanning Materials
13:45:10 5108MB DEBUG:
Status: Updating Materials
13:45:10 5108MB DEBUG:
Status: Extracting Geometry
13:45:10 5108MB DEBUG:
Status: Updating Objects
13:45:10 5108MB DEBUG:
Status: Updating Transforms
13:45:10 5108MB DEBUG:
Status: Updating Geometry
13:45:10 5108MB DEBUG:
Mesh Geometry Update Begin +
13:45:10 5108MB DEBUG:
Mesh Geometry Update End +
13:45:10 5108MB DEBUG:
Status: Preparing for Rendering
13:45:10 5108MB DEBUG:
Status: Registering Objects
13:45:10 5108MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:10 5108MB DEBUG:
Status: Frame 9: Update Completed
13:45:10 5108MB INFO:
=================================================================================================
13:45:10 5108MB INFO:
Rendering frame 9...
13:45:10 5108MB INFO:
Fast scene preprocessing enabled
13:45:10 5108MB INFO:
AMM enabled
13:45:10 5108MB INFO:
Fast VRAM updates enabled
13:45:10 5108MB INFO:
=================================================================================================
13:45:10 5108MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:10 5108MB DEBUG:
0ms
13:45:10 5108MB DEBUG:
13:45:10 5108MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:10 5108MB DEBUG:
Time to process 0 meshes: 0ms
13:45:10 5108MB DEBUG:
13:45:10 5108MB DEBUG:
Processing 4 textures
13:45:10 5108MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-1c87d8019524ed7446342168645cc538d2863306.tif' conversion triggered, because: cache file was not found!
13:45:10 5108MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:45:10 5108MB DEBUG:
Time to process textures: 0.194679 seconds
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
Preparing materials and shaders
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:10 5109MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:10 5109MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 17ms
13:45:10 5109MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:45:10 5109MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:45:10 5109MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:10 5109MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 22ms
13:45:10 5109MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:10 5109MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:45:10 5109MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:45:10 5109MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:45:10 5109MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:45:10 5109MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:10 5109MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:45:10 5109MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:10 5109MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 7ms
13:45:10 5109MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:45:10 5109MB DEBUG:
Processing blocks...
13:45:10 5109MB DEBUG:
Time to render 16 blocks: 69ms
13:45:10 5109MB INFO:
13:45:10 5109MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
Scene statistics
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
General counts
13:45:10 5109MB DEBUG:
Proxies: 0
13:45:10 5109MB DEBUG:
Proxy instances: 0
13:45:10 5109MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:10 5109MB DEBUG:
Instances: 1
13:45:10 5109MB DEBUG:
Point cloud points: 0
13:45:10 5109MB DEBUG:
Lights: 1
13:45:10 5109MB DEBUG:
Volume grids: 0 (0 unique)
13:45:10 5109MB DEBUG:
Sprite textures: 0
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
Geometry
13:45:10 5109MB DEBUG:
Unique triangles pre tessellation: 224
13:45:10 5109MB DEBUG:
Unique triangles post tessellation: 15060
13:45:10 5109MB DEBUG:
Unique points: 0
13:45:10 5109MB DEBUG:
Unique hair strands: 0
13:45:10 5109MB DEBUG:
Unique hair strand segments: 0
13:45:10 5109MB DEBUG:
Total triangles: 15060
13:45:10 5109MB DEBUG:
Total points: 0
13:45:10 5109MB DEBUG:
Total hair strands: 0
13:45:10 5109MB DEBUG:
Total hair strand segments: 0
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
Largest triangle meshes:
13:45:10 5109MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
GPU Memory
13:45:10 5109MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:45:10 5109MB DEBUG:
Device 0 texture PCIe uploads: 1.19 MB (cachesize: 10.90 MB)
13:45:10 5109MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:45:10 5109MB DEBUG:
Device 1 texture PCIe uploads: 2.14 MB (cachesize: 10.90 MB)
13:45:10 5109MB DEBUG:
Matrices (for instances/points): 48 B
13:45:10 5109MB DEBUG:
Rays: 2.98 GB
13:45:10 5109MB DEBUG:
Sprite textures: 0 B
13:45:10 5109MB DEBUG:
Volume grids: 0 B
13:45:10 5109MB DEBUG:
13:45:10 5109MB DEBUG:
Textures
13:45:10 5109MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:10 5109MB DEBUG:
File loading time: 0ms
13:45:10 5109MB DEBUG:
File decompression time: 0ms
13:45:10 5109MB DEBUG:
Average GPU cache hits: 80%
13:45:10 5109MB DEBUG:
Device 1 stream and upload time: 4ms
13:45:10 5109MB DEBUG:
File loading time: 0ms
13:45:10 5109MB DEBUG:
File decompression time: 1ms
13:45:10 5110MB DEBUG:
Average GPU cache hits: 82%
13:45:10 5110MB DEBUG:
13:45:10 5110MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:10 5110MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:10 5110MB DEBUG:
Main primitive data: 194.66 KB
13:45:10 5110MB DEBUG:
Extra primitive data: 131.27 KB
13:45:10 5110MB DEBUG:
Primitive loading time: 0ms
13:45:10 5110MB DEBUG:
Tess/Disp time: 12ms
13:45:10 5110MB DEBUG:
13:45:10 5109MB DEBUG:
Context: Unlocked:IPR +
13:45:10 5109MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.293 (00:00.229/00:00.000) Output:00:00.000 Total:00:00.294
13:45:13 5108MB DEBUG:
Context: Deferring cleanup
13:45:15 5129MB INFO:
License returned
13:45:15 5173MB DEBUG:
Context: Locked:Render
13:45:15 5173MB DEBUG:
Context: Disposing 1 states
13:45:15 5140MB DEBUG:
Context: Deferring cleanup
13:45:15 5140MB DEBUG:
Context: Disposing 1 states
13:45:15 5113MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:45:16 5152MB DEBUG:
Status: Scanning Scene
13:45:16 5152MB DEBUG:
Status: Frame 0: Update Start
13:45:16 5152MB DEBUG:
Status: Updating Lights
13:45:16 5152MB DEBUG:
Status: Updating Environment
13:45:16 5152MB DEBUG:
Status: Scanning Materials
13:45:16 5152MB DEBUG:
Status: Extracting Geometry
13:45:16 5152MB DEBUG:
Mesh Creation Begin +
13:45:16 5153MB DEBUG:
Mesh Creation End +
13:45:16 5153MB DEBUG:
Status: Updating Objects
13:45:16 5153MB DEBUG:
Status: Updating Transforms
13:45:16 5153MB DEBUG:
Status: Updating Geometry
13:45:16 5153MB DEBUG:
Mesh Geometry Update Begin +
13:45:16 5153MB DEBUG:
Mesh Geometry Update End +
13:45:16 5153MB DEBUG:
Status: Preparing for Rendering
13:45:16 5153MB DEBUG:
Status: Registering Objects
13:45:16 5153MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:16 5153MB DEBUG:
Status: Frame 0: Update Completed
13:45:16 5153MB DEBUG:
Renderer: Render Begin
13:45:16 5153MB INFO:
=================================================================================================
13:45:16 5154MB INFO:
Rendering frame 0...
13:45:16 5154MB INFO:
AMM enabled
13:45:16 5154MB INFO:
=================================================================================================
13:45:16 5154MB INFO:
License acquired
13:45:16 5154MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:16 5154MB DEBUG:
16ms
13:45:16 5156MB DEBUG:
13:45:16 5156MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:16 5156MB DEBUG:
Time to process 0 meshes: 0ms
13:45:16 5156MB DEBUG:
13:45:16 5156MB DEBUG:
Processing 2 textures
13:45:16 5156MB DEBUG:
Time to process textures: 0.000534 seconds
13:45:16 5157MB DEBUG:
13:45:16 5157MB DEBUG:
Preparing materials and shaders
13:45:16 5158MB DEBUG:
13:45:16 5158MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:16 5158MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:16 5158MB DEBUG:
Redshift can use up to 5295 MB
13:45:16 5158MB DEBUG:
Fixed: 0 MB
13:45:16 5158MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:16 5158MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 640 MB
13:45:16 5158MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:16 5158MB DEBUG:
Redshift can use up to 5534 MB
13:45:16 5158MB DEBUG:
Fixed: 0 MB
13:45:16 5158MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:16 5158MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:45:16 5158MB DEBUG:
13:45:16 5158MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:16 5158MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:16 5158MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:45:16 5184MB DEBUG:
Time to create tree: 36 ms (0 35 0)
13:45:16 5184MB DEBUG:
13:45:16 5184MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:16 5184MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:16 5184MB DEBUG:
Redshift can use up to 5295 MB
13:45:16 5184MB DEBUG:
Fixed: 0 MB
13:45:16 5184MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:16 5184MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 613 MB
13:45:16 5184MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:16 5184MB DEBUG:
Redshift can use up to 5534 MB
13:45:16 5184MB DEBUG:
Fixed: 0 MB
13:45:16 5184MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:16 5184MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:45:16 5190MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 12ms
13:45:16 5190MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 14ms
13:45:16 5190MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:45:16 5190MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:45:16 5190MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:16 5190MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:45:16 5190MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 9ms
13:45:16 5190MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 11ms
13:45:16 5190MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 11ms
13:45:16 5190MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:16 5190MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:16 5190MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 9ms
13:45:16 5190MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:45:16 5190MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:16 5190MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:16 5190MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:45:16 5190MB DEBUG:
Processing blocks...
13:45:16 5186MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:16 5186MB INFO:
13:45:16 5186MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
Scene statistics
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
General counts
13:45:16 5186MB DEBUG:
Proxies: 0
13:45:16 5186MB DEBUG:
Proxy instances: 0
13:45:16 5186MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:16 5186MB DEBUG:
Instances: 0
13:45:16 5186MB DEBUG:
Point cloud points: 0
13:45:16 5186MB DEBUG:
Lights: 1
13:45:16 5186MB DEBUG:
Volume grids: 0 (0 unique)
13:45:16 5186MB DEBUG:
Sprite textures: 0
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
Geometry
13:45:16 5186MB DEBUG:
Unique triangles pre tessellation: 224
13:45:16 5186MB DEBUG:
Unique triangles post tessellation: 15100
13:45:16 5186MB DEBUG:
Unique points: 0
13:45:16 5186MB DEBUG:
Unique hair strands: 0
13:45:16 5186MB DEBUG:
Unique hair strand segments: 0
13:45:16 5186MB DEBUG:
Total triangles: 15100
13:45:16 5186MB DEBUG:
Total points: 0
13:45:16 5186MB DEBUG:
Total hair strands: 0
13:45:16 5186MB DEBUG:
Total hair strand segments: 0
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
Largest triangle meshes:
13:45:16 5186MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
GPU Memory
13:45:16 5186MB DEBUG:
Device 0 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:16 5186MB DEBUG:
Device 0 texture PCIe uploads: 1.25 MB (cachesize: 5.39 MB)
13:45:16 5186MB DEBUG:
Device 1 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:16 5186MB DEBUG:
Device 1 texture PCIe uploads: 1.71 MB (cachesize: 5.39 MB)
13:45:16 5186MB DEBUG:
Matrices (for instances/points): 0 B
13:45:16 5186MB DEBUG:
Rays: 4.39 GB
13:45:16 5186MB DEBUG:
Sprite textures: 0 B
13:45:16 5186MB DEBUG:
Volume grids: 0 B
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
Textures
13:45:16 5186MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:16 5186MB DEBUG:
File loading time: 0ms
13:45:16 5186MB DEBUG:
File decompression time: 0ms
13:45:16 5186MB DEBUG:
Average GPU cache hits: 83%
13:45:16 5186MB DEBUG:
Device 1 stream and upload time: 3ms
13:45:16 5186MB DEBUG:
File loading time: 0ms
13:45:16 5186MB DEBUG:
File decompression time: 1ms
13:45:16 5186MB DEBUG:
Average GPU cache hits: 82%
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:16 5186MB DEBUG:
Acceleration Structures: 199.78 KB
13:45:16 5186MB DEBUG:
Main primitive data: 194.82 KB
13:45:16 5186MB DEBUG:
Extra primitive data: 131.27 KB
13:45:16 5186MB DEBUG:
Primitive loading time: 0ms
13:45:16 5186MB DEBUG:
Tess/Disp time: 10ms
13:45:16 5186MB DEBUG:
13:45:16 5184MB DEBUG:
PostEffects: Applying
13:45:16 5185MB DEBUG:
Renderer: Render End
13:45:16 5185MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.166/00:00.014) Output:00:00.000 Total:00:00.420
13:45:16 5186MB DEBUG:
Status: Scanning Scene
13:45:16 5186MB DEBUG:
Status: Frame 1: Update Start
13:45:16 5186MB DEBUG:
Status: Updating Lights
13:45:16 5186MB DEBUG:
Status: Updating Environment
13:45:16 5186MB DEBUG:
Status: Scanning Materials
13:45:16 5186MB DEBUG:
Status: Extracting Geometry
13:45:16 5186MB DEBUG:
Status: Updating Objects
13:45:16 5186MB DEBUG:
Status: Updating Transforms
13:45:16 5186MB DEBUG:
Status: Updating Geometry
13:45:16 5186MB DEBUG:
Mesh Geometry Update Begin +
13:45:16 5186MB DEBUG:
Mesh Geometry Update End +
13:45:16 5186MB DEBUG:
Status: Preparing for Rendering
13:45:16 5186MB DEBUG:
Status: Registering Objects
13:45:16 5186MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:16 5186MB DEBUG:
Status: Frame 1: Update Completed
13:45:16 5186MB DEBUG:
Renderer: Render Begin
13:45:16 5186MB INFO:
=================================================================================================
13:45:16 5186MB INFO:
Rendering frame 1...
13:45:16 5186MB INFO:
AMM enabled
13:45:16 5186MB INFO:
=================================================================================================
13:45:16 5186MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:16 5186MB DEBUG:
0ms
13:45:16 5186MB DEBUG:
13:45:16 5186MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:16 5186MB DEBUG:
Time to process 0 meshes: 0ms
13:45:16 5187MB DEBUG:
13:45:16 5187MB DEBUG:
Preparing materials and shaders
13:45:16 5187MB DEBUG:
13:45:16 5187MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:16 5187MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:16 5187MB DEBUG:
Redshift can use up to 5295 MB
13:45:16 5187MB DEBUG:
Fixed: 0 MB
13:45:16 5187MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:16 5187MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 614 MB
13:45:16 5187MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:16 5187MB DEBUG:
Redshift can use up to 5534 MB
13:45:16 5187MB DEBUG:
Fixed: 0 MB
13:45:16 5187MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:16 5187MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:45:17 5187MB DEBUG:
13:45:17 5187MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:17 5187MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:17 5187MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:45:17 5188MB DEBUG:
Time to create tree: 31 ms (0 31 0)
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:17 5188MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:17 5188MB DEBUG:
Redshift can use up to 5295 MB
13:45:17 5188MB DEBUG:
Fixed: 0 MB
13:45:17 5188MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:17 5188MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 642 MB
13:45:17 5188MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:17 5188MB DEBUG:
Redshift can use up to 5534 MB
13:45:17 5188MB DEBUG:
Fixed: 0 MB
13:45:17 5188MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:17 5188MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:45:17 5192MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:45:17 5192MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:45:17 5192MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:17 5192MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:17 5192MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:45:17 5192MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:17 5192MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:45:17 5192MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:17 5192MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:45:17 5192MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 13ms
13:45:17 5192MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:17 5192MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:45:17 5192MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:45:17 5192MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:45:17 5192MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:45:17 5192MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:45:17 5192MB DEBUG:
Processing blocks...
13:45:17 5188MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:17 5188MB INFO:
13:45:17 5188MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
Scene statistics
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
General counts
13:45:17 5188MB DEBUG:
Proxies: 0
13:45:17 5188MB DEBUG:
Proxy instances: 0
13:45:17 5188MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:17 5188MB DEBUG:
Instances: 0
13:45:17 5188MB DEBUG:
Point cloud points: 0
13:45:17 5188MB DEBUG:
Lights: 1
13:45:17 5188MB DEBUG:
Volume grids: 0 (0 unique)
13:45:17 5188MB DEBUG:
Sprite textures: 0
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
Geometry
13:45:17 5188MB DEBUG:
Unique triangles pre tessellation: 224
13:45:17 5188MB DEBUG:
Unique triangles post tessellation: 15100
13:45:17 5188MB DEBUG:
Unique points: 0
13:45:17 5188MB DEBUG:
Unique hair strands: 0
13:45:17 5188MB DEBUG:
Unique hair strand segments: 0
13:45:17 5188MB DEBUG:
Total triangles: 15100
13:45:17 5188MB DEBUG:
Total points: 0
13:45:17 5188MB DEBUG:
Total hair strands: 0
13:45:17 5188MB DEBUG:
Total hair strand segments: 0
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
Largest triangle meshes:
13:45:17 5188MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
GPU Memory
13:45:17 5188MB DEBUG:
Device 0 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:17 5188MB DEBUG:
Device 0 texture PCIe uploads: 1.93 MB (cachesize: 5.39 MB)
13:45:17 5188MB DEBUG:
Device 1 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:17 5188MB DEBUG:
Device 1 texture PCIe uploads: 1.15 MB (cachesize: 5.39 MB)
13:45:17 5188MB DEBUG:
Matrices (for instances/points): 0 B
13:45:17 5188MB DEBUG:
Rays: 4.39 GB
13:45:17 5188MB DEBUG:
Sprite textures: 0 B
13:45:17 5188MB DEBUG:
Volume grids: 0 B
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
Textures
13:45:17 5188MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:17 5188MB DEBUG:
File loading time: 0ms
13:45:17 5188MB DEBUG:
File decompression time: 0ms
13:45:17 5188MB DEBUG:
Average GPU cache hits: 81%
13:45:17 5188MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:17 5188MB DEBUG:
File loading time: 0ms
13:45:17 5188MB DEBUG:
File decompression time: 0ms
13:45:17 5188MB DEBUG:
Average GPU cache hits: 80%
13:45:17 5188MB DEBUG:
13:45:17 5188MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:17 5188MB DEBUG:
Acceleration Structures: 199.78 KB
13:45:17 5188MB DEBUG:
Main primitive data: 194.82 KB
13:45:17 5188MB DEBUG:
Extra primitive data: 131.27 KB
13:45:17 5188MB DEBUG:
Primitive loading time: 0ms
13:45:17 5188MB DEBUG:
Tess/Disp time: 11ms
13:45:17 5188MB DEBUG:
13:45:17 5187MB DEBUG:
PostEffects: Applying
13:45:17 5188MB DEBUG:
Renderer: Render End
13:45:17 5188MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.416 (00:00.221/00:00.015) Output:00:00.000 Total:00:00.420
13:45:17 5123MB DEBUG:
Status: Scanning Scene
13:45:17 5123MB DEBUG:
Status: Frame 2: Update Start
13:45:17 5123MB DEBUG:
Status: Updating Lights
13:45:17 5123MB DEBUG:
Status: Updating Environment
13:45:17 5123MB DEBUG:
Status: Scanning Materials
13:45:17 5123MB DEBUG:
Status: Extracting Geometry
13:45:17 5123MB DEBUG:
Status: Updating Objects
13:45:17 5123MB DEBUG:
Status: Updating Transforms
13:45:17 5123MB DEBUG:
Status: Updating Geometry
13:45:17 5123MB DEBUG:
Mesh Geometry Update Begin +
13:45:17 5124MB DEBUG:
Mesh Geometry Update End +
13:45:17 5124MB DEBUG:
Status: Preparing for Rendering
13:45:17 5124MB DEBUG:
Status: Registering Objects
13:45:17 5124MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:17 5124MB DEBUG:
Status: Frame 2: Update Completed
13:45:17 5124MB DEBUG:
Renderer: Render Begin
13:45:17 5124MB INFO:
=================================================================================================
13:45:17 5124MB INFO:
Rendering frame 2...
13:45:17 5124MB INFO:
AMM enabled
13:45:17 5124MB INFO:
=================================================================================================
13:45:17 5124MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:17 5124MB DEBUG:
0ms
13:45:17 5125MB DEBUG:
13:45:17 5125MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:17 5125MB DEBUG:
Time to process 0 meshes: 0ms
13:45:17 5127MB DEBUG:
13:45:17 5127MB DEBUG:
Preparing materials and shaders
13:45:17 5127MB DEBUG:
13:45:17 5127MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:17 5127MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:17 5127MB DEBUG:
Redshift can use up to 5295 MB
13:45:17 5127MB DEBUG:
Fixed: 0 MB
13:45:17 5127MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:17 5127MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 635 MB
13:45:17 5127MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:17 5127MB DEBUG:
Redshift can use up to 5534 MB
13:45:17 5127MB DEBUG:
Fixed: 0 MB
13:45:17 5127MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:17 5127MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:45:17 5127MB DEBUG:
13:45:17 5127MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:17 5127MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:17 5127MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:45:17 5131MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:45:17 5131MB DEBUG:
13:45:17 5131MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:17 5131MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:17 5131MB DEBUG:
Redshift can use up to 5295 MB
13:45:17 5131MB DEBUG:
Fixed: 0 MB
13:45:17 5131MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:17 5131MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 636 MB
13:45:17 5131MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:17 5131MB DEBUG:
Redshift can use up to 5534 MB
13:45:17 5131MB DEBUG:
Fixed: 0 MB
13:45:17 5131MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:17 5131MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:17 5135MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:17 5135MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:17 5135MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:45:17 5135MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:45:17 5135MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:17 5135MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:45:17 5135MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 9ms
13:45:17 5135MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 8ms
13:45:17 5135MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:45:17 5135MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:17 5135MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:17 5135MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 11ms
13:45:17 5135MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:45:17 5135MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:17 5135MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:17 5135MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:45:17 5135MB DEBUG:
Processing blocks...
13:45:17 5132MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:17 5132MB INFO:
13:45:17 5132MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
Scene statistics
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
General counts
13:45:17 5132MB DEBUG:
Proxies: 0
13:45:17 5132MB DEBUG:
Proxy instances: 0
13:45:17 5132MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:17 5132MB DEBUG:
Instances: 0
13:45:17 5132MB DEBUG:
Point cloud points: 0
13:45:17 5132MB DEBUG:
Lights: 1
13:45:17 5132MB DEBUG:
Volume grids: 0 (0 unique)
13:45:17 5132MB DEBUG:
Sprite textures: 0
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
Geometry
13:45:17 5132MB DEBUG:
Unique triangles pre tessellation: 224
13:45:17 5132MB DEBUG:
Unique triangles post tessellation: 15096
13:45:17 5132MB DEBUG:
Unique points: 0
13:45:17 5132MB DEBUG:
Unique hair strands: 0
13:45:17 5132MB DEBUG:
Unique hair strand segments: 0
13:45:17 5132MB DEBUG:
Total triangles: 15096
13:45:17 5132MB DEBUG:
Total points: 0
13:45:17 5132MB DEBUG:
Total hair strands: 0
13:45:17 5132MB DEBUG:
Total hair strand segments: 0
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
Largest triangle meshes:
13:45:17 5132MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
GPU Memory
13:45:17 5132MB DEBUG:
Device 0 geometry PCIe uploads: 131.23 KB (cachesize: 1.63 MB)
13:45:17 5132MB DEBUG:
Device 0 texture PCIe uploads: 1.05 MB (cachesize: 5.39 MB)
13:45:17 5132MB DEBUG:
Device 1 geometry PCIe uploads: 131.23 KB (cachesize: 1.63 MB)
13:45:17 5132MB DEBUG:
Device 1 texture PCIe uploads: 1.93 MB (cachesize: 5.39 MB)
13:45:17 5132MB DEBUG:
Matrices (for instances/points): 0 B
13:45:17 5132MB DEBUG:
Rays: 4.39 GB
13:45:17 5132MB DEBUG:
Sprite textures: 0 B
13:45:17 5132MB DEBUG:
Volume grids: 0 B
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
Textures
13:45:17 5132MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:17 5132MB DEBUG:
File loading time: 0ms
13:45:17 5132MB DEBUG:
File decompression time: 0ms
13:45:17 5132MB DEBUG:
Average GPU cache hits: 81%
13:45:17 5132MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:17 5132MB DEBUG:
File loading time: 0ms
13:45:17 5132MB DEBUG:
File decompression time: 0ms
13:45:17 5132MB DEBUG:
Average GPU cache hits: 80%
13:45:17 5132MB DEBUG:
13:45:17 5132MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:17 5132MB DEBUG:
Acceleration Structures: 199.78 KB
13:45:17 5132MB DEBUG:
Main primitive data: 194.78 KB
13:45:17 5132MB DEBUG:
Extra primitive data: 131.23 KB
13:45:17 5132MB DEBUG:
Primitive loading time: 0ms
13:45:17 5132MB DEBUG:
Tess/Disp time: 11ms
13:45:17 5132MB DEBUG:
13:45:17 5130MB DEBUG:
PostEffects: Applying
13:45:17 5132MB DEBUG:
Renderer: Render End
13:45:17 5132MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.216/00:00.015) Output:00:00.000 Total:00:00.420
13:45:17 5137MB DEBUG:
Status: Scanning Scene
13:45:17 5137MB DEBUG:
Status: Frame 3: Update Start
13:45:17 5137MB DEBUG:
Status: Updating Lights
13:45:17 5137MB DEBUG:
Status: Updating Environment
13:45:17 5137MB DEBUG:
Status: Scanning Materials
13:45:17 5137MB DEBUG:
Status: Extracting Geometry
13:45:17 5137MB DEBUG:
Status: Updating Objects
13:45:17 5137MB DEBUG:
Status: Updating Transforms
13:45:17 5137MB DEBUG:
Status: Updating Geometry
13:45:17 5137MB DEBUG:
Mesh Geometry Update Begin +
13:45:17 5137MB DEBUG:
Mesh Geometry Update End +
13:45:17 5137MB DEBUG:
Status: Preparing for Rendering
13:45:17 5137MB DEBUG:
Status: Registering Objects
13:45:17 5137MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:17 5137MB DEBUG:
Status: Frame 3: Update Completed
13:45:17 5137MB DEBUG:
Renderer: Render Begin
13:45:17 5137MB INFO:
=================================================================================================
13:45:17 5137MB INFO:
Rendering frame 3...
13:45:17 5137MB INFO:
AMM enabled
13:45:17 5137MB INFO:
=================================================================================================
13:45:17 5137MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:17 5137MB DEBUG:
0ms
13:45:17 5137MB DEBUG:
13:45:17 5137MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:17 5137MB DEBUG:
Time to process 0 meshes: 0ms
13:45:17 5138MB DEBUG:
13:45:17 5138MB DEBUG:
Preparing materials and shaders
13:45:17 5138MB DEBUG:
13:45:17 5138MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:17 5138MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:17 5138MB DEBUG:
Redshift can use up to 5295 MB
13:45:17 5138MB DEBUG:
Fixed: 0 MB
13:45:17 5138MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:17 5138MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 659 MB
13:45:17 5138MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:17 5138MB DEBUG:
Redshift can use up to 5534 MB
13:45:17 5138MB DEBUG:
Fixed: 0 MB
13:45:17 5138MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:17 5138MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:45:17 5138MB DEBUG:
13:45:17 5138MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:17 5138MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:17 5138MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:45:17 5140MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:17 5140MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:17 5140MB DEBUG:
Redshift can use up to 5295 MB
13:45:17 5140MB DEBUG:
Fixed: 0 MB
13:45:17 5140MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:17 5140MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 659 MB
13:45:17 5140MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:17 5140MB DEBUG:
Redshift can use up to 5534 MB
13:45:17 5140MB DEBUG:
Fixed: 0 MB
13:45:17 5140MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:17 5140MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:17 5144MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:17 5144MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:45:17 5144MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:17 5144MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:45:17 5144MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:17 5144MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:45:17 5144MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:17 5144MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 8ms
13:45:17 5144MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:45:17 5144MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:17 5144MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:17 5144MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:45:17 5144MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:17 5144MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:17 5144MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:17 5144MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:45:17 5144MB DEBUG:
Processing blocks...
13:45:17 5140MB DEBUG:
Time to render 16 blocks: 96ms
13:45:17 5140MB INFO:
13:45:17 5140MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
Scene statistics
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
General counts
13:45:17 5140MB DEBUG:
Proxies: 0
13:45:17 5140MB DEBUG:
Proxy instances: 0
13:45:17 5140MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:17 5140MB DEBUG:
Instances: 0
13:45:17 5140MB DEBUG:
Point cloud points: 0
13:45:17 5140MB DEBUG:
Lights: 1
13:45:17 5140MB DEBUG:
Volume grids: 0 (0 unique)
13:45:17 5140MB DEBUG:
Sprite textures: 0
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
Geometry
13:45:17 5140MB DEBUG:
Unique triangles pre tessellation: 224
13:45:17 5140MB DEBUG:
Unique triangles post tessellation: 15092
13:45:17 5140MB DEBUG:
Unique points: 0
13:45:17 5140MB DEBUG:
Unique hair strands: 0
13:45:17 5140MB DEBUG:
Unique hair strand segments: 0
13:45:17 5140MB DEBUG:
Total triangles: 15092
13:45:17 5140MB DEBUG:
Total points: 0
13:45:17 5140MB DEBUG:
Total hair strands: 0
13:45:17 5140MB DEBUG:
Total hair strand segments: 0
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
Largest triangle meshes:
13:45:17 5140MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
GPU Memory
13:45:17 5140MB DEBUG:
Device 0 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:17 5140MB DEBUG:
Device 0 texture PCIe uploads: 1.18 MB (cachesize: 5.39 MB)
13:45:17 5140MB DEBUG:
Device 1 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:17 5140MB DEBUG:
Device 1 texture PCIe uploads: 1.75 MB (cachesize: 5.39 MB)
13:45:17 5140MB DEBUG:
Matrices (for instances/points): 0 B
13:45:17 5140MB DEBUG:
Rays: 4.39 GB
13:45:17 5140MB DEBUG:
Sprite textures: 0 B
13:45:17 5140MB DEBUG:
Volume grids: 0 B
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
Textures
13:45:17 5140MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:17 5140MB DEBUG:
File loading time: 0ms
13:45:17 5140MB DEBUG:
File decompression time: 0ms
13:45:17 5140MB DEBUG:
Average GPU cache hits: 82%
13:45:17 5140MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:17 5140MB DEBUG:
File loading time: 0ms
13:45:17 5140MB DEBUG:
File decompression time: 0ms
13:45:17 5140MB DEBUG:
Average GPU cache hits: 81%
13:45:17 5140MB DEBUG:
13:45:17 5140MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:17 5140MB DEBUG:
Acceleration Structures: 199.39 KB
13:45:17 5140MB DEBUG:
Main primitive data: 194.72 KB
13:45:17 5140MB DEBUG:
Extra primitive data: 131.20 KB
13:45:17 5140MB DEBUG:
Primitive loading time: 0ms
13:45:17 5140MB DEBUG:
Tess/Disp time: 11ms
13:45:17 5140MB DEBUG:
13:45:18 5139MB DEBUG:
PostEffects: Applying
13:45:18 5139MB DEBUG:
Renderer: Render End
13:45:18 5139MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.132/00:00.014) Output:00:00.000 Total:00:00.220
13:45:18 5141MB DEBUG:
Status: Scanning Scene
13:45:18 5141MB DEBUG:
Status: Frame 4: Update Start
13:45:18 5141MB DEBUG:
Status: Updating Lights
13:45:18 5141MB DEBUG:
Status: Updating Environment
13:45:18 5141MB DEBUG:
Status: Scanning Materials
13:45:18 5141MB DEBUG:
Status: Extracting Geometry
13:45:18 5141MB DEBUG:
Status: Updating Objects
13:45:18 5141MB DEBUG:
Status: Updating Transforms
13:45:18 5141MB DEBUG:
Status: Updating Geometry
13:45:18 5141MB DEBUG:
Mesh Geometry Update Begin +
13:45:18 5141MB DEBUG:
Mesh Geometry Update End +
13:45:18 5141MB DEBUG:
Status: Preparing for Rendering
13:45:18 5141MB DEBUG:
Status: Registering Objects
13:45:18 5141MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:18 5141MB DEBUG:
Status: Frame 4: Update Completed
13:45:18 5141MB DEBUG:
Renderer: Render Begin
13:45:18 5141MB INFO:
=================================================================================================
13:45:18 5141MB INFO:
Rendering frame 4...
13:45:18 5141MB INFO:
AMM enabled
13:45:18 5141MB INFO:
=================================================================================================
13:45:18 5141MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:18 5141MB DEBUG:
0ms
13:45:18 5141MB DEBUG:
13:45:18 5141MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:18 5141MB DEBUG:
Time to process 0 meshes: 0ms
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Preparing materials and shaders
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:18 5142MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5142MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5142MB DEBUG:
Fixed: 0 MB
13:45:18 5142MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:18 5142MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 615 MB
13:45:18 5142MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:18 5142MB DEBUG:
Redshift can use up to 5534 MB
13:45:18 5142MB DEBUG:
Fixed: 0 MB
13:45:18 5142MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:18 5142MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:18 5142MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:18 5142MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:45:18 5144MB DEBUG:
Time to create tree: 33 ms (0 32 0)
13:45:18 5144MB DEBUG:
13:45:18 5144MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:18 5144MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5144MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5144MB DEBUG:
Fixed: 0 MB
13:45:18 5144MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:18 5144MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 614 MB
13:45:18 5144MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:18 5144MB DEBUG:
Redshift can use up to 5534 MB
13:45:18 5144MB DEBUG:
Fixed: 0 MB
13:45:18 5144MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:18 5144MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:18 5148MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:18 5148MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:45:18 5148MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:18 5148MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:18 5148MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:45:18 5148MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:45:18 5148MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:45:18 5148MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:18 5148MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:45:18 5148MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:18 5148MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:18 5148MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:18 5148MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:45:18 5143MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:18 5143MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:45:18 5143MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:18 5143MB DEBUG:
Processing blocks...
13:45:18 5140MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:18 5140MB INFO:
13:45:18 5140MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
Scene statistics
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
General counts
13:45:18 5140MB DEBUG:
Proxies: 0
13:45:18 5140MB DEBUG:
Proxy instances: 0
13:45:18 5140MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:18 5140MB DEBUG:
Instances: 0
13:45:18 5140MB DEBUG:
Point cloud points: 0
13:45:18 5140MB DEBUG:
Lights: 1
13:45:18 5140MB DEBUG:
Volume grids: 0 (0 unique)
13:45:18 5140MB DEBUG:
Sprite textures: 0
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
Geometry
13:45:18 5140MB DEBUG:
Unique triangles pre tessellation: 224
13:45:18 5140MB DEBUG:
Unique triangles post tessellation: 15088
13:45:18 5140MB DEBUG:
Unique points: 0
13:45:18 5140MB DEBUG:
Unique hair strands: 0
13:45:18 5140MB DEBUG:
Unique hair strand segments: 0
13:45:18 5140MB DEBUG:
Total triangles: 15088
13:45:18 5140MB DEBUG:
Total points: 0
13:45:18 5140MB DEBUG:
Total hair strands: 0
13:45:18 5140MB DEBUG:
Total hair strand segments: 0
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
Largest triangle meshes:
13:45:18 5140MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
GPU Memory
13:45:18 5140MB DEBUG:
Device 0 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:18 5140MB DEBUG:
Device 0 texture PCIe uploads: 1.81 MB (cachesize: 5.39 MB)
13:45:18 5140MB DEBUG:
Device 1 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:18 5140MB DEBUG:
Device 1 texture PCIe uploads: 1.13 MB (cachesize: 5.39 MB)
13:45:18 5140MB DEBUG:
Matrices (for instances/points): 0 B
13:45:18 5140MB DEBUG:
Rays: 4.39 GB
13:45:18 5140MB DEBUG:
Sprite textures: 0 B
13:45:18 5140MB DEBUG:
Volume grids: 0 B
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
Textures
13:45:18 5140MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:18 5140MB DEBUG:
File loading time: 0ms
13:45:18 5140MB DEBUG:
File decompression time: 0ms
13:45:18 5140MB DEBUG:
Average GPU cache hits: 81%
13:45:18 5140MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:18 5140MB DEBUG:
File loading time: 0ms
13:45:18 5140MB DEBUG:
File decompression time: 0ms
13:45:18 5140MB DEBUG:
Average GPU cache hits: 83%
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:18 5140MB DEBUG:
Acceleration Structures: 199.55 KB
13:45:18 5140MB DEBUG:
Main primitive data: 194.72 KB
13:45:18 5140MB DEBUG:
Extra primitive data: 131.20 KB
13:45:18 5140MB DEBUG:
Primitive loading time: 0ms
13:45:18 5140MB DEBUG:
Tess/Disp time: 12ms
13:45:18 5140MB DEBUG:
13:45:18 5138MB DEBUG:
PostEffects: Applying
13:45:18 5138MB DEBUG:
Renderer: Render End
13:45:18 5138MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.145/00:00.015) Output:00:00.000 Total:00:00.221
13:45:18 5140MB DEBUG:
Status: Scanning Scene
13:45:18 5140MB DEBUG:
Status: Frame 5: Update Start
13:45:18 5140MB DEBUG:
Status: Updating Lights
13:45:18 5140MB DEBUG:
Status: Updating Environment
13:45:18 5140MB DEBUG:
Status: Scanning Materials
13:45:18 5140MB DEBUG:
Status: Extracting Geometry
13:45:18 5140MB DEBUG:
Status: Updating Objects
13:45:18 5140MB DEBUG:
Status: Updating Transforms
13:45:18 5140MB DEBUG:
Status: Updating Geometry
13:45:18 5140MB DEBUG:
Mesh Geometry Update Begin +
13:45:18 5140MB DEBUG:
Mesh Geometry Update End +
13:45:18 5140MB DEBUG:
Status: Preparing for Rendering
13:45:18 5140MB DEBUG:
Status: Registering Objects
13:45:18 5140MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:18 5140MB DEBUG:
Status: Frame 5: Update Completed
13:45:18 5140MB DEBUG:
Renderer: Render Begin
13:45:18 5140MB INFO:
=================================================================================================
13:45:18 5140MB INFO:
Rendering frame 5...
13:45:18 5140MB INFO:
AMM enabled
13:45:18 5140MB INFO:
=================================================================================================
13:45:18 5140MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:18 5140MB DEBUG:
0ms
13:45:18 5140MB DEBUG:
13:45:18 5140MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:18 5140MB DEBUG:
Time to process 0 meshes: 0ms
13:45:18 5141MB DEBUG:
13:45:18 5141MB DEBUG:
Preparing materials and shaders
13:45:18 5141MB DEBUG:
13:45:18 5141MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:18 5141MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5141MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5141MB DEBUG:
Fixed: 0 MB
13:45:18 5141MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:18 5141MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 659 MB
13:45:18 5141MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:18 5141MB DEBUG:
Redshift can use up to 5534 MB
13:45:18 5141MB DEBUG:
Fixed: 0 MB
13:45:18 5141MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:18 5141MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:18 5141MB DEBUG:
13:45:18 5141MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:18 5141MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:18 5141MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:45:18 5142MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:18 5142MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5142MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5142MB DEBUG:
Fixed: 0 MB
13:45:18 5142MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:18 5142MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 659 MB
13:45:18 5142MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:18 5142MB DEBUG:
Redshift can use up to 5534 MB
13:45:18 5142MB DEBUG:
Fixed: 0 MB
13:45:18 5142MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:18 5142MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:18 5145MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:18 5145MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:18 5145MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:18 5145MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:45:18 5145MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:18 5145MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:45:18 5145MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:18 5145MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 8ms
13:45:18 5145MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:45:18 5145MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:18 5145MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 7ms
13:45:18 5145MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:18 5145MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:18 5145MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:18 5145MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:45:18 5145MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:18 5145MB DEBUG:
Processing blocks...
13:45:18 5142MB DEBUG:
Time to render 16 blocks: 95ms
13:45:18 5142MB INFO:
13:45:18 5142MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Scene statistics
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
General counts
13:45:18 5142MB DEBUG:
Proxies: 0
13:45:18 5142MB DEBUG:
Proxy instances: 0
13:45:18 5142MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:18 5142MB DEBUG:
Instances: 0
13:45:18 5142MB DEBUG:
Point cloud points: 0
13:45:18 5142MB DEBUG:
Lights: 1
13:45:18 5142MB DEBUG:
Volume grids: 0 (0 unique)
13:45:18 5142MB DEBUG:
Sprite textures: 0
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Geometry
13:45:18 5142MB DEBUG:
Unique triangles pre tessellation: 224
13:45:18 5142MB DEBUG:
Unique triangles post tessellation: 15084
13:45:18 5142MB DEBUG:
Unique points: 0
13:45:18 5142MB DEBUG:
Unique hair strands: 0
13:45:18 5142MB DEBUG:
Unique hair strand segments: 0
13:45:18 5142MB DEBUG:
Total triangles: 15084
13:45:18 5142MB DEBUG:
Total points: 0
13:45:18 5142MB DEBUG:
Total hair strands: 0
13:45:18 5142MB DEBUG:
Total hair strand segments: 0
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Largest triangle meshes:
13:45:18 5142MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
GPU Memory
13:45:18 5142MB DEBUG:
Device 0 geometry PCIe uploads: 131.14 KB (cachesize: 1.63 MB)
13:45:18 5142MB DEBUG:
Device 0 texture PCIe uploads: 1.20 MB (cachesize: 5.39 MB)
13:45:18 5142MB DEBUG:
Device 1 geometry PCIe uploads: 131.14 KB (cachesize: 1.63 MB)
13:45:18 5142MB DEBUG:
Device 1 texture PCIe uploads: 1.76 MB (cachesize: 5.39 MB)
13:45:18 5142MB DEBUG:
Matrices (for instances/points): 0 B
13:45:18 5142MB DEBUG:
Rays: 4.39 GB
13:45:18 5142MB DEBUG:
Sprite textures: 0 B
13:45:18 5142MB DEBUG:
Volume grids: 0 B
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Textures
13:45:18 5142MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:18 5142MB DEBUG:
File loading time: 0ms
13:45:18 5142MB DEBUG:
File decompression time: 0ms
13:45:18 5142MB DEBUG:
Average GPU cache hits: 82%
13:45:18 5142MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:18 5142MB DEBUG:
File loading time: 0ms
13:45:18 5142MB DEBUG:
File decompression time: 0ms
13:45:18 5142MB DEBUG:
Average GPU cache hits: 81%
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:18 5142MB DEBUG:
Acceleration Structures: 199.47 KB
13:45:18 5142MB DEBUG:
Main primitive data: 194.64 KB
13:45:18 5142MB DEBUG:
Extra primitive data: 131.14 KB
13:45:18 5142MB DEBUG:
Primitive loading time: 0ms
13:45:18 5142MB DEBUG:
Tess/Disp time: 10ms
13:45:18 5142MB DEBUG:
13:45:18 5140MB DEBUG:
PostEffects: Applying
13:45:18 5140MB DEBUG:
Renderer: Render End
13:45:18 5140MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.214 (00:00.130/00:00.014) Output:00:00.000 Total:00:00.219
13:45:18 5141MB DEBUG:
Status: Scanning Scene
13:45:18 5141MB DEBUG:
Status: Frame 6: Update Start
13:45:18 5141MB DEBUG:
Status: Updating Lights
13:45:18 5141MB DEBUG:
Status: Updating Environment
13:45:18 5141MB DEBUG:
Status: Scanning Materials
13:45:18 5141MB DEBUG:
Status: Extracting Geometry
13:45:18 5141MB DEBUG:
Status: Updating Objects
13:45:18 5141MB DEBUG:
Status: Updating Transforms
13:45:18 5141MB DEBUG:
Status: Updating Geometry
13:45:18 5141MB DEBUG:
Mesh Geometry Update Begin +
13:45:18 5141MB DEBUG:
Mesh Geometry Update End +
13:45:18 5141MB DEBUG:
Status: Preparing for Rendering
13:45:18 5141MB DEBUG:
Status: Registering Objects
13:45:18 5141MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:18 5141MB DEBUG:
Status: Frame 6: Update Completed
13:45:18 5141MB DEBUG:
Renderer: Render Begin
13:45:18 5141MB INFO:
=================================================================================================
13:45:18 5141MB INFO:
Rendering frame 6...
13:45:18 5141MB INFO:
AMM enabled
13:45:18 5141MB INFO:
=================================================================================================
13:45:18 5141MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:18 5141MB DEBUG:
0ms
13:45:18 5141MB DEBUG:
13:45:18 5141MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:18 5141MB DEBUG:
Time to process 0 meshes: 0ms
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Preparing materials and shaders
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:18 5142MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5142MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5142MB DEBUG:
Fixed: 0 MB
13:45:18 5142MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:18 5142MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 614 MB
13:45:18 5142MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:18 5142MB DEBUG:
Redshift can use up to 5534 MB
13:45:18 5142MB DEBUG:
Fixed: 0 MB
13:45:18 5142MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:18 5142MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 632 MB
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:18 5142MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:18 5142MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:45:18 5143MB DEBUG:
Time to create tree: 33 ms (0 32 0)
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:18 5143MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5143MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5143MB DEBUG:
Fixed: 0 MB
13:45:18 5143MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:18 5143MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 614 MB
13:45:18 5143MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:18 5143MB DEBUG:
Redshift can use up to 5534 MB
13:45:18 5143MB DEBUG:
Fixed: 0 MB
13:45:18 5143MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:18 5143MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:45:18 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:45:18 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:45:18 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:45:18 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:18 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:45:18 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:18 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:45:18 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:18 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:45:18 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:18 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:18 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:18 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:45:18 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:18 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:18 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 6ms
13:45:18 5147MB DEBUG:
Processing blocks...
13:45:18 5143MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:18 5143MB INFO:
13:45:18 5143MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Scene statistics
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
General counts
13:45:18 5143MB DEBUG:
Proxies: 0
13:45:18 5143MB DEBUG:
Proxy instances: 0
13:45:18 5143MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:18 5143MB DEBUG:
Instances: 0
13:45:18 5143MB DEBUG:
Point cloud points: 0
13:45:18 5143MB DEBUG:
Lights: 1
13:45:18 5143MB DEBUG:
Volume grids: 0 (0 unique)
13:45:18 5143MB DEBUG:
Sprite textures: 0
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Geometry
13:45:18 5143MB DEBUG:
Unique triangles pre tessellation: 224
13:45:18 5143MB DEBUG:
Unique triangles post tessellation: 15080
13:45:18 5143MB DEBUG:
Unique points: 0
13:45:18 5143MB DEBUG:
Unique hair strands: 0
13:45:18 5143MB DEBUG:
Unique hair strand segments: 0
13:45:18 5143MB DEBUG:
Total triangles: 15080
13:45:18 5143MB DEBUG:
Total points: 0
13:45:18 5143MB DEBUG:
Total hair strands: 0
13:45:18 5143MB DEBUG:
Total hair strand segments: 0
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Largest triangle meshes:
13:45:18 5143MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
GPU Memory
13:45:18 5143MB DEBUG:
Device 0 geometry PCIe uploads: 131.11 KB (cachesize: 1.63 MB)
13:45:18 5143MB DEBUG:
Device 0 texture PCIe uploads: 2.03 MB (cachesize: 5.39 MB)
13:45:18 5143MB DEBUG:
Device 1 geometry PCIe uploads: 131.11 KB (cachesize: 1.63 MB)
13:45:18 5143MB DEBUG:
Device 1 texture PCIe uploads: 1.05 MB (cachesize: 5.39 MB)
13:45:18 5143MB DEBUG:
Matrices (for instances/points): 0 B
13:45:18 5143MB DEBUG:
Rays: 4.39 GB
13:45:18 5143MB DEBUG:
Sprite textures: 0 B
13:45:18 5143MB DEBUG:
Volume grids: 0 B
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Textures
13:45:18 5143MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:18 5143MB DEBUG:
File loading time: 0ms
13:45:18 5143MB DEBUG:
File decompression time: 0ms
13:45:18 5143MB DEBUG:
Average GPU cache hits: 81%
13:45:18 5143MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:18 5143MB DEBUG:
File loading time: 0ms
13:45:18 5143MB DEBUG:
File decompression time: 0ms
13:45:18 5143MB DEBUG:
Average GPU cache hits: 81%
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:18 5143MB DEBUG:
Acceleration Structures: 199.39 KB
13:45:18 5143MB DEBUG:
Main primitive data: 194.58 KB
13:45:18 5143MB DEBUG:
Extra primitive data: 131.11 KB
13:45:18 5143MB DEBUG:
Primitive loading time: 0ms
13:45:18 5143MB DEBUG:
Tess/Disp time: 12ms
13:45:18 5143MB DEBUG:
13:45:18 5142MB DEBUG:
PostEffects: Applying
13:45:18 5142MB DEBUG:
Renderer: Render End
13:45:18 5142MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.417 (00:00.144/00:00.015) Output:00:00.000 Total:00:00.421
13:45:18 5142MB DEBUG:
Status: Scanning Scene
13:45:18 5142MB DEBUG:
Status: Frame 7: Update Start
13:45:18 5142MB DEBUG:
Status: Updating Lights
13:45:18 5142MB DEBUG:
Status: Updating Environment
13:45:18 5142MB DEBUG:
Status: Scanning Materials
13:45:18 5142MB DEBUG:
Status: Extracting Geometry
13:45:18 5142MB DEBUG:
Status: Updating Objects
13:45:18 5142MB DEBUG:
Status: Updating Transforms
13:45:18 5142MB DEBUG:
Status: Updating Geometry
13:45:18 5142MB DEBUG:
Mesh Geometry Update Begin +
13:45:18 5142MB DEBUG:
Mesh Geometry Update End +
13:45:18 5142MB DEBUG:
Status: Preparing for Rendering
13:45:18 5142MB DEBUG:
Status: Registering Objects
13:45:18 5142MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:18 5142MB DEBUG:
Status: Frame 7: Update Completed
13:45:18 5142MB DEBUG:
Renderer: Render Begin
13:45:18 5142MB INFO:
=================================================================================================
13:45:18 5142MB INFO:
Rendering frame 7...
13:45:18 5142MB INFO:
AMM enabled
13:45:18 5142MB INFO:
=================================================================================================
13:45:18 5142MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:18 5142MB DEBUG:
0ms
13:45:18 5142MB DEBUG:
13:45:18 5142MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:18 5142MB DEBUG:
Time to process 0 meshes: 0ms
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Preparing materials and shaders
13:45:18 5143MB DEBUG:
13:45:18 5143MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:18 5143MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:18 5143MB DEBUG:
Redshift can use up to 5295 MB
13:45:18 5143MB DEBUG:
Fixed: 0 MB
13:45:19 5143MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:19 5143MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 641 MB
13:45:19 5143MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:19 5143MB DEBUG:
Redshift can use up to 5534 MB
13:45:19 5143MB DEBUG:
Fixed: 0 MB
13:45:19 5143MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:19 5143MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:19 5143MB DEBUG:
13:45:19 5143MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:19 5143MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:19 5143MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:45:19 5146MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:19 5146MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:19 5146MB DEBUG:
Redshift can use up to 5295 MB
13:45:19 5146MB DEBUG:
Fixed: 0 MB
13:45:19 5146MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:19 5146MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 615 MB
13:45:19 5146MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:19 5146MB DEBUG:
Redshift can use up to 5534 MB
13:45:19 5146MB DEBUG:
Fixed: 0 MB
13:45:19 5146MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:19 5146MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:45:19 5149MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:19 5149MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:45:19 5149MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:19 5149MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:19 5149MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:45:19 5149MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:19 5149MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:45:19 5149MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:19 5149MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:45:19 5149MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:19 5149MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:19 5149MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:19 5149MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:19 5149MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 6ms
13:45:19 5149MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:19 5149MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:45:19 5149MB DEBUG:
Processing blocks...
13:45:19 5146MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:19 5146MB INFO:
13:45:19 5146MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Scene statistics
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
General counts
13:45:19 5146MB DEBUG:
Proxies: 0
13:45:19 5146MB DEBUG:
Proxy instances: 0
13:45:19 5146MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:19 5146MB DEBUG:
Instances: 0
13:45:19 5146MB DEBUG:
Point cloud points: 0
13:45:19 5146MB DEBUG:
Lights: 1
13:45:19 5146MB DEBUG:
Volume grids: 0 (0 unique)
13:45:19 5146MB DEBUG:
Sprite textures: 0
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Geometry
13:45:19 5146MB DEBUG:
Unique triangles pre tessellation: 224
13:45:19 5146MB DEBUG:
Unique triangles post tessellation: 15072
13:45:19 5146MB DEBUG:
Unique points: 0
13:45:19 5146MB DEBUG:
Unique hair strands: 0
13:45:19 5146MB DEBUG:
Unique hair strand segments: 0
13:45:19 5146MB DEBUG:
Total triangles: 15072
13:45:19 5146MB DEBUG:
Total points: 0
13:45:19 5146MB DEBUG:
Total hair strands: 0
13:45:19 5146MB DEBUG:
Total hair strand segments: 0
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Largest triangle meshes:
13:45:19 5146MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
GPU Memory
13:45:19 5146MB DEBUG:
Device 0 geometry PCIe uploads: 131.05 KB (cachesize: 1.63 MB)
13:45:19 5146MB DEBUG:
Device 0 texture PCIe uploads: 1.99 MB (cachesize: 5.39 MB)
13:45:19 5146MB DEBUG:
Device 1 geometry PCIe uploads: 131.05 KB (cachesize: 1.63 MB)
13:45:19 5146MB DEBUG:
Device 1 texture PCIe uploads: 1.14 MB (cachesize: 5.39 MB)
13:45:19 5146MB DEBUG:
Matrices (for instances/points): 0 B
13:45:19 5146MB DEBUG:
Rays: 4.39 GB
13:45:19 5146MB DEBUG:
Sprite textures: 0 B
13:45:19 5146MB DEBUG:
Volume grids: 0 B
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Textures
13:45:19 5146MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:19 5146MB DEBUG:
File loading time: 0ms
13:45:19 5146MB DEBUG:
File decompression time: 0ms
13:45:19 5146MB DEBUG:
Average GPU cache hits: 81%
13:45:19 5146MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:19 5146MB DEBUG:
File loading time: 0ms
13:45:19 5146MB DEBUG:
File decompression time: 0ms
13:45:19 5146MB DEBUG:
Average GPU cache hits: 84%
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:19 5146MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:19 5146MB DEBUG:
Main primitive data: 194.49 KB
13:45:19 5146MB DEBUG:
Extra primitive data: 131.05 KB
13:45:19 5146MB DEBUG:
Primitive loading time: 0ms
13:45:19 5146MB DEBUG:
Tess/Disp time: 11ms
13:45:19 5146MB DEBUG:
13:45:19 5144MB DEBUG:
PostEffects: Applying
13:45:19 5144MB DEBUG:
Renderer: Render End
13:45:19 5144MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.215 (00:00.137/00:00.014) Output:00:00.000 Total:00:00.219
13:45:19 5144MB DEBUG:
Status: Scanning Scene
13:45:19 5144MB DEBUG:
Status: Frame 8: Update Start
13:45:19 5144MB DEBUG:
Status: Updating Lights
13:45:19 5144MB DEBUG:
Status: Updating Environment
13:45:19 5144MB DEBUG:
Status: Scanning Materials
13:45:19 5144MB DEBUG:
Status: Extracting Geometry
13:45:19 5144MB DEBUG:
Status: Updating Objects
13:45:19 5144MB DEBUG:
Status: Updating Transforms
13:45:19 5144MB DEBUG:
Status: Updating Geometry
13:45:19 5144MB DEBUG:
Mesh Geometry Update Begin +
13:45:19 5144MB DEBUG:
Mesh Geometry Update End +
13:45:19 5144MB DEBUG:
Status: Preparing for Rendering
13:45:19 5144MB DEBUG:
Status: Registering Objects
13:45:19 5144MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:19 5144MB DEBUG:
Status: Frame 8: Update Completed
13:45:19 5144MB DEBUG:
Renderer: Render Begin
13:45:19 5144MB INFO:
=================================================================================================
13:45:19 5144MB INFO:
Rendering frame 8...
13:45:19 5144MB INFO:
AMM enabled
13:45:19 5144MB INFO:
=================================================================================================
13:45:19 5144MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:19 5144MB DEBUG:
0ms
13:45:19 5144MB DEBUG:
13:45:19 5144MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:19 5144MB DEBUG:
Time to process 0 meshes: 0ms
13:45:19 5145MB DEBUG:
13:45:19 5145MB DEBUG:
Preparing materials and shaders
13:45:19 5145MB DEBUG:
13:45:19 5145MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:19 5145MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:19 5145MB DEBUG:
Redshift can use up to 5295 MB
13:45:19 5145MB DEBUG:
Fixed: 0 MB
13:45:19 5145MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:19 5145MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 659 MB
13:45:19 5145MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:19 5145MB DEBUG:
Redshift can use up to 5534 MB
13:45:19 5145MB DEBUG:
Fixed: 0 MB
13:45:19 5145MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:19 5145MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:19 5145MB DEBUG:
13:45:19 5145MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:19 5145MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:19 5145MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:45:19 5146MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:19 5146MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:19 5146MB DEBUG:
Redshift can use up to 5295 MB
13:45:19 5146MB DEBUG:
Fixed: 0 MB
13:45:19 5146MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:19 5146MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 656 MB
13:45:19 5146MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:19 5146MB DEBUG:
Redshift can use up to 5534 MB
13:45:19 5146MB DEBUG:
Fixed: 0 MB
13:45:19 5146MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:19 5146MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:19 5150MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 9ms
13:45:19 5150MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:45:19 5150MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:45:19 5150MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:45:19 5150MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:19 5150MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:45:19 5150MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:19 5150MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 7ms
13:45:19 5150MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:45:19 5150MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:19 5150MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:19 5150MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:45:19 5150MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:19 5150MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:19 5150MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:19 5150MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:45:19 5150MB DEBUG:
Processing blocks...
13:45:19 5146MB DEBUG:
Time to render 16 blocks: 97ms
13:45:19 5146MB INFO:
13:45:19 5146MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Scene statistics
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
General counts
13:45:19 5146MB DEBUG:
Proxies: 0
13:45:19 5146MB DEBUG:
Proxy instances: 0
13:45:19 5146MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:19 5146MB DEBUG:
Instances: 0
13:45:19 5146MB DEBUG:
Point cloud points: 0
13:45:19 5146MB DEBUG:
Lights: 1
13:45:19 5146MB DEBUG:
Volume grids: 0 (0 unique)
13:45:19 5146MB DEBUG:
Sprite textures: 0
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Geometry
13:45:19 5146MB DEBUG:
Unique triangles pre tessellation: 224
13:45:19 5146MB DEBUG:
Unique triangles post tessellation: 15068
13:45:19 5146MB DEBUG:
Unique points: 0
13:45:19 5146MB DEBUG:
Unique hair strands: 0
13:45:19 5146MB DEBUG:
Unique hair strand segments: 0
13:45:19 5146MB DEBUG:
Total triangles: 15068
13:45:19 5146MB DEBUG:
Total points: 0
13:45:19 5146MB DEBUG:
Total hair strands: 0
13:45:19 5146MB DEBUG:
Total hair strand segments: 0
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Largest triangle meshes:
13:45:19 5146MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
GPU Memory
13:45:19 5146MB DEBUG:
Device 0 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:19 5146MB DEBUG:
Device 0 texture PCIe uploads: 1.21 MB (cachesize: 5.39 MB)
13:45:19 5146MB DEBUG:
Device 1 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:19 5146MB DEBUG:
Device 1 texture PCIe uploads: 1.92 MB (cachesize: 5.39 MB)
13:45:19 5146MB DEBUG:
Matrices (for instances/points): 0 B
13:45:19 5146MB DEBUG:
Rays: 4.39 GB
13:45:19 5146MB DEBUG:
Sprite textures: 0 B
13:45:19 5146MB DEBUG:
Volume grids: 0 B
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Textures
13:45:19 5146MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:19 5146MB DEBUG:
File loading time: 0ms
13:45:19 5146MB DEBUG:
File decompression time: 0ms
13:45:19 5146MB DEBUG:
Average GPU cache hits: 83%
13:45:19 5146MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:19 5146MB DEBUG:
File loading time: 0ms
13:45:19 5146MB DEBUG:
File decompression time: 0ms
13:45:19 5146MB DEBUG:
Average GPU cache hits: 81%
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:19 5146MB DEBUG:
Acceleration Structures: 199.47 KB
13:45:19 5146MB DEBUG:
Main primitive data: 194.44 KB
13:45:19 5146MB DEBUG:
Extra primitive data: 131.02 KB
13:45:19 5146MB DEBUG:
Primitive loading time: 0ms
13:45:19 5146MB DEBUG:
Tess/Disp time: 11ms
13:45:19 5146MB DEBUG:
13:45:19 5145MB DEBUG:
PostEffects: Applying
13:45:19 5145MB DEBUG:
Renderer: Render End
13:45:19 5145MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.003/00:00.000) Render:00:00.415 (00:00.216/00:00.015) Output:00:00.000 Total:00:00.420
13:45:19 5145MB DEBUG:
Status: Scanning Scene
13:45:19 5145MB DEBUG:
Status: Frame 9: Update Start
13:45:19 5145MB DEBUG:
Status: Updating Lights
13:45:19 5145MB DEBUG:
Status: Updating Environment
13:45:19 5145MB DEBUG:
Status: Scanning Materials
13:45:19 5145MB DEBUG:
Status: Extracting Geometry
13:45:19 5145MB DEBUG:
Status: Updating Objects
13:45:19 5145MB DEBUG:
Status: Updating Transforms
13:45:19 5145MB DEBUG:
Status: Updating Geometry
13:45:19 5145MB DEBUG:
Mesh Geometry Update Begin +
13:45:19 5145MB DEBUG:
Mesh Geometry Update End +
13:45:19 5145MB DEBUG:
Status: Preparing for Rendering
13:45:19 5145MB DEBUG:
Status: Registering Objects
13:45:19 5145MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:19 5145MB DEBUG:
Status: Frame 9: Update Completed
13:45:19 5145MB DEBUG:
Renderer: Render Begin
13:45:19 5145MB INFO:
=================================================================================================
13:45:19 5145MB INFO:
Rendering frame 9...
13:45:19 5145MB INFO:
AMM enabled
13:45:19 5145MB INFO:
=================================================================================================
13:45:19 5145MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:19 5145MB DEBUG:
0ms
13:45:19 5145MB DEBUG:
13:45:19 5145MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:19 5145MB DEBUG:
Time to process 0 meshes: 0ms
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Preparing materials and shaders
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:19 5146MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:19 5146MB DEBUG:
Redshift can use up to 5295 MB
13:45:19 5146MB DEBUG:
Fixed: 0 MB
13:45:19 5146MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:19 5146MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 613 MB
13:45:19 5146MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:19 5146MB DEBUG:
Redshift can use up to 5534 MB
13:45:19 5146MB DEBUG:
Fixed: 0 MB
13:45:19 5146MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:19 5146MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:19 5146MB DEBUG:
13:45:19 5146MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:19 5146MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:19 5146MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:45:19 5149MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:19 5149MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:19 5149MB DEBUG:
Redshift can use up to 5295 MB
13:45:19 5149MB DEBUG:
Fixed: 0 MB
13:45:19 5149MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:19 5149MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 659 MB
13:45:19 5149MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:19 5149MB DEBUG:
Redshift can use up to 5534 MB
13:45:19 5149MB DEBUG:
Fixed: 0 MB
13:45:19 5149MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:19 5149MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:19 5153MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:19 5153MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:19 5153MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:19 5153MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:19 5153MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:45:19 5153MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:45:19 5153MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:45:19 5153MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:45:19 5153MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:45:19 5153MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:19 5153MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:45:19 5153MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:19 5153MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:45:19 5153MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:19 5153MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:45:19 5153MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:45:19 5153MB DEBUG:
Processing blocks...
13:45:19 5149MB DEBUG:
Time to render 16 blocks: 97ms
13:45:19 5149MB INFO:
13:45:19 5149MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
Scene statistics
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
General counts
13:45:19 5149MB DEBUG:
Proxies: 0
13:45:19 5149MB DEBUG:
Proxy instances: 0
13:45:19 5149MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:19 5149MB DEBUG:
Instances: 0
13:45:19 5149MB DEBUG:
Point cloud points: 0
13:45:19 5149MB DEBUG:
Lights: 1
13:45:19 5149MB DEBUG:
Volume grids: 0 (0 unique)
13:45:19 5149MB DEBUG:
Sprite textures: 0
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
Geometry
13:45:19 5149MB DEBUG:
Unique triangles pre tessellation: 224
13:45:19 5149MB DEBUG:
Unique triangles post tessellation: 15060
13:45:19 5149MB DEBUG:
Unique points: 0
13:45:19 5149MB DEBUG:
Unique hair strands: 0
13:45:19 5149MB DEBUG:
Unique hair strand segments: 0
13:45:19 5149MB DEBUG:
Total triangles: 15060
13:45:19 5149MB DEBUG:
Total points: 0
13:45:19 5149MB DEBUG:
Total hair strands: 0
13:45:19 5149MB DEBUG:
Total hair strand segments: 0
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
Largest triangle meshes:
13:45:19 5149MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
GPU Memory
13:45:19 5149MB DEBUG:
Device 0 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:19 5149MB DEBUG:
Device 0 texture PCIe uploads: 1.98 MB (cachesize: 5.39 MB)
13:45:19 5149MB DEBUG:
Device 1 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:19 5149MB DEBUG:
Device 1 texture PCIe uploads: 1.17 MB (cachesize: 5.39 MB)
13:45:19 5149MB DEBUG:
Matrices (for instances/points): 0 B
13:45:19 5149MB DEBUG:
Rays: 4.39 GB
13:45:19 5149MB DEBUG:
Sprite textures: 0 B
13:45:19 5149MB DEBUG:
Volume grids: 0 B
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
Textures
13:45:19 5149MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:19 5149MB DEBUG:
File loading time: 0ms
13:45:19 5149MB DEBUG:
File decompression time: 0ms
13:45:19 5149MB DEBUG:
Average GPU cache hits: 83%
13:45:19 5149MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:19 5149MB DEBUG:
File loading time: 0ms
13:45:19 5149MB DEBUG:
File decompression time: 0ms
13:45:19 5149MB DEBUG:
Average GPU cache hits: 81%
13:45:19 5149MB DEBUG:
13:45:19 5149MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:19 5149MB DEBUG:
Acceleration Structures: 199.23 KB
13:45:19 5149MB DEBUG:
Main primitive data: 194.43 KB
13:45:19 5149MB DEBUG:
Extra primitive data: 131.02 KB
13:45:19 5149MB DEBUG:
Primitive loading time: 0ms
13:45:19 5149MB DEBUG:
Tess/Disp time: 11ms
13:45:19 5149MB DEBUG:
13:45:20 5147MB DEBUG:
PostEffects: Applying
13:45:20 5148MB DEBUG:
Renderer: Render End
13:45:20 5148MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.221/00:00.015) Output:00:00.000 Total:00:00.420
13:45:20 5148MB DEBUG:
Status: Scanning Scene
13:45:20 5148MB DEBUG:
Status: Frame 10: Update Start
13:45:20 5148MB DEBUG:
Status: Updating Lights
13:45:20 5148MB DEBUG:
Status: Updating Environment
13:45:20 5148MB DEBUG:
Status: Scanning Materials
13:45:20 5148MB DEBUG:
Status: Extracting Geometry
13:45:20 5148MB DEBUG:
Status: Updating Objects
13:45:20 5148MB DEBUG:
Status: Updating Transforms
13:45:20 5148MB DEBUG:
Status: Updating Geometry
13:45:20 5148MB DEBUG:
Mesh Geometry Update Begin +
13:45:20 5148MB DEBUG:
Mesh Geometry Update End +
13:45:20 5148MB DEBUG:
Status: Preparing for Rendering
13:45:20 5148MB DEBUG:
Status: Registering Objects
13:45:20 5148MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:20 5148MB DEBUG:
Status: Frame 10: Update Completed
13:45:20 5148MB DEBUG:
Renderer: Render Begin
13:45:20 5148MB INFO:
=================================================================================================
13:45:20 5148MB INFO:
Rendering frame 10...
13:45:20 5148MB INFO:
AMM enabled
13:45:20 5148MB INFO:
=================================================================================================
13:45:20 5148MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:20 5148MB DEBUG:
0ms
13:45:20 5148MB DEBUG:
13:45:20 5148MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:20 5148MB DEBUG:
Time to process 0 meshes: 0ms
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Preparing materials and shaders
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:20 5149MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:20 5149MB DEBUG:
Redshift can use up to 5295 MB
13:45:20 5149MB DEBUG:
Fixed: 0 MB
13:45:20 5149MB DEBUG:
Geo: 4799 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:20 5149MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 612 MB
13:45:20 5149MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:20 5149MB DEBUG:
Redshift can use up to 5534 MB
13:45:20 5149MB DEBUG:
Fixed: 0 MB
13:45:20 5149MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:20 5149MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:20 5149MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:20 5149MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:45:20 5150MB DEBUG:
Time to create tree: 31 ms (0 31 0)
13:45:20 5150MB DEBUG:
13:45:20 5150MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:20 5150MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:20 5150MB DEBUG:
Redshift can use up to 5295 MB
13:45:20 5150MB DEBUG:
Fixed: 0 MB
13:45:20 5150MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:20 5150MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 614 MB
13:45:20 5150MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:20 5150MB DEBUG:
Redshift can use up to 5534 MB
13:45:20 5150MB DEBUG:
Fixed: 0 MB
13:45:20 5149MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:20 5149MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:20 5153MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:45:20 5153MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:45:20 5153MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:45:20 5153MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:45:20 5153MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:45:20 5153MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:20 5153MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:45:20 5153MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:45:20 5153MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:45:20 5153MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:45:20 5153MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:20 5153MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:20 5153MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:20 5153MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:20 5153MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:45:20 5153MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:45:20 5153MB DEBUG:
Processing blocks...
13:45:20 5149MB DEBUG:
Time to render 16 blocks: 96ms
13:45:20 5149MB INFO:
13:45:20 5149MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Scene statistics
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
General counts
13:45:20 5149MB DEBUG:
Proxies: 0
13:45:20 5149MB DEBUG:
Proxy instances: 0
13:45:20 5149MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:20 5149MB DEBUG:
Instances: 0
13:45:20 5149MB DEBUG:
Point cloud points: 0
13:45:20 5149MB DEBUG:
Lights: 1
13:45:20 5149MB DEBUG:
Volume grids: 0 (0 unique)
13:45:20 5149MB DEBUG:
Sprite textures: 0
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Geometry
13:45:20 5149MB DEBUG:
Unique triangles pre tessellation: 224
13:45:20 5149MB DEBUG:
Unique triangles post tessellation: 15052
13:45:20 5149MB DEBUG:
Unique points: 0
13:45:20 5149MB DEBUG:
Unique hair strands: 0
13:45:20 5149MB DEBUG:
Unique hair strand segments: 0
13:45:20 5149MB DEBUG:
Total triangles: 15052
13:45:20 5149MB DEBUG:
Total points: 0
13:45:20 5149MB DEBUG:
Total hair strands: 0
13:45:20 5149MB DEBUG:
Total hair strand segments: 0
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Largest triangle meshes:
13:45:20 5149MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
GPU Memory
13:45:20 5149MB DEBUG:
Device 0 geometry PCIe uploads: 130.91 KB (cachesize: 1.63 MB)
13:45:20 5149MB DEBUG:
Device 0 texture PCIe uploads: 1.10 MB (cachesize: 5.39 MB)
13:45:20 5149MB DEBUG:
Device 1 geometry PCIe uploads: 130.91 KB (cachesize: 1.63 MB)
13:45:20 5149MB DEBUG:
Device 1 texture PCIe uploads: 1.96 MB (cachesize: 5.39 MB)
13:45:20 5149MB DEBUG:
Matrices (for instances/points): 0 B
13:45:20 5149MB DEBUG:
Rays: 4.39 GB
13:45:20 5149MB DEBUG:
Sprite textures: 0 B
13:45:20 5149MB DEBUG:
Volume grids: 0 B
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
Textures
13:45:20 5149MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:20 5149MB DEBUG:
File loading time: 0ms
13:45:20 5149MB DEBUG:
File decompression time: 0ms
13:45:20 5149MB DEBUG:
Average GPU cache hits: 81%
13:45:20 5149MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:20 5149MB DEBUG:
File loading time: 0ms
13:45:20 5149MB DEBUG:
File decompression time: 0ms
13:45:20 5149MB DEBUG:
Average GPU cache hits: 86%
13:45:20 5149MB DEBUG:
13:45:20 5149MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:20 5149MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:20 5149MB DEBUG:
Main primitive data: 194.28 KB
13:45:20 5149MB DEBUG:
Extra primitive data: 130.91 KB
13:45:20 5149MB DEBUG:
Primitive loading time: 0ms
13:45:20 5149MB DEBUG:
Tess/Disp time: 11ms
13:45:20 5149MB DEBUG:
13:45:20 5148MB DEBUG:
PostEffects: Applying
13:45:20 5148MB DEBUG:
Renderer: Render End
13:45:20 5148MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.005/00:00.000) Render:00:00.215 (00:00.140/00:00.014) Output:00:00.000 Total:00:00.221
13:45:20 5115MB DEBUG:
Context: Unlocked:Render
13:45:25 5039MB INFO:
License returned
13:45:30 5034MB DEBUG:
Freeing GPU mem...(device 0)
13:45:30 5029MB DEBUG:
Done (CUDA reported free mem before: 657 MB, after: 5952 MB)
13:45:30 5029MB DEBUG:
Freeing GPU mem...(device 1)
13:45:30 5029MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6167 MB)
13:45:31 5029MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:45:32 5032MB DEBUG:
DocState: 1 Preview Scenes
13:45:32 5032MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8 +
13:45:32 5035MB DEBUG:
Context: Locked:Preview +
13:45:32 5035MB DEBUG:
MiniRender: Freeing VRAM
13:45:32 5037MB DEBUG:
Context: Unlocked:Preview +
13:45:32 5037MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:45:32 5037MB DEBUG:
Context: Locked:Preview +
13:45:32 5037MB DEBUG:
Status: Frame 9: Update Start
13:45:32 5037MB DEBUG:
Status: Updating Lights
13:45:32 5037MB DEBUG:
Status: Updating Environment
13:45:32 5037MB DEBUG:
Status: Scanning Materials
13:45:32 5037MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:45:32 5037MB DEBUG:
Status: Extracting Geometry
13:45:32 5037MB DEBUG:
Mesh Creation Begin +
13:45:32 5038MB DEBUG:
Mesh Creation End +
13:45:32 5038MB DEBUG:
Status: Updating Objects
13:45:32 5038MB DEBUG:
Status: Updating Transforms
13:45:32 5038MB DEBUG:
Status: Updating Geometry
13:45:32 5038MB DEBUG:
Mesh Geometry Update Begin +
13:45:32 5038MB DEBUG:
Mesh Geometry Update End +
13:45:32 5038MB DEBUG:
Status: Preparing for Rendering
13:45:32 5038MB DEBUG:
Status: Registering Objects
13:45:32 5038MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:32 5038MB DEBUG:
Status: Frame 9: Update Completed
13:45:33 5072MB DEBUG:
Context: Unlocked:Preview +
13:45:33 5072MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.000/00:00.027/00:00.000) Render:00:00.733 (00:00.718/00:00.000) Output:00:00.000 Total:00:00.761
13:45:34 5141MB DEBUG:
Context: Locked:Render
13:45:34 5141MB DEBUG:
Context: Deferring cleanup
13:45:34 5141MB DEBUG:
Context: Disposing 1 states
13:45:34 5114MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:45:35 5130MB DEBUG:
Status: Scanning Scene
13:45:35 5130MB DEBUG:
Status: Frame 0: Update Start
13:45:35 5130MB DEBUG:
Status: Updating Lights
13:45:35 5130MB DEBUG:
Status: Updating Environment
13:45:35 5130MB DEBUG:
Status: Scanning Materials
13:45:35 5130MB DEBUG:
Status: Extracting Geometry
13:45:35 5130MB DEBUG:
Mesh Creation Begin +
13:45:35 5130MB DEBUG:
Mesh Creation End +
13:45:35 5130MB DEBUG:
Status: Updating Objects
13:45:35 5130MB DEBUG:
Status: Updating Transforms
13:45:35 5130MB DEBUG:
Status: Updating Geometry
13:45:35 5130MB DEBUG:
Mesh Geometry Update Begin +
13:45:35 5130MB DEBUG:
Mesh Geometry Update End +
13:45:35 5130MB DEBUG:
Status: Preparing for Rendering
13:45:35 5130MB DEBUG:
Status: Registering Objects
13:45:35 5130MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:35 5130MB DEBUG:
Status: Frame 0: Update Completed
13:45:35 5130MB DEBUG:
Renderer: Render Begin
13:45:35 5130MB INFO:
=================================================================================================
13:45:35 5130MB INFO:
Rendering frame 0...
13:45:35 5130MB INFO:
AMM enabled
13:45:35 5130MB INFO:
=================================================================================================
13:45:35 5130MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:35 5130MB DEBUG:
0ms
13:45:35 5131MB DEBUG:
13:45:35 5131MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:35 5131MB DEBUG:
Time to process 0 meshes: 0ms
13:45:35 5131MB DEBUG:
13:45:35 5131MB DEBUG:
Processing 2 textures
13:45:35 5131MB DEBUG:
Time to process textures: 0.000800 seconds
13:45:35 5132MB DEBUG:
13:45:35 5132MB DEBUG:
Preparing materials and shaders
13:45:35 5134MB DEBUG:
13:45:35 5134MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:35 5134MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:35 5134MB DEBUG:
Redshift can use up to 5333 MB
13:45:35 5134MB DEBUG:
Fixed: 0 MB
13:45:35 5134MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:35 5134MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 589 MB
13:45:35 5134MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:35 5134MB DEBUG:
Redshift can use up to 5534 MB
13:45:35 5134MB DEBUG:
Fixed: 0 MB
13:45:35 5134MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:35 5134MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:35 5134MB DEBUG:
13:45:35 5134MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:35 5134MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:35 5134MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:45:35 5159MB DEBUG:
Time to create tree: 38 ms (0 37 0)
13:45:35 5159MB DEBUG:
13:45:35 5159MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:35 5159MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:35 5159MB DEBUG:
Redshift can use up to 5333 MB
13:45:35 5159MB DEBUG:
Fixed: 0 MB
13:45:35 5159MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:35 5159MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 606 MB
13:45:35 5159MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:35 5159MB DEBUG:
Redshift can use up to 5534 MB
13:45:35 5159MB DEBUG:
Fixed: 0 MB
13:45:35 5159MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:35 5159MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:35 5165MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 11ms
13:45:35 5165MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:45:35 5165MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:35 5165MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:45:35 5165MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:35 5165MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:45:35 5166MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:35 5168MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:45:35 5168MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 10ms
13:45:35 5168MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:35 5168MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:45:35 5168MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:35 5168MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:35 5168MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:35 5169MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:45:35 5169MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:35 5169MB DEBUG:
Processing blocks...
13:45:35 5165MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:35 5165MB INFO:
13:45:35 5165MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
Scene statistics
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
General counts
13:45:35 5165MB DEBUG:
Proxies: 0
13:45:35 5165MB DEBUG:
Proxy instances: 0
13:45:35 5165MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:35 5165MB DEBUG:
Instances: 0
13:45:35 5165MB DEBUG:
Point cloud points: 0
13:45:35 5165MB DEBUG:
Lights: 1
13:45:35 5165MB DEBUG:
Volume grids: 0 (0 unique)
13:45:35 5165MB DEBUG:
Sprite textures: 0
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
Geometry
13:45:35 5165MB DEBUG:
Unique triangles pre tessellation: 224
13:45:35 5165MB DEBUG:
Unique triangles post tessellation: 15100
13:45:35 5165MB DEBUG:
Unique points: 0
13:45:35 5165MB DEBUG:
Unique hair strands: 0
13:45:35 5165MB DEBUG:
Unique hair strand segments: 0
13:45:35 5165MB DEBUG:
Total triangles: 15100
13:45:35 5165MB DEBUG:
Total points: 0
13:45:35 5165MB DEBUG:
Total hair strands: 0
13:45:35 5165MB DEBUG:
Total hair strand segments: 0
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
Largest triangle meshes:
13:45:35 5165MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
GPU Memory
13:45:35 5165MB DEBUG:
Device 0 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:35 5165MB DEBUG:
Device 0 texture PCIe uploads: 1.40 MB (cachesize: 5.39 MB)
13:45:35 5165MB DEBUG:
Device 1 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:35 5165MB DEBUG:
Device 1 texture PCIe uploads: 1.61 MB (cachesize: 5.39 MB)
13:45:35 5165MB DEBUG:
Matrices (for instances/points): 0 B
13:45:35 5165MB DEBUG:
Rays: 4.39 GB
13:45:35 5165MB DEBUG:
Sprite textures: 0 B
13:45:35 5165MB DEBUG:
Volume grids: 0 B
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
Textures
13:45:35 5165MB DEBUG:
Device 0 stream and upload time: 3ms
13:45:35 5165MB DEBUG:
File loading time: 0ms
13:45:35 5165MB DEBUG:
File decompression time: 2ms
13:45:35 5165MB DEBUG:
Average GPU cache hits: 84%
13:45:35 5165MB DEBUG:
Device 1 stream and upload time: 3ms
13:45:35 5165MB DEBUG:
File loading time: 0ms
13:45:35 5165MB DEBUG:
File decompression time: 1ms
13:45:35 5165MB DEBUG:
Average GPU cache hits: 80%
13:45:35 5165MB DEBUG:
13:45:35 5165MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:35 5165MB DEBUG:
Acceleration Structures: 199.78 KB
13:45:35 5165MB DEBUG:
Main primitive data: 194.82 KB
13:45:35 5165MB DEBUG:
Extra primitive data: 131.27 KB
13:45:35 5165MB DEBUG:
Primitive loading time: 0ms
13:45:35 5165MB DEBUG:
Tess/Disp time: 11ms
13:45:35 5165MB DEBUG:
13:45:35 5163MB DEBUG:
PostEffects: Applying
13:45:35 5164MB DEBUG:
Renderer: Render End
13:45:35 5164MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.247/00:00.014) Output:00:00.000 Total:00:00.420
13:45:36 5165MB DEBUG:
Status: Scanning Scene
13:45:36 5165MB DEBUG:
Status: Frame 1: Update Start
13:45:36 5165MB DEBUG:
Status: Updating Lights
13:45:36 5165MB DEBUG:
Status: Updating Environment
13:45:36 5165MB DEBUG:
Status: Scanning Materials
13:45:36 5165MB DEBUG:
Status: Extracting Geometry
13:45:36 5165MB DEBUG:
Status: Updating Objects
13:45:36 5165MB DEBUG:
Status: Updating Transforms
13:45:36 5165MB DEBUG:
Status: Updating Geometry
13:45:36 5165MB DEBUG:
Mesh Geometry Update Begin +
13:45:36 5165MB DEBUG:
Mesh Geometry Update End +
13:45:36 5165MB DEBUG:
Status: Preparing for Rendering
13:45:36 5165MB DEBUG:
Status: Registering Objects
13:45:36 5165MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:36 5165MB DEBUG:
Status: Frame 1: Update Completed
13:45:36 5165MB DEBUG:
Renderer: Render Begin
13:45:36 5165MB INFO:
=================================================================================================
13:45:36 5165MB INFO:
Rendering frame 1...
13:45:36 5165MB INFO:
AMM enabled
13:45:36 5165MB INFO:
=================================================================================================
13:45:36 5165MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:36 5165MB DEBUG:
0ms
13:45:36 5165MB DEBUG:
13:45:36 5165MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:36 5165MB DEBUG:
Time to process 0 meshes: 0ms
13:45:36 5166MB DEBUG:
13:45:36 5166MB DEBUG:
Preparing materials and shaders
13:45:36 5166MB DEBUG:
13:45:36 5166MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:36 5166MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5166MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5166MB DEBUG:
Fixed: 0 MB
13:45:36 5166MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5166MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 621 MB
13:45:36 5166MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5166MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5166MB DEBUG:
Fixed: 0 MB
13:45:36 5166MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5166MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:36 5166MB DEBUG:
13:45:36 5166MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:36 5166MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:36 5166MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:45:36 5167MB DEBUG:
Time to create tree: 32 ms (0 32 0)
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:36 5167MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5167MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5167MB DEBUG:
Fixed: 0 MB
13:45:36 5167MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5167MB DEBUG:
Done! ( 24ms). CUDA reported free mem: 575 MB
13:45:36 5167MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5167MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5167MB DEBUG:
Fixed: 0 MB
13:45:36 5167MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5167MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:36 5171MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:45:36 5171MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:45:36 5171MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:36 5171MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:45:36 5171MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:36 5171MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 9ms
13:45:36 5171MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 12ms
13:45:36 5171MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:36 5171MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:45:36 5171MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:36 5171MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:36 5171MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:36 5171MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:36 5171MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:36 5171MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:36 5171MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 4ms
13:45:36 5171MB DEBUG:
Processing blocks...
13:45:36 5167MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:36 5167MB INFO:
13:45:36 5167MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
Scene statistics
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
General counts
13:45:36 5167MB DEBUG:
Proxies: 0
13:45:36 5167MB DEBUG:
Proxy instances: 0
13:45:36 5167MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:36 5167MB DEBUG:
Instances: 0
13:45:36 5167MB DEBUG:
Point cloud points: 0
13:45:36 5167MB DEBUG:
Lights: 1
13:45:36 5167MB DEBUG:
Volume grids: 0 (0 unique)
13:45:36 5167MB DEBUG:
Sprite textures: 0
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
Geometry
13:45:36 5167MB DEBUG:
Unique triangles pre tessellation: 224
13:45:36 5167MB DEBUG:
Unique triangles post tessellation: 15100
13:45:36 5167MB DEBUG:
Unique points: 0
13:45:36 5167MB DEBUG:
Unique hair strands: 0
13:45:36 5167MB DEBUG:
Unique hair strand segments: 0
13:45:36 5167MB DEBUG:
Total triangles: 15100
13:45:36 5167MB DEBUG:
Total points: 0
13:45:36 5167MB DEBUG:
Total hair strands: 0
13:45:36 5167MB DEBUG:
Total hair strand segments: 0
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
Largest triangle meshes:
13:45:36 5167MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
GPU Memory
13:45:36 5167MB DEBUG:
Device 0 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:36 5167MB DEBUG:
Device 0 texture PCIe uploads: 1.74 MB (cachesize: 5.39 MB)
13:45:36 5167MB DEBUG:
Device 1 geometry PCIe uploads: 131.27 KB (cachesize: 1.63 MB)
13:45:36 5167MB DEBUG:
Device 1 texture PCIe uploads: 1.17 MB (cachesize: 5.39 MB)
13:45:36 5167MB DEBUG:
Matrices (for instances/points): 0 B
13:45:36 5167MB DEBUG:
Rays: 4.39 GB
13:45:36 5167MB DEBUG:
Sprite textures: 0 B
13:45:36 5167MB DEBUG:
Volume grids: 0 B
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
Textures
13:45:36 5167MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:36 5167MB DEBUG:
File loading time: 0ms
13:45:36 5167MB DEBUG:
File decompression time: 0ms
13:45:36 5167MB DEBUG:
Average GPU cache hits: 83%
13:45:36 5167MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:36 5167MB DEBUG:
File loading time: 0ms
13:45:36 5167MB DEBUG:
File decompression time: 0ms
13:45:36 5167MB DEBUG:
Average GPU cache hits: 82%
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:36 5167MB DEBUG:
Acceleration Structures: 199.78 KB
13:45:36 5167MB DEBUG:
Main primitive data: 194.82 KB
13:45:36 5167MB DEBUG:
Extra primitive data: 131.27 KB
13:45:36 5167MB DEBUG:
Primitive loading time: 0ms
13:45:36 5167MB DEBUG:
Tess/Disp time: 11ms
13:45:36 5167MB DEBUG:
13:45:36 5166MB DEBUG:
PostEffects: Applying
13:45:36 5166MB DEBUG:
Renderer: Render End
13:45:36 5166MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.140/00:00.014) Output:00:00.000 Total:00:00.219
13:45:36 5167MB DEBUG:
Status: Scanning Scene
13:45:36 5167MB DEBUG:
Status: Frame 2: Update Start
13:45:36 5167MB DEBUG:
Status: Updating Lights
13:45:36 5167MB DEBUG:
Status: Updating Environment
13:45:36 5167MB DEBUG:
Status: Scanning Materials
13:45:36 5167MB DEBUG:
Status: Extracting Geometry
13:45:36 5167MB DEBUG:
Status: Updating Objects
13:45:36 5167MB DEBUG:
Status: Updating Transforms
13:45:36 5167MB DEBUG:
Status: Updating Geometry
13:45:36 5167MB DEBUG:
Mesh Geometry Update Begin +
13:45:36 5167MB DEBUG:
Mesh Geometry Update End +
13:45:36 5167MB DEBUG:
Status: Preparing for Rendering
13:45:36 5167MB DEBUG:
Status: Registering Objects
13:45:36 5167MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:36 5167MB DEBUG:
Status: Frame 2: Update Completed
13:45:36 5167MB DEBUG:
Renderer: Render Begin
13:45:36 5167MB INFO:
=================================================================================================
13:45:36 5167MB INFO:
Rendering frame 2...
13:45:36 5167MB INFO:
AMM enabled
13:45:36 5167MB INFO:
=================================================================================================
13:45:36 5167MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:36 5167MB DEBUG:
0ms
13:45:36 5167MB DEBUG:
13:45:36 5167MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:36 5167MB DEBUG:
Time to process 0 meshes: 0ms
13:45:36 5168MB DEBUG:
13:45:36 5168MB DEBUG:
Preparing materials and shaders
13:45:36 5168MB DEBUG:
13:45:36 5168MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:36 5168MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5168MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5168MB DEBUG:
Fixed: 0 MB
13:45:36 5168MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5168MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 604 MB
13:45:36 5168MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5168MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5168MB DEBUG:
Fixed: 0 MB
13:45:36 5168MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5168MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:45:36 5168MB DEBUG:
13:45:36 5168MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:36 5168MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:36 5168MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:45:36 5169MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:36 5169MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5169MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5169MB DEBUG:
Fixed: 0 MB
13:45:36 5169MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5169MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 604 MB
13:45:36 5169MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5169MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5169MB DEBUG:
Fixed: 0 MB
13:45:36 5169MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5169MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:36 5172MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:36 5172MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:36 5172MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:45:36 5173MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 9ms
13:45:36 5173MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:36 5173MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:45:36 5173MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:36 5173MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 9ms
13:45:36 5173MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:45:36 5173MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:36 5173MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:36 5173MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 9ms
13:45:36 5173MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:36 5173MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:45:36 5173MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:36 5173MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:36 5173MB DEBUG:
Processing blocks...
13:45:36 5169MB DEBUG:
Time to render 16 blocks: 99ms
13:45:36 5169MB INFO:
13:45:36 5169MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Scene statistics
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
General counts
13:45:36 5169MB DEBUG:
Proxies: 0
13:45:36 5169MB DEBUG:
Proxy instances: 0
13:45:36 5169MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:36 5169MB DEBUG:
Instances: 0
13:45:36 5169MB DEBUG:
Point cloud points: 0
13:45:36 5169MB DEBUG:
Lights: 1
13:45:36 5169MB DEBUG:
Volume grids: 0 (0 unique)
13:45:36 5169MB DEBUG:
Sprite textures: 0
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Geometry
13:45:36 5169MB DEBUG:
Unique triangles pre tessellation: 224
13:45:36 5169MB DEBUG:
Unique triangles post tessellation: 15096
13:45:36 5169MB DEBUG:
Unique points: 0
13:45:36 5169MB DEBUG:
Unique hair strands: 0
13:45:36 5169MB DEBUG:
Unique hair strand segments: 0
13:45:36 5169MB DEBUG:
Total triangles: 15096
13:45:36 5169MB DEBUG:
Total points: 0
13:45:36 5169MB DEBUG:
Total hair strands: 0
13:45:36 5169MB DEBUG:
Total hair strand segments: 0
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Largest triangle meshes:
13:45:36 5169MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
GPU Memory
13:45:36 5169MB DEBUG:
Device 0 geometry PCIe uploads: 131.23 KB (cachesize: 1.63 MB)
13:45:36 5169MB DEBUG:
Device 0 texture PCIe uploads: 1.18 MB (cachesize: 5.39 MB)
13:45:36 5169MB DEBUG:
Device 1 geometry PCIe uploads: 131.23 KB (cachesize: 1.63 MB)
13:45:36 5169MB DEBUG:
Device 1 texture PCIe uploads: 1.68 MB (cachesize: 5.39 MB)
13:45:36 5169MB DEBUG:
Matrices (for instances/points): 0 B
13:45:36 5169MB DEBUG:
Rays: 4.39 GB
13:45:36 5169MB DEBUG:
Sprite textures: 0 B
13:45:36 5169MB DEBUG:
Volume grids: 0 B
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Textures
13:45:36 5169MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:36 5169MB DEBUG:
File loading time: 0ms
13:45:36 5169MB DEBUG:
File decompression time: 0ms
13:45:36 5169MB DEBUG:
Average GPU cache hits: 83%
13:45:36 5169MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:36 5169MB DEBUG:
File loading time: 0ms
13:45:36 5169MB DEBUG:
File decompression time: 0ms
13:45:36 5169MB DEBUG:
Average GPU cache hits: 82%
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:36 5169MB DEBUG:
Acceleration Structures: 199.78 KB
13:45:36 5169MB DEBUG:
Main primitive data: 194.78 KB
13:45:36 5169MB DEBUG:
Extra primitive data: 131.23 KB
13:45:36 5169MB DEBUG:
Primitive loading time: 0ms
13:45:36 5169MB DEBUG:
Tess/Disp time: 11ms
13:45:36 5169MB DEBUG:
13:45:36 5167MB DEBUG:
PostEffects: Applying
13:45:36 5168MB DEBUG:
Renderer: Render End
13:45:36 5168MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.214 (00:00.134/00:00.014) Output:00:00.000 Total:00:00.219
13:45:36 5168MB DEBUG:
Status: Scanning Scene
13:45:36 5168MB DEBUG:
Status: Frame 3: Update Start
13:45:36 5168MB DEBUG:
Status: Updating Lights
13:45:36 5168MB DEBUG:
Status: Updating Environment
13:45:36 5168MB DEBUG:
Status: Scanning Materials
13:45:36 5168MB DEBUG:
Status: Extracting Geometry
13:45:36 5168MB DEBUG:
Status: Updating Objects
13:45:36 5168MB DEBUG:
Status: Updating Transforms
13:45:36 5168MB DEBUG:
Status: Updating Geometry
13:45:36 5168MB DEBUG:
Mesh Geometry Update Begin +
13:45:36 5168MB DEBUG:
Mesh Geometry Update End +
13:45:36 5168MB DEBUG:
Status: Preparing for Rendering
13:45:36 5168MB DEBUG:
Status: Registering Objects
13:45:36 5168MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:36 5168MB DEBUG:
Status: Frame 3: Update Completed
13:45:36 5168MB DEBUG:
Renderer: Render Begin
13:45:36 5168MB INFO:
=================================================================================================
13:45:36 5168MB INFO:
Rendering frame 3...
13:45:36 5168MB INFO:
AMM enabled
13:45:36 5168MB INFO:
=================================================================================================
13:45:36 5168MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:36 5168MB DEBUG:
0ms
13:45:36 5168MB DEBUG:
13:45:36 5168MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:36 5168MB DEBUG:
Time to process 0 meshes: 0ms
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Preparing materials and shaders
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:36 5169MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5169MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5169MB DEBUG:
Fixed: 0 MB
13:45:36 5169MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5169MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 621 MB
13:45:36 5169MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5169MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5169MB DEBUG:
Fixed: 0 MB
13:45:36 5169MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5169MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:36 5169MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:36 5169MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:45:36 5170MB DEBUG:
Time to create tree: 32 ms (0 32 0)
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:36 5170MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5170MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5170MB DEBUG:
Fixed: 0 MB
13:45:36 5170MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5170MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 575 MB
13:45:36 5170MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5170MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5170MB DEBUG:
Fixed: 0 MB
13:45:36 5170MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5170MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:36 5174MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:36 5174MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:36 5174MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:36 5174MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:36 5174MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:45:36 5174MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:45:36 5174MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:45:36 5174MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 8ms
13:45:36 5174MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:45:36 5174MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 12ms
13:45:36 5174MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:36 5174MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:45:36 5174MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:45:36 5174MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:36 5174MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:36 5174MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:45:36 5174MB DEBUG:
Processing blocks...
13:45:36 5170MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:36 5170MB INFO:
13:45:36 5170MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Scene statistics
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
General counts
13:45:36 5170MB DEBUG:
Proxies: 0
13:45:36 5170MB DEBUG:
Proxy instances: 0
13:45:36 5170MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:36 5170MB DEBUG:
Instances: 0
13:45:36 5170MB DEBUG:
Point cloud points: 0
13:45:36 5170MB DEBUG:
Lights: 1
13:45:36 5170MB DEBUG:
Volume grids: 0 (0 unique)
13:45:36 5170MB DEBUG:
Sprite textures: 0
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Geometry
13:45:36 5170MB DEBUG:
Unique triangles pre tessellation: 224
13:45:36 5170MB DEBUG:
Unique triangles post tessellation: 15092
13:45:36 5170MB DEBUG:
Unique points: 0
13:45:36 5170MB DEBUG:
Unique hair strands: 0
13:45:36 5170MB DEBUG:
Unique hair strand segments: 0
13:45:36 5170MB DEBUG:
Total triangles: 15092
13:45:36 5170MB DEBUG:
Total points: 0
13:45:36 5170MB DEBUG:
Total hair strands: 0
13:45:36 5170MB DEBUG:
Total hair strand segments: 0
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Largest triangle meshes:
13:45:36 5170MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
GPU Memory
13:45:36 5170MB DEBUG:
Device 0 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:36 5170MB DEBUG:
Device 0 texture PCIe uploads: 1.74 MB (cachesize: 5.39 MB)
13:45:36 5170MB DEBUG:
Device 1 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:36 5170MB DEBUG:
Device 1 texture PCIe uploads: 1.16 MB (cachesize: 5.39 MB)
13:45:36 5170MB DEBUG:
Matrices (for instances/points): 0 B
13:45:36 5170MB DEBUG:
Rays: 4.39 GB
13:45:36 5170MB DEBUG:
Sprite textures: 0 B
13:45:36 5170MB DEBUG:
Volume grids: 0 B
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Textures
13:45:36 5170MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:36 5170MB DEBUG:
File loading time: 0ms
13:45:36 5170MB DEBUG:
File decompression time: 0ms
13:45:36 5170MB DEBUG:
Average GPU cache hits: 80%
13:45:36 5170MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:36 5170MB DEBUG:
File loading time: 0ms
13:45:36 5170MB DEBUG:
File decompression time: 0ms
13:45:36 5170MB DEBUG:
Average GPU cache hits: 82%
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:36 5170MB DEBUG:
Acceleration Structures: 199.39 KB
13:45:36 5170MB DEBUG:
Main primitive data: 194.72 KB
13:45:36 5170MB DEBUG:
Extra primitive data: 131.20 KB
13:45:36 5170MB DEBUG:
Primitive loading time: 0ms
13:45:36 5170MB DEBUG:
Tess/Disp time: 11ms
13:45:36 5170MB DEBUG:
13:45:36 5169MB DEBUG:
PostEffects: Applying
13:45:36 5169MB DEBUG:
Renderer: Render End
13:45:36 5169MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.136/00:00.015) Output:00:00.000 Total:00:00.219
13:45:36 5169MB DEBUG:
Status: Scanning Scene
13:45:36 5169MB DEBUG:
Status: Frame 4: Update Start
13:45:36 5169MB DEBUG:
Status: Updating Lights
13:45:36 5169MB DEBUG:
Status: Updating Environment
13:45:36 5169MB DEBUG:
Status: Scanning Materials
13:45:36 5169MB DEBUG:
Status: Extracting Geometry
13:45:36 5169MB DEBUG:
Status: Updating Objects
13:45:36 5169MB DEBUG:
Status: Updating Transforms
13:45:36 5169MB DEBUG:
Status: Updating Geometry
13:45:36 5169MB DEBUG:
Mesh Geometry Update Begin +
13:45:36 5169MB DEBUG:
Mesh Geometry Update End +
13:45:36 5169MB DEBUG:
Status: Preparing for Rendering
13:45:36 5169MB DEBUG:
Status: Registering Objects
13:45:36 5169MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:36 5169MB DEBUG:
Status: Frame 4: Update Completed
13:45:36 5169MB DEBUG:
Renderer: Render Begin
13:45:36 5169MB INFO:
=================================================================================================
13:45:36 5169MB INFO:
Rendering frame 4...
13:45:36 5169MB INFO:
AMM enabled
13:45:36 5169MB INFO:
=================================================================================================
13:45:36 5169MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:36 5169MB DEBUG:
0ms
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:36 5169MB DEBUG:
Time to process 0 meshes: 0ms
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Preparing materials and shaders
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:36 5170MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5170MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5170MB DEBUG:
Fixed: 0 MB
13:45:36 5170MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5170MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 571 MB
13:45:36 5170MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5170MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5170MB DEBUG:
Fixed: 0 MB
13:45:36 5170MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:36 5170MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:36 5170MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:36 5170MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:45:36 5171MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:36 5171MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5171MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5171MB DEBUG:
Fixed: 0 MB
13:45:36 5171MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5171MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 621 MB
13:45:36 5171MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:36 5171MB DEBUG:
Redshift can use up to 5534 MB
13:45:36 5171MB DEBUG:
Fixed: 0 MB
13:45:36 5171MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:36 5171MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:36 5174MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:45:36 5174MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:36 5174MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:45:36 5174MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:45:36 5174MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 4ms
13:45:36 5174MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:36 5174MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:45:36 5174MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:36 5174MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:45:36 5174MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:36 5174MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:36 5174MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:36 5174MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:36 5174MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:36 5174MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:36 5174MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:45:36 5174MB DEBUG:
Processing blocks...
13:45:36 5171MB DEBUG:
Time to render 16 blocks: 96ms
13:45:36 5171MB INFO:
13:45:36 5171MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
Scene statistics
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
General counts
13:45:36 5171MB DEBUG:
Proxies: 0
13:45:36 5171MB DEBUG:
Proxy instances: 0
13:45:36 5171MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:36 5171MB DEBUG:
Instances: 0
13:45:36 5171MB DEBUG:
Point cloud points: 0
13:45:36 5171MB DEBUG:
Lights: 1
13:45:36 5171MB DEBUG:
Volume grids: 0 (0 unique)
13:45:36 5171MB DEBUG:
Sprite textures: 0
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
Geometry
13:45:36 5171MB DEBUG:
Unique triangles pre tessellation: 224
13:45:36 5171MB DEBUG:
Unique triangles post tessellation: 15088
13:45:36 5171MB DEBUG:
Unique points: 0
13:45:36 5171MB DEBUG:
Unique hair strands: 0
13:45:36 5171MB DEBUG:
Unique hair strand segments: 0
13:45:36 5171MB DEBUG:
Total triangles: 15088
13:45:36 5171MB DEBUG:
Total points: 0
13:45:36 5171MB DEBUG:
Total hair strands: 0
13:45:36 5171MB DEBUG:
Total hair strand segments: 0
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
Largest triangle meshes:
13:45:36 5171MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
GPU Memory
13:45:36 5171MB DEBUG:
Device 0 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:36 5171MB DEBUG:
Device 0 texture PCIe uploads: 1.71 MB (cachesize: 5.39 MB)
13:45:36 5171MB DEBUG:
Device 1 geometry PCIe uploads: 131.20 KB (cachesize: 1.63 MB)
13:45:36 5171MB DEBUG:
Device 1 texture PCIe uploads: 1.29 MB (cachesize: 5.39 MB)
13:45:36 5171MB DEBUG:
Matrices (for instances/points): 0 B
13:45:36 5171MB DEBUG:
Rays: 4.39 GB
13:45:36 5171MB DEBUG:
Sprite textures: 0 B
13:45:36 5171MB DEBUG:
Volume grids: 0 B
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
Textures
13:45:36 5171MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:36 5171MB DEBUG:
File loading time: 0ms
13:45:36 5171MB DEBUG:
File decompression time: 0ms
13:45:36 5171MB DEBUG:
Average GPU cache hits: 81%
13:45:36 5171MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:36 5171MB DEBUG:
File loading time: 0ms
13:45:36 5171MB DEBUG:
File decompression time: 0ms
13:45:36 5171MB DEBUG:
Average GPU cache hits: 84%
13:45:36 5171MB DEBUG:
13:45:36 5171MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:36 5171MB DEBUG:
Acceleration Structures: 199.55 KB
13:45:36 5171MB DEBUG:
Main primitive data: 194.72 KB
13:45:36 5171MB DEBUG:
Extra primitive data: 131.20 KB
13:45:36 5171MB DEBUG:
Primitive loading time: 0ms
13:45:36 5171MB DEBUG:
Tess/Disp time: 11ms
13:45:36 5171MB DEBUG:
13:45:36 5169MB DEBUG:
PostEffects: Applying
13:45:36 5169MB DEBUG:
Renderer: Render End
13:45:36 5169MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.139/00:00.015) Output:00:00.000 Total:00:00.220
13:45:36 5169MB DEBUG:
Status: Scanning Scene
13:45:36 5169MB DEBUG:
Status: Frame 5: Update Start
13:45:36 5169MB DEBUG:
Status: Updating Lights
13:45:36 5169MB DEBUG:
Status: Updating Environment
13:45:36 5169MB DEBUG:
Status: Scanning Materials
13:45:36 5169MB DEBUG:
Status: Extracting Geometry
13:45:36 5169MB DEBUG:
Status: Updating Objects
13:45:36 5169MB DEBUG:
Status: Updating Transforms
13:45:36 5169MB DEBUG:
Status: Updating Geometry
13:45:36 5169MB DEBUG:
Mesh Geometry Update Begin +
13:45:36 5169MB DEBUG:
Mesh Geometry Update End +
13:45:36 5169MB DEBUG:
Status: Preparing for Rendering
13:45:36 5169MB DEBUG:
Status: Registering Objects
13:45:36 5169MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:36 5169MB DEBUG:
Status: Frame 5: Update Completed
13:45:36 5169MB DEBUG:
Renderer: Render Begin
13:45:36 5169MB INFO:
=================================================================================================
13:45:36 5169MB INFO:
Rendering frame 5...
13:45:36 5169MB INFO:
AMM enabled
13:45:36 5169MB INFO:
=================================================================================================
13:45:36 5169MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:36 5169MB DEBUG:
0ms
13:45:36 5169MB DEBUG:
13:45:36 5169MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:36 5169MB DEBUG:
Time to process 0 meshes: 0ms
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Preparing materials and shaders
13:45:36 5170MB DEBUG:
13:45:36 5170MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:36 5170MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:36 5170MB DEBUG:
Redshift can use up to 5333 MB
13:45:36 5170MB DEBUG:
Fixed: 0 MB
13:45:37 5170MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5170MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 621 MB
13:45:37 5170MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5170MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5170MB DEBUG:
Fixed: 0 MB
13:45:37 5170MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5170MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:37 5170MB DEBUG:
13:45:37 5170MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:37 5170MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:37 5170MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:45:37 5173MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:37 5173MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5173MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5173MB DEBUG:
Fixed: 0 MB
13:45:37 5173MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5173MB DEBUG:
Done! ( 22ms). CUDA reported free mem: 619 MB
13:45:37 5173MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5173MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5173MB DEBUG:
Fixed: 0 MB
13:45:37 5173MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5173MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:45:37 5176MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:45:37 5176MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:37 5176MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:37 5176MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:37 5176MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:45:37 5176MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:37 5176MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:45:37 5176MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:37 5176MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 10ms
13:45:37 5176MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:37 5176MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:37 5176MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:45:37 5176MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:37 5176MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:45:37 5176MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:45:37 5176MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:45:37 5176MB DEBUG:
Processing blocks...
13:45:37 5173MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:37 5173MB INFO:
13:45:37 5173MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Scene statistics
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
General counts
13:45:37 5173MB DEBUG:
Proxies: 0
13:45:37 5173MB DEBUG:
Proxy instances: 0
13:45:37 5173MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:37 5173MB DEBUG:
Instances: 0
13:45:37 5173MB DEBUG:
Point cloud points: 0
13:45:37 5173MB DEBUG:
Lights: 1
13:45:37 5173MB DEBUG:
Volume grids: 0 (0 unique)
13:45:37 5173MB DEBUG:
Sprite textures: 0
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Geometry
13:45:37 5173MB DEBUG:
Unique triangles pre tessellation: 224
13:45:37 5173MB DEBUG:
Unique triangles post tessellation: 15084
13:45:37 5173MB DEBUG:
Unique points: 0
13:45:37 5173MB DEBUG:
Unique hair strands: 0
13:45:37 5173MB DEBUG:
Unique hair strand segments: 0
13:45:37 5173MB DEBUG:
Total triangles: 15084
13:45:37 5173MB DEBUG:
Total points: 0
13:45:37 5173MB DEBUG:
Total hair strands: 0
13:45:37 5173MB DEBUG:
Total hair strand segments: 0
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Largest triangle meshes:
13:45:37 5173MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
GPU Memory
13:45:37 5173MB DEBUG:
Device 0 geometry PCIe uploads: 131.14 KB (cachesize: 1.63 MB)
13:45:37 5173MB DEBUG:
Device 0 texture PCIe uploads: 1.77 MB (cachesize: 5.39 MB)
13:45:37 5173MB DEBUG:
Device 1 geometry PCIe uploads: 131.14 KB (cachesize: 1.63 MB)
13:45:37 5173MB DEBUG:
Device 1 texture PCIe uploads: 1.15 MB (cachesize: 5.39 MB)
13:45:37 5173MB DEBUG:
Matrices (for instances/points): 0 B
13:45:37 5173MB DEBUG:
Rays: 4.39 GB
13:45:37 5173MB DEBUG:
Sprite textures: 0 B
13:45:37 5173MB DEBUG:
Volume grids: 0 B
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Textures
13:45:37 5173MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:37 5173MB DEBUG:
File loading time: 0ms
13:45:37 5173MB DEBUG:
File decompression time: 0ms
13:45:37 5173MB DEBUG:
Average GPU cache hits: 81%
13:45:37 5173MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:37 5173MB DEBUG:
File loading time: 0ms
13:45:37 5173MB DEBUG:
File decompression time: 0ms
13:45:37 5173MB DEBUG:
Average GPU cache hits: 82%
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:37 5173MB DEBUG:
Acceleration Structures: 199.47 KB
13:45:37 5173MB DEBUG:
Main primitive data: 194.64 KB
13:45:37 5173MB DEBUG:
Extra primitive data: 131.14 KB
13:45:37 5173MB DEBUG:
Primitive loading time: 0ms
13:45:37 5173MB DEBUG:
Tess/Disp time: 11ms
13:45:37 5173MB DEBUG:
13:45:37 5171MB DEBUG:
PostEffects: Applying
13:45:37 5171MB DEBUG:
Renderer: Render End
13:45:37 5171MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.139/00:00.014) Output:00:00.000 Total:00:00.220
13:45:37 5171MB DEBUG:
Status: Scanning Scene
13:45:37 5171MB DEBUG:
Status: Frame 6: Update Start
13:45:37 5171MB DEBUG:
Status: Updating Lights
13:45:37 5171MB DEBUG:
Status: Updating Environment
13:45:37 5171MB DEBUG:
Status: Scanning Materials
13:45:37 5171MB DEBUG:
Status: Extracting Geometry
13:45:37 5171MB DEBUG:
Status: Updating Objects
13:45:37 5171MB DEBUG:
Status: Updating Transforms
13:45:37 5171MB DEBUG:
Status: Updating Geometry
13:45:37 5171MB DEBUG:
Mesh Geometry Update Begin +
13:45:37 5171MB DEBUG:
Mesh Geometry Update End +
13:45:37 5171MB DEBUG:
Status: Preparing for Rendering
13:45:37 5171MB DEBUG:
Status: Registering Objects
13:45:37 5171MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:37 5171MB DEBUG:
Status: Frame 6: Update Completed
13:45:37 5171MB DEBUG:
Renderer: Render Begin
13:45:37 5171MB INFO:
=================================================================================================
13:45:37 5171MB INFO:
Rendering frame 6...
13:45:37 5171MB INFO:
AMM enabled
13:45:37 5171MB INFO:
=================================================================================================
13:45:37 5171MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:37 5171MB DEBUG:
0ms
13:45:37 5171MB DEBUG:
13:45:37 5171MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:37 5171MB DEBUG:
Time to process 0 meshes: 0ms
13:45:37 5172MB DEBUG:
13:45:37 5172MB DEBUG:
Preparing materials and shaders
13:45:37 5172MB DEBUG:
13:45:37 5172MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:37 5172MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5172MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5172MB DEBUG:
Fixed: 0 MB
13:45:37 5172MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5172MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 621 MB
13:45:37 5172MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5172MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5172MB DEBUG:
Fixed: 0 MB
13:45:37 5172MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5172MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:37 5172MB DEBUG:
13:45:37 5172MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:37 5172MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:37 5172MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:45:37 5173MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:37 5173MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5173MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5173MB DEBUG:
Fixed: 0 MB
13:45:37 5173MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5173MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 621 MB
13:45:37 5173MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5173MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5173MB DEBUG:
Fixed: 0 MB
13:45:37 5173MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5173MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:37 5176MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:37 5176MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:37 5176MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:37 5176MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:45:37 5176MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:37 5176MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:45:37 5176MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:45:37 5176MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 8ms
13:45:37 5176MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:45:37 5176MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:37 5176MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:37 5176MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 8ms
13:45:37 5176MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:45:37 5176MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:45:37 5176MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:37 5176MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:45:37 5176MB DEBUG:
Processing blocks...
13:45:37 5173MB DEBUG:
Time to render 16 blocks: 98ms
13:45:37 5173MB INFO:
13:45:37 5173MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Scene statistics
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
General counts
13:45:37 5173MB DEBUG:
Proxies: 0
13:45:37 5173MB DEBUG:
Proxy instances: 0
13:45:37 5173MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:37 5173MB DEBUG:
Instances: 0
13:45:37 5173MB DEBUG:
Point cloud points: 0
13:45:37 5173MB DEBUG:
Lights: 1
13:45:37 5173MB DEBUG:
Volume grids: 0 (0 unique)
13:45:37 5173MB DEBUG:
Sprite textures: 0
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Geometry
13:45:37 5173MB DEBUG:
Unique triangles pre tessellation: 224
13:45:37 5173MB DEBUG:
Unique triangles post tessellation: 15080
13:45:37 5173MB DEBUG:
Unique points: 0
13:45:37 5173MB DEBUG:
Unique hair strands: 0
13:45:37 5173MB DEBUG:
Unique hair strand segments: 0
13:45:37 5173MB DEBUG:
Total triangles: 15080
13:45:37 5173MB DEBUG:
Total points: 0
13:45:37 5173MB DEBUG:
Total hair strands: 0
13:45:37 5173MB DEBUG:
Total hair strand segments: 0
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Largest triangle meshes:
13:45:37 5173MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
GPU Memory
13:45:37 5173MB DEBUG:
Device 0 geometry PCIe uploads: 131.11 KB (cachesize: 1.63 MB)
13:45:37 5173MB DEBUG:
Device 0 texture PCIe uploads: 1.13 MB (cachesize: 5.39 MB)
13:45:37 5173MB DEBUG:
Device 1 geometry PCIe uploads: 131.11 KB (cachesize: 1.63 MB)
13:45:37 5173MB DEBUG:
Device 1 texture PCIe uploads: 1.79 MB (cachesize: 5.39 MB)
13:45:37 5173MB DEBUG:
Matrices (for instances/points): 0 B
13:45:37 5173MB DEBUG:
Rays: 4.39 GB
13:45:37 5173MB DEBUG:
Sprite textures: 0 B
13:45:37 5173MB DEBUG:
Volume grids: 0 B
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
Textures
13:45:37 5173MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:37 5173MB DEBUG:
File loading time: 0ms
13:45:37 5173MB DEBUG:
File decompression time: 0ms
13:45:37 5173MB DEBUG:
Average GPU cache hits: 83%
13:45:37 5173MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:37 5173MB DEBUG:
File loading time: 0ms
13:45:37 5173MB DEBUG:
File decompression time: 0ms
13:45:37 5173MB DEBUG:
Average GPU cache hits: 81%
13:45:37 5173MB DEBUG:
13:45:37 5173MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:37 5173MB DEBUG:
Acceleration Structures: 199.39 KB
13:45:37 5173MB DEBUG:
Main primitive data: 194.58 KB
13:45:37 5173MB DEBUG:
Extra primitive data: 131.11 KB
13:45:37 5173MB DEBUG:
Primitive loading time: 0ms
13:45:37 5173MB DEBUG:
Tess/Disp time: 10ms
13:45:37 5173MB DEBUG:
13:45:37 5171MB DEBUG:
PostEffects: Applying
13:45:37 5171MB DEBUG:
Renderer: Render End
13:45:37 5171MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.214 (00:00.132/00:00.014) Output:00:00.000 Total:00:00.219
13:45:37 5171MB DEBUG:
Status: Scanning Scene
13:45:37 5171MB DEBUG:
Status: Frame 7: Update Start
13:45:37 5171MB DEBUG:
Status: Updating Lights
13:45:37 5171MB DEBUG:
Status: Updating Environment
13:45:37 5171MB DEBUG:
Status: Scanning Materials
13:45:37 5171MB DEBUG:
Status: Extracting Geometry
13:45:37 5171MB DEBUG:
Status: Updating Objects
13:45:37 5171MB DEBUG:
Status: Updating Transforms
13:45:37 5171MB DEBUG:
Status: Updating Geometry
13:45:37 5171MB DEBUG:
Mesh Geometry Update Begin +
13:45:37 5171MB DEBUG:
Mesh Geometry Update End +
13:45:37 5171MB DEBUG:
Status: Preparing for Rendering
13:45:37 5171MB DEBUG:
Status: Registering Objects
13:45:37 5171MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:37 5171MB DEBUG:
Status: Frame 7: Update Completed
13:45:37 5171MB DEBUG:
Renderer: Render Begin
13:45:37 5171MB INFO:
=================================================================================================
13:45:37 5171MB INFO:
Rendering frame 7...
13:45:37 5171MB INFO:
AMM enabled
13:45:37 5171MB INFO:
=================================================================================================
13:45:37 5171MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:37 5171MB DEBUG:
0ms
13:45:37 5171MB DEBUG:
13:45:37 5171MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:37 5171MB DEBUG:
Time to process 0 meshes: 0ms
13:45:37 5172MB DEBUG:
13:45:37 5172MB DEBUG:
Preparing materials and shaders
13:45:37 5172MB DEBUG:
13:45:37 5172MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:37 5172MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5172MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5172MB DEBUG:
Fixed: 0 MB
13:45:37 5172MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5172MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 616 MB
13:45:37 5172MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5172MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5172MB DEBUG:
Fixed: 0 MB
13:45:37 5172MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5172MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:37 5172MB DEBUG:
13:45:37 5172MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:37 5172MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:37 5172MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:45:37 5175MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:37 5175MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5175MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5175MB DEBUG:
Fixed: 0 MB
13:45:37 5175MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5175MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 621 MB
13:45:37 5175MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5175MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5175MB DEBUG:
Fixed: 0 MB
13:45:37 5175MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5175MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:45:37 5178MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:37 5178MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:45:37 5178MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:45:37 5178MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:37 5178MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:45:37 5178MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:37 5178MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:45:37 5178MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:45:37 5178MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:45:37 5178MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:37 5178MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 4ms
13:45:37 5178MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:37 5178MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:37 5178MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:37 5178MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:45:37 5178MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 6ms
13:45:37 5178MB DEBUG:
Processing blocks...
13:45:37 5175MB DEBUG:
Time to render 16 blocks: 0.1s
13:45:37 5175MB INFO:
13:45:37 5175MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Scene statistics
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
General counts
13:45:37 5175MB DEBUG:
Proxies: 0
13:45:37 5175MB DEBUG:
Proxy instances: 0
13:45:37 5175MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:37 5175MB DEBUG:
Instances: 0
13:45:37 5175MB DEBUG:
Point cloud points: 0
13:45:37 5175MB DEBUG:
Lights: 1
13:45:37 5175MB DEBUG:
Volume grids: 0 (0 unique)
13:45:37 5175MB DEBUG:
Sprite textures: 0
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Geometry
13:45:37 5175MB DEBUG:
Unique triangles pre tessellation: 224
13:45:37 5175MB DEBUG:
Unique triangles post tessellation: 15072
13:45:37 5175MB DEBUG:
Unique points: 0
13:45:37 5175MB DEBUG:
Unique hair strands: 0
13:45:37 5175MB DEBUG:
Unique hair strand segments: 0
13:45:37 5175MB DEBUG:
Total triangles: 15072
13:45:37 5175MB DEBUG:
Total points: 0
13:45:37 5175MB DEBUG:
Total hair strands: 0
13:45:37 5175MB DEBUG:
Total hair strand segments: 0
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Largest triangle meshes:
13:45:37 5175MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
GPU Memory
13:45:37 5175MB DEBUG:
Device 0 geometry PCIe uploads: 131.05 KB (cachesize: 1.63 MB)
13:45:37 5175MB DEBUG:
Device 0 texture PCIe uploads: 1.99 MB (cachesize: 5.39 MB)
13:45:37 5175MB DEBUG:
Device 1 geometry PCIe uploads: 131.05 KB (cachesize: 1.63 MB)
13:45:37 5175MB DEBUG:
Device 1 texture PCIe uploads: 1.14 MB (cachesize: 5.39 MB)
13:45:37 5175MB DEBUG:
Matrices (for instances/points): 0 B
13:45:37 5175MB DEBUG:
Rays: 4.39 GB
13:45:37 5175MB DEBUG:
Sprite textures: 0 B
13:45:37 5175MB DEBUG:
Volume grids: 0 B
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Textures
13:45:37 5175MB DEBUG:
Device 0 stream and upload time: 1ms
13:45:37 5175MB DEBUG:
File loading time: 0ms
13:45:37 5175MB DEBUG:
File decompression time: 0ms
13:45:37 5175MB DEBUG:
Average GPU cache hits: 81%
13:45:37 5175MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:37 5175MB DEBUG:
File loading time: 0ms
13:45:37 5175MB DEBUG:
File decompression time: 0ms
13:45:37 5175MB DEBUG:
Average GPU cache hits: 84%
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:37 5175MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:37 5175MB DEBUG:
Main primitive data: 194.49 KB
13:45:37 5175MB DEBUG:
Extra primitive data: 131.05 KB
13:45:37 5175MB DEBUG:
Primitive loading time: 0ms
13:45:37 5175MB DEBUG:
Tess/Disp time: 11ms
13:45:37 5175MB DEBUG:
13:45:37 5173MB DEBUG:
PostEffects: Applying
13:45:37 5173MB DEBUG:
Renderer: Render End
13:45:37 5173MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.217 (00:00.133/00:00.016) Output:00:00.000 Total:00:00.221
13:45:37 5174MB DEBUG:
Status: Scanning Scene
13:45:37 5174MB DEBUG:
Status: Frame 8: Update Start
13:45:37 5174MB DEBUG:
Status: Updating Lights
13:45:37 5174MB DEBUG:
Status: Updating Environment
13:45:37 5174MB DEBUG:
Status: Scanning Materials
13:45:37 5174MB DEBUG:
Status: Extracting Geometry
13:45:37 5174MB DEBUG:
Status: Updating Objects
13:45:37 5174MB DEBUG:
Status: Updating Transforms
13:45:37 5174MB DEBUG:
Status: Updating Geometry
13:45:37 5174MB DEBUG:
Mesh Geometry Update Begin +
13:45:37 5174MB DEBUG:
Mesh Geometry Update End +
13:45:37 5174MB DEBUG:
Status: Preparing for Rendering
13:45:37 5174MB DEBUG:
Status: Registering Objects
13:45:37 5174MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:37 5174MB DEBUG:
Status: Frame 8: Update Completed
13:45:37 5174MB DEBUG:
Renderer: Render Begin
13:45:37 5174MB INFO:
=================================================================================================
13:45:37 5174MB INFO:
Rendering frame 8...
13:45:37 5174MB INFO:
AMM enabled
13:45:37 5174MB INFO:
=================================================================================================
13:45:37 5174MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:37 5174MB DEBUG:
0ms
13:45:37 5174MB DEBUG:
13:45:37 5174MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:37 5174MB DEBUG:
Time to process 0 meshes: 0ms
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Preparing materials and shaders
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:37 5175MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5175MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5175MB DEBUG:
Fixed: 0 MB
13:45:37 5175MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5175MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 591 MB
13:45:37 5175MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5175MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5175MB DEBUG:
Fixed: 0 MB
13:45:37 5175MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:37 5175MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:37 5175MB DEBUG:
13:45:37 5175MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:37 5175MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:37 5175MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:45:37 5176MB DEBUG:
Time to create tree: 30 ms (0 30 0)
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:37 5176MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:37 5176MB DEBUG:
Redshift can use up to 5333 MB
13:45:37 5176MB DEBUG:
Fixed: 0 MB
13:45:37 5176MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5176MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 601 MB
13:45:37 5176MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:37 5176MB DEBUG:
Redshift can use up to 5534 MB
13:45:37 5176MB DEBUG:
Fixed: 0 MB
13:45:37 5176MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:37 5176MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:37 5180MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:45:37 5180MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:45:37 5180MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:45:37 5180MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:45:37 5180MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:45:37 5180MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:37 5180MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 9ms
13:45:37 5180MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 6ms
13:45:37 5180MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:45:37 5180MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:45:37 5180MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:45:37 5180MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:45:37 5180MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:45:37 5180MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:45:37 5180MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:45:37 5180MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:45:37 5180MB DEBUG:
Processing blocks...
13:45:37 5176MB DEBUG:
Time to render 16 blocks: 97ms
13:45:37 5176MB INFO:
13:45:37 5176MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
Scene statistics
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
General counts
13:45:37 5176MB DEBUG:
Proxies: 0
13:45:37 5176MB DEBUG:
Proxy instances: 0
13:45:37 5176MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:37 5176MB DEBUG:
Instances: 0
13:45:37 5176MB DEBUG:
Point cloud points: 0
13:45:37 5176MB DEBUG:
Lights: 1
13:45:37 5176MB DEBUG:
Volume grids: 0 (0 unique)
13:45:37 5176MB DEBUG:
Sprite textures: 0
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
Geometry
13:45:37 5176MB DEBUG:
Unique triangles pre tessellation: 224
13:45:37 5176MB DEBUG:
Unique triangles post tessellation: 15068
13:45:37 5176MB DEBUG:
Unique points: 0
13:45:37 5176MB DEBUG:
Unique hair strands: 0
13:45:37 5176MB DEBUG:
Unique hair strand segments: 0
13:45:37 5176MB DEBUG:
Total triangles: 15068
13:45:37 5176MB DEBUG:
Total points: 0
13:45:37 5176MB DEBUG:
Total hair strands: 0
13:45:37 5176MB DEBUG:
Total hair strand segments: 0
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
Largest triangle meshes:
13:45:37 5176MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
GPU Memory
13:45:37 5176MB DEBUG:
Device 0 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:37 5176MB DEBUG:
Device 0 texture PCIe uploads: 2.03 MB (cachesize: 5.39 MB)
13:45:37 5176MB DEBUG:
Device 1 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:37 5176MB DEBUG:
Device 1 texture PCIe uploads: 1.13 MB (cachesize: 5.39 MB)
13:45:37 5176MB DEBUG:
Matrices (for instances/points): 0 B
13:45:37 5176MB DEBUG:
Rays: 4.39 GB
13:45:37 5176MB DEBUG:
Sprite textures: 0 B
13:45:37 5176MB DEBUG:
Volume grids: 0 B
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
Textures
13:45:37 5176MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:37 5176MB DEBUG:
File loading time: 0ms
13:45:37 5176MB DEBUG:
File decompression time: 0ms
13:45:37 5176MB DEBUG:
Average GPU cache hits: 81%
13:45:37 5176MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:37 5176MB DEBUG:
File loading time: 0ms
13:45:37 5176MB DEBUG:
File decompression time: 0ms
13:45:37 5176MB DEBUG:
Average GPU cache hits: 83%
13:45:37 5176MB DEBUG:
13:45:37 5176MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:37 5176MB DEBUG:
Acceleration Structures: 199.47 KB
13:45:37 5176MB DEBUG:
Main primitive data: 194.44 KB
13:45:37 5176MB DEBUG:
Extra primitive data: 131.02 KB
13:45:37 5176MB DEBUG:
Primitive loading time: 0ms
13:45:37 5176MB DEBUG:
Tess/Disp time: 11ms
13:45:37 5176MB DEBUG:
13:45:38 5175MB DEBUG:
PostEffects: Applying
13:45:38 5175MB DEBUG:
Renderer: Render End
13:45:38 5175MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.416 (00:00.223/00:00.015) Output:00:00.000 Total:00:00.420
13:45:38 5175MB DEBUG:
Status: Scanning Scene
13:45:38 5175MB DEBUG:
Status: Frame 9: Update Start
13:45:38 5175MB DEBUG:
Status: Updating Lights
13:45:38 5175MB DEBUG:
Status: Updating Environment
13:45:38 5175MB DEBUG:
Status: Scanning Materials
13:45:38 5175MB DEBUG:
Status: Extracting Geometry
13:45:38 5175MB DEBUG:
Status: Updating Objects
13:45:38 5175MB DEBUG:
Status: Updating Transforms
13:45:38 5175MB DEBUG:
Status: Updating Geometry
13:45:38 5175MB DEBUG:
Mesh Geometry Update Begin +
13:45:38 5175MB DEBUG:
Mesh Geometry Update End +
13:45:38 5175MB DEBUG:
Status: Preparing for Rendering
13:45:38 5175MB DEBUG:
Status: Registering Objects
13:45:38 5175MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:38 5175MB DEBUG:
Status: Frame 9: Update Completed
13:45:38 5175MB DEBUG:
Renderer: Render Begin
13:45:38 5175MB INFO:
=================================================================================================
13:45:38 5175MB INFO:
Rendering frame 9...
13:45:38 5175MB INFO:
AMM enabled
13:45:38 5175MB INFO:
=================================================================================================
13:45:38 5175MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:38 5175MB DEBUG:
0ms
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:38 5175MB DEBUG:
Time to process 0 meshes: 0ms
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Preparing materials and shaders
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:38 5176MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:38 5176MB DEBUG:
Redshift can use up to 5333 MB
13:45:38 5176MB DEBUG:
Fixed: 0 MB
13:45:38 5176MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:38 5176MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 576 MB
13:45:38 5176MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:38 5176MB DEBUG:
Redshift can use up to 5534 MB
13:45:38 5176MB DEBUG:
Fixed: 0 MB
13:45:38 5176MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:38 5176MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:38 5176MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:38 5176MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:45:38 5178MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:45:38 5178MB DEBUG:
13:45:38 5178MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:38 5178MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:38 5178MB DEBUG:
Redshift can use up to 5333 MB
13:45:38 5178MB DEBUG:
Fixed: 0 MB
13:45:38 5175MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:38 5175MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 596 MB
13:45:38 5175MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:38 5175MB DEBUG:
Redshift can use up to 5534 MB
13:45:38 5175MB DEBUG:
Fixed: 0 MB
13:45:38 5175MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:38 5175MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:38 5178MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:45:38 5178MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:45:38 5178MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:45:38 5178MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:45:38 5178MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:45:38 5178MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:38 5178MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:45:38 5178MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:45:38 5178MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:45:38 5178MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:45:38 5178MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:45:38 5178MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:45:38 5178MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:45:38 5178MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:38 5178MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:45:38 5178MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:45:38 5178MB DEBUG:
Processing blocks...
13:45:38 5175MB DEBUG:
Time to render 16 blocks: 96ms
13:45:38 5175MB INFO:
13:45:38 5175MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
Scene statistics
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
General counts
13:45:38 5175MB DEBUG:
Proxies: 0
13:45:38 5175MB DEBUG:
Proxy instances: 0
13:45:38 5175MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:38 5175MB DEBUG:
Instances: 0
13:45:38 5175MB DEBUG:
Point cloud points: 0
13:45:38 5175MB DEBUG:
Lights: 1
13:45:38 5175MB DEBUG:
Volume grids: 0 (0 unique)
13:45:38 5175MB DEBUG:
Sprite textures: 0
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
Geometry
13:45:38 5175MB DEBUG:
Unique triangles pre tessellation: 224
13:45:38 5175MB DEBUG:
Unique triangles post tessellation: 15060
13:45:38 5175MB DEBUG:
Unique points: 0
13:45:38 5175MB DEBUG:
Unique hair strands: 0
13:45:38 5175MB DEBUG:
Unique hair strand segments: 0
13:45:38 5175MB DEBUG:
Total triangles: 15060
13:45:38 5175MB DEBUG:
Total points: 0
13:45:38 5175MB DEBUG:
Total hair strands: 0
13:45:38 5175MB DEBUG:
Total hair strand segments: 0
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
Largest triangle meshes:
13:45:38 5175MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
GPU Memory
13:45:38 5175MB DEBUG:
Device 0 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:38 5175MB DEBUG:
Device 0 texture PCIe uploads: 1.83 MB (cachesize: 5.39 MB)
13:45:38 5175MB DEBUG:
Device 1 geometry PCIe uploads: 131.02 KB (cachesize: 1.63 MB)
13:45:38 5175MB DEBUG:
Device 1 texture PCIe uploads: 1.43 MB (cachesize: 5.39 MB)
13:45:38 5175MB DEBUG:
Matrices (for instances/points): 0 B
13:45:38 5175MB DEBUG:
Rays: 4.39 GB
13:45:38 5175MB DEBUG:
Sprite textures: 0 B
13:45:38 5175MB DEBUG:
Volume grids: 0 B
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
Textures
13:45:38 5175MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:38 5175MB DEBUG:
File loading time: 0ms
13:45:38 5175MB DEBUG:
File decompression time: 0ms
13:45:38 5175MB DEBUG:
Average GPU cache hits: 82%
13:45:38 5175MB DEBUG:
Device 1 stream and upload time: 0ms
13:45:38 5175MB DEBUG:
File loading time: 0ms
13:45:38 5175MB DEBUG:
File decompression time: 0ms
13:45:38 5175MB DEBUG:
Average GPU cache hits: 86%
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:38 5175MB DEBUG:
Acceleration Structures: 199.23 KB
13:45:38 5175MB DEBUG:
Main primitive data: 194.43 KB
13:45:38 5175MB DEBUG:
Extra primitive data: 131.02 KB
13:45:38 5175MB DEBUG:
Primitive loading time: 0ms
13:45:38 5175MB DEBUG:
Tess/Disp time: 11ms
13:45:38 5175MB DEBUG:
13:45:38 5173MB DEBUG:
PostEffects: Applying
13:45:38 5173MB DEBUG:
Renderer: Render End
13:45:38 5173MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.138/00:00.014) Output:00:00.000 Total:00:00.219
13:45:38 5173MB DEBUG:
Status: Scanning Scene
13:45:38 5173MB DEBUG:
Status: Frame 10: Update Start
13:45:38 5173MB DEBUG:
Status: Updating Lights
13:45:38 5173MB DEBUG:
Status: Updating Environment
13:45:38 5173MB DEBUG:
Status: Scanning Materials
13:45:38 5173MB DEBUG:
Status: Extracting Geometry
13:45:38 5173MB DEBUG:
Status: Updating Objects
13:45:38 5173MB DEBUG:
Status: Updating Transforms
13:45:38 5173MB DEBUG:
Status: Updating Geometry
13:45:38 5173MB DEBUG:
Mesh Geometry Update Begin +
13:45:38 5173MB DEBUG:
Mesh Geometry Update End +
13:45:38 5173MB DEBUG:
Status: Preparing for Rendering
13:45:38 5173MB DEBUG:
Status: Registering Objects
13:45:38 5173MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:45:38 5173MB DEBUG:
Status: Frame 10: Update Completed
13:45:38 5173MB DEBUG:
Renderer: Render Begin
13:45:38 5173MB INFO:
=================================================================================================
13:45:38 5173MB INFO:
Rendering frame 10...
13:45:38 5173MB INFO:
AMM enabled
13:45:38 5173MB INFO:
=================================================================================================
13:45:38 5173MB INFO:
License for redshift-core 2021.04 (permanent)
13:45:38 5173MB DEBUG:
0ms
13:45:38 5173MB DEBUG:
13:45:38 5173MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:45:38 5173MB DEBUG:
Time to process 0 meshes: 0ms
13:45:38 5174MB DEBUG:
13:45:38 5174MB DEBUG:
Preparing materials and shaders
13:45:38 5174MB DEBUG:
13:45:38 5174MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:45:38 5174MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:38 5174MB DEBUG:
Redshift can use up to 5333 MB
13:45:38 5174MB DEBUG:
Fixed: 0 MB
13:45:38 5174MB DEBUG:
Geo: 4837 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:38 5174MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 621 MB
13:45:38 5174MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:38 5174MB DEBUG:
Redshift can use up to 5534 MB
13:45:38 5174MB DEBUG:
Fixed: 0 MB
13:45:38 5174MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:45:38 5174MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:45:38 5174MB DEBUG:
13:45:38 5174MB DEBUG:
Ray Tracing Hierarchy Info:
13:45:38 5174MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:45:38 5174MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:45:38 5175MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:45:38 5175MB DEBUG:
13:45:38 5175MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:45:38 5175MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:45:38 5175MB DEBUG:
Redshift can use up to 5333 MB
13:45:38 5175MB DEBUG:
Fixed: 0 MB
13:45:38 5175MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:38 5175MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 621 MB
13:45:38 5175MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:45:38 5175MB DEBUG:
Redshift can use up to 5534 MB
13:45:38 5175MB DEBUG:
Fixed: 0 MB
13:45:38 5175MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:45:38 5175MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:45:38 5179MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 9ms
13:45:38 5179MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 10ms
13:45:38 5179MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 9ms
13:45:38 5179MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:45:38 5179MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:45:38 5179MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:45:38 5179MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:45:38 5179MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:45:38 5179MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 3ms
13:45:38 5179MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:45:38 5179MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:45:38 5179MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:45:38 5179MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:45:38 5179MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:45:38 5179MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:45:38 5179MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:45:38 5179MB DEBUG:
Processing blocks...
13:45:38 5176MB DEBUG:
Time to render 16 blocks: 94ms
13:45:38 5176MB INFO:
13:45:38 5176MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Scene statistics
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
General counts
13:45:38 5176MB DEBUG:
Proxies: 0
13:45:38 5176MB DEBUG:
Proxy instances: 0
13:45:38 5176MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:45:38 5176MB DEBUG:
Instances: 0
13:45:38 5176MB DEBUG:
Point cloud points: 0
13:45:38 5176MB DEBUG:
Lights: 1
13:45:38 5176MB DEBUG:
Volume grids: 0 (0 unique)
13:45:38 5176MB DEBUG:
Sprite textures: 0
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Geometry
13:45:38 5176MB DEBUG:
Unique triangles pre tessellation: 224
13:45:38 5176MB DEBUG:
Unique triangles post tessellation: 15052
13:45:38 5176MB DEBUG:
Unique points: 0
13:45:38 5176MB DEBUG:
Unique hair strands: 0
13:45:38 5176MB DEBUG:
Unique hair strand segments: 0
13:45:38 5176MB DEBUG:
Total triangles: 15052
13:45:38 5176MB DEBUG:
Total points: 0
13:45:38 5176MB DEBUG:
Total hair strands: 0
13:45:38 5176MB DEBUG:
Total hair strand segments: 0
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Largest triangle meshes:
13:45:38 5176MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
GPU Memory
13:45:38 5176MB DEBUG:
Device 0 geometry PCIe uploads: 130.91 KB (cachesize: 1.63 MB)
13:45:38 5176MB DEBUG:
Device 0 texture PCIe uploads: 1.10 MB (cachesize: 5.39 MB)
13:45:38 5176MB DEBUG:
Device 1 geometry PCIe uploads: 130.91 KB (cachesize: 1.63 MB)
13:45:38 5176MB DEBUG:
Device 1 texture PCIe uploads: 1.95 MB (cachesize: 5.39 MB)
13:45:38 5176MB DEBUG:
Matrices (for instances/points): 0 B
13:45:38 5176MB DEBUG:
Rays: 4.39 GB
13:45:38 5176MB DEBUG:
Sprite textures: 0 B
13:45:38 5176MB DEBUG:
Volume grids: 0 B
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
Textures
13:45:38 5176MB DEBUG:
Device 0 stream and upload time: 0ms
13:45:38 5176MB DEBUG:
File loading time: 0ms
13:45:38 5176MB DEBUG:
File decompression time: 0ms
13:45:38 5176MB DEBUG:
Average GPU cache hits: 81%
13:45:38 5176MB DEBUG:
Device 1 stream and upload time: 1ms
13:45:38 5176MB DEBUG:
File loading time: 0ms
13:45:38 5176MB DEBUG:
File decompression time: 0ms
13:45:38 5176MB DEBUG:
Average GPU cache hits: 86%
13:45:38 5176MB DEBUG:
13:45:38 5176MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:45:38 5176MB DEBUG:
Acceleration Structures: 199.31 KB
13:45:38 5176MB DEBUG:
Main primitive data: 194.28 KB
13:45:38 5176MB DEBUG:
Extra primitive data: 130.91 KB
13:45:38 5176MB DEBUG:
Primitive loading time: 0ms
13:45:38 5176MB DEBUG:
Tess/Disp time: 10ms
13:45:38 5176MB DEBUG:
13:45:38 5174MB DEBUG:
PostEffects: Applying
13:45:38 5174MB DEBUG:
Renderer: Render End
13:45:38 5174MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.130/00:00.016) Output:00:00.000 Total:00:00.221
13:45:38 5141MB DEBUG:
Context: Unlocked:Render
13:45:43 5068MB INFO:
License returned
13:45:48 5062MB DEBUG:
Freeing GPU mem...(device 0)
13:45:48 5054MB DEBUG:
Done (CUDA reported free mem before: 585 MB, after: 5954 MB)
13:45:48 5054MB DEBUG:
Freeing GPU mem...(device 1)
13:45:48 5054MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6167 MB)
13:46:07 5055MB DEBUG:
DocState: 1 Preview Scenes
13:46:07 5055MB DEBUG:
Context: Locked:Preview +
13:46:07 5055MB DEBUG:
MiniRender: Freeing VRAM
13:46:07 5056MB DEBUG:
Context: Unlocked:Preview +
13:46:07 5056MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:07 5056MB DEBUG:
Context: Locked:Preview +
13:46:07 5056MB DEBUG:
Status: Frame 9: Update Start
13:46:07 5056MB DEBUG:
Status: Updating Lights
13:46:07 5056MB DEBUG:
Status: Updating Environment
13:46:07 5056MB DEBUG:
Status: Scanning Materials
13:46:07 5056MB DEBUG:
Baker: Baking target 'Checkerboard' Width:128 Height:128 BPP:8 +
13:46:07 5056MB DEBUG:
Status: Extracting Geometry
13:46:07 5056MB DEBUG:
Mesh Creation Begin +
13:46:07 5056MB DEBUG:
Mesh Creation End +
13:46:07 5056MB DEBUG:
Status: Updating Objects
13:46:07 5056MB DEBUG:
Status: Updating Transforms
13:46:07 5056MB DEBUG:
Status: Updating Geometry
13:46:07 5056MB DEBUG:
Mesh Geometry Update Begin +
13:46:07 5056MB DEBUG:
Mesh Geometry Update End +
13:46:07 5056MB DEBUG:
Status: Preparing for Rendering
13:46:07 5056MB DEBUG:
Status: Registering Objects
13:46:07 5056MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:07 5056MB DEBUG:
Status: Frame 9: Update Completed
13:46:07 5089MB DEBUG:
Context: Unlocked:Preview +
13:46:07 5089MB DEBUG:
Summary: Profile: Update:00:00.010 (00:00.000/00:00.009/00:00.000) Render:00:00.614 (00:00.593/00:00.000) Output:00:00.000 Total:00:00.625
13:46:08 5089MB DEBUG:
Context: Locked:IPR +
13:46:08 5091MB DEBUG:
Context: Unlocked:IPR +
13:46:08 5091MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:08 5091MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:08 5091MB DEBUG:
Context: Locked:IPR +
13:46:08 5091MB DEBUG:
Status: Frame 9: Update Start
13:46:08 5091MB DEBUG:
Status: Updating Lights
13:46:08 5091MB DEBUG:
Status: Updating Environment
13:46:08 5091MB DEBUG:
Status: Scanning Materials
13:46:08 5091MB DEBUG:
Status: Updating Materials
13:46:08 5091MB DEBUG:
Status: Extracting Geometry
13:46:08 5091MB DEBUG:
Mesh Creation Begin +
13:46:08 5091MB DEBUG:
Mesh Creation End +
13:46:08 5091MB DEBUG:
Status: Updating Objects
13:46:08 5091MB DEBUG:
Status: Updating Transforms
13:46:08 5091MB DEBUG:
Status: Updating Geometry
13:46:08 5091MB DEBUG:
Mesh Geometry Update Begin +
13:46:08 5091MB DEBUG:
Mesh Geometry Update End +
13:46:08 5091MB DEBUG:
Status: Preparing for Rendering
13:46:08 5091MB DEBUG:
Status: Registering Objects
13:46:08 5091MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:08 5091MB DEBUG:
Status: Frame 9: Update Completed
13:46:08 5091MB INFO:
=================================================================================================
13:46:08 5091MB INFO:
Rendering frame 9...
13:46:08 5091MB INFO:
Fast scene preprocessing enabled
13:46:08 5091MB INFO:
AMM enabled
13:46:08 5091MB INFO:
Fast VRAM updates enabled
13:46:08 5091MB INFO:
=================================================================================================
13:46:08 5091MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:08 5091MB DEBUG:
0ms
13:46:08 5092MB DEBUG:
13:46:08 5092MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:08 5092MB DEBUG:
Time to process 0 meshes: 0ms
13:46:08 5093MB DEBUG:
13:46:08 5093MB DEBUG:
Preparing materials and shaders
13:46:08 5093MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Material data required VRAM reset (examples: materials added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) Materials were modified (examples: shader graph changed) Vertex formats were modified (example: vtx formats were added)
13:46:08 5093MB DEBUG:
13:46:08 5093MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:08 5093MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:08 5093MB DEBUG:
Redshift can use up to 5293 MB
13:46:08 5093MB DEBUG:
Fixed: 0 MB
13:46:08 5093MB DEBUG:
Geo: 4795 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:46:08 5093MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 650 MB
13:46:08 5093MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:08 5093MB DEBUG:
Redshift can use up to 5534 MB
13:46:08 5093MB DEBUG:
Fixed: 0 MB
13:46:08 5093MB DEBUG:
Geo: 5036 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:46:08 5093MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 630 MB
13:46:08 5093MB DEBUG:
13:46:08 5093MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:08 5128MB DEBUG:
Time to process 1 meshes: 43ms
13:46:08 5128MB DEBUG:
13:46:08 5128MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:08 5128MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:08 5128MB DEBUG:
Extents: (-99.999992 -145.754547 -100.000000) - (100.000000 54.245453 99.999992)
13:46:08 5126MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:46:08 5126MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:08 5126MB DEBUG:
Redshift can use up to 5293 MB
13:46:08 5126MB DEBUG:
Fixed: 0 MB
13:46:08 5126MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:46:08 5126MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 650 MB
13:46:08 5126MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:08 5126MB DEBUG:
Redshift can use up to 5534 MB
13:46:08 5126MB DEBUG:
Fixed: 0 MB
13:46:08 5126MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:46:08 5126MB DEBUG:
Done! ( 17ms). CUDA reported free mem: 630 MB
13:46:08 5130MB DEBUG:
13:46:08 5130MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:08 5132MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:46:08 5132MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:46:08 5132MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:46:08 5132MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:08 5132MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 6ms
13:46:08 5132MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 16ms
13:46:08 5132MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 6ms
13:46:08 5132MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 4ms
13:46:08 5132MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 5ms
13:46:08 5132MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:08 5132MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 4ms
13:46:08 5132MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:08 5132MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:08 5132MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 4ms
13:46:08 5132MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:08 5132MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 10ms
13:46:08 5132MB DEBUG:
Processing blocks...
13:46:08 5132MB DEBUG:
Time to render 16 blocks: 59ms
13:46:08 5132MB INFO:
13:46:08 5132MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
Scene statistics
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
General counts
13:46:08 5132MB DEBUG:
Proxies: 0
13:46:08 5132MB DEBUG:
Proxy instances: 0
13:46:08 5132MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:08 5132MB DEBUG:
Instances: 1
13:46:08 5132MB DEBUG:
Point cloud points: 0
13:46:08 5132MB DEBUG:
Lights: 1
13:46:08 5132MB DEBUG:
Volume grids: 0 (0 unique)
13:46:08 5132MB DEBUG:
Sprite textures: 0
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
Geometry
13:46:08 5132MB DEBUG:
Unique triangles pre tessellation: 224
13:46:08 5132MB DEBUG:
Unique triangles post tessellation: 15060
13:46:08 5132MB DEBUG:
Unique points: 0
13:46:08 5132MB DEBUG:
Unique hair strands: 0
13:46:08 5132MB DEBUG:
Unique hair strand segments: 0
13:46:08 5132MB DEBUG:
Total triangles: 15060
13:46:08 5132MB DEBUG:
Total points: 0
13:46:08 5132MB DEBUG:
Total hair strands: 0
13:46:08 5132MB DEBUG:
Total hair strand segments: 0
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
Largest triangle meshes:
13:46:08 5132MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
GPU Memory
13:46:08 5132MB DEBUG:
Device 0 geometry PCIe uploads: 557.91 KB (cachesize: 1.19 MB)
13:46:08 5132MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:46:08 5132MB DEBUG:
Device 1 geometry PCIe uploads: 557.91 KB (cachesize: 1.19 MB)
13:46:08 5132MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:46:08 5132MB DEBUG:
Matrices (for instances/points): 48 B
13:46:08 5132MB DEBUG:
Rays: 4.43 GB
13:46:08 5132MB DEBUG:
Sprite textures: 0 B
13:46:08 5132MB DEBUG:
Volume grids: 0 B
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
Textures
13:46:08 5132MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:08 5132MB DEBUG:
File loading time: 0ms
13:46:08 5132MB DEBUG:
File decompression time: 0ms
13:46:08 5132MB DEBUG:
Average GPU cache hits: 0%
13:46:08 5132MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:08 5132MB DEBUG:
File loading time: 0ms
13:46:08 5132MB DEBUG:
File decompression time: 0ms
13:46:08 5132MB DEBUG:
Average GPU cache hits: 0%
13:46:08 5132MB DEBUG:
13:46:08 5132MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:08 5132MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:08 5132MB DEBUG:
Main primitive data: 188.44 KB
13:46:08 5132MB DEBUG:
Extra primitive data: 158.72 KB
13:46:08 5132MB DEBUG:
Primitive loading time: 0ms
13:46:08 5132MB DEBUG:
Tess/Disp time: 10ms
13:46:08 5132MB DEBUG:
13:46:08 5131MB DEBUG:
Context: Unlocked:IPR +
13:46:08 5131MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.234 (00:00.179/00:00.000) Output:00:00.000 Total:00:00.239
13:46:13 5131MB DEBUG:
Context: Deferring cleanup
13:46:13 5131MB DEBUG:
Context: Locked:IPR +
13:46:13 5131MB DEBUG:
Context: Disposing 1 states
13:46:13 5099MB DEBUG:
Context: Unlocked:IPR +
13:46:13 5099MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:13 5099MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:13 5099MB DEBUG:
Context: Locked:IPR +
13:46:13 5099MB DEBUG:
Status: Frame 9: Update Start
13:46:13 5099MB DEBUG:
Status: Updating Lights
13:46:13 5099MB DEBUG:
Status: Updating Environment
13:46:13 5099MB DEBUG:
Status: Scanning Materials
13:46:13 5099MB DEBUG:
Status: Updating Materials
13:46:13 5099MB DEBUG:
Status: Extracting Geometry
13:46:13 5099MB DEBUG:
Mesh Creation Begin +
13:46:13 5099MB DEBUG:
Mesh Creation End +
13:46:13 5099MB DEBUG:
Status: Updating Objects
13:46:13 5099MB DEBUG:
Status: Updating Transforms
13:46:13 5099MB DEBUG:
Status: Updating Geometry
13:46:13 5099MB DEBUG:
Mesh Geometry Update Begin +
13:46:13 5099MB DEBUG:
Mesh Geometry Update End +
13:46:13 5099MB DEBUG:
Status: Preparing for Rendering
13:46:13 5099MB DEBUG:
Status: Registering Objects
13:46:13 5099MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:13 5099MB DEBUG:
Status: Frame 9: Update Completed
13:46:13 5099MB INFO:
=================================================================================================
13:46:13 5099MB INFO:
Rendering frame 9...
13:46:13 5099MB INFO:
Fast scene preprocessing enabled
13:46:13 5099MB INFO:
AMM enabled
13:46:13 5099MB INFO:
Fast VRAM updates enabled
13:46:13 5099MB INFO:
=================================================================================================
13:46:13 5099MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:13 5099MB DEBUG:
0ms
13:46:13 5101MB DEBUG:
13:46:13 5101MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:13 5101MB DEBUG:
Time to process 0 meshes: 0ms
13:46:13 5102MB DEBUG:
13:46:13 5102MB DEBUG:
Preparing materials and shaders
13:46:13 5102MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Order of meshes or instances changed (or meshes/instances added or removed) Number of direct lighting lights or light/shadow-links have changed Number of meshes or unique trace sets have changed Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Motion blur options have changed (example: enabled/disabled or modified transformation steps) Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added) Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data) AOVs were modified Textures were modified (example: textures were added)
13:46:13 5102MB DEBUG:
13:46:13 5102MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:13 5102MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:13 5102MB DEBUG:
Redshift can use up to 5293 MB
13:46:13 5102MB DEBUG:
Fixed: 0 MB
13:46:13 5102MB DEBUG:
Geo: 4795 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:46:13 5102MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 622 MB
13:46:13 5102MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:13 5102MB DEBUG:
Redshift can use up to 5534 MB
13:46:13 5102MB DEBUG:
Fixed: 0 MB
13:46:13 5102MB DEBUG:
Geo: 5036 MB, Tex: 0 MB, Rays: 497 MB, NRPR: 262144
13:46:13 5102MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 630 MB
13:46:13 5102MB DEBUG:
13:46:13 5102MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:13 5129MB DEBUG:
Time to process 1 meshes: 43ms
13:46:13 5129MB DEBUG:
13:46:13 5129MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:13 5129MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:13 5129MB DEBUG:
Extents: (-99.999992 -145.754547 -100.000000) - (100.000000 54.245453 99.999992)
13:46:13 5128MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:46:13 5128MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:13 5128MB DEBUG:
Redshift can use up to 5293 MB
13:46:13 5128MB DEBUG:
Fixed: 0 MB
13:46:13 5128MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:46:13 5128MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 622 MB
13:46:13 5128MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:13 5128MB DEBUG:
Redshift can use up to 5534 MB
13:46:13 5128MB DEBUG:
Fixed: 0 MB
13:46:13 5128MB DEBUG:
Geo: 1 MB, Tex: 0 MB, Rays: 4540 MB, NRPR: 1442880
13:46:13 5128MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 630 MB
13:46:13 5132MB DEBUG:
13:46:13 5132MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:13 5134MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:46:13 5134MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 13ms
13:46:13 5134MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 10ms
13:46:13 5134MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 14ms
13:46:13 5134MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:13 5134MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 7ms
13:46:13 5134MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:46:13 5134MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 14ms
13:46:13 5134MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 6ms
13:46:13 5134MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:46:13 5134MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:13 5134MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:46:13 5134MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 5ms
13:46:13 5134MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:13 5134MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 5ms
13:46:13 5134MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:46:13 5134MB DEBUG:
Processing blocks...
13:46:13 5134MB DEBUG:
Time to render 16 blocks: 61ms
13:46:13 5134MB INFO:
13:46:13 5134MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
Scene statistics
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
General counts
13:46:13 5134MB DEBUG:
Proxies: 0
13:46:13 5134MB DEBUG:
Proxy instances: 0
13:46:13 5134MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:13 5134MB DEBUG:
Instances: 1
13:46:13 5134MB DEBUG:
Point cloud points: 0
13:46:13 5134MB DEBUG:
Lights: 1
13:46:13 5134MB DEBUG:
Volume grids: 0 (0 unique)
13:46:13 5134MB DEBUG:
Sprite textures: 0
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
Geometry
13:46:13 5134MB DEBUG:
Unique triangles pre tessellation: 224
13:46:13 5134MB DEBUG:
Unique triangles post tessellation: 15060
13:46:13 5134MB DEBUG:
Unique points: 0
13:46:13 5134MB DEBUG:
Unique hair strands: 0
13:46:13 5134MB DEBUG:
Unique hair strand segments: 0
13:46:13 5134MB DEBUG:
Total triangles: 15060
13:46:13 5134MB DEBUG:
Total points: 0
13:46:13 5134MB DEBUG:
Total hair strands: 0
13:46:13 5134MB DEBUG:
Total hair strand segments: 0
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
Largest triangle meshes:
13:46:13 5134MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
GPU Memory
13:46:13 5134MB DEBUG:
Device 0 geometry PCIe uploads: 557.91 KB (cachesize: 1.19 MB)
13:46:13 5134MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:46:13 5134MB DEBUG:
Device 1 geometry PCIe uploads: 557.91 KB (cachesize: 1.19 MB)
13:46:13 5134MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 128.29 KB)
13:46:13 5134MB DEBUG:
Matrices (for instances/points): 48 B
13:46:13 5134MB DEBUG:
Rays: 4.43 GB
13:46:13 5134MB DEBUG:
Sprite textures: 0 B
13:46:13 5134MB DEBUG:
Volume grids: 0 B
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
Textures
13:46:13 5134MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:13 5134MB DEBUG:
File loading time: 0ms
13:46:13 5134MB DEBUG:
File decompression time: 0ms
13:46:13 5134MB DEBUG:
Average GPU cache hits: 0%
13:46:13 5134MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:13 5134MB DEBUG:
File loading time: 0ms
13:46:13 5134MB DEBUG:
File decompression time: 0ms
13:46:13 5134MB DEBUG:
Average GPU cache hits: 0%
13:46:13 5134MB DEBUG:
13:46:13 5134MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:13 5134MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:13 5134MB DEBUG:
Main primitive data: 188.44 KB
13:46:13 5134MB DEBUG:
Extra primitive data: 158.72 KB
13:46:13 5134MB DEBUG:
Primitive loading time: 0ms
13:46:13 5134MB DEBUG:
Tess/Disp time: 11ms
13:46:13 5134MB DEBUG:
13:46:13 5133MB DEBUG:
Context: Unlocked:IPR +
13:46:13 5133MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.245 (00:00.190/00:00.000) Output:00:00.000 Total:00:00.250
13:46:18 5133MB INFO:
License returned
13:46:19 5139MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:19 5139MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:19 5139MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:19 5139MB DEBUG:
Context: Locked:IPR +
13:46:19 5139MB DEBUG:
Status: Frame 9: Update Start
13:46:19 5139MB DEBUG:
Status: Updating Lights
13:46:19 5139MB DEBUG:
Status: Updating Environment
13:46:19 5139MB DEBUG:
Status: Scanning Materials
13:46:19 5139MB DEBUG:
Status: Updating Materials
13:46:19 5139MB DEBUG:
Status: Extracting Geometry
13:46:19 5139MB DEBUG:
Status: Updating Objects
13:46:19 5139MB DEBUG:
Status: Updating Transforms
13:46:19 5139MB DEBUG:
Status: Updating Geometry
13:46:19 5139MB DEBUG:
Mesh Geometry Update Begin +
13:46:19 5139MB DEBUG:
Mesh Geometry Update End +
13:46:19 5139MB DEBUG:
Status: Preparing for Rendering
13:46:19 5139MB DEBUG:
Status: Registering Objects
13:46:19 5139MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:19 5139MB DEBUG:
Status: Frame 9: Update Completed
13:46:19 5139MB INFO:
=================================================================================================
13:46:19 5139MB INFO:
Rendering frame 9...
13:46:19 5139MB INFO:
Fast scene preprocessing enabled
13:46:19 5139MB INFO:
AMM enabled
13:46:19 5139MB INFO:
Fast VRAM updates enabled
13:46:19 5139MB INFO:
=================================================================================================
13:46:19 5139MB INFO:
License acquired
13:46:19 5139MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:19 5139MB DEBUG:
19ms
13:46:19 5139MB DEBUG:
13:46:19 5139MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:19 5139MB DEBUG:
Time to process 0 meshes: 0ms
13:46:19 5139MB DEBUG:
13:46:19 5139MB DEBUG:
Processing 3 textures
13:46:19 5139MB DEBUG:
Time to process textures: 0.000519 seconds
13:46:19 5140MB DEBUG:
13:46:19 5140MB DEBUG:
Preparing materials and shaders
13:46:19 5137MB DEBUG:
VRAM will be reset. Reason(s): Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed) Materials were modified (examples: shader graph changed) Textures were modified (example: textures were added) Vertex formats were modified (example: vtx formats were added)
13:46:19 5137MB DEBUG:
13:46:19 5137MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:19 5137MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:19 5137MB DEBUG:
Redshift can use up to 5293 MB
13:46:19 5137MB DEBUG:
Fixed: 0 MB
13:46:19 5139MB DEBUG:
Geo: 4797 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:46:19 5139MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 658 MB
13:46:19 5139MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:19 5139MB DEBUG:
Redshift can use up to 5534 MB
13:46:19 5139MB DEBUG:
Fixed: 0 MB
13:46:19 5140MB DEBUG:
Geo: 5038 MB, Tex: 5 MB, Rays: 489 MB, NRPR: 262144
13:46:19 5140MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 630 MB
13:46:19 5140MB DEBUG:
13:46:19 5140MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:19 5142MB DEBUG:
Time to process 1 meshes: 36ms
13:46:19 5142MB DEBUG:
13:46:19 5142MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:19 5142MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:19 5142MB DEBUG:
Extents: (-99.999992 -145.754547 -100.000000) - (100.000000 54.245453 99.999992)
13:46:19 5141MB DEBUG:
Time to create tree: 0 ms (0 0 0)
13:46:19 5141MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:19 5141MB DEBUG:
Redshift can use up to 5293 MB
13:46:19 5141MB DEBUG:
Fixed: 0 MB
13:46:19 5141MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:46:19 5141MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 620 MB
13:46:19 5141MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:19 5141MB DEBUG:
Redshift can use up to 5534 MB
13:46:19 5141MB DEBUG:
Fixed: 0 MB
13:46:19 5141MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4496 MB, NRPR: 1442880
13:46:19 5141MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 630 MB
13:46:19 5145MB DEBUG:
13:46:19 5145MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:20 5145MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:46:20 5145MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 17ms
13:46:20 5145MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 10ms
13:46:20 5145MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:20 5145MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:46:20 5145MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 19ms
13:46:20 5145MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:46:20 5145MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:46:20 5145MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:46:20 5145MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:20 5145MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:46:20 5145MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:20 5145MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:20 5145MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:20 5145MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:20 5145MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:20 5145MB DEBUG:
Processing blocks...
13:46:20 5145MB DEBUG:
Time to render 16 blocks: 65ms
13:46:20 5145MB INFO:
13:46:20 5145MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
Scene statistics
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
General counts
13:46:20 5145MB DEBUG:
Proxies: 0
13:46:20 5145MB DEBUG:
Proxy instances: 0
13:46:20 5145MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:20 5145MB DEBUG:
Instances: 1
13:46:20 5145MB DEBUG:
Point cloud points: 0
13:46:20 5145MB DEBUG:
Lights: 1
13:46:20 5145MB DEBUG:
Volume grids: 0 (0 unique)
13:46:20 5145MB DEBUG:
Sprite textures: 0
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
Geometry
13:46:20 5145MB DEBUG:
Unique triangles pre tessellation: 224
13:46:20 5145MB DEBUG:
Unique triangles post tessellation: 15060
13:46:20 5145MB DEBUG:
Unique points: 0
13:46:20 5145MB DEBUG:
Unique hair strands: 0
13:46:20 5145MB DEBUG:
Unique hair strand segments: 0
13:46:20 5145MB DEBUG:
Total triangles: 15060
13:46:20 5145MB DEBUG:
Total points: 0
13:46:20 5145MB DEBUG:
Total hair strands: 0
13:46:20 5145MB DEBUG:
Total hair strand segments: 0
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
Largest triangle meshes:
13:46:20 5145MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
GPU Memory
13:46:20 5145MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:20 5145MB DEBUG:
Device 0 texture PCIe uploads: 1.76 MB (cachesize: 5.51 MB)
13:46:20 5145MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:20 5145MB DEBUG:
Device 1 texture PCIe uploads: 1.41 MB (cachesize: 5.51 MB)
13:46:20 5145MB DEBUG:
Matrices (for instances/points): 48 B
13:46:20 5145MB DEBUG:
Rays: 4.39 GB
13:46:20 5145MB DEBUG:
Sprite textures: 0 B
13:46:20 5145MB DEBUG:
Volume grids: 0 B
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
Textures
13:46:20 5145MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:20 5145MB DEBUG:
File loading time: 0ms
13:46:20 5145MB DEBUG:
File decompression time: 1ms
13:46:20 5145MB DEBUG:
Average GPU cache hits: 82%
13:46:20 5145MB DEBUG:
Device 1 stream and upload time: 3ms
13:46:20 5145MB DEBUG:
File loading time: 0ms
13:46:20 5145MB DEBUG:
File decompression time: 1ms
13:46:20 5145MB DEBUG:
Average GPU cache hits: 82%
13:46:20 5145MB DEBUG:
13:46:20 5145MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:20 5145MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:20 5145MB DEBUG:
Main primitive data: 194.66 KB
13:46:20 5145MB DEBUG:
Extra primitive data: 131.27 KB
13:46:20 5145MB DEBUG:
Primitive loading time: 0ms
13:46:20 5145MB DEBUG:
Tess/Disp time: 11ms
13:46:20 5145MB DEBUG:
13:46:20 5144MB DEBUG:
Context: Unlocked:IPR +
13:46:20 5144MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.353 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.353
13:46:25 5141MB INFO:
License returned
13:46:29 5134MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:30 5133MB DEBUG:
Freeing GPU mem...(device 0)
13:46:30 5133MB DEBUG:
Done (CUDA reported free mem before: 624 MB, after: 5955 MB)
13:46:30 5133MB DEBUG:
Freeing GPU mem...(device 1)
13:46:30 5133MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6167 MB)
13:46:30 5134MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:30 5134MB DEBUG:
Context: Locked:IPR +
13:46:30 5134MB DEBUG:
Status: Frame 9: Update Start
13:46:30 5134MB DEBUG:
Status: Updating Lights
13:46:30 5134MB DEBUG:
Status: Updating Environment
13:46:30 5134MB DEBUG:
Status: Scanning Materials
13:46:30 5134MB DEBUG:
Status: Updating Materials
13:46:30 5134MB DEBUG:
Status: Extracting Geometry
13:46:30 5134MB DEBUG:
Status: Updating Objects
13:46:30 5134MB DEBUG:
Status: Updating Transforms
13:46:30 5134MB DEBUG:
Status: Updating Geometry
13:46:30 5134MB DEBUG:
Mesh Geometry Update Begin +
13:46:30 5134MB DEBUG:
Mesh Geometry Update End +
13:46:30 5134MB DEBUG:
Status: Preparing for Rendering
13:46:30 5134MB DEBUG:
Status: Registering Objects
13:46:30 5134MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:30 5134MB DEBUG:
Status: Frame 9: Update Completed
13:46:30 5134MB INFO:
=================================================================================================
13:46:30 5134MB INFO:
Rendering frame 9...
13:46:30 5134MB INFO:
Fast scene preprocessing enabled
13:46:30 5134MB INFO:
AMM enabled
13:46:30 5134MB INFO:
Fast VRAM updates enabled
13:46:30 5134MB INFO:
=================================================================================================
13:46:30 5134MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:30 5134MB INFO:
License acquired
13:46:30 5134MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:30 5134MB DEBUG:
15ms
13:46:30 5134MB DEBUG:
13:46:30 5134MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:30 5134MB DEBUG:
Time to process 0 meshes: 0ms
13:46:30 5134MB DEBUG:
13:46:30 5134MB DEBUG:
Processing 3 textures
13:46:30 5134MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-cf1b4b24d728ab2816faa38187e0756b984e7b61.tif' conversion triggered, because: cache file was not found!
13:46:30 5134MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:30 5134MB DEBUG:
Time to process textures: 0.181490 seconds
13:46:30 5135MB DEBUG:
13:46:30 5135MB DEBUG:
Preparing materials and shaders
13:46:30 5135MB DEBUG:
VRAM will be reset. Reason(s): Not shaderball and mem was freed Number of meshes or unique trace sets have changed AOVs were modified Textures were modified (example: textures were added)
13:46:30 5135MB DEBUG:
13:46:30 5135MB DEBUG:
Allocating GPU mem...(device 0)
13:46:30 5135MB DEBUG:
Done (Allocator size: 5297 MB. CUDA reported free mem before: 5903 MB, after: 657 MB)
13:46:30 5135MB DEBUG:
13:46:30 5135MB DEBUG:
Allocating GPU mem...(device 1)
13:46:31 5135MB DEBUG:
Done (Allocator size: 5534 MB. CUDA reported free mem before: 6167 MB, after: 632 MB)
13:46:31 5135MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:31 5135MB DEBUG:
Redshift can use up to 5297 MB
13:46:31 5135MB DEBUG:
Fixed: 0 MB
13:46:31 5135MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 3053 MB, NRPR: 786432
13:46:31 5135MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 657 MB
13:46:31 5135MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:31 5135MB DEBUG:
Redshift can use up to 5534 MB
13:46:31 5135MB DEBUG:
Fixed: 0 MB
13:46:31 5135MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 3053 MB, NRPR: 786432
13:46:31 5135MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:31 5139MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 13ms
13:46:31 5139MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 13ms
13:46:31 5139MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:46:31 5139MB DEBUG:
MiniRender: Abort Requested
13:46:31 5139MB DEBUG:
Processing blocks...
13:46:31 5139MB DEBUG:
Time to render 16 blocks: 26ms
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
Scene statistics
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
General counts
13:46:31 5139MB DEBUG:
Proxies: 0
13:46:31 5139MB DEBUG:
Proxy instances: 0
13:46:31 5139MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:31 5139MB DEBUG:
Instances: 1
13:46:31 5139MB DEBUG:
Point cloud points: 0
13:46:31 5139MB DEBUG:
Lights: 1
13:46:31 5139MB DEBUG:
Volume grids: 0 (0 unique)
13:46:31 5139MB DEBUG:
Sprite textures: 0
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
Geometry
13:46:31 5139MB DEBUG:
Unique triangles pre tessellation: 224
13:46:31 5139MB DEBUG:
Unique triangles post tessellation: 15060
13:46:31 5139MB DEBUG:
Unique points: 0
13:46:31 5139MB DEBUG:
Unique hair strands: 0
13:46:31 5139MB DEBUG:
Unique hair strand segments: 0
13:46:31 5139MB DEBUG:
Total triangles: 15060
13:46:31 5139MB DEBUG:
Total points: 0
13:46:31 5139MB DEBUG:
Total hair strands: 0
13:46:31 5139MB DEBUG:
Total hair strand segments: 0
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
Largest triangle meshes:
13:46:31 5139MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
GPU Memory
13:46:31 5139MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:31 5139MB DEBUG:
Device 0 texture PCIe uploads: 996.00 KB (cachesize: 5.51 MB)
13:46:31 5139MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:31 5139MB DEBUG:
Device 1 texture PCIe uploads: 1.09 MB (cachesize: 5.51 MB)
13:46:31 5139MB DEBUG:
Matrices (for instances/points): 48 B
13:46:31 5139MB DEBUG:
Rays: 2.98 GB
13:46:31 5139MB DEBUG:
Sprite textures: 0 B
13:46:31 5139MB DEBUG:
Volume grids: 0 B
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
Textures
13:46:31 5139MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:31 5139MB DEBUG:
File loading time: 0ms
13:46:31 5139MB DEBUG:
File decompression time: 0ms
13:46:31 5139MB DEBUG:
Average GPU cache hits: 74%
13:46:31 5139MB DEBUG:
Device 1 stream and upload time: 2ms
13:46:31 5139MB DEBUG:
File loading time: 0ms
13:46:31 5139MB DEBUG:
File decompression time: 1ms
13:46:31 5139MB DEBUG:
Average GPU cache hits: 80%
13:46:31 5139MB DEBUG:
13:46:31 5139MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:31 5139MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:31 5139MB DEBUG:
Main primitive data: 194.66 KB
13:46:31 5139MB DEBUG:
Extra primitive data: 131.27 KB
13:46:31 5139MB DEBUG:
Primitive loading time: 0ms
13:46:31 5139MB DEBUG:
Tess/Disp time: 11ms
13:46:31 5139MB DEBUG:
13:46:31 5138MB DEBUG:
Context: Unlocked:IPR +
13:46:31 5138MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.714 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.715
13:46:31 5138MB DEBUG:
MiniRender: Aborted (0.009)
13:46:31 5138MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:31 5138MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:31 5138MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:31 5138MB DEBUG:
Context: Locked:IPR +
13:46:31 5138MB DEBUG:
Status: Frame 9: Update Start
13:46:31 5138MB DEBUG:
Status: Updating Lights
13:46:31 5138MB DEBUG:
Status: Updating Environment
13:46:31 5138MB DEBUG:
Status: Scanning Materials
13:46:31 5138MB DEBUG:
Status: Updating Materials
13:46:31 5138MB DEBUG:
Status: Extracting Geometry
13:46:31 5138MB DEBUG:
Status: Updating Objects
13:46:31 5138MB DEBUG:
Status: Updating Transforms
13:46:31 5138MB DEBUG:
Status: Updating Geometry
13:46:31 5138MB DEBUG:
Mesh Geometry Update Begin +
13:46:31 5138MB DEBUG:
Mesh Geometry Update End +
13:46:31 5138MB DEBUG:
Status: Preparing for Rendering
13:46:31 5138MB DEBUG:
Status: Registering Objects
13:46:31 5138MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:31 5138MB DEBUG:
Status: Frame 9: Update Completed
13:46:31 5138MB INFO:
=================================================================================================
13:46:31 5138MB INFO:
Rendering frame 9...
13:46:31 5138MB INFO:
Fast scene preprocessing enabled
13:46:31 5138MB INFO:
AMM enabled
13:46:31 5138MB INFO:
Fast VRAM updates enabled
13:46:31 5138MB INFO:
=================================================================================================
13:46:31 5138MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:31 5138MB DEBUG:
0ms
13:46:31 5138MB DEBUG:
13:46:31 5138MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:31 5138MB DEBUG:
Time to process 0 meshes: 0ms
13:46:31 5138MB DEBUG:
13:46:31 5138MB DEBUG:
Processing 3 textures
13:46:31 5138MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-7bb15e0137c11f92424440a17347add706f1c8c9.tif' conversion triggered, because: cache file was not found!
13:46:31 5138MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:32 5145MB DEBUG:
Time to process textures: 0.182860 seconds
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
Preparing materials and shaders
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:32 5146MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:32 5146MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 17ms
13:46:32 5146MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:32 5146MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:32 5146MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:32 5146MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 14ms
13:46:32 5146MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:46:32 5146MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:46:32 5146MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:46:32 5146MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:32 5146MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:46:32 5146MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:46:32 5146MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:46:32 5146MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:32 5146MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:32 5146MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:32 5146MB DEBUG:
Processing blocks...
13:46:32 5146MB DEBUG:
Time to render 16 blocks: 62ms
13:46:32 5146MB INFO:
13:46:32 5146MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
Scene statistics
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
General counts
13:46:32 5146MB DEBUG:
Proxies: 0
13:46:32 5146MB DEBUG:
Proxy instances: 0
13:46:32 5146MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:32 5146MB DEBUG:
Instances: 1
13:46:32 5146MB DEBUG:
Point cloud points: 0
13:46:32 5146MB DEBUG:
Lights: 1
13:46:32 5146MB DEBUG:
Volume grids: 0 (0 unique)
13:46:32 5146MB DEBUG:
Sprite textures: 0
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
Geometry
13:46:32 5146MB DEBUG:
Unique triangles pre tessellation: 224
13:46:32 5146MB DEBUG:
Unique triangles post tessellation: 15060
13:46:32 5146MB DEBUG:
Unique points: 0
13:46:32 5146MB DEBUG:
Unique hair strands: 0
13:46:32 5146MB DEBUG:
Unique hair strand segments: 0
13:46:32 5146MB DEBUG:
Total triangles: 15060
13:46:32 5146MB DEBUG:
Total points: 0
13:46:32 5146MB DEBUG:
Total hair strands: 0
13:46:32 5146MB DEBUG:
Total hair strand segments: 0
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
Largest triangle meshes:
13:46:32 5146MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
GPU Memory
13:46:32 5146MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:32 5146MB DEBUG:
Device 0 texture PCIe uploads: 1.77 MB (cachesize: 5.51 MB)
13:46:32 5146MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:32 5146MB DEBUG:
Device 1 texture PCIe uploads: 1.41 MB (cachesize: 5.51 MB)
13:46:32 5146MB DEBUG:
Matrices (for instances/points): 48 B
13:46:32 5146MB DEBUG:
Rays: 2.98 GB
13:46:32 5146MB DEBUG:
Sprite textures: 0 B
13:46:32 5146MB DEBUG:
Volume grids: 0 B
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
Textures
13:46:32 5146MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:32 5146MB DEBUG:
File loading time: 0ms
13:46:32 5146MB DEBUG:
File decompression time: 1ms
13:46:32 5146MB DEBUG:
Average GPU cache hits: 82%
13:46:32 5146MB DEBUG:
Device 1 stream and upload time: 3ms
13:46:32 5146MB DEBUG:
File loading time: 0ms
13:46:32 5146MB DEBUG:
File decompression time: 1ms
13:46:32 5146MB DEBUG:
Average GPU cache hits: 82%
13:46:32 5146MB DEBUG:
13:46:32 5146MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:32 5146MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:32 5146MB DEBUG:
Main primitive data: 194.66 KB
13:46:32 5146MB DEBUG:
Extra primitive data: 131.27 KB
13:46:32 5146MB DEBUG:
Primitive loading time: 0ms
13:46:32 5146MB DEBUG:
Tess/Disp time: 11ms
13:46:32 5146MB DEBUG:
13:46:32 5145MB DEBUG:
Context: Unlocked:IPR +
13:46:32 5145MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.274 (00:00.213/00:00.000) Output:00:00.000 Total:00:00.274
13:46:33 5145MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:33 5145MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:33 5145MB DEBUG:
Context: Locked:IPR +
13:46:33 5145MB DEBUG:
Status: Frame 9: Update Start
13:46:33 5145MB DEBUG:
Status: Updating Lights
13:46:33 5145MB DEBUG:
Status: Updating Environment
13:46:33 5145MB DEBUG:
Status: Scanning Materials
13:46:33 5145MB DEBUG:
Status: Updating Materials
13:46:33 5145MB DEBUG:
Status: Extracting Geometry
13:46:33 5145MB DEBUG:
Status: Updating Objects
13:46:33 5145MB DEBUG:
Status: Updating Transforms
13:46:33 5145MB DEBUG:
Status: Updating Geometry
13:46:33 5145MB DEBUG:
Mesh Geometry Update Begin +
13:46:33 5145MB DEBUG:
Mesh Geometry Update End +
13:46:33 5145MB DEBUG:
Status: Preparing for Rendering
13:46:33 5145MB DEBUG:
Status: Registering Objects
13:46:33 5145MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:33 5145MB DEBUG:
Status: Frame 9: Update Completed
13:46:33 5145MB INFO:
=================================================================================================
13:46:33 5145MB INFO:
Rendering frame 9...
13:46:33 5145MB INFO:
Fast scene preprocessing enabled
13:46:33 5145MB INFO:
AMM enabled
13:46:33 5145MB INFO:
Fast VRAM updates enabled
13:46:33 5145MB INFO:
=================================================================================================
13:46:33 5145MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:33 5145MB DEBUG:
0ms
13:46:33 5145MB DEBUG:
13:46:33 5145MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:33 5145MB DEBUG:
Time to process 0 meshes: 0ms
13:46:33 5145MB DEBUG:
13:46:33 5145MB DEBUG:
Processing 3 textures
13:46:33 5145MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-08a4d421dd13466ffbc97d7a57507e0cfc708506.tif' conversion triggered, because: cache file was not found!
13:46:33 5145MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:33 5148MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:34 5145MB DEBUG:
Time to process textures: 0.170313 seconds
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Preparing materials and shaders
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:34 5146MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:46:34 5146MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:46:34 5146MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:34 5146MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:34 5146MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:34 5146MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:34 5146MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:46:34 5146MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:46:34 5146MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:46:34 5146MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:46:34 5146MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:46:34 5146MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:46:34 5146MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:34 5146MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:34 5146MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:34 5146MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:34 5146MB DEBUG:
Processing blocks...
13:46:34 5146MB DEBUG:
Time to render 16 blocks: 61ms
13:46:34 5146MB INFO:
13:46:34 5146MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Scene statistics
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
General counts
13:46:34 5146MB DEBUG:
Proxies: 0
13:46:34 5146MB DEBUG:
Proxy instances: 0
13:46:34 5146MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:34 5146MB DEBUG:
Instances: 1
13:46:34 5146MB DEBUG:
Point cloud points: 0
13:46:34 5146MB DEBUG:
Lights: 1
13:46:34 5146MB DEBUG:
Volume grids: 0 (0 unique)
13:46:34 5146MB DEBUG:
Sprite textures: 0
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Geometry
13:46:34 5146MB DEBUG:
Unique triangles pre tessellation: 224
13:46:34 5146MB DEBUG:
Unique triangles post tessellation: 15060
13:46:34 5146MB DEBUG:
Unique points: 0
13:46:34 5146MB DEBUG:
Unique hair strands: 0
13:46:34 5146MB DEBUG:
Unique hair strand segments: 0
13:46:34 5146MB DEBUG:
Total triangles: 15060
13:46:34 5146MB DEBUG:
Total points: 0
13:46:34 5146MB DEBUG:
Total hair strands: 0
13:46:34 5146MB DEBUG:
Total hair strand segments: 0
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Largest triangle meshes:
13:46:34 5146MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
GPU Memory
13:46:34 5146MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:34 5146MB DEBUG:
Device 0 texture PCIe uploads: 1.44 MB (cachesize: 5.51 MB)
13:46:34 5146MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:34 5146MB DEBUG:
Device 1 texture PCIe uploads: 1.95 MB (cachesize: 5.51 MB)
13:46:34 5146MB DEBUG:
Matrices (for instances/points): 48 B
13:46:34 5146MB DEBUG:
Rays: 2.98 GB
13:46:34 5146MB DEBUG:
Sprite textures: 0 B
13:46:34 5146MB DEBUG:
Volume grids: 0 B
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Textures
13:46:34 5146MB DEBUG:
Device 0 stream and upload time: 1ms
13:46:34 5146MB DEBUG:
File loading time: 0ms
13:46:34 5146MB DEBUG:
File decompression time: 0ms
13:46:34 5146MB DEBUG:
Average GPU cache hits: 82%
13:46:34 5146MB DEBUG:
Device 1 stream and upload time: 4ms
13:46:34 5146MB DEBUG:
File loading time: 0ms
13:46:34 5146MB DEBUG:
File decompression time: 2ms
13:46:34 5146MB DEBUG:
Average GPU cache hits: 81%
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:34 5146MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:34 5146MB DEBUG:
Main primitive data: 194.66 KB
13:46:34 5146MB DEBUG:
Extra primitive data: 131.27 KB
13:46:34 5146MB DEBUG:
Primitive loading time: 0ms
13:46:34 5146MB DEBUG:
Tess/Disp time: 11ms
13:46:34 5146MB DEBUG:
13:46:34 5145MB DEBUG:
Context: Unlocked:IPR +
13:46:34 5145MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.254 (00:00.199/00:00.000) Output:00:00.000 Total:00:00.257
13:46:34 5145MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:46:34 5145MB DEBUG:
Context: Locked:IPR +
13:46:34 5145MB DEBUG:
Status: Frame 9: Update Start
13:46:34 5145MB DEBUG:
Status: Updating Lights
13:46:34 5145MB DEBUG:
Status: Updating Environment
13:46:34 5145MB DEBUG:
Status: Scanning Materials
13:46:34 5145MB DEBUG:
Status: Updating Materials
13:46:34 5145MB DEBUG:
Status: Extracting Geometry
13:46:34 5145MB DEBUG:
Status: Updating Objects
13:46:34 5145MB DEBUG:
Status: Updating Transforms
13:46:34 5145MB DEBUG:
Status: Updating Geometry
13:46:34 5145MB DEBUG:
Mesh Geometry Update Begin +
13:46:34 5145MB DEBUG:
Mesh Geometry Update End +
13:46:34 5145MB DEBUG:
Status: Preparing for Rendering
13:46:34 5145MB DEBUG:
Status: Registering Objects
13:46:34 5145MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:34 5145MB DEBUG:
Status: Frame 9: Update Completed
13:46:34 5145MB INFO:
=================================================================================================
13:46:34 5145MB INFO:
Rendering frame 9...
13:46:34 5145MB INFO:
Fast scene preprocessing enabled
13:46:34 5145MB INFO:
AMM enabled
13:46:34 5145MB INFO:
Fast VRAM updates enabled
13:46:34 5145MB INFO:
=================================================================================================
13:46:34 5145MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:34 5145MB DEBUG:
0ms
13:46:34 5145MB DEBUG:
13:46:34 5145MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:34 5145MB DEBUG:
Time to process 0 meshes: 0ms
13:46:34 5145MB DEBUG:
13:46:34 5145MB DEBUG:
Processing 3 textures
13:46:34 5145MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-3710617ee8aa96abf74a177d19622f209ef95360.tif' conversion triggered, because: cache file was not found!
13:46:34 5145MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:34 5149MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:34 5145MB DEBUG:
Time to process textures: 0.151361 seconds
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Preparing materials and shaders
13:46:34 5146MB DEBUG:
13:46:34 5146MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:34 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:34 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 16ms
13:46:34 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:34 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:34 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:46:34 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:34 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:46:34 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:46:34 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:46:34 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:46:34 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:46:34 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:34 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:34 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:34 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:34 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:34 5147MB DEBUG:
Processing blocks...
13:46:34 5147MB DEBUG:
Time to render 16 blocks: 60ms
13:46:34 5147MB INFO:
13:46:34 5147MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
Scene statistics
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
General counts
13:46:34 5147MB DEBUG:
Proxies: 0
13:46:34 5147MB DEBUG:
Proxy instances: 0
13:46:34 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:34 5147MB DEBUG:
Instances: 1
13:46:34 5147MB DEBUG:
Point cloud points: 0
13:46:34 5147MB DEBUG:
Lights: 1
13:46:34 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:34 5147MB DEBUG:
Sprite textures: 0
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
Geometry
13:46:34 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:34 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:34 5147MB DEBUG:
Unique points: 0
13:46:34 5147MB DEBUG:
Unique hair strands: 0
13:46:34 5147MB DEBUG:
Unique hair strand segments: 0
13:46:34 5147MB DEBUG:
Total triangles: 15060
13:46:34 5147MB DEBUG:
Total points: 0
13:46:34 5147MB DEBUG:
Total hair strands: 0
13:46:34 5147MB DEBUG:
Total hair strand segments: 0
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
Largest triangle meshes:
13:46:34 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
GPU Memory
13:46:34 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:34 5147MB DEBUG:
Device 0 texture PCIe uploads: 1.44 MB (cachesize: 5.51 MB)
13:46:34 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:34 5147MB DEBUG:
Device 1 texture PCIe uploads: 1.95 MB (cachesize: 5.51 MB)
13:46:34 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:34 5147MB DEBUG:
Rays: 2.98 GB
13:46:34 5147MB DEBUG:
Sprite textures: 0 B
13:46:34 5147MB DEBUG:
Volume grids: 0 B
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
Textures
13:46:34 5147MB DEBUG:
Device 0 stream and upload time: 1ms
13:46:34 5147MB DEBUG:
File loading time: 0ms
13:46:34 5147MB DEBUG:
File decompression time: 0ms
13:46:34 5147MB DEBUG:
Average GPU cache hits: 81%
13:46:34 5147MB DEBUG:
Device 1 stream and upload time: 3ms
13:46:34 5147MB DEBUG:
File loading time: 0ms
13:46:34 5147MB DEBUG:
File decompression time: 1ms
13:46:34 5147MB DEBUG:
Average GPU cache hits: 81%
13:46:34 5147MB DEBUG:
13:46:34 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:34 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:34 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:34 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:34 5147MB DEBUG:
Primitive loading time: 0ms
13:46:34 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:34 5147MB DEBUG:
13:46:34 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:34 5146MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.237 (00:00.182/00:00.000) Output:00:00.000 Total:00:00.237
13:46:35 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:35 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:35 5146MB DEBUG:
Context: Locked:IPR +
13:46:35 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:35 5146MB DEBUG:
Status: Updating Lights
13:46:35 5146MB DEBUG:
Status: Updating Environment
13:46:35 5146MB DEBUG:
Status: Scanning Materials
13:46:35 5146MB DEBUG:
Status: Updating Materials
13:46:35 5146MB DEBUG:
Status: Extracting Geometry
13:46:35 5146MB DEBUG:
Status: Updating Objects
13:46:35 5146MB DEBUG:
Status: Updating Transforms
13:46:35 5146MB DEBUG:
Status: Updating Geometry
13:46:35 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:35 5146MB DEBUG:
Mesh Geometry Update End +
13:46:35 5146MB DEBUG:
Status: Preparing for Rendering
13:46:35 5146MB DEBUG:
Status: Registering Objects
13:46:35 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:35 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:35 5146MB INFO:
=================================================================================================
13:46:35 5146MB INFO:
Rendering frame 9...
13:46:35 5146MB INFO:
Fast scene preprocessing enabled
13:46:35 5146MB INFO:
AMM enabled
13:46:35 5146MB INFO:
Fast VRAM updates enabled
13:46:35 5146MB INFO:
=================================================================================================
13:46:35 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:35 5146MB DEBUG:
0ms
13:46:35 5146MB DEBUG:
13:46:35 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:35 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
Preparing materials and shaders
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:35 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:46:35 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 11ms
13:46:35 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:46:35 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:35 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:46:35 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:46:35 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:46:35 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:46:35 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:46:35 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:35 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:46:35 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:35 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:35 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:35 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:35 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:46:35 5147MB DEBUG:
Processing blocks...
13:46:35 5147MB DEBUG:
Time to render 16 blocks: 52ms
13:46:35 5147MB INFO:
13:46:35 5147MB INFO:
Rendering time: 72ms (2 GPU(s) used)
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
Scene statistics
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
General counts
13:46:35 5147MB DEBUG:
Proxies: 0
13:46:35 5147MB DEBUG:
Proxy instances: 0
13:46:35 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:35 5147MB DEBUG:
Instances: 1
13:46:35 5147MB DEBUG:
Point cloud points: 0
13:46:35 5147MB DEBUG:
Lights: 1
13:46:35 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:35 5147MB DEBUG:
Sprite textures: 0
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
Geometry
13:46:35 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:35 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:35 5147MB DEBUG:
Unique points: 0
13:46:35 5147MB DEBUG:
Unique hair strands: 0
13:46:35 5147MB DEBUG:
Unique hair strand segments: 0
13:46:35 5147MB DEBUG:
Total triangles: 15060
13:46:35 5147MB DEBUG:
Total points: 0
13:46:35 5147MB DEBUG:
Total hair strands: 0
13:46:35 5147MB DEBUG:
Total hair strand segments: 0
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
Largest triangle meshes:
13:46:35 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
GPU Memory
13:46:35 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:35 5147MB DEBUG:
Device 0 texture PCIe uploads: 564.00 KB (cachesize: 5.51 MB)
13:46:35 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:35 5147MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 5.51 MB)
13:46:35 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:35 5147MB DEBUG:
Rays: 2.98 GB
13:46:35 5147MB DEBUG:
Sprite textures: 0 B
13:46:35 5147MB DEBUG:
Volume grids: 0 B
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
Textures
13:46:35 5147MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:35 5147MB DEBUG:
File loading time: 0ms
13:46:35 5147MB DEBUG:
File decompression time: 0ms
13:46:35 5147MB DEBUG:
Average GPU cache hits: 96%
13:46:35 5147MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:35 5147MB DEBUG:
File loading time: 0ms
13:46:35 5147MB DEBUG:
File decompression time: 0ms
13:46:35 5147MB DEBUG:
Average GPU cache hits: 100%
13:46:35 5147MB DEBUG:
13:46:35 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:35 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:35 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:35 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:35 5147MB DEBUG:
Primitive loading time: 0ms
13:46:35 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:35 5147MB DEBUG:
13:46:35 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:35 5146MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.078 (00:00.029/00:00.000) Output:00:00.000 Total:00:00.078
13:46:36 5146MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:37 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:37 5146MB DEBUG:
Context: Locked:IPR +
13:46:37 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:37 5146MB DEBUG:
Status: Updating Lights
13:46:37 5146MB DEBUG:
Status: Updating Environment
13:46:37 5146MB DEBUG:
Status: Scanning Materials
13:46:37 5146MB DEBUG:
Status: Updating Materials
13:46:37 5146MB DEBUG:
Status: Extracting Geometry
13:46:37 5146MB DEBUG:
Status: Updating Objects
13:46:37 5146MB DEBUG:
Status: Updating Transforms
13:46:37 5146MB DEBUG:
Status: Updating Geometry
13:46:37 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:37 5146MB DEBUG:
Mesh Geometry Update End +
13:46:37 5146MB DEBUG:
Status: Preparing for Rendering
13:46:37 5146MB DEBUG:
Status: Registering Objects
13:46:37 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:37 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:37 5146MB INFO:
=================================================================================================
13:46:37 5146MB INFO:
Rendering frame 9...
13:46:37 5146MB INFO:
Fast scene preprocessing enabled
13:46:37 5146MB INFO:
AMM enabled
13:46:37 5146MB INFO:
Fast VRAM updates enabled
13:46:37 5146MB INFO:
=================================================================================================
13:46:37 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:37 5146MB DEBUG:
0ms
13:46:37 5146MB DEBUG:
13:46:37 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:37 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:37 5146MB DEBUG:
13:46:37 5146MB DEBUG:
Processing 3 textures
13:46:37 5146MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-2eca0a505359ea89c3066285f6865133d6216f12.tif' conversion triggered, because: cache file was not found!
13:46:37 5146MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:37 5148MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:37 5146MB DEBUG:
Time to process textures: 0.128545 seconds
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Preparing materials and shaders
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:37 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:37 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:46:37 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:37 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:37 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:37 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:46:37 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:46:37 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:46:37 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:46:37 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:37 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:46:37 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:37 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:37 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:37 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:37 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:37 5147MB DEBUG:
Processing blocks...
13:46:37 5147MB DEBUG:
Time to render 16 blocks: 56ms
13:46:37 5147MB INFO:
13:46:37 5147MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Scene statistics
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
General counts
13:46:37 5147MB DEBUG:
Proxies: 0
13:46:37 5147MB DEBUG:
Proxy instances: 0
13:46:37 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:37 5147MB DEBUG:
Instances: 1
13:46:37 5147MB DEBUG:
Point cloud points: 0
13:46:37 5147MB DEBUG:
Lights: 1
13:46:37 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:37 5147MB DEBUG:
Sprite textures: 0
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Geometry
13:46:37 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:37 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:37 5147MB DEBUG:
Unique points: 0
13:46:37 5147MB DEBUG:
Unique hair strands: 0
13:46:37 5147MB DEBUG:
Unique hair strand segments: 0
13:46:37 5147MB DEBUG:
Total triangles: 15060
13:46:37 5147MB DEBUG:
Total points: 0
13:46:37 5147MB DEBUG:
Total hair strands: 0
13:46:37 5147MB DEBUG:
Total hair strand segments: 0
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Largest triangle meshes:
13:46:37 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
GPU Memory
13:46:37 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:37 5147MB DEBUG:
Device 0 texture PCIe uploads: 1.99 MB (cachesize: 5.51 MB)
13:46:37 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:37 5147MB DEBUG:
Device 1 texture PCIe uploads: 1.17 MB (cachesize: 5.51 MB)
13:46:37 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:37 5147MB DEBUG:
Rays: 2.98 GB
13:46:37 5147MB DEBUG:
Sprite textures: 0 B
13:46:37 5147MB DEBUG:
Volume grids: 0 B
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Textures
13:46:37 5147MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:37 5147MB DEBUG:
File loading time: 0ms
13:46:37 5147MB DEBUG:
File decompression time: 1ms
13:46:37 5147MB DEBUG:
Average GPU cache hits: 83%
13:46:37 5147MB DEBUG:
Device 1 stream and upload time: 3ms
13:46:37 5147MB DEBUG:
File loading time: 0ms
13:46:37 5147MB DEBUG:
File decompression time: 1ms
13:46:37 5147MB DEBUG:
Average GPU cache hits: 81%
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:37 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:37 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:37 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:37 5147MB DEBUG:
Primitive loading time: 0ms
13:46:37 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:37 5147MB DEBUG:
13:46:37 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:37 5146MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.207 (00:00.156/00:00.000) Output:00:00.000 Total:00:00.210
13:46:37 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:46:37 5146MB DEBUG:
Context: Locked:IPR +
13:46:37 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:37 5146MB DEBUG:
Status: Updating Lights
13:46:37 5146MB DEBUG:
Status: Updating Environment
13:46:37 5146MB DEBUG:
Status: Scanning Materials
13:46:37 5146MB DEBUG:
Status: Updating Materials
13:46:37 5146MB DEBUG:
Status: Extracting Geometry
13:46:37 5146MB DEBUG:
Status: Updating Objects
13:46:37 5146MB DEBUG:
Status: Updating Transforms
13:46:37 5146MB DEBUG:
Status: Updating Geometry
13:46:37 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:37 5146MB DEBUG:
Mesh Geometry Update End +
13:46:37 5146MB DEBUG:
Status: Preparing for Rendering
13:46:37 5146MB DEBUG:
Status: Registering Objects
13:46:37 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:37 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:37 5146MB INFO:
=================================================================================================
13:46:37 5146MB INFO:
Rendering frame 9...
13:46:37 5146MB INFO:
Fast scene preprocessing enabled
13:46:37 5146MB INFO:
AMM enabled
13:46:37 5146MB INFO:
Fast VRAM updates enabled
13:46:37 5146MB INFO:
=================================================================================================
13:46:37 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:37 5146MB DEBUG:
0ms
13:46:37 5146MB DEBUG:
13:46:37 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:37 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:37 5146MB DEBUG:
13:46:37 5146MB DEBUG:
Processing 3 textures
13:46:37 5146MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-a3e47c1f9cc9ead21350f74a8cca6f9b394f0aff.tif' conversion triggered, because: cache file was not found!
13:46:37 5146MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:37 5148MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:37 5146MB DEBUG:
Time to process textures: 0.122090 seconds
13:46:37 5147MB DEBUG:
13:46:37 5147MB DEBUG:
Preparing materials and shaders
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:38 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:46:38 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:46:38 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:46:38 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 8ms
13:46:38 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:38 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 8ms
13:46:38 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:46:38 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:46:38 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:46:38 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:46:38 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:46:38 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:38 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:46:38 5147MB DEBUG:
Processing blocks...
13:46:38 5147MB DEBUG:
Time to render 16 blocks: 50ms
13:46:38 5147MB INFO:
13:46:38 5147MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Scene statistics
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
General counts
13:46:38 5147MB DEBUG:
Proxies: 0
13:46:38 5147MB DEBUG:
Proxy instances: 0
13:46:38 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:38 5147MB DEBUG:
Instances: 1
13:46:38 5147MB DEBUG:
Point cloud points: 0
13:46:38 5147MB DEBUG:
Lights: 1
13:46:38 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:38 5147MB DEBUG:
Sprite textures: 0
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Geometry
13:46:38 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:38 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:38 5147MB DEBUG:
Unique points: 0
13:46:38 5147MB DEBUG:
Unique hair strands: 0
13:46:38 5147MB DEBUG:
Unique hair strand segments: 0
13:46:38 5147MB DEBUG:
Total triangles: 15060
13:46:38 5147MB DEBUG:
Total points: 0
13:46:38 5147MB DEBUG:
Total hair strands: 0
13:46:38 5147MB DEBUG:
Total hair strand segments: 0
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Largest triangle meshes:
13:46:38 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
GPU Memory
13:46:38 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:38 5147MB DEBUG:
Device 0 texture PCIe uploads: 1.42 MB (cachesize: 5.51 MB)
13:46:38 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:38 5147MB DEBUG:
Device 1 texture PCIe uploads: 1.83 MB (cachesize: 5.51 MB)
13:46:38 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:38 5147MB DEBUG:
Rays: 2.98 GB
13:46:38 5147MB DEBUG:
Sprite textures: 0 B
13:46:38 5147MB DEBUG:
Volume grids: 0 B
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Textures
13:46:38 5147MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:38 5147MB DEBUG:
File loading time: 0ms
13:46:38 5147MB DEBUG:
File decompression time: 0ms
13:46:38 5147MB DEBUG:
Average GPU cache hits: 86%
13:46:38 5147MB DEBUG:
Device 1 stream and upload time: 2ms
13:46:38 5147MB DEBUG:
File loading time: 0ms
13:46:38 5147MB DEBUG:
File decompression time: 1ms
13:46:38 5147MB DEBUG:
Average GPU cache hits: 81%
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:38 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:38 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:38 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:38 5147MB DEBUG:
Primitive loading time: 0ms
13:46:38 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:38 5147MB DEBUG:
13:46:38 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:38 5146MB DEBUG:
Summary: Profile: Update:00:00.002 (00:00.000/00:00.002/00:00.000) Render:00:00.280 (00:00.233/00:00.000) Output:00:00.000 Total:00:00.283
13:46:38 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
13:46:38 5146MB DEBUG:
Context: Locked:IPR +
13:46:38 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:38 5146MB DEBUG:
Status: Updating Lights
13:46:38 5146MB DEBUG:
Status: Updating Environment
13:46:38 5146MB DEBUG:
Status: Scanning Materials
13:46:38 5146MB DEBUG:
Status: Updating Materials
13:46:38 5146MB DEBUG:
Status: Extracting Geometry
13:46:38 5146MB DEBUG:
Status: Updating Objects
13:46:38 5146MB DEBUG:
Status: Updating Transforms
13:46:38 5146MB DEBUG:
Status: Updating Geometry
13:46:38 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:38 5146MB DEBUG:
Mesh Geometry Update End +
13:46:38 5146MB DEBUG:
Status: Preparing for Rendering
13:46:38 5146MB DEBUG:
Status: Registering Objects
13:46:38 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:38 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:38 5146MB INFO:
=================================================================================================
13:46:38 5146MB INFO:
Rendering frame 9...
13:46:38 5146MB INFO:
Fast scene preprocessing enabled
13:46:38 5146MB INFO:
AMM enabled
13:46:38 5146MB INFO:
Fast VRAM updates enabled
13:46:38 5146MB INFO:
=================================================================================================
13:46:38 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:38 5146MB DEBUG:
0ms
13:46:38 5146MB DEBUG:
13:46:38 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:38 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:38 5146MB DEBUG:
13:46:38 5146MB DEBUG:
Processing 3 textures
13:46:38 5146MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-527fd99a8613bb59242e7be01f5ceb0bbd2fcf68.tif' conversion triggered, because: cache file was not found!
13:46:38 5146MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:38 5150MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:38 5146MB DEBUG:
Time to process textures: 0.127546 seconds
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Preparing materials and shaders
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:38 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:46:38 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:46:38 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 9ms
13:46:38 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 11ms
13:46:38 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:38 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:46:38 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:46:38 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 3ms
13:46:38 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:46:38 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:38 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:38 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:38 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:46:38 5147MB DEBUG:
Processing blocks...
13:46:38 5147MB DEBUG:
Time to render 16 blocks: 54ms
13:46:38 5147MB INFO:
13:46:38 5147MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Scene statistics
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
General counts
13:46:38 5147MB DEBUG:
Proxies: 0
13:46:38 5147MB DEBUG:
Proxy instances: 0
13:46:38 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:38 5147MB DEBUG:
Instances: 1
13:46:38 5147MB DEBUG:
Point cloud points: 0
13:46:38 5147MB DEBUG:
Lights: 1
13:46:38 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:38 5147MB DEBUG:
Sprite textures: 0
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Geometry
13:46:38 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:38 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:38 5147MB DEBUG:
Unique points: 0
13:46:38 5147MB DEBUG:
Unique hair strands: 0
13:46:38 5147MB DEBUG:
Unique hair strand segments: 0
13:46:38 5147MB DEBUG:
Total triangles: 15060
13:46:38 5147MB DEBUG:
Total points: 0
13:46:38 5147MB DEBUG:
Total hair strands: 0
13:46:38 5147MB DEBUG:
Total hair strand segments: 0
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Largest triangle meshes:
13:46:38 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
GPU Memory
13:46:38 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:38 5147MB DEBUG:
Device 0 texture PCIe uploads: 1.46 MB (cachesize: 5.51 MB)
13:46:38 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:38 5147MB DEBUG:
Device 1 texture PCIe uploads: 2.05 MB (cachesize: 5.51 MB)
13:46:38 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:38 5147MB DEBUG:
Rays: 2.98 GB
13:46:38 5147MB DEBUG:
Sprite textures: 0 B
13:46:38 5147MB DEBUG:
Volume grids: 0 B
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
Textures
13:46:38 5147MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:38 5147MB DEBUG:
File loading time: 0ms
13:46:38 5147MB DEBUG:
File decompression time: 1ms
13:46:38 5147MB DEBUG:
Average GPU cache hits: 79%
13:46:38 5147MB DEBUG:
Device 1 stream and upload time: 3ms
13:46:38 5147MB DEBUG:
File loading time: 0ms
13:46:38 5147MB DEBUG:
File decompression time: 1ms
13:46:38 5147MB DEBUG:
Average GPU cache hits: 84%
13:46:38 5147MB DEBUG:
13:46:38 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:38 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:38 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:38 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:38 5147MB DEBUG:
Primitive loading time: 0ms
13:46:38 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:38 5147MB DEBUG:
13:46:38 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:38 5146MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.297 (00:00.247/00:00.000) Output:00:00.000 Total:00:00.297
13:46:39 5146MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:39 5145MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:39 5145MB DEBUG:
Context: Locked:IPR +
13:46:39 5145MB DEBUG:
Status: Frame 9: Update Start
13:46:39 5145MB DEBUG:
Status: Updating Lights
13:46:39 5145MB DEBUG:
Status: Updating Environment
13:46:39 5145MB DEBUG:
Status: Scanning Materials
13:46:39 5145MB DEBUG:
Status: Updating Materials
13:46:39 5145MB DEBUG:
Status: Extracting Geometry
13:46:39 5145MB DEBUG:
Status: Updating Objects
13:46:39 5145MB DEBUG:
Status: Updating Transforms
13:46:39 5145MB DEBUG:
Status: Updating Geometry
13:46:39 5145MB DEBUG:
Mesh Geometry Update Begin +
13:46:39 5145MB DEBUG:
Mesh Geometry Update End +
13:46:39 5145MB DEBUG:
Status: Preparing for Rendering
13:46:39 5145MB DEBUG:
Status: Registering Objects
13:46:39 5145MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:39 5145MB DEBUG:
Status: Frame 9: Update Completed
13:46:39 5145MB INFO:
=================================================================================================
13:46:39 5145MB INFO:
Rendering frame 9...
13:46:39 5145MB INFO:
Fast scene preprocessing enabled
13:46:39 5145MB INFO:
AMM enabled
13:46:39 5145MB INFO:
Fast VRAM updates enabled
13:46:39 5145MB INFO:
=================================================================================================
13:46:39 5145MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:39 5145MB DEBUG:
0ms
13:46:39 5145MB DEBUG:
13:46:39 5145MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:39 5145MB DEBUG:
Time to process 0 meshes: 0ms
13:46:39 5145MB DEBUG:
13:46:39 5145MB DEBUG:
Processing 3 textures
13:46:39 5145MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-47e10c6f4f69cf6fb04ca210a760efd95b70a685.tif' conversion triggered, because: cache file was not found!
13:46:39 5145MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:39 5149MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:39 5146MB DEBUG:
Time to process textures: 0.129826 seconds
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
Preparing materials and shaders
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:39 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 9ms
13:46:39 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 9ms
13:46:39 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 8ms
13:46:39 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 8ms
13:46:39 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 2ms
13:46:39 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:39 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:46:39 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:46:39 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:46:39 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:39 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:46:39 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:39 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:39 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:39 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:39 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 6ms
13:46:39 5147MB DEBUG:
Processing blocks...
13:46:39 5147MB DEBUG:
Time to render 16 blocks: 49ms
13:46:39 5147MB INFO:
13:46:39 5147MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
Scene statistics
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
General counts
13:46:39 5147MB DEBUG:
Proxies: 0
13:46:39 5147MB DEBUG:
Proxy instances: 0
13:46:39 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:39 5147MB DEBUG:
Instances: 1
13:46:39 5147MB DEBUG:
Point cloud points: 0
13:46:39 5147MB DEBUG:
Lights: 1
13:46:39 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:39 5147MB DEBUG:
Sprite textures: 0
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
Geometry
13:46:39 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:39 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:39 5147MB DEBUG:
Unique points: 0
13:46:39 5147MB DEBUG:
Unique hair strands: 0
13:46:39 5147MB DEBUG:
Unique hair strand segments: 0
13:46:39 5147MB DEBUG:
Total triangles: 15060
13:46:39 5147MB DEBUG:
Total points: 0
13:46:39 5147MB DEBUG:
Total hair strands: 0
13:46:39 5147MB DEBUG:
Total hair strand segments: 0
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
Largest triangle meshes:
13:46:39 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
GPU Memory
13:46:39 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:39 5147MB DEBUG:
Device 0 texture PCIe uploads: 1.88 MB (cachesize: 5.51 MB)
13:46:39 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:39 5147MB DEBUG:
Device 1 texture PCIe uploads: 1.21 MB (cachesize: 5.51 MB)
13:46:39 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:39 5147MB DEBUG:
Rays: 2.98 GB
13:46:39 5147MB DEBUG:
Sprite textures: 0 B
13:46:39 5147MB DEBUG:
Volume grids: 0 B
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
Textures
13:46:39 5147MB DEBUG:
Device 0 stream and upload time: 3ms
13:46:39 5147MB DEBUG:
File loading time: 0ms
13:46:39 5147MB DEBUG:
File decompression time: 1ms
13:46:39 5147MB DEBUG:
Average GPU cache hits: 83%
13:46:39 5147MB DEBUG:
Device 1 stream and upload time: 2ms
13:46:39 5147MB DEBUG:
File loading time: 0ms
13:46:39 5147MB DEBUG:
File decompression time: 0ms
13:46:39 5147MB DEBUG:
Average GPU cache hits: 86%
13:46:39 5147MB DEBUG:
13:46:39 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:39 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:39 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:39 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:39 5147MB DEBUG:
Primitive loading time: 0ms
13:46:39 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:39 5147MB DEBUG:
13:46:39 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:39 5146MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.204 (00:00.158/00:00.000) Output:00:00.000 Total:00:00.204
13:46:40 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:40 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:40 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:40 5146MB DEBUG:
Context: Locked:IPR +
13:46:40 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:40 5146MB DEBUG:
Status: Updating Lights
13:46:40 5146MB DEBUG:
Status: Updating Environment
13:46:40 5146MB DEBUG:
Status: Scanning Materials
13:46:40 5146MB DEBUG:
Status: Updating Materials
13:46:40 5146MB DEBUG:
Status: Extracting Geometry
13:46:40 5146MB DEBUG:
Status: Updating Objects
13:46:40 5146MB DEBUG:
Status: Updating Transforms
13:46:40 5146MB DEBUG:
Status: Updating Geometry
13:46:40 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:40 5146MB DEBUG:
Mesh Geometry Update End +
13:46:40 5146MB DEBUG:
Status: Preparing for Rendering
13:46:40 5146MB DEBUG:
Status: Registering Objects
13:46:40 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:40 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:40 5146MB INFO:
=================================================================================================
13:46:40 5146MB INFO:
Rendering frame 9...
13:46:40 5146MB INFO:
Fast scene preprocessing enabled
13:46:40 5146MB INFO:
AMM enabled
13:46:40 5146MB INFO:
Fast VRAM updates enabled
13:46:40 5146MB INFO:
=================================================================================================
13:46:40 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:40 5146MB DEBUG:
0ms
13:46:40 5146MB DEBUG:
13:46:40 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:40 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
Preparing materials and shaders
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:40 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 7ms
13:46:40 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:46:40 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 7ms
13:46:40 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:40 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:46:40 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 15ms
13:46:40 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 8ms
13:46:40 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 5ms
13:46:40 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 5ms
13:46:40 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:46:40 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:46:40 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 7ms
13:46:40 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:46:40 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:40 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 5ms
13:46:40 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:40 5147MB DEBUG:
Processing blocks...
13:46:40 5147MB DEBUG:
Time to render 16 blocks: 61ms
13:46:40 5147MB INFO:
13:46:40 5147MB INFO:
Rendering time: 80ms (2 GPU(s) used)
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
Scene statistics
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
General counts
13:46:40 5147MB DEBUG:
Proxies: 0
13:46:40 5147MB DEBUG:
Proxy instances: 0
13:46:40 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:40 5147MB DEBUG:
Instances: 1
13:46:40 5147MB DEBUG:
Point cloud points: 0
13:46:40 5147MB DEBUG:
Lights: 1
13:46:40 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:40 5147MB DEBUG:
Sprite textures: 0
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
Geometry
13:46:40 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:40 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:40 5147MB DEBUG:
Unique points: 0
13:46:40 5147MB DEBUG:
Unique hair strands: 0
13:46:40 5147MB DEBUG:
Unique hair strand segments: 0
13:46:40 5147MB DEBUG:
Total triangles: 15060
13:46:40 5147MB DEBUG:
Total points: 0
13:46:40 5147MB DEBUG:
Total hair strands: 0
13:46:40 5147MB DEBUG:
Total hair strand segments: 0
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
Largest triangle meshes:
13:46:40 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
GPU Memory
13:46:40 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:40 5147MB DEBUG:
Device 0 texture PCIe uploads: 376.00 KB (cachesize: 5.51 MB)
13:46:40 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:40 5147MB DEBUG:
Device 1 texture PCIe uploads: 1.14 MB (cachesize: 5.51 MB)
13:46:40 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:40 5147MB DEBUG:
Rays: 2.98 GB
13:46:40 5147MB DEBUG:
Sprite textures: 0 B
13:46:40 5147MB DEBUG:
Volume grids: 0 B
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
Textures
13:46:40 5147MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:40 5147MB DEBUG:
File loading time: 0ms
13:46:40 5147MB DEBUG:
File decompression time: 0ms
13:46:40 5147MB DEBUG:
Average GPU cache hits: 93%
13:46:40 5147MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:40 5147MB DEBUG:
File loading time: 0ms
13:46:40 5147MB DEBUG:
File decompression time: 0ms
13:46:40 5147MB DEBUG:
Average GPU cache hits: 93%
13:46:40 5147MB DEBUG:
13:46:40 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:40 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:40 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:40 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:40 5147MB DEBUG:
Primitive loading time: 0ms
13:46:40 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:40 5147MB DEBUG:
13:46:40 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:40 5146MB DEBUG:
Summary: Profile: Update:00:00.003 (00:00.000/00:00.002/00:00.000) Render:00:00.085 (00:00.026/00:00.000) Output:00:00.000 Total:00:00.088
13:46:43 5142MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:44 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:44 5146MB DEBUG:
Context: Locked:IPR +
13:46:44 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:44 5146MB DEBUG:
Status: Updating Lights
13:46:44 5146MB DEBUG:
Status: Updating Environment
13:46:44 5146MB DEBUG:
Status: Scanning Materials
13:46:44 5146MB DEBUG:
Status: Updating Materials
13:46:44 5146MB DEBUG:
Status: Extracting Geometry
13:46:44 5146MB DEBUG:
Status: Updating Objects
13:46:44 5146MB DEBUG:
Status: Updating Transforms
13:46:44 5146MB DEBUG:
Status: Updating Geometry
13:46:44 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:44 5146MB DEBUG:
Mesh Geometry Update End +
13:46:44 5146MB DEBUG:
Status: Preparing for Rendering
13:46:44 5146MB DEBUG:
Status: Registering Objects
13:46:44 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:44 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:44 5146MB INFO:
=================================================================================================
13:46:44 5146MB INFO:
Rendering frame 9...
13:46:44 5146MB INFO:
Fast scene preprocessing enabled
13:46:44 5146MB INFO:
AMM enabled
13:46:44 5146MB INFO:
Fast VRAM updates enabled
13:46:44 5146MB INFO:
=================================================================================================
13:46:44 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:44 5146MB DEBUG:
0ms
13:46:44 5146MB DEBUG:
13:46:44 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:44 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:44 5146MB DEBUG:
13:46:44 5146MB DEBUG:
Processing 3 textures
13:46:44 5146MB DEBUG:
Texture file 'C:\Users\adi\AppData\Local\Redshift\Cache\Textures\RSC4D-BakedShader-4cac49bcdb210f23cdc8e9aef3f4f1e8694a71dc.tif' conversion triggered, because: cache file was not found!
13:46:44 5146MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -s
13:46:44 5148MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:44 5146MB DEBUG:
Time to process textures: 0.127782 seconds
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Preparing materials and shaders
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:44 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:44 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:46:44 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:44 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:44 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:46:44 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 8ms
13:46:44 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 8ms
13:46:44 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:44 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:44 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 7ms
13:46:44 5147MB DEBUG:
Processing blocks...
13:46:44 5147MB DEBUG:
Time to render 16 blocks: 55ms
13:46:44 5147MB INFO:
13:46:44 5147MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Scene statistics
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
General counts
13:46:44 5147MB DEBUG:
Proxies: 0
13:46:44 5147MB DEBUG:
Proxy instances: 0
13:46:44 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:44 5147MB DEBUG:
Instances: 1
13:46:44 5147MB DEBUG:
Point cloud points: 0
13:46:44 5147MB DEBUG:
Lights: 1
13:46:44 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:44 5147MB DEBUG:
Sprite textures: 0
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Geometry
13:46:44 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:44 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:44 5147MB DEBUG:
Unique points: 0
13:46:44 5147MB DEBUG:
Unique hair strands: 0
13:46:44 5147MB DEBUG:
Unique hair strand segments: 0
13:46:44 5147MB DEBUG:
Total triangles: 15060
13:46:44 5147MB DEBUG:
Total points: 0
13:46:44 5147MB DEBUG:
Total hair strands: 0
13:46:44 5147MB DEBUG:
Total hair strand segments: 0
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Largest triangle meshes:
13:46:44 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
GPU Memory
13:46:44 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:44 5147MB DEBUG:
Device 0 texture PCIe uploads: 1.99 MB (cachesize: 5.51 MB)
13:46:44 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:44 5147MB DEBUG:
Device 1 texture PCIe uploads: 1.17 MB (cachesize: 5.51 MB)
13:46:44 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:44 5147MB DEBUG:
Rays: 2.98 GB
13:46:44 5147MB DEBUG:
Sprite textures: 0 B
13:46:44 5147MB DEBUG:
Volume grids: 0 B
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Textures
13:46:44 5147MB DEBUG:
Device 0 stream and upload time: 2ms
13:46:44 5147MB DEBUG:
File loading time: 0ms
13:46:44 5147MB DEBUG:
File decompression time: 0ms
13:46:44 5147MB DEBUG:
Average GPU cache hits: 83%
13:46:44 5147MB DEBUG:
Device 1 stream and upload time: 2ms
13:46:44 5147MB DEBUG:
File loading time: 0ms
13:46:44 5147MB DEBUG:
File decompression time: 1ms
13:46:44 5147MB DEBUG:
Average GPU cache hits: 81%
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:44 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:44 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:44 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:44 5147MB DEBUG:
Primitive loading time: 0ms
13:46:44 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:44 5147MB DEBUG:
13:46:44 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:44 5146MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.208 (00:00.158/00:00.000) Output:00:00.000 Total:00:00.208
13:46:44 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
13:46:44 5146MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
13:46:44 5146MB DEBUG:
Context: Locked:IPR +
13:46:44 5146MB DEBUG:
Status: Frame 9: Update Start
13:46:44 5146MB DEBUG:
Status: Updating Lights
13:46:44 5146MB DEBUG:
Status: Updating Environment
13:46:44 5146MB DEBUG:
Status: Scanning Materials
13:46:44 5146MB DEBUG:
Status: Updating Materials
13:46:44 5146MB DEBUG:
Status: Extracting Geometry
13:46:44 5146MB DEBUG:
Status: Updating Objects
13:46:44 5146MB DEBUG:
Status: Updating Transforms
13:46:44 5146MB DEBUG:
Status: Updating Geometry
13:46:44 5146MB DEBUG:
Mesh Geometry Update Begin +
13:46:44 5146MB DEBUG:
Mesh Geometry Update End +
13:46:44 5146MB DEBUG:
Status: Preparing for Rendering
13:46:44 5146MB DEBUG:
Status: Registering Objects
13:46:44 5146MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:44 5146MB DEBUG:
Status: Frame 9: Update Completed
13:46:44 5146MB INFO:
=================================================================================================
13:46:44 5146MB INFO:
Rendering frame 9...
13:46:44 5146MB INFO:
Fast scene preprocessing enabled
13:46:44 5146MB INFO:
AMM enabled
13:46:44 5146MB INFO:
Fast VRAM updates enabled
13:46:44 5146MB INFO:
=================================================================================================
13:46:44 5146MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:44 5146MB DEBUG:
0ms
13:46:44 5146MB DEBUG:
13:46:44 5146MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:44 5146MB DEBUG:
Time to process 0 meshes: 0ms
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Preparing materials and shaders
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:44 5147MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 8ms
13:46:44 5147MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 10ms
13:46:44 5147MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:46:44 5147MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:46:44 5147MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 7ms
13:46:44 5147MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 7ms
13:46:44 5147MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:46:44 5147MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:46:44 5147MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 7ms
13:46:44 5147MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:46:44 5147MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:46:44 5147MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:44 5147MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 6ms
13:46:44 5147MB DEBUG:
Processing blocks...
13:46:44 5147MB DEBUG:
Time to render 16 blocks: 51ms
13:46:44 5147MB INFO:
13:46:44 5147MB INFO:
Rendering time: 71ms (2 GPU(s) used)
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Scene statistics
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
General counts
13:46:44 5147MB DEBUG:
Proxies: 0
13:46:44 5147MB DEBUG:
Proxy instances: 0
13:46:44 5147MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:44 5147MB DEBUG:
Instances: 1
13:46:44 5147MB DEBUG:
Point cloud points: 0
13:46:44 5147MB DEBUG:
Lights: 1
13:46:44 5147MB DEBUG:
Volume grids: 0 (0 unique)
13:46:44 5147MB DEBUG:
Sprite textures: 0
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Geometry
13:46:44 5147MB DEBUG:
Unique triangles pre tessellation: 224
13:46:44 5147MB DEBUG:
Unique triangles post tessellation: 15060
13:46:44 5147MB DEBUG:
Unique points: 0
13:46:44 5147MB DEBUG:
Unique hair strands: 0
13:46:44 5147MB DEBUG:
Unique hair strand segments: 0
13:46:44 5147MB DEBUG:
Total triangles: 15060
13:46:44 5147MB DEBUG:
Total points: 0
13:46:44 5147MB DEBUG:
Total hair strands: 0
13:46:44 5147MB DEBUG:
Total hair strand segments: 0
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Largest triangle meshes:
13:46:44 5147MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
GPU Memory
13:46:44 5147MB DEBUG:
Device 0 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:44 5147MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 5.51 MB)
13:46:44 5147MB DEBUG:
Device 1 geometry PCIe uploads: 536.67 KB (cachesize: 1.15 MB)
13:46:44 5147MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 5.51 MB)
13:46:44 5147MB DEBUG:
Matrices (for instances/points): 48 B
13:46:44 5147MB DEBUG:
Rays: 2.98 GB
13:46:44 5147MB DEBUG:
Sprite textures: 0 B
13:46:44 5147MB DEBUG:
Volume grids: 0 B
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
Textures
13:46:44 5147MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:44 5147MB DEBUG:
File loading time: 0ms
13:46:44 5147MB DEBUG:
File decompression time: 0ms
13:46:44 5147MB DEBUG:
Average GPU cache hits: 100%
13:46:44 5147MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:44 5147MB DEBUG:
File loading time: 0ms
13:46:44 5147MB DEBUG:
File decompression time: 0ms
13:46:44 5147MB DEBUG:
Average GPU cache hits: 100%
13:46:44 5147MB DEBUG:
13:46:44 5147MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:44 5147MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:44 5147MB DEBUG:
Main primitive data: 194.66 KB
13:46:44 5147MB DEBUG:
Extra primitive data: 131.27 KB
13:46:44 5147MB DEBUG:
Primitive loading time: 0ms
13:46:44 5147MB DEBUG:
Tess/Disp time: 11ms
13:46:44 5147MB DEBUG:
13:46:44 5146MB DEBUG:
Context: Unlocked:IPR +
13:46:44 5146MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000) Render:00:00.078 (00:00.029/00:00.000) Output:00:00.000 Total:00:00.078
13:46:47 5146MB DEBUG:
Context: Deferring cleanup
13:46:49 5143MB INFO:
License returned
13:46:50 5146MB DEBUG:
DocState: 1 Preview Scenes
13:46:50 5146MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8 +
13:46:50 5149MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
13:46:50 5149MB DEBUG:
Context: Locked:Preview +
13:46:50 5149MB DEBUG:
Context: Disposing 1 states
13:46:50 5116MB DEBUG:
Status: Frame 9: Update Start
13:46:50 5116MB DEBUG:
Status: Updating Lights
13:46:50 5116MB DEBUG:
Status: Updating Environment
13:46:50 5116MB DEBUG:
Status: Scanning Materials
13:46:50 5116MB DEBUG:
Status: Extracting Geometry
13:46:50 5116MB DEBUG:
Status: Updating Objects
13:46:50 5116MB DEBUG:
Status: Updating Transforms
13:46:50 5116MB DEBUG:
Status: Updating Geometry
13:46:50 5116MB DEBUG:
Mesh Geometry Update Begin +
13:46:50 5117MB DEBUG:
Mesh Geometry Update End +
13:46:50 5117MB DEBUG:
Status: Preparing for Rendering
13:46:50 5117MB DEBUG:
Status: Registering Objects
13:46:50 5117MB INFO:
Summary: Lights:4 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:50 5117MB DEBUG:
Status: Frame 9: Update Completed
13:46:50 5117MB DEBUG:
Context: Unlocked:Preview +
13:46:50 5117MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.000/00:00.023/00:00.000) Render:00:00.176 (00:00.159/00:00.000) Output:00:00.000 Total:00:00.200
13:46:53 5184MB DEBUG:
Context: Locked:Render
13:46:53 5184MB DEBUG:
Context: Deferring cleanup
13:46:53 5184MB DEBUG:
Context: Disposing 1 states
13:46:53 5157MB DEBUG:
Baker: Baking target 'Noise' Width:1024 Height:1024 BPP:8
13:46:53 5180MB DEBUG:
Status: Scanning Scene
13:46:53 5180MB DEBUG:
Status: Frame 0: Update Start
13:46:53 5180MB DEBUG:
Status: Updating Lights
13:46:53 5180MB DEBUG:
Status: Updating Environment
13:46:53 5180MB DEBUG:
Status: Scanning Materials
13:46:53 5180MB DEBUG:
Status: Extracting Geometry
13:46:53 5180MB DEBUG:
Mesh Creation Begin +
13:46:53 5180MB DEBUG:
Mesh Creation End +
13:46:53 5180MB DEBUG:
Status: Updating Objects
13:46:53 5180MB DEBUG:
Status: Updating Transforms
13:46:53 5180MB DEBUG:
Status: Updating Geometry
13:46:53 5180MB DEBUG:
Mesh Geometry Update Begin +
13:46:53 5180MB DEBUG:
Mesh Geometry Update End +
13:46:53 5180MB DEBUG:
Status: Preparing for Rendering
13:46:53 5180MB DEBUG:
Status: Registering Objects
13:46:53 5180MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:53 5180MB DEBUG:
Status: Frame 0: Update Completed
13:46:53 5180MB DEBUG:
Renderer: Render Begin
13:46:53 5180MB INFO:
=================================================================================================
13:46:53 5180MB INFO:
Rendering frame 0...
13:46:53 5180MB INFO:
AMM enabled
13:46:53 5180MB INFO:
=================================================================================================
13:46:53 5180MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:53 5180MB DEBUG:
0ms
13:46:53 5181MB DEBUG:
13:46:53 5181MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:53 5181MB DEBUG:
Time to process 0 meshes: 0ms
13:46:53 5181MB DEBUG:
13:46:53 5181MB DEBUG:
Processing 2 textures
13:46:53 5181MB DEBUG:
Time to process textures: 0.000573 seconds
13:46:54 5182MB DEBUG:
13:46:54 5182MB DEBUG:
Preparing materials and shaders
13:46:54 5184MB DEBUG:
13:46:54 5184MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:54 5184MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:54 5184MB DEBUG:
Redshift can use up to 5297 MB
13:46:54 5184MB DEBUG:
Fixed: 0 MB
13:46:54 5184MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:54 5184MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 636 MB
13:46:54 5184MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:54 5184MB DEBUG:
Redshift can use up to 5534 MB
13:46:54 5184MB DEBUG:
Fixed: 0 MB
13:46:54 5184MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:54 5184MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:46:54 5184MB DEBUG:
13:46:54 5184MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:54 5184MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:54 5184MB DEBUG:
Extents: (-101.000000 -101.000000 -101.000000) - (101.000000 101.000000 101.000000)
13:46:54 5209MB DEBUG:
Time to create tree: 40 ms (0 39 0)
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:54 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:54 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:54 5209MB DEBUG:
Fixed: 0 MB
13:46:54 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:54 5209MB DEBUG:
Done! ( 21ms). CUDA reported free mem: 636 MB
13:46:54 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:54 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:54 5209MB DEBUG:
Fixed: 0 MB
13:46:54 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:54 5209MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:54 5215MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 13ms
13:46:54 5215MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:46:54 5215MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:54 5215MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:54 5215MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:54 5215MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:54 5215MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:46:54 5215MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 9ms
13:46:54 5215MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:46:54 5215MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:46:54 5215MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:46:54 5215MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:46:54 5215MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:46:54 5215MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:54 5215MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:54 5215MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:46:54 5215MB DEBUG:
Processing blocks...
13:46:54 5211MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:54 5211MB INFO:
13:46:54 5211MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
Scene statistics
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
General counts
13:46:54 5211MB DEBUG:
Proxies: 0
13:46:54 5211MB DEBUG:
Proxy instances: 0
13:46:54 5211MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:54 5211MB DEBUG:
Instances: 0
13:46:54 5211MB DEBUG:
Point cloud points: 0
13:46:54 5211MB DEBUG:
Lights: 1
13:46:54 5211MB DEBUG:
Volume grids: 0 (0 unique)
13:46:54 5211MB DEBUG:
Sprite textures: 0
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
Geometry
13:46:54 5211MB DEBUG:
Unique triangles pre tessellation: 224
13:46:54 5211MB DEBUG:
Unique triangles post tessellation: 15100
13:46:54 5211MB DEBUG:
Unique points: 0
13:46:54 5211MB DEBUG:
Unique hair strands: 0
13:46:54 5211MB DEBUG:
Unique hair strand segments: 0
13:46:54 5211MB DEBUG:
Total triangles: 15100
13:46:54 5211MB DEBUG:
Total points: 0
13:46:54 5211MB DEBUG:
Total hair strands: 0
13:46:54 5211MB DEBUG:
Total hair strand segments: 0
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
Largest triangle meshes:
13:46:54 5211MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
GPU Memory
13:46:54 5211MB DEBUG:
Device 0 geometry PCIe uploads: 232.36 KB (cachesize: 1.75 MB)
13:46:54 5211MB DEBUG:
Device 0 texture PCIe uploads: 1.76 MB (cachesize: 5.39 MB)
13:46:54 5211MB DEBUG:
Device 1 geometry PCIe uploads: 232.36 KB (cachesize: 1.75 MB)
13:46:54 5211MB DEBUG:
Device 1 texture PCIe uploads: 1.22 MB (cachesize: 5.39 MB)
13:46:54 5211MB DEBUG:
Matrices (for instances/points): 0 B
13:46:54 5211MB DEBUG:
Rays: 4.52 GB
13:46:54 5211MB DEBUG:
Sprite textures: 0 B
13:46:54 5211MB DEBUG:
Volume grids: 0 B
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
Textures
13:46:54 5211MB DEBUG:
Device 0 stream and upload time: 3ms
13:46:54 5211MB DEBUG:
File loading time: 0ms
13:46:54 5211MB DEBUG:
File decompression time: 0ms
13:46:54 5211MB DEBUG:
Average GPU cache hits: 81%
13:46:54 5211MB DEBUG:
Device 1 stream and upload time: 3ms
13:46:54 5211MB DEBUG:
File loading time: 0ms
13:46:54 5211MB DEBUG:
File decompression time: 2ms
13:46:54 5211MB DEBUG:
Average GPU cache hits: 83%
13:46:54 5211MB DEBUG:
13:46:54 5211MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:54 5211MB DEBUG:
Acceleration Structures: 199.78 KB
13:46:54 5211MB DEBUG:
Main primitive data: 194.82 KB
13:46:54 5211MB DEBUG:
Extra primitive data: 232.36 KB
13:46:54 5211MB DEBUG:
Primitive loading time: 0ms
13:46:54 5211MB DEBUG:
Tess/Disp time: 11ms
13:46:54 5211MB DEBUG:
13:46:54 5206MB DEBUG:
PostEffects: Applying
13:46:54 5207MB DEBUG:
Renderer: Render End
13:46:54 5207MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.155/00:00.014) Output:00:00.000 Total:00:00.420
13:46:54 5207MB DEBUG:
Status: Scanning Scene
13:46:54 5207MB DEBUG:
Status: Frame 1: Update Start
13:46:54 5207MB DEBUG:
Status: Updating Lights
13:46:54 5207MB DEBUG:
Status: Updating Environment
13:46:54 5207MB DEBUG:
Status: Scanning Materials
13:46:54 5207MB DEBUG:
Status: Extracting Geometry
13:46:54 5207MB DEBUG:
Status: Updating Objects
13:46:54 5207MB DEBUG:
Status: Updating Transforms
13:46:54 5207MB DEBUG:
Status: Updating Geometry
13:46:54 5207MB DEBUG:
Mesh Geometry Update Begin +
13:46:54 5207MB DEBUG:
Mesh Geometry Update End +
13:46:54 5207MB DEBUG:
Status: Preparing for Rendering
13:46:54 5207MB DEBUG:
Status: Registering Objects
13:46:54 5207MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:54 5207MB DEBUG:
Status: Frame 1: Update Completed
13:46:54 5207MB DEBUG:
Renderer: Render Begin
13:46:54 5207MB INFO:
=================================================================================================
13:46:54 5207MB INFO:
Rendering frame 1...
13:46:54 5207MB INFO:
AMM enabled
13:46:54 5207MB INFO:
=================================================================================================
13:46:54 5207MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:54 5207MB DEBUG:
0ms
13:46:54 5207MB DEBUG:
13:46:54 5207MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:54 5207MB DEBUG:
Time to process 0 meshes: 0ms
13:46:54 5208MB DEBUG:
13:46:54 5208MB DEBUG:
Preparing materials and shaders
13:46:54 5208MB DEBUG:
13:46:54 5208MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:54 5208MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:54 5208MB DEBUG:
Redshift can use up to 5297 MB
13:46:54 5208MB DEBUG:
Fixed: 0 MB
13:46:54 5208MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:54 5208MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 631 MB
13:46:54 5208MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:54 5208MB DEBUG:
Redshift can use up to 5534 MB
13:46:54 5208MB DEBUG:
Fixed: 0 MB
13:46:54 5208MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:54 5208MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:46:54 5208MB DEBUG:
13:46:54 5208MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:54 5208MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:54 5208MB DEBUG:
Extents: (-101.000000 -101.666153 -101.000008) - (101.000008 100.333847 101.000000)
13:46:54 5209MB DEBUG:
Time to create tree: 33 ms (0 33 0)
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:54 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:54 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:54 5209MB DEBUG:
Fixed: 0 MB
13:46:54 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:54 5209MB DEBUG:
Done! ( 25ms). CUDA reported free mem: 636 MB
13:46:54 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:54 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:54 5209MB DEBUG:
Fixed: 0 MB
13:46:54 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:54 5209MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:46:54 5213MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 12ms
13:46:54 5213MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 12ms
13:46:54 5213MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 11ms
13:46:54 5213MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 13ms
13:46:54 5213MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:54 5213MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 10ms
13:46:54 5213MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 10ms
13:46:54 5213MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 8ms
13:46:54 5213MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 10ms
13:46:54 5213MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:54 5213MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 2ms
13:46:54 5213MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:46:54 5213MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 13ms
13:46:54 5213MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:46:54 5213MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:46:54 5213MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:46:54 5213MB DEBUG:
Processing blocks...
13:46:54 5209MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:54 5209MB INFO:
13:46:54 5209MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Scene statistics
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
General counts
13:46:54 5209MB DEBUG:
Proxies: 0
13:46:54 5209MB DEBUG:
Proxy instances: 0
13:46:54 5209MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:54 5209MB DEBUG:
Instances: 0
13:46:54 5209MB DEBUG:
Point cloud points: 0
13:46:54 5209MB DEBUG:
Lights: 1
13:46:54 5209MB DEBUG:
Volume grids: 0 (0 unique)
13:46:54 5209MB DEBUG:
Sprite textures: 0
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Geometry
13:46:54 5209MB DEBUG:
Unique triangles pre tessellation: 224
13:46:54 5209MB DEBUG:
Unique triangles post tessellation: 15100
13:46:54 5209MB DEBUG:
Unique points: 0
13:46:54 5209MB DEBUG:
Unique hair strands: 0
13:46:54 5209MB DEBUG:
Unique hair strand segments: 0
13:46:54 5209MB DEBUG:
Total triangles: 15100
13:46:54 5209MB DEBUG:
Total points: 0
13:46:54 5209MB DEBUG:
Total hair strands: 0
13:46:54 5209MB DEBUG:
Total hair strand segments: 0
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Largest triangle meshes:
13:46:54 5209MB DEBUG:
15100 triangles : Sphere.Cache.Sphere
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
GPU Memory
13:46:54 5209MB DEBUG:
Device 0 geometry PCIe uploads: 232.36 KB (cachesize: 1.75 MB)
13:46:54 5209MB DEBUG:
Device 0 texture PCIe uploads: 1.18 MB (cachesize: 5.39 MB)
13:46:54 5209MB DEBUG:
Device 1 geometry PCIe uploads: 232.36 KB (cachesize: 1.75 MB)
13:46:54 5209MB DEBUG:
Device 1 texture PCIe uploads: 1.70 MB (cachesize: 5.39 MB)
13:46:54 5209MB DEBUG:
Matrices (for instances/points): 0 B
13:46:54 5209MB DEBUG:
Rays: 4.52 GB
13:46:54 5209MB DEBUG:
Sprite textures: 0 B
13:46:54 5209MB DEBUG:
Volume grids: 0 B
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Textures
13:46:54 5209MB DEBUG:
Device 0 stream and upload time: 1ms
13:46:54 5209MB DEBUG:
File loading time: 0ms
13:46:54 5209MB DEBUG:
File decompression time: 0ms
13:46:54 5209MB DEBUG:
Average GPU cache hits: 82%
13:46:54 5209MB DEBUG:
Device 1 stream and upload time: 1ms
13:46:54 5209MB DEBUG:
File loading time: 0ms
13:46:54 5209MB DEBUG:
File decompression time: 0ms
13:46:54 5209MB DEBUG:
Average GPU cache hits: 81%
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:54 5209MB DEBUG:
Acceleration Structures: 199.78 KB
13:46:54 5209MB DEBUG:
Main primitive data: 194.82 KB
13:46:54 5209MB DEBUG:
Extra primitive data: 232.36 KB
13:46:54 5209MB DEBUG:
Primitive loading time: 0ms
13:46:54 5209MB DEBUG:
Tess/Disp time: 13ms
13:46:54 5209MB DEBUG:
13:46:54 5208MB DEBUG:
PostEffects: Applying
13:46:54 5208MB DEBUG:
Renderer: Render End
13:46:54 5208MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.229/00:00.015) Output:00:00.000 Total:00:00.420
13:46:54 5208MB DEBUG:
Status: Scanning Scene
13:46:54 5208MB DEBUG:
Status: Frame 2: Update Start
13:46:54 5208MB DEBUG:
Status: Updating Lights
13:46:54 5208MB DEBUG:
Status: Updating Environment
13:46:54 5208MB DEBUG:
Status: Scanning Materials
13:46:54 5208MB DEBUG:
Status: Extracting Geometry
13:46:54 5208MB DEBUG:
Status: Updating Objects
13:46:54 5208MB DEBUG:
Status: Updating Transforms
13:46:54 5208MB DEBUG:
Status: Updating Geometry
13:46:54 5208MB DEBUG:
Mesh Geometry Update Begin +
13:46:54 5208MB DEBUG:
Mesh Geometry Update End +
13:46:54 5208MB DEBUG:
Status: Preparing for Rendering
13:46:54 5208MB DEBUG:
Status: Registering Objects
13:46:54 5208MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:54 5208MB DEBUG:
Status: Frame 2: Update Completed
13:46:54 5208MB DEBUG:
Renderer: Render Begin
13:46:54 5208MB INFO:
=================================================================================================
13:46:54 5208MB INFO:
Rendering frame 2...
13:46:54 5208MB INFO:
AMM enabled
13:46:54 5208MB INFO:
=================================================================================================
13:46:54 5208MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:54 5208MB DEBUG:
0ms
13:46:54 5208MB DEBUG:
13:46:54 5208MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:54 5208MB DEBUG:
Time to process 0 meshes: 0ms
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Preparing materials and shaders
13:46:54 5209MB DEBUG:
13:46:54 5209MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:54 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:54 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:54 5209MB DEBUG:
Fixed: 0 MB
13:46:54 5209MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:54 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 638 MB
13:46:54 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:54 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:54 5209MB DEBUG:
Fixed: 0 MB
13:46:54 5209MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:54 5209MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:46:55 5209MB DEBUG:
13:46:55 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:55 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:55 5209MB DEBUG:
Extents: (-101.000008 -103.441116 -101.000008) - (101.000008 98.558884 101.000008)
13:46:55 5210MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:55 5210MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:55 5210MB DEBUG:
Redshift can use up to 5297 MB
13:46:55 5210MB DEBUG:
Fixed: 0 MB
13:46:55 5210MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:55 5210MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 636 MB
13:46:55 5210MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:55 5210MB DEBUG:
Redshift can use up to 5534 MB
13:46:55 5210MB DEBUG:
Fixed: 0 MB
13:46:55 5210MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:55 5210MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:46:55 5214MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:46:55 5214MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:46:55 5214MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:46:55 5214MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 10ms
13:46:55 5214MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:55 5214MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 9ms
13:46:55 5214MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 10ms
13:46:55 5214MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 11ms
13:46:55 5214MB DEBUG:
Block 8/16 (0,0) rendered by GPU 0 in 12ms
13:46:55 5214MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:46:55 5214MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 2ms
13:46:55 5214MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:46:55 5214MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:46:55 5214MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 3ms
13:46:55 5214MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 2ms
13:46:55 5214MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 3ms
13:46:55 5214MB DEBUG:
Processing blocks...
13:46:55 5210MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:55 5210MB INFO:
13:46:55 5210MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Scene statistics
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
General counts
13:46:55 5210MB DEBUG:
Proxies: 0
13:46:55 5210MB DEBUG:
Proxy instances: 0
13:46:55 5210MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:55 5210MB DEBUG:
Instances: 0
13:46:55 5210MB DEBUG:
Point cloud points: 0
13:46:55 5210MB DEBUG:
Lights: 1
13:46:55 5210MB DEBUG:
Volume grids: 0 (0 unique)
13:46:55 5210MB DEBUG:
Sprite textures: 0
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Geometry
13:46:55 5210MB DEBUG:
Unique triangles pre tessellation: 224
13:46:55 5210MB DEBUG:
Unique triangles post tessellation: 15096
13:46:55 5210MB DEBUG:
Unique points: 0
13:46:55 5210MB DEBUG:
Unique hair strands: 0
13:46:55 5210MB DEBUG:
Unique hair strand segments: 0
13:46:55 5210MB DEBUG:
Total triangles: 15096
13:46:55 5210MB DEBUG:
Total points: 0
13:46:55 5210MB DEBUG:
Total hair strands: 0
13:46:55 5210MB DEBUG:
Total hair strand segments: 0
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Largest triangle meshes:
13:46:55 5210MB DEBUG:
15096 triangles : Sphere.Cache.Sphere
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
GPU Memory
13:46:55 5210MB DEBUG:
Device 0 geometry PCIe uploads: 232.28 KB (cachesize: 1.75 MB)
13:46:55 5210MB DEBUG:
Device 0 texture PCIe uploads: 1.00 MB (cachesize: 5.39 MB)
13:46:55 5210MB DEBUG:
Device 1 geometry PCIe uploads: 232.28 KB (cachesize: 1.75 MB)
13:46:55 5210MB DEBUG:
Device 1 texture PCIe uploads: 1.72 MB (cachesize: 5.39 MB)
13:46:55 5210MB DEBUG:
Matrices (for instances/points): 0 B
13:46:55 5210MB DEBUG:
Rays: 4.52 GB
13:46:55 5210MB DEBUG:
Sprite textures: 0 B
13:46:55 5210MB DEBUG:
Volume grids: 0 B
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Textures
13:46:55 5210MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:55 5210MB DEBUG:
File loading time: 0ms
13:46:55 5210MB DEBUG:
File decompression time: 0ms
13:46:55 5210MB DEBUG:
Average GPU cache hits: 82%
13:46:55 5210MB DEBUG:
Device 1 stream and upload time: 1ms
13:46:55 5210MB DEBUG:
File loading time: 0ms
13:46:55 5210MB DEBUG:
File decompression time: 0ms
13:46:55 5210MB DEBUG:
Average GPU cache hits: 84%
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:55 5210MB DEBUG:
Acceleration Structures: 199.78 KB
13:46:55 5210MB DEBUG:
Main primitive data: 194.78 KB
13:46:55 5210MB DEBUG:
Extra primitive data: 232.28 KB
13:46:55 5210MB DEBUG:
Primitive loading time: 0ms
13:46:55 5210MB DEBUG:
Tess/Disp time: 12ms
13:46:55 5210MB DEBUG:
13:46:55 5208MB DEBUG:
PostEffects: Applying
13:46:55 5209MB DEBUG:
Renderer: Render End
13:46:55 5209MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.416 (00:00.220/00:00.015) Output:00:00.000 Total:00:00.420
13:46:55 5209MB DEBUG:
Status: Scanning Scene
13:46:55 5209MB DEBUG:
Status: Frame 3: Update Start
13:46:55 5209MB DEBUG:
Status: Updating Lights
13:46:55 5209MB DEBUG:
Status: Updating Environment
13:46:55 5209MB DEBUG:
Status: Scanning Materials
13:46:55 5209MB DEBUG:
Status: Extracting Geometry
13:46:55 5209MB DEBUG:
Status: Updating Objects
13:46:55 5209MB DEBUG:
Status: Updating Transforms
13:46:55 5209MB DEBUG:
Status: Updating Geometry
13:46:55 5209MB DEBUG:
Mesh Geometry Update Begin +
13:46:55 5209MB DEBUG:
Mesh Geometry Update End +
13:46:55 5209MB DEBUG:
Status: Preparing for Rendering
13:46:55 5209MB DEBUG:
Status: Registering Objects
13:46:55 5209MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:55 5209MB DEBUG:
Status: Frame 3: Update Completed
13:46:55 5209MB DEBUG:
Renderer: Render Begin
13:46:55 5209MB INFO:
=================================================================================================
13:46:55 5209MB INFO:
Rendering frame 3...
13:46:55 5209MB INFO:
AMM enabled
13:46:55 5209MB INFO:
=================================================================================================
13:46:55 5209MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:55 5209MB DEBUG:
0ms
13:46:55 5209MB DEBUG:
13:46:55 5209MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:55 5209MB DEBUG:
Time to process 0 meshes: 0ms
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Preparing materials and shaders
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:55 5210MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:55 5210MB DEBUG:
Redshift can use up to 5297 MB
13:46:55 5210MB DEBUG:
Fixed: 0 MB
13:46:55 5210MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:55 5210MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 653 MB
13:46:55 5210MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:55 5210MB DEBUG:
Redshift can use up to 5534 MB
13:46:55 5210MB DEBUG:
Fixed: 0 MB
13:46:55 5210MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:55 5210MB DEBUG:
Done! ( 14ms). CUDA reported free mem: 632 MB
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:55 5210MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:55 5210MB DEBUG:
Extents: (-101.000008 -106.323029 -101.000015) - (101.000015 95.676979 101.000008)
13:46:55 5211MB DEBUG:
Time to create tree: 31 ms (0 31 0)
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:55 5211MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:55 5211MB DEBUG:
Redshift can use up to 5297 MB
13:46:55 5211MB DEBUG:
Fixed: 0 MB
13:46:55 5211MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:55 5211MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 653 MB
13:46:55 5211MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:55 5211MB DEBUG:
Redshift can use up to 5534 MB
13:46:55 5211MB DEBUG:
Fixed: 0 MB
13:46:55 5211MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:55 5211MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:55 5214MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:55 5214MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:46:55 5214MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:46:55 5214MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:55 5214MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:55 5214MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:55 5214MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:46:55 5214MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:46:55 5214MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:46:55 5214MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:46:55 5214MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:46:55 5214MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:46:55 5214MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:55 5214MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 3ms
13:46:55 5214MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:55 5214MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:46:55 5214MB DEBUG:
Processing blocks...
13:46:55 5211MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:55 5211MB INFO:
13:46:55 5211MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
Scene statistics
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
General counts
13:46:55 5211MB DEBUG:
Proxies: 0
13:46:55 5211MB DEBUG:
Proxy instances: 0
13:46:55 5211MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:55 5211MB DEBUG:
Instances: 0
13:46:55 5211MB DEBUG:
Point cloud points: 0
13:46:55 5211MB DEBUG:
Lights: 1
13:46:55 5211MB DEBUG:
Volume grids: 0 (0 unique)
13:46:55 5211MB DEBUG:
Sprite textures: 0
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
Geometry
13:46:55 5211MB DEBUG:
Unique triangles pre tessellation: 224
13:46:55 5211MB DEBUG:
Unique triangles post tessellation: 15092
13:46:55 5211MB DEBUG:
Unique points: 0
13:46:55 5211MB DEBUG:
Unique hair strands: 0
13:46:55 5211MB DEBUG:
Unique hair strand segments: 0
13:46:55 5211MB DEBUG:
Total triangles: 15092
13:46:55 5211MB DEBUG:
Total points: 0
13:46:55 5211MB DEBUG:
Total hair strands: 0
13:46:55 5211MB DEBUG:
Total hair strand segments: 0
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
Largest triangle meshes:
13:46:55 5211MB DEBUG:
15092 triangles : Sphere.Cache.Sphere
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
GPU Memory
13:46:55 5211MB DEBUG:
Device 0 geometry PCIe uploads: 232.22 KB (cachesize: 1.75 MB)
13:46:55 5211MB DEBUG:
Device 0 texture PCIe uploads: 1.74 MB (cachesize: 5.39 MB)
13:46:55 5211MB DEBUG:
Device 1 geometry PCIe uploads: 232.22 KB (cachesize: 1.75 MB)
13:46:55 5211MB DEBUG:
Device 1 texture PCIe uploads: 1.16 MB (cachesize: 5.39 MB)
13:46:55 5211MB DEBUG:
Matrices (for instances/points): 0 B
13:46:55 5211MB DEBUG:
Rays: 4.52 GB
13:46:55 5211MB DEBUG:
Sprite textures: 0 B
13:46:55 5211MB DEBUG:
Volume grids: 0 B
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
Textures
13:46:55 5211MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:55 5211MB DEBUG:
File loading time: 0ms
13:46:55 5211MB DEBUG:
File decompression time: 0ms
13:46:55 5211MB DEBUG:
Average GPU cache hits: 81%
13:46:55 5211MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:55 5211MB DEBUG:
File loading time: 0ms
13:46:55 5211MB DEBUG:
File decompression time: 0ms
13:46:55 5211MB DEBUG:
Average GPU cache hits: 82%
13:46:55 5211MB DEBUG:
13:46:55 5211MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:55 5211MB DEBUG:
Acceleration Structures: 199.39 KB
13:46:55 5211MB DEBUG:
Main primitive data: 194.72 KB
13:46:55 5211MB DEBUG:
Extra primitive data: 232.22 KB
13:46:55 5211MB DEBUG:
Primitive loading time: 0ms
13:46:55 5211MB DEBUG:
Tess/Disp time: 12ms
13:46:55 5211MB DEBUG:
13:46:55 5209MB DEBUG:
PostEffects: Applying
13:46:55 5209MB DEBUG:
Renderer: Render End
13:46:55 5209MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.133/00:00.014) Output:00:00.000 Total:00:00.219
13:46:55 5209MB DEBUG:
Status: Scanning Scene
13:46:55 5209MB DEBUG:
Status: Frame 4: Update Start
13:46:55 5209MB DEBUG:
Status: Updating Lights
13:46:55 5209MB DEBUG:
Status: Updating Environment
13:46:55 5209MB DEBUG:
Status: Scanning Materials
13:46:55 5209MB DEBUG:
Status: Extracting Geometry
13:46:55 5209MB DEBUG:
Status: Updating Objects
13:46:55 5209MB DEBUG:
Status: Updating Transforms
13:46:55 5209MB DEBUG:
Status: Updating Geometry
13:46:55 5209MB DEBUG:
Mesh Geometry Update Begin +
13:46:55 5209MB DEBUG:
Mesh Geometry Update End +
13:46:55 5209MB DEBUG:
Status: Preparing for Rendering
13:46:55 5209MB DEBUG:
Status: Registering Objects
13:46:55 5209MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:55 5209MB DEBUG:
Status: Frame 4: Update Completed
13:46:55 5209MB DEBUG:
Renderer: Render Begin
13:46:55 5209MB INFO:
=================================================================================================
13:46:55 5209MB INFO:
Rendering frame 4...
13:46:55 5209MB INFO:
AMM enabled
13:46:55 5209MB INFO:
=================================================================================================
13:46:55 5209MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:55 5209MB DEBUG:
0ms
13:46:55 5209MB DEBUG:
13:46:55 5209MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:55 5209MB DEBUG:
Time to process 0 meshes: 0ms
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Preparing materials and shaders
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:55 5210MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:55 5210MB DEBUG:
Redshift can use up to 5297 MB
13:46:55 5210MB DEBUG:
Fixed: 0 MB
13:46:55 5210MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:55 5210MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 655 MB
13:46:55 5210MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:55 5210MB DEBUG:
Redshift can use up to 5534 MB
13:46:55 5210MB DEBUG:
Fixed: 0 MB
13:46:55 5210MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:55 5210MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:55 5210MB DEBUG:
13:46:55 5210MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:55 5210MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:55 5210MB DEBUG:
Extents: (-101.000023 -110.309990 -101.000008) - (101.000015 91.690010 101.000023)
13:46:55 5212MB DEBUG:
Time to create tree: 34 ms (0 33 0)
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:55 5212MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:55 5212MB DEBUG:
Redshift can use up to 5297 MB
13:46:55 5212MB DEBUG:
Fixed: 0 MB
13:46:55 5212MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:55 5212MB DEBUG:
Done! (0.1s). CUDA reported free mem: 611 MB
13:46:55 5212MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:55 5212MB DEBUG:
Redshift can use up to 5534 MB
13:46:55 5212MB DEBUG:
Fixed: 0 MB
13:46:55 5212MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:55 5212MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:55 5216MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:46:55 5216MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:46:55 5216MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 8ms
13:46:55 5216MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:55 5216MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:55 5216MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:55 5216MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 13ms
13:46:55 5216MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:46:55 5216MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:46:55 5216MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 11ms
13:46:55 5216MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:55 5216MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:46:55 5216MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:46:55 5216MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:46:55 5216MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:55 5216MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:46:55 5216MB DEBUG:
Processing blocks...
13:46:55 5212MB DEBUG:
Time to render 16 blocks: 0.2s
13:46:55 5212MB INFO:
13:46:55 5212MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
Scene statistics
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
General counts
13:46:55 5212MB DEBUG:
Proxies: 0
13:46:55 5212MB DEBUG:
Proxy instances: 0
13:46:55 5212MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:55 5212MB DEBUG:
Instances: 0
13:46:55 5212MB DEBUG:
Point cloud points: 0
13:46:55 5212MB DEBUG:
Lights: 1
13:46:55 5212MB DEBUG:
Volume grids: 0 (0 unique)
13:46:55 5212MB DEBUG:
Sprite textures: 0
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
Geometry
13:46:55 5212MB DEBUG:
Unique triangles pre tessellation: 224
13:46:55 5212MB DEBUG:
Unique triangles post tessellation: 15088
13:46:55 5212MB DEBUG:
Unique points: 0
13:46:55 5212MB DEBUG:
Unique hair strands: 0
13:46:55 5212MB DEBUG:
Unique hair strand segments: 0
13:46:55 5212MB DEBUG:
Total triangles: 15088
13:46:55 5212MB DEBUG:
Total points: 0
13:46:55 5212MB DEBUG:
Total hair strands: 0
13:46:55 5212MB DEBUG:
Total hair strand segments: 0
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
Largest triangle meshes:
13:46:55 5212MB DEBUG:
15088 triangles : Sphere.Cache.Sphere
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
GPU Memory
13:46:55 5212MB DEBUG:
Device 0 geometry PCIe uploads: 232.22 KB (cachesize: 1.75 MB)
13:46:55 5212MB DEBUG:
Device 0 texture PCIe uploads: 1.82 MB (cachesize: 5.39 MB)
13:46:55 5212MB DEBUG:
Device 1 geometry PCIe uploads: 232.22 KB (cachesize: 1.75 MB)
13:46:55 5212MB DEBUG:
Device 1 texture PCIe uploads: 1.13 MB (cachesize: 5.39 MB)
13:46:55 5212MB DEBUG:
Matrices (for instances/points): 0 B
13:46:55 5212MB DEBUG:
Rays: 4.52 GB
13:46:55 5212MB DEBUG:
Sprite textures: 0 B
13:46:55 5212MB DEBUG:
Volume grids: 0 B
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
Textures
13:46:55 5212MB DEBUG:
Device 0 stream and upload time: 1ms
13:46:55 5212MB DEBUG:
File loading time: 0ms
13:46:55 5212MB DEBUG:
File decompression time: 0ms
13:46:55 5212MB DEBUG:
Average GPU cache hits: 81%
13:46:55 5212MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:55 5212MB DEBUG:
File loading time: 0ms
13:46:55 5212MB DEBUG:
File decompression time: 0ms
13:46:55 5212MB DEBUG:
Average GPU cache hits: 83%
13:46:55 5212MB DEBUG:
13:46:55 5212MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:55 5212MB DEBUG:
Acceleration Structures: 199.55 KB
13:46:55 5212MB DEBUG:
Main primitive data: 194.72 KB
13:46:55 5212MB DEBUG:
Extra primitive data: 232.22 KB
13:46:55 5212MB DEBUG:
Primitive loading time: 0ms
13:46:55 5212MB DEBUG:
Tess/Disp time: 13ms
13:46:55 5212MB DEBUG:
13:46:55 5211MB DEBUG:
PostEffects: Applying
13:46:55 5211MB DEBUG:
Renderer: Render End
13:46:55 5211MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.230/00:00.014) Output:00:00.000 Total:00:00.420
13:46:55 5211MB DEBUG:
Status: Scanning Scene
13:46:55 5211MB DEBUG:
Status: Frame 5: Update Start
13:46:55 5211MB DEBUG:
Status: Updating Lights
13:46:55 5211MB DEBUG:
Status: Updating Environment
13:46:55 5211MB DEBUG:
Status: Scanning Materials
13:46:55 5211MB DEBUG:
Status: Extracting Geometry
13:46:55 5211MB DEBUG:
Status: Updating Objects
13:46:55 5211MB DEBUG:
Status: Updating Transforms
13:46:55 5211MB DEBUG:
Status: Updating Geometry
13:46:55 5211MB DEBUG:
Mesh Geometry Update Begin +
13:46:55 5211MB DEBUG:
Mesh Geometry Update End +
13:46:55 5211MB DEBUG:
Status: Preparing for Rendering
13:46:55 5211MB DEBUG:
Status: Registering Objects
13:46:55 5211MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:55 5211MB DEBUG:
Status: Frame 5: Update Completed
13:46:55 5211MB DEBUG:
Renderer: Render Begin
13:46:56 5211MB INFO:
=================================================================================================
13:46:56 5211MB INFO:
Rendering frame 5...
13:46:56 5211MB INFO:
AMM enabled
13:46:56 5211MB INFO:
=================================================================================================
13:46:56 5211MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:56 5211MB DEBUG:
0ms
13:46:56 5211MB DEBUG:
13:46:56 5211MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:56 5211MB DEBUG:
Time to process 0 meshes: 0ms
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Preparing materials and shaders
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:56 5212MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5212MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5212MB DEBUG:
Fixed: 0 MB
13:46:56 5212MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5212MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 628 MB
13:46:56 5212MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5212MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5212MB DEBUG:
Fixed: 0 MB
13:46:56 5212MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5212MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:56 5212MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:56 5212MB DEBUG:
Extents: (-101.000008 -115.400108 -101.000000) - (101.000000 86.599899 101.000008)
13:46:56 5212MB DEBUG:
Time to create tree: 34 ms (0 33 0)
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:56 5212MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5212MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5212MB DEBUG:
Fixed: 0 MB
13:46:56 5212MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:56 5212MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 610 MB
13:46:56 5212MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5212MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5212MB DEBUG:
Fixed: 0 MB
13:46:56 5212MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:56 5212MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:46:56 5216MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:46:56 5216MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 17ms
13:46:56 5216MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:56 5216MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:56 5216MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 11ms
13:46:56 5216MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:56 5216MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 8ms
13:46:56 5216MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 12ms
13:46:56 5216MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 10ms
13:46:56 5216MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 9ms
13:46:56 5216MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:56 5216MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:46:56 5216MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:46:56 5216MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:46:56 5216MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:56 5216MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 2ms
13:46:56 5216MB DEBUG:
Processing blocks...
13:46:56 5212MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:56 5212MB INFO:
13:46:56 5212MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Scene statistics
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
General counts
13:46:56 5212MB DEBUG:
Proxies: 0
13:46:56 5212MB DEBUG:
Proxy instances: 0
13:46:56 5212MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:56 5212MB DEBUG:
Instances: 0
13:46:56 5212MB DEBUG:
Point cloud points: 0
13:46:56 5212MB DEBUG:
Lights: 1
13:46:56 5212MB DEBUG:
Volume grids: 0 (0 unique)
13:46:56 5212MB DEBUG:
Sprite textures: 0
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Geometry
13:46:56 5212MB DEBUG:
Unique triangles pre tessellation: 224
13:46:56 5212MB DEBUG:
Unique triangles post tessellation: 15084
13:46:56 5212MB DEBUG:
Unique points: 0
13:46:56 5212MB DEBUG:
Unique hair strands: 0
13:46:56 5212MB DEBUG:
Unique hair strand segments: 0
13:46:56 5212MB DEBUG:
Total triangles: 15084
13:46:56 5212MB DEBUG:
Total points: 0
13:46:56 5212MB DEBUG:
Total hair strands: 0
13:46:56 5212MB DEBUG:
Total hair strand segments: 0
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Largest triangle meshes:
13:46:56 5212MB DEBUG:
15084 triangles : Sphere.Cache.Sphere
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
GPU Memory
13:46:56 5212MB DEBUG:
Device 0 geometry PCIe uploads: 232.13 KB (cachesize: 1.75 MB)
13:46:56 5212MB DEBUG:
Device 0 texture PCIe uploads: 1.26 MB (cachesize: 5.39 MB)
13:46:56 5212MB DEBUG:
Device 1 geometry PCIe uploads: 232.13 KB (cachesize: 1.75 MB)
13:46:56 5212MB DEBUG:
Device 1 texture PCIe uploads: 1.72 MB (cachesize: 5.39 MB)
13:46:56 5212MB DEBUG:
Matrices (for instances/points): 0 B
13:46:56 5212MB DEBUG:
Rays: 4.52 GB
13:46:56 5212MB DEBUG:
Sprite textures: 0 B
13:46:56 5212MB DEBUG:
Volume grids: 0 B
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
Textures
13:46:56 5212MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:56 5212MB DEBUG:
File loading time: 0ms
13:46:56 5212MB DEBUG:
File decompression time: 0ms
13:46:56 5212MB DEBUG:
Average GPU cache hits: 82%
13:46:56 5212MB DEBUG:
Device 1 stream and upload time: 1ms
13:46:56 5212MB DEBUG:
File loading time: 0ms
13:46:56 5212MB DEBUG:
File decompression time: 0ms
13:46:56 5212MB DEBUG:
Average GPU cache hits: 81%
13:46:56 5212MB DEBUG:
13:46:56 5212MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:56 5212MB DEBUG:
Acceleration Structures: 199.47 KB
13:46:56 5212MB DEBUG:
Main primitive data: 194.64 KB
13:46:56 5212MB DEBUG:
Extra primitive data: 232.13 KB
13:46:56 5212MB DEBUG:
Primitive loading time: 0ms
13:46:56 5212MB DEBUG:
Tess/Disp time: 11ms
13:46:56 5212MB DEBUG:
13:46:56 5207MB DEBUG:
PostEffects: Applying
13:46:56 5207MB DEBUG:
Renderer: Render End
13:46:56 5207MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.151/00:00.014) Output:00:00.000 Total:00:00.420
13:46:56 5208MB DEBUG:
Status: Scanning Scene
13:46:56 5208MB DEBUG:
Status: Frame 6: Update Start
13:46:56 5208MB DEBUG:
Status: Updating Lights
13:46:56 5208MB DEBUG:
Status: Updating Environment
13:46:56 5208MB DEBUG:
Status: Scanning Materials
13:46:56 5208MB DEBUG:
Status: Extracting Geometry
13:46:56 5208MB DEBUG:
Status: Updating Objects
13:46:56 5208MB DEBUG:
Status: Updating Transforms
13:46:56 5208MB DEBUG:
Status: Updating Geometry
13:46:56 5208MB DEBUG:
Mesh Geometry Update Begin +
13:46:56 5208MB DEBUG:
Mesh Geometry Update End +
13:46:56 5208MB DEBUG:
Status: Preparing for Rendering
13:46:56 5208MB DEBUG:
Status: Registering Objects
13:46:56 5208MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:56 5208MB DEBUG:
Status: Frame 6: Update Completed
13:46:56 5208MB DEBUG:
Renderer: Render Begin
13:46:56 5208MB INFO:
=================================================================================================
13:46:56 5208MB INFO:
Rendering frame 6...
13:46:56 5208MB INFO:
AMM enabled
13:46:56 5208MB INFO:
=================================================================================================
13:46:56 5208MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:56 5208MB DEBUG:
0ms
13:46:56 5208MB DEBUG:
13:46:56 5208MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:56 5208MB DEBUG:
Time to process 0 meshes: 0ms
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Preparing materials and shaders
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:56 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 628 MB
13:46:56 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:56 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:56 5209MB DEBUG:
Extents: (-101.000000 -121.591492 -101.000000) - (101.000000 80.408508 101.000000)
13:46:56 5209MB DEBUG:
Time to create tree: 29 ms (0 29 0)
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:56 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:56 5209MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 628 MB
13:46:56 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:56 5209MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:56 5213MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 11ms
13:46:56 5213MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 15ms
13:46:56 5213MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:56 5213MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:56 5213MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 13ms
13:46:56 5213MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:56 5213MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 11ms
13:46:56 5213MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:46:56 5213MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 8ms
13:46:56 5213MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 13ms
13:46:56 5213MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:56 5213MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:46:56 5213MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:46:56 5213MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:56 5213MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:46:56 5213MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:46:56 5213MB DEBUG:
Processing blocks...
13:46:56 5209MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:56 5209MB INFO:
13:46:56 5209MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Scene statistics
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
General counts
13:46:56 5209MB DEBUG:
Proxies: 0
13:46:56 5209MB DEBUG:
Proxy instances: 0
13:46:56 5209MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:56 5209MB DEBUG:
Instances: 0
13:46:56 5209MB DEBUG:
Point cloud points: 0
13:46:56 5209MB DEBUG:
Lights: 1
13:46:56 5209MB DEBUG:
Volume grids: 0 (0 unique)
13:46:56 5209MB DEBUG:
Sprite textures: 0
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Geometry
13:46:56 5209MB DEBUG:
Unique triangles pre tessellation: 224
13:46:56 5209MB DEBUG:
Unique triangles post tessellation: 15080
13:46:56 5209MB DEBUG:
Unique points: 0
13:46:56 5209MB DEBUG:
Unique hair strands: 0
13:46:56 5209MB DEBUG:
Unique hair strand segments: 0
13:46:56 5209MB DEBUG:
Total triangles: 15080
13:46:56 5209MB DEBUG:
Total points: 0
13:46:56 5209MB DEBUG:
Total hair strands: 0
13:46:56 5209MB DEBUG:
Total hair strand segments: 0
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Largest triangle meshes:
13:46:56 5209MB DEBUG:
15080 triangles : Sphere.Cache.Sphere
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
GPU Memory
13:46:56 5209MB DEBUG:
Device 0 geometry PCIe uploads: 232.06 KB (cachesize: 1.75 MB)
13:46:56 5209MB DEBUG:
Device 0 texture PCIe uploads: 1.82 MB (cachesize: 5.39 MB)
13:46:56 5209MB DEBUG:
Device 1 geometry PCIe uploads: 232.06 KB (cachesize: 1.75 MB)
13:46:56 5209MB DEBUG:
Device 1 texture PCIe uploads: 1.08 MB (cachesize: 5.39 MB)
13:46:56 5209MB DEBUG:
Matrices (for instances/points): 0 B
13:46:56 5209MB DEBUG:
Rays: 4.52 GB
13:46:56 5209MB DEBUG:
Sprite textures: 0 B
13:46:56 5209MB DEBUG:
Volume grids: 0 B
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Textures
13:46:56 5209MB DEBUG:
Device 0 stream and upload time: 1ms
13:46:56 5209MB DEBUG:
File loading time: 0ms
13:46:56 5209MB DEBUG:
File decompression time: 0ms
13:46:56 5209MB DEBUG:
Average GPU cache hits: 81%
13:46:56 5209MB DEBUG:
Device 1 stream and upload time: 1ms
13:46:56 5209MB DEBUG:
File loading time: 0ms
13:46:56 5209MB DEBUG:
File decompression time: 0ms
13:46:56 5209MB DEBUG:
Average GPU cache hits: 84%
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:56 5209MB DEBUG:
Acceleration Structures: 199.39 KB
13:46:56 5209MB DEBUG:
Main primitive data: 194.58 KB
13:46:56 5209MB DEBUG:
Extra primitive data: 232.06 KB
13:46:56 5209MB DEBUG:
Primitive loading time: 0ms
13:46:56 5209MB DEBUG:
Tess/Disp time: 11ms
13:46:56 5209MB DEBUG:
13:46:56 5208MB DEBUG:
PostEffects: Applying
13:46:56 5208MB DEBUG:
Renderer: Render End
13:46:56 5208MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.133/00:00.016) Output:00:00.000 Total:00:00.221
13:46:56 5208MB DEBUG:
Status: Scanning Scene
13:46:56 5208MB DEBUG:
Status: Frame 7: Update Start
13:46:56 5208MB DEBUG:
Status: Updating Lights
13:46:56 5208MB DEBUG:
Status: Updating Environment
13:46:56 5208MB DEBUG:
Status: Scanning Materials
13:46:56 5208MB DEBUG:
Status: Extracting Geometry
13:46:56 5208MB DEBUG:
Status: Updating Objects
13:46:56 5208MB DEBUG:
Status: Updating Transforms
13:46:56 5208MB DEBUG:
Status: Updating Geometry
13:46:56 5208MB DEBUG:
Mesh Geometry Update Begin +
13:46:56 5208MB DEBUG:
Mesh Geometry Update End +
13:46:56 5208MB DEBUG:
Status: Preparing for Rendering
13:46:56 5208MB DEBUG:
Status: Registering Objects
13:46:56 5208MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:56 5208MB DEBUG:
Status: Frame 7: Update Completed
13:46:56 5208MB DEBUG:
Renderer: Render Begin
13:46:56 5208MB INFO:
=================================================================================================
13:46:56 5208MB INFO:
Rendering frame 7...
13:46:56 5208MB INFO:
AMM enabled
13:46:56 5208MB INFO:
=================================================================================================
13:46:56 5208MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:56 5208MB DEBUG:
0ms
13:46:56 5208MB DEBUG:
13:46:56 5208MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:56 5208MB DEBUG:
Time to process 0 meshes: 0ms
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Preparing materials and shaders
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:56 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 610 MB
13:46:56 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:56 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:56 5209MB DEBUG:
Extents: (-101.000000 -128.882278 -101.000000) - (101.000000 73.117722 101.000000)
13:46:56 5210MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:56 5210MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5210MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5210MB DEBUG:
Fixed: 0 MB
13:46:56 5210MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:56 5210MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 610 MB
13:46:56 5210MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5210MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5210MB DEBUG:
Fixed: 0 MB
13:46:56 5210MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:56 5210MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:56 5213MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:56 5213MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:46:56 5213MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:56 5213MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:56 5213MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:46:56 5213MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 8ms
13:46:56 5213MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:46:56 5213MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:46:56 5213MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 9ms
13:46:56 5213MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 7ms
13:46:56 5213MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:46:56 5213MB DEBUG:
Block 12/16 (3,1) rendered by GPU 1 in 3ms
13:46:56 5213MB DEBUG:
Block 13/16 (3,2) rendered by GPU 0 in 2ms
13:46:56 5213MB DEBUG:
Block 14/16 (3,3) rendered by GPU 1 in 2ms
13:46:56 5213MB DEBUG:
Block 15/16 (2,3) rendered by GPU 0 in 3ms
13:46:56 5213MB DEBUG:
Block 16/16 (1,3) rendered by GPU 1 in 2ms
13:46:56 5213MB DEBUG:
Processing blocks...
13:46:56 5210MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:56 5210MB INFO:
13:46:56 5210MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
Scene statistics
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
General counts
13:46:56 5210MB DEBUG:
Proxies: 0
13:46:56 5210MB DEBUG:
Proxy instances: 0
13:46:56 5210MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:56 5210MB DEBUG:
Instances: 0
13:46:56 5210MB DEBUG:
Point cloud points: 0
13:46:56 5210MB DEBUG:
Lights: 1
13:46:56 5210MB DEBUG:
Volume grids: 0 (0 unique)
13:46:56 5210MB DEBUG:
Sprite textures: 0
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
Geometry
13:46:56 5210MB DEBUG:
Unique triangles pre tessellation: 224
13:46:56 5210MB DEBUG:
Unique triangles post tessellation: 15072
13:46:56 5210MB DEBUG:
Unique points: 0
13:46:56 5210MB DEBUG:
Unique hair strands: 0
13:46:56 5210MB DEBUG:
Unique hair strand segments: 0
13:46:56 5210MB DEBUG:
Total triangles: 15072
13:46:56 5210MB DEBUG:
Total points: 0
13:46:56 5210MB DEBUG:
Total hair strands: 0
13:46:56 5210MB DEBUG:
Total hair strand segments: 0
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
Largest triangle meshes:
13:46:56 5210MB DEBUG:
15072 triangles : Sphere.Cache.Sphere
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
GPU Memory
13:46:56 5210MB DEBUG:
Device 0 geometry PCIe uploads: 231.95 KB (cachesize: 1.75 MB)
13:46:56 5210MB DEBUG:
Device 0 texture PCIe uploads: 1.99 MB (cachesize: 5.39 MB)
13:46:56 5210MB DEBUG:
Device 1 geometry PCIe uploads: 231.95 KB (cachesize: 1.75 MB)
13:46:56 5210MB DEBUG:
Device 1 texture PCIe uploads: 1.14 MB (cachesize: 5.39 MB)
13:46:56 5210MB DEBUG:
Matrices (for instances/points): 0 B
13:46:56 5210MB DEBUG:
Rays: 4.52 GB
13:46:56 5210MB DEBUG:
Sprite textures: 0 B
13:46:56 5210MB DEBUG:
Volume grids: 0 B
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
Textures
13:46:56 5210MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:56 5210MB DEBUG:
File loading time: 0ms
13:46:56 5210MB DEBUG:
File decompression time: 0ms
13:46:56 5210MB DEBUG:
Average GPU cache hits: 81%
13:46:56 5210MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:56 5210MB DEBUG:
File loading time: 0ms
13:46:56 5210MB DEBUG:
File decompression time: 0ms
13:46:56 5210MB DEBUG:
Average GPU cache hits: 84%
13:46:56 5210MB DEBUG:
13:46:56 5210MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:56 5210MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:56 5210MB DEBUG:
Main primitive data: 194.49 KB
13:46:56 5210MB DEBUG:
Extra primitive data: 231.95 KB
13:46:56 5210MB DEBUG:
Primitive loading time: 0ms
13:46:56 5210MB DEBUG:
Tess/Disp time: 11ms
13:46:56 5210MB DEBUG:
13:46:56 5208MB DEBUG:
PostEffects: Applying
13:46:56 5208MB DEBUG:
Renderer: Render End
13:46:56 5208MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.004/00:00.000) Render:00:00.215 (00:00.137/00:00.014) Output:00:00.000 Total:00:00.221
13:46:56 5208MB DEBUG:
Status: Scanning Scene
13:46:56 5208MB DEBUG:
Status: Frame 8: Update Start
13:46:56 5208MB DEBUG:
Status: Updating Lights
13:46:56 5208MB DEBUG:
Status: Updating Environment
13:46:56 5208MB DEBUG:
Status: Scanning Materials
13:46:56 5208MB DEBUG:
Status: Extracting Geometry
13:46:56 5208MB DEBUG:
Status: Updating Objects
13:46:56 5208MB DEBUG:
Status: Updating Transforms
13:46:56 5208MB DEBUG:
Status: Updating Geometry
13:46:56 5208MB DEBUG:
Mesh Geometry Update Begin +
13:46:56 5208MB DEBUG:
Mesh Geometry Update End +
13:46:56 5208MB DEBUG:
Status: Preparing for Rendering
13:46:56 5208MB DEBUG:
Status: Registering Objects
13:46:56 5208MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:56 5208MB DEBUG:
Status: Frame 8: Update Completed
13:46:56 5208MB DEBUG:
Renderer: Render Begin
13:46:56 5208MB INFO:
=================================================================================================
13:46:56 5208MB INFO:
Rendering frame 8...
13:46:56 5208MB INFO:
AMM enabled
13:46:56 5208MB INFO:
=================================================================================================
13:46:56 5208MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:56 5208MB DEBUG:
0ms
13:46:56 5208MB DEBUG:
13:46:56 5208MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:56 5208MB DEBUG:
Time to process 0 meshes: 0ms
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Preparing materials and shaders
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:56 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5209MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 653 MB
13:46:56 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:56 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:56 5209MB DEBUG:
Fixed: 0 MB
13:46:56 5209MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:56 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:56 5209MB DEBUG:
13:46:56 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:56 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:56 5209MB DEBUG:
Extents: (-100.999992 -137.270584 -101.000000) - (101.000000 64.729416 100.999992)
13:46:57 5210MB DEBUG:
Time to create tree: 30 ms (0 29 0)
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:57 5210MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:57 5210MB DEBUG:
Redshift can use up to 5297 MB
13:46:57 5210MB DEBUG:
Fixed: 0 MB
13:46:57 5210MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:57 5210MB DEBUG:
Done! ( 20ms). CUDA reported free mem: 628 MB
13:46:57 5210MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:57 5210MB DEBUG:
Redshift can use up to 5534 MB
13:46:57 5210MB DEBUG:
Fixed: 0 MB
13:46:57 5210MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:57 5210MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:57 5213MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:57 5213MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 12ms
13:46:57 5213MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 10ms
13:46:57 5213MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 16ms
13:46:57 5213MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:46:57 5213MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 7ms
13:46:57 5213MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:46:57 5213MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 9ms
13:46:57 5213MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 12ms
13:46:57 5213MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 4ms
13:46:57 5213MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 3ms
13:46:57 5213MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 3ms
13:46:57 5213MB DEBUG:
Processing blocks...
13:46:57 5210MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:57 5210MB INFO:
13:46:57 5210MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
Scene statistics
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
General counts
13:46:57 5210MB DEBUG:
Proxies: 0
13:46:57 5210MB DEBUG:
Proxy instances: 0
13:46:57 5210MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:57 5210MB DEBUG:
Instances: 0
13:46:57 5210MB DEBUG:
Point cloud points: 0
13:46:57 5210MB DEBUG:
Lights: 1
13:46:57 5210MB DEBUG:
Volume grids: 0 (0 unique)
13:46:57 5210MB DEBUG:
Sprite textures: 0
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
Geometry
13:46:57 5210MB DEBUG:
Unique triangles pre tessellation: 224
13:46:57 5210MB DEBUG:
Unique triangles post tessellation: 15068
13:46:57 5210MB DEBUG:
Unique points: 0
13:46:57 5210MB DEBUG:
Unique hair strands: 0
13:46:57 5210MB DEBUG:
Unique hair strand segments: 0
13:46:57 5210MB DEBUG:
Total triangles: 15068
13:46:57 5210MB DEBUG:
Total points: 0
13:46:57 5210MB DEBUG:
Total hair strands: 0
13:46:57 5210MB DEBUG:
Total hair strand segments: 0
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
Largest triangle meshes:
13:46:57 5210MB DEBUG:
15068 triangles : Sphere.Cache.Sphere
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
GPU Memory
13:46:57 5210MB DEBUG:
Device 0 geometry PCIe uploads: 231.91 KB (cachesize: 1.75 MB)
13:46:57 5210MB DEBUG:
Device 0 texture PCIe uploads: 1.28 MB (cachesize: 5.39 MB)
13:46:57 5210MB DEBUG:
Device 1 geometry PCIe uploads: 231.91 KB (cachesize: 1.75 MB)
13:46:57 5210MB DEBUG:
Device 1 texture PCIe uploads: 1.92 MB (cachesize: 5.39 MB)
13:46:57 5210MB DEBUG:
Matrices (for instances/points): 0 B
13:46:57 5210MB DEBUG:
Rays: 4.52 GB
13:46:57 5210MB DEBUG:
Sprite textures: 0 B
13:46:57 5210MB DEBUG:
Volume grids: 0 B
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
Textures
13:46:57 5210MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:57 5210MB DEBUG:
File loading time: 0ms
13:46:57 5210MB DEBUG:
File decompression time: 0ms
13:46:57 5210MB DEBUG:
Average GPU cache hits: 80%
13:46:57 5210MB DEBUG:
Device 1 stream and upload time: 1ms
13:46:57 5210MB DEBUG:
File loading time: 0ms
13:46:57 5210MB DEBUG:
File decompression time: 0ms
13:46:57 5210MB DEBUG:
Average GPU cache hits: 81%
13:46:57 5210MB DEBUG:
13:46:57 5210MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:57 5210MB DEBUG:
Acceleration Structures: 199.47 KB
13:46:57 5210MB DEBUG:
Main primitive data: 194.44 KB
13:46:57 5210MB DEBUG:
Extra primitive data: 231.91 KB
13:46:57 5210MB DEBUG:
Primitive loading time: 0ms
13:46:57 5210MB DEBUG:
Tess/Disp time: 11ms
13:46:57 5210MB DEBUG:
13:46:57 5208MB DEBUG:
PostEffects: Applying
13:46:57 5208MB DEBUG:
Renderer: Render End
13:46:57 5208MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.216 (00:00.134/00:00.015) Output:00:00.000 Total:00:00.221
13:46:57 5208MB DEBUG:
Status: Scanning Scene
13:46:57 5208MB DEBUG:
Status: Frame 9: Update Start
13:46:57 5208MB DEBUG:
Status: Updating Lights
13:46:57 5208MB DEBUG:
Status: Updating Environment
13:46:57 5208MB DEBUG:
Status: Scanning Materials
13:46:57 5208MB DEBUG:
Status: Extracting Geometry
13:46:57 5208MB DEBUG:
Status: Updating Objects
13:46:57 5208MB DEBUG:
Status: Updating Transforms
13:46:57 5208MB DEBUG:
Status: Updating Geometry
13:46:57 5208MB DEBUG:
Mesh Geometry Update Begin +
13:46:57 5208MB DEBUG:
Mesh Geometry Update End +
13:46:57 5208MB DEBUG:
Status: Preparing for Rendering
13:46:57 5208MB DEBUG:
Status: Registering Objects
13:46:57 5208MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:57 5208MB DEBUG:
Status: Frame 9: Update Completed
13:46:57 5208MB DEBUG:
Renderer: Render Begin
13:46:57 5208MB INFO:
=================================================================================================
13:46:57 5208MB INFO:
Rendering frame 9...
13:46:57 5208MB INFO:
AMM enabled
13:46:57 5208MB INFO:
=================================================================================================
13:46:57 5208MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:57 5208MB DEBUG:
0ms
13:46:57 5208MB DEBUG:
13:46:57 5208MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:57 5208MB DEBUG:
Time to process 0 meshes: 0ms
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Preparing materials and shaders
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:57 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:57 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:57 5209MB DEBUG:
Fixed: 0 MB
13:46:57 5209MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:57 5209MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 610 MB
13:46:57 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:57 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:57 5209MB DEBUG:
Fixed: 0 MB
13:46:57 5209MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:57 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:57 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:57 5209MB DEBUG:
Extents: (-100.999992 -146.754547 -101.000000) - (101.000000 55.245453 100.999992)
13:46:57 5209MB DEBUG:
Time to create tree: 31 ms (0 30 0)
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:57 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:57 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:57 5209MB DEBUG:
Fixed: 0 MB
13:46:57 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:57 5209MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 655 MB
13:46:57 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:57 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:57 5209MB DEBUG:
Fixed: 0 MB
13:46:57 5209MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:57 5209MB DEBUG:
Done! ( 18ms). CUDA reported free mem: 632 MB
13:46:57 5213MB DEBUG:
Block 2/16 (2,1) rendered by GPU 1 in 10ms
13:46:57 5213MB DEBUG:
Block 1/16 (1,1) rendered by GPU 0 in 13ms
13:46:57 5213MB DEBUG:
Block 3/16 (2,2) rendered by GPU 1 in 9ms
13:46:57 5213MB DEBUG:
Block 5/16 (0,3) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 4/16 (1,2) rendered by GPU 0 in 12ms
13:46:57 5213MB DEBUG:
Block 6/16 (0,2) rendered by GPU 1 in 9ms
13:46:57 5213MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 7/16 (0,1) rendered by GPU 0 in 10ms
13:46:57 5213MB DEBUG:
Block 10/16 (2,0) rendered by GPU 0 in 3ms
13:46:57 5213MB DEBUG:
Block 11/16 (3,0) rendered by GPU 0 in 3ms
13:46:57 5213MB DEBUG:
Block 9/16 (1,0) rendered by GPU 1 in 8ms
13:46:57 5213MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:46:57 5213MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 3ms
13:46:57 5213MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:46:57 5213MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:57 5213MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 7ms
13:46:57 5213MB DEBUG:
Processing blocks...
13:46:57 5209MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:57 5209MB INFO:
13:46:57 5209MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Scene statistics
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
General counts
13:46:57 5209MB DEBUG:
Proxies: 0
13:46:57 5209MB DEBUG:
Proxy instances: 0
13:46:57 5209MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:57 5209MB DEBUG:
Instances: 0
13:46:57 5209MB DEBUG:
Point cloud points: 0
13:46:57 5209MB DEBUG:
Lights: 1
13:46:57 5209MB DEBUG:
Volume grids: 0 (0 unique)
13:46:57 5209MB DEBUG:
Sprite textures: 0
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Geometry
13:46:57 5209MB DEBUG:
Unique triangles pre tessellation: 224
13:46:57 5209MB DEBUG:
Unique triangles post tessellation: 15060
13:46:57 5209MB DEBUG:
Unique points: 0
13:46:57 5209MB DEBUG:
Unique hair strands: 0
13:46:57 5209MB DEBUG:
Unique hair strand segments: 0
13:46:57 5209MB DEBUG:
Total triangles: 15060
13:46:57 5209MB DEBUG:
Total points: 0
13:46:57 5209MB DEBUG:
Total hair strands: 0
13:46:57 5209MB DEBUG:
Total hair strand segments: 0
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Largest triangle meshes:
13:46:57 5209MB DEBUG:
15060 triangles : Sphere.Cache.Sphere
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
GPU Memory
13:46:57 5209MB DEBUG:
Device 0 geometry PCIe uploads: 231.91 KB (cachesize: 1.75 MB)
13:46:57 5209MB DEBUG:
Device 0 texture PCIe uploads: 1.43 MB (cachesize: 5.39 MB)
13:46:57 5209MB DEBUG:
Device 1 geometry PCIe uploads: 231.91 KB (cachesize: 1.75 MB)
13:46:57 5209MB DEBUG:
Device 1 texture PCIe uploads: 1.91 MB (cachesize: 5.39 MB)
13:46:57 5209MB DEBUG:
Matrices (for instances/points): 0 B
13:46:57 5209MB DEBUG:
Rays: 4.52 GB
13:46:57 5209MB DEBUG:
Sprite textures: 0 B
13:46:57 5209MB DEBUG:
Volume grids: 0 B
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Textures
13:46:57 5209MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:57 5209MB DEBUG:
File loading time: 0ms
13:46:57 5209MB DEBUG:
File decompression time: 0ms
13:46:57 5209MB DEBUG:
Average GPU cache hits: 86%
13:46:57 5209MB DEBUG:
Device 1 stream and upload time: 1ms
13:46:57 5209MB DEBUG:
File loading time: 0ms
13:46:57 5209MB DEBUG:
File decompression time: 0ms
13:46:57 5209MB DEBUG:
Average GPU cache hits: 81%
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:57 5209MB DEBUG:
Acceleration Structures: 199.23 KB
13:46:57 5209MB DEBUG:
Main primitive data: 194.43 KB
13:46:57 5209MB DEBUG:
Extra primitive data: 231.91 KB
13:46:57 5209MB DEBUG:
Primitive loading time: 0ms
13:46:57 5209MB DEBUG:
Tess/Disp time: 11ms
13:46:57 5209MB DEBUG:
13:46:57 5208MB DEBUG:
PostEffects: Applying
13:46:57 5208MB DEBUG:
Renderer: Render End
13:46:57 5208MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.005/00:00.000) Render:00:00.215 (00:00.138/00:00.014) Output:00:00.000 Total:00:00.221
13:46:57 5208MB DEBUG:
Status: Scanning Scene
13:46:57 5208MB DEBUG:
Status: Frame 10: Update Start
13:46:57 5208MB DEBUG:
Status: Updating Lights
13:46:57 5208MB DEBUG:
Status: Updating Environment
13:46:57 5208MB DEBUG:
Status: Scanning Materials
13:46:57 5208MB DEBUG:
Status: Extracting Geometry
13:46:57 5208MB DEBUG:
Status: Updating Objects
13:46:57 5208MB DEBUG:
Status: Updating Transforms
13:46:57 5208MB DEBUG:
Status: Updating Geometry
13:46:57 5208MB DEBUG:
Mesh Geometry Update Begin +
13:46:57 5208MB DEBUG:
Mesh Geometry Update End +
13:46:57 5208MB DEBUG:
Status: Preparing for Rendering
13:46:57 5208MB DEBUG:
Status: Registering Objects
13:46:57 5208MB INFO:
Summary: Lights:1 Meshes:1 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
13:46:57 5208MB DEBUG:
Status: Frame 10: Update Completed
13:46:57 5208MB DEBUG:
Renderer: Render Begin
13:46:57 5208MB INFO:
=================================================================================================
13:46:57 5208MB INFO:
Rendering frame 10...
13:46:57 5208MB INFO:
AMM enabled
13:46:57 5208MB INFO:
=================================================================================================
13:46:57 5208MB INFO:
License for redshift-core 2021.04 (permanent)
13:46:57 5208MB DEBUG:
0ms
13:46:57 5208MB DEBUG:
13:46:57 5208MB DEBUG:
Preparing ray tracing hierarchy for meshes
13:46:57 5208MB DEBUG:
Time to process 0 meshes: 0ms
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Preparing materials and shaders
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Allocating GPU mem for ray tracing hierarchy processing
13:46:57 5209MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:57 5209MB DEBUG:
Redshift can use up to 5297 MB
13:46:57 5209MB DEBUG:
Fixed: 0 MB
13:46:57 5209MB DEBUG:
Geo: 4777 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:57 5209MB DEBUG:
Done! ( 16ms). CUDA reported free mem: 653 MB
13:46:57 5209MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:57 5209MB DEBUG:
Redshift can use up to 5534 MB
13:46:57 5209MB DEBUG:
Fixed: 0 MB
13:46:57 5209MB DEBUG:
Geo: 5014 MB, Tex: 5 MB, Rays: 513 MB, NRPR: 262144
13:46:57 5209MB DEBUG:
Done! ( 15ms). CUDA reported free mem: 632 MB
13:46:57 5209MB DEBUG:
13:46:57 5209MB DEBUG:
Ray Tracing Hierarchy Info:
13:46:57 5209MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
13:46:57 5209MB DEBUG:
Extents: (-101.000008 -157.332260 -101.000000) - (101.000000 44.667740 101.000008)
13:46:57 5211MB DEBUG:
Time to create tree: 33 ms (0 32 0)
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
Rendering blocks... (resolution: 400x400, block size: 128, unified minmax: [4,16])
13:46:57 5211MB DEBUG:
Allocating VRAM for device 0 (GeForce RTX 2070)
13:46:57 5211MB DEBUG:
Redshift can use up to 5297 MB
13:46:57 5211MB DEBUG:
Fixed: 0 MB
13:46:57 5211MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:57 5211MB DEBUG:
Done! ( 23ms). CUDA reported free mem: 610 MB
13:46:57 5211MB DEBUG:
Allocating VRAM for device 1 (GeForce RTX 2070)
13:46:57 5211MB DEBUG:
Redshift can use up to 5534 MB
13:46:57 5211MB DEBUG:
Fixed: 0 MB
13:46:57 5211MB DEBUG:
Geo: 1 MB, Tex: 5 MB, Rays: 4628 MB, NRPR: 1442880
13:46:57 5211MB DEBUG:
Done! ( 19ms). CUDA reported free mem: 632 MB
13:46:57 5215MB DEBUG:
Block 2/16 (2,1) rendered by GPU 0 in 10ms
13:46:57 5215MB DEBUG:
Block 1/16 (1,1) rendered by GPU 1 in 12ms
13:46:57 5215MB DEBUG:
Block 3/16 (2,2) rendered by GPU 0 in 10ms
13:46:57 5215MB DEBUG:
Block 5/16 (0,3) rendered by GPU 0 in 3ms
13:46:57 5215MB DEBUG:
Block 4/16 (1,2) rendered by GPU 1 in 12ms
13:46:57 5215MB DEBUG:
Block 7/16 (0,1) rendered by GPU 1 in 9ms
13:46:57 5215MB DEBUG:
Block 6/16 (0,2) rendered by GPU 0 in 12ms
13:46:57 5215MB DEBUG:
Block 8/16 (0,0) rendered by GPU 1 in 3ms
13:46:57 5215MB DEBUG:
Block 10/16 (2,0) rendered by GPU 1 in 3ms
13:46:57 5215MB DEBUG:
Block 9/16 (1,0) rendered by GPU 0 in 4ms
13:46:57 5215MB DEBUG:
Block 11/16 (3,0) rendered by GPU 1 in 3ms
13:46:57 5215MB DEBUG:
Block 12/16 (3,1) rendered by GPU 0 in 3ms
13:46:57 5215MB DEBUG:
Block 13/16 (3,2) rendered by GPU 1 in 2ms
13:46:57 5215MB DEBUG:
Block 14/16 (3,3) rendered by GPU 0 in 2ms
13:46:57 5215MB DEBUG:
Block 15/16 (2,3) rendered by GPU 1 in 2ms
13:46:57 5215MB DEBUG:
Block 16/16 (1,3) rendered by GPU 0 in 8ms
13:46:57 5215MB DEBUG:
Processing blocks...
13:46:57 5211MB DEBUG:
Time to render 16 blocks: 0.1s
13:46:57 5211MB INFO:
13:46:57 5211MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
Scene statistics
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
General counts
13:46:57 5211MB DEBUG:
Proxies: 0
13:46:57 5211MB DEBUG:
Proxy instances: 0
13:46:57 5211MB DEBUG:
Meshes: 1 (1 TriMeshes, 0 HairMeshes)
13:46:57 5211MB DEBUG:
Instances: 0
13:46:57 5211MB DEBUG:
Point cloud points: 0
13:46:57 5211MB DEBUG:
Lights: 1
13:46:57 5211MB DEBUG:
Volume grids: 0 (0 unique)
13:46:57 5211MB DEBUG:
Sprite textures: 0
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
Geometry
13:46:57 5211MB DEBUG:
Unique triangles pre tessellation: 224
13:46:57 5211MB DEBUG:
Unique triangles post tessellation: 15052
13:46:57 5211MB DEBUG:
Unique points: 0
13:46:57 5211MB DEBUG:
Unique hair strands: 0
13:46:57 5211MB DEBUG:
Unique hair strand segments: 0
13:46:57 5211MB DEBUG:
Total triangles: 15052
13:46:57 5211MB DEBUG:
Total points: 0
13:46:57 5211MB DEBUG:
Total hair strands: 0
13:46:57 5211MB DEBUG:
Total hair strand segments: 0
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
Largest triangle meshes:
13:46:57 5211MB DEBUG:
15052 triangles : Sphere.Cache.Sphere
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
GPU Memory
13:46:57 5211MB DEBUG:
Device 0 geometry PCIe uploads: 231.70 KB (cachesize: 1.75 MB)
13:46:57 5211MB DEBUG:
Device 0 texture PCIe uploads: 1.27 MB (cachesize: 5.39 MB)
13:46:57 5211MB DEBUG:
Device 1 geometry PCIe uploads: 231.70 KB (cachesize: 1.75 MB)
13:46:57 5211MB DEBUG:
Device 1 texture PCIe uploads: 1.84 MB (cachesize: 5.39 MB)
13:46:57 5211MB DEBUG:
Matrices (for instances/points): 0 B
13:46:57 5211MB DEBUG:
Rays: 4.52 GB
13:46:57 5211MB DEBUG:
Sprite textures: 0 B
13:46:57 5211MB DEBUG:
Volume grids: 0 B
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
Textures
13:46:57 5211MB DEBUG:
Device 0 stream and upload time: 0ms
13:46:57 5211MB DEBUG:
File loading time: 0ms
13:46:57 5211MB DEBUG:
File decompression time: 0ms
13:46:57 5211MB DEBUG:
Average GPU cache hits: 84%
13:46:57 5211MB DEBUG:
Device 1 stream and upload time: 0ms
13:46:57 5211MB DEBUG:
File loading time: 0ms
13:46:57 5211MB DEBUG:
File decompression time: 0ms
13:46:57 5211MB DEBUG:
Average GPU cache hits: 83%
13:46:57 5211MB DEBUG:
13:46:57 5211MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
13:46:57 5211MB DEBUG:
Acceleration Structures: 199.31 KB
13:46:57 5211MB DEBUG:
Main primitive data: 194.28 KB
13:46:57 5211MB DEBUG:
Extra primitive data: 231.70 KB
13:46:57 5211MB DEBUG:
Primitive loading time: 0ms
13:46:57 5211MB DEBUG:
Tess/Disp time: 12ms
13:46:57 5211MB DEBUG:
13:46:57 5210MB DEBUG:
PostEffects: Applying
13:46:57 5210MB DEBUG:
Renderer: Render End
13:46:57 5210MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.004/00:00.000) Render:00:00.415 (00:00.227/00:00.015) Output:00:00.000 Total:00:00.420
13:46:57 5042MB DEBUG:
Context: Unlocked:Render
13:47:02 4967MB INFO:
License returned
13:47:07 4967MB DEBUG:
Freeing GPU mem...(device 0)
13:47:07 4962MB DEBUG:
Done (CUDA reported free mem before: 619 MB, after: 5949 MB)
13:47:07 4962MB DEBUG:
Freeing GPU mem...(device 1)
13:47:07 4962MB DEBUG:
Done (CUDA reported free mem before: 632 MB, after: 6167 MB)